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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 19:43:11 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 19:43:11 +0000
commitfc22b3d6507c6745911b9dfcc68f1e665ae13dbc (patch)
treece1e3bce06471410239a6f41282e328770aa404a /upstream/debian-unstable/man6/hunt.6
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Adding upstream version 4.22.0.upstream/4.22.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+.\" Automatically generated from hunt/hunt/hunt.6.in. Do not edit.
+.\" $NetBSD: hunt.6,v 1.11 2003/06/11 12:00:21 wiz Exp $
+.\"
+.\" hunt
+.\"
+.\" Copyright (c) 1983-2003, Regents of the University of California.
+.\" All rights reserved.
+.\"
+.\" Redistribution and use in source and binary forms, with or without
+.\" modification, are permitted provided that the following conditions are
+.\" met:
+.\"
+.\" + Redistributions of source code must retain the above copyright
+.\" notice, this list of conditions and the following disclaimer.
+.\" + Redistributions in binary form must reproduce the above copyright
+.\" notice, this list of conditions and the following disclaimer in the
+.\" documentation and/or other materials provided with the distribution.
+.\" + Neither the name of the University of California, San Francisco nor
+.\" the names of its contributors may be used to endorse or promote
+.\" products derived from this software without specific prior written
+.\" permission.
+.\"
+.\" THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
+.\" IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+.\" TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
+.\" PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+.\" OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+.\" SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+.\" LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+.\" DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+.\" THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+.\" (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+.\" OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+.\"
+.Dd April 4, 2001
+.Dt HUNT 6
+.Sh NAME
+.Nm hunt
+.Nd a multi-player multi-terminal game
+.Sh SYNOPSIS
+.Nm
+.Op Fl bcfmqSs
+.Op Fl n Ar name
+.Op Fl t Ar team
+.Op Fl p Ar port
+.Op Fl w Ar message
+.Op Ar host
+.Sh DESCRIPTION
+The object of the game
+.Nm
+is to kill off the other players.
+There are no rooms, no treasures, and no monsters.
+Instead, you wander around a maze, find grenades, trip mines, and shoot down
+walls and players.
+The more players you kill before you die, the better your score is.
+If the
+.Fl m
+flag is given, you enter the game as a monitor
+(you can see the action but you cannot play).
+.Pp
+.Nm
+normally looks for an active game on the local network;
+if none is found, it starts one up on the local host.
+The location of the game may be specified by giving the
+.Ar host
+argument.
+This presupposes that a hunt game is already running on that host, see
+.Xr huntd 6
+for details on how to set up a game on a specific host.
+If more than one game if found, you may pick which game to play in.
+.Pp
+If the
+.Fl q
+flag is given,
+.Nm
+queries the local network (or specific host)
+and reports on all active games found.
+This is useful for shell startup scripts, e.g.,
+.Xr csh 1 Ns 's
+.Pa .login .
+.Pp
+The player name may be specified on the command line by using the
+.Fl n
+option.
+.Pp
+The
+.Fl c ,
+.Fl s ,
+and
+.Fl f
+options are for entering the game cloaked, scanning, or flying respectively.
+.Pp
+The
+.Fl b
+option turns off beeping when you reach the typeahead limit.
+.Pp
+The
+.Fl t
+option aids team playing by making everyone else on one's team
+appear as the team name.
+A team name is a single digit to avoid conflicting with other characters
+used in the game.
+.Pp
+The
+.Fl p Ar port
+option allows the rendezvous port number to be set.
+This is a useful way for people playing on dialup lines to avoid playing
+with people on 9600 baud terminals.
+.Pp
+The
+.Fl w Ar message
+option is the only way to send a message to everyone else's screen when
+you start up.
+It is most often used to say
+.Dq eat slime death - NickD's coming in .
+.Pp
+When you die and are asked if you wish to re-enter the game,
+there are other answers than just yes or no.
+You can also reply with a
+.Ic w
+for write a message before continuing or
+.Ic o
+to change how you enter the game (cloaked, scanning, or flying).
+.Pp
+To be notified automatically when a
+.Nm
+starts up, add your login to the
+.Em hunt-players
+mailing list (see
+.Xr huntd 6 ) .
+.Sh PLAYING HINTS
+.Nm
+only works on CRT (vdt) terminals with at least 24 lines, 80 columns, and
+cursor addressing.
+The screen is divided in to 3 areas.
+On the right hand side is the status area.
+It shows damage sustained, charges remaining, who's in the game,
+who's scanning (the
+.Dq *
+in front of the name), who's cloaked (the
+.Dq +
+in front of the name), and other players' scores.
+The rest of the screen is taken up by your map of the maze.
+The 24th line is used for longer messages that don't fit in the status area.
+.Pp
+.Nm
+uses the same keys to move as
+.Xr vi 1
+does, i.e.,
+.Ic h ,
+.Ic j ,
+.Ic k ,
+and
+.Ic l
+for left, down, up, right respectively.
+To change which direction you're facing in the maze,
+use the upper case version of the movement key (i.e.,
+.Ic HJKL ) .
+You can only fire or throw things in the direction you're facing.
+.Bl -tag -width xxxxxxx
+Other commands are:
+.It Ic f No or Ic 1
+Fire a bullet (Takes 1 charge)
+.It Ic g No or Ic 2
+Throw grenade (Takes 9 charges)
+.It Ic F No or Ic 3
+Throw satchel charge (Takes 25 charges)
+.It Ic G No or Ic 4
+Throw bomb (Takes 49 charges)
+.It Ic 5
+Throw big bomb (Takes 81 charges)
+.It Ic 6
+Throw even bigger bomb (Takes 121 charges)
+.It Ic 7
+Throw even more big bomb (Takes 169 charges)
+.It Ic 8
+Throw even more bigger bomb (Takes 225 charges)
+.It Ic 9
+Throw very big bomb (Takes 289 charges)
+.It Ic 0
+Throw very, very big bomb (Takes 361 charges)
+.It Ic @
+Throw biggest bomb (Takes 441 charges)
+.It Ic o
+Throw small slime (Takes 5 charges)
+.It Ic O
+Throw big slime (Takes 10 charges)
+.It Ic p
+Throw bigger slime (Takes 15 charges)
+.It Ic P
+Throw biggest slime (Takes 20 charges)
+.It Ic s
+Scan (show where other players are) (Takes 1 charge)
+.It Ic c
+Cloak (hide from scanners) (Takes 1 charge)
+.It Ic ^L
+Redraw screen
+.It Ic q
+Quit
+.El
+.Pp
+The symbols on the screen are:
+.Bl -tag -width xxxxx -compact -offset indent
+.It -|+
+walls
+.It /\e
+diagonal (deflecting) walls
+.It #
+doors (dispersion walls)
+.It ;
+small mine
+.It g
+large mine
+.It :
+bullet
+.It o
+grenade
+.It O
+satchel charge
+.It @
+bomb
+.It s
+small slime
+.It $
+big slime
+.It \*[Gt]\*[Lt]^v
+you facing right, left, up, or down
+.It }{i!
+other players facing right, left, up, or down
+.It *
+explosion
+.It \e|/
+.It -*-
+grenade and large mine explosion
+.It /|\e
+.El
+.Pp
+Other helpful hints:
+.Bl -bullet
+.It
+You can only fire in the direction you are facing.
+.It
+You can only fire three shots in a row, then the gun must cool off.
+.It
+Shots move 5 times faster than you do.
+.It
+To stab someone, you face that player and move at them.
+.It
+Stabbing does 2 points worth of damage and shooting does 5 points.
+.It
+Slime does 5 points of damage each time it hits.
+.It
+You start with 15 charges and get 5 more every time a player enters
+or re-enters.
+.It
+Grenade explosions cover a 3 by 3 area, each larger bomb cover a
+correspondingly larger area (ranging from 5 by 5 to 21 by 21).
+All explosions are centered around the square the shot hits and
+do the most damage in the center.
+.It
+Slime affects all squares it oozes over.
+The number of squares is equal to the number of charges used.
+.It
+One small mine and one large mine is placed in the maze for every new player.
+A mine has a 2% probability of tripping when you walk forward on to it;
+50% when going sideways; 95% when backing up.
+Tripping a mine costs you 5 points or 10 points respectively.
+Defusing a mine is worth 1 charge or 9 charges respectively.
+.It
+You cannot see behind you.
+.It
+Cloaking consumes 1 ammo charge per 20 of your moves.
+.It
+Scanning consumes 1 ammo charge per (20 \(mu the number of players)
+of other player moves.
+.It
+Turning on cloaking turns off scanning \(em turning on scanning turns off
+cloaking.
+.It
+When you kill someone,
+you get 2 more damage capacity points and 2 damage points get taken away.
+.It
+Maximum typeahead is 5 characters.
+.It
+A shot destroys normal (i.e., non-diagonal, non-door) walls.
+.It
+Diagonal walls deflect shots and change orientation.
+.It
+Doors disperse shots in random directions (up, down, left, right).
+.It
+Diagonal walls and doors cannot be destroyed by direct shots but may
+be destroyed by an adjacent grenade explosion.
+.It
+Slime goes around walls, not through them.
+.It
+Walls regenerate, reappearing in the order they were destroyed.
+One percent of the regenerated walls will be diagonal walls or doors.
+When a wall is generated directly beneath a player, he is thrown in
+a random direction for a random period of time.
+When he lands, he sustains damage (up to 20 percent of the amount of
+damage already sustained); i.e., the less damage he had, the more nimble
+he is and therefore less likely to hurt himself on landing.
+.\"MP
+.\"There is a volcano close to the center of the maze which goes off
+.\"close to every 30 deaths.
+.It
+Every 30 deaths or so, a
+.Dq \&?
+will appear.
+It is a wandering bomb which will explode when it hits someone, or
+when it is slimed.
+.It
+If no one moves, everything stands still.
+.It
+The environment variable
+.Ev HUNT
+is checked to get the player name.
+If you don't have this variable set,
+.Nm
+will ask you what name you want to play under.
+If you wish to set other options than just your name,
+you can enumerate the options as follows:
+.Dl setenv HUNT "name=Sneaky,team=1,cloak,mapkey=zoFfGg1f2g3F4G"
+sets the player name to Sneaky, sets the team to one,
+sets the enter game attribute to cloaked, and the maps
+.Ic z
+to
+.Ic o , F
+to
+.Ic f , G
+to
+.Ic g , 1
+to
+.Ic f , 2
+to
+.Ic g , 3
+to
+.Ic F ,
+and
+.Ic 4
+to
+.Ic G .
+The
+.Ar mapkey
+option must be last.
+Other options are:
+.Ar scan , fly , nobeep , port=string , host=string ,
+and
+.Ar message=string ,
+which correspond to the command line options.
+String options cannot contain commas since commas
+are used to separate options.
+.It
+It's a boring game if you're the only one playing.
+.El
+.Pp
+Your score is the decayed average of the ratio of number of kills to number
+of times you entered the game and is only kept for the duration
+of a single session of
+.Nm .
+.Pp
+.Nm
+normally drives up the load average to be approximately
+(number_of_players + 0.5) greater than it would be without a
+.Nm
+game executing.
+.Sh STATISTICS
+The
+.Fl S
+option fetches the current game statistics.
+The meaning of the column headings are as follows:
+.Bl -tag -width ducked
+.It score
+the player's last score
+.It ducked
+how many shots a player ducked
+.It absorb
+how many shots a player absorbed
+.It faced
+how many shots were fired at player's face
+.It shot
+how many shots were fired at player
+.It robbed
+how many of player's shots were absorbed
+.It missed
+how many of player's shots were ducked
+.It slimeK
+how many slime kills player had
+.It enemy
+how many enemies were killed
+.It friend
+how many friends were killed (self and same team)
+.It deaths
+how many times player died
+.It still
+how many times player died without typing in any commands
+.It saved
+how many times a shot/bomb would have killed player if he hadn't
+ducked or absorbed it.
+.El
+.Sh SEE ALSO
+.Xr huntd 6
+.Sh AUTHORS
+Conrad Huang, Ken Arnold, and Greg Couch;
+.br
+University of California, San Francisco, Computer Graphics Lab
+.Sh ACKNOWLEDGEMENTS
+We thank Don Kneller,
+John Thomason, Eric Pettersen, Mark Day,
+and Scott Weiner for providing
+endless hours of play-testing to improve the character of the game.
+We hope their significant others will forgive them; we certainly don't.
+.Sh BUGS
+To keep up the pace, not everything is as realistic as possible.