// SPDX-License-Identifier: GPL-2.0-only /* * Copyright 2023 Red Hat */ /** * DOC: * * Hash table implementation of a map from integers to pointers, implemented using the Hopscotch * Hashing algorithm by Herlihy, Shavit, and Tzafrir (see * http://en.wikipedia.org/wiki/Hopscotch_hashing). This implementation does not contain any of the * locking/concurrency features of the algorithm, just the collision resolution scheme. * * Hopscotch Hashing is based on hashing with open addressing and linear probing. All the entries * are stored in a fixed array of buckets, with no dynamic allocation for collisions. Unlike linear * probing, all the entries that hash to a given bucket are stored within a fixed neighborhood * starting at that bucket. Chaining is effectively represented as a bit vector relative to each * bucket instead of as pointers or explicit offsets. * * When an empty bucket cannot be found within a given neighborhood, subsequent neighborhoods are * searched, and one or more entries will "hop" into those neighborhoods. When this process works, * an empty bucket will move into the desired neighborhood, allowing the entry to be added. When * that process fails (typically when the buckets are around 90% full), the table must be resized * and the all entries rehashed and added to the expanded table. * * Unlike linear probing, the number of buckets that must be searched in the worst case has a fixed * upper bound (the size of the neighborhood). Those entries occupy a small number of memory cache * lines, leading to improved use of the cache (fewer misses on both successful and unsuccessful * searches). Hopscotch hashing outperforms linear probing at much higher load factors, so even * with the increased memory burden for maintaining the hop vectors, less memory is needed to * achieve that performance. Hopscotch is also immune to "contamination" from deleting entries * since entries are genuinely removed instead of being replaced by a placeholder. * * The published description of the algorithm used a bit vector, but the paper alludes to an offset * scheme which is used by this implementation. Since the entries in the neighborhood are within N * entries of the hash bucket at the start of the neighborhood, a pair of small offset fields each * log2(N) bits wide is all that's needed to maintain the hops as a linked list. In order to encode * "no next hop" (i.e. NULL) as the natural initial value of zero, the offsets are biased by one * (i.e. 0 => NULL, 1 => offset=0, 2 => offset=1, etc.) We can represent neighborhoods of up to 255 * entries with just 8+8=16 bits per entry. The hop list is sorted by hop offset so the first entry * in the list is always the bucket closest to the start of the neighborhood. * * While individual accesses tend to be very fast, the table resize operations are very, very * expensive. If an upper bound on the latency of adding an entry to the table is needed, we either * need to ensure the table is pre-sized to be large enough so no resize is ever needed, or we'll * need to develop an approach to incrementally resize the table. */ #include "int-map.h" #include #include "errors.h" #include "logger.h" #include "memory-alloc.h" #include "numeric.h" #include "permassert.h" #define DEFAULT_CAPACITY 16 /* the number of neighborhoods in a new table */ #define NEIGHBORHOOD 255 /* the number of buckets in each neighborhood */ #define MAX_PROBES 1024 /* limit on the number of probes for a free bucket */ #define NULL_HOP_OFFSET 0 /* the hop offset value terminating the hop list */ #define DEFAULT_LOAD 75 /* a compromise between memory use and performance */ /** * struct bucket - hash bucket * * Buckets are packed together to reduce memory usage and improve cache efficiency. It would be * tempting to encode the hop offsets separately and maintain alignment of key/value pairs, but * it's crucial to keep the hop fields near the buckets that they use them so they'll tend to share * cache lines. */ struct __packed bucket { /** * @first_hop: The biased offset of the first entry in the hop list of the neighborhood * that hashes to this bucket. */ u8 first_hop; /** @next_hop: The biased offset of the next bucket in the hop list. */ u8 next_hop; /** @key: The key stored in this bucket. */ u64 key; /** @value: The value stored in this bucket (NULL if empty). */ void *value; }; /** * struct int_map - The concrete definition of the opaque int_map type. * * To avoid having to wrap the neighborhoods of the last entries back around to the start of the * bucket array, we allocate a few more buckets at the end of the array instead, which is why * capacity and bucket_count are different. */ struct int_map { /** @size: The number of entries stored in the map. */ size_t size; /** @capacity: The number of neighborhoods in the map. */ size_t capacity; /* @bucket_count: The number of buckets in the bucket array. */ size_t bucket_count; /** @buckets: The array of hash buckets. */ struct bucket *buckets; }; /** * mix() - The Google CityHash 16-byte hash mixing function. * @input1: The first input value. * @input2: The second input value. * * Return: A hash of the two inputs. */ static u64 mix(u64 input1, u64 input2) { static const u64 CITY_MULTIPLIER = 0x9ddfea08eb382d69ULL; u64 hash = (input1 ^ input2); hash *= CITY_MULTIPLIER; hash ^= (hash >> 47); hash ^= input2; hash *= CITY_MULTIPLIER; hash ^= (hash >> 47); hash *= CITY_MULTIPLIER; return hash; } /** * hash_key() - Calculate a 64-bit non-cryptographic hash value for the provided 64-bit integer * key. * @key: The mapping key. * * The implementation is based on Google's CityHash, only handling the specific case of an 8-byte * input. * * Return: The hash of the mapping key. */ static u64 hash_key(u64 key) { /* * Aliasing restrictions forbid us from casting pointer types, so use a union to convert a * single u64 to two u32 values. */ union { u64 u64; u32 u32[2]; } pun = {.u64 = key}; return mix(sizeof(key) + (((u64) pun.u32[0]) << 3), pun.u32[1]); } /** * allocate_buckets() - Initialize an int_map. * @map: The map to initialize. * @capacity: The initial capacity of the map. * * Return: VDO_SUCCESS or an error code. */ static int allocate_buckets(struct int_map *map, size_t capacity) { map->size = 0; map->capacity = capacity; /* * Allocate NEIGHBORHOOD - 1 extra buckets so the last bucket can have a full neighborhood * without have to wrap back around to element zero. */ map->bucket_count = capacity + (NEIGHBORHOOD - 1); return vdo_allocate(map->bucket_count, struct bucket, "struct int_map buckets", &map->buckets); } /** * vdo_int_map_create() - Allocate and initialize an int_map. * @initial_capacity: The number of entries the map should initially be capable of holding (zero * tells the map to use its own small default). * @map_ptr: Output, a pointer to hold the new int_map. * * Return: VDO_SUCCESS or an error code. */ int vdo_int_map_create(size_t initial_capacity, struct int_map **map_ptr) { struct int_map *map; int result; size_t capacity; result = vdo_allocate(1, struct int_map, "struct int_map", &map); if (result != VDO_SUCCESS) return result; /* Use the default capacity if the caller did not specify one. */ capacity = (initial_capacity > 0) ? initial_capacity : DEFAULT_CAPACITY; /* * Scale up the capacity by the specified initial load factor. (i.e to hold 1000 entries at * 80% load we need a capacity of 1250) */ capacity = capacity * 100 / DEFAULT_LOAD; result = allocate_buckets(map, capacity); if (result != VDO_SUCCESS) { vdo_int_map_free(vdo_forget(map)); return result; } *map_ptr = map; return VDO_SUCCESS; } /** * vdo_int_map_free() - Free an int_map. * @map: The int_map to free. * * NOTE: The map does not own the pointer values stored in the map and they are not freed by this * call. */ void vdo_int_map_free(struct int_map *map) { if (map == NULL) return; vdo_free(vdo_forget(map->buckets)); vdo_free(vdo_forget(map)); } /** * vdo_int_map_size() - Get the number of entries stored in an int_map. * @map: The int_map to query. * * Return: The number of entries in the map. */ size_t vdo_int_map_size(const struct int_map *map) { return map->size; } /** * dereference_hop() - Convert a biased hop offset within a neighborhood to a pointer to the bucket * it references. * @neighborhood: The first bucket in the neighborhood. * @hop_offset: The biased hop offset to the desired bucket. * * Return: NULL if hop_offset is zero, otherwise a pointer to the bucket in the neighborhood at * hop_offset - 1. */ static struct bucket *dereference_hop(struct bucket *neighborhood, unsigned int hop_offset) { BUILD_BUG_ON(NULL_HOP_OFFSET != 0); if (hop_offset == NULL_HOP_OFFSET) return NULL; return &neighborhood[hop_offset - 1]; } /** * insert_in_hop_list() - Add a bucket into the hop list for the neighborhood. * @neighborhood: The first bucket in the neighborhood. * @new_bucket: The bucket to add to the hop list. * * The bucket is inserted it into the list so the hop list remains sorted by hop offset. */ static void insert_in_hop_list(struct bucket *neighborhood, struct bucket *new_bucket) { /* Zero indicates a NULL hop offset, so bias the hop offset by one. */ int hop_offset = 1 + (new_bucket - neighborhood); /* Handle the special case of adding a bucket at the start of the list. */ int next_hop = neighborhood->first_hop; if ((next_hop == NULL_HOP_OFFSET) || (next_hop > hop_offset)) { new_bucket->next_hop = next_hop; neighborhood->first_hop = hop_offset; return; } /* Search the hop list for the insertion point that maintains the sort order. */ for (;;) { struct bucket *bucket = dereference_hop(neighborhood, next_hop); next_hop = bucket->next_hop; if ((next_hop == NULL_HOP_OFFSET) || (next_hop > hop_offset)) { new_bucket->next_hop = next_hop; bucket->next_hop = hop_offset; return; } } } /** * select_bucket() - Select and return the hash bucket for a given search key. * @map: The map to search. * @key: The mapping key. */ static struct bucket *select_bucket(const struct int_map *map, u64 key) { /* * Calculate a good hash value for the provided key. We want exactly 32 bits, so mask the * result. */ u64 hash = hash_key(key) & 0xFFFFFFFF; /* * Scale the 32-bit hash to a bucket index by treating it as a binary fraction and * multiplying that by the capacity. If the hash is uniformly distributed over [0 .. * 2^32-1], then (hash * capacity / 2^32) should be uniformly distributed over [0 .. * capacity-1]. The multiply and shift is much faster than a divide (modulus) on X86 CPUs. */ return &map->buckets[(hash * map->capacity) >> 32]; } /** * search_hop_list() - Search the hop list associated with given hash bucket for a given search * key. * @map: The map being searched. * @bucket: The map bucket to search for the key. * @key: The mapping key. * @previous_ptr: Output. if not NULL, a pointer in which to store the bucket in the list preceding * the one that had the matching key * * If the key is found, returns a pointer to the entry (bucket or collision), otherwise returns * NULL. * * Return: An entry that matches the key, or NULL if not found. */ static struct bucket *search_hop_list(struct int_map *map __always_unused, struct bucket *bucket, u64 key, struct bucket **previous_ptr) { struct bucket *previous = NULL; unsigned int next_hop = bucket->first_hop; while (next_hop != NULL_HOP_OFFSET) { /* * Check the neighboring bucket indexed by the offset for the * desired key. */ struct bucket *entry = dereference_hop(bucket, next_hop); if ((key == entry->key) && (entry->value != NULL)) { if (previous_ptr != NULL) *previous_ptr = previous; return entry; } next_hop = entry->next_hop; previous = entry; } return NULL; } /** * vdo_int_map_get() - Retrieve the value associated with a given key from the int_map. * @map: The int_map to query. * @key: The key to look up. * * Return: The value associated with the given key, or NULL if the key is not mapped to any value. */ void *vdo_int_map_get(struct int_map *map, u64 key) { struct bucket *match = search_hop_list(map, select_bucket(map, key), key, NULL); return ((match != NULL) ? match->value : NULL); } /** * resize_buckets() - Increase the number of hash buckets. * @map: The map to resize. * * Resizes and rehashes all the existing entries, storing them in the new buckets. * * Return: VDO_SUCCESS or an error code. */ static int resize_buckets(struct int_map *map) { int result; size_t i; /* Copy the top-level map data to the stack. */ struct int_map old_map = *map; /* Re-initialize the map to be empty and 50% larger. */ size_t new_capacity = map->capacity / 2 * 3; vdo_log_info("%s: attempting resize from %zu to %zu, current size=%zu", __func__, map->capacity, new_capacity, map->size); result = allocate_buckets(map, new_capacity); if (result != VDO_SUCCESS) { *map = old_map; return result; } /* Populate the new hash table from the entries in the old bucket array. */ for (i = 0; i < old_map.bucket_count; i++) { struct bucket *entry = &old_map.buckets[i]; if (entry->value == NULL) continue; result = vdo_int_map_put(map, entry->key, entry->value, true, NULL); if (result != VDO_SUCCESS) { /* Destroy the new partial map and restore the map from the stack. */ vdo_free(vdo_forget(map->buckets)); *map = old_map; return result; } } /* Destroy the old bucket array. */ vdo_free(vdo_forget(old_map.buckets)); return VDO_SUCCESS; } /** * find_empty_bucket() - Probe the bucket array starting at the given bucket for the next empty * bucket, returning a pointer to it. * @map: The map containing the buckets to search. * @bucket: The bucket at which to start probing. * @max_probes: The maximum number of buckets to search. * * NULL will be returned if the search reaches the end of the bucket array or if the number of * linear probes exceeds a specified limit. * * Return: The next empty bucket, or NULL if the search failed. */ static struct bucket * find_empty_bucket(struct int_map *map, struct bucket *bucket, unsigned int max_probes) { /* * Limit the search to either the nearer of the end of the bucket array or a fixed distance * beyond the initial bucket. */ ptrdiff_t remaining = &map->buckets[map->bucket_count] - bucket; struct bucket *sentinel = &bucket[min_t(ptrdiff_t, remaining, max_probes)]; struct bucket *entry; for (entry = bucket; entry < sentinel; entry++) { if (entry->value == NULL) return entry; } return NULL; } /** * move_empty_bucket() - Move an empty bucket closer to the start of the bucket array. * @map: The map containing the bucket. * @hole: The empty bucket to fill with an entry that precedes it in one of its enclosing * neighborhoods. * * This searches the neighborhoods that contain the empty bucket for a non-empty bucket closer to * the start of the array. If such a bucket is found, this swaps the two buckets by moving the * entry to the empty bucket. * * Return: The bucket that was vacated by moving its entry to the provided hole, or NULL if no * entry could be moved. */ static struct bucket *move_empty_bucket(struct int_map *map __always_unused, struct bucket *hole) { /* * Examine every neighborhood that the empty bucket is part of, starting with the one in * which it is the last bucket. No boundary check is needed for the negative array * arithmetic since this function is only called when hole is at least NEIGHBORHOOD cells * deeper into the array than a valid bucket. */ struct bucket *bucket; for (bucket = &hole[1 - NEIGHBORHOOD]; bucket < hole; bucket++) { /* * Find the entry that is nearest to the bucket, which means it will be nearest to * the hash bucket whose neighborhood is full. */ struct bucket *new_hole = dereference_hop(bucket, bucket->first_hop); if (new_hole == NULL) { /* * There are no buckets in this neighborhood that are in use by this one * (they must all be owned by overlapping neighborhoods). */ continue; } /* * Skip this bucket if its first entry is actually further away than the hole that * we're already trying to fill. */ if (hole < new_hole) continue; /* * We've found an entry in this neighborhood that we can "hop" further away, moving * the hole closer to the hash bucket, if not all the way into its neighborhood. */ /* * The entry that will be the new hole is the first bucket in the list, so setting * first_hop is all that's needed remove it from the list. */ bucket->first_hop = new_hole->next_hop; new_hole->next_hop = NULL_HOP_OFFSET; /* Move the entry into the original hole. */ hole->key = new_hole->key; hole->value = new_hole->value; new_hole->value = NULL; /* Insert the filled hole into the hop list for the neighborhood. */ insert_in_hop_list(bucket, hole); return new_hole; } /* We couldn't find an entry to relocate to the hole. */ return NULL; } /** * update_mapping() - Find and update any existing mapping for a given key, returning the value * associated with the key in the provided pointer. * @map: The int_map to attempt to modify. * @neighborhood: The first bucket in the neighborhood that would contain the search key * @key: The key with which to associate the new value. * @new_value: The value to be associated with the key. * @update: Whether to overwrite an existing value. * @old_value_ptr: a pointer in which to store the old value (unmodified if no mapping was found) * * Return: true if the map contains a mapping for the key, false if it does not. */ static bool update_mapping(struct int_map *map, struct bucket *neighborhood, u64 key, void *new_value, bool update, void **old_value_ptr) { struct bucket *bucket = search_hop_list(map, neighborhood, key, NULL); if (bucket == NULL) { /* There is no bucket containing the key in the neighborhood. */ return false; } /* * Return the value of the current mapping (if desired) and update the mapping with the new * value (if desired). */ if (old_value_ptr != NULL) *old_value_ptr = bucket->value; if (update) bucket->value = new_value; return true; } /** * find_or_make_vacancy() - Find an empty bucket. * @map: The int_map to search or modify. * @neighborhood: The first bucket in the neighborhood in which an empty bucket is needed for a new * mapping. * * Find an empty bucket in a specified neighborhood for a new mapping or attempt to re-arrange * mappings so there is such a bucket. This operation may fail (returning NULL) if an empty bucket * is not available or could not be relocated to the neighborhood. * * Return: a pointer to an empty bucket in the desired neighborhood, or NULL if a vacancy could not * be found or arranged. */ static struct bucket *find_or_make_vacancy(struct int_map *map, struct bucket *neighborhood) { /* Probe within and beyond the neighborhood for the first empty bucket. */ struct bucket *hole = find_empty_bucket(map, neighborhood, MAX_PROBES); /* * Keep trying until the empty bucket is in the bucket's neighborhood or we are unable to * move it any closer by swapping it with a filled bucket. */ while (hole != NULL) { int distance = hole - neighborhood; if (distance < NEIGHBORHOOD) { /* * We've found or relocated an empty bucket close enough to the initial * hash bucket to be referenced by its hop vector. */ return hole; } /* * The nearest empty bucket isn't within the neighborhood that must contain the new * entry, so try to swap it with bucket that is closer. */ hole = move_empty_bucket(map, hole); } return NULL; } /** * vdo_int_map_put() - Try to associate a value with an integer. * @map: The int_map to attempt to modify. * @key: The key with which to associate the new value. * @new_value: The value to be associated with the key. * @update: Whether to overwrite an existing value. * @old_value_ptr: A pointer in which to store either the old value (if the key was already mapped) * or NULL if the map did not contain the key; NULL may be provided if the caller * does not need to know the old value * * Try to associate a value (a pointer) with an integer in an int_map. If the map already contains * a mapping for the provided key, the old value is only replaced with the specified value if * update is true. In either case the old value is returned. If the map does not already contain a * value for the specified key, the new value is added regardless of the value of update. * * Return: VDO_SUCCESS or an error code. */ int vdo_int_map_put(struct int_map *map, u64 key, void *new_value, bool update, void **old_value_ptr) { struct bucket *neighborhood, *bucket; if (unlikely(new_value == NULL)) return -EINVAL; /* * Select the bucket at the start of the neighborhood that must contain any entry for the * provided key. */ neighborhood = select_bucket(map, key); /* * Check whether the neighborhood already contains an entry for the key, in which case we * optionally update it, returning the old value. */ if (update_mapping(map, neighborhood, key, new_value, update, old_value_ptr)) return VDO_SUCCESS; /* * Find an empty bucket in the desired neighborhood for the new entry or re-arrange entries * in the map so there is such a bucket. This operation will usually succeed; the loop body * will only be executed on the rare occasions that we have to resize the map. */ while ((bucket = find_or_make_vacancy(map, neighborhood)) == NULL) { int result; /* * There is no empty bucket in which to put the new entry in the current map, so * we're forced to allocate a new bucket array with a larger capacity, re-hash all * the entries into those buckets, and try again (a very expensive operation for * large maps). */ result = resize_buckets(map); if (result != VDO_SUCCESS) return result; /* * Resizing the map invalidates all pointers to buckets, so recalculate the * neighborhood pointer. */ neighborhood = select_bucket(map, key); } /* Put the new entry in the empty bucket, adding it to the neighborhood. */ bucket->key = key; bucket->value = new_value; insert_in_hop_list(neighborhood, bucket); map->size += 1; /* There was no existing entry, so there was no old value to be returned. */ if (old_value_ptr != NULL) *old_value_ptr = NULL; return VDO_SUCCESS; } /** * vdo_int_map_remove() - Remove the mapping for a given key from the int_map. * @map: The int_map from which to remove the mapping. * @key: The key whose mapping is to be removed. * * Return: the value that was associated with the key, or NULL if it was not mapped. */ void *vdo_int_map_remove(struct int_map *map, u64 key) { void *value; /* Select the bucket to search and search it for an existing entry. */ struct bucket *bucket = select_bucket(map, key); struct bucket *previous; struct bucket *victim = search_hop_list(map, bucket, key, &previous); if (victim == NULL) { /* There is no matching entry to remove. */ return NULL; } /* * We found an entry to remove. Save the mapped value to return later and empty the bucket. */ map->size -= 1; value = victim->value; victim->value = NULL; victim->key = 0; /* The victim bucket is now empty, but it still needs to be spliced out of the hop list. */ if (previous == NULL) { /* The victim is the head of the list, so swing first_hop. */ bucket->first_hop = victim->next_hop; } else { previous->next_hop = victim->next_hop; } victim->next_hop = NULL_HOP_OFFSET; return value; }