/* SPDX-License-Identifier: MIT */ /* * Copyright © 2022 Intel Corporation */ #ifndef _XE_PM_H_ #define _XE_PM_H_ #include /* * TODO: Threshold = 0 will block D3Cold. * Before we can move this to a higher value (like 300), we need to: * 1. rewrite the VRAM save / restore to avoid buffer object locks */ #define DEFAULT_VRAM_THRESHOLD 0 /* in MB */ struct xe_device; int xe_pm_suspend(struct xe_device *xe); int xe_pm_resume(struct xe_device *xe); void xe_pm_init_early(struct xe_device *xe); void xe_pm_init(struct xe_device *xe); void xe_pm_runtime_fini(struct xe_device *xe); int xe_pm_runtime_suspend(struct xe_device *xe); int xe_pm_runtime_resume(struct xe_device *xe); int xe_pm_runtime_get(struct xe_device *xe); int xe_pm_runtime_put(struct xe_device *xe); int xe_pm_runtime_get_if_active(struct xe_device *xe); void xe_pm_assert_unbounded_bridge(struct xe_device *xe); int xe_pm_set_vram_threshold(struct xe_device *xe, u32 threshold); void xe_pm_d3cold_allowed_toggle(struct xe_device *xe); struct task_struct *xe_pm_read_callback_task(struct xe_device *xe); #endif