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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 19:43:11 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 19:43:11 +0000 |
commit | fc22b3d6507c6745911b9dfcc68f1e665ae13dbc (patch) | |
tree | ce1e3bce06471410239a6f41282e328770aa404a /upstream/mageia-cauldron/man1/pampaintspill.1 | |
parent | Initial commit. (diff) | |
download | manpages-l10n-fc22b3d6507c6745911b9dfcc68f1e665ae13dbc.tar.xz manpages-l10n-fc22b3d6507c6745911b9dfcc68f1e665ae13dbc.zip |
Adding upstream version 4.22.0.upstream/4.22.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'upstream/mageia-cauldron/man1/pampaintspill.1')
-rw-r--r-- | upstream/mageia-cauldron/man1/pampaintspill.1 | 241 |
1 files changed, 241 insertions, 0 deletions
diff --git a/upstream/mageia-cauldron/man1/pampaintspill.1 b/upstream/mageia-cauldron/man1/pampaintspill.1 new file mode 100644 index 00000000..ffc21c56 --- /dev/null +++ b/upstream/mageia-cauldron/man1/pampaintspill.1 @@ -0,0 +1,241 @@ +\ +.\" This man page was generated by the Netpbm tool 'makeman' from HTML source. +.\" Do not hand-hack it! If you have bug fixes or improvements, please find +.\" the corresponding HTML page on the Netpbm website, generate a patch +.\" against that, and send it to the Netpbm maintainer. +.TH "Pampaintspill User Manual" 0 "02 November 2021" "netpbm documentation" + +.SH NAME +.PP +pampaintspill - smoothly spill colors into the background + +.UN synopsis +.SH SYNOPSIS +.PP +\fBpampaintspill\fP +[\fB--bgcolor\fP=\fIcolor\fP] +[\fB--wrap\fP] +[\fB--all\fP] +[\fB--downsample\fP=\fInumber\fP] +[\fB--near\fP=\fInumber\fP] +[\fB--power\fP=\fInumber\fP] [\fIfilename\fP] +[\fB-randomseed=\fP\fIinteger\fP] +.PP +Minimum unique abbreviations of option are acceptable. You may use +double hyphens instead of single hyphen to denote options. You may use +white space in place of the equals sign to separate an option name +from its value. + +.UN description +.SH DESCRIPTION +.PP +This program is part of +.BR "Netpbm" (1)\c +\&. +.PP +\fBpampaintspill\fP produces a smooth color gradient from all of the +non-background-colored pixels in an input image, effectively "spilling +paint" onto the background. \fBpampaintspill\fP is similar to +\fBpamgradient\fP but differs in the following characteristics: + + +.IP \(bu +\fBpampaintspill\fP accepts any number of paint + sources (non-background-colored pixels), which can lie anywhere + on the canvas. \fBpamgradient\fP accepts exactly + four paint sources, one in each corner of the image. + +.IP \(bu +\fBpampaintspill\fP requires an input image while + \fBpamgradient\fP generates a new image from + scratch. + +.IP \(bu +\fBpampaintspill\fP can produce tileable output and + can control how tightly the gradient colors bind to their source + pixels. + +.PP +Results are generally best when the input image contains just a few, crisp +spots of color. Use your drawing program's pencil tool - as opposed to a +paintbrush or airbrush tool - with a small nib. + +.UN options +.SH OPTIONS +.PP +In addition to the options common to all programs based on libnetpbm +(most notably \fB-quiet\fP, see +.UR index.html#commonoptions + Common Options +.UE +\&), \fBpampaintspill\fP recognizes the following +command line options: + + +.TP +\fB--bgcolor\fP=\fIcolor\fP + +Explicitly specify the background color. \fIcolor\fP can be + specified using any of the formats accepted by the +.UR libnetpbm_image.html#colorname +\f(CWpnm_parsecolor()\fP library routine +.UE +\& such as \f(CWred\fP or \f(CW#ff0000\fP. If + \fB--bgcolor\fP is not specified, \fBpampaintspill\fP makes an + educated guess about the background color based on the colors in the + image's corners. + +.TP +\fB--wrap\fP + +Allow gradients to wrap around image borders. That is, colors + that spill off the right side of the image reappear on the left side of + the image and likewise for left/right, top/bottom, and + bottom/top. \fB--wrap\fP makes images tileable, which is nice for + producing desktop backgrounds. + +.TP +\fB--all\fP + +Recolor all pixels, not just background pixels. Normally, + non-background-colored pixels in the input image appear unmodified in + the output image. With \fB--all\fP, \fIall\fP pixels are colored + based on their distance from all of the (other) non-background-colored + pixels. + +.TP +\fB--downsample\fP=\fInumber\fP + +Ignore all but \fInumber\fP non-background-colored pixels. + When a large number of pixels in the input image differ in color from + the background, \fBpampaintspill\fP runs very slowly. The + \fB--downsample\fP option randomly selects a given number of colored + pixels to use as paint sources for the gradients and ignores the rest, + thereby trading off image quality for speed of execution. + +.TP +\fB--near\fP=\fInumber\fP + +Consider only the nearest \fInumber\fP paint sources when computing + a pixel's new color. The default is to consider all paint sources. + In most cases, \fInumber\fP should be fairly small, or its impact + will be minimal and execution time will increase unnecessarily. A + value of 1 produces a coloring that looks a lot like a Voronoi + diagram. +.sp +This option was new in Netpbm 10.97 (December 2021). + +.TP +\fB--power\fP=\fInumber\fP + +Control how color intensity changes as a function of the + distance from a paint source. The default value for \fInumber\fP is + -2.0, which means that intensity drops (because of the minus sign) with + the square (because of the 2.0) of the distance from each paint + source. -2.0 generally works well in practice, but other values can be + specified for various special effects. With very small numbers of paint + sources, -1.0 may produce subtler gradients, but these get muddier as + the number of paint sources increases. Positive numbers (e.g., 1.0 and + 2.0) make the paint sources stand out in the output image by pushing the + gradients away from them. + +.TP +\fB-randomseed=\fP\fIinteger\fP + +This is the seed for the random number generator that generates the + pixels. +.sp +Use this to ensure you get the same image on separate invocations. +.sp +This option was new in Netpbm 10.94 (March 2021). + + + +.UN seealso +.SH SEE ALSO + + +.IP \(bu + +.BR "\fBpamgradient\fP" (1)\c +\& +.IP \(bu + +.BR "\fBppmmake\fP" (1)\c +\&, +.IP \(bu + +.BR "\fBppmrainbow\fP" (1)\c +\&, +.IP \(bu + +.BR "\fBpgmramp\fP" (1)\c +\&, +.IP \(bu + +.BR "\fBppmpat\fP" (1)\c +\&, +.IP \(bu + +.BR "\fBpam\fP" (1)\c +\& + + +.UN history +.SH HISTORY +.PP +\fBpampaintspill\fP was new in Netpbm 10.50 (March 2010). + + +.UN copyright +.SH COPYRIGHT +.PP +Copyright\ \(co 2010–2021 Scott Pakin, +\fI\fIscott+pbm@pakin.org\fP\fP. + +.UN index +.SH Table Of Contents + + +.IP \(bu + +.UR #synopsis +SYNOPSIS +.UE +\& +.IP \(bu + +.UR #description +DESCRIPTION +.UE +\& +.IP \(bu + +.UR #options +OPTIONS +.UE +\& +.IP \(bu + +.UR #seealso +SEE ALSO +.UE +\& +.IP \(bu + +.UR #history +HISTORY +.UE +\& +.IP \(bu + +.UR #copyright +COPYRIGHT +.UE +\& +.SH DOCUMENT SOURCE +This manual page was generated by the Netpbm tool 'makeman' from HTML +source. The master documentation is at +.IP +.B http://netpbm.sourceforge.net/doc/pampaintspill.html +.PP
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