1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
|
/*
* Copyright 2011 Red Hat Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
*/
/*
* Authors:
* Jerome Glisse <glisse@freedesktop.org>
*/
/* Algorithm:
*
* We store the last allocated bo in "hole", we always try to allocate
* after the last allocated bo. Principle is that in a linear GPU ring
* progression was is after last is the oldest bo we allocated and thus
* the first one that should no longer be in use by the GPU.
*
* If it's not the case we skip over the bo after last to the closest
* done bo if such one exist. If none exist and we are not asked to
* block we report failure to allocate.
*
* If we are asked to block we wait on all the oldest fence of all
* rings. We just wait for any of those fence to complete.
*/
#include "amdgpu.h"
int amdgpu_sa_bo_manager_init(struct amdgpu_device *adev,
struct amdgpu_sa_manager *sa_manager,
unsigned int size, u32 suballoc_align, u32 domain)
{
int r;
r = amdgpu_bo_create_kernel(adev, size, AMDGPU_GPU_PAGE_SIZE, domain,
&sa_manager->bo, &sa_manager->gpu_addr,
&sa_manager->cpu_ptr);
if (r) {
dev_err(adev->dev, "(%d) failed to allocate bo for manager\n", r);
return r;
}
memset(sa_manager->cpu_ptr, 0, size);
drm_suballoc_manager_init(&sa_manager->base, size, suballoc_align);
return r;
}
void amdgpu_sa_bo_manager_fini(struct amdgpu_device *adev,
struct amdgpu_sa_manager *sa_manager)
{
if (sa_manager->bo == NULL) {
dev_err(adev->dev, "no bo for sa manager\n");
return;
}
drm_suballoc_manager_fini(&sa_manager->base);
amdgpu_bo_free_kernel(&sa_manager->bo, &sa_manager->gpu_addr, &sa_manager->cpu_ptr);
}
int amdgpu_sa_bo_new(struct amdgpu_sa_manager *sa_manager,
struct drm_suballoc **sa_bo,
unsigned int size)
{
struct drm_suballoc *sa = drm_suballoc_new(&sa_manager->base, size,
GFP_KERNEL, false, 0);
if (IS_ERR(sa)) {
*sa_bo = NULL;
return PTR_ERR(sa);
}
*sa_bo = sa;
return 0;
}
void amdgpu_sa_bo_free(struct amdgpu_device *adev, struct drm_suballoc **sa_bo,
struct dma_fence *fence)
{
if (sa_bo == NULL || *sa_bo == NULL) {
return;
}
drm_suballoc_free(*sa_bo, fence);
*sa_bo = NULL;
}
#if defined(CONFIG_DEBUG_FS)
void amdgpu_sa_bo_dump_debug_info(struct amdgpu_sa_manager *sa_manager,
struct seq_file *m)
{
struct drm_printer p = drm_seq_file_printer(m);
drm_suballoc_dump_debug_info(&sa_manager->base, &p, sa_manager->gpu_addr);
}
#endif
|