// SPDX-License-Identifier: GPL-2.0-only /* * Copyright 2023 Red Hat */ #include "completion.h" #include #include "logger.h" #include "permassert.h" #include "status-codes.h" #include "types.h" #include "vio.h" #include "vdo.h" /** * DOC: vdo completions. * * Most of vdo's data structures are lock free, each either belonging to a single "zone," or * divided into a number of zones whose accesses to the structure do not overlap. During normal * operation, at most one thread will be operating in any given zone. Each zone has a * vdo_work_queue which holds vdo_completions that are to be run in that zone. A completion may * only be enqueued on one queue or operating in a single zone at a time. * * At each step of a multi-threaded operation, the completion performing the operation is given a * callback, error handler, and thread id for the next step. A completion is "run" when it is * operating on the correct thread (as specified by its callback_thread_id). If the value of its * "result" field is an error (i.e. not VDO_SUCCESS), the function in its "error_handler" will be * invoked. If the error_handler is NULL, or there is no error, the function set as its "callback" * will be invoked. Generally, a completion will not be run directly, but rather will be * "launched." In this case, it will check whether it is operating on the correct thread. If it is, * it will run immediately. Otherwise, it will be enqueue on the vdo_work_queue associated with the * completion's "callback_thread_id". When it is dequeued, it will be on the correct thread, and * will get run. In some cases, the completion should get queued instead of running immediately, * even if it is being launched from the correct thread. This is usually in cases where there is a * long chain of callbacks, all on the same thread, which could overflow the stack. In such cases, * the completion's "requeue" field should be set to true. Doing so will skip the current thread * check and simply enqueue the completion. * * A completion may be "finished," in which case its "complete" field will be set to true before it * is next run. It is a bug to attempt to set the result or re-finish a finished completion. * Because a completion's fields are not safe to examine from any thread other than the one on * which the completion is currently operating, this field is used only to aid in detecting * programming errors. It can not be used for cross-thread checking on the status of an operation. * A completion must be "reset" before it can be reused after it has been finished. Resetting will * also clear any error from the result field. **/ void vdo_initialize_completion(struct vdo_completion *completion, struct vdo *vdo, enum vdo_completion_type type) { memset(completion, 0, sizeof(*completion)); completion->vdo = vdo; completion->type = type; vdo_reset_completion(completion); } static inline void assert_incomplete(struct vdo_completion *completion) { VDO_ASSERT_LOG_ONLY(!completion->complete, "completion is not complete"); } /** * vdo_set_completion_result() - Set the result of a completion. * * Older errors will not be masked. */ void vdo_set_completion_result(struct vdo_completion *completion, int result) { assert_incomplete(completion); if (completion->result == VDO_SUCCESS) completion->result = result; } /** * vdo_launch_completion_with_priority() - Run or enqueue a completion. * @priority: The priority at which to enqueue the completion. * * If called on the correct thread (i.e. the one specified in the completion's callback_thread_id * field) and not marked for requeue, the completion will be run immediately. Otherwise, the * completion will be enqueued on the specified thread. */ void vdo_launch_completion_with_priority(struct vdo_completion *completion, enum vdo_completion_priority priority) { thread_id_t callback_thread = completion->callback_thread_id; if (completion->requeue || (callback_thread != vdo_get_callback_thread_id())) { vdo_enqueue_completion(completion, priority); return; } vdo_run_completion(completion); } /** vdo_finish_completion() - Mark a completion as complete and then launch it. */ void vdo_finish_completion(struct vdo_completion *completion) { assert_incomplete(completion); completion->complete = true; if (completion->callback != NULL) vdo_launch_completion(completion); } void vdo_enqueue_completion(struct vdo_completion *completion, enum vdo_completion_priority priority) { struct vdo *vdo = completion->vdo; thread_id_t thread_id = completion->callback_thread_id; if (VDO_ASSERT(thread_id < vdo->thread_config.thread_count, "thread_id %u (completion type %d) is less than thread count %u", thread_id, completion->type, vdo->thread_config.thread_count) != VDO_SUCCESS) BUG(); completion->requeue = false; completion->priority = priority; completion->my_queue = NULL; vdo_enqueue_work_queue(vdo->threads[thread_id].queue, completion); } /** * vdo_requeue_completion_if_needed() - Requeue a completion if not called on the specified thread. * * Return: True if the completion was requeued; callers may not access the completion in this case. */ bool vdo_requeue_completion_if_needed(struct vdo_completion *completion, thread_id_t callback_thread_id) { if (vdo_get_callback_thread_id() == callback_thread_id) return false; completion->callback_thread_id = callback_thread_id; vdo_enqueue_completion(completion, VDO_WORK_Q_DEFAULT_PRIORITY); return true; }