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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-06-17 10:52:03 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-06-17 10:52:03 +0000
commit932e4432596447eb9331cc2a2bb74a26a35b4efc (patch)
tree95161711ea07fd64f0c82d6e7943024c033dd5a8 /upstream/debian-unstable/man6
parentAdding debian version 4.22.0-1. (diff)
downloadmanpages-l10n-932e4432596447eb9331cc2a2bb74a26a35b4efc.tar.xz
manpages-l10n-932e4432596447eb9331cc2a2bb74a26a35b4efc.zip
Merging upstream version 4.23.0.
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'upstream/debian-unstable/man6')
-rw-r--r--upstream/debian-unstable/man6/bcd.685
-rw-r--r--upstream/debian-unstable/man6/boggle.6122
-rw-r--r--upstream/debian-unstable/man6/countmail.662
-rw-r--r--upstream/debian-unstable/man6/hunt.6414
-rw-r--r--upstream/debian-unstable/man6/huntd.6125
-rw-r--r--upstream/debian-unstable/man6/intro.62
-rw-r--r--upstream/debian-unstable/man6/mille.6388
-rw-r--r--upstream/debian-unstable/man6/monop.6184
-rw-r--r--upstream/debian-unstable/man6/number.659
-rw-r--r--upstream/debian-unstable/man6/phantasia.61197
-rw-r--r--upstream/debian-unstable/man6/pig.646
-rw-r--r--upstream/debian-unstable/man6/rain.654
-rw-r--r--upstream/debian-unstable/man6/random.667
-rw-r--r--upstream/debian-unstable/man6/wargames.649
-rw-r--r--upstream/debian-unstable/man6/worms.666
15 files changed, 1 insertions, 2919 deletions
diff --git a/upstream/debian-unstable/man6/bcd.6 b/upstream/debian-unstable/man6/bcd.6
deleted file mode 100644
index f07acb5c..00000000
--- a/upstream/debian-unstable/man6/bcd.6
+++ /dev/null
@@ -1,85 +0,0 @@
-.\" $NetBSD: bcd.6,v 1.16 2003/08/07 09:37:04 agc Exp $
-.\"
-.\" Copyright (c) 1988, 1991, 1993
-.\" The Regents of the University of California. All rights reserved.
-.\"
-.\" Redistribution and use in source and binary forms, with or without
-.\" modification, are permitted provided that the following conditions
-.\" are met:
-.\" 1. Redistributions of source code must retain the above copyright
-.\" notice, this list of conditions and the following disclaimer.
-.\" 2. Redistributions in binary form must reproduce the above copyright
-.\" notice, this list of conditions and the following disclaimer in the
-.\" documentation and/or other materials provided with the distribution.
-.\" 3. Neither the name of the University nor the names of its contributors
-.\" may be used to endorse or promote products derived from this software
-.\" without specific prior written permission.
-.\"
-.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
-.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
-.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
-.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
-.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
-.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
-.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
-.\" SUCH DAMAGE.
-.\"
-.\" @(#)bcd.6 8.1 (Berkeley) 5/31/93
-.\"
-.Dd November 26, 2002
-.Dt BCD 6
-.Os
-.Sh NAME
-.Nm bcd ,
-.Nm ppt ,
-.Nm morse
-.Nd "reformat input as punch cards, paper tape or morse code"
-.Sh SYNOPSIS
-.Nm
-.Op Ar string ...
-.Nm ppt
-.Op Fl d Ns \&| Ns Ar string ...
-.Nm morse
-.Op Fl ds Ar string ...
-.Sh DESCRIPTION
-The
-.Nm ,
-.Nm ppt
-and
-.Nm morse
-commands read the given input and reformat it in the form of
-punched cards, paper tape or morse code respectively.
-Acceptable input are command line arguments or the standard input.
-.Pp
-Available option:
-.Bl -tag -width flag
-.It Fl s
-The
-.Fl s
-option for morse produces dots and dashes rather than words.
-.It Fl d
-Decode
-.Nm ppt
-output, or
-.Nm morse
-output consisting of dots and slashes (as generated by using the
-.Fl s
-option).
-.El
-.Sh SEE ALSO
-.Rs
-.%B "ISO 1681:1973: Information processing--Unpunched paper cards--Specification"
-.Re
-.Rs
-.%B "ISO 1682:1973: Information processing--80 columns punched paper cards--Dimensions and location of rectangular punched holes"
-.Re
-.Rs
-.%B "ECMA-10: ECMA Standard for Data Interchange on Punched Tape"
-.Re
-.Rs
-.%B "ITU-T Recommendation F.1: Operational provisions for the international public telegram service"
-.%O "Division B, I. Morse code"
-.Re
diff --git a/upstream/debian-unstable/man6/boggle.6 b/upstream/debian-unstable/man6/boggle.6
deleted file mode 100644
index 6befc4f6..00000000
--- a/upstream/debian-unstable/man6/boggle.6
+++ /dev/null
@@ -1,122 +0,0 @@
-.\" $NetBSD: boggle.6,v 1.7 2003/08/07 09:37:05 agc Exp $
-.\"
-.\" Copyright (c) 1993
-.\" The Regents of the University of California. All rights reserved.
-.\"
-.\" This code is derived from software contributed to Berkeley by
-.\" Barry Brachman.
-.\"
-.\" Redistribution and use in source and binary forms, with or without
-.\" modification, are permitted provided that the following conditions
-.\" are met:
-.\" 1. Redistributions of source code must retain the above copyright
-.\" notice, this list of conditions and the following disclaimer.
-.\" 2. Redistributions in binary form must reproduce the above copyright
-.\" notice, this list of conditions and the following disclaimer in the
-.\" documentation and/or other materials provided with the distribution.
-.\" 3. Neither the name of the University nor the names of its contributors
-.\" may be used to endorse or promote products derived from this software
-.\" without specific prior written permission.
-.\"
-.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
-.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
-.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
-.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
-.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
-.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
-.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
-.\" SUCH DAMAGE.
-.\"
-.\" @(#)boggle.6 8.1 (Berkeley) 6/11/93
-.\"
-.Dd April 1, 2001
-.Dt BOGGLE 6
-.Os
-.Sh NAME
-.Nm boggle
-.Nd word search game
-.Sh SYNOPSIS
-.Nm
-.Op Fl bd
-.Op Fl s Ar seed
-.Op Fl t Ar time
-.Op Fl w Ar length
-.Op + Op +
-.Op boardspec
-.Sh DESCRIPTION
-The object of
-.Nm
-is to find as many words as possible on the Boggle board within the three
-minute time limit.
-A Boggle board is a four by four arrangement of Boggle cubes, each side of
-each cube displaying a letter of the alphabet or `qu'.
-Words are formed by finding a sequence of cubes (letters) that are in the
-game's dictionary.
-The (N+1)th cube in the word must be horizontally,
-vertically, or diagonally adjacent to the Nth cube.
-Cubes cannot be reused.
-Words consist solely of lower case letters and must be at least 3 letters long.
-.Pp
-Command line flags can be given to change the rules of the game.
-.Bl -tag -width boardspec
-.It Fl b
-Run
-.Nm
-in batch mode.
-A
-.Ar boardspec
-must also be given.
-The dictionary is read from stdin and a list of words appearing in
-.Ar boardspec
-is printed to stdout.
-.It Fl d
-Enable debugging output.
-.It Fl s Ar seed
-Specify a seed
-.Ar seed
-other than the time of day.
-.It Fl t Ar time
-Set the time limit for each game from the default 3 minutes to
-.Ar time
-seconds.
-.It Fl w Ar length
-Change the minimum word length from 3 letters to
-.Ar length .
-.It Ar +
-This flag allows a cube to be used multiple times, but not in succession.
-.It Ar ++
-This flag allows the same cubes to be considered adjacent to itself.
-.It Ar boardspec
-A starting board position can be specified on the command line by
-listing the board left to right and top to bottom.
-.El
-.Pp
-Help is available during play by typing
-.Sq Ic \&? .
-More detailed information on the game is given there.
-.Sh BUGS
-If there are a great many words in the cube the final display of the words
-may scroll off of the screen.
-(On a 25 line screen about 130 words can be displayed.)
-.Pp
-No word can contain a
-.Sq q
-that is not immediately followed by a
-.Sq u .
-.Pp
-When using the
-.Ar +
-or
-.Ar ++
-options the display of words found in the board doesn't indicate reused cubes.
-.Sh AUTHOR
-Boggle is a trademark of Parker Brothers.
-.Pp
-Barry Brachman
-.br
-Dept. of Computer Science
-.br
-University of British Columbia
diff --git a/upstream/debian-unstable/man6/countmail.6 b/upstream/debian-unstable/man6/countmail.6
deleted file mode 100644
index 7275c65e..00000000
--- a/upstream/debian-unstable/man6/countmail.6
+++ /dev/null
@@ -1,62 +0,0 @@
-.\" $NetBSD: countmail.6,v 1.14 2014/03/18 18:20:36 riastradh Exp $
-.\"
-.\" Copyright (c) 1997 Matthew R. Green
-.\" All rights reserved.
-.\"
-.\" Redistribution and use in source and binary forms, with or without
-.\" modification, are permitted provided that the following conditions
-.\" are met:
-.\" 1. Redistributions of source code must retain the above copyright
-.\" notice, this list of conditions and the following disclaimer.
-.\" 2. Redistributions in binary form must reproduce the above copyright
-.\" notice, this list of conditions and the following disclaimer in the
-.\" documentation and/or other materials provided with the distribution.
-.\"
-.\" THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
-.\" IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
-.\" OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
-.\" IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
-.\" INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-.\" BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-.\" LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
-.\" AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
-.\" OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
-.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
-.\" SUCH DAMAGE.
-.\"
-.Dd October 3, 1997
-.Dt COUNTMAIL 6
-.Os
-.Sh NAME
-.Nm countmail
-.Nd be obnoxious about how much mail you have
-.Sh SYNOPSIS
-.Nm
-.Sh DESCRIPTION
-The
-.Nm
-program counts your mail and tells you about it rather obnoxiously.
-.Sh SEE ALSO
-.Xr from 1
-.Sh HISTORY
-The
-.Nm
-program first appeared in
-.Nx 1.3 .
-.Sh AUTHORS
-.An -nosplit
-.Nm
-was first written by
-.An Noah Friedman Aq Mt friedman@splode.com
-in 1993.
-This version was written by
-.An Charles M. Hannum
-.Aq mycroft@NetBSD.org .
-.Sh CAVEATS
-The read loop is horrendously slow on every shell implementation tried.
-.Nm
-uses
-.Xr from 1
-and
-.Xr wc 1
-instead, though these are not shell builtins.
diff --git a/upstream/debian-unstable/man6/hunt.6 b/upstream/debian-unstable/man6/hunt.6
deleted file mode 100644
index 0ae87eea..00000000
--- a/upstream/debian-unstable/man6/hunt.6
+++ /dev/null
@@ -1,414 +0,0 @@
-.\" Automatically generated from hunt/hunt/hunt.6.in. Do not edit.
-.\" $NetBSD: hunt.6,v 1.11 2003/06/11 12:00:21 wiz Exp $
-.\"
-.\" hunt
-.\"
-.\" Copyright (c) 1983-2003, Regents of the University of California.
-.\" All rights reserved.
-.\"
-.\" Redistribution and use in source and binary forms, with or without
-.\" modification, are permitted provided that the following conditions are
-.\" met:
-.\"
-.\" + Redistributions of source code must retain the above copyright
-.\" notice, this list of conditions and the following disclaimer.
-.\" + Redistributions in binary form must reproduce the above copyright
-.\" notice, this list of conditions and the following disclaimer in the
-.\" documentation and/or other materials provided with the distribution.
-.\" + Neither the name of the University of California, San Francisco nor
-.\" the names of its contributors may be used to endorse or promote
-.\" products derived from this software without specific prior written
-.\" permission.
-.\"
-.\" THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
-.\" IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
-.\" TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
-.\" PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-.\" OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-.\" SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-.\" LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-.\" DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-.\" THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-.\" (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-.\" OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-.\"
-.Dd April 4, 2001
-.Dt HUNT 6
-.Sh NAME
-.Nm hunt
-.Nd a multi-player multi-terminal game
-.Sh SYNOPSIS
-.Nm
-.Op Fl bcfmqSs
-.Op Fl n Ar name
-.Op Fl t Ar team
-.Op Fl p Ar port
-.Op Fl w Ar message
-.Op Ar host
-.Sh DESCRIPTION
-The object of the game
-.Nm
-is to kill off the other players.
-There are no rooms, no treasures, and no monsters.
-Instead, you wander around a maze, find grenades, trip mines, and shoot down
-walls and players.
-The more players you kill before you die, the better your score is.
-If the
-.Fl m
-flag is given, you enter the game as a monitor
-(you can see the action but you cannot play).
-.Pp
-.Nm
-normally looks for an active game on the local network;
-if none is found, it starts one up on the local host.
-The location of the game may be specified by giving the
-.Ar host
-argument.
-This presupposes that a hunt game is already running on that host, see
-.Xr huntd 6
-for details on how to set up a game on a specific host.
-If more than one game if found, you may pick which game to play in.
-.Pp
-If the
-.Fl q
-flag is given,
-.Nm
-queries the local network (or specific host)
-and reports on all active games found.
-This is useful for shell startup scripts, e.g.,
-.Xr csh 1 Ns 's
-.Pa .login .
-.Pp
-The player name may be specified on the command line by using the
-.Fl n
-option.
-.Pp
-The
-.Fl c ,
-.Fl s ,
-and
-.Fl f
-options are for entering the game cloaked, scanning, or flying respectively.
-.Pp
-The
-.Fl b
-option turns off beeping when you reach the typeahead limit.
-.Pp
-The
-.Fl t
-option aids team playing by making everyone else on one's team
-appear as the team name.
-A team name is a single digit to avoid conflicting with other characters
-used in the game.
-.Pp
-The
-.Fl p Ar port
-option allows the rendezvous port number to be set.
-This is a useful way for people playing on dialup lines to avoid playing
-with people on 9600 baud terminals.
-.Pp
-The
-.Fl w Ar message
-option is the only way to send a message to everyone else's screen when
-you start up.
-It is most often used to say
-.Dq eat slime death - NickD's coming in .
-.Pp
-When you die and are asked if you wish to re-enter the game,
-there are other answers than just yes or no.
-You can also reply with a
-.Ic w
-for write a message before continuing or
-.Ic o
-to change how you enter the game (cloaked, scanning, or flying).
-.Pp
-To be notified automatically when a
-.Nm
-starts up, add your login to the
-.Em hunt-players
-mailing list (see
-.Xr huntd 6 ) .
-.Sh PLAYING HINTS
-.Nm
-only works on CRT (vdt) terminals with at least 24 lines, 80 columns, and
-cursor addressing.
-The screen is divided in to 3 areas.
-On the right hand side is the status area.
-It shows damage sustained, charges remaining, who's in the game,
-who's scanning (the
-.Dq *
-in front of the name), who's cloaked (the
-.Dq +
-in front of the name), and other players' scores.
-The rest of the screen is taken up by your map of the maze.
-The 24th line is used for longer messages that don't fit in the status area.
-.Pp
-.Nm
-uses the same keys to move as
-.Xr vi 1
-does, i.e.,
-.Ic h ,
-.Ic j ,
-.Ic k ,
-and
-.Ic l
-for left, down, up, right respectively.
-To change which direction you're facing in the maze,
-use the upper case version of the movement key (i.e.,
-.Ic HJKL ) .
-You can only fire or throw things in the direction you're facing.
-.Bl -tag -width xxxxxxx
-Other commands are:
-.It Ic f No or Ic 1
-Fire a bullet (Takes 1 charge)
-.It Ic g No or Ic 2
-Throw grenade (Takes 9 charges)
-.It Ic F No or Ic 3
-Throw satchel charge (Takes 25 charges)
-.It Ic G No or Ic 4
-Throw bomb (Takes 49 charges)
-.It Ic 5
-Throw big bomb (Takes 81 charges)
-.It Ic 6
-Throw even bigger bomb (Takes 121 charges)
-.It Ic 7
-Throw even more big bomb (Takes 169 charges)
-.It Ic 8
-Throw even more bigger bomb (Takes 225 charges)
-.It Ic 9
-Throw very big bomb (Takes 289 charges)
-.It Ic 0
-Throw very, very big bomb (Takes 361 charges)
-.It Ic @
-Throw biggest bomb (Takes 441 charges)
-.It Ic o
-Throw small slime (Takes 5 charges)
-.It Ic O
-Throw big slime (Takes 10 charges)
-.It Ic p
-Throw bigger slime (Takes 15 charges)
-.It Ic P
-Throw biggest slime (Takes 20 charges)
-.It Ic s
-Scan (show where other players are) (Takes 1 charge)
-.It Ic c
-Cloak (hide from scanners) (Takes 1 charge)
-.It Ic ^L
-Redraw screen
-.It Ic q
-Quit
-.El
-.Pp
-The symbols on the screen are:
-.Bl -tag -width xxxxx -compact -offset indent
-.It -|+
-walls
-.It /\e
-diagonal (deflecting) walls
-.It #
-doors (dispersion walls)
-.It ;
-small mine
-.It g
-large mine
-.It :
-bullet
-.It o
-grenade
-.It O
-satchel charge
-.It @
-bomb
-.It s
-small slime
-.It $
-big slime
-.It \*[Gt]\*[Lt]^v
-you facing right, left, up, or down
-.It }{i!
-other players facing right, left, up, or down
-.It *
-explosion
-.It \e|/
-.It -*-
-grenade and large mine explosion
-.It /|\e
-.El
-.Pp
-Other helpful hints:
-.Bl -bullet
-.It
-You can only fire in the direction you are facing.
-.It
-You can only fire three shots in a row, then the gun must cool off.
-.It
-Shots move 5 times faster than you do.
-.It
-To stab someone, you face that player and move at them.
-.It
-Stabbing does 2 points worth of damage and shooting does 5 points.
-.It
-Slime does 5 points of damage each time it hits.
-.It
-You start with 15 charges and get 5 more every time a player enters
-or re-enters.
-.It
-Grenade explosions cover a 3 by 3 area, each larger bomb cover a
-correspondingly larger area (ranging from 5 by 5 to 21 by 21).
-All explosions are centered around the square the shot hits and
-do the most damage in the center.
-.It
-Slime affects all squares it oozes over.
-The number of squares is equal to the number of charges used.
-.It
-One small mine and one large mine is placed in the maze for every new player.
-A mine has a 2% probability of tripping when you walk forward on to it;
-50% when going sideways; 95% when backing up.
-Tripping a mine costs you 5 points or 10 points respectively.
-Defusing a mine is worth 1 charge or 9 charges respectively.
-.It
-You cannot see behind you.
-.It
-Cloaking consumes 1 ammo charge per 20 of your moves.
-.It
-Scanning consumes 1 ammo charge per (20 \(mu the number of players)
-of other player moves.
-.It
-Turning on cloaking turns off scanning \(em turning on scanning turns off
-cloaking.
-.It
-When you kill someone,
-you get 2 more damage capacity points and 2 damage points get taken away.
-.It
-Maximum typeahead is 5 characters.
-.It
-A shot destroys normal (i.e., non-diagonal, non-door) walls.
-.It
-Diagonal walls deflect shots and change orientation.
-.It
-Doors disperse shots in random directions (up, down, left, right).
-.It
-Diagonal walls and doors cannot be destroyed by direct shots but may
-be destroyed by an adjacent grenade explosion.
-.It
-Slime goes around walls, not through them.
-.It
-Walls regenerate, reappearing in the order they were destroyed.
-One percent of the regenerated walls will be diagonal walls or doors.
-When a wall is generated directly beneath a player, he is thrown in
-a random direction for a random period of time.
-When he lands, he sustains damage (up to 20 percent of the amount of
-damage already sustained); i.e., the less damage he had, the more nimble
-he is and therefore less likely to hurt himself on landing.
-.\"MP
-.\"There is a volcano close to the center of the maze which goes off
-.\"close to every 30 deaths.
-.It
-Every 30 deaths or so, a
-.Dq \&?
-will appear.
-It is a wandering bomb which will explode when it hits someone, or
-when it is slimed.
-.It
-If no one moves, everything stands still.
-.It
-The environment variable
-.Ev HUNT
-is checked to get the player name.
-If you don't have this variable set,
-.Nm
-will ask you what name you want to play under.
-If you wish to set other options than just your name,
-you can enumerate the options as follows:
-.Dl setenv HUNT "name=Sneaky,team=1,cloak,mapkey=zoFfGg1f2g3F4G"
-sets the player name to Sneaky, sets the team to one,
-sets the enter game attribute to cloaked, and the maps
-.Ic z
-to
-.Ic o , F
-to
-.Ic f , G
-to
-.Ic g , 1
-to
-.Ic f , 2
-to
-.Ic g , 3
-to
-.Ic F ,
-and
-.Ic 4
-to
-.Ic G .
-The
-.Ar mapkey
-option must be last.
-Other options are:
-.Ar scan , fly , nobeep , port=string , host=string ,
-and
-.Ar message=string ,
-which correspond to the command line options.
-String options cannot contain commas since commas
-are used to separate options.
-.It
-It's a boring game if you're the only one playing.
-.El
-.Pp
-Your score is the decayed average of the ratio of number of kills to number
-of times you entered the game and is only kept for the duration
-of a single session of
-.Nm .
-.Pp
-.Nm
-normally drives up the load average to be approximately
-(number_of_players + 0.5) greater than it would be without a
-.Nm
-game executing.
-.Sh STATISTICS
-The
-.Fl S
-option fetches the current game statistics.
-The meaning of the column headings are as follows:
-.Bl -tag -width ducked
-.It score
-the player's last score
-.It ducked
-how many shots a player ducked
-.It absorb
-how many shots a player absorbed
-.It faced
-how many shots were fired at player's face
-.It shot
-how many shots were fired at player
-.It robbed
-how many of player's shots were absorbed
-.It missed
-how many of player's shots were ducked
-.It slimeK
-how many slime kills player had
-.It enemy
-how many enemies were killed
-.It friend
-how many friends were killed (self and same team)
-.It deaths
-how many times player died
-.It still
-how many times player died without typing in any commands
-.It saved
-how many times a shot/bomb would have killed player if he hadn't
-ducked or absorbed it.
-.El
-.Sh SEE ALSO
-.Xr huntd 6
-.Sh AUTHORS
-Conrad Huang, Ken Arnold, and Greg Couch;
-.br
-University of California, San Francisco, Computer Graphics Lab
-.Sh ACKNOWLEDGEMENTS
-We thank Don Kneller,
-John Thomason, Eric Pettersen, Mark Day,
-and Scott Weiner for providing
-endless hours of play-testing to improve the character of the game.
-We hope their significant others will forgive them; we certainly don't.
-.Sh BUGS
-To keep up the pace, not everything is as realistic as possible.
diff --git a/upstream/debian-unstable/man6/huntd.6 b/upstream/debian-unstable/man6/huntd.6
deleted file mode 100644
index 425d8ad1..00000000
--- a/upstream/debian-unstable/man6/huntd.6
+++ /dev/null
@@ -1,125 +0,0 @@
-.\" Automatically generated from hunt/huntd/huntd.6.in. Do not edit.
-.\" $NetBSD: huntd.6,v 1.7 2003/06/11 12:00:22 wiz Exp $
-.\"
-.\" huntd
-.\"
-.\" Copyright (c) 1983-2003, Regents of the University of California.
-.\" All rights reserved.
-.\"
-.\" Redistribution and use in source and binary forms, with or without
-.\" modification, are permitted provided that the following conditions are
-.\" met:
-.\"
-.\" + Redistributions of source code must retain the above copyright
-.\" notice, this list of conditions and the following disclaimer.
-.\" + Redistributions in binary form must reproduce the above copyright
-.\" notice, this list of conditions and the following disclaimer in the
-.\" documentation and/or other materials provided with the distribution.
-.\" + Neither the name of the University of California, San Francisco nor
-.\" the names of its contributors may be used to endorse or promote
-.\" products derived from this software without specific prior written
-.\" permission.
-.\"
-.\" THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
-.\" IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
-.\" TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
-.\" PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-.\" OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-.\" SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-.\" LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-.\" DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-.\" THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-.\" (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-.\" OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-.\"
-.Dd April 4, 2001
-.Dt HUNTD 6
-.Sh NAME
-.Nm huntd
-.Nd hunt daemon, back-end for hunt game
-.Sh SYNOPSIS
-.Nm
-.Op Fl s
-.Op Fl p Ar port
-.Sh DESCRIPTION
-.Nm
-controls the multi-player
-.Xr hunt 6
-game.
-When it starts up, it tries to notify all members of the
-.Em hunt-players
-mailing list (see
-.Xr sendmail 8 )
-by faking a
-.Xr talk 1
-request from user
-.Dq Hunt Game .
-.Pp
-The
-.Fl s
-option is for running
-.Nm
-forever (server mode).
-This is similar to running it under the control of
-.Xr inetd 8
-(see below), but it consumes a process table entry when no one is playing.
-.Pp
-The
-.Fl p
-option changes the UDP port number used to rendezvous with the player
-process and thus allows for private games of hunt.
-This option turns off the notification of players on the
-.Em hunt-players
-mailing list.
-.Ss INETD
-To run
-.Nm
-from
-.Xr inetd 8 ,
-you'll need to
-put the
-.Nm hunt
-service in
-.Pa /etc/services :
-.Bd -literal
-hunt 26740/udp # multi-player/multi-host mazewars
-.Ed
-and
-add the following line to
-.Pa /etc/inetd.conf :
-.Bd -literal -offset indent -compact
-hunt dgram udp wait nobody /usr/sbin/huntd huntd
-.Ed
-Do not use any of the command line options; if you want
-.Xr inetd 8
-to start up
-.Nm
-on a private port, change the port listed for
-.Nm hunt
-in
-.Pa /etc/services .
-.Sh NETWORK RENDEZVOUS
-When
-.Xr hunt 6
-starts up, it broadcasts on the local area net
-(using the broadcast address for each interface) to find a
-.Nm hunt
-game in progress.
-If a
-.Nm
-hears the request, it sends back the port number for the
-.Nm hunt
-process to connect to.
-Otherwise, the
-.Nm hunt
-process starts up a
-.Nm
-on the local machine and tries to rendezvous with it.
-.Sh SEE ALSO
-.Xr talk 1 ,
-.Xr hunt 6 ,
-.Xr sendmail 8
-.Sh AUTHORS
-Conrad Huang, Ken Arnold, and Greg Couch;
-.br
-University of California, San Francisco, Computer Graphics Lab
diff --git a/upstream/debian-unstable/man6/intro.6 b/upstream/debian-unstable/man6/intro.6
index 97f23ae3..389263e2 100644
--- a/upstream/debian-unstable/man6/intro.6
+++ b/upstream/debian-unstable/man6/intro.6
@@ -4,7 +4,7 @@
.\" SPDX-License-Identifier: GPL-2.0-or-later
.\"
.\" Modified Sat Jul 24 17:19:57 1993 by Rik Faith (faith@cs.unc.edu)
-.TH intro 6 2022-10-30 "Linux man-pages 6.05.01"
+.TH intro 6 2024-05-02 "Linux man-pages 6.8"
.SH NAME
intro \- introduction to games
.SH DESCRIPTION
diff --git a/upstream/debian-unstable/man6/mille.6 b/upstream/debian-unstable/man6/mille.6
deleted file mode 100644
index ca6a828d..00000000
--- a/upstream/debian-unstable/man6/mille.6
+++ /dev/null
@@ -1,388 +0,0 @@
-.\" $NetBSD: mille.6,v 1.9 2003/08/07 09:37:25 agc Exp $
-.\"
-.\" Copyright (c) 1983, 1993
-.\" The Regents of the University of California. All rights reserved.
-.\"
-.\" Redistribution and use in source and binary forms, with or without
-.\" modification, are permitted provided that the following conditions
-.\" are met:
-.\" 1. Redistributions of source code must retain the above copyright
-.\" notice, this list of conditions and the following disclaimer.
-.\" 2. Redistributions in binary form must reproduce the above copyright
-.\" notice, this list of conditions and the following disclaimer in the
-.\" documentation and/or other materials provided with the distribution.
-.\" 3. Neither the name of the University nor the names of its contributors
-.\" may be used to endorse or promote products derived from this software
-.\" without specific prior written permission.
-.\"
-.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
-.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
-.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
-.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
-.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
-.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
-.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
-.\" SUCH DAMAGE.
-.\"
-.\" @(#)mille.6 8.3 (Berkeley) 6/1/94
-.\"
-.TH MILLE 6 "June 1, 1994"
-.UC 4
-.SH NAME
-mille \- play Mille Bornes
-.SH SYNOPSIS
-.B mille
-[ file ]
-.SH DESCRIPTION
-.I Mille
-plays a two-handed game reminiscent of
-the Parker Brother's game of Mille Bornes with you.
-The rules are described below.
-If a file name is given on the command line,
-the game saved in that file is started.
-.PP
-When a game is started up,
-the bottom of the score window will contain a list of commands.
-They are:
-.IP P
-Pick a card from the deck.
-This card is placed in the `P' slot in your hand.
-.IP D
-Discard a card from your hand.
-To indicate which card, type the number of the card in the hand
-(or \*(lqP\*(rq for the just-picked card) followed
-by a \*[Lt]RETURN\*[Gt] or \*[Lt]SPACE\*[Gt].
-The \*[Lt]RETURN or \*[Lt]SPACE\*[Gt] is required to allow recovery from typos
-which can be very expensive, like discarding safeties.
-.IP U
-Use a card.
-The card is again indicated by its number,
-followed by a \*[Lt]RETURN\*[Gt] or \*[Lt]SPACE\*[Gt].
-.IP O
-Toggle ordering the hand.
-By default off, if turned on it will sort the cards in your hand appropriately.
-This is not recommended for the impatient on slow terminals.
-.IP Q
-Quit the game.
-This will ask for confirmation, just to be sure.
-Hitting \*[Lt]DELETE\*[Gt] (or \*[Lt]RUBOUT\*[Gt]) is equivalent.
-.IP S
-Save the game in a file.
-If the game was started from a file,
-you will be given an opportunity to save it on the same file.
-If you don't wish to, or you did not start from a file,
-you will be asked for the file name.
-If you type a \*[Lt]RETURN\*[Gt] without a name,
-the save will be terminated and the game resumed.
-.IP R
-Redraw the screen from scratch.
-The command ^L (control `L') will also work.
-.IP W
-Toggle window type.
-This switches the score window between the startup window
-(with all the command names) and the end-of-game window.
-Using the end-of-game window
-saves time by eliminating the switch at the end of the game
-to show the final score.
-Recommended for hackers and other miscreants.
-.PP
-If you make a mistake, an error message will be printed
-on the last line of the score window, and a bell will beep.
-.PP
-At the end of each hand or game,
-you will be asked if you wish to play another.
-If not, it will ask you if you want to save the game.
-If you do, and the save is unsuccessful,
-play will be resumed as if you had said you wanted to play another hand/game.
-This allows you to use the
-.RB \*(lq S \*(rq
-command to reattempt the save.
-.SH AUTHOR
-Ken Arnold
-.br
-(The game itself is a product of Parker Brothers, Inc.)
-.SH "SEE ALSO"
-curses(3X),
-.I "Screen Updating and Cursor Movement Optimization:"
-.IR "A Library Package" ,
-Ken Arnold
-.SH CARDS
-.PP
-Here is some useful information.
-The number in parentheses after the card name
-is the number of that card in the deck:
-.sp
-.nf
-.ne 10
-.ta \w'Speed Limit (3)'u+3n \w'Speed Limit (3)'u+\w'End of Limit (6)'u+6n
-Hazard Repair Safety
-.sp
-Out of Gas (2) Gasoline (6) Extra Tank (1)
-Flat Tire (2) Spare Tire (6) Puncture Proof (1)
-Accident (2) Repairs (6) Driving Ace (1)
-Stop (4) Go (14) Right of Way (1)
-Speed Limit (3) End of Limit (6)
-.sp
-.ce
-25 \- (10), 50 \- (10), 75 \- (10), 100 \- (12), 200 \- (4)
-.sp
-.fi
-.DT
-.SH RULES
-.PP
-.BR Object :
-The point of this game is to get a total of 5000 points in several hands.
-Each hand is a race to put down exactly 700 miles before your opponent does.
-Beyond the points gained by putting down milestones,
-there are several other ways of making points.
-.PP
-.BR Overview :
-The game is played with a deck of 101 cards.
-.I Distance
-cards represent a number of miles traveled.
-They come in denominations of 25, 50, 75, 100, and 200.
-When one is played,
-it adds that many miles to the player's trip so far this hand.
-.I Hazard
-cards are used to prevent your opponent from putting down Distance cards.
-They can only be played if your opponent has a
-.I Go
-card on top of the Battle pile.
-The cards are
-.IR "Out of Gas" ,
-.IR "Accident" ,
-.IR "Flat Tire" ,
-.IR "Speed Limit" ,
-and
-.IR "Stop" .
-.I Remedy
-cards fix problems caused by Hazard cards played on you by your opponent.
-The cards are
-.IR "Gasoline" ,
-.IR "Repairs" ,
-.IR "Spare Tire" ,
-.IR "End of Limit" ,
-and
-.IR "Go" .
-.I Safety
-cards prevent your opponent from putting specific Hazard cards on you
-in the first place.
-They are
-.IR "Extra Tank" ,
-.IR "Driving Ace" ,
-.IR "Puncture Proof" ,
-and
-.IR "Right of Way" ,
-and there are only one of each in the deck.
-.PP
-.BR "Board Layout" :
-The board is split into several areas.
-From top to bottom, they are:
-.B "SAFETY AREA"
-(unlabeled): This is where the safeties will be placed as they are played.
-.BR HAND :
-These are the cards in your hand.
-.BR BATTLE :
-This is the Battle pile.
-All the Hazard and Remedy Cards are played here, except the
-.I "Speed Limit"
-and
-.I "End of Limit"
-cards.
-Only the top card is displayed, as it is the only effective one.
-.BR SPEED :
-The Speed pile.
-The
-.I "Speed Limit"
-and
-.I "End of Limit"
-cards are played here
-to control the speed at which the player is allowed to put down miles.
-.BR MILEAGE :
-Miles are placed here.
-The total of the numbers shown here is the distance traveled so far.
-.PP
-.BR Play :
-The first pick alternates between the two players.
-Each turn usually starts with a pick from the deck.
-The player then plays a card, or if this is not possible or desirable,
-discards one.
-Normally, a play or discard of a single card constitutes a turn.
-If the card played is a safety, however,
-the same player takes another turn immediately.
-.PP
-This repeats until one of the players reaches 700 points or the deck runs out.
-If someone reaches 700, they have the option of going for an
-.IR Extension ,
-which means that the play continues until someone reaches 1000 miles.
-.PP
-.BR "Hazard and Remedy Cards" :
-Hazard Cards are played on your opponent's Battle and Speed piles.
-Remedy Cards are used for undoing the effects of your opponent's nastiness.
-.PP
-.RB "\ \ \ \ " Go
-(Green Light)
-must be the top card on your Battle pile for you to play any mileage,
-unless you have played the
-.I "Right of Way"
-card (see below).
-.br
-.RB "\ \ \ \ " Stop
-is played on your opponent's
-.I Go
-card to prevent them from playing mileage until they play a
-.I Go
-card.
-.br
-.RB "\ \ \ \ " "Speed Limit"
-is played on your opponent's Speed pile.
-Until they play an
-.I "End of Limit"
-they can only play 25 or 50 mile cards, presuming their
-.I Go
-card allows them to do even that.
-.br
-.RB "\ \ \ \ " "End of Limit"
-is played on your Speed pile to nullify a
-.I "Speed Limit"
-played by your opponent.
-.br
-.RB "\ \ \ \ " "Out of Gas"
-is played on your opponent's
-.I Go
-card.
-They must then play a
-.I Gasoline
-card, and then a
-.I Go
-card before they can play any more mileage.
-.br
-.RB "\ \ \ \ " "Flat Tire"
-is played on your opponent's
-.I Go
-card.
-They must then play a
-.I "Spare Tire"
-card, and then a
-.I Go
-card before they can play any more mileage.
-.br
-.ne 1i
-.RB "\ \ \ \ " "Accident"
-is played on your opponent's
-.I Go
-card.
-They must then play a
-.I Repairs
-card, and then a
-.I Go
-card before they can play any more mileage.
-.br
-.PP
-.BR "Safety Cards" :
-Safety cards prevent your opponent
-from playing the corresponding Hazard cards on you for the rest of the hand.
-It cancels an attack in progress, and
-.IR "always entitles the player to an extra turn" .
-.br
-.RB "\ \ \ \ " "Right of Way"
-prevents your opponent from playing both
-.I Stop
-and
-.I "Speed Limit"
-cards on you.
-It also acts as a permanent
-.I Go
-card for the rest of the hand, so you can play mileage
-as long as there is not a Hazard card on top of your Battle pile.
-In this case only, your opponent can play Hazard cards directly on a Remedy card
-other than a Go card.
-.br
-.RB "\ \ \ \ " "Extra Tank"
-When played, your opponent cannot play an
-.I "Out of Gas"
-on your Battle Pile.
-.br
-.RB "\ \ \ \ " "Puncture Proof"
-When played, your opponent cannot play a
-.I "Flat Tire"
-on your Battle Pile.
-.br
-.RB "\ \ \ \ " "Driving Ace"
-When played, your opponent cannot play an
-.I Accident
-on your Battle Pile.
-.PP
-.BR "Distance Cards" :
-Distance cards are played when you have a
-.I Go
-card on your Battle pile,
-or a Right of Way in your Safety area and are not stopped by a Hazard Card.
-They can be played in any combination that totals exactly 700 miles,
-except that
-.IR "you cannot play more than two 200 mile cards in one hand" .
-A hand ends whenever one player gets exactly 700 miles or the deck runs out.
-In that case, play continues until neither someone reaches 700,
-or neither player can use any cards in their hand.
-If the trip is completed after the deck runs out, this is called
-.IR "Delayed Action" .
-.PP
-.BR "Coup Fourr\o'\(aae'" :
-This is a French fencing term for a counter-thrust move as part of a parry
-to an opponent's attack.
-In current French colloquial language it means a sneaky, underhanded blow.
-In Mille Bornes, it is used as follows:
-If an opponent plays a Hazard card,
-and you have the corresponding Safety in your hand,
-you play it immediately, even
-.I before
-you draw.
-This immediately removes the Hazard card from your Battle pile,
-and protects you from that card for the rest of the game.
-This gives you more points (see \*(lqScoring\*(rq below).
-.PP
-.BR Scoring :
-Scores are totaled at the end of each hand,
-whether or not anyone completed the trip.
-The terms used in the Score window have the following meanings:
-.br
-.RB "\ \ \ \ " "Milestones Played" :
-Each player scores as many miles as they played before the trip ended.
-.br
-.RB "\ \ \ \ " "Each Safety" :
-100 points for each safety in the Safety area.
-.br
-.RB "\ \ \ \ " "All 4 Safeties" :
-300 points if all four safeties are played.
-.br
-.RB "\ \ \ \ " "Each Coup Fourr\o'\(aae'" :
-300 points for each Coup Fourr\o'\(aae' accomplished.
-.PP
-The following bonus scores can apply only to the winning player.
-.br
-.RB "\ \ \ \ " "Trip Completed" :
-400 points bonus for completing the trip to 700 or 1000.
-.br
-.RB "\ \ \ \ " "Safe Trip" :
-300 points bonus for completing the trip without using any 200 mile cards.
-.br
-.RB "\ \ \ \ " "Delayed Action" :
-300 points bonus for finishing after the deck was exhausted.
-.br
-.RB "\ \ \ \ " "Extension" :
-200 points bonus for completing a 1000 mile trip.
-.br
-.RB "\ \ \ \ " "Shut-Out" :
-500 points bonus for completing the trip
-before your opponent played any mileage cards.
-.PP
-Running totals are also kept for the current score for each player
-for the hand
-.RB ( "Hand Total" ),
-the game
-.RB ( "Overall Total" ),
-and number of games won
-.RB ( Games ).
diff --git a/upstream/debian-unstable/man6/monop.6 b/upstream/debian-unstable/man6/monop.6
deleted file mode 100644
index 4e32d9e2..00000000
--- a/upstream/debian-unstable/man6/monop.6
+++ /dev/null
@@ -1,184 +0,0 @@
-.\" Automatically generated from monop/monop.6.in. Do not edit.
-.\" $NetBSD: monop.6,v 1.16 2003/08/07 09:37:28 agc Exp $
-.\"
-.\" Copyright (c) 1980 The Regents of the University of California.
-.\" All rights reserved.
-.\"
-.\" Redistribution and use in source and binary forms, with or without
-.\" modification, are permitted provided that the following conditions
-.\" are met:
-.\" 1. Redistributions of source code must retain the above copyright
-.\" notice, this list of conditions and the following disclaimer.
-.\" 2. Redistributions in binary form must reproduce the above copyright
-.\" notice, this list of conditions and the following disclaimer in the
-.\" documentation and/or other materials provided with the distribution.
-.\" 3. Neither the name of the University nor the names of its contributors
-.\" may be used to endorse or promote products derived from this software
-.\" without specific prior written permission.
-.\"
-.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
-.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
-.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
-.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
-.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
-.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
-.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
-.\" SUCH DAMAGE.
-.\"
-.\" @(#)monop.6 6.5 (Berkeley) 3/25/93
-.\"
-.Dd March 25, 1993
-.Dt MONOP 6
-.Os
-.Sh NAME
-.Nm monop
-.Nd Monopoly game
-.Sh SYNOPSIS
-.Nm
-.Op Ar file
-.Sh DESCRIPTION
-.Nm
-is reminiscent of the Parker Brother's game Monopoly, and
-monitors a game between 1 to 9 users.
-It is assumed that the rules of Monopoly are known.
-The game follows the standard rules, with the exception that,
-if a property goes up for auction and there are only two solvent players,
-no auction is held and the property remains unowned.
-.Nm
-The game, in effect, lends the player money,
-so it is possible to buy something which you cannot afford.
-However, as soon as a person goes into debt, he must
-.Dq fix the problem ,
-i.e., make himself solvent, before play can continue.
-If this is not possible, the player's property reverts to his debtee,
-either a player or the bank.
-A player can resign at any time to any person or the bank,
-which puts the property back on the board, unowned.
-.Pp
-Any time that the response to a question is a
-.Em string ,
-e.g., a name, place or person, you can type
-.Sq Ic \&?
-to get a list of valid answers.
-It is not possible to input a negative number, nor is it ever necessary.
-.Pp
-.Em A Summary of Commands :
-.Bl -tag -width item
-.It Ic quit
-quit game: This allows you to quit the game.
-It asks you if you're sure.
-.It Ic print
-print board: This prints out the current board.
-The columns have the following meanings (column headings are the same for the
-.Ic where ,
-.Ic own holdings ,
-and
-.Ic holdings
-commands):
-.Pp
-.Bl -tag -width indent -compact
-.It Name
-The first ten characters of the name of the square.
-.It Own
-The
-.Em number
-of the owner of the property.
-.It Price
-The cost of the property (if any).
-.It Mg
-This field has a
-.Sq *
-in it if the property is mortgaged.
-.It \&#
-If the property is a Utility or Railroad, this is the number
-of such owned by the owner.
-If the property is land, this is the number of houses on it.
-.It Rent
-Current rent on the property.
-If it is not owned, there is no rent.
-.El
-.It Ic where
-where players are: Tells you where all the players are.
-A
-.Sq *
-indicates the current player.
-.It Ic own holdings
-List your own holdings,
-i.e., money, get-out-of-jail-free cards, and property.
-.It Ic holdings
-holdings list: Look at anyone's holdings.
-It will ask you whose holdings you wish to look at.
-When you are finished, type
-.Sq Ic done .
-.It Ic mortgage
-mortgage property:
-Sets up a list of mortgageable property, and asks which you wish to mortgage.
-.It Ic unmortgage
-unmortgage property:
-Unmortgage mortgaged property.
-.It Ic buy
-buy houses:
-Sets up a list of monopolies on which you can buy houses.
-If there is more than one, it asks you which you want to buy for.
-It then asks you how many for each piece of property,
-giving the current amount in parentheses after the property name.
-If you build in an unbalanced manner
-(a disparity of more than one house within the same monopoly),
-it asks you to re-input things.
-.It Ic sell
-sell houses:
-Sets up a list of monopolies from which you can sell houses.
-It operates in an analogous manner to
-.Ic buy .
-.It Ic card
-card for jail:
-Use a get-out-of-jail-free card to get out of jail.
-If you're not in jail, or you don't have one, it tells you so.
-.It Ic pay
-pay for jail:
-Pay $50 to get out of jail, from whence you are put on Just Visiting.
-Difficult to do if you're not there.
-.It Ic trade
-This allows you to trade with another player.
-It asks you whom you wish to trade with,
-and then asks you what each wishes to give up.
-You can get a summary at the end, and, in all cases,
-it asks for confirmation of the trade before doing it.
-.It Ic resign
-Resign to another player or the bank.
-If you resign to the bank, all property reverts to its virgin state,
-and get-out-of-jail-free cards revert to the deck.
-.It Ic save
-save game:
-Save the current game in a file for later play.
-You can continue play after saving,
-either by adding the file in which you saved the game after the
-.Nm
-command, or by using the
-.Ic restore
-command (see below).
-It will ask you which file you wish to save it in,
-and, if the file exists, confirm that you wish to overwrite it.
-.It Ic restore
-restore game:
-Read in a previously saved game from a file.
-It leaves the file intact.
-.It Ic roll
-Roll the dice and move forward to your new location.
-If you simply hit the
-.Aq RETURN
-key instead of a command, it is the same as typing
-.Ic roll .
-.El
-.Sh AUTHOR
-.An Ken Arnold
-.Sh FILES
-.Bl -tag -width /usr/share/games/bsdgames/monop-cards.pck -compact
-.It Pa /usr/share/games/bsdgames/monop-cards.pck
-Chance and Community Chest cards
-.El
-.Sh BUGS
-No command can be given an argument instead of a response to a query.
diff --git a/upstream/debian-unstable/man6/number.6 b/upstream/debian-unstable/man6/number.6
deleted file mode 100644
index 72266379..00000000
--- a/upstream/debian-unstable/man6/number.6
+++ /dev/null
@@ -1,59 +0,0 @@
-.\" $NetBSD: number.6,v 1.7 2003/08/07 09:37:30 agc Exp $
-.\"
-.\" Copyright (c) 1989, 1993, 1994
-.\" The Regents of the University of California. All rights reserved.
-.\"
-.\" Redistribution and use in source and binary forms, with or without
-.\" modification, are permitted provided that the following conditions
-.\" are met:
-.\" 1. Redistributions of source code must retain the above copyright
-.\" notice, this list of conditions and the following disclaimer.
-.\" 2. Redistributions in binary form must reproduce the above copyright
-.\" notice, this list of conditions and the following disclaimer in the
-.\" documentation and/or other materials provided with the distribution.
-.\" 3. Neither the name of the University nor the names of its contributors
-.\" may be used to endorse or promote products derived from this software
-.\" without specific prior written permission.
-.\"
-.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
-.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
-.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
-.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
-.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
-.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
-.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
-.\" SUCH DAMAGE.
-.\"
-.\" @(#)number.6 8.2 (Berkeley) 3/31/94
-.\"
-.Dd March 31, 1994
-.Dt NUMBER 6
-.Os
-.Sh NAME
-.Nm number
-.Nd convert Arabic numerals to English
-.Sh SYNOPSIS
-.Nm
-.Op Fl l
-.Op Ar number ...
-.Sh DESCRIPTION
-The
-.Nm
-utility prints the English equivalent of the number to the standard
-output, with each 10^3 magnitude displayed on a separate line.
-If no argument is specified,
-.Nm
-reads lines from the standard input.
-.Pp
-The options are as follows:
-.Bl -tag -width Ds
-.It Fl l
-Display the number on a single line.
-.El
-.Sh BUGS
-Although
-.Nm
-understand fractions, it doesn't understand exponents.
diff --git a/upstream/debian-unstable/man6/phantasia.6 b/upstream/debian-unstable/man6/phantasia.6
deleted file mode 100644
index 94ff3e02..00000000
--- a/upstream/debian-unstable/man6/phantasia.6
+++ /dev/null
@@ -1,1197 +0,0 @@
-.\" $NetBSD: phantasia.6,v 1.11 2004/01/03 13:32:23 wiz Exp $
-.\"
-.Dd April 1, 2001
-.Dt PHANTASIA 6
-.Os
-.Sh NAME
-.Nm phantasia
-.Nd an interterminal fantasy game
-.Sh SYNOPSIS
-.Nm
-.Op Fl abHmpSsx
-.Sh DESCRIPTION
-.Nm
-is a role playing game which allows players to roll up characters of
-various types to fight monsters and other players.
-Progression of characters is based upon gaining experience from fighting
-monsters (and other players).
-.Pp
-Most of the game is menu driven and self-explanatory (more or less).
-The screen is cursor updated, so be sure to set up the
-.Ev TERM
-variable in your environment.
-.Pp
-The options provide for a variety of functions to support the game.
-They are:
-.Pp
-.Bl -tag -width aaa -offset indent
-.It Fl a
-Get a listing of all character names on file.
-.It Fl b
-Show scoreboard of top characters per login.
-.It Fl H
-Print header only.
-.It Fl m
-Get a monster listing.
-.It Fl p
-Purge old characters.
-.It Fl S
-Turn on wizard options, if allowed, if running as
-.Dq root .
-.It Fl s
-Invokes
-.Nm
-without header information.
-.It Fl x
-Examine/change a particular character on file.
-.El
-.Pp
-The characters are saved on a common file, in order to make the game
-interactive between players.
-The characters are given a password in order to retrieve them later.
-Only characters above
-.Em level
-zero are saved.
-Characters unused for awhile will be purged.
-Characters are only placed on the scoreboard when they die.
-.Sh PARTICULARS
-.Ss Normal Play
-A number of the player's more important statistics are almost always
-displayed on the screen, with maximums (where applicable) in
-parentheses.
-.Pp
-The character is placed randomly near the center of a Cartesian
-system.
-Most commands are selected with a single letter or digit.
-For example, one may move by hitting 'W', 'S', 'N', or 'E',
-(lower case may also be used, at no time is the game case dependent).
-One may also use 'H', 'J', 'K', 'L',
-for movement, similar to
-.Xr vi 1 .
-To move to a specific (x, y) coordinate, use the
-.Ic move
-('1') command.
-The distance a character can move is calculated by
-1 plus 1.5 per
-.Em level .
-Moving in a compass direction will move the player the maximum
-allowed distance in that direction.
-.Pp
-A player may see who else is playing by using the
-.Ic players
-('2') option.
-One may see the coordinates of those who are the same
-distance or closer to the origin as he/she.
-.Em Kings ,
-and
-.Em council of the wise
-can see and can be seen by everyone.
-A
-.Em palantir
-removes these restrictions.
-.Pp
-One can talk to other players with the
-.Ic talk
-('3') option.
-In general, this is a line or so of text.
-To remove a current
-message, just type
-.Aq return
-when prompted for a message.
-.Pp
-The
-.Ic stats
-('4') option shows additional characteristics of a player.
-.Pp
-One may leave the game either with the
-.Ic quit
-('5') option.
-.Pp
-One may rest by default.
-Resting lets one regain maximum
-.Em energy level ,
-and also lets one find
-.Em mana
-(more is found for larger levels and further distances from the origin).
-.Pp
-One may call a monster by hitting '9' or 'C'.
-.Pp
-Use 'X' to examine other players.
-.Pp
-One may quit or execute a sub-shell by hitting interrupt.
-Quitting during battle results in death for obvious reasons.
-.Pp
-Several other options become available as the player progresses in
-.Em level
-and
-.Em magic ,
-or to other stations in the game
-.Em ( valar ,
-.Em council of the wise ,
-.Em king ) .
-These are described elsewhere.
-In general, a control-L will force the redrawing of the screen.
-.Pp
-Other things which may happen are more or less self-explanatory.
-.Ss Fighting Monsters
-A player has several options while fighting monsters.
-They are as follows:
-.Bl -tag -width skirmish -offset indent
-.It Ic melee
-Inflicts damage on the monster, based upon
-.Em strength .
-Also decreases the monster's
-.Em strength
-some.
-.It Ic skirmish
-Inflicts a little less damage than
-.Ic melee ,
-but decreases the monster's
-.Em quickness
-instead.
-.It Ic evade
-Attempt to run away.
-Success is based upon both the player's and the monster's
-.Em brains
-and
-.Em quickness .
-.It Ic spell
-Several options for throwing spells (described elsewhere).
-.It Ic nick
-Hits the monster one plus the player's
-.Em sword ,
-and gives the player 10% of the monster's
-.Em experience .
-Decreases the monster's
-.Em experience
-an amount proportional to the amount granted.
-This also increases the monster's quickness.
-Paralyzed monsters wake up very fast when nicked.
-.It Ic luckout
-This is essentially a battle of wits with the monster.
-Success is based upon the player's and the monster's
-.Em brains .
-The player gets credit for slaying the monster if he/she succeeds.
-Otherwise, nothing happens, and the chance to
-.Ic luckout
-is lost.
-.El
-.Ss Character Statistics
-.Bl -tag -width quickness -offset indent
-.It Em strength
-determines how much damage a character can inflict.
-.It Em quickness
-determines how many chances a character gets to make decisions while fighting.
-.It Em energy level
-specifies how much damage a character may endure before dying.
-.It Em magic level
-determines which spells a character may throw, and how effective those
-spells will be.
-.It Em brains
-basically, the character's intelligence; used for various fighting options
-and spells.
-.It Em mana
-used as a power source for throwing spells.
-.It Em experience
-gained by fighting monsters and other characters.
-.It Em level
-indicative of how much experience a character has accumulated; progresses
-geometrically as
-.Em experience
-increases.
-.It Em poison
-sickness which degrades a character's performance (affects
-.Em energy level
-and
-.Em strength ) .
-.It Em sin
-accumulated as a character does certain nasty things; used only rarely
-in normal play of the game.
-.It Em age
-of player; roughly equivalent to number of turns.
-As
-.Em age
-increases, many personal statistics degenerate.
-.El
-.Ss Character Types
-Character statistics are rolled randomly from the above list, according
-to character type.
-The types are as follows:
-.Bl -tag -width "experimento" -offset indent
-.It Em magic user
-strong in
-.Em magic level
-and
-.Em brains ,
-weak in other areas.
-Must rely on wits and magic to survive.
-.It Em fighter
-good in
-.Em strength
-and
-.Em energy level ,
-fairly good in other areas.
-This adds up to a well-equipped fighter.
-.It Em elf
-very high
-.Em quickness
-and above average
-.Em magic level
-are
-.Em elves
-selling points.
-.It Em dwarf
-very high
-.Em strength
-and
-.Em energy level ,
-but with a tendency to be rather slow and not too bright.
-.It Em halfling
-rather quick and smart, with high
-.Em energy level ,
-but poor in
-.Em magic
-and
-.Em strength .
-Born with some
-.Em experience .
-.It Em experimento
-very mediocre in all areas.
-However, the
-.Em experimento
-may be placed almost anywhere within the playing grid.
-.El
-.Pp
-The possible ranges for starting statistics are summarized in
-the following table.
-.TS
-l c c c c c c
-l c c c c c c.
-Type Strength Quick Mana Energy Brains Magic
-_
-Mag. User 10-15 30-35 50-100 30-45 60-85 5-9
-Fighter 40-55 30-35 30-50 45-70 25-45 3-6
-Elf 35-45 32-38 45-90 30-50 40-65 4-7
-Dwarf 50-70 25-30 25-45 60-100 20-40 2-5
-Halfling 20-25 34 25-45 55-90 40-75 1-4
-Experimento 25 27 100 35 25 2
-.TE
-.\" .Bl -column "Experimento" "Strength" "Quick" "xxxxxx" "Energy" "Brains" "Magic"
-.\" .It Sy Charactertype Strength Quick Mana Energy Brains Magic
-.\" .It "Magic User" 10-15 30-35 50-100 30-45 60-85 5-9
-.\" .It Fighter 40-55 30-35 30-50 45-70 25-45 3-6
-.\" .It Elf 35-45 32-38 45-90 30-50 40-65 4-7
-.\" .It Dwarf 50-70 25-30 25-45 60-100 20-40 2-5
-.\" .It Halfling 20-25 34 25-45 55-90 40-75 1-4
-.\" .It Experimento 25 27 100 35 25 2
-.\" .El
-.Pp
-Not only are the starting characteristics different for the different
-character types, the characteristics progress at different rates for the
-different types as the character goes up in
-.Em level .
-.Em Experimentoes Ns '
-characteristics progress randomly as one of the other types.
-The progression as characters increase in
-.Em level
-is summarized in the following table.
-.Pp
-.TS
-nokeep ;
-l c c c c c
-l n n n n n.
-Type Strength Mana Energy Brains Magic
-_
-Mag. User 2.0 75 20 6 2.75
-Fighter 3.0 40 30 3.0 1.5
-Elf 2.5 65 25 4.0 2.0
-Dwarf 5 30 35 2.5 1
-Halfling 2.0 30 30 4.5 1
-.TE
-.Pp
-The character type also determines how much gold a player may
-carry, how long until
-.Em rings
-can overcome the player, and how much
-.Em poison
-the player can withstand.
-.Ss Spells
-During the course of the game, the player may exercise his/her
-magic powers.
-These cases are described below.
-.Bl -tag -width "all or nothing" -offset indent
-.It Ic cloak
-.Em magic level necessary :
-20 (plus level 7)
-.br
-.Em mana used :
-35 plus 3 per rest period
-.br
-Used during normal play.
-Prevents monsters from finding the character,
-as well as hiding the player from other players.
-His/her coordinates show up as '?' in the
-.Ic players
-option.
-Players cannot collect
-.Em mana ,
-find trading posts, or discover the
-.Em grail
-while cloaked.
-Calling a monster uncloaks, as well as choosing this option while cloaked.
-.It Ic teleport
-.Em magic level necessary :
-40 (plus level 12)
-.br
-.Em mana used :
-30 per 75 moved
-.br
-Used during normal play.
-Allows the player to move with much more freedom than with the
-.Ic move
-option, at the price of expending mana.
-The maximum distance possible to move is based upon
-.Em level
-and
-.Em magic level .
-.It Ic power blast
-.Em magic level necessary :
-none
-.br
-.Em mana used :
-5 times
-.Em level
-.br
-Used during inter-terminal battle.
-Damage is based upon
-.Em magic level
-and
-.Em strength .
-Hits much harder than a normal hit.
-.It Ic all or nothing
-.Em magic level necessary :
-none
-.br
-.Em mana used :
-1
-.br
-Used while combating monsters.
-Has a 25% chance of working.
-If it works it hits the monster just enough to kill it.
-If it fails, it doesn't hit the monster, and doubles the monster's
-.Em quickness
-and
-.Em strength .
-Paralyzed monsters wake up much quicker as a result of this spell.
-.It Ic magic bolt
-.Em magic level necessary :
-5
-.br
-.Em mana used :
-variable
-.br
-Used while combating monsters.
-Hits the monster based upon the amount
-of
-.Em mana
-expended and
-.Em magic level .
-Guaranteed to hit at least 10 per
-.Em mana .
-.It Ic force field
-.Em magic level necessary :
-15
-.br
-.Em mana used :
-30
-.br
-Used during monster combat.
-Throws up a shield to protect from damage.
-The shield is added to actual energy level, and is a fixed number, based
-upon maximum energy.
-Normally, damage occurs first to the shield, and then to the players actual
-.Em energy level .
-.It Ic transform
-.Em magic level necessary :
-25
-.br
-.Em mana used :
-50
-.br
-Used during monster combat.
-Transforms the monster randomly into one of the 100 monsters from
-the monster file.
-.It Ic increase might
-.Em magic level necessary :
-35
-.br
-.Em mana used :
-75
-.br
-Used during combat with monsters.
-Increases strength up to a maximum.
-.It Ic invisibility
-.Em magic level necessary :
-45
-.br
-.Em mana used :
-90
-.br
-Used while fighting monsters.
-Makes it harder for the monster to hit, by temporarily increasing the player's
-.Em quickness .
-This spell may be thrown several times, but a maximum level will be reached.
-.It Ic transport
-.Em magic level necessary :
-60
-.br
-.Em mana used :
-125
-.br
-Used during monster combat.
-Transports the monster away from the player.
-Success is based upon player's
-.Em magic
-and
-.Em brains ,
-and the monster's
-.Em experience .
-If it fails the player is transported instead.
-60% of the time, the monster will drop any treasure it was carrying.
-.It Ic paralyze
-.Em magic level necessary :
-75
-.br
-.Em mana used :
-150
-.br
-Used during monster combat.
-.Dq Freezes
-the monster by putting its
-.Em quickness
-slightly negative.
-The monster will slowly wake up.
-Success is based upon player's
-.Em magic
-and the monster's
-.Em experience .
-If it fails, nothing happens.
-.It Ic specify
-.Em magic level necessary :
-none
-.br
-.Em mana used :
-1000
-.br
-Used during monster combat only by
-.Em valar
-or
-.Em council of the wise .
-Allows the player to pick which monster to fight.
-.El
-.Ss Monsters
-Monsters get bigger as one moves farther from the origin (0,0).
-Rings of distance 125 from the origin determine the size.
-A monster's
-.Em experience ,
-.Em energy level ,
-and
-.Em brains
-are multiplied by the size.
-.Em Strength
-is increased 50% per size over one, and
-.Em quickness
-remains the same, regardless of size.
-.Pp
-Also, nastier monsters are found as one progress farther out from the origin.
-Monsters also may flock.
-The percent chance of that happening is designated as
-.Em flock%
-in the monster listing.
-Monsters outside the first ring
-may carry treasure, as determined by their treasure type.
-Flocking monsters, and bigger monsters increase the chances of treasure.
-.Pp
-Certain monsters have special abilities; they are as follows:
-.Bl -tag -width "Assorted Faeries"
-.It Em Unicorn
-can only be subdued if the player is in possession of a
-.Em virgin .
-.It Em Modnar
-has random characteristics, including treasure type.
-.It Em Mimic
-will pick another name from the list of monsters in order to confuse.
-.It Em Dark Lord
-very nasty person.
-Does not like to be hit (especially nicked),
-and many spells do not work well (or at all) against him.
-One can always
-.Em evade
-from the
-.Em Dark Lord .
-.It Em Leanan-Sidhe
-also a very nasty person.
-She will permanently sap
-.Em strength
-from someone.
-.It Em Saruman
-wanders around with
-.Em Wormtongue ,
-who can steal a
-.Em palantir .
-Also,
-.Em Saruman
-may turn a player's gems into gold pieces, or scramble her/his stats.
-.It Em Thaumaturgist
-can transport a player.
-.It Em Balrog
-inflicts damage by taking away
-.Em experience ,
-not
-.Em energy .
-.It Em Vortex
-may take some
-.Em mana .
-.It Em Nazgul
-may try to steal a
-.Em ring
-or neutralize part of one's
-.Em brains .
-.It Em Tiamat
-may take half a player's
-.Em gold
-and
-.Em gems
-and escape.
-.It Em Kobold
-may get nasty and steal one gold piece and run away.
-.It Em Shelob
-may bite, inflicting the equivalent of one
-.Em poison .
-.It Em Assorted Faeries
-These are killed if attacking someone carrying
-.Em holy water .
-These are
-.Em Cluricaun , Fir Darrig , Fachan ,
-.Em Ghille Dhu , Bogle , Killmoulis ,
-and
-.Em Bwca .
-.It Em Lamprey
-may bite, inflicting 1/2 of a
-.Em poison .
-.It Em Shrieker
-will call one of its (much bigger) buddies if picked upon.
-.It Em Bonnacon
-will become bored with battle, fart, and run off.
-.It Em Smeagol
-will try to steal a
-.Em ring
-from a player, if given the chance.
-.It Em Succubus
-may inflict damage through a
-.Ic force field .
-This subtracts from
-.Em energy level
-instead of any shield the player may have thrown up.
-This is a very easy way to die.
-.It Em Cerberus
-loves metal and will steal all the metal treasures from a player if able.
-.It Em Ungoliant
-can bite and poison.
-This inflicts five
-.Em poisons ,
-and also takes one from the player's
-.Em quickness .
-.It Em Jabberwock
-may tire of battle, and leave after calling one of his friends
-.Em ( Jubjub Bird
-or
-.Em Bandersnatch ) .
-.It Em Morgoth
-actually
-.Em Modnar ,
-but reserved for
-.Em council of the wise , valar ,
-and
-.Em ex-valar .
-Fights with
-.Em Morgoth
-end when either he or the player dies.
-His characteristics are calculated based upon the player's.
-The player is given the chance to ally with him.
-No magic, except
-.Ic force field
-works when battling
-.Em Morgoth .
-.It Em Troll
-may regenerate its
-.Em energy
-and
-.Em strength
-while in battle.
-.It Em Wraith
-may make a player blind.
-.El
-.Ss Treasures
-The various treasure types are as follows:
-.Bl -tag -width "type twelve/thirteen"
-.It Type zero
-none
-.It Type one
-.Em power booster
-\- adds mana.
-.br
-.Em druid
-\- adds experience.
-.br
-.Em holy orb
-\- subtracts 0.25 sin.
-.TP 1.5i
-.It Type two
-.Em amulet
-\- protects from cursed treasure.
-.br
-.Em holy water
-\- kills
-.Em assorted faeries .
-.br
-.Em hermit
-\- reduces sin by 25% and adds some mana.
-.It Type three
-.Em shield
-\- adds to maximum
-.Em energy level .
-.br
-.Em virgin
-\- used to subdue a
-.Em unicorn ,
-or to give much
-.Em experience
-(and some
-.Em sin ) .
-.br
-.Em athelas
-\- subtracts one
-.Em poison .
-.It Type four (scrolls)
-.Em shield
-\- throws a bigger than normal
-.Ic force field .
-.br
-.Em invisible
-\- temporarily puts the finder's
-.Em quickness
-to one million.
-.br
-.Em ten fold strength
-\- multiplies finder's strength by ten.
-.br
-.Em pick monster
-\- allows finder to pick next monster to battle.
-.br
-.Em general knowledge
-\- adds to finder's
-.Em brains
-and
-.Em magic level .
-.Pp
-All the scrolls except
-.Em general knowledge
-automatically call a monster.
-These preserve any spells that were already in effect, but are only in
-effect while in battle.
-.It Type five
-.Em dagger
-\- adds to
-.Em strength .
-.br
-.Em armour
-\- same as a
-.Em shield ,
-but bigger.
-.br
-.Em tablet
-\- adds
-.Em brains .
-.It Type six
-.Em priest
-\- rests to maximum; adds
-.Em mana , brains ;
-and halves
-.Em sin .
-.br
-.Em Robin Hood
-\- increases
-.Em shield
-and adds permanently to
-.Em strength .
-.br
-.Em axe
-\- like
-.Em dagger ,
-but bigger.
-.It Type seven
-.Em charm
-\- protects from cursed treasure (used before
-.Em amulet ) ;
-used in conjunction with
-.Em blessing
-to battle
-.Em Dark Lord .
-.br
-.Em Merlyn
-\- adds
-.Em brains , magic ,
-and
-.Em mana .
-.br
-.Em war hammer
-\- like an
-.Em axe ,
-but bigger.
-.It Type eight
-.Em healing potion
-\- sets
-.Em poison
-to -2, or subtracts two from
-.Em poison ,
-whichever is better.
-.br
-.Em transporter
-\- allows finder to move anywhere.
-.br
-.Em sword
-\- like a
-.Em war hammer ,
-but bigger.
-.It Type nine
-.Em golden crown
-\- allows the player to become
-.Em king ,
-by going to (0,0).
-.br
-.Em blessing
-\- cuts
-.Em sin
-to 1/3, adds
-.Em mana ,
-rests to maximum, kills
-.Em Dark Lord
-with a
-.Em charm ,
-and gives bearer first hit on all monsters.
-.br
-.Em quicksilver
-\- adds to
-.Em quickness .
-.It Type ten
-.Em elven boots
-\- adds permanently to
-.Em quickness .
-.It Type eleven
-.Em palantir
-\- allows one to see all the other players; used by
-.Em council of the wise
-to seek the
-.Em grail .
-.It Type twelve/thirteen
-.Em ring
-\- allows one to hit much harder in battle, etc.
-.El
-.Pp
-Any treasure type 10-13 monsters may instead carry a type nine treasure.
-.Pp
-A monster may also be carrying
-.Em gold
-or
-.Em gems .
-These are used at
-.Em trading posts
-to buy things.
-A
-.Em gem
-is worth 1000 gold pieces.
-Too much
-.Em gold
-will slow a player down.
-One may carry 1000 plus 200 per
-.Em level
-of
-.Em gold .
-A
-.Em gem
-weighs one half a gold piece.
-Monsters of treasure type 7 or higher may carry
-.Em gems .
-.Pp
-The chance of a cursed treasure is based upon treasure type.
-The more valuable treasures have a greater chance of being cursed.
-A cursed treasure knocks
-.Em energy level
-very low, and adds 0.25
-.Em poison .
-.Ss Rings
-.Em Rings
-are only carried by
-.Em nazguls
-and
-.Em Dark Lords .
-They come in four different flavors.
-All
-.Em rings
-rest the player to maximum and cause him/her to hit much harder
-in battle with monsters (assuming one has chosen to use the
-.Em ring
-for battle.)
-.Pp
-Two types of
-.Em rings
-are cursed and come either from
-.Em nazguls
-or
-.Em Dark Lord .
-After a few times of using these types, the player falls
-under the control of the
-.Em ring ,
-and strange, random things will occur.
-Eventually, the player dies, and gives his/her name to a monster
-on the file.
-Dying before the
-.Em ring
-is used up also renames the monster.
-.Pp
-The two remaining types of
-.Em rings
-are much more benign.
-The one from a
-.Em nazgul
-is good for a limited number of battle rounds, and will save
-the player from death if it was being used when he/she died.
-The one from
-.Em Dark Lord
-is the same, except that it never is used up.
-.Em rings
-disappear after saving someone from death.
-In general, cursed
-.Em rings
-occur much more often than normal ones.
-It is usually not a good idea to pick one up.
-The only way to get rid of a
-.Em ring
-is to have a monster steal it.
-.Ss King
-A player may become
-.Em king
-by finding a
-.Em crown
-and going to (0,0).
-Players must have a
-.Em level
-in the range of 10 to 1000 to be able to find a
-.Em crown .
-When a player with one or more
-.Em crowns
-reaches
-.Em level
-1000, the
-.Em crowns
-are converted to
-.Em gold .
-.Pp
-Once a player is king, he/she may do certain things while in
-the Lord's Chamber (0,0).
-These are exercised with the
-.Ic decree
-('0') option.
-.Bl -tag -width "collect taxes"
-.It Ic transport
-This is done to another player.
-It randomly moves the affected player about.
-A
-.Em charm
-protects from transports.
-.It Ic curse
-This is done to another player.
-It is analogous to cursed treasure, but worse.
-It inflicts two
-.Em poison ,
-knocks
-.Em energy level
-very low, and degrades the maximum energy.
-It also removes a
-.Em cloak .
-A
-.Em blessing
-protects from king's curses.
-.It Ic energy void
-The king may put a number of these scattered about
-his/her kingdom as he/she pleases.
-If a player hits one, he/she loses
-.Em mana , energy ,
-and
-.Em gold .
-The energy void disappears after being hit.
-.It Ic bestow
-This is also done to another player.
-The king may wish to reward one or more loyal subjects by sharing his/her
-riches
-.Em ( gold ) .
-Or it is a convenient way to dispose of some unwanted deadweight.
-.It Ic collect taxes
-Everyone pays 7% tax on all
-.Em gold
-and
-.Em gems
-acquired, regardless of the existence of a
-.Em king .
-The king collects the accrued taxes with this option.
-.El
-.Pp
-The
-.Em king
-may also
-.Ic teleport
-anywhere for free by using the origin as a starting place.
-.Ss Council of the Wise, Valar
-A player automatically becomes a member of the
-.Em council of the wise
-upon reaching level 3000.
-Members of the council cannot have
-.Em rings .
-Members of the council have a few extra options which they can exercise.
-These are exercised with the
-.Ic intervene
-('8') option.
-All
-.Ic intervene
-options cost 1000 mana.
-One
-.Ic intervene
-option is to
-.Ic heal
-another player.
-This is just a quick way for that player to be rested
-to maximum and lose a little
-.Em poison .
-The main purpose in life for members of the council is to seek the
-.Em Holy Grail .
-This is done with a
-.Em palantir
-under the
-.Ic seek grail
-option.
-The distance cited by the seek is accurate within 10%, in order
-not to make it too easy to find the grail.
-A player must have infinitesimally small
-.Em sin ,
-or else it's all over upon finding the grail.
-In order to help members of the council on their quest, they
-may
-.Ic teleport
-with greater ease.
-.Pp
-Upon finding the grail, the player advances to position of
-.Em valar .
-He/she may then exercise more and niftier options under
-.Ic intervention .
-These include all of the council members' options plus the
-ability to move other players about, bless them, and throw monsters at
-them.
-A
-.Em valar Ns 's
-blessing has the same effect as the treasure
-.Em blessing ,
-except that the affected player does not get his/her
-.Em blessing
-flag set.
-All
-.Ic intervention
-options which affect other players age the player who uses them.
-.Em Valars
-are essentially immortal, but are actually given five lives.
-If these are used up, the player is left to die, and becomes an
-.Em ex-valar .
-A
-.Em valar
-cannot
-.Ic move , teleport ,
-or call monsters.
-(An exception to this is if the
-.Em valar
-finds a
-.Em transporter . )
-This is to allow him/her to dispose of excess
-.Em gold .
-Any monsters which a
-.Em valar
-encounters are based upon his/her size.
-Only one valar may exist at a time.
-The current valar is replaced when another player finds the grail.
-The valar is then bumped back to the council of the wise.
-.Ss Wizard
-The
-.Em wizard
-is usually the owner of the game, and the one who maintains
-the associated files.
-The
-.Em wizard
-is granted special powers within the game, if it is invoked
-with the
-.Fl S
-option.
-Otherwise, the
-.Em wizard
-plays no different from other players.
-The
-.Em wizard
-abilities are outlined below.
-.Bl -tag -width "super character type"
-.It Ic change players
-When examining a player, (game invoked with
-.Fl x ,
-or use 'X' from within game), the
-.Em wizard
-may also change the player.
-.It Ic intervention
-The
-.Em wizard
-may do all the
-.Ic intervention
-options.
-One extra option,
-.Ic vaporize ,
-is added to kill any offensive players.
-.It Ic super character type
-An extra character type is added.
-This character starts with the
-maximum possible in all statistics, selected from the other character types.
-A
-.Em super
-character's statistics also progress at the maximum possible rate, selected
-from the other character types.
-.El
-.Ss Special Places
-Certain regions of the playing grid have different names.
-In general, this is only to give the player some idea of
-his/her present location.
-Some special places do exist.
-.Bl -tag -width "Trading Posts"
-.It Em Trading Posts
-These are located at |x| == |y| == n*n*100 for n = 1, 2, ..., 1000.
-Trading posts farther out have more things for sale.
-Be careful about cheating the merchants there, as they have short tempers.
-Merchants are dishonest about 5% of the time.
-.It Em Lord's Chamber
-This is located at (0,0).
-Only players with
-.Em crowns
-may enter.
-.It Em Point of \&No Return
-This is located beyond 1.2e+6 in any direction.
-The only way to return from here is a
-.Em transporter
-or to have a
-.Em valar
-relocate the player.
-.It Em Dead Marshes
-This is a band located fairly distant from the origin.
-The first fourteen monsters (water monsters) can normally only be found here.
-.It Em Valhala
-This place is where the
-.Em valar
-resides.
-It is associated with no particular coordinate on the playing grid.
-.El
-.Ss Miscellaneous
-Once a player reaches
-.Em level
-5, the game will start to time out waiting for input.
-This is to try to keep the game a bit faster paced.
-.Pp
-A
-.Em guru
-will never be disgusted with your
-.Em sins
-if they are less than one.
-.Pp
-A
-.Em medic
-wants half of a player's
-.Em gold
-to be happy.
-Offering more than one has, or a negative amount will anger the
-.Em medic ,
-who will make the player worse (add one
-.Em poison ) .
-.Pp
-The
-.Em Holy Grail
-does little for those who are not ready to behold it.
-Whenever anyone finds it, it moves.
-It is always located within 1e+6 in any compass direction of the origin.
-.Pp
-There is a maximum amount of
-.Em mana
-and
-.Em charms
-a player may posses, based upon
-.Em level .
-.Em Quicksilver
-is always limited to to a maximum of 99.
-.Pp
-.Em Books
-bought at a
-.Em trading post
-increase
-.Em brains ,
-based upon the number bought.
-It is unwise, however to buy more than 1/10 of one's
-.Em level
-in books at a time.
-.Pp
-Players over level 10000 are automatically retired.
-.Pp
-A
-.Em blindness
-goes away in random time.
-.Pp
-Players with
-.Em crowns
-are identified with a '*' before their character type.
-.Ss Inter-terminal Battle
-When two player's coordinates correspond, they may engage in battle.
-In general, the player with the highest
-.Em quickness
-gets the first hit.
-If the two players are severely mismatched, the stronger player
-is drastically handicapped for the battle.
-In order to protect from being stuck in an infinite loop,
-the player waiting for response may time out.
-Options for battle are:
-.Bl -tag -width "power blast"
-.It Ic fight
-Inflicts damage upon other person.
-.It Ic run away
-Escape from battle.
-Has a 75% chance of working.
-.It Ic power blast
-Battle spell.
-.It Ic luckout
-One-time chance to try to win against the foe.
-Has a 10% chance of working.
-.El
-.Pp
-Sometimes waits for the other player may be excessive, because
-he/she may be battling a monster.
-Upon slaying a player in battle the winner gets the other's
-.Em experience
-and treasures.
-.Em Rings
-do not work for inter-terminal battle.
-.Sh AUTHORS
-.An Edward Estes ,
-AT\*[Am]T Information Systems, Skokie, IL
-.Sh BUGS
-All screen formats assume at least 24 lines by at least 80 columns.
-No provisions are made for when any of the data items get too big
-for the allotted space on the screen.
diff --git a/upstream/debian-unstable/man6/pig.6 b/upstream/debian-unstable/man6/pig.6
deleted file mode 100644
index 19693ae9..00000000
--- a/upstream/debian-unstable/man6/pig.6
+++ /dev/null
@@ -1,46 +0,0 @@
-.\" $NetBSD: pig.6,v 1.5 2003/08/07 09:37:31 agc Exp $
-.\"
-.\" Copyright (c) 1992 The Regents of the University of California.
-.\" All rights reserved.
-.\"
-.\" Redistribution and use in source and binary forms, with or without
-.\" modification, are permitted provided that the following conditions
-.\" are met:
-.\" 1. Redistributions of source code must retain the above copyright
-.\" notice, this list of conditions and the following disclaimer.
-.\" 2. Redistributions in binary form must reproduce the above copyright
-.\" notice, this list of conditions and the following disclaimer in the
-.\" documentation and/or other materials provided with the distribution.
-.\" 3. Neither the name of the University nor the names of its contributors
-.\" may be used to endorse or promote products derived from this software
-.\" without specific prior written permission.
-.\"
-.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
-.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
-.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
-.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
-.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
-.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
-.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
-.\" SUCH DAMAGE.
-.\"
-.\" @(#)pig.6 8.1 (Berkeley) 6/10/93
-.\"
-.Dd June 10, 1993
-.Dt PIG 6
-.Os
-.Sh NAME
-.Nm pig
-.Nd eformatray inputway asway Igpay Atinlay
-.Sh SYNOPSIS
-.Nm
-.Sh DESCRIPTION
-Ethay
-.Nm igpay
-utilityway eadsray ethay andardstay inputway andway iteswray itway
-outway otay andardstay outputway inway Igpay Atinlay.
-.Pp
-Usefulway orfay eneratinggay onthlymay eportsray.
diff --git a/upstream/debian-unstable/man6/rain.6 b/upstream/debian-unstable/man6/rain.6
deleted file mode 100644
index c6515e94..00000000
--- a/upstream/debian-unstable/man6/rain.6
+++ /dev/null
@@ -1,54 +0,0 @@
-.\" $NetBSD: rain.6,v 1.11 2003/08/07 09:37:35 agc Exp $
-.\"
-.\" Copyright (c) 1989, 1993
-.\" The Regents of the University of California. All rights reserved.
-.\"
-.\" Redistribution and use in source and binary forms, with or without
-.\" modification, are permitted provided that the following conditions
-.\" are met:
-.\" 1. Redistributions of source code must retain the above copyright
-.\" notice, this list of conditions and the following disclaimer.
-.\" 2. Redistributions in binary form must reproduce the above copyright
-.\" notice, this list of conditions and the following disclaimer in the
-.\" documentation and/or other materials provided with the distribution.
-.\" 3. Neither the name of the University nor the names of its contributors
-.\" may be used to endorse or promote products derived from this software
-.\" without specific prior written permission.
-.\"
-.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
-.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
-.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
-.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
-.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
-.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
-.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
-.\" SUCH DAMAGE.
-.\"
-.\" @(#)rain.6 8.1 (Berkeley) 5/31/93
-.\"
-.Dd May 31, 1993
-.Dt RAIN 6
-.Os
-.Sh NAME
-.Nm rain
-.Nd animated raindrops display
-.Sh SYNOPSIS
-.Nm
-.Op Fl d Ar delay
-.Sh DESCRIPTION
-The output of
-.Nm
-is modeled after the
-.Tn VAX/VMS
-program of the same name.
-To obtain the proper effect, either the terminal must be set for 9600
-baud or the
-.Fl d
-option must be used to specify a delay, in milliseconds, between each
-update.
-The default delay is 120.
-.Sh AUTHOR
-.An Eric P. Scott
diff --git a/upstream/debian-unstable/man6/random.6 b/upstream/debian-unstable/man6/random.6
deleted file mode 100644
index 2af930b3..00000000
--- a/upstream/debian-unstable/man6/random.6
+++ /dev/null
@@ -1,67 +0,0 @@
-.\" $NetBSD: random.6,v 1.6 2003/08/07 09:37:35 agc Exp $
-.\"
-.\" Copyright (c) 1994
-.\" The Regents of the University of California. All rights reserved.
-.\"
-.\" Redistribution and use in source and binary forms, with or without
-.\" modification, are permitted provided that the following conditions
-.\" are met:
-.\" 1. Redistributions of source code must retain the above copyright
-.\" notice, this list of conditions and the following disclaimer.
-.\" 2. Redistributions in binary form must reproduce the above copyright
-.\" notice, this list of conditions and the following disclaimer in the
-.\" documentation and/or other materials provided with the distribution.
-.\" 3. Neither the name of the University nor the names of its contributors
-.\" may be used to endorse or promote products derived from this software
-.\" without specific prior written permission.
-.\"
-.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
-.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
-.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
-.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
-.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
-.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
-.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
-.\" SUCH DAMAGE.
-.\"
-.\" @(#)random.6 8.2 (Berkeley) 3/31/94
-.\"
-.Dd March 31, 1994
-.Dt RANDOM 6
-.Os
-.Sh NAME
-.Nm random
-.Nd random lines from a file or random numbers
-.Sh SYNOPSIS
-.Nm
-.Op Fl er
-.Op Ar denominator
-.Sh DESCRIPTION
-.Nm
-reads lines from the standard input and copies them to the standard
-output with a probability of 1/denominator.
-The default value for
-.Ar denominator
-is 2.
-.Pp
-The options are as follows:
-.Bl -tag -width Ds
-.It Fl e
-If the
-.Fl e
-option is specified,
-.Nm
-does not read or write anything, and simply exits with a random
-exit value of 0 to
-.Ar denominator Ns -1 ,
-inclusive.
-.It Fl r
-The
-.Fl r
-option guarantees that the output is unbuffered.
-.El
-.Sh SEE ALSO
-.Xr fortune 6
diff --git a/upstream/debian-unstable/man6/wargames.6 b/upstream/debian-unstable/man6/wargames.6
deleted file mode 100644
index 1913fcbe..00000000
--- a/upstream/debian-unstable/man6/wargames.6
+++ /dev/null
@@ -1,49 +0,0 @@
-.\" $NetBSD: wargames.6,v 1.5 2004/01/01 16:06:21 jsm Exp $
-.\"
-.\" Copyright (c) 1998 Joey Hess
-.\" All rights reserved.
-.\"
-.\" Redistribution and use in source and binary forms, with or without
-.\" modification, are permitted provided that the following conditions
-.\" are met:
-.\" 1. Redistributions of source code must retain the above copyright
-.\" notice, this list of conditions and the following disclaimer.
-.\" 2. Redistributions in binary form must reproduce the above copyright
-.\" notice, this list of conditions and the following disclaimer in the
-.\" documentation and/or other materials provided with the distribution.
-.\" 3. The name of the author may not be used to endorse or promote products
-.\" derived from this software without specific prior written permission.
-.\"
-.\" THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
-.\" IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
-.\" OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
-.\" IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
-.\" INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-.\" BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-.\" LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
-.\" AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
-.\" OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
-.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
-.\" SUCH DAMAGE.
-.\"
-.Dd February 22, 1998
-.Dt WARGAMES 6
-.Os
-.Sh NAME
-.Nm wargames
-.Nd shall we play a game?
-.Sh SYNOPSIS
-.Nm wargames
-.Sh DESCRIPTION
-.Dq Shall we play a game?
--- computer,
-.Nm wargames
-.Pp
-Just like in the movie, the computer will happily play a game with you.
-The likelihood of Global Thermonuclear Warfare resulting is much smaller....
-.Sh SEE ALSO
-.Sy Wargames ,
-the movie (an MGM production, PG 13, directed by John Badham, 1983).
-.Sh AUTHOR
-This manual page was written by Joey Hess
-.Aq joeyh@kitenet.net .
diff --git a/upstream/debian-unstable/man6/worms.6 b/upstream/debian-unstable/man6/worms.6
deleted file mode 100644
index f4cc8197..00000000
--- a/upstream/debian-unstable/man6/worms.6
+++ /dev/null
@@ -1,66 +0,0 @@
-.\" $NetBSD: worms.6,v 1.13 2003/08/07 09:37:57 agc Exp $
-.\"
-.\" Copyright (c) 1989, 1993
-.\" The Regents of the University of California. All rights reserved.
-.\"
-.\" Redistribution and use in source and binary forms, with or without
-.\" modification, are permitted provided that the following conditions
-.\" are met:
-.\" 1. Redistributions of source code must retain the above copyright
-.\" notice, this list of conditions and the following disclaimer.
-.\" 2. Redistributions in binary form must reproduce the above copyright
-.\" notice, this list of conditions and the following disclaimer in the
-.\" documentation and/or other materials provided with the distribution.
-.\" 3. Neither the name of the University nor the names of its contributors
-.\" may be used to endorse or promote products derived from this software
-.\" without specific prior written permission.
-.\"
-.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
-.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
-.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
-.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
-.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
-.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
-.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
-.\" SUCH DAMAGE.
-.\"
-.\" @(#)worms.6 8.1 (Berkeley) 5/31/93
-.\"
-.Dd May 31, 1993
-.Dt WORMS 6
-.Sh NAME
-.Nm worms
-.Nd animate worms on a display terminal
-.Sh SYNOPSIS
-.Nm
-.Op Fl ft
-.Op Fl d Ar delay
-.Op Fl l Ar length
-.Op Fl n Ar number
-.Sh DESCRIPTION
-A
-.Ux
-version of the DEC-2136 program
-.Dq worms .
-.Pp
-The options are as follows:
-.Bl -tag -width indent
-.It Fl f
-Makes a
-.Dq field
-for the worm(s) to eat.
-.It Fl t
-Makes each worm leave a trail behind it.
-.It Fl d
-Specifies a delay, in milliseconds, between each update.
-This is useful for fast terminals.
-Reasonable values are around 20-200.
-The default is 0.
-.It Fl l
-Specifies a length for each worm; the default is 16.
-.It Fl n
-Specifies the number of worms; the default is 3.
-.El