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Diffstat (limited to 'upstream/archlinux/man6/cribbage.6')
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diff --git a/upstream/archlinux/man6/cribbage.6 b/upstream/archlinux/man6/cribbage.6 new file mode 100644 index 00000000..fd7763e6 --- /dev/null +++ b/upstream/archlinux/man6/cribbage.6 @@ -0,0 +1,79 @@ +.Dd Jun 15, 2016 +.Dt CRIBBAGE 6 +.Os +.Sh NAME +.Nm cribbage +.Nd Cribbage card game +.Sh DESCRIPTION + +Cribbage is a game for two players played with the standard 52 card deck. +Each game consists of a series of hands, each consisting of "the deal", +"the play", and "the show". The game is won by the first player to reach +the score of 61. +.Pp +The first dealer is chosen randomly. The dealer shuffles the deck and +deals six cards to each player. Each player then discards two cards face +down to form the "crib". The non-dealing player cuts the deck to reveal +the "starter". If this card is a Jack, the dealer scores 2 points for +"his heels". +.Pp +During "the play", each player plays a card in turn, stating the count +(the cumulative value of the cards laid down in this play). The value +of the numbered cards and Ace is at face value, while Jack, Queen, and +King are valued at 10. Points are scored for reaching multiples of 15, +for runs (valued by length), and for pairs (2), three-of-a-kind (6) and +four-of-a-kind (12). If a player cannot play without causing the count +exceed 31, he says "Go." The other player continues the play until he +is unable to play either. Once 31 is reached or no one can play, the +player who laid down the last card gets one point and another point if +the count is exactly 31. At this point the count is reset and another +round is played until players have no cards. +.Pp +In "the show" stage each player scores his hand based on its content in +conjunction with the starter card. Points are scored for combinations +of cards totalling 15, runs (valued at the size of the run), pairs, +a flush and having a Jack of the same suit as the starter card ("one +for his nob"). A four-card flush scores four and cannot include the cut +or starter. A five-card flush scores five. It is important to note +that each combination is scored separately. For example, the highest +possible hand is J,5,5,5 with the starter the 5 of the same suit as +the jack. There are four fifteens by combining the jack with a five, +four more by combinations of three fives (a total of 16 for fifteens); +the double pair royal adds 12 for a total of 28; and his nobs adds 1 for +a maximum score of 29. (the score of 2 for his heels does not count in +the total of the hand, since it is pegged before the play.) +.Pp +The dealer scores his hand last and then turns the cards in the crib +face up. These cards are then scored by the dealer as an additional hand, +also in conjunction with the starter card. Unlike the dealer's own hand, +the crib cannot score a four-card flush, but it can score a five-card +flush with the starter. +.Pp +The cribbage board is used for scoring, with two pegs inserted in +appropriate holes in leapfrog manner to keep the score for the current +and the previous hands. There are two rows of holes for each player, +used forward and back. In each game the pegs go twice around the board. +.Pp +The best strategy is playing kings and aces, because they have the +least chance of producing sequences. 10-value cards are generally good, +provided that the two cards laid away are not too near (likely to make +a sequence). When nothing better offers, give two wide cards, at least +three apart in rank. +.Pp +Proverbially the safest lead is a 4. The next card cannot make a 15. Lower +cards are also safe from this point of view, but are better treasured +for go and 31. The most dangerous leads are 7 and 8, but may be made to +trap the opponent when they are backed with other close cards. Generally +speaking, play on (toward a sequence) when you have close cards and off +when you do not. However, the state of the score is a consideration. If +far behind, play on when there is any chance of building a score for +yourself; if well ahead, balk your opponent by playing off unless you +will surely peg as much as he by playing on. +.Pp +The user interface consists of selecting cards from your hand using jk +or arrow keys, making the choice with space. You can only make valid +choices. If there is only one card to play, it is played automatically. +Scoring of hands and plays is also handled by the computer, and fault +points are never awarded. The match consists of 7 games, after which +the match winner is declared and the game exits. You can also quit the +game at any time by pressing q or F10. |