diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-06-17 10:52:03 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-06-17 10:52:03 +0000 |
commit | 932e4432596447eb9331cc2a2bb74a26a35b4efc (patch) | |
tree | 95161711ea07fd64f0c82d6e7943024c033dd5a8 /upstream/debian-unstable/man6 | |
parent | Adding debian version 4.22.0-1. (diff) | |
download | manpages-l10n-932e4432596447eb9331cc2a2bb74a26a35b4efc.tar.xz manpages-l10n-932e4432596447eb9331cc2a2bb74a26a35b4efc.zip |
Merging upstream version 4.23.0.
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'upstream/debian-unstable/man6')
-rw-r--r-- | upstream/debian-unstable/man6/bcd.6 | 85 | ||||
-rw-r--r-- | upstream/debian-unstable/man6/boggle.6 | 122 | ||||
-rw-r--r-- | upstream/debian-unstable/man6/countmail.6 | 62 | ||||
-rw-r--r-- | upstream/debian-unstable/man6/hunt.6 | 414 | ||||
-rw-r--r-- | upstream/debian-unstable/man6/huntd.6 | 125 | ||||
-rw-r--r-- | upstream/debian-unstable/man6/intro.6 | 2 | ||||
-rw-r--r-- | upstream/debian-unstable/man6/mille.6 | 388 | ||||
-rw-r--r-- | upstream/debian-unstable/man6/monop.6 | 184 | ||||
-rw-r--r-- | upstream/debian-unstable/man6/number.6 | 59 | ||||
-rw-r--r-- | upstream/debian-unstable/man6/phantasia.6 | 1197 | ||||
-rw-r--r-- | upstream/debian-unstable/man6/pig.6 | 46 | ||||
-rw-r--r-- | upstream/debian-unstable/man6/rain.6 | 54 | ||||
-rw-r--r-- | upstream/debian-unstable/man6/random.6 | 67 | ||||
-rw-r--r-- | upstream/debian-unstable/man6/wargames.6 | 49 | ||||
-rw-r--r-- | upstream/debian-unstable/man6/worms.6 | 66 |
15 files changed, 1 insertions, 2919 deletions
diff --git a/upstream/debian-unstable/man6/bcd.6 b/upstream/debian-unstable/man6/bcd.6 deleted file mode 100644 index f07acb5c..00000000 --- a/upstream/debian-unstable/man6/bcd.6 +++ /dev/null @@ -1,85 +0,0 @@ -.\" $NetBSD: bcd.6,v 1.16 2003/08/07 09:37:04 agc Exp $ -.\" -.\" Copyright (c) 1988, 1991, 1993 -.\" The Regents of the University of California. All rights reserved. -.\" -.\" Redistribution and use in source and binary forms, with or without -.\" modification, are permitted provided that the following conditions -.\" are met: -.\" 1. Redistributions of source code must retain the above copyright -.\" notice, this list of conditions and the following disclaimer. -.\" 2. Redistributions in binary form must reproduce the above copyright -.\" notice, this list of conditions and the following disclaimer in the -.\" documentation and/or other materials provided with the distribution. -.\" 3. Neither the name of the University nor the names of its contributors -.\" may be used to endorse or promote products derived from this software -.\" without specific prior written permission. -.\" -.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND -.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE -.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL -.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS -.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) -.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT -.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY -.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF -.\" SUCH DAMAGE. -.\" -.\" @(#)bcd.6 8.1 (Berkeley) 5/31/93 -.\" -.Dd November 26, 2002 -.Dt BCD 6 -.Os -.Sh NAME -.Nm bcd , -.Nm ppt , -.Nm morse -.Nd "reformat input as punch cards, paper tape or morse code" -.Sh SYNOPSIS -.Nm -.Op Ar string ... -.Nm ppt -.Op Fl d Ns \&| Ns Ar string ... -.Nm morse -.Op Fl ds Ar string ... -.Sh DESCRIPTION -The -.Nm , -.Nm ppt -and -.Nm morse -commands read the given input and reformat it in the form of -punched cards, paper tape or morse code respectively. -Acceptable input are command line arguments or the standard input. -.Pp -Available option: -.Bl -tag -width flag -.It Fl s -The -.Fl s -option for morse produces dots and dashes rather than words. -.It Fl d -Decode -.Nm ppt -output, or -.Nm morse -output consisting of dots and slashes (as generated by using the -.Fl s -option). -.El -.Sh SEE ALSO -.Rs -.%B "ISO 1681:1973: Information processing--Unpunched paper cards--Specification" -.Re -.Rs -.%B "ISO 1682:1973: Information processing--80 columns punched paper cards--Dimensions and location of rectangular punched holes" -.Re -.Rs -.%B "ECMA-10: ECMA Standard for Data Interchange on Punched Tape" -.Re -.Rs -.%B "ITU-T Recommendation F.1: Operational provisions for the international public telegram service" -.%O "Division B, I. Morse code" -.Re diff --git a/upstream/debian-unstable/man6/boggle.6 b/upstream/debian-unstable/man6/boggle.6 deleted file mode 100644 index 6befc4f6..00000000 --- a/upstream/debian-unstable/man6/boggle.6 +++ /dev/null @@ -1,122 +0,0 @@ -.\" $NetBSD: boggle.6,v 1.7 2003/08/07 09:37:05 agc Exp $ -.\" -.\" Copyright (c) 1993 -.\" The Regents of the University of California. All rights reserved. -.\" -.\" This code is derived from software contributed to Berkeley by -.\" Barry Brachman. -.\" -.\" Redistribution and use in source and binary forms, with or without -.\" modification, are permitted provided that the following conditions -.\" are met: -.\" 1. Redistributions of source code must retain the above copyright -.\" notice, this list of conditions and the following disclaimer. -.\" 2. Redistributions in binary form must reproduce the above copyright -.\" notice, this list of conditions and the following disclaimer in the -.\" documentation and/or other materials provided with the distribution. -.\" 3. Neither the name of the University nor the names of its contributors -.\" may be used to endorse or promote products derived from this software -.\" without specific prior written permission. -.\" -.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND -.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE -.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL -.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS -.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) -.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT -.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY -.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF -.\" SUCH DAMAGE. -.\" -.\" @(#)boggle.6 8.1 (Berkeley) 6/11/93 -.\" -.Dd April 1, 2001 -.Dt BOGGLE 6 -.Os -.Sh NAME -.Nm boggle -.Nd word search game -.Sh SYNOPSIS -.Nm -.Op Fl bd -.Op Fl s Ar seed -.Op Fl t Ar time -.Op Fl w Ar length -.Op + Op + -.Op boardspec -.Sh DESCRIPTION -The object of -.Nm -is to find as many words as possible on the Boggle board within the three -minute time limit. -A Boggle board is a four by four arrangement of Boggle cubes, each side of -each cube displaying a letter of the alphabet or `qu'. -Words are formed by finding a sequence of cubes (letters) that are in the -game's dictionary. -The (N+1)th cube in the word must be horizontally, -vertically, or diagonally adjacent to the Nth cube. -Cubes cannot be reused. -Words consist solely of lower case letters and must be at least 3 letters long. -.Pp -Command line flags can be given to change the rules of the game. -.Bl -tag -width boardspec -.It Fl b -Run -.Nm -in batch mode. -A -.Ar boardspec -must also be given. -The dictionary is read from stdin and a list of words appearing in -.Ar boardspec -is printed to stdout. -.It Fl d -Enable debugging output. -.It Fl s Ar seed -Specify a seed -.Ar seed -other than the time of day. -.It Fl t Ar time -Set the time limit for each game from the default 3 minutes to -.Ar time -seconds. -.It Fl w Ar length -Change the minimum word length from 3 letters to -.Ar length . -.It Ar + -This flag allows a cube to be used multiple times, but not in succession. -.It Ar ++ -This flag allows the same cubes to be considered adjacent to itself. -.It Ar boardspec -A starting board position can be specified on the command line by -listing the board left to right and top to bottom. -.El -.Pp -Help is available during play by typing -.Sq Ic \&? . -More detailed information on the game is given there. -.Sh BUGS -If there are a great many words in the cube the final display of the words -may scroll off of the screen. -(On a 25 line screen about 130 words can be displayed.) -.Pp -No word can contain a -.Sq q -that is not immediately followed by a -.Sq u . -.Pp -When using the -.Ar + -or -.Ar ++ -options the display of words found in the board doesn't indicate reused cubes. -.Sh AUTHOR -Boggle is a trademark of Parker Brothers. -.Pp -Barry Brachman -.br -Dept. of Computer Science -.br -University of British Columbia diff --git a/upstream/debian-unstable/man6/countmail.6 b/upstream/debian-unstable/man6/countmail.6 deleted file mode 100644 index 7275c65e..00000000 --- a/upstream/debian-unstable/man6/countmail.6 +++ /dev/null @@ -1,62 +0,0 @@ -.\" $NetBSD: countmail.6,v 1.14 2014/03/18 18:20:36 riastradh Exp $ -.\" -.\" Copyright (c) 1997 Matthew R. Green -.\" All rights reserved. -.\" -.\" Redistribution and use in source and binary forms, with or without -.\" modification, are permitted provided that the following conditions -.\" are met: -.\" 1. Redistributions of source code must retain the above copyright -.\" notice, this list of conditions and the following disclaimer. -.\" 2. Redistributions in binary form must reproduce the above copyright -.\" notice, this list of conditions and the following disclaimer in the -.\" documentation and/or other materials provided with the distribution. -.\" -.\" THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR -.\" IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES -.\" OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. -.\" IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, -.\" INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, -.\" BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -.\" LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED -.\" AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, -.\" OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY -.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF -.\" SUCH DAMAGE. -.\" -.Dd October 3, 1997 -.Dt COUNTMAIL 6 -.Os -.Sh NAME -.Nm countmail -.Nd be obnoxious about how much mail you have -.Sh SYNOPSIS -.Nm -.Sh DESCRIPTION -The -.Nm -program counts your mail and tells you about it rather obnoxiously. -.Sh SEE ALSO -.Xr from 1 -.Sh HISTORY -The -.Nm -program first appeared in -.Nx 1.3 . -.Sh AUTHORS -.An -nosplit -.Nm -was first written by -.An Noah Friedman Aq Mt friedman@splode.com -in 1993. -This version was written by -.An Charles M. Hannum -.Aq mycroft@NetBSD.org . -.Sh CAVEATS -The read loop is horrendously slow on every shell implementation tried. -.Nm -uses -.Xr from 1 -and -.Xr wc 1 -instead, though these are not shell builtins. diff --git a/upstream/debian-unstable/man6/hunt.6 b/upstream/debian-unstable/man6/hunt.6 deleted file mode 100644 index 0ae87eea..00000000 --- a/upstream/debian-unstable/man6/hunt.6 +++ /dev/null @@ -1,414 +0,0 @@ -.\" Automatically generated from hunt/hunt/hunt.6.in. Do not edit. -.\" $NetBSD: hunt.6,v 1.11 2003/06/11 12:00:21 wiz Exp $ -.\" -.\" hunt -.\" -.\" Copyright (c) 1983-2003, Regents of the University of California. -.\" All rights reserved. -.\" -.\" Redistribution and use in source and binary forms, with or without -.\" modification, are permitted provided that the following conditions are -.\" met: -.\" -.\" + Redistributions of source code must retain the above copyright -.\" notice, this list of conditions and the following disclaimer. -.\" + Redistributions in binary form must reproduce the above copyright -.\" notice, this list of conditions and the following disclaimer in the -.\" documentation and/or other materials provided with the distribution. -.\" + Neither the name of the University of California, San Francisco nor -.\" the names of its contributors may be used to endorse or promote -.\" products derived from this software without specific prior written -.\" permission. -.\" -.\" THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS -.\" IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED -.\" TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A -.\" PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -.\" OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -.\" SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -.\" LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -.\" DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -.\" THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -.\" (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -.\" OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -.\" -.Dd April 4, 2001 -.Dt HUNT 6 -.Sh NAME -.Nm hunt -.Nd a multi-player multi-terminal game -.Sh SYNOPSIS -.Nm -.Op Fl bcfmqSs -.Op Fl n Ar name -.Op Fl t Ar team -.Op Fl p Ar port -.Op Fl w Ar message -.Op Ar host -.Sh DESCRIPTION -The object of the game -.Nm -is to kill off the other players. -There are no rooms, no treasures, and no monsters. -Instead, you wander around a maze, find grenades, trip mines, and shoot down -walls and players. -The more players you kill before you die, the better your score is. -If the -.Fl m -flag is given, you enter the game as a monitor -(you can see the action but you cannot play). -.Pp -.Nm -normally looks for an active game on the local network; -if none is found, it starts one up on the local host. -The location of the game may be specified by giving the -.Ar host -argument. -This presupposes that a hunt game is already running on that host, see -.Xr huntd 6 -for details on how to set up a game on a specific host. -If more than one game if found, you may pick which game to play in. -.Pp -If the -.Fl q -flag is given, -.Nm -queries the local network (or specific host) -and reports on all active games found. -This is useful for shell startup scripts, e.g., -.Xr csh 1 Ns 's -.Pa .login . -.Pp -The player name may be specified on the command line by using the -.Fl n -option. -.Pp -The -.Fl c , -.Fl s , -and -.Fl f -options are for entering the game cloaked, scanning, or flying respectively. -.Pp -The -.Fl b -option turns off beeping when you reach the typeahead limit. -.Pp -The -.Fl t -option aids team playing by making everyone else on one's team -appear as the team name. -A team name is a single digit to avoid conflicting with other characters -used in the game. -.Pp -The -.Fl p Ar port -option allows the rendezvous port number to be set. -This is a useful way for people playing on dialup lines to avoid playing -with people on 9600 baud terminals. -.Pp -The -.Fl w Ar message -option is the only way to send a message to everyone else's screen when -you start up. -It is most often used to say -.Dq eat slime death - NickD's coming in . -.Pp -When you die and are asked if you wish to re-enter the game, -there are other answers than just yes or no. -You can also reply with a -.Ic w -for write a message before continuing or -.Ic o -to change how you enter the game (cloaked, scanning, or flying). -.Pp -To be notified automatically when a -.Nm -starts up, add your login to the -.Em hunt-players -mailing list (see -.Xr huntd 6 ) . -.Sh PLAYING HINTS -.Nm -only works on CRT (vdt) terminals with at least 24 lines, 80 columns, and -cursor addressing. -The screen is divided in to 3 areas. -On the right hand side is the status area. -It shows damage sustained, charges remaining, who's in the game, -who's scanning (the -.Dq * -in front of the name), who's cloaked (the -.Dq + -in front of the name), and other players' scores. -The rest of the screen is taken up by your map of the maze. -The 24th line is used for longer messages that don't fit in the status area. -.Pp -.Nm -uses the same keys to move as -.Xr vi 1 -does, i.e., -.Ic h , -.Ic j , -.Ic k , -and -.Ic l -for left, down, up, right respectively. -To change which direction you're facing in the maze, -use the upper case version of the movement key (i.e., -.Ic HJKL ) . -You can only fire or throw things in the direction you're facing. -.Bl -tag -width xxxxxxx -Other commands are: -.It Ic f No or Ic 1 -Fire a bullet (Takes 1 charge) -.It Ic g No or Ic 2 -Throw grenade (Takes 9 charges) -.It Ic F No or Ic 3 -Throw satchel charge (Takes 25 charges) -.It Ic G No or Ic 4 -Throw bomb (Takes 49 charges) -.It Ic 5 -Throw big bomb (Takes 81 charges) -.It Ic 6 -Throw even bigger bomb (Takes 121 charges) -.It Ic 7 -Throw even more big bomb (Takes 169 charges) -.It Ic 8 -Throw even more bigger bomb (Takes 225 charges) -.It Ic 9 -Throw very big bomb (Takes 289 charges) -.It Ic 0 -Throw very, very big bomb (Takes 361 charges) -.It Ic @ -Throw biggest bomb (Takes 441 charges) -.It Ic o -Throw small slime (Takes 5 charges) -.It Ic O -Throw big slime (Takes 10 charges) -.It Ic p -Throw bigger slime (Takes 15 charges) -.It Ic P -Throw biggest slime (Takes 20 charges) -.It Ic s -Scan (show where other players are) (Takes 1 charge) -.It Ic c -Cloak (hide from scanners) (Takes 1 charge) -.It Ic ^L -Redraw screen -.It Ic q -Quit -.El -.Pp -The symbols on the screen are: -.Bl -tag -width xxxxx -compact -offset indent -.It -|+ -walls -.It /\e -diagonal (deflecting) walls -.It # -doors (dispersion walls) -.It ; -small mine -.It g -large mine -.It : -bullet -.It o -grenade -.It O -satchel charge -.It @ -bomb -.It s -small slime -.It $ -big slime -.It \*[Gt]\*[Lt]^v -you facing right, left, up, or down -.It }{i! -other players facing right, left, up, or down -.It * -explosion -.It \e|/ -.It -*- -grenade and large mine explosion -.It /|\e -.El -.Pp -Other helpful hints: -.Bl -bullet -.It -You can only fire in the direction you are facing. -.It -You can only fire three shots in a row, then the gun must cool off. -.It -Shots move 5 times faster than you do. -.It -To stab someone, you face that player and move at them. -.It -Stabbing does 2 points worth of damage and shooting does 5 points. -.It -Slime does 5 points of damage each time it hits. -.It -You start with 15 charges and get 5 more every time a player enters -or re-enters. -.It -Grenade explosions cover a 3 by 3 area, each larger bomb cover a -correspondingly larger area (ranging from 5 by 5 to 21 by 21). -All explosions are centered around the square the shot hits and -do the most damage in the center. -.It -Slime affects all squares it oozes over. -The number of squares is equal to the number of charges used. -.It -One small mine and one large mine is placed in the maze for every new player. -A mine has a 2% probability of tripping when you walk forward on to it; -50% when going sideways; 95% when backing up. -Tripping a mine costs you 5 points or 10 points respectively. -Defusing a mine is worth 1 charge or 9 charges respectively. -.It -You cannot see behind you. -.It -Cloaking consumes 1 ammo charge per 20 of your moves. -.It -Scanning consumes 1 ammo charge per (20 \(mu the number of players) -of other player moves. -.It -Turning on cloaking turns off scanning \(em turning on scanning turns off -cloaking. -.It -When you kill someone, -you get 2 more damage capacity points and 2 damage points get taken away. -.It -Maximum typeahead is 5 characters. -.It -A shot destroys normal (i.e., non-diagonal, non-door) walls. -.It -Diagonal walls deflect shots and change orientation. -.It -Doors disperse shots in random directions (up, down, left, right). -.It -Diagonal walls and doors cannot be destroyed by direct shots but may -be destroyed by an adjacent grenade explosion. -.It -Slime goes around walls, not through them. -.It -Walls regenerate, reappearing in the order they were destroyed. -One percent of the regenerated walls will be diagonal walls or doors. -When a wall is generated directly beneath a player, he is thrown in -a random direction for a random period of time. -When he lands, he sustains damage (up to 20 percent of the amount of -damage already sustained); i.e., the less damage he had, the more nimble -he is and therefore less likely to hurt himself on landing. -.\"MP -.\"There is a volcano close to the center of the maze which goes off -.\"close to every 30 deaths. -.It -Every 30 deaths or so, a -.Dq \&? -will appear. -It is a wandering bomb which will explode when it hits someone, or -when it is slimed. -.It -If no one moves, everything stands still. -.It -The environment variable -.Ev HUNT -is checked to get the player name. -If you don't have this variable set, -.Nm -will ask you what name you want to play under. -If you wish to set other options than just your name, -you can enumerate the options as follows: -.Dl setenv HUNT "name=Sneaky,team=1,cloak,mapkey=zoFfGg1f2g3F4G" -sets the player name to Sneaky, sets the team to one, -sets the enter game attribute to cloaked, and the maps -.Ic z -to -.Ic o , F -to -.Ic f , G -to -.Ic g , 1 -to -.Ic f , 2 -to -.Ic g , 3 -to -.Ic F , -and -.Ic 4 -to -.Ic G . -The -.Ar mapkey -option must be last. -Other options are: -.Ar scan , fly , nobeep , port=string , host=string , -and -.Ar message=string , -which correspond to the command line options. -String options cannot contain commas since commas -are used to separate options. -.It -It's a boring game if you're the only one playing. -.El -.Pp -Your score is the decayed average of the ratio of number of kills to number -of times you entered the game and is only kept for the duration -of a single session of -.Nm . -.Pp -.Nm -normally drives up the load average to be approximately -(number_of_players + 0.5) greater than it would be without a -.Nm -game executing. -.Sh STATISTICS -The -.Fl S -option fetches the current game statistics. -The meaning of the column headings are as follows: -.Bl -tag -width ducked -.It score -the player's last score -.It ducked -how many shots a player ducked -.It absorb -how many shots a player absorbed -.It faced -how many shots were fired at player's face -.It shot -how many shots were fired at player -.It robbed -how many of player's shots were absorbed -.It missed -how many of player's shots were ducked -.It slimeK -how many slime kills player had -.It enemy -how many enemies were killed -.It friend -how many friends were killed (self and same team) -.It deaths -how many times player died -.It still -how many times player died without typing in any commands -.It saved -how many times a shot/bomb would have killed player if he hadn't -ducked or absorbed it. -.El -.Sh SEE ALSO -.Xr huntd 6 -.Sh AUTHORS -Conrad Huang, Ken Arnold, and Greg Couch; -.br -University of California, San Francisco, Computer Graphics Lab -.Sh ACKNOWLEDGEMENTS -We thank Don Kneller, -John Thomason, Eric Pettersen, Mark Day, -and Scott Weiner for providing -endless hours of play-testing to improve the character of the game. -We hope their significant others will forgive them; we certainly don't. -.Sh BUGS -To keep up the pace, not everything is as realistic as possible. diff --git a/upstream/debian-unstable/man6/huntd.6 b/upstream/debian-unstable/man6/huntd.6 deleted file mode 100644 index 425d8ad1..00000000 --- a/upstream/debian-unstable/man6/huntd.6 +++ /dev/null @@ -1,125 +0,0 @@ -.\" Automatically generated from hunt/huntd/huntd.6.in. Do not edit. -.\" $NetBSD: huntd.6,v 1.7 2003/06/11 12:00:22 wiz Exp $ -.\" -.\" huntd -.\" -.\" Copyright (c) 1983-2003, Regents of the University of California. -.\" All rights reserved. -.\" -.\" Redistribution and use in source and binary forms, with or without -.\" modification, are permitted provided that the following conditions are -.\" met: -.\" -.\" + Redistributions of source code must retain the above copyright -.\" notice, this list of conditions and the following disclaimer. -.\" + Redistributions in binary form must reproduce the above copyright -.\" notice, this list of conditions and the following disclaimer in the -.\" documentation and/or other materials provided with the distribution. -.\" + Neither the name of the University of California, San Francisco nor -.\" the names of its contributors may be used to endorse or promote -.\" products derived from this software without specific prior written -.\" permission. -.\" -.\" THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS -.\" IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED -.\" TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A -.\" PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -.\" OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -.\" SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -.\" LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -.\" DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -.\" THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -.\" (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -.\" OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -.\" -.Dd April 4, 2001 -.Dt HUNTD 6 -.Sh NAME -.Nm huntd -.Nd hunt daemon, back-end for hunt game -.Sh SYNOPSIS -.Nm -.Op Fl s -.Op Fl p Ar port -.Sh DESCRIPTION -.Nm -controls the multi-player -.Xr hunt 6 -game. -When it starts up, it tries to notify all members of the -.Em hunt-players -mailing list (see -.Xr sendmail 8 ) -by faking a -.Xr talk 1 -request from user -.Dq Hunt Game . -.Pp -The -.Fl s -option is for running -.Nm -forever (server mode). -This is similar to running it under the control of -.Xr inetd 8 -(see below), but it consumes a process table entry when no one is playing. -.Pp -The -.Fl p -option changes the UDP port number used to rendezvous with the player -process and thus allows for private games of hunt. -This option turns off the notification of players on the -.Em hunt-players -mailing list. -.Ss INETD -To run -.Nm -from -.Xr inetd 8 , -you'll need to -put the -.Nm hunt -service in -.Pa /etc/services : -.Bd -literal -hunt 26740/udp # multi-player/multi-host mazewars -.Ed -and -add the following line to -.Pa /etc/inetd.conf : -.Bd -literal -offset indent -compact -hunt dgram udp wait nobody /usr/sbin/huntd huntd -.Ed -Do not use any of the command line options; if you want -.Xr inetd 8 -to start up -.Nm -on a private port, change the port listed for -.Nm hunt -in -.Pa /etc/services . -.Sh NETWORK RENDEZVOUS -When -.Xr hunt 6 -starts up, it broadcasts on the local area net -(using the broadcast address for each interface) to find a -.Nm hunt -game in progress. -If a -.Nm -hears the request, it sends back the port number for the -.Nm hunt -process to connect to. -Otherwise, the -.Nm hunt -process starts up a -.Nm -on the local machine and tries to rendezvous with it. -.Sh SEE ALSO -.Xr talk 1 , -.Xr hunt 6 , -.Xr sendmail 8 -.Sh AUTHORS -Conrad Huang, Ken Arnold, and Greg Couch; -.br -University of California, San Francisco, Computer Graphics Lab diff --git a/upstream/debian-unstable/man6/intro.6 b/upstream/debian-unstable/man6/intro.6 index 97f23ae3..389263e2 100644 --- a/upstream/debian-unstable/man6/intro.6 +++ b/upstream/debian-unstable/man6/intro.6 @@ -4,7 +4,7 @@ .\" SPDX-License-Identifier: GPL-2.0-or-later .\" .\" Modified Sat Jul 24 17:19:57 1993 by Rik Faith (faith@cs.unc.edu) -.TH intro 6 2022-10-30 "Linux man-pages 6.05.01" +.TH intro 6 2024-05-02 "Linux man-pages 6.8" .SH NAME intro \- introduction to games .SH DESCRIPTION diff --git a/upstream/debian-unstable/man6/mille.6 b/upstream/debian-unstable/man6/mille.6 deleted file mode 100644 index ca6a828d..00000000 --- a/upstream/debian-unstable/man6/mille.6 +++ /dev/null @@ -1,388 +0,0 @@ -.\" $NetBSD: mille.6,v 1.9 2003/08/07 09:37:25 agc Exp $ -.\" -.\" Copyright (c) 1983, 1993 -.\" The Regents of the University of California. All rights reserved. -.\" -.\" Redistribution and use in source and binary forms, with or without -.\" modification, are permitted provided that the following conditions -.\" are met: -.\" 1. Redistributions of source code must retain the above copyright -.\" notice, this list of conditions and the following disclaimer. -.\" 2. Redistributions in binary form must reproduce the above copyright -.\" notice, this list of conditions and the following disclaimer in the -.\" documentation and/or other materials provided with the distribution. -.\" 3. Neither the name of the University nor the names of its contributors -.\" may be used to endorse or promote products derived from this software -.\" without specific prior written permission. -.\" -.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND -.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE -.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL -.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS -.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) -.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT -.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY -.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF -.\" SUCH DAMAGE. -.\" -.\" @(#)mille.6 8.3 (Berkeley) 6/1/94 -.\" -.TH MILLE 6 "June 1, 1994" -.UC 4 -.SH NAME -mille \- play Mille Bornes -.SH SYNOPSIS -.B mille -[ file ] -.SH DESCRIPTION -.I Mille -plays a two-handed game reminiscent of -the Parker Brother's game of Mille Bornes with you. -The rules are described below. -If a file name is given on the command line, -the game saved in that file is started. -.PP -When a game is started up, -the bottom of the score window will contain a list of commands. -They are: -.IP P -Pick a card from the deck. -This card is placed in the `P' slot in your hand. -.IP D -Discard a card from your hand. -To indicate which card, type the number of the card in the hand -(or \*(lqP\*(rq for the just-picked card) followed -by a \*[Lt]RETURN\*[Gt] or \*[Lt]SPACE\*[Gt]. -The \*[Lt]RETURN or \*[Lt]SPACE\*[Gt] is required to allow recovery from typos -which can be very expensive, like discarding safeties. -.IP U -Use a card. -The card is again indicated by its number, -followed by a \*[Lt]RETURN\*[Gt] or \*[Lt]SPACE\*[Gt]. -.IP O -Toggle ordering the hand. -By default off, if turned on it will sort the cards in your hand appropriately. -This is not recommended for the impatient on slow terminals. -.IP Q -Quit the game. -This will ask for confirmation, just to be sure. -Hitting \*[Lt]DELETE\*[Gt] (or \*[Lt]RUBOUT\*[Gt]) is equivalent. -.IP S -Save the game in a file. -If the game was started from a file, -you will be given an opportunity to save it on the same file. -If you don't wish to, or you did not start from a file, -you will be asked for the file name. -If you type a \*[Lt]RETURN\*[Gt] without a name, -the save will be terminated and the game resumed. -.IP R -Redraw the screen from scratch. -The command ^L (control `L') will also work. -.IP W -Toggle window type. -This switches the score window between the startup window -(with all the command names) and the end-of-game window. -Using the end-of-game window -saves time by eliminating the switch at the end of the game -to show the final score. -Recommended for hackers and other miscreants. -.PP -If you make a mistake, an error message will be printed -on the last line of the score window, and a bell will beep. -.PP -At the end of each hand or game, -you will be asked if you wish to play another. -If not, it will ask you if you want to save the game. -If you do, and the save is unsuccessful, -play will be resumed as if you had said you wanted to play another hand/game. -This allows you to use the -.RB \*(lq S \*(rq -command to reattempt the save. -.SH AUTHOR -Ken Arnold -.br -(The game itself is a product of Parker Brothers, Inc.) -.SH "SEE ALSO" -curses(3X), -.I "Screen Updating and Cursor Movement Optimization:" -.IR "A Library Package" , -Ken Arnold -.SH CARDS -.PP -Here is some useful information. -The number in parentheses after the card name -is the number of that card in the deck: -.sp -.nf -.ne 10 -.ta \w'Speed Limit (3)'u+3n \w'Speed Limit (3)'u+\w'End of Limit (6)'u+6n -Hazard Repair Safety -.sp -Out of Gas (2) Gasoline (6) Extra Tank (1) -Flat Tire (2) Spare Tire (6) Puncture Proof (1) -Accident (2) Repairs (6) Driving Ace (1) -Stop (4) Go (14) Right of Way (1) -Speed Limit (3) End of Limit (6) -.sp -.ce -25 \- (10), 50 \- (10), 75 \- (10), 100 \- (12), 200 \- (4) -.sp -.fi -.DT -.SH RULES -.PP -.BR Object : -The point of this game is to get a total of 5000 points in several hands. -Each hand is a race to put down exactly 700 miles before your opponent does. -Beyond the points gained by putting down milestones, -there are several other ways of making points. -.PP -.BR Overview : -The game is played with a deck of 101 cards. -.I Distance -cards represent a number of miles traveled. -They come in denominations of 25, 50, 75, 100, and 200. -When one is played, -it adds that many miles to the player's trip so far this hand. -.I Hazard -cards are used to prevent your opponent from putting down Distance cards. -They can only be played if your opponent has a -.I Go -card on top of the Battle pile. -The cards are -.IR "Out of Gas" , -.IR "Accident" , -.IR "Flat Tire" , -.IR "Speed Limit" , -and -.IR "Stop" . -.I Remedy -cards fix problems caused by Hazard cards played on you by your opponent. -The cards are -.IR "Gasoline" , -.IR "Repairs" , -.IR "Spare Tire" , -.IR "End of Limit" , -and -.IR "Go" . -.I Safety -cards prevent your opponent from putting specific Hazard cards on you -in the first place. -They are -.IR "Extra Tank" , -.IR "Driving Ace" , -.IR "Puncture Proof" , -and -.IR "Right of Way" , -and there are only one of each in the deck. -.PP -.BR "Board Layout" : -The board is split into several areas. -From top to bottom, they are: -.B "SAFETY AREA" -(unlabeled): This is where the safeties will be placed as they are played. -.BR HAND : -These are the cards in your hand. -.BR BATTLE : -This is the Battle pile. -All the Hazard and Remedy Cards are played here, except the -.I "Speed Limit" -and -.I "End of Limit" -cards. -Only the top card is displayed, as it is the only effective one. -.BR SPEED : -The Speed pile. -The -.I "Speed Limit" -and -.I "End of Limit" -cards are played here -to control the speed at which the player is allowed to put down miles. -.BR MILEAGE : -Miles are placed here. -The total of the numbers shown here is the distance traveled so far. -.PP -.BR Play : -The first pick alternates between the two players. -Each turn usually starts with a pick from the deck. -The player then plays a card, or if this is not possible or desirable, -discards one. -Normally, a play or discard of a single card constitutes a turn. -If the card played is a safety, however, -the same player takes another turn immediately. -.PP -This repeats until one of the players reaches 700 points or the deck runs out. -If someone reaches 700, they have the option of going for an -.IR Extension , -which means that the play continues until someone reaches 1000 miles. -.PP -.BR "Hazard and Remedy Cards" : -Hazard Cards are played on your opponent's Battle and Speed piles. -Remedy Cards are used for undoing the effects of your opponent's nastiness. -.PP -.RB "\ \ \ \ " Go -(Green Light) -must be the top card on your Battle pile for you to play any mileage, -unless you have played the -.I "Right of Way" -card (see below). -.br -.RB "\ \ \ \ " Stop -is played on your opponent's -.I Go -card to prevent them from playing mileage until they play a -.I Go -card. -.br -.RB "\ \ \ \ " "Speed Limit" -is played on your opponent's Speed pile. -Until they play an -.I "End of Limit" -they can only play 25 or 50 mile cards, presuming their -.I Go -card allows them to do even that. -.br -.RB "\ \ \ \ " "End of Limit" -is played on your Speed pile to nullify a -.I "Speed Limit" -played by your opponent. -.br -.RB "\ \ \ \ " "Out of Gas" -is played on your opponent's -.I Go -card. -They must then play a -.I Gasoline -card, and then a -.I Go -card before they can play any more mileage. -.br -.RB "\ \ \ \ " "Flat Tire" -is played on your opponent's -.I Go -card. -They must then play a -.I "Spare Tire" -card, and then a -.I Go -card before they can play any more mileage. -.br -.ne 1i -.RB "\ \ \ \ " "Accident" -is played on your opponent's -.I Go -card. -They must then play a -.I Repairs -card, and then a -.I Go -card before they can play any more mileage. -.br -.PP -.BR "Safety Cards" : -Safety cards prevent your opponent -from playing the corresponding Hazard cards on you for the rest of the hand. -It cancels an attack in progress, and -.IR "always entitles the player to an extra turn" . -.br -.RB "\ \ \ \ " "Right of Way" -prevents your opponent from playing both -.I Stop -and -.I "Speed Limit" -cards on you. -It also acts as a permanent -.I Go -card for the rest of the hand, so you can play mileage -as long as there is not a Hazard card on top of your Battle pile. -In this case only, your opponent can play Hazard cards directly on a Remedy card -other than a Go card. -.br -.RB "\ \ \ \ " "Extra Tank" -When played, your opponent cannot play an -.I "Out of Gas" -on your Battle Pile. -.br -.RB "\ \ \ \ " "Puncture Proof" -When played, your opponent cannot play a -.I "Flat Tire" -on your Battle Pile. -.br -.RB "\ \ \ \ " "Driving Ace" -When played, your opponent cannot play an -.I Accident -on your Battle Pile. -.PP -.BR "Distance Cards" : -Distance cards are played when you have a -.I Go -card on your Battle pile, -or a Right of Way in your Safety area and are not stopped by a Hazard Card. -They can be played in any combination that totals exactly 700 miles, -except that -.IR "you cannot play more than two 200 mile cards in one hand" . -A hand ends whenever one player gets exactly 700 miles or the deck runs out. -In that case, play continues until neither someone reaches 700, -or neither player can use any cards in their hand. -If the trip is completed after the deck runs out, this is called -.IR "Delayed Action" . -.PP -.BR "Coup Fourr\o'\(aae'" : -This is a French fencing term for a counter-thrust move as part of a parry -to an opponent's attack. -In current French colloquial language it means a sneaky, underhanded blow. -In Mille Bornes, it is used as follows: -If an opponent plays a Hazard card, -and you have the corresponding Safety in your hand, -you play it immediately, even -.I before -you draw. -This immediately removes the Hazard card from your Battle pile, -and protects you from that card for the rest of the game. -This gives you more points (see \*(lqScoring\*(rq below). -.PP -.BR Scoring : -Scores are totaled at the end of each hand, -whether or not anyone completed the trip. -The terms used in the Score window have the following meanings: -.br -.RB "\ \ \ \ " "Milestones Played" : -Each player scores as many miles as they played before the trip ended. -.br -.RB "\ \ \ \ " "Each Safety" : -100 points for each safety in the Safety area. -.br -.RB "\ \ \ \ " "All 4 Safeties" : -300 points if all four safeties are played. -.br -.RB "\ \ \ \ " "Each Coup Fourr\o'\(aae'" : -300 points for each Coup Fourr\o'\(aae' accomplished. -.PP -The following bonus scores can apply only to the winning player. -.br -.RB "\ \ \ \ " "Trip Completed" : -400 points bonus for completing the trip to 700 or 1000. -.br -.RB "\ \ \ \ " "Safe Trip" : -300 points bonus for completing the trip without using any 200 mile cards. -.br -.RB "\ \ \ \ " "Delayed Action" : -300 points bonus for finishing after the deck was exhausted. -.br -.RB "\ \ \ \ " "Extension" : -200 points bonus for completing a 1000 mile trip. -.br -.RB "\ \ \ \ " "Shut-Out" : -500 points bonus for completing the trip -before your opponent played any mileage cards. -.PP -Running totals are also kept for the current score for each player -for the hand -.RB ( "Hand Total" ), -the game -.RB ( "Overall Total" ), -and number of games won -.RB ( Games ). diff --git a/upstream/debian-unstable/man6/monop.6 b/upstream/debian-unstable/man6/monop.6 deleted file mode 100644 index 4e32d9e2..00000000 --- a/upstream/debian-unstable/man6/monop.6 +++ /dev/null @@ -1,184 +0,0 @@ -.\" Automatically generated from monop/monop.6.in. Do not edit. -.\" $NetBSD: monop.6,v 1.16 2003/08/07 09:37:28 agc Exp $ -.\" -.\" Copyright (c) 1980 The Regents of the University of California. -.\" All rights reserved. -.\" -.\" Redistribution and use in source and binary forms, with or without -.\" modification, are permitted provided that the following conditions -.\" are met: -.\" 1. Redistributions of source code must retain the above copyright -.\" notice, this list of conditions and the following disclaimer. -.\" 2. Redistributions in binary form must reproduce the above copyright -.\" notice, this list of conditions and the following disclaimer in the -.\" documentation and/or other materials provided with the distribution. -.\" 3. Neither the name of the University nor the names of its contributors -.\" may be used to endorse or promote products derived from this software -.\" without specific prior written permission. -.\" -.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND -.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE -.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL -.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS -.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) -.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT -.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY -.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF -.\" SUCH DAMAGE. -.\" -.\" @(#)monop.6 6.5 (Berkeley) 3/25/93 -.\" -.Dd March 25, 1993 -.Dt MONOP 6 -.Os -.Sh NAME -.Nm monop -.Nd Monopoly game -.Sh SYNOPSIS -.Nm -.Op Ar file -.Sh DESCRIPTION -.Nm -is reminiscent of the Parker Brother's game Monopoly, and -monitors a game between 1 to 9 users. -It is assumed that the rules of Monopoly are known. -The game follows the standard rules, with the exception that, -if a property goes up for auction and there are only two solvent players, -no auction is held and the property remains unowned. -.Nm -The game, in effect, lends the player money, -so it is possible to buy something which you cannot afford. -However, as soon as a person goes into debt, he must -.Dq fix the problem , -i.e., make himself solvent, before play can continue. -If this is not possible, the player's property reverts to his debtee, -either a player or the bank. -A player can resign at any time to any person or the bank, -which puts the property back on the board, unowned. -.Pp -Any time that the response to a question is a -.Em string , -e.g., a name, place or person, you can type -.Sq Ic \&? -to get a list of valid answers. -It is not possible to input a negative number, nor is it ever necessary. -.Pp -.Em A Summary of Commands : -.Bl -tag -width item -.It Ic quit -quit game: This allows you to quit the game. -It asks you if you're sure. -.It Ic print -print board: This prints out the current board. -The columns have the following meanings (column headings are the same for the -.Ic where , -.Ic own holdings , -and -.Ic holdings -commands): -.Pp -.Bl -tag -width indent -compact -.It Name -The first ten characters of the name of the square. -.It Own -The -.Em number -of the owner of the property. -.It Price -The cost of the property (if any). -.It Mg -This field has a -.Sq * -in it if the property is mortgaged. -.It \&# -If the property is a Utility or Railroad, this is the number -of such owned by the owner. -If the property is land, this is the number of houses on it. -.It Rent -Current rent on the property. -If it is not owned, there is no rent. -.El -.It Ic where -where players are: Tells you where all the players are. -A -.Sq * -indicates the current player. -.It Ic own holdings -List your own holdings, -i.e., money, get-out-of-jail-free cards, and property. -.It Ic holdings -holdings list: Look at anyone's holdings. -It will ask you whose holdings you wish to look at. -When you are finished, type -.Sq Ic done . -.It Ic mortgage -mortgage property: -Sets up a list of mortgageable property, and asks which you wish to mortgage. -.It Ic unmortgage -unmortgage property: -Unmortgage mortgaged property. -.It Ic buy -buy houses: -Sets up a list of monopolies on which you can buy houses. -If there is more than one, it asks you which you want to buy for. -It then asks you how many for each piece of property, -giving the current amount in parentheses after the property name. -If you build in an unbalanced manner -(a disparity of more than one house within the same monopoly), -it asks you to re-input things. -.It Ic sell -sell houses: -Sets up a list of monopolies from which you can sell houses. -It operates in an analogous manner to -.Ic buy . -.It Ic card -card for jail: -Use a get-out-of-jail-free card to get out of jail. -If you're not in jail, or you don't have one, it tells you so. -.It Ic pay -pay for jail: -Pay $50 to get out of jail, from whence you are put on Just Visiting. -Difficult to do if you're not there. -.It Ic trade -This allows you to trade with another player. -It asks you whom you wish to trade with, -and then asks you what each wishes to give up. -You can get a summary at the end, and, in all cases, -it asks for confirmation of the trade before doing it. -.It Ic resign -Resign to another player or the bank. -If you resign to the bank, all property reverts to its virgin state, -and get-out-of-jail-free cards revert to the deck. -.It Ic save -save game: -Save the current game in a file for later play. -You can continue play after saving, -either by adding the file in which you saved the game after the -.Nm -command, or by using the -.Ic restore -command (see below). -It will ask you which file you wish to save it in, -and, if the file exists, confirm that you wish to overwrite it. -.It Ic restore -restore game: -Read in a previously saved game from a file. -It leaves the file intact. -.It Ic roll -Roll the dice and move forward to your new location. -If you simply hit the -.Aq RETURN -key instead of a command, it is the same as typing -.Ic roll . -.El -.Sh AUTHOR -.An Ken Arnold -.Sh FILES -.Bl -tag -width /usr/share/games/bsdgames/monop-cards.pck -compact -.It Pa /usr/share/games/bsdgames/monop-cards.pck -Chance and Community Chest cards -.El -.Sh BUGS -No command can be given an argument instead of a response to a query. diff --git a/upstream/debian-unstable/man6/number.6 b/upstream/debian-unstable/man6/number.6 deleted file mode 100644 index 72266379..00000000 --- a/upstream/debian-unstable/man6/number.6 +++ /dev/null @@ -1,59 +0,0 @@ -.\" $NetBSD: number.6,v 1.7 2003/08/07 09:37:30 agc Exp $ -.\" -.\" Copyright (c) 1989, 1993, 1994 -.\" The Regents of the University of California. All rights reserved. -.\" -.\" Redistribution and use in source and binary forms, with or without -.\" modification, are permitted provided that the following conditions -.\" are met: -.\" 1. Redistributions of source code must retain the above copyright -.\" notice, this list of conditions and the following disclaimer. -.\" 2. Redistributions in binary form must reproduce the above copyright -.\" notice, this list of conditions and the following disclaimer in the -.\" documentation and/or other materials provided with the distribution. -.\" 3. Neither the name of the University nor the names of its contributors -.\" may be used to endorse or promote products derived from this software -.\" without specific prior written permission. -.\" -.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND -.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE -.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL -.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS -.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) -.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT -.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY -.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF -.\" SUCH DAMAGE. -.\" -.\" @(#)number.6 8.2 (Berkeley) 3/31/94 -.\" -.Dd March 31, 1994 -.Dt NUMBER 6 -.Os -.Sh NAME -.Nm number -.Nd convert Arabic numerals to English -.Sh SYNOPSIS -.Nm -.Op Fl l -.Op Ar number ... -.Sh DESCRIPTION -The -.Nm -utility prints the English equivalent of the number to the standard -output, with each 10^3 magnitude displayed on a separate line. -If no argument is specified, -.Nm -reads lines from the standard input. -.Pp -The options are as follows: -.Bl -tag -width Ds -.It Fl l -Display the number on a single line. -.El -.Sh BUGS -Although -.Nm -understand fractions, it doesn't understand exponents. diff --git a/upstream/debian-unstable/man6/phantasia.6 b/upstream/debian-unstable/man6/phantasia.6 deleted file mode 100644 index 94ff3e02..00000000 --- a/upstream/debian-unstable/man6/phantasia.6 +++ /dev/null @@ -1,1197 +0,0 @@ -.\" $NetBSD: phantasia.6,v 1.11 2004/01/03 13:32:23 wiz Exp $ -.\" -.Dd April 1, 2001 -.Dt PHANTASIA 6 -.Os -.Sh NAME -.Nm phantasia -.Nd an interterminal fantasy game -.Sh SYNOPSIS -.Nm -.Op Fl abHmpSsx -.Sh DESCRIPTION -.Nm -is a role playing game which allows players to roll up characters of -various types to fight monsters and other players. -Progression of characters is based upon gaining experience from fighting -monsters (and other players). -.Pp -Most of the game is menu driven and self-explanatory (more or less). -The screen is cursor updated, so be sure to set up the -.Ev TERM -variable in your environment. -.Pp -The options provide for a variety of functions to support the game. -They are: -.Pp -.Bl -tag -width aaa -offset indent -.It Fl a -Get a listing of all character names on file. -.It Fl b -Show scoreboard of top characters per login. -.It Fl H -Print header only. -.It Fl m -Get a monster listing. -.It Fl p -Purge old characters. -.It Fl S -Turn on wizard options, if allowed, if running as -.Dq root . -.It Fl s -Invokes -.Nm -without header information. -.It Fl x -Examine/change a particular character on file. -.El -.Pp -The characters are saved on a common file, in order to make the game -interactive between players. -The characters are given a password in order to retrieve them later. -Only characters above -.Em level -zero are saved. -Characters unused for awhile will be purged. -Characters are only placed on the scoreboard when they die. -.Sh PARTICULARS -.Ss Normal Play -A number of the player's more important statistics are almost always -displayed on the screen, with maximums (where applicable) in -parentheses. -.Pp -The character is placed randomly near the center of a Cartesian -system. -Most commands are selected with a single letter or digit. -For example, one may move by hitting 'W', 'S', 'N', or 'E', -(lower case may also be used, at no time is the game case dependent). -One may also use 'H', 'J', 'K', 'L', -for movement, similar to -.Xr vi 1 . -To move to a specific (x, y) coordinate, use the -.Ic move -('1') command. -The distance a character can move is calculated by -1 plus 1.5 per -.Em level . -Moving in a compass direction will move the player the maximum -allowed distance in that direction. -.Pp -A player may see who else is playing by using the -.Ic players -('2') option. -One may see the coordinates of those who are the same -distance or closer to the origin as he/she. -.Em Kings , -and -.Em council of the wise -can see and can be seen by everyone. -A -.Em palantir -removes these restrictions. -.Pp -One can talk to other players with the -.Ic talk -('3') option. -In general, this is a line or so of text. -To remove a current -message, just type -.Aq return -when prompted for a message. -.Pp -The -.Ic stats -('4') option shows additional characteristics of a player. -.Pp -One may leave the game either with the -.Ic quit -('5') option. -.Pp -One may rest by default. -Resting lets one regain maximum -.Em energy level , -and also lets one find -.Em mana -(more is found for larger levels and further distances from the origin). -.Pp -One may call a monster by hitting '9' or 'C'. -.Pp -Use 'X' to examine other players. -.Pp -One may quit or execute a sub-shell by hitting interrupt. -Quitting during battle results in death for obvious reasons. -.Pp -Several other options become available as the player progresses in -.Em level -and -.Em magic , -or to other stations in the game -.Em ( valar , -.Em council of the wise , -.Em king ) . -These are described elsewhere. -In general, a control-L will force the redrawing of the screen. -.Pp -Other things which may happen are more or less self-explanatory. -.Ss Fighting Monsters -A player has several options while fighting monsters. -They are as follows: -.Bl -tag -width skirmish -offset indent -.It Ic melee -Inflicts damage on the monster, based upon -.Em strength . -Also decreases the monster's -.Em strength -some. -.It Ic skirmish -Inflicts a little less damage than -.Ic melee , -but decreases the monster's -.Em quickness -instead. -.It Ic evade -Attempt to run away. -Success is based upon both the player's and the monster's -.Em brains -and -.Em quickness . -.It Ic spell -Several options for throwing spells (described elsewhere). -.It Ic nick -Hits the monster one plus the player's -.Em sword , -and gives the player 10% of the monster's -.Em experience . -Decreases the monster's -.Em experience -an amount proportional to the amount granted. -This also increases the monster's quickness. -Paralyzed monsters wake up very fast when nicked. -.It Ic luckout -This is essentially a battle of wits with the monster. -Success is based upon the player's and the monster's -.Em brains . -The player gets credit for slaying the monster if he/she succeeds. -Otherwise, nothing happens, and the chance to -.Ic luckout -is lost. -.El -.Ss Character Statistics -.Bl -tag -width quickness -offset indent -.It Em strength -determines how much damage a character can inflict. -.It Em quickness -determines how many chances a character gets to make decisions while fighting. -.It Em energy level -specifies how much damage a character may endure before dying. -.It Em magic level -determines which spells a character may throw, and how effective those -spells will be. -.It Em brains -basically, the character's intelligence; used for various fighting options -and spells. -.It Em mana -used as a power source for throwing spells. -.It Em experience -gained by fighting monsters and other characters. -.It Em level -indicative of how much experience a character has accumulated; progresses -geometrically as -.Em experience -increases. -.It Em poison -sickness which degrades a character's performance (affects -.Em energy level -and -.Em strength ) . -.It Em sin -accumulated as a character does certain nasty things; used only rarely -in normal play of the game. -.It Em age -of player; roughly equivalent to number of turns. -As -.Em age -increases, many personal statistics degenerate. -.El -.Ss Character Types -Character statistics are rolled randomly from the above list, according -to character type. -The types are as follows: -.Bl -tag -width "experimento" -offset indent -.It Em magic user -strong in -.Em magic level -and -.Em brains , -weak in other areas. -Must rely on wits and magic to survive. -.It Em fighter -good in -.Em strength -and -.Em energy level , -fairly good in other areas. -This adds up to a well-equipped fighter. -.It Em elf -very high -.Em quickness -and above average -.Em magic level -are -.Em elves -selling points. -.It Em dwarf -very high -.Em strength -and -.Em energy level , -but with a tendency to be rather slow and not too bright. -.It Em halfling -rather quick and smart, with high -.Em energy level , -but poor in -.Em magic -and -.Em strength . -Born with some -.Em experience . -.It Em experimento -very mediocre in all areas. -However, the -.Em experimento -may be placed almost anywhere within the playing grid. -.El -.Pp -The possible ranges for starting statistics are summarized in -the following table. -.TS -l c c c c c c -l c c c c c c. -Type Strength Quick Mana Energy Brains Magic -_ -Mag. User 10-15 30-35 50-100 30-45 60-85 5-9 -Fighter 40-55 30-35 30-50 45-70 25-45 3-6 -Elf 35-45 32-38 45-90 30-50 40-65 4-7 -Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 -Halfling 20-25 34 25-45 55-90 40-75 1-4 -Experimento 25 27 100 35 25 2 -.TE -.\" .Bl -column "Experimento" "Strength" "Quick" "xxxxxx" "Energy" "Brains" "Magic" -.\" .It Sy Charactertype Strength Quick Mana Energy Brains Magic -.\" .It "Magic User" 10-15 30-35 50-100 30-45 60-85 5-9 -.\" .It Fighter 40-55 30-35 30-50 45-70 25-45 3-6 -.\" .It Elf 35-45 32-38 45-90 30-50 40-65 4-7 -.\" .It Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 -.\" .It Halfling 20-25 34 25-45 55-90 40-75 1-4 -.\" .It Experimento 25 27 100 35 25 2 -.\" .El -.Pp -Not only are the starting characteristics different for the different -character types, the characteristics progress at different rates for the -different types as the character goes up in -.Em level . -.Em Experimentoes Ns ' -characteristics progress randomly as one of the other types. -The progression as characters increase in -.Em level -is summarized in the following table. -.Pp -.TS -nokeep ; -l c c c c c -l n n n n n. -Type Strength Mana Energy Brains Magic -_ -Mag. User 2.0 75 20 6 2.75 -Fighter 3.0 40 30 3.0 1.5 -Elf 2.5 65 25 4.0 2.0 -Dwarf 5 30 35 2.5 1 -Halfling 2.0 30 30 4.5 1 -.TE -.Pp -The character type also determines how much gold a player may -carry, how long until -.Em rings -can overcome the player, and how much -.Em poison -the player can withstand. -.Ss Spells -During the course of the game, the player may exercise his/her -magic powers. -These cases are described below. -.Bl -tag -width "all or nothing" -offset indent -.It Ic cloak -.Em magic level necessary : -20 (plus level 7) -.br -.Em mana used : -35 plus 3 per rest period -.br -Used during normal play. -Prevents monsters from finding the character, -as well as hiding the player from other players. -His/her coordinates show up as '?' in the -.Ic players -option. -Players cannot collect -.Em mana , -find trading posts, or discover the -.Em grail -while cloaked. -Calling a monster uncloaks, as well as choosing this option while cloaked. -.It Ic teleport -.Em magic level necessary : -40 (plus level 12) -.br -.Em mana used : -30 per 75 moved -.br -Used during normal play. -Allows the player to move with much more freedom than with the -.Ic move -option, at the price of expending mana. -The maximum distance possible to move is based upon -.Em level -and -.Em magic level . -.It Ic power blast -.Em magic level necessary : -none -.br -.Em mana used : -5 times -.Em level -.br -Used during inter-terminal battle. -Damage is based upon -.Em magic level -and -.Em strength . -Hits much harder than a normal hit. -.It Ic all or nothing -.Em magic level necessary : -none -.br -.Em mana used : -1 -.br -Used while combating monsters. -Has a 25% chance of working. -If it works it hits the monster just enough to kill it. -If it fails, it doesn't hit the monster, and doubles the monster's -.Em quickness -and -.Em strength . -Paralyzed monsters wake up much quicker as a result of this spell. -.It Ic magic bolt -.Em magic level necessary : -5 -.br -.Em mana used : -variable -.br -Used while combating monsters. -Hits the monster based upon the amount -of -.Em mana -expended and -.Em magic level . -Guaranteed to hit at least 10 per -.Em mana . -.It Ic force field -.Em magic level necessary : -15 -.br -.Em mana used : -30 -.br -Used during monster combat. -Throws up a shield to protect from damage. -The shield is added to actual energy level, and is a fixed number, based -upon maximum energy. -Normally, damage occurs first to the shield, and then to the players actual -.Em energy level . -.It Ic transform -.Em magic level necessary : -25 -.br -.Em mana used : -50 -.br -Used during monster combat. -Transforms the monster randomly into one of the 100 monsters from -the monster file. -.It Ic increase might -.Em magic level necessary : -35 -.br -.Em mana used : -75 -.br -Used during combat with monsters. -Increases strength up to a maximum. -.It Ic invisibility -.Em magic level necessary : -45 -.br -.Em mana used : -90 -.br -Used while fighting monsters. -Makes it harder for the monster to hit, by temporarily increasing the player's -.Em quickness . -This spell may be thrown several times, but a maximum level will be reached. -.It Ic transport -.Em magic level necessary : -60 -.br -.Em mana used : -125 -.br -Used during monster combat. -Transports the monster away from the player. -Success is based upon player's -.Em magic -and -.Em brains , -and the monster's -.Em experience . -If it fails the player is transported instead. -60% of the time, the monster will drop any treasure it was carrying. -.It Ic paralyze -.Em magic level necessary : -75 -.br -.Em mana used : -150 -.br -Used during monster combat. -.Dq Freezes -the monster by putting its -.Em quickness -slightly negative. -The monster will slowly wake up. -Success is based upon player's -.Em magic -and the monster's -.Em experience . -If it fails, nothing happens. -.It Ic specify -.Em magic level necessary : -none -.br -.Em mana used : -1000 -.br -Used during monster combat only by -.Em valar -or -.Em council of the wise . -Allows the player to pick which monster to fight. -.El -.Ss Monsters -Monsters get bigger as one moves farther from the origin (0,0). -Rings of distance 125 from the origin determine the size. -A monster's -.Em experience , -.Em energy level , -and -.Em brains -are multiplied by the size. -.Em Strength -is increased 50% per size over one, and -.Em quickness -remains the same, regardless of size. -.Pp -Also, nastier monsters are found as one progress farther out from the origin. -Monsters also may flock. -The percent chance of that happening is designated as -.Em flock% -in the monster listing. -Monsters outside the first ring -may carry treasure, as determined by their treasure type. -Flocking monsters, and bigger monsters increase the chances of treasure. -.Pp -Certain monsters have special abilities; they are as follows: -.Bl -tag -width "Assorted Faeries" -.It Em Unicorn -can only be subdued if the player is in possession of a -.Em virgin . -.It Em Modnar -has random characteristics, including treasure type. -.It Em Mimic -will pick another name from the list of monsters in order to confuse. -.It Em Dark Lord -very nasty person. -Does not like to be hit (especially nicked), -and many spells do not work well (or at all) against him. -One can always -.Em evade -from the -.Em Dark Lord . -.It Em Leanan-Sidhe -also a very nasty person. -She will permanently sap -.Em strength -from someone. -.It Em Saruman -wanders around with -.Em Wormtongue , -who can steal a -.Em palantir . -Also, -.Em Saruman -may turn a player's gems into gold pieces, or scramble her/his stats. -.It Em Thaumaturgist -can transport a player. -.It Em Balrog -inflicts damage by taking away -.Em experience , -not -.Em energy . -.It Em Vortex -may take some -.Em mana . -.It Em Nazgul -may try to steal a -.Em ring -or neutralize part of one's -.Em brains . -.It Em Tiamat -may take half a player's -.Em gold -and -.Em gems -and escape. -.It Em Kobold -may get nasty and steal one gold piece and run away. -.It Em Shelob -may bite, inflicting the equivalent of one -.Em poison . -.It Em Assorted Faeries -These are killed if attacking someone carrying -.Em holy water . -These are -.Em Cluricaun , Fir Darrig , Fachan , -.Em Ghille Dhu , Bogle , Killmoulis , -and -.Em Bwca . -.It Em Lamprey -may bite, inflicting 1/2 of a -.Em poison . -.It Em Shrieker -will call one of its (much bigger) buddies if picked upon. -.It Em Bonnacon -will become bored with battle, fart, and run off. -.It Em Smeagol -will try to steal a -.Em ring -from a player, if given the chance. -.It Em Succubus -may inflict damage through a -.Ic force field . -This subtracts from -.Em energy level -instead of any shield the player may have thrown up. -This is a very easy way to die. -.It Em Cerberus -loves metal and will steal all the metal treasures from a player if able. -.It Em Ungoliant -can bite and poison. -This inflicts five -.Em poisons , -and also takes one from the player's -.Em quickness . -.It Em Jabberwock -may tire of battle, and leave after calling one of his friends -.Em ( Jubjub Bird -or -.Em Bandersnatch ) . -.It Em Morgoth -actually -.Em Modnar , -but reserved for -.Em council of the wise , valar , -and -.Em ex-valar . -Fights with -.Em Morgoth -end when either he or the player dies. -His characteristics are calculated based upon the player's. -The player is given the chance to ally with him. -No magic, except -.Ic force field -works when battling -.Em Morgoth . -.It Em Troll -may regenerate its -.Em energy -and -.Em strength -while in battle. -.It Em Wraith -may make a player blind. -.El -.Ss Treasures -The various treasure types are as follows: -.Bl -tag -width "type twelve/thirteen" -.It Type zero -none -.It Type one -.Em power booster -\- adds mana. -.br -.Em druid -\- adds experience. -.br -.Em holy orb -\- subtracts 0.25 sin. -.TP 1.5i -.It Type two -.Em amulet -\- protects from cursed treasure. -.br -.Em holy water -\- kills -.Em assorted faeries . -.br -.Em hermit -\- reduces sin by 25% and adds some mana. -.It Type three -.Em shield -\- adds to maximum -.Em energy level . -.br -.Em virgin -\- used to subdue a -.Em unicorn , -or to give much -.Em experience -(and some -.Em sin ) . -.br -.Em athelas -\- subtracts one -.Em poison . -.It Type four (scrolls) -.Em shield -\- throws a bigger than normal -.Ic force field . -.br -.Em invisible -\- temporarily puts the finder's -.Em quickness -to one million. -.br -.Em ten fold strength -\- multiplies finder's strength by ten. -.br -.Em pick monster -\- allows finder to pick next monster to battle. -.br -.Em general knowledge -\- adds to finder's -.Em brains -and -.Em magic level . -.Pp -All the scrolls except -.Em general knowledge -automatically call a monster. -These preserve any spells that were already in effect, but are only in -effect while in battle. -.It Type five -.Em dagger -\- adds to -.Em strength . -.br -.Em armour -\- same as a -.Em shield , -but bigger. -.br -.Em tablet -\- adds -.Em brains . -.It Type six -.Em priest -\- rests to maximum; adds -.Em mana , brains ; -and halves -.Em sin . -.br -.Em Robin Hood -\- increases -.Em shield -and adds permanently to -.Em strength . -.br -.Em axe -\- like -.Em dagger , -but bigger. -.It Type seven -.Em charm -\- protects from cursed treasure (used before -.Em amulet ) ; -used in conjunction with -.Em blessing -to battle -.Em Dark Lord . -.br -.Em Merlyn -\- adds -.Em brains , magic , -and -.Em mana . -.br -.Em war hammer -\- like an -.Em axe , -but bigger. -.It Type eight -.Em healing potion -\- sets -.Em poison -to -2, or subtracts two from -.Em poison , -whichever is better. -.br -.Em transporter -\- allows finder to move anywhere. -.br -.Em sword -\- like a -.Em war hammer , -but bigger. -.It Type nine -.Em golden crown -\- allows the player to become -.Em king , -by going to (0,0). -.br -.Em blessing -\- cuts -.Em sin -to 1/3, adds -.Em mana , -rests to maximum, kills -.Em Dark Lord -with a -.Em charm , -and gives bearer first hit on all monsters. -.br -.Em quicksilver -\- adds to -.Em quickness . -.It Type ten -.Em elven boots -\- adds permanently to -.Em quickness . -.It Type eleven -.Em palantir -\- allows one to see all the other players; used by -.Em council of the wise -to seek the -.Em grail . -.It Type twelve/thirteen -.Em ring -\- allows one to hit much harder in battle, etc. -.El -.Pp -Any treasure type 10-13 monsters may instead carry a type nine treasure. -.Pp -A monster may also be carrying -.Em gold -or -.Em gems . -These are used at -.Em trading posts -to buy things. -A -.Em gem -is worth 1000 gold pieces. -Too much -.Em gold -will slow a player down. -One may carry 1000 plus 200 per -.Em level -of -.Em gold . -A -.Em gem -weighs one half a gold piece. -Monsters of treasure type 7 or higher may carry -.Em gems . -.Pp -The chance of a cursed treasure is based upon treasure type. -The more valuable treasures have a greater chance of being cursed. -A cursed treasure knocks -.Em energy level -very low, and adds 0.25 -.Em poison . -.Ss Rings -.Em Rings -are only carried by -.Em nazguls -and -.Em Dark Lords . -They come in four different flavors. -All -.Em rings -rest the player to maximum and cause him/her to hit much harder -in battle with monsters (assuming one has chosen to use the -.Em ring -for battle.) -.Pp -Two types of -.Em rings -are cursed and come either from -.Em nazguls -or -.Em Dark Lord . -After a few times of using these types, the player falls -under the control of the -.Em ring , -and strange, random things will occur. -Eventually, the player dies, and gives his/her name to a monster -on the file. -Dying before the -.Em ring -is used up also renames the monster. -.Pp -The two remaining types of -.Em rings -are much more benign. -The one from a -.Em nazgul -is good for a limited number of battle rounds, and will save -the player from death if it was being used when he/she died. -The one from -.Em Dark Lord -is the same, except that it never is used up. -.Em rings -disappear after saving someone from death. -In general, cursed -.Em rings -occur much more often than normal ones. -It is usually not a good idea to pick one up. -The only way to get rid of a -.Em ring -is to have a monster steal it. -.Ss King -A player may become -.Em king -by finding a -.Em crown -and going to (0,0). -Players must have a -.Em level -in the range of 10 to 1000 to be able to find a -.Em crown . -When a player with one or more -.Em crowns -reaches -.Em level -1000, the -.Em crowns -are converted to -.Em gold . -.Pp -Once a player is king, he/she may do certain things while in -the Lord's Chamber (0,0). -These are exercised with the -.Ic decree -('0') option. -.Bl -tag -width "collect taxes" -.It Ic transport -This is done to another player. -It randomly moves the affected player about. -A -.Em charm -protects from transports. -.It Ic curse -This is done to another player. -It is analogous to cursed treasure, but worse. -It inflicts two -.Em poison , -knocks -.Em energy level -very low, and degrades the maximum energy. -It also removes a -.Em cloak . -A -.Em blessing -protects from king's curses. -.It Ic energy void -The king may put a number of these scattered about -his/her kingdom as he/she pleases. -If a player hits one, he/she loses -.Em mana , energy , -and -.Em gold . -The energy void disappears after being hit. -.It Ic bestow -This is also done to another player. -The king may wish to reward one or more loyal subjects by sharing his/her -riches -.Em ( gold ) . -Or it is a convenient way to dispose of some unwanted deadweight. -.It Ic collect taxes -Everyone pays 7% tax on all -.Em gold -and -.Em gems -acquired, regardless of the existence of a -.Em king . -The king collects the accrued taxes with this option. -.El -.Pp -The -.Em king -may also -.Ic teleport -anywhere for free by using the origin as a starting place. -.Ss Council of the Wise, Valar -A player automatically becomes a member of the -.Em council of the wise -upon reaching level 3000. -Members of the council cannot have -.Em rings . -Members of the council have a few extra options which they can exercise. -These are exercised with the -.Ic intervene -('8') option. -All -.Ic intervene -options cost 1000 mana. -One -.Ic intervene -option is to -.Ic heal -another player. -This is just a quick way for that player to be rested -to maximum and lose a little -.Em poison . -The main purpose in life for members of the council is to seek the -.Em Holy Grail . -This is done with a -.Em palantir -under the -.Ic seek grail -option. -The distance cited by the seek is accurate within 10%, in order -not to make it too easy to find the grail. -A player must have infinitesimally small -.Em sin , -or else it's all over upon finding the grail. -In order to help members of the council on their quest, they -may -.Ic teleport -with greater ease. -.Pp -Upon finding the grail, the player advances to position of -.Em valar . -He/she may then exercise more and niftier options under -.Ic intervention . -These include all of the council members' options plus the -ability to move other players about, bless them, and throw monsters at -them. -A -.Em valar Ns 's -blessing has the same effect as the treasure -.Em blessing , -except that the affected player does not get his/her -.Em blessing -flag set. -All -.Ic intervention -options which affect other players age the player who uses them. -.Em Valars -are essentially immortal, but are actually given five lives. -If these are used up, the player is left to die, and becomes an -.Em ex-valar . -A -.Em valar -cannot -.Ic move , teleport , -or call monsters. -(An exception to this is if the -.Em valar -finds a -.Em transporter . ) -This is to allow him/her to dispose of excess -.Em gold . -Any monsters which a -.Em valar -encounters are based upon his/her size. -Only one valar may exist at a time. -The current valar is replaced when another player finds the grail. -The valar is then bumped back to the council of the wise. -.Ss Wizard -The -.Em wizard -is usually the owner of the game, and the one who maintains -the associated files. -The -.Em wizard -is granted special powers within the game, if it is invoked -with the -.Fl S -option. -Otherwise, the -.Em wizard -plays no different from other players. -The -.Em wizard -abilities are outlined below. -.Bl -tag -width "super character type" -.It Ic change players -When examining a player, (game invoked with -.Fl x , -or use 'X' from within game), the -.Em wizard -may also change the player. -.It Ic intervention -The -.Em wizard -may do all the -.Ic intervention -options. -One extra option, -.Ic vaporize , -is added to kill any offensive players. -.It Ic super character type -An extra character type is added. -This character starts with the -maximum possible in all statistics, selected from the other character types. -A -.Em super -character's statistics also progress at the maximum possible rate, selected -from the other character types. -.El -.Ss Special Places -Certain regions of the playing grid have different names. -In general, this is only to give the player some idea of -his/her present location. -Some special places do exist. -.Bl -tag -width "Trading Posts" -.It Em Trading Posts -These are located at |x| == |y| == n*n*100 for n = 1, 2, ..., 1000. -Trading posts farther out have more things for sale. -Be careful about cheating the merchants there, as they have short tempers. -Merchants are dishonest about 5% of the time. -.It Em Lord's Chamber -This is located at (0,0). -Only players with -.Em crowns -may enter. -.It Em Point of \&No Return -This is located beyond 1.2e+6 in any direction. -The only way to return from here is a -.Em transporter -or to have a -.Em valar -relocate the player. -.It Em Dead Marshes -This is a band located fairly distant from the origin. -The first fourteen monsters (water monsters) can normally only be found here. -.It Em Valhala -This place is where the -.Em valar -resides. -It is associated with no particular coordinate on the playing grid. -.El -.Ss Miscellaneous -Once a player reaches -.Em level -5, the game will start to time out waiting for input. -This is to try to keep the game a bit faster paced. -.Pp -A -.Em guru -will never be disgusted with your -.Em sins -if they are less than one. -.Pp -A -.Em medic -wants half of a player's -.Em gold -to be happy. -Offering more than one has, or a negative amount will anger the -.Em medic , -who will make the player worse (add one -.Em poison ) . -.Pp -The -.Em Holy Grail -does little for those who are not ready to behold it. -Whenever anyone finds it, it moves. -It is always located within 1e+6 in any compass direction of the origin. -.Pp -There is a maximum amount of -.Em mana -and -.Em charms -a player may posses, based upon -.Em level . -.Em Quicksilver -is always limited to to a maximum of 99. -.Pp -.Em Books -bought at a -.Em trading post -increase -.Em brains , -based upon the number bought. -It is unwise, however to buy more than 1/10 of one's -.Em level -in books at a time. -.Pp -Players over level 10000 are automatically retired. -.Pp -A -.Em blindness -goes away in random time. -.Pp -Players with -.Em crowns -are identified with a '*' before their character type. -.Ss Inter-terminal Battle -When two player's coordinates correspond, they may engage in battle. -In general, the player with the highest -.Em quickness -gets the first hit. -If the two players are severely mismatched, the stronger player -is drastically handicapped for the battle. -In order to protect from being stuck in an infinite loop, -the player waiting for response may time out. -Options for battle are: -.Bl -tag -width "power blast" -.It Ic fight -Inflicts damage upon other person. -.It Ic run away -Escape from battle. -Has a 75% chance of working. -.It Ic power blast -Battle spell. -.It Ic luckout -One-time chance to try to win against the foe. -Has a 10% chance of working. -.El -.Pp -Sometimes waits for the other player may be excessive, because -he/she may be battling a monster. -Upon slaying a player in battle the winner gets the other's -.Em experience -and treasures. -.Em Rings -do not work for inter-terminal battle. -.Sh AUTHORS -.An Edward Estes , -AT\*[Am]T Information Systems, Skokie, IL -.Sh BUGS -All screen formats assume at least 24 lines by at least 80 columns. -No provisions are made for when any of the data items get too big -for the allotted space on the screen. diff --git a/upstream/debian-unstable/man6/pig.6 b/upstream/debian-unstable/man6/pig.6 deleted file mode 100644 index 19693ae9..00000000 --- a/upstream/debian-unstable/man6/pig.6 +++ /dev/null @@ -1,46 +0,0 @@ -.\" $NetBSD: pig.6,v 1.5 2003/08/07 09:37:31 agc Exp $ -.\" -.\" Copyright (c) 1992 The Regents of the University of California. -.\" All rights reserved. -.\" -.\" Redistribution and use in source and binary forms, with or without -.\" modification, are permitted provided that the following conditions -.\" are met: -.\" 1. Redistributions of source code must retain the above copyright -.\" notice, this list of conditions and the following disclaimer. -.\" 2. Redistributions in binary form must reproduce the above copyright -.\" notice, this list of conditions and the following disclaimer in the -.\" documentation and/or other materials provided with the distribution. -.\" 3. Neither the name of the University nor the names of its contributors -.\" may be used to endorse or promote products derived from this software -.\" without specific prior written permission. -.\" -.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND -.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE -.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL -.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS -.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) -.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT -.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY -.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF -.\" SUCH DAMAGE. -.\" -.\" @(#)pig.6 8.1 (Berkeley) 6/10/93 -.\" -.Dd June 10, 1993 -.Dt PIG 6 -.Os -.Sh NAME -.Nm pig -.Nd eformatray inputway asway Igpay Atinlay -.Sh SYNOPSIS -.Nm -.Sh DESCRIPTION -Ethay -.Nm igpay -utilityway eadsray ethay andardstay inputway andway iteswray itway -outway otay andardstay outputway inway Igpay Atinlay. -.Pp -Usefulway orfay eneratinggay onthlymay eportsray. diff --git a/upstream/debian-unstable/man6/rain.6 b/upstream/debian-unstable/man6/rain.6 deleted file mode 100644 index c6515e94..00000000 --- a/upstream/debian-unstable/man6/rain.6 +++ /dev/null @@ -1,54 +0,0 @@ -.\" $NetBSD: rain.6,v 1.11 2003/08/07 09:37:35 agc Exp $ -.\" -.\" Copyright (c) 1989, 1993 -.\" The Regents of the University of California. All rights reserved. -.\" -.\" Redistribution and use in source and binary forms, with or without -.\" modification, are permitted provided that the following conditions -.\" are met: -.\" 1. Redistributions of source code must retain the above copyright -.\" notice, this list of conditions and the following disclaimer. -.\" 2. Redistributions in binary form must reproduce the above copyright -.\" notice, this list of conditions and the following disclaimer in the -.\" documentation and/or other materials provided with the distribution. -.\" 3. Neither the name of the University nor the names of its contributors -.\" may be used to endorse or promote products derived from this software -.\" without specific prior written permission. -.\" -.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND -.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE -.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL -.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS -.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) -.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT -.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY -.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF -.\" SUCH DAMAGE. -.\" -.\" @(#)rain.6 8.1 (Berkeley) 5/31/93 -.\" -.Dd May 31, 1993 -.Dt RAIN 6 -.Os -.Sh NAME -.Nm rain -.Nd animated raindrops display -.Sh SYNOPSIS -.Nm -.Op Fl d Ar delay -.Sh DESCRIPTION -The output of -.Nm -is modeled after the -.Tn VAX/VMS -program of the same name. -To obtain the proper effect, either the terminal must be set for 9600 -baud or the -.Fl d -option must be used to specify a delay, in milliseconds, between each -update. -The default delay is 120. -.Sh AUTHOR -.An Eric P. Scott diff --git a/upstream/debian-unstable/man6/random.6 b/upstream/debian-unstable/man6/random.6 deleted file mode 100644 index 2af930b3..00000000 --- a/upstream/debian-unstable/man6/random.6 +++ /dev/null @@ -1,67 +0,0 @@ -.\" $NetBSD: random.6,v 1.6 2003/08/07 09:37:35 agc Exp $ -.\" -.\" Copyright (c) 1994 -.\" The Regents of the University of California. All rights reserved. -.\" -.\" Redistribution and use in source and binary forms, with or without -.\" modification, are permitted provided that the following conditions -.\" are met: -.\" 1. Redistributions of source code must retain the above copyright -.\" notice, this list of conditions and the following disclaimer. -.\" 2. Redistributions in binary form must reproduce the above copyright -.\" notice, this list of conditions and the following disclaimer in the -.\" documentation and/or other materials provided with the distribution. -.\" 3. Neither the name of the University nor the names of its contributors -.\" may be used to endorse or promote products derived from this software -.\" without specific prior written permission. -.\" -.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND -.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE -.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL -.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS -.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) -.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT -.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY -.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF -.\" SUCH DAMAGE. -.\" -.\" @(#)random.6 8.2 (Berkeley) 3/31/94 -.\" -.Dd March 31, 1994 -.Dt RANDOM 6 -.Os -.Sh NAME -.Nm random -.Nd random lines from a file or random numbers -.Sh SYNOPSIS -.Nm -.Op Fl er -.Op Ar denominator -.Sh DESCRIPTION -.Nm -reads lines from the standard input and copies them to the standard -output with a probability of 1/denominator. -The default value for -.Ar denominator -is 2. -.Pp -The options are as follows: -.Bl -tag -width Ds -.It Fl e -If the -.Fl e -option is specified, -.Nm -does not read or write anything, and simply exits with a random -exit value of 0 to -.Ar denominator Ns -1 , -inclusive. -.It Fl r -The -.Fl r -option guarantees that the output is unbuffered. -.El -.Sh SEE ALSO -.Xr fortune 6 diff --git a/upstream/debian-unstable/man6/wargames.6 b/upstream/debian-unstable/man6/wargames.6 deleted file mode 100644 index 1913fcbe..00000000 --- a/upstream/debian-unstable/man6/wargames.6 +++ /dev/null @@ -1,49 +0,0 @@ -.\" $NetBSD: wargames.6,v 1.5 2004/01/01 16:06:21 jsm Exp $ -.\" -.\" Copyright (c) 1998 Joey Hess -.\" All rights reserved. -.\" -.\" Redistribution and use in source and binary forms, with or without -.\" modification, are permitted provided that the following conditions -.\" are met: -.\" 1. Redistributions of source code must retain the above copyright -.\" notice, this list of conditions and the following disclaimer. -.\" 2. Redistributions in binary form must reproduce the above copyright -.\" notice, this list of conditions and the following disclaimer in the -.\" documentation and/or other materials provided with the distribution. -.\" 3. The name of the author may not be used to endorse or promote products -.\" derived from this software without specific prior written permission. -.\" -.\" THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR -.\" IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES -.\" OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. -.\" IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, -.\" INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, -.\" BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -.\" LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED -.\" AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, -.\" OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY -.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF -.\" SUCH DAMAGE. -.\" -.Dd February 22, 1998 -.Dt WARGAMES 6 -.Os -.Sh NAME -.Nm wargames -.Nd shall we play a game? -.Sh SYNOPSIS -.Nm wargames -.Sh DESCRIPTION -.Dq Shall we play a game? --- computer, -.Nm wargames -.Pp -Just like in the movie, the computer will happily play a game with you. -The likelihood of Global Thermonuclear Warfare resulting is much smaller.... -.Sh SEE ALSO -.Sy Wargames , -the movie (an MGM production, PG 13, directed by John Badham, 1983). -.Sh AUTHOR -This manual page was written by Joey Hess -.Aq joeyh@kitenet.net . diff --git a/upstream/debian-unstable/man6/worms.6 b/upstream/debian-unstable/man6/worms.6 deleted file mode 100644 index f4cc8197..00000000 --- a/upstream/debian-unstable/man6/worms.6 +++ /dev/null @@ -1,66 +0,0 @@ -.\" $NetBSD: worms.6,v 1.13 2003/08/07 09:37:57 agc Exp $ -.\" -.\" Copyright (c) 1989, 1993 -.\" The Regents of the University of California. All rights reserved. -.\" -.\" Redistribution and use in source and binary forms, with or without -.\" modification, are permitted provided that the following conditions -.\" are met: -.\" 1. Redistributions of source code must retain the above copyright -.\" notice, this list of conditions and the following disclaimer. -.\" 2. Redistributions in binary form must reproduce the above copyright -.\" notice, this list of conditions and the following disclaimer in the -.\" documentation and/or other materials provided with the distribution. -.\" 3. Neither the name of the University nor the names of its contributors -.\" may be used to endorse or promote products derived from this software -.\" without specific prior written permission. -.\" -.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND -.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE -.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL -.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS -.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) -.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT -.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY -.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF -.\" SUCH DAMAGE. -.\" -.\" @(#)worms.6 8.1 (Berkeley) 5/31/93 -.\" -.Dd May 31, 1993 -.Dt WORMS 6 -.Sh NAME -.Nm worms -.Nd animate worms on a display terminal -.Sh SYNOPSIS -.Nm -.Op Fl ft -.Op Fl d Ar delay -.Op Fl l Ar length -.Op Fl n Ar number -.Sh DESCRIPTION -A -.Ux -version of the DEC-2136 program -.Dq worms . -.Pp -The options are as follows: -.Bl -tag -width indent -.It Fl f -Makes a -.Dq field -for the worm(s) to eat. -.It Fl t -Makes each worm leave a trail behind it. -.It Fl d -Specifies a delay, in milliseconds, between each update. -This is useful for fast terminals. -Reasonable values are around 20-200. -The default is 0. -.It Fl l -Specifies a length for each worm; the default is 16. -.It Fl n -Specifies the number of worms; the default is 3. -.El |