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diff --git a/upstream/debian-unstable/man6/phantasia.6 b/upstream/debian-unstable/man6/phantasia.6 deleted file mode 100644 index 94ff3e02..00000000 --- a/upstream/debian-unstable/man6/phantasia.6 +++ /dev/null @@ -1,1197 +0,0 @@ -.\" $NetBSD: phantasia.6,v 1.11 2004/01/03 13:32:23 wiz Exp $ -.\" -.Dd April 1, 2001 -.Dt PHANTASIA 6 -.Os -.Sh NAME -.Nm phantasia -.Nd an interterminal fantasy game -.Sh SYNOPSIS -.Nm -.Op Fl abHmpSsx -.Sh DESCRIPTION -.Nm -is a role playing game which allows players to roll up characters of -various types to fight monsters and other players. -Progression of characters is based upon gaining experience from fighting -monsters (and other players). -.Pp -Most of the game is menu driven and self-explanatory (more or less). -The screen is cursor updated, so be sure to set up the -.Ev TERM -variable in your environment. -.Pp -The options provide for a variety of functions to support the game. -They are: -.Pp -.Bl -tag -width aaa -offset indent -.It Fl a -Get a listing of all character names on file. -.It Fl b -Show scoreboard of top characters per login. -.It Fl H -Print header only. -.It Fl m -Get a monster listing. -.It Fl p -Purge old characters. -.It Fl S -Turn on wizard options, if allowed, if running as -.Dq root . -.It Fl s -Invokes -.Nm -without header information. -.It Fl x -Examine/change a particular character on file. -.El -.Pp -The characters are saved on a common file, in order to make the game -interactive between players. -The characters are given a password in order to retrieve them later. -Only characters above -.Em level -zero are saved. -Characters unused for awhile will be purged. -Characters are only placed on the scoreboard when they die. -.Sh PARTICULARS -.Ss Normal Play -A number of the player's more important statistics are almost always -displayed on the screen, with maximums (where applicable) in -parentheses. -.Pp -The character is placed randomly near the center of a Cartesian -system. -Most commands are selected with a single letter or digit. -For example, one may move by hitting 'W', 'S', 'N', or 'E', -(lower case may also be used, at no time is the game case dependent). -One may also use 'H', 'J', 'K', 'L', -for movement, similar to -.Xr vi 1 . -To move to a specific (x, y) coordinate, use the -.Ic move -('1') command. -The distance a character can move is calculated by -1 plus 1.5 per -.Em level . -Moving in a compass direction will move the player the maximum -allowed distance in that direction. -.Pp -A player may see who else is playing by using the -.Ic players -('2') option. -One may see the coordinates of those who are the same -distance or closer to the origin as he/she. -.Em Kings , -and -.Em council of the wise -can see and can be seen by everyone. -A -.Em palantir -removes these restrictions. -.Pp -One can talk to other players with the -.Ic talk -('3') option. -In general, this is a line or so of text. -To remove a current -message, just type -.Aq return -when prompted for a message. -.Pp -The -.Ic stats -('4') option shows additional characteristics of a player. -.Pp -One may leave the game either with the -.Ic quit -('5') option. -.Pp -One may rest by default. -Resting lets one regain maximum -.Em energy level , -and also lets one find -.Em mana -(more is found for larger levels and further distances from the origin). -.Pp -One may call a monster by hitting '9' or 'C'. -.Pp -Use 'X' to examine other players. -.Pp -One may quit or execute a sub-shell by hitting interrupt. -Quitting during battle results in death for obvious reasons. -.Pp -Several other options become available as the player progresses in -.Em level -and -.Em magic , -or to other stations in the game -.Em ( valar , -.Em council of the wise , -.Em king ) . -These are described elsewhere. -In general, a control-L will force the redrawing of the screen. -.Pp -Other things which may happen are more or less self-explanatory. -.Ss Fighting Monsters -A player has several options while fighting monsters. -They are as follows: -.Bl -tag -width skirmish -offset indent -.It Ic melee -Inflicts damage on the monster, based upon -.Em strength . -Also decreases the monster's -.Em strength -some. -.It Ic skirmish -Inflicts a little less damage than -.Ic melee , -but decreases the monster's -.Em quickness -instead. -.It Ic evade -Attempt to run away. -Success is based upon both the player's and the monster's -.Em brains -and -.Em quickness . -.It Ic spell -Several options for throwing spells (described elsewhere). -.It Ic nick -Hits the monster one plus the player's -.Em sword , -and gives the player 10% of the monster's -.Em experience . -Decreases the monster's -.Em experience -an amount proportional to the amount granted. -This also increases the monster's quickness. -Paralyzed monsters wake up very fast when nicked. -.It Ic luckout -This is essentially a battle of wits with the monster. -Success is based upon the player's and the monster's -.Em brains . -The player gets credit for slaying the monster if he/she succeeds. -Otherwise, nothing happens, and the chance to -.Ic luckout -is lost. -.El -.Ss Character Statistics -.Bl -tag -width quickness -offset indent -.It Em strength -determines how much damage a character can inflict. -.It Em quickness -determines how many chances a character gets to make decisions while fighting. -.It Em energy level -specifies how much damage a character may endure before dying. -.It Em magic level -determines which spells a character may throw, and how effective those -spells will be. -.It Em brains -basically, the character's intelligence; used for various fighting options -and spells. -.It Em mana -used as a power source for throwing spells. -.It Em experience -gained by fighting monsters and other characters. -.It Em level -indicative of how much experience a character has accumulated; progresses -geometrically as -.Em experience -increases. -.It Em poison -sickness which degrades a character's performance (affects -.Em energy level -and -.Em strength ) . -.It Em sin -accumulated as a character does certain nasty things; used only rarely -in normal play of the game. -.It Em age -of player; roughly equivalent to number of turns. -As -.Em age -increases, many personal statistics degenerate. -.El -.Ss Character Types -Character statistics are rolled randomly from the above list, according -to character type. -The types are as follows: -.Bl -tag -width "experimento" -offset indent -.It Em magic user -strong in -.Em magic level -and -.Em brains , -weak in other areas. -Must rely on wits and magic to survive. -.It Em fighter -good in -.Em strength -and -.Em energy level , -fairly good in other areas. -This adds up to a well-equipped fighter. -.It Em elf -very high -.Em quickness -and above average -.Em magic level -are -.Em elves -selling points. -.It Em dwarf -very high -.Em strength -and -.Em energy level , -but with a tendency to be rather slow and not too bright. -.It Em halfling -rather quick and smart, with high -.Em energy level , -but poor in -.Em magic -and -.Em strength . -Born with some -.Em experience . -.It Em experimento -very mediocre in all areas. -However, the -.Em experimento -may be placed almost anywhere within the playing grid. -.El -.Pp -The possible ranges for starting statistics are summarized in -the following table. -.TS -l c c c c c c -l c c c c c c. -Type Strength Quick Mana Energy Brains Magic -_ -Mag. User 10-15 30-35 50-100 30-45 60-85 5-9 -Fighter 40-55 30-35 30-50 45-70 25-45 3-6 -Elf 35-45 32-38 45-90 30-50 40-65 4-7 -Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 -Halfling 20-25 34 25-45 55-90 40-75 1-4 -Experimento 25 27 100 35 25 2 -.TE -.\" .Bl -column "Experimento" "Strength" "Quick" "xxxxxx" "Energy" "Brains" "Magic" -.\" .It Sy Charactertype Strength Quick Mana Energy Brains Magic -.\" .It "Magic User" 10-15 30-35 50-100 30-45 60-85 5-9 -.\" .It Fighter 40-55 30-35 30-50 45-70 25-45 3-6 -.\" .It Elf 35-45 32-38 45-90 30-50 40-65 4-7 -.\" .It Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 -.\" .It Halfling 20-25 34 25-45 55-90 40-75 1-4 -.\" .It Experimento 25 27 100 35 25 2 -.\" .El -.Pp -Not only are the starting characteristics different for the different -character types, the characteristics progress at different rates for the -different types as the character goes up in -.Em level . -.Em Experimentoes Ns ' -characteristics progress randomly as one of the other types. -The progression as characters increase in -.Em level -is summarized in the following table. -.Pp -.TS -nokeep ; -l c c c c c -l n n n n n. -Type Strength Mana Energy Brains Magic -_ -Mag. User 2.0 75 20 6 2.75 -Fighter 3.0 40 30 3.0 1.5 -Elf 2.5 65 25 4.0 2.0 -Dwarf 5 30 35 2.5 1 -Halfling 2.0 30 30 4.5 1 -.TE -.Pp -The character type also determines how much gold a player may -carry, how long until -.Em rings -can overcome the player, and how much -.Em poison -the player can withstand. -.Ss Spells -During the course of the game, the player may exercise his/her -magic powers. -These cases are described below. -.Bl -tag -width "all or nothing" -offset indent -.It Ic cloak -.Em magic level necessary : -20 (plus level 7) -.br -.Em mana used : -35 plus 3 per rest period -.br -Used during normal play. -Prevents monsters from finding the character, -as well as hiding the player from other players. -His/her coordinates show up as '?' in the -.Ic players -option. -Players cannot collect -.Em mana , -find trading posts, or discover the -.Em grail -while cloaked. -Calling a monster uncloaks, as well as choosing this option while cloaked. -.It Ic teleport -.Em magic level necessary : -40 (plus level 12) -.br -.Em mana used : -30 per 75 moved -.br -Used during normal play. -Allows the player to move with much more freedom than with the -.Ic move -option, at the price of expending mana. -The maximum distance possible to move is based upon -.Em level -and -.Em magic level . -.It Ic power blast -.Em magic level necessary : -none -.br -.Em mana used : -5 times -.Em level -.br -Used during inter-terminal battle. -Damage is based upon -.Em magic level -and -.Em strength . -Hits much harder than a normal hit. -.It Ic all or nothing -.Em magic level necessary : -none -.br -.Em mana used : -1 -.br -Used while combating monsters. -Has a 25% chance of working. -If it works it hits the monster just enough to kill it. -If it fails, it doesn't hit the monster, and doubles the monster's -.Em quickness -and -.Em strength . -Paralyzed monsters wake up much quicker as a result of this spell. -.It Ic magic bolt -.Em magic level necessary : -5 -.br -.Em mana used : -variable -.br -Used while combating monsters. -Hits the monster based upon the amount -of -.Em mana -expended and -.Em magic level . -Guaranteed to hit at least 10 per -.Em mana . -.It Ic force field -.Em magic level necessary : -15 -.br -.Em mana used : -30 -.br -Used during monster combat. -Throws up a shield to protect from damage. -The shield is added to actual energy level, and is a fixed number, based -upon maximum energy. -Normally, damage occurs first to the shield, and then to the players actual -.Em energy level . -.It Ic transform -.Em magic level necessary : -25 -.br -.Em mana used : -50 -.br -Used during monster combat. -Transforms the monster randomly into one of the 100 monsters from -the monster file. -.It Ic increase might -.Em magic level necessary : -35 -.br -.Em mana used : -75 -.br -Used during combat with monsters. -Increases strength up to a maximum. -.It Ic invisibility -.Em magic level necessary : -45 -.br -.Em mana used : -90 -.br -Used while fighting monsters. -Makes it harder for the monster to hit, by temporarily increasing the player's -.Em quickness . -This spell may be thrown several times, but a maximum level will be reached. -.It Ic transport -.Em magic level necessary : -60 -.br -.Em mana used : -125 -.br -Used during monster combat. -Transports the monster away from the player. -Success is based upon player's -.Em magic -and -.Em brains , -and the monster's -.Em experience . -If it fails the player is transported instead. -60% of the time, the monster will drop any treasure it was carrying. -.It Ic paralyze -.Em magic level necessary : -75 -.br -.Em mana used : -150 -.br -Used during monster combat. -.Dq Freezes -the monster by putting its -.Em quickness -slightly negative. -The monster will slowly wake up. -Success is based upon player's -.Em magic -and the monster's -.Em experience . -If it fails, nothing happens. -.It Ic specify -.Em magic level necessary : -none -.br -.Em mana used : -1000 -.br -Used during monster combat only by -.Em valar -or -.Em council of the wise . -Allows the player to pick which monster to fight. -.El -.Ss Monsters -Monsters get bigger as one moves farther from the origin (0,0). -Rings of distance 125 from the origin determine the size. -A monster's -.Em experience , -.Em energy level , -and -.Em brains -are multiplied by the size. -.Em Strength -is increased 50% per size over one, and -.Em quickness -remains the same, regardless of size. -.Pp -Also, nastier monsters are found as one progress farther out from the origin. -Monsters also may flock. -The percent chance of that happening is designated as -.Em flock% -in the monster listing. -Monsters outside the first ring -may carry treasure, as determined by their treasure type. -Flocking monsters, and bigger monsters increase the chances of treasure. -.Pp -Certain monsters have special abilities; they are as follows: -.Bl -tag -width "Assorted Faeries" -.It Em Unicorn -can only be subdued if the player is in possession of a -.Em virgin . -.It Em Modnar -has random characteristics, including treasure type. -.It Em Mimic -will pick another name from the list of monsters in order to confuse. -.It Em Dark Lord -very nasty person. -Does not like to be hit (especially nicked), -and many spells do not work well (or at all) against him. -One can always -.Em evade -from the -.Em Dark Lord . -.It Em Leanan-Sidhe -also a very nasty person. -She will permanently sap -.Em strength -from someone. -.It Em Saruman -wanders around with -.Em Wormtongue , -who can steal a -.Em palantir . -Also, -.Em Saruman -may turn a player's gems into gold pieces, or scramble her/his stats. -.It Em Thaumaturgist -can transport a player. -.It Em Balrog -inflicts damage by taking away -.Em experience , -not -.Em energy . -.It Em Vortex -may take some -.Em mana . -.It Em Nazgul -may try to steal a -.Em ring -or neutralize part of one's -.Em brains . -.It Em Tiamat -may take half a player's -.Em gold -and -.Em gems -and escape. -.It Em Kobold -may get nasty and steal one gold piece and run away. -.It Em Shelob -may bite, inflicting the equivalent of one -.Em poison . -.It Em Assorted Faeries -These are killed if attacking someone carrying -.Em holy water . -These are -.Em Cluricaun , Fir Darrig , Fachan , -.Em Ghille Dhu , Bogle , Killmoulis , -and -.Em Bwca . -.It Em Lamprey -may bite, inflicting 1/2 of a -.Em poison . -.It Em Shrieker -will call one of its (much bigger) buddies if picked upon. -.It Em Bonnacon -will become bored with battle, fart, and run off. -.It Em Smeagol -will try to steal a -.Em ring -from a player, if given the chance. -.It Em Succubus -may inflict damage through a -.Ic force field . -This subtracts from -.Em energy level -instead of any shield the player may have thrown up. -This is a very easy way to die. -.It Em Cerberus -loves metal and will steal all the metal treasures from a player if able. -.It Em Ungoliant -can bite and poison. -This inflicts five -.Em poisons , -and also takes one from the player's -.Em quickness . -.It Em Jabberwock -may tire of battle, and leave after calling one of his friends -.Em ( Jubjub Bird -or -.Em Bandersnatch ) . -.It Em Morgoth -actually -.Em Modnar , -but reserved for -.Em council of the wise , valar , -and -.Em ex-valar . -Fights with -.Em Morgoth -end when either he or the player dies. -His characteristics are calculated based upon the player's. -The player is given the chance to ally with him. -No magic, except -.Ic force field -works when battling -.Em Morgoth . -.It Em Troll -may regenerate its -.Em energy -and -.Em strength -while in battle. -.It Em Wraith -may make a player blind. -.El -.Ss Treasures -The various treasure types are as follows: -.Bl -tag -width "type twelve/thirteen" -.It Type zero -none -.It Type one -.Em power booster -\- adds mana. -.br -.Em druid -\- adds experience. -.br -.Em holy orb -\- subtracts 0.25 sin. -.TP 1.5i -.It Type two -.Em amulet -\- protects from cursed treasure. -.br -.Em holy water -\- kills -.Em assorted faeries . -.br -.Em hermit -\- reduces sin by 25% and adds some mana. -.It Type three -.Em shield -\- adds to maximum -.Em energy level . -.br -.Em virgin -\- used to subdue a -.Em unicorn , -or to give much -.Em experience -(and some -.Em sin ) . -.br -.Em athelas -\- subtracts one -.Em poison . -.It Type four (scrolls) -.Em shield -\- throws a bigger than normal -.Ic force field . -.br -.Em invisible -\- temporarily puts the finder's -.Em quickness -to one million. -.br -.Em ten fold strength -\- multiplies finder's strength by ten. -.br -.Em pick monster -\- allows finder to pick next monster to battle. -.br -.Em general knowledge -\- adds to finder's -.Em brains -and -.Em magic level . -.Pp -All the scrolls except -.Em general knowledge -automatically call a monster. -These preserve any spells that were already in effect, but are only in -effect while in battle. -.It Type five -.Em dagger -\- adds to -.Em strength . -.br -.Em armour -\- same as a -.Em shield , -but bigger. -.br -.Em tablet -\- adds -.Em brains . -.It Type six -.Em priest -\- rests to maximum; adds -.Em mana , brains ; -and halves -.Em sin . -.br -.Em Robin Hood -\- increases -.Em shield -and adds permanently to -.Em strength . -.br -.Em axe -\- like -.Em dagger , -but bigger. -.It Type seven -.Em charm -\- protects from cursed treasure (used before -.Em amulet ) ; -used in conjunction with -.Em blessing -to battle -.Em Dark Lord . -.br -.Em Merlyn -\- adds -.Em brains , magic , -and -.Em mana . -.br -.Em war hammer -\- like an -.Em axe , -but bigger. -.It Type eight -.Em healing potion -\- sets -.Em poison -to -2, or subtracts two from -.Em poison , -whichever is better. -.br -.Em transporter -\- allows finder to move anywhere. -.br -.Em sword -\- like a -.Em war hammer , -but bigger. -.It Type nine -.Em golden crown -\- allows the player to become -.Em king , -by going to (0,0). -.br -.Em blessing -\- cuts -.Em sin -to 1/3, adds -.Em mana , -rests to maximum, kills -.Em Dark Lord -with a -.Em charm , -and gives bearer first hit on all monsters. -.br -.Em quicksilver -\- adds to -.Em quickness . -.It Type ten -.Em elven boots -\- adds permanently to -.Em quickness . -.It Type eleven -.Em palantir -\- allows one to see all the other players; used by -.Em council of the wise -to seek the -.Em grail . -.It Type twelve/thirteen -.Em ring -\- allows one to hit much harder in battle, etc. -.El -.Pp -Any treasure type 10-13 monsters may instead carry a type nine treasure. -.Pp -A monster may also be carrying -.Em gold -or -.Em gems . -These are used at -.Em trading posts -to buy things. -A -.Em gem -is worth 1000 gold pieces. -Too much -.Em gold -will slow a player down. -One may carry 1000 plus 200 per -.Em level -of -.Em gold . -A -.Em gem -weighs one half a gold piece. -Monsters of treasure type 7 or higher may carry -.Em gems . -.Pp -The chance of a cursed treasure is based upon treasure type. -The more valuable treasures have a greater chance of being cursed. -A cursed treasure knocks -.Em energy level -very low, and adds 0.25 -.Em poison . -.Ss Rings -.Em Rings -are only carried by -.Em nazguls -and -.Em Dark Lords . -They come in four different flavors. -All -.Em rings -rest the player to maximum and cause him/her to hit much harder -in battle with monsters (assuming one has chosen to use the -.Em ring -for battle.) -.Pp -Two types of -.Em rings -are cursed and come either from -.Em nazguls -or -.Em Dark Lord . -After a few times of using these types, the player falls -under the control of the -.Em ring , -and strange, random things will occur. -Eventually, the player dies, and gives his/her name to a monster -on the file. -Dying before the -.Em ring -is used up also renames the monster. -.Pp -The two remaining types of -.Em rings -are much more benign. -The one from a -.Em nazgul -is good for a limited number of battle rounds, and will save -the player from death if it was being used when he/she died. -The one from -.Em Dark Lord -is the same, except that it never is used up. -.Em rings -disappear after saving someone from death. -In general, cursed -.Em rings -occur much more often than normal ones. -It is usually not a good idea to pick one up. -The only way to get rid of a -.Em ring -is to have a monster steal it. -.Ss King -A player may become -.Em king -by finding a -.Em crown -and going to (0,0). -Players must have a -.Em level -in the range of 10 to 1000 to be able to find a -.Em crown . -When a player with one or more -.Em crowns -reaches -.Em level -1000, the -.Em crowns -are converted to -.Em gold . -.Pp -Once a player is king, he/she may do certain things while in -the Lord's Chamber (0,0). -These are exercised with the -.Ic decree -('0') option. -.Bl -tag -width "collect taxes" -.It Ic transport -This is done to another player. -It randomly moves the affected player about. -A -.Em charm -protects from transports. -.It Ic curse -This is done to another player. -It is analogous to cursed treasure, but worse. -It inflicts two -.Em poison , -knocks -.Em energy level -very low, and degrades the maximum energy. -It also removes a -.Em cloak . -A -.Em blessing -protects from king's curses. -.It Ic energy void -The king may put a number of these scattered about -his/her kingdom as he/she pleases. -If a player hits one, he/she loses -.Em mana , energy , -and -.Em gold . -The energy void disappears after being hit. -.It Ic bestow -This is also done to another player. -The king may wish to reward one or more loyal subjects by sharing his/her -riches -.Em ( gold ) . -Or it is a convenient way to dispose of some unwanted deadweight. -.It Ic collect taxes -Everyone pays 7% tax on all -.Em gold -and -.Em gems -acquired, regardless of the existence of a -.Em king . -The king collects the accrued taxes with this option. -.El -.Pp -The -.Em king -may also -.Ic teleport -anywhere for free by using the origin as a starting place. -.Ss Council of the Wise, Valar -A player automatically becomes a member of the -.Em council of the wise -upon reaching level 3000. -Members of the council cannot have -.Em rings . -Members of the council have a few extra options which they can exercise. -These are exercised with the -.Ic intervene -('8') option. -All -.Ic intervene -options cost 1000 mana. -One -.Ic intervene -option is to -.Ic heal -another player. -This is just a quick way for that player to be rested -to maximum and lose a little -.Em poison . -The main purpose in life for members of the council is to seek the -.Em Holy Grail . -This is done with a -.Em palantir -under the -.Ic seek grail -option. -The distance cited by the seek is accurate within 10%, in order -not to make it too easy to find the grail. -A player must have infinitesimally small -.Em sin , -or else it's all over upon finding the grail. -In order to help members of the council on their quest, they -may -.Ic teleport -with greater ease. -.Pp -Upon finding the grail, the player advances to position of -.Em valar . -He/she may then exercise more and niftier options under -.Ic intervention . -These include all of the council members' options plus the -ability to move other players about, bless them, and throw monsters at -them. -A -.Em valar Ns 's -blessing has the same effect as the treasure -.Em blessing , -except that the affected player does not get his/her -.Em blessing -flag set. -All -.Ic intervention -options which affect other players age the player who uses them. -.Em Valars -are essentially immortal, but are actually given five lives. -If these are used up, the player is left to die, and becomes an -.Em ex-valar . -A -.Em valar -cannot -.Ic move , teleport , -or call monsters. -(An exception to this is if the -.Em valar -finds a -.Em transporter . ) -This is to allow him/her to dispose of excess -.Em gold . -Any monsters which a -.Em valar -encounters are based upon his/her size. -Only one valar may exist at a time. -The current valar is replaced when another player finds the grail. -The valar is then bumped back to the council of the wise. -.Ss Wizard -The -.Em wizard -is usually the owner of the game, and the one who maintains -the associated files. -The -.Em wizard -is granted special powers within the game, if it is invoked -with the -.Fl S -option. -Otherwise, the -.Em wizard -plays no different from other players. -The -.Em wizard -abilities are outlined below. -.Bl -tag -width "super character type" -.It Ic change players -When examining a player, (game invoked with -.Fl x , -or use 'X' from within game), the -.Em wizard -may also change the player. -.It Ic intervention -The -.Em wizard -may do all the -.Ic intervention -options. -One extra option, -.Ic vaporize , -is added to kill any offensive players. -.It Ic super character type -An extra character type is added. -This character starts with the -maximum possible in all statistics, selected from the other character types. -A -.Em super -character's statistics also progress at the maximum possible rate, selected -from the other character types. -.El -.Ss Special Places -Certain regions of the playing grid have different names. -In general, this is only to give the player some idea of -his/her present location. -Some special places do exist. -.Bl -tag -width "Trading Posts" -.It Em Trading Posts -These are located at |x| == |y| == n*n*100 for n = 1, 2, ..., 1000. -Trading posts farther out have more things for sale. -Be careful about cheating the merchants there, as they have short tempers. -Merchants are dishonest about 5% of the time. -.It Em Lord's Chamber -This is located at (0,0). -Only players with -.Em crowns -may enter. -.It Em Point of \&No Return -This is located beyond 1.2e+6 in any direction. -The only way to return from here is a -.Em transporter -or to have a -.Em valar -relocate the player. -.It Em Dead Marshes -This is a band located fairly distant from the origin. -The first fourteen monsters (water monsters) can normally only be found here. -.It Em Valhala -This place is where the -.Em valar -resides. -It is associated with no particular coordinate on the playing grid. -.El -.Ss Miscellaneous -Once a player reaches -.Em level -5, the game will start to time out waiting for input. -This is to try to keep the game a bit faster paced. -.Pp -A -.Em guru -will never be disgusted with your -.Em sins -if they are less than one. -.Pp -A -.Em medic -wants half of a player's -.Em gold -to be happy. -Offering more than one has, or a negative amount will anger the -.Em medic , -who will make the player worse (add one -.Em poison ) . -.Pp -The -.Em Holy Grail -does little for those who are not ready to behold it. -Whenever anyone finds it, it moves. -It is always located within 1e+6 in any compass direction of the origin. -.Pp -There is a maximum amount of -.Em mana -and -.Em charms -a player may posses, based upon -.Em level . -.Em Quicksilver -is always limited to to a maximum of 99. -.Pp -.Em Books -bought at a -.Em trading post -increase -.Em brains , -based upon the number bought. -It is unwise, however to buy more than 1/10 of one's -.Em level -in books at a time. -.Pp -Players over level 10000 are automatically retired. -.Pp -A -.Em blindness -goes away in random time. -.Pp -Players with -.Em crowns -are identified with a '*' before their character type. -.Ss Inter-terminal Battle -When two player's coordinates correspond, they may engage in battle. -In general, the player with the highest -.Em quickness -gets the first hit. -If the two players are severely mismatched, the stronger player -is drastically handicapped for the battle. -In order to protect from being stuck in an infinite loop, -the player waiting for response may time out. -Options for battle are: -.Bl -tag -width "power blast" -.It Ic fight -Inflicts damage upon other person. -.It Ic run away -Escape from battle. -Has a 75% chance of working. -.It Ic power blast -Battle spell. -.It Ic luckout -One-time chance to try to win against the foe. -Has a 10% chance of working. -.El -.Pp -Sometimes waits for the other player may be excessive, because -he/she may be battling a monster. -Upon slaying a player in battle the winner gets the other's -.Em experience -and treasures. -.Em Rings -do not work for inter-terminal battle. -.Sh AUTHORS -.An Edward Estes , -AT\*[Am]T Information Systems, Skokie, IL -.Sh BUGS -All screen formats assume at least 24 lines by at least 80 columns. -No provisions are made for when any of the data items get too big -for the allotted space on the screen. |