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// SPDX-License-Identifier: GPL-2.0-only
/*
 *  PS3 Game Console device tree.
 *
 *  Copyright (C) 2007 Sony Computer Entertainment Inc.
 *  Copyright 2007 Sony Corp.
 */

/dts-v1/;

/ {
	model = "SonyPS3";
	compatible = "sony,ps3";
	#size-cells = <2>;
	#address-cells = <2>;

	chosen {
	};

	/*
	 * We'll get the size of the bootmem block from lv1 after startup,
	 * so we'll put a null entry here.
	 */

	memory {
		device_type = "memory";
		reg = <0x00000000 0x00000000 0x00000000 0x00000000>;
	};

	/*
	 * The boot cpu is always zero for PS3.
	 *
	 * dtc expects a clock-frequency and timebase-frequency entries, so
	 * we'll put a null entries here.  These will be initialized after
	 * startup with data from lv1.
	 *
	 * Seems the only way currently to indicate a processor has multiple
	 * threads is with an ibm,ppc-interrupt-server#s entry.  We'll put one
	 * here so we can bring up both of ours.  See smp_setup_cpu_maps().
	 */

	cpus {
		#size-cells = <0>;
		#address-cells = <1>;

		cpu@0 {
			device_type = "cpu";
			reg = <0x00000000>;
			ibm,ppc-interrupt-server#s = <0x0 0x1>;
			clock-frequency = <0>;
			timebase-frequency = <0>;
			i-cache-size = <32768>;
			d-cache-size = <32768>;
			i-cache-line-size = <128>;
			d-cache-line-size = <128>;
		};
	};
};