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-.\" $NetBSD: phantasia.6,v 1.11 2004/01/03 13:32:23 wiz Exp $
-.\"
-.Dd April 1, 2001
-.Dt PHANTASIA 6
-.Os
-.Sh NAME
-.Nm phantasia
-.Nd an interterminal fantasy game
-.Sh SYNOPSIS
-.Nm
-.Op Fl abHmpSsx
-.Sh DESCRIPTION
-.Nm
-is a role playing game which allows players to roll up characters of
-various types to fight monsters and other players.
-Progression of characters is based upon gaining experience from fighting
-monsters (and other players).
-.Pp
-Most of the game is menu driven and self-explanatory (more or less).
-The screen is cursor updated, so be sure to set up the
-.Ev TERM
-variable in your environment.
-.Pp
-The options provide for a variety of functions to support the game.
-They are:
-.Pp
-.Bl -tag -width aaa -offset indent
-.It Fl a
-Get a listing of all character names on file.
-.It Fl b
-Show scoreboard of top characters per login.
-.It Fl H
-Print header only.
-.It Fl m
-Get a monster listing.
-.It Fl p
-Purge old characters.
-.It Fl S
-Turn on wizard options, if allowed, if running as
-.Dq root .
-.It Fl s
-Invokes
-.Nm
-without header information.
-.It Fl x
-Examine/change a particular character on file.
-.El
-.Pp
-The characters are saved on a common file, in order to make the game
-interactive between players.
-The characters are given a password in order to retrieve them later.
-Only characters above
-.Em level
-zero are saved.
-Characters unused for awhile will be purged.
-Characters are only placed on the scoreboard when they die.
-.Sh PARTICULARS
-.Ss Normal Play
-A number of the player's more important statistics are almost always
-displayed on the screen, with maximums (where applicable) in
-parentheses.
-.Pp
-The character is placed randomly near the center of a Cartesian
-system.
-Most commands are selected with a single letter or digit.
-For example, one may move by hitting 'W', 'S', 'N', or 'E',
-(lower case may also be used, at no time is the game case dependent).
-One may also use 'H', 'J', 'K', 'L',
-for movement, similar to
-.Xr vi 1 .
-To move to a specific (x, y) coordinate, use the
-.Ic move
-('1') command.
-The distance a character can move is calculated by
-1 plus 1.5 per
-.Em level .
-Moving in a compass direction will move the player the maximum
-allowed distance in that direction.
-.Pp
-A player may see who else is playing by using the
-.Ic players
-('2') option.
-One may see the coordinates of those who are the same
-distance or closer to the origin as he/she.
-.Em Kings ,
-and
-.Em council of the wise
-can see and can be seen by everyone.
-A
-.Em palantir
-removes these restrictions.
-.Pp
-One can talk to other players with the
-.Ic talk
-('3') option.
-In general, this is a line or so of text.
-To remove a current
-message, just type
-.Aq return
-when prompted for a message.
-.Pp
-The
-.Ic stats
-('4') option shows additional characteristics of a player.
-.Pp
-One may leave the game either with the
-.Ic quit
-('5') option.
-.Pp
-One may rest by default.
-Resting lets one regain maximum
-.Em energy level ,
-and also lets one find
-.Em mana
-(more is found for larger levels and further distances from the origin).
-.Pp
-One may call a monster by hitting '9' or 'C'.
-.Pp
-Use 'X' to examine other players.
-.Pp
-One may quit or execute a sub-shell by hitting interrupt.
-Quitting during battle results in death for obvious reasons.
-.Pp
-Several other options become available as the player progresses in
-.Em level
-and
-.Em magic ,
-or to other stations in the game
-.Em ( valar ,
-.Em council of the wise ,
-.Em king ) .
-These are described elsewhere.
-In general, a control-L will force the redrawing of the screen.
-.Pp
-Other things which may happen are more or less self-explanatory.
-.Ss Fighting Monsters
-A player has several options while fighting monsters.
-They are as follows:
-.Bl -tag -width skirmish -offset indent
-.It Ic melee
-Inflicts damage on the monster, based upon
-.Em strength .
-Also decreases the monster's
-.Em strength
-some.
-.It Ic skirmish
-Inflicts a little less damage than
-.Ic melee ,
-but decreases the monster's
-.Em quickness
-instead.
-.It Ic evade
-Attempt to run away.
-Success is based upon both the player's and the monster's
-.Em brains
-and
-.Em quickness .
-.It Ic spell
-Several options for throwing spells (described elsewhere).
-.It Ic nick
-Hits the monster one plus the player's
-.Em sword ,
-and gives the player 10% of the monster's
-.Em experience .
-Decreases the monster's
-.Em experience
-an amount proportional to the amount granted.
-This also increases the monster's quickness.
-Paralyzed monsters wake up very fast when nicked.
-.It Ic luckout
-This is essentially a battle of wits with the monster.
-Success is based upon the player's and the monster's
-.Em brains .
-The player gets credit for slaying the monster if he/she succeeds.
-Otherwise, nothing happens, and the chance to
-.Ic luckout
-is lost.
-.El
-.Ss Character Statistics
-.Bl -tag -width quickness -offset indent
-.It Em strength
-determines how much damage a character can inflict.
-.It Em quickness
-determines how many chances a character gets to make decisions while fighting.
-.It Em energy level
-specifies how much damage a character may endure before dying.
-.It Em magic level
-determines which spells a character may throw, and how effective those
-spells will be.
-.It Em brains
-basically, the character's intelligence; used for various fighting options
-and spells.
-.It Em mana
-used as a power source for throwing spells.
-.It Em experience
-gained by fighting monsters and other characters.
-.It Em level
-indicative of how much experience a character has accumulated; progresses
-geometrically as
-.Em experience
-increases.
-.It Em poison
-sickness which degrades a character's performance (affects
-.Em energy level
-and
-.Em strength ) .
-.It Em sin
-accumulated as a character does certain nasty things; used only rarely
-in normal play of the game.
-.It Em age
-of player; roughly equivalent to number of turns.
-As
-.Em age
-increases, many personal statistics degenerate.
-.El
-.Ss Character Types
-Character statistics are rolled randomly from the above list, according
-to character type.
-The types are as follows:
-.Bl -tag -width "experimento" -offset indent
-.It Em magic user
-strong in
-.Em magic level
-and
-.Em brains ,
-weak in other areas.
-Must rely on wits and magic to survive.
-.It Em fighter
-good in
-.Em strength
-and
-.Em energy level ,
-fairly good in other areas.
-This adds up to a well-equipped fighter.
-.It Em elf
-very high
-.Em quickness
-and above average
-.Em magic level
-are
-.Em elves
-selling points.
-.It Em dwarf
-very high
-.Em strength
-and
-.Em energy level ,
-but with a tendency to be rather slow and not too bright.
-.It Em halfling
-rather quick and smart, with high
-.Em energy level ,
-but poor in
-.Em magic
-and
-.Em strength .
-Born with some
-.Em experience .
-.It Em experimento
-very mediocre in all areas.
-However, the
-.Em experimento
-may be placed almost anywhere within the playing grid.
-.El
-.Pp
-The possible ranges for starting statistics are summarized in
-the following table.
-.TS
-l c c c c c c
-l c c c c c c.
-Type Strength Quick Mana Energy Brains Magic
-_
-Mag. User 10-15 30-35 50-100 30-45 60-85 5-9
-Fighter 40-55 30-35 30-50 45-70 25-45 3-6
-Elf 35-45 32-38 45-90 30-50 40-65 4-7
-Dwarf 50-70 25-30 25-45 60-100 20-40 2-5
-Halfling 20-25 34 25-45 55-90 40-75 1-4
-Experimento 25 27 100 35 25 2
-.TE
-.\" .Bl -column "Experimento" "Strength" "Quick" "xxxxxx" "Energy" "Brains" "Magic"
-.\" .It Sy Charactertype Strength Quick Mana Energy Brains Magic
-.\" .It "Magic User" 10-15 30-35 50-100 30-45 60-85 5-9
-.\" .It Fighter 40-55 30-35 30-50 45-70 25-45 3-6
-.\" .It Elf 35-45 32-38 45-90 30-50 40-65 4-7
-.\" .It Dwarf 50-70 25-30 25-45 60-100 20-40 2-5
-.\" .It Halfling 20-25 34 25-45 55-90 40-75 1-4
-.\" .It Experimento 25 27 100 35 25 2
-.\" .El
-.Pp
-Not only are the starting characteristics different for the different
-character types, the characteristics progress at different rates for the
-different types as the character goes up in
-.Em level .
-.Em Experimentoes Ns '
-characteristics progress randomly as one of the other types.
-The progression as characters increase in
-.Em level
-is summarized in the following table.
-.Pp
-.TS
-nokeep ;
-l c c c c c
-l n n n n n.
-Type Strength Mana Energy Brains Magic
-_
-Mag. User 2.0 75 20 6 2.75
-Fighter 3.0 40 30 3.0 1.5
-Elf 2.5 65 25 4.0 2.0
-Dwarf 5 30 35 2.5 1
-Halfling 2.0 30 30 4.5 1
-.TE
-.Pp
-The character type also determines how much gold a player may
-carry, how long until
-.Em rings
-can overcome the player, and how much
-.Em poison
-the player can withstand.
-.Ss Spells
-During the course of the game, the player may exercise his/her
-magic powers.
-These cases are described below.
-.Bl -tag -width "all or nothing" -offset indent
-.It Ic cloak
-.Em magic level necessary :
-20 (plus level 7)
-.br
-.Em mana used :
-35 plus 3 per rest period
-.br
-Used during normal play.
-Prevents monsters from finding the character,
-as well as hiding the player from other players.
-His/her coordinates show up as '?' in the
-.Ic players
-option.
-Players cannot collect
-.Em mana ,
-find trading posts, or discover the
-.Em grail
-while cloaked.
-Calling a monster uncloaks, as well as choosing this option while cloaked.
-.It Ic teleport
-.Em magic level necessary :
-40 (plus level 12)
-.br
-.Em mana used :
-30 per 75 moved
-.br
-Used during normal play.
-Allows the player to move with much more freedom than with the
-.Ic move
-option, at the price of expending mana.
-The maximum distance possible to move is based upon
-.Em level
-and
-.Em magic level .
-.It Ic power blast
-.Em magic level necessary :
-none
-.br
-.Em mana used :
-5 times
-.Em level
-.br
-Used during inter-terminal battle.
-Damage is based upon
-.Em magic level
-and
-.Em strength .
-Hits much harder than a normal hit.
-.It Ic all or nothing
-.Em magic level necessary :
-none
-.br
-.Em mana used :
-1
-.br
-Used while combating monsters.
-Has a 25% chance of working.
-If it works it hits the monster just enough to kill it.
-If it fails, it doesn't hit the monster, and doubles the monster's
-.Em quickness
-and
-.Em strength .
-Paralyzed monsters wake up much quicker as a result of this spell.
-.It Ic magic bolt
-.Em magic level necessary :
-5
-.br
-.Em mana used :
-variable
-.br
-Used while combating monsters.
-Hits the monster based upon the amount
-of
-.Em mana
-expended and
-.Em magic level .
-Guaranteed to hit at least 10 per
-.Em mana .
-.It Ic force field
-.Em magic level necessary :
-15
-.br
-.Em mana used :
-30
-.br
-Used during monster combat.
-Throws up a shield to protect from damage.
-The shield is added to actual energy level, and is a fixed number, based
-upon maximum energy.
-Normally, damage occurs first to the shield, and then to the players actual
-.Em energy level .
-.It Ic transform
-.Em magic level necessary :
-25
-.br
-.Em mana used :
-50
-.br
-Used during monster combat.
-Transforms the monster randomly into one of the 100 monsters from
-the monster file.
-.It Ic increase might
-.Em magic level necessary :
-35
-.br
-.Em mana used :
-75
-.br
-Used during combat with monsters.
-Increases strength up to a maximum.
-.It Ic invisibility
-.Em magic level necessary :
-45
-.br
-.Em mana used :
-90
-.br
-Used while fighting monsters.
-Makes it harder for the monster to hit, by temporarily increasing the player's
-.Em quickness .
-This spell may be thrown several times, but a maximum level will be reached.
-.It Ic transport
-.Em magic level necessary :
-60
-.br
-.Em mana used :
-125
-.br
-Used during monster combat.
-Transports the monster away from the player.
-Success is based upon player's
-.Em magic
-and
-.Em brains ,
-and the monster's
-.Em experience .
-If it fails the player is transported instead.
-60% of the time, the monster will drop any treasure it was carrying.
-.It Ic paralyze
-.Em magic level necessary :
-75
-.br
-.Em mana used :
-150
-.br
-Used during monster combat.
-.Dq Freezes
-the monster by putting its
-.Em quickness
-slightly negative.
-The monster will slowly wake up.
-Success is based upon player's
-.Em magic
-and the monster's
-.Em experience .
-If it fails, nothing happens.
-.It Ic specify
-.Em magic level necessary :
-none
-.br
-.Em mana used :
-1000
-.br
-Used during monster combat only by
-.Em valar
-or
-.Em council of the wise .
-Allows the player to pick which monster to fight.
-.El
-.Ss Monsters
-Monsters get bigger as one moves farther from the origin (0,0).
-Rings of distance 125 from the origin determine the size.
-A monster's
-.Em experience ,
-.Em energy level ,
-and
-.Em brains
-are multiplied by the size.
-.Em Strength
-is increased 50% per size over one, and
-.Em quickness
-remains the same, regardless of size.
-.Pp
-Also, nastier monsters are found as one progress farther out from the origin.
-Monsters also may flock.
-The percent chance of that happening is designated as
-.Em flock%
-in the monster listing.
-Monsters outside the first ring
-may carry treasure, as determined by their treasure type.
-Flocking monsters, and bigger monsters increase the chances of treasure.
-.Pp
-Certain monsters have special abilities; they are as follows:
-.Bl -tag -width "Assorted Faeries"
-.It Em Unicorn
-can only be subdued if the player is in possession of a
-.Em virgin .
-.It Em Modnar
-has random characteristics, including treasure type.
-.It Em Mimic
-will pick another name from the list of monsters in order to confuse.
-.It Em Dark Lord
-very nasty person.
-Does not like to be hit (especially nicked),
-and many spells do not work well (or at all) against him.
-One can always
-.Em evade
-from the
-.Em Dark Lord .
-.It Em Leanan-Sidhe
-also a very nasty person.
-She will permanently sap
-.Em strength
-from someone.
-.It Em Saruman
-wanders around with
-.Em Wormtongue ,
-who can steal a
-.Em palantir .
-Also,
-.Em Saruman
-may turn a player's gems into gold pieces, or scramble her/his stats.
-.It Em Thaumaturgist
-can transport a player.
-.It Em Balrog
-inflicts damage by taking away
-.Em experience ,
-not
-.Em energy .
-.It Em Vortex
-may take some
-.Em mana .
-.It Em Nazgul
-may try to steal a
-.Em ring
-or neutralize part of one's
-.Em brains .
-.It Em Tiamat
-may take half a player's
-.Em gold
-and
-.Em gems
-and escape.
-.It Em Kobold
-may get nasty and steal one gold piece and run away.
-.It Em Shelob
-may bite, inflicting the equivalent of one
-.Em poison .
-.It Em Assorted Faeries
-These are killed if attacking someone carrying
-.Em holy water .
-These are
-.Em Cluricaun , Fir Darrig , Fachan ,
-.Em Ghille Dhu , Bogle , Killmoulis ,
-and
-.Em Bwca .
-.It Em Lamprey
-may bite, inflicting 1/2 of a
-.Em poison .
-.It Em Shrieker
-will call one of its (much bigger) buddies if picked upon.
-.It Em Bonnacon
-will become bored with battle, fart, and run off.
-.It Em Smeagol
-will try to steal a
-.Em ring
-from a player, if given the chance.
-.It Em Succubus
-may inflict damage through a
-.Ic force field .
-This subtracts from
-.Em energy level
-instead of any shield the player may have thrown up.
-This is a very easy way to die.
-.It Em Cerberus
-loves metal and will steal all the metal treasures from a player if able.
-.It Em Ungoliant
-can bite and poison.
-This inflicts five
-.Em poisons ,
-and also takes one from the player's
-.Em quickness .
-.It Em Jabberwock
-may tire of battle, and leave after calling one of his friends
-.Em ( Jubjub Bird
-or
-.Em Bandersnatch ) .
-.It Em Morgoth
-actually
-.Em Modnar ,
-but reserved for
-.Em council of the wise , valar ,
-and
-.Em ex-valar .
-Fights with
-.Em Morgoth
-end when either he or the player dies.
-His characteristics are calculated based upon the player's.
-The player is given the chance to ally with him.
-No magic, except
-.Ic force field
-works when battling
-.Em Morgoth .
-.It Em Troll
-may regenerate its
-.Em energy
-and
-.Em strength
-while in battle.
-.It Em Wraith
-may make a player blind.
-.El
-.Ss Treasures
-The various treasure types are as follows:
-.Bl -tag -width "type twelve/thirteen"
-.It Type zero
-none
-.It Type one
-.Em power booster
-\- adds mana.
-.br
-.Em druid
-\- adds experience.
-.br
-.Em holy orb
-\- subtracts 0.25 sin.
-.TP 1.5i
-.It Type two
-.Em amulet
-\- protects from cursed treasure.
-.br
-.Em holy water
-\- kills
-.Em assorted faeries .
-.br
-.Em hermit
-\- reduces sin by 25% and adds some mana.
-.It Type three
-.Em shield
-\- adds to maximum
-.Em energy level .
-.br
-.Em virgin
-\- used to subdue a
-.Em unicorn ,
-or to give much
-.Em experience
-(and some
-.Em sin ) .
-.br
-.Em athelas
-\- subtracts one
-.Em poison .
-.It Type four (scrolls)
-.Em shield
-\- throws a bigger than normal
-.Ic force field .
-.br
-.Em invisible
-\- temporarily puts the finder's
-.Em quickness
-to one million.
-.br
-.Em ten fold strength
-\- multiplies finder's strength by ten.
-.br
-.Em pick monster
-\- allows finder to pick next monster to battle.
-.br
-.Em general knowledge
-\- adds to finder's
-.Em brains
-and
-.Em magic level .
-.Pp
-All the scrolls except
-.Em general knowledge
-automatically call a monster.
-These preserve any spells that were already in effect, but are only in
-effect while in battle.
-.It Type five
-.Em dagger
-\- adds to
-.Em strength .
-.br
-.Em armour
-\- same as a
-.Em shield ,
-but bigger.
-.br
-.Em tablet
-\- adds
-.Em brains .
-.It Type six
-.Em priest
-\- rests to maximum; adds
-.Em mana , brains ;
-and halves
-.Em sin .
-.br
-.Em Robin Hood
-\- increases
-.Em shield
-and adds permanently to
-.Em strength .
-.br
-.Em axe
-\- like
-.Em dagger ,
-but bigger.
-.It Type seven
-.Em charm
-\- protects from cursed treasure (used before
-.Em amulet ) ;
-used in conjunction with
-.Em blessing
-to battle
-.Em Dark Lord .
-.br
-.Em Merlyn
-\- adds
-.Em brains , magic ,
-and
-.Em mana .
-.br
-.Em war hammer
-\- like an
-.Em axe ,
-but bigger.
-.It Type eight
-.Em healing potion
-\- sets
-.Em poison
-to -2, or subtracts two from
-.Em poison ,
-whichever is better.
-.br
-.Em transporter
-\- allows finder to move anywhere.
-.br
-.Em sword
-\- like a
-.Em war hammer ,
-but bigger.
-.It Type nine
-.Em golden crown
-\- allows the player to become
-.Em king ,
-by going to (0,0).
-.br
-.Em blessing
-\- cuts
-.Em sin
-to 1/3, adds
-.Em mana ,
-rests to maximum, kills
-.Em Dark Lord
-with a
-.Em charm ,
-and gives bearer first hit on all monsters.
-.br
-.Em quicksilver
-\- adds to
-.Em quickness .
-.It Type ten
-.Em elven boots
-\- adds permanently to
-.Em quickness .
-.It Type eleven
-.Em palantir
-\- allows one to see all the other players; used by
-.Em council of the wise
-to seek the
-.Em grail .
-.It Type twelve/thirteen
-.Em ring
-\- allows one to hit much harder in battle, etc.
-.El
-.Pp
-Any treasure type 10-13 monsters may instead carry a type nine treasure.
-.Pp
-A monster may also be carrying
-.Em gold
-or
-.Em gems .
-These are used at
-.Em trading posts
-to buy things.
-A
-.Em gem
-is worth 1000 gold pieces.
-Too much
-.Em gold
-will slow a player down.
-One may carry 1000 plus 200 per
-.Em level
-of
-.Em gold .
-A
-.Em gem
-weighs one half a gold piece.
-Monsters of treasure type 7 or higher may carry
-.Em gems .
-.Pp
-The chance of a cursed treasure is based upon treasure type.
-The more valuable treasures have a greater chance of being cursed.
-A cursed treasure knocks
-.Em energy level
-very low, and adds 0.25
-.Em poison .
-.Ss Rings
-.Em Rings
-are only carried by
-.Em nazguls
-and
-.Em Dark Lords .
-They come in four different flavors.
-All
-.Em rings
-rest the player to maximum and cause him/her to hit much harder
-in battle with monsters (assuming one has chosen to use the
-.Em ring
-for battle.)
-.Pp
-Two types of
-.Em rings
-are cursed and come either from
-.Em nazguls
-or
-.Em Dark Lord .
-After a few times of using these types, the player falls
-under the control of the
-.Em ring ,
-and strange, random things will occur.
-Eventually, the player dies, and gives his/her name to a monster
-on the file.
-Dying before the
-.Em ring
-is used up also renames the monster.
-.Pp
-The two remaining types of
-.Em rings
-are much more benign.
-The one from a
-.Em nazgul
-is good for a limited number of battle rounds, and will save
-the player from death if it was being used when he/she died.
-The one from
-.Em Dark Lord
-is the same, except that it never is used up.
-.Em rings
-disappear after saving someone from death.
-In general, cursed
-.Em rings
-occur much more often than normal ones.
-It is usually not a good idea to pick one up.
-The only way to get rid of a
-.Em ring
-is to have a monster steal it.
-.Ss King
-A player may become
-.Em king
-by finding a
-.Em crown
-and going to (0,0).
-Players must have a
-.Em level
-in the range of 10 to 1000 to be able to find a
-.Em crown .
-When a player with one or more
-.Em crowns
-reaches
-.Em level
-1000, the
-.Em crowns
-are converted to
-.Em gold .
-.Pp
-Once a player is king, he/she may do certain things while in
-the Lord's Chamber (0,0).
-These are exercised with the
-.Ic decree
-('0') option.
-.Bl -tag -width "collect taxes"
-.It Ic transport
-This is done to another player.
-It randomly moves the affected player about.
-A
-.Em charm
-protects from transports.
-.It Ic curse
-This is done to another player.
-It is analogous to cursed treasure, but worse.
-It inflicts two
-.Em poison ,
-knocks
-.Em energy level
-very low, and degrades the maximum energy.
-It also removes a
-.Em cloak .
-A
-.Em blessing
-protects from king's curses.
-.It Ic energy void
-The king may put a number of these scattered about
-his/her kingdom as he/she pleases.
-If a player hits one, he/she loses
-.Em mana , energy ,
-and
-.Em gold .
-The energy void disappears after being hit.
-.It Ic bestow
-This is also done to another player.
-The king may wish to reward one or more loyal subjects by sharing his/her
-riches
-.Em ( gold ) .
-Or it is a convenient way to dispose of some unwanted deadweight.
-.It Ic collect taxes
-Everyone pays 7% tax on all
-.Em gold
-and
-.Em gems
-acquired, regardless of the existence of a
-.Em king .
-The king collects the accrued taxes with this option.
-.El
-.Pp
-The
-.Em king
-may also
-.Ic teleport
-anywhere for free by using the origin as a starting place.
-.Ss Council of the Wise, Valar
-A player automatically becomes a member of the
-.Em council of the wise
-upon reaching level 3000.
-Members of the council cannot have
-.Em rings .
-Members of the council have a few extra options which they can exercise.
-These are exercised with the
-.Ic intervene
-('8') option.
-All
-.Ic intervene
-options cost 1000 mana.
-One
-.Ic intervene
-option is to
-.Ic heal
-another player.
-This is just a quick way for that player to be rested
-to maximum and lose a little
-.Em poison .
-The main purpose in life for members of the council is to seek the
-.Em Holy Grail .
-This is done with a
-.Em palantir
-under the
-.Ic seek grail
-option.
-The distance cited by the seek is accurate within 10%, in order
-not to make it too easy to find the grail.
-A player must have infinitesimally small
-.Em sin ,
-or else it's all over upon finding the grail.
-In order to help members of the council on their quest, they
-may
-.Ic teleport
-with greater ease.
-.Pp
-Upon finding the grail, the player advances to position of
-.Em valar .
-He/she may then exercise more and niftier options under
-.Ic intervention .
-These include all of the council members' options plus the
-ability to move other players about, bless them, and throw monsters at
-them.
-A
-.Em valar Ns 's
-blessing has the same effect as the treasure
-.Em blessing ,
-except that the affected player does not get his/her
-.Em blessing
-flag set.
-All
-.Ic intervention
-options which affect other players age the player who uses them.
-.Em Valars
-are essentially immortal, but are actually given five lives.
-If these are used up, the player is left to die, and becomes an
-.Em ex-valar .
-A
-.Em valar
-cannot
-.Ic move , teleport ,
-or call monsters.
-(An exception to this is if the
-.Em valar
-finds a
-.Em transporter . )
-This is to allow him/her to dispose of excess
-.Em gold .
-Any monsters which a
-.Em valar
-encounters are based upon his/her size.
-Only one valar may exist at a time.
-The current valar is replaced when another player finds the grail.
-The valar is then bumped back to the council of the wise.
-.Ss Wizard
-The
-.Em wizard
-is usually the owner of the game, and the one who maintains
-the associated files.
-The
-.Em wizard
-is granted special powers within the game, if it is invoked
-with the
-.Fl S
-option.
-Otherwise, the
-.Em wizard
-plays no different from other players.
-The
-.Em wizard
-abilities are outlined below.
-.Bl -tag -width "super character type"
-.It Ic change players
-When examining a player, (game invoked with
-.Fl x ,
-or use 'X' from within game), the
-.Em wizard
-may also change the player.
-.It Ic intervention
-The
-.Em wizard
-may do all the
-.Ic intervention
-options.
-One extra option,
-.Ic vaporize ,
-is added to kill any offensive players.
-.It Ic super character type
-An extra character type is added.
-This character starts with the
-maximum possible in all statistics, selected from the other character types.
-A
-.Em super
-character's statistics also progress at the maximum possible rate, selected
-from the other character types.
-.El
-.Ss Special Places
-Certain regions of the playing grid have different names.
-In general, this is only to give the player some idea of
-his/her present location.
-Some special places do exist.
-.Bl -tag -width "Trading Posts"
-.It Em Trading Posts
-These are located at |x| == |y| == n*n*100 for n = 1, 2, ..., 1000.
-Trading posts farther out have more things for sale.
-Be careful about cheating the merchants there, as they have short tempers.
-Merchants are dishonest about 5% of the time.
-.It Em Lord's Chamber
-This is located at (0,0).
-Only players with
-.Em crowns
-may enter.
-.It Em Point of \&No Return
-This is located beyond 1.2e+6 in any direction.
-The only way to return from here is a
-.Em transporter
-or to have a
-.Em valar
-relocate the player.
-.It Em Dead Marshes
-This is a band located fairly distant from the origin.
-The first fourteen monsters (water monsters) can normally only be found here.
-.It Em Valhala
-This place is where the
-.Em valar
-resides.
-It is associated with no particular coordinate on the playing grid.
-.El
-.Ss Miscellaneous
-Once a player reaches
-.Em level
-5, the game will start to time out waiting for input.
-This is to try to keep the game a bit faster paced.
-.Pp
-A
-.Em guru
-will never be disgusted with your
-.Em sins
-if they are less than one.
-.Pp
-A
-.Em medic
-wants half of a player's
-.Em gold
-to be happy.
-Offering more than one has, or a negative amount will anger the
-.Em medic ,
-who will make the player worse (add one
-.Em poison ) .
-.Pp
-The
-.Em Holy Grail
-does little for those who are not ready to behold it.
-Whenever anyone finds it, it moves.
-It is always located within 1e+6 in any compass direction of the origin.
-.Pp
-There is a maximum amount of
-.Em mana
-and
-.Em charms
-a player may posses, based upon
-.Em level .
-.Em Quicksilver
-is always limited to to a maximum of 99.
-.Pp
-.Em Books
-bought at a
-.Em trading post
-increase
-.Em brains ,
-based upon the number bought.
-It is unwise, however to buy more than 1/10 of one's
-.Em level
-in books at a time.
-.Pp
-Players over level 10000 are automatically retired.
-.Pp
-A
-.Em blindness
-goes away in random time.
-.Pp
-Players with
-.Em crowns
-are identified with a '*' before their character type.
-.Ss Inter-terminal Battle
-When two player's coordinates correspond, they may engage in battle.
-In general, the player with the highest
-.Em quickness
-gets the first hit.
-If the two players are severely mismatched, the stronger player
-is drastically handicapped for the battle.
-In order to protect from being stuck in an infinite loop,
-the player waiting for response may time out.
-Options for battle are:
-.Bl -tag -width "power blast"
-.It Ic fight
-Inflicts damage upon other person.
-.It Ic run away
-Escape from battle.
-Has a 75% chance of working.
-.It Ic power blast
-Battle spell.
-.It Ic luckout
-One-time chance to try to win against the foe.
-Has a 10% chance of working.
-.El
-.Pp
-Sometimes waits for the other player may be excessive, because
-he/she may be battling a monster.
-Upon slaying a player in battle the winner gets the other's
-.Em experience
-and treasures.
-.Em Rings
-do not work for inter-terminal battle.
-.Sh AUTHORS
-.An Edward Estes ,
-AT\*[Am]T Information Systems, Skokie, IL
-.Sh BUGS
-All screen formats assume at least 24 lines by at least 80 columns.
-No provisions are made for when any of the data items get too big
-for the allotted space on the screen.