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/* Abstract sequential list data type, with out-of-memory checking.
Copyright (C) 2009-2024 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2009.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>. */
#ifndef _GL_XLIST_H
#define _GL_XLIST_H
/* This file uses _GL_INLINE_HEADER_BEGIN, _GL_INLINE,
_GL_ATTRIBUTE_RETURNS_NONNULL. */
#if !_GL_CONFIG_H_INCLUDED
#error "Please include config.h first."
#endif
#include "gl_list.h"
#include "xalloc.h"
_GL_INLINE_HEADER_BEGIN
#ifndef GL_XLIST_INLINE
# define GL_XLIST_INLINE _GL_INLINE
#endif
#ifdef __cplusplus
extern "C" {
#endif
/* These functions are thin wrappers around the corresponding functions with
_nx_ infix from gl_list.h. Upon out-of-memory, they invoke xalloc_die (),
instead of returning an error indicator. */
#if 0 /* These are defined inline below. */
extern gl_list_t gl_list_create_empty (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
bool allow_duplicates)
/*_GL_ATTRIBUTE_DEALLOC (gl_list_free, 1)*/
_GL_ATTRIBUTE_RETURNS_NONNULL;
extern gl_list_t gl_list_create (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
bool allow_duplicates,
size_t count, const void **contents)
/*_GL_ATTRIBUTE_DEALLOC (gl_list_free, 1)*/
_GL_ATTRIBUTE_RETURNS_NONNULL;
extern void gl_list_node_set_value (gl_list_t list, gl_list_node_t node,
const void *elt);
extern gl_list_node_t gl_list_set_at (gl_list_t list, size_t position,
const void *elt);
extern gl_list_node_t gl_list_set_first (gl_list_t list, const void *elt);
extern gl_list_node_t gl_list_set_last (gl_list_t list, const void *elt);
extern gl_list_node_t gl_list_add_first (gl_list_t list, const void *elt);
extern gl_list_node_t gl_list_add_last (gl_list_t list, const void *elt);
extern gl_list_node_t gl_list_add_before (gl_list_t list, gl_list_node_t node,
const void *elt);
extern gl_list_node_t gl_list_add_after (gl_list_t list, gl_list_node_t node,
const void *elt);
extern gl_list_node_t gl_list_add_at (gl_list_t list, size_t position,
const void *elt);
extern gl_list_node_t gl_sortedlist_add (gl_list_t list,
gl_listelement_compar_fn compar,
const void *elt);
#endif
GL_XLIST_INLINE
/*_GL_ATTRIBUTE_DEALLOC (gl_list_free, 1)*/
_GL_ATTRIBUTE_RETURNS_NONNULL
gl_list_t
gl_list_create_empty (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
bool allow_duplicates)
{
gl_list_t result =
gl_list_nx_create_empty (implementation, equals_fn, hashcode_fn, dispose_fn,
allow_duplicates);
if (result == NULL)
xalloc_die ();
return result;
}
GL_XLIST_INLINE
/*_GL_ATTRIBUTE_DEALLOC (gl_list_free, 1)*/
_GL_ATTRIBUTE_RETURNS_NONNULL
gl_list_t
gl_list_create (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
bool allow_duplicates,
size_t count, const void **contents)
{
gl_list_t result =
gl_list_nx_create (implementation, equals_fn, hashcode_fn, dispose_fn,
allow_duplicates, count, contents);
if (result == NULL)
xalloc_die ();
return result;
}
GL_XLIST_INLINE void
gl_list_node_set_value (gl_list_t list, gl_list_node_t node, const void *elt)
{
int result = gl_list_node_nx_set_value (list, node, elt);
if (result < 0)
xalloc_die ();
}
GL_XLIST_INLINE gl_list_node_t
gl_list_set_at (gl_list_t list, size_t position, const void *elt)
{
gl_list_node_t result = gl_list_nx_set_at (list, position, elt);
if (result == NULL)
xalloc_die ();
return result;
}
GL_XLIST_INLINE gl_list_node_t
gl_list_set_first (gl_list_t list, const void *elt)
{
gl_list_node_t result = gl_list_nx_set_first (list, elt);
if (result == NULL)
xalloc_die ();
return result;
}
GL_XLIST_INLINE gl_list_node_t
gl_list_set_last (gl_list_t list, const void *elt)
{
gl_list_node_t result = gl_list_nx_set_last (list, elt);
if (result == NULL)
xalloc_die ();
return result;
}
GL_XLIST_INLINE gl_list_node_t
gl_list_add_first (gl_list_t list, const void *elt)
{
gl_list_node_t result = gl_list_nx_add_first (list, elt);
if (result == NULL)
xalloc_die ();
return result;
}
GL_XLIST_INLINE gl_list_node_t
gl_list_add_last (gl_list_t list, const void *elt)
{
gl_list_node_t result = gl_list_nx_add_last (list, elt);
if (result == NULL)
xalloc_die ();
return result;
}
GL_XLIST_INLINE gl_list_node_t
gl_list_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
{
gl_list_node_t result = gl_list_nx_add_before (list, node, elt);
if (result == NULL)
xalloc_die ();
return result;
}
GL_XLIST_INLINE gl_list_node_t
gl_list_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
{
gl_list_node_t result = gl_list_nx_add_after (list, node, elt);
if (result == NULL)
xalloc_die ();
return result;
}
GL_XLIST_INLINE gl_list_node_t
gl_list_add_at (gl_list_t list, size_t position, const void *elt)
{
gl_list_node_t result = gl_list_nx_add_at (list, position, elt);
if (result == NULL)
xalloc_die ();
return result;
}
GL_XLIST_INLINE gl_list_node_t
gl_sortedlist_add (gl_list_t list, gl_listelement_compar_fn compar,
const void *elt)
{
gl_list_node_t result = gl_sortedlist_nx_add (list, compar, elt);
if (result == NULL)
xalloc_die ();
return result;
}
#ifdef __cplusplus
}
#endif
_GL_INLINE_HEADER_END
#endif /* _GL_XLIST_H */
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