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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 19:43:11 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 19:43:11 +0000
commitfc22b3d6507c6745911b9dfcc68f1e665ae13dbc (patch)
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parentInitial commit. (diff)
downloadmanpages-l10n-fc22b3d6507c6745911b9dfcc68f1e665ae13dbc.tar.xz
manpages-l10n-fc22b3d6507c6745911b9dfcc68f1e665ae13dbc.zip
Adding upstream version 4.22.0.upstream/4.22.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+\
+.\" This man page was generated by the Netpbm tool 'makeman' from HTML source.
+.\" Do not hand-hack it! If you have bug fixes or improvements, please find
+.\" the corresponding HTML page on the Netpbm website, generate a patch
+.\" against that, and send it to the Netpbm maintainer.
+.TH "Pamstereogram User Manual" 0 "19 June 2015" "netpbm documentation"
+.PP
+
+.PP
+.UR #contents
+Table Of Contents
+.UE
+\&
+
+
+.UN name
+.SH NAME
+.PP
+pamstereogram - create a single-image stereogram from a PAM
+depth map
+
+.UN synopsis
+.SH SYNOPSIS
+.PP
+\fBpamstereogram\fP
+[\fB-help\fP]
+[\fB-verbose\fP]
+[\fB-blackandwhite\fP | \fB-grayscale\fP | \fB-color\fP]
+[\fB-maxval=\fP\fIvalue\fP]
+[\fB-patfile=\fP\fIpamfile\fP]
+[\fB-texfile=\fP\fIpamfile\fP]
+[\fB-bgcolor=\fP\fIcolor\fP]
+[\fB-smoothing=\fP\fIpixels\fP]
+[\fB-xbegin=\fP\fIpixels\fP]
+[\fB-xshift=\fP\fIpixels\fP]
+[\fB-yshift=\fP\fIpixels\fP]
+[\fB-magnifypat=\fP\fIscale\fP]
+[\fB-guidetop\fP]
+[\fB-guidebottom\fP]
+[\fB-guidesize=\fP\fIpixels\fP]
+[\fB-dpi=\fP\fIresolution\fP]
+[\fB-crosseyed\fP]
+[\fB-makemask\fP]
+[\fB-eyesep=\fP\fIinches\fP]
+[\fB-depth=\fP\fIfraction\fP]
+[\fB-planes=\fP\fInear_pixels\fP,\fIfar_pixels\fP]
+[\fB-randomseed=\fP\fIinteger\fP]
+[\fIinfile\fP]
+
+
+
+
+.UN description
+.SH DESCRIPTION
+.PP
+This program is part of
+.BR "Netpbm" (1)\c
+\&.
+.PP
+\fBpamstereogram\fP inputs a depth map (a map of the distances
+from your eye of the points in a scene) and outputs a single-image
+stereogram (SIS). A SIS is a 2-D image specially designed to appear
+three dimensional when viewed with relaxed, slightly unfocused
+eyes. What's exciting about single-image stereograms is that they
+don't require special glasses to view, although it does require a bit
+of practice to train your eyes to unfocus properly. The
+\fBpamstereogram\fP program provides a wealth of control over how the
+stereogram is generated, including the following:
+
+
+.IP \(bu
+black and white, grayscale, or color output
+
+.IP \(bu
+single-image random-dot stereograms (SIRDS), single-image
+stereograms (SIS) using a tiled image, or mapped-texture stereograms
+(MTS)
+
+.IP \(bu
+images targeting a given device resolution and eye separation
+
+.IP \(bu
+optional guide boxes to assist in focusing
+
+.IP \(bu
+the ability to trade off depth levels for easier viewing
+
+.IP \(bu
+choice of wall-eyed or cross-eyed stereograms
+
+
+.PP
+The output is a PAM image on standard output. Options control
+the exact format of the PAM. If you want a PNM (PBM, PGM, or PPM)
+image, use \fBpamtopnm\fP on the output. There is no need to convert
+if you will use the image as input to a current Netpbm program, but
+many other programs don't know what a PAM is.
+.PP
+To make a red/green type of stereogram (that you view with 3-D
+glasses) instead, see \fBppm3d\fP.
+
+
+.UN options
+.SH OPTIONS
+.PP
+You may use either single or double hyphens to denote options. You
+may use either whitespace or an equals sign to separate an option name
+from its value.
+
+
+
+.TP
+\fB-verbose\fP
+Display messages about image sizes and formats and properties
+of the stereogram being generated.
+
+.TP
+\fB-blackandwhite\fP
+Produce a single-image random-dot black-and-white stereogram.
+This is the default.
+
+.TP
+\fB-grayscale\fP
+Produce a single-image random-dot grayscale stereogram.
+
+.TP
+\fB-color\fP
+Produce a single-image random-dot color stereogram.
+
+.TP
+\fB-maxval=\fP\fIvalue\fP
+Designate the maximum value of each gray/color component, i.e.
+the color resolution. Smaller values make the output image have
+smaller numbers of unique grays/colors. If you don't specify
+\fB-maxval\fP, \fBpamstereogram\fP uses the maxval of the input
+image. This option has no effect with \fB-blackandwhite\fP.
+
+.TP
+\fB-patfile=\fP\fIpamfile\fP
+Specify an image to use as a repeated background pattern for
+the stereogram instead of a random-dot pattern. Intricate images
+generally produce a crisper 3-D effect that simpler images. The
+output file will have the same maxval and format (black and white,
+grayscale or color) as the pattern file. You cannot specify the
+\fB-patfile\fP option along with \fB-blackandwhite\fP,
+\fB-grayscale\fP, \fB-color\fP, or \fB-maxval\fP.
+
+.TP
+\fB-xbegin=\fP\fIpixels\fP
+Specify the horizontal coordinate at which to begin stereogram generation.
+The background pattern will be minimally distorted at this point and more
+distorted at greater distances. Consider using this in conjunction
+with \fB-xshift\fP to align the horizontal start of the pattern with the
+horizontal start of stereogram generation. \fB-xbegin\fP is meaningful only
+in conjunction with \fB-patfile\fP, \fB-makemask\fP, or \fB-texfile\fP,
+and \fBpamstereogram\fP actually ignores it with respect to \fB-texfile\fP
+(but may not in a future version of \fBpamstereogram\fP).
+.sp
+The default is to begin in the center.
+.sp
+This option was new in Netpbm 10.71 (June 2015).
+
+.TP
+\fB-texfile=\fP\fIpamfile\fP
+Specify an image to use as the texture for a mapped-texture
+stereogram. The idea is that the depth-map image provides the depth
+values of the 3-D object/scene while the texture image provides the
+true-color values. Consequently, the texture image should align with
+the depth-map image. (Note that it's required to have the same
+dimensions.) The texture image's background color is ignored when
+blending colors.
+.sp
+This option was new in Netpbm 10.53 (December 2010).
+
+
+.TP
+\fB-bgcolor=\fP\fIcolor\fP
+Use \fIcolor\fP as the texture image's background color instead
+of letting \fBpamstereogram\fP determine it automatically. Specify
+the color as described for the
+.UR libppm.html#colorname
+argument of the ppm_parsecolor() library routine
+.UE
+\&. The \fB-bgcolor\fP option is meaningful only in conjunction
+with \fB-texfile\fP.
+.sp
+This option was new in Netpbm 10.53 (December 2010).
+
+
+.TP
+\fB-smoothing=\fP\fIpixels\fP
+When used without \fB-texfile\fP, attempt to eliminate artifacts
+introduced by edges in the depth map if \fIpixels\fP is greater than zero.
+.sp
+When used with \fB-texfile\fP, horizontally blur non-background
+colors into background pixels up to a distance of \fIpixels\fP pixels.
+This helps smooth over distracting glitches introduced
+by the stereogram's color constraints when producing a mapped-texture
+stereogram. In this case, the \fB-smoothing\fP option is helpful
+when the texture image includes smooth color transitions (as in a
+photograph) but makes crisp texture images (as in a line drawing)
+appear blurry.
+.sp
+This option was new in Netpbm 10.53 (December 2010). Before
+Netpbm 10.61 (December 2012), it has no effect without \fB-texfile\fP.
+
+
+.TP
+\fB-xshift=\fP\fIpixels\fP
+Shift the pattern image (designated by \fB-patfile\fP) to the
+right by \fIpixels\fP pixels (default: 0).
+
+This option is valid only along with \fB-patfile\fP.
+
+.TP
+\fB-yshift\fP \fIpixels\fP
+Shift the pattern image (designated by \fB-patfile\fP)
+downwards by \fIpixels\fP pixels (default: 0). This option is
+valid only along with \fB-patfile\fP.
+
+.TP
+\fB-magnifypat=\fP\fIscale\fP
+Magnify each pixel in the pattern file or each random dot by
+integral scaling factor \fIscale\fP. Note that
+\fBpamstereogram\fP applies the pattern magnification
+\fIafter\fP pattern shifting (\fB-xshift\fP and
+\fB-yshift\fP).
+
+.TP
+\fB-guidebottom\fP
+Draw a pair of black squares on a white background underneath the stereogram
+proper. These squares help you guide your eyes into proper focus to view the
+3-D image. The trick is to focus your eyes some distance behind the image,
+causing you to see four black squares, then continue altering your focus
+distance until the middle two black squares fuse into a single black
+square. At that point, a crisp, 3-D image will appear.
+.sp
+This option was new in Netpbm 10.61 (December 2012). Before that,
+the presence of \fB-guidesize\fP, with a positive value, has the same
+effect.
+
+
+.TP
+\fB-guidetop\fP
+Same as \fB-guidebottom\fP, except the guides go at the top of the image.
+.sp
+This option was new in Netpbm 10.61 (December 2012). Before that,
+the presence of \fB-guidesize\fP, with a negative value, has the same
+effect.
+
+.TP
+\fB-guidesize=\fP\fIpixels\fP
+The size (width and height) of each guide box.
+.sp
+This is valid only with \fB-guidetop\fP or \fB-guidebottom\fP.
+.sp
+Default is 20.
+.sp
+Before Netpbm 10.61 (December 2012), if you don't specify this option,
+\fBpamstereogram\fP draws no guides. If you specify it with a positive
+value, \fBpamstereogram\fP behaves as if you specified \fB-guidebottom\fP
+too, and if you specify it with a negative value, it behaves as if you
+specified \fB-guidetop\fP and specified \fBguidesize\fP with the absolute
+value of that negative value.
+
+.TP
+\fB-dpi=\fP\fIresolution\fP
+Specify the resolution of the output device in dots per inch.
+The default is 100 DPI, which represents a fairly crisp screen
+resolution.
+.sp
+Before Netpbm 10.53 (December 2010), the default was 96 DPI.
+
+
+.TP
+\fB-crosseyed\fP
+Invert the gray levels in the depth map (input image) so that the 3-D
+image pops out of the page where it would otherwise sink into the page and
+vice versa. Some people are unable to diverge their eyes and can only cross
+them. The \fB-crosseyed\fP option enables such people to see the 3-D image as
+intended. You can also specify the \fB-crosseyed\fP option if you prefer
+using depth maps in which darker colors are closer to the eye and lighter
+colors are farther from the eye.
+.sp
+Before Netpbm 10.53 (December 2010), \fBpamstereogram\fP used higher
+(lighter) numbers for things closer to the eye \fIwithout\fP
+\fB-crosseyed\fP and vice versa.
+
+
+.TP
+\fB-makemask\fP
+Instead of a stereogram, output a PAM mask image showing
+coloring constraints. New pixels will be taken from the pattern
+file where the mask is black. Copies of existing pixels will be
+taken from the pattern file where the mask is white. The
+\fB-makemask\fP option can be used to help create more
+sophisticated pattern files (to use with \fB-patfile\fP) Note that
+\fB-makemask\fP ignores \fB-magnifypat\fP; it always produces
+masks that assume a pattern magnification of 1.
+
+.TP
+\fB-eyesep=\fP\fIinches\fP
+Specify the separation in inches between your eyes. The
+default, 2.5 inches (6.4 cm), should be sufficient for most people
+and probably doesn't need to be changed.
+
+.TP
+\fB-depth=\fP\fIfraction\fP
+Specify the output image's depth of field. That is,
+\fIfraction\fP represents the fractional distance of the near
+plane from the far plane. Smaller numbers make the 3-D image easier
+to perceive but flatter. Larger numbers make the 3-D image more
+difficult to perceive but deeper. The default, 0.3333, generally
+works fairly well.
+
+.TP
+\fB-planes=\fP\fInear_pixels\fP,\fIfar_pixels\fP
+Explicitly specify the distance between repeated pixels in the near plane
+and in the far plane. This is an alternative to
+\fB-eyesep\fP and \fB-depth\fP. The following equalities hold:
+
+
+.IP \(bu
+\fIeyesep\fP = 2 * \fIfar\fP
+.IP \(bu
+\fIdepth\fP = 2 * (\fIfar\fP - \fInear\fP) /
+ (2 * \fIfar\fP - \fInear\fP)
+
+.sp
+The number of distinct 3-D depths is \fIfar\fP
+- \fInear\fP + 1. One might say that \fB-eyesep\fP
+and \fB-depth\fP are a more human-friendly way to specify stereoscopic
+parameters (distance between eyes and tradeoff between perceptibility
+and depth) while \fB-planes\fP is a more computer-centric way (pixel
+distances in the resulting stereogram).
+.sp
+This option was new in Netpbm 10.59 (June 2012).
+
+
+.TP
+\fB-randomseed=\fP\fIinteger\fP
+Specify a seed to be used for the random number generator.
+The default is to use a seed based on the time of day, to one second
+granularity.
+.sp
+It is useful to specify the seed if you want to create reproducible
+results. With the same random seed, you should get identical results
+every time you run \fBpamstereogram\fP.
+.sp
+This is irrelevant if you use a pattern file (\fB-patfile\fP
+option), because there is no random element to \fBpamstereogram\fP's
+behavior.
+.sp
+This option was new in Netpbm 10.32 (February 2006).
+
+
+
+
+
+.UN parameters
+.SH PARAMETERS
+.PP
+The only parameter, \fIinfile\fP, is the name of an input file
+that is a depth map image. If you don't specify \fIinfile\fP, the
+input is from standard input.
+.PP
+The input is a PAM image of depth 1. Each sample represents the
+distance from the eye that the 3-D image at that location should
+be. Lower (darker) numbers mean further from the eye.
+
+.UN notes
+.SH NOTES
+
+.UN inputimages
+.SS Input Images
+.PP
+\fBpamstereogram\fP pays no attention to the image's tuple type and
+ignores all planes other than plane 0.
+.PP
+Like any Netpbm program, \fBpamstereogram\fP will accept PNM
+input as if it were the PAM equivalent.
+
+.UN mappedtexture
+.SS Mapped-texture Stereograms
+.PP
+In a \fImapped-texture stereogram\fP (MTS), the 3-D image can be
+drawn with true colors. Unlike a SIRDS or tiled-image SIS, however,
+the image portrayed by an MTS is apparent in normal 2-D viewing. It
+appears repeated multiple times and overlapped with itself, but it is
+not hidden.
+.PP
+You create an MTS with \fBpamstereogram\fP by passing the filename
+of a PAM "texture image" with a \fB-texfile\fP option. A
+texture image portrays the same 3-D object as the depth-map image but
+indicates the colors that the program should apply to the object.
+.PP
+\fBpamstereogram\fP ignores the texture image's background color when it
+overlaps copies of the 3-D object. This prevents, for example, a bright-red
+object on a black background from being drawn as a dark-red object (a blend of
+50% bright red and 50% black); instead, the program ignores the black and the
+object remains bright red. A consequence of this feature is that an MTS looks
+best when the objects in the texture image have a crisp outline. Smooth
+transitions to the background color result in unwanted color artifacts around
+edges because the program ignores only \fIexact\fP matches with the
+background color.
+.PP
+You should specify a larger-than-normal value for \fB-eyesep\fP
+(and/or \fB-dpi\fP) when producing an MTS. Otherwise, the 3-D object will
+repeat so many times that most colored pixels will overlap other colored
+pixels, reducing the number of true-colored pixels that remain.
+.PP
+An MTS can employ a background pattern (\fB-patfile\fP). In this
+case, \fBpamstereogram\fP replaces background pixels with pattern pixels in
+the final step of generating the image.
+
+
+.UN notes_misc
+.SS Miscellaneous
+.PP
+A good initial test is to input an image consisting of a solid
+shape of distance 0 within a large field of maximum distance (e.g., a
+white square on a black background).
+.PP
+With the default values for \fB-dpi\fP and \fB-eyesep\fP, pattern
+images that are 128 pixels wide can tile seamlessly.
+
+
+.UN examples
+.SH EXAMPLES
+.PP
+Generate a SIRDS out of small, brightly colored squares and
+prepare it for display on an 87 DPI monitor:
+
+.nf
+ pamstereogram depthmap.pam \e
+ -dpi 87 -verbose -color -maxval 1 -magnifypat 3 \e
+ >3d.pam
+.fi
+.PP
+Generate a SIS by tiling a PPM file (a prior run with
+\fB-verbose\fP indicates how wide the pattern file should be for
+seamless tiling, although any width is acceptable for producing
+SISes):
+
+.nf
+ pamstereogram depthmap.pam -patfile mypattern.ppm >3d.pam
+.fi
+.PP
+Generate an MTS by associating colors with a depth-mapped object
+(using a large eye separation to reduce the number of repetitions of
+the texture image) and twice smoothing over background-colored
+speckles:
+
+.nf
+ pamstereogram depthmap.pam \e
+ -texfile colormap.pam -smoothing 2 -eyesep 3.5 \e
+ >3d.pam
+.fi
+
+
+.UN seealso
+.SH SEE ALSO
+
+.IP \(bu
+
+.BR "pam" (5)\c
+\&
+
+.IP \(bu
+
+.BR "pamsistoaglyph" (1)\c
+\&
+
+.IP \(bu
+
+.BR "ppm3d" (1)\c
+\&
+
+.IP \(bu
+Harold W. Thimbleby, Stuart Inglis, and Ian H. Witten.
+\fIDisplaying 3D Images: Algorithms for Single Image Random Dot
+Stereograms\fP. In IEEE Computer, \fB27\fP(10):38-48,
+October 1994. DOI:
+.UR http://dx.doi.org/10.1109/2.318576
+10.1109/2.318576
+.UE
+\&.
+
+.IP \(bu
+W. A. Steer.
+\fIStereograms: Technical Details\fP.
+URL:
+.BR "http://www.techmind.org/stereo/stech.html" (1)\c
+\&.
+
+
+
+.UN history
+.SH HISTORY
+.PP
+\fBpamstereogram\fP was new in Netpbm 10.22 (April 2004), but probably
+broken beyond usability until Netpbm 10.32 (February 2006) and Netpbm 10.26.23
+(January 2006).
+.PP
+A backward incompatible change to the way you request guide boxes
+(\fB-guidetop\fP, \fB-guidebottom\fP, \fB-guidesize\fP happened in
+Netpbm 10.61 (December 2012).
+
+
+.UN author
+.SH AUTHOR
+.PP
+Copyright \(co 2006-2015 Scott Pakin, \fIscott+pbm@pakin.org\fP.
+
+.UN contents
+.SH Table Of Contents
+
+.IP \(bu
+
+.UR #synopsis
+SYNOPSIS
+.UE
+\&
+.IP \(bu
+
+.UR #description
+DESCRIPTION
+.UE
+\&
+.IP \(bu
+
+.UR #options
+OPTIONS
+.UE
+\&
+.IP \(bu
+
+.UR #parameters
+PARAMETERS
+.UE
+\&
+.IP \(bu
+
+.UR #notes
+NOTES
+.UE
+\&
+
+.IP \(bu
+
+.UR #inputimages
+Input Images
+.UE
+\&
+.IP \(bu
+
+.UR #mappedtexture
+Mapped-texture Stereograms
+.UE
+\&
+.IP \(bu
+
+.UR #notes_misc
+Miscellaneous
+.UE
+\&
+
+
+.IP \(bu
+
+.UR #examples
+EXAMPLES
+.UE
+\&
+.IP \(bu
+
+.UR #seealso
+SEE ALSO
+.UE
+\&
+.IP \(bu
+
+.UR #history
+HISTORY
+.UE
+\&
+.IP \(bu
+
+.UR #author
+AUTHOR
+.UE
+\&
+.SH DOCUMENT SOURCE
+This manual page was generated by the Netpbm tool 'makeman' from HTML
+source. The master documentation is at
+.IP
+.B http://netpbm.sourceforge.net/doc/pamstereogram.html
+.PP \ No newline at end of file