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diff --git a/upstream/debian-unstable/man6/hunt.6 b/upstream/debian-unstable/man6/hunt.6 deleted file mode 100644 index 0ae87eea..00000000 --- a/upstream/debian-unstable/man6/hunt.6 +++ /dev/null @@ -1,414 +0,0 @@ -.\" Automatically generated from hunt/hunt/hunt.6.in. Do not edit. -.\" $NetBSD: hunt.6,v 1.11 2003/06/11 12:00:21 wiz Exp $ -.\" -.\" hunt -.\" -.\" Copyright (c) 1983-2003, Regents of the University of California. -.\" All rights reserved. -.\" -.\" Redistribution and use in source and binary forms, with or without -.\" modification, are permitted provided that the following conditions are -.\" met: -.\" -.\" + Redistributions of source code must retain the above copyright -.\" notice, this list of conditions and the following disclaimer. -.\" + Redistributions in binary form must reproduce the above copyright -.\" notice, this list of conditions and the following disclaimer in the -.\" documentation and/or other materials provided with the distribution. -.\" + Neither the name of the University of California, San Francisco nor -.\" the names of its contributors may be used to endorse or promote -.\" products derived from this software without specific prior written -.\" permission. -.\" -.\" THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS -.\" IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED -.\" TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A -.\" PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -.\" OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -.\" SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -.\" LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -.\" DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -.\" THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -.\" (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -.\" OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -.\" -.Dd April 4, 2001 -.Dt HUNT 6 -.Sh NAME -.Nm hunt -.Nd a multi-player multi-terminal game -.Sh SYNOPSIS -.Nm -.Op Fl bcfmqSs -.Op Fl n Ar name -.Op Fl t Ar team -.Op Fl p Ar port -.Op Fl w Ar message -.Op Ar host -.Sh DESCRIPTION -The object of the game -.Nm -is to kill off the other players. -There are no rooms, no treasures, and no monsters. -Instead, you wander around a maze, find grenades, trip mines, and shoot down -walls and players. -The more players you kill before you die, the better your score is. -If the -.Fl m -flag is given, you enter the game as a monitor -(you can see the action but you cannot play). -.Pp -.Nm -normally looks for an active game on the local network; -if none is found, it starts one up on the local host. -The location of the game may be specified by giving the -.Ar host -argument. -This presupposes that a hunt game is already running on that host, see -.Xr huntd 6 -for details on how to set up a game on a specific host. -If more than one game if found, you may pick which game to play in. -.Pp -If the -.Fl q -flag is given, -.Nm -queries the local network (or specific host) -and reports on all active games found. -This is useful for shell startup scripts, e.g., -.Xr csh 1 Ns 's -.Pa .login . -.Pp -The player name may be specified on the command line by using the -.Fl n -option. -.Pp -The -.Fl c , -.Fl s , -and -.Fl f -options are for entering the game cloaked, scanning, or flying respectively. -.Pp -The -.Fl b -option turns off beeping when you reach the typeahead limit. -.Pp -The -.Fl t -option aids team playing by making everyone else on one's team -appear as the team name. -A team name is a single digit to avoid conflicting with other characters -used in the game. -.Pp -The -.Fl p Ar port -option allows the rendezvous port number to be set. -This is a useful way for people playing on dialup lines to avoid playing -with people on 9600 baud terminals. -.Pp -The -.Fl w Ar message -option is the only way to send a message to everyone else's screen when -you start up. -It is most often used to say -.Dq eat slime death - NickD's coming in . -.Pp -When you die and are asked if you wish to re-enter the game, -there are other answers than just yes or no. -You can also reply with a -.Ic w -for write a message before continuing or -.Ic o -to change how you enter the game (cloaked, scanning, or flying). -.Pp -To be notified automatically when a -.Nm -starts up, add your login to the -.Em hunt-players -mailing list (see -.Xr huntd 6 ) . -.Sh PLAYING HINTS -.Nm -only works on CRT (vdt) terminals with at least 24 lines, 80 columns, and -cursor addressing. -The screen is divided in to 3 areas. -On the right hand side is the status area. -It shows damage sustained, charges remaining, who's in the game, -who's scanning (the -.Dq * -in front of the name), who's cloaked (the -.Dq + -in front of the name), and other players' scores. -The rest of the screen is taken up by your map of the maze. -The 24th line is used for longer messages that don't fit in the status area. -.Pp -.Nm -uses the same keys to move as -.Xr vi 1 -does, i.e., -.Ic h , -.Ic j , -.Ic k , -and -.Ic l -for left, down, up, right respectively. -To change which direction you're facing in the maze, -use the upper case version of the movement key (i.e., -.Ic HJKL ) . -You can only fire or throw things in the direction you're facing. -.Bl -tag -width xxxxxxx -Other commands are: -.It Ic f No or Ic 1 -Fire a bullet (Takes 1 charge) -.It Ic g No or Ic 2 -Throw grenade (Takes 9 charges) -.It Ic F No or Ic 3 -Throw satchel charge (Takes 25 charges) -.It Ic G No or Ic 4 -Throw bomb (Takes 49 charges) -.It Ic 5 -Throw big bomb (Takes 81 charges) -.It Ic 6 -Throw even bigger bomb (Takes 121 charges) -.It Ic 7 -Throw even more big bomb (Takes 169 charges) -.It Ic 8 -Throw even more bigger bomb (Takes 225 charges) -.It Ic 9 -Throw very big bomb (Takes 289 charges) -.It Ic 0 -Throw very, very big bomb (Takes 361 charges) -.It Ic @ -Throw biggest bomb (Takes 441 charges) -.It Ic o -Throw small slime (Takes 5 charges) -.It Ic O -Throw big slime (Takes 10 charges) -.It Ic p -Throw bigger slime (Takes 15 charges) -.It Ic P -Throw biggest slime (Takes 20 charges) -.It Ic s -Scan (show where other players are) (Takes 1 charge) -.It Ic c -Cloak (hide from scanners) (Takes 1 charge) -.It Ic ^L -Redraw screen -.It Ic q -Quit -.El -.Pp -The symbols on the screen are: -.Bl -tag -width xxxxx -compact -offset indent -.It -|+ -walls -.It /\e -diagonal (deflecting) walls -.It # -doors (dispersion walls) -.It ; -small mine -.It g -large mine -.It : -bullet -.It o -grenade -.It O -satchel charge -.It @ -bomb -.It s -small slime -.It $ -big slime -.It \*[Gt]\*[Lt]^v -you facing right, left, up, or down -.It }{i! -other players facing right, left, up, or down -.It * -explosion -.It \e|/ -.It -*- -grenade and large mine explosion -.It /|\e -.El -.Pp -Other helpful hints: -.Bl -bullet -.It -You can only fire in the direction you are facing. -.It -You can only fire three shots in a row, then the gun must cool off. -.It -Shots move 5 times faster than you do. -.It -To stab someone, you face that player and move at them. -.It -Stabbing does 2 points worth of damage and shooting does 5 points. -.It -Slime does 5 points of damage each time it hits. -.It -You start with 15 charges and get 5 more every time a player enters -or re-enters. -.It -Grenade explosions cover a 3 by 3 area, each larger bomb cover a -correspondingly larger area (ranging from 5 by 5 to 21 by 21). -All explosions are centered around the square the shot hits and -do the most damage in the center. -.It -Slime affects all squares it oozes over. -The number of squares is equal to the number of charges used. -.It -One small mine and one large mine is placed in the maze for every new player. -A mine has a 2% probability of tripping when you walk forward on to it; -50% when going sideways; 95% when backing up. -Tripping a mine costs you 5 points or 10 points respectively. -Defusing a mine is worth 1 charge or 9 charges respectively. -.It -You cannot see behind you. -.It -Cloaking consumes 1 ammo charge per 20 of your moves. -.It -Scanning consumes 1 ammo charge per (20 \(mu the number of players) -of other player moves. -.It -Turning on cloaking turns off scanning \(em turning on scanning turns off -cloaking. -.It -When you kill someone, -you get 2 more damage capacity points and 2 damage points get taken away. -.It -Maximum typeahead is 5 characters. -.It -A shot destroys normal (i.e., non-diagonal, non-door) walls. -.It -Diagonal walls deflect shots and change orientation. -.It -Doors disperse shots in random directions (up, down, left, right). -.It -Diagonal walls and doors cannot be destroyed by direct shots but may -be destroyed by an adjacent grenade explosion. -.It -Slime goes around walls, not through them. -.It -Walls regenerate, reappearing in the order they were destroyed. -One percent of the regenerated walls will be diagonal walls or doors. -When a wall is generated directly beneath a player, he is thrown in -a random direction for a random period of time. -When he lands, he sustains damage (up to 20 percent of the amount of -damage already sustained); i.e., the less damage he had, the more nimble -he is and therefore less likely to hurt himself on landing. -.\"MP -.\"There is a volcano close to the center of the maze which goes off -.\"close to every 30 deaths. -.It -Every 30 deaths or so, a -.Dq \&? -will appear. -It is a wandering bomb which will explode when it hits someone, or -when it is slimed. -.It -If no one moves, everything stands still. -.It -The environment variable -.Ev HUNT -is checked to get the player name. -If you don't have this variable set, -.Nm -will ask you what name you want to play under. -If you wish to set other options than just your name, -you can enumerate the options as follows: -.Dl setenv HUNT "name=Sneaky,team=1,cloak,mapkey=zoFfGg1f2g3F4G" -sets the player name to Sneaky, sets the team to one, -sets the enter game attribute to cloaked, and the maps -.Ic z -to -.Ic o , F -to -.Ic f , G -to -.Ic g , 1 -to -.Ic f , 2 -to -.Ic g , 3 -to -.Ic F , -and -.Ic 4 -to -.Ic G . -The -.Ar mapkey -option must be last. -Other options are: -.Ar scan , fly , nobeep , port=string , host=string , -and -.Ar message=string , -which correspond to the command line options. -String options cannot contain commas since commas -are used to separate options. -.It -It's a boring game if you're the only one playing. -.El -.Pp -Your score is the decayed average of the ratio of number of kills to number -of times you entered the game and is only kept for the duration -of a single session of -.Nm . -.Pp -.Nm -normally drives up the load average to be approximately -(number_of_players + 0.5) greater than it would be without a -.Nm -game executing. -.Sh STATISTICS -The -.Fl S -option fetches the current game statistics. -The meaning of the column headings are as follows: -.Bl -tag -width ducked -.It score -the player's last score -.It ducked -how many shots a player ducked -.It absorb -how many shots a player absorbed -.It faced -how many shots were fired at player's face -.It shot -how many shots were fired at player -.It robbed -how many of player's shots were absorbed -.It missed -how many of player's shots were ducked -.It slimeK -how many slime kills player had -.It enemy -how many enemies were killed -.It friend -how many friends were killed (self and same team) -.It deaths -how many times player died -.It still -how many times player died without typing in any commands -.It saved -how many times a shot/bomb would have killed player if he hadn't -ducked or absorbed it. -.El -.Sh SEE ALSO -.Xr huntd 6 -.Sh AUTHORS -Conrad Huang, Ken Arnold, and Greg Couch; -.br -University of California, San Francisco, Computer Graphics Lab -.Sh ACKNOWLEDGEMENTS -We thank Don Kneller, -John Thomason, Eric Pettersen, Mark Day, -and Scott Weiner for providing -endless hours of play-testing to improve the character of the game. -We hope their significant others will forgive them; we certainly don't. -.Sh BUGS -To keep up the pace, not everything is as realistic as possible. |