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+\
+.\" This man page was generated by the Netpbm tool 'makeman' from HTML source.
+.\" Do not hand-hack it! If you have bug fixes or improvements, please find
+.\" the corresponding HTML page on the Netpbm website, generate a patch
+.\" against that, and send it to the Netpbm maintainer.
+.TH "Pamperspective User Manual" 0 "2 September 2004" "netpbm documentation"
+
+.SH NAME
+
+pamperspective - a reverse scanline renderer for Netpbm images
+
+.UN synopsis
+.SH SYNOPSIS
+
+.nf
+\fBpamperspective\fP
+ [\fB--bottom_margin=\fP\fInum\fP]
+ [\fB--detail=\fP\fInum\fP]
+ [\fB--frame_include=\fP\fIbool\fP]
+ [\fB--height=\fP\fInum\fP]
+ [\fB--include=[\fP\fIx1\fP,\fIy1\fP;\fIx2\fP,\fIy2\fP; ...]]
+ [\fB--input_system=\fP\fIspec\fP]
+ [\fB--input_unit=\fP\fIspec\fP]
+ [\fB--interpolation=\fP\fIspec\fP]
+ [\fB--left_margin=\fP\fInum\fP]
+ [\fB--margin=\fP\fInum\fP]
+ [\fB--output_system=\fP\fIspec\fP]
+ [\fB--proportion=\fP\fIspec\fP]
+ [\fB--ratio=\fP\fInum\fP]
+ [\fB--right_margin=\fP\fInum\fP]
+ [\fB--top_margin=\fP\fInum\fP]
+ [\fB--width=\fP\fInum\fP]
+ {
+ {
+ \fIupper_left_x\fP \fIupper_left_y\fP \fIupper_right_x\fP \fIupper_right_y\fP
+ \fIlower_left_x\fP \fIlower_left_y\fP \fIlower_right_x\fP \fIlower_right_y\fP
+ }
+ |
+ {
+ {\fB--upper_left_x\fP|\fB--ulx\fP}\fB=\fP\fIupper_left_x\fP
+ {\fB--upper_left_y\fP|\fB--uly\fP}\fB=\fP\fIupper_left_y\fP
+ {\fB--upper_right_x\fP|\fB--urx\fP}\fB=\fP\fIupper_right_x\fP
+ {\fB--upper_right_y\fP|\fB--ury\fP}\fB=\fP\fIupper_right_y\fP
+ {\fB--lower_left_x\fP|\fB--llx\fP}\fB=\fP\fIlower_left_x\fP
+ {\fB--lower_left_y\fP|\fB--lly\fP}\fB=\fP\fIlower_left_y\fP
+ {\fB--lower_right_x\fP|\fB--lrx\fP}\fB=\fP\fIlower_right_x\fP
+ {\fB--lower_right_y\fP|\fB--lry\fP}\fB=\fP\fIlower_right_y\fP
+ }
+ }
+ [\fIinfile\fP]
+
+.fi
+
+.SH OPTION USAGE
+.PP
+Minimum unique abbreviation of option is acceptable. (But note
+that shortest unique prefixes might be longer in future versions of
+the program.) You may use single hyphens instead of double hyphen to
+denote options. You may use white space in place of the equals sign
+to separate an option name from its value. All options starting with
+hyphens may be given in any order.
+
+
+.UN description
+.SH DESCRIPTION
+.PP
+This program is part of
+.BR "Netpbm" (1)\c
+\&.
+.PP
+\fBpamperspective\fP reads a Netpbm image as input and produces a
+Netpbm image of the same format as output.
+.PP
+\fBpamperspective\fP interprets the input image as a perspective
+projection of another image which is in a plane oblique to that of the
+input image. For example, a photograph of a painting, taken at an
+angle. The arguments \fIupper_left_x\fP ... \fIlower_right_y\fP
+specify a quadrilateral in the photograph that \fBpamperspective\fP
+assumes corresponds to a parallelogram in the painting. The output
+image consists of this parallelogram, sheared to a rectangle. In this
+way \fBpamperspective\fP undoes the effect of a raytracer or scanline
+renderer.
+.PP
+Note that if the input image is a projection of a solid scene,
+rather than a plane, the result is like a different camera angle on
+that scene, to the extent that the scene is shallow from the other
+angle.
+.PP
+The input is from \fIinfile\fP, or from Standard Input, if
+\fIinfile\fP is not specified. The output is to Standard Output.
+
+
+.UN options
+.SH OPTIONS
+.PP
+For options of the form \fB--name=\fP\fInum\fP, You can specify
+the value \fInum\fP in any of the traditional ways. Additionally,
+you can specify it as \fInum1\fP/\fInum2\fP, where \fInum1\fP and
+\fInum2\fP are specified traditionally. This is useful for
+specifying a width/height ratio of 4/3, without having to write
+infinitely many digits. Where \fInum\fP is supposed to be a natural
+number, \fBpamperspective\fP does not allow this format.
+
+.SS Quadrilateral specification options
+
+
+.TP
+\fB--upper_left_x=\fP\fInum\fP
+.TP
+\fB--ulx=\fP\fInum\fP
+
+
+This specifies the horizontal coordinate of the upper left
+ vertex of the quadrilateral. The meaning of 'upper left' is
+ relative to the output image. The interpretation of \fInum\fP
+ depends on the values for \fB--input_system\fP and
+ \fB--input_unit\fP.
+
+.TP
+\fB--upper_left_y=\fP\fInum\fP
+.TP
+\fB--uly=\fP\fInum\fP
+
+
+This specifies the vertical coordinate of the upper left vertex
+ of the quadrilateral. The meaning of 'upper left' is relative to
+ the output image. The interpretation of \fInum\fP depends on the
+ values for \fB--input_system\fP and \fB--input_unit\fP.
+
+.TP
+\fB--upper_right_x=\fP\fInum\fP
+.TP
+\fB--urx=\fP\fInum\fP
+
+
+This specifies the horizontal coordinate of the upper right
+ vertex of the quadrilateral. The meaning of 'upper right' is
+ relative to the output image. The interpretation of \fInum\fP
+ depends on the values for \fB--input_system\fP and
+ \fB--input_unit\fP.
+
+.TP
+\fB--upper_right_y=\fP\fInum\fP
+.TP
+\fB--ury=\fP\fInum\fP
+
+
+This specifies the vertical coordinate of the upper right vertex
+ of the quadrilateral. The meaning of 'upper right' is relative to
+ the output image. The interpretation of \fInum\fP depends on the
+ values for \fB--input_system\fP and \fB--input_unit\fP.
+
+.TP
+\fB--lower_left_x=\fP\fInum\fP
+.TP
+\fB--llx=\fP\fInum\fP
+
+
+This specifies the horizontal coordinate of the lower left
+ vertex of the quadrilateral. The meaning of 'lower left' is
+ relative to the output image. The interpretation of \fInum\fP
+ depends on the values for \fB--input_system\fP and
+ \fB--input_unit\fP.
+
+.TP
+\fB--lower_left_y=\fP\fInum\fP
+.TP
+\fB--lly=\fP\fInum\fP
+
+
+This specifies the vertical coordinate of the lower left vertex
+ of the quadrilateral. The meaning of 'lower left' is relative to
+ the output image. The interpretation of \fInum\fP depends on the
+ values for \fB--input_system\fP and \fB--input_unit\fP.
+
+.TP
+\fB--lower_right_x=\fP\fInum\fP
+.TP
+\fB--lrx=\fP\fInum\fP
+
+
+This specifies the horizontal coordinate of the lower right
+ vertex of the quadrilateral. The meaning of 'lower right' is
+ relative to the output image. The interpretation of \fInum\fP
+ depends on the values for \fB--input_system\fP and
+ \fB--input_unit\fP.
+
+.TP
+\fB--lower_right_y=\fP\fInum\fP
+.TP
+\fB--lry=\fP\fInum\fP
+
+
+This specifies the vertical coordinate of the lower right vertex
+ of the quadrilateral. The meaning of 'lower right' is relative to
+ the output image. The interpretation of \fInum\fP depends on the
+ values for \fB--input_system\fP and \fB--input_unit\fP.
+
+.TP
+\fB--input_system=\fP\fIsystem\fP
+.TP
+\fB--input_unit=\fP\fIunit\fP
+
+
+The input image consists of pixels, which are, from the point of
+ view of a scanline renderer, solid squares. These options specify
+ how the coordinates are interpreted:
+
+
+.TP
+\fIsystem\fP=\fBlattice\fP, \fIunit\fP=\fBimage\fP
+
+
+(0,0) refers to the upper left corner of the upper left pixel
+ and (1,1) refers to the lower right corner of the lower right
+ pixel.
+
+.TP
+\fIsystem\fP=\fBlattice\fP, \fIunit\fP=\fBpixel\fP
+
+
+(0,0) refers to the upper left corner of the upper left pixel
+ and (\fIwidth\fP,\fIheight\fP) refers to the lower right corner
+ of the lower right pixel. Here \fIwidth\fP and \fIheight\fP are
+ the width and height of the input image.
+
+.TP
+\fIsystem\fP=\fBpixel\fP, \fIunit\fP=\fBimage\fP
+
+
+(0,0) refers to the center of the upper left pixel and (1,1)
+ refers to the center of the lower right pixel.
+
+.TP
+\fIsystem\fP=\fBpixel\fP, \fIunit\fP=\fBpixel\fP
+
+
+(0,0) refers to the center of the upper left pixel and
+ (\fIwidth\fP-1,\fIheight\fP-1) refers to the center of the lower
+ right pixel. Here \fIwidth\fP and \fIheight\fP are the width
+ and height of the input image.
+
+
+
+ The defaults are \fB--input_system\fP=\fBlattice\fP and
+ \fB--input_unit\fP=\fBpixel\fP. Point-and-click front ends should
+ use \fB--input_system\fP=\fBpixel\fP.
+
+
+
+.UN frameoptions
+.SS Frame Options
+
+By default \fBpamperspective\fP outputs exactly the above
+parallelogram, sheared to a rectangle. With the following options, it
+is possible to make \fBpamperspective\fP output a larger or smaller
+portion, which we call the "visible part." We refer to the
+default rectangle as the "frame." The visible part is always
+a rectangle the axes of which are parallel to those of the frame.
+.PP
+The frame options are additive. All the parts of the image
+specified by either margin options, \fB--include_frame\fP, or
+\fB--include\fP (or their defaults) are in the visible part. The
+visible part is the smallest possible rectangle that contains the
+parts specified those three ways.
+.PP
+The visible part must have nonzero size. That means if you specify
+\fB--frame_include=no\fP (overriding the default), you'll need to
+specify other frame options in order to have something in the visible
+part.
+
+
+.TP
+[\fB--margin=\fP\fInum\fP]
+
+
+This specifies an area surrounding the frame that is to be
+ included in the visible part. The units of \fInum\fP are the width
+ of the frame for the horizontal extensions and the height of the
+ frame for vertical extensions.
+.sp
+For example, \fB--margin=1\fP makes the visible part 9 times as large,
+ because it makes the visible part extend one frame's worth to the left
+ of the frame, one frame's worth to the right, one frame's worth above
+ the frame, and one frame's worth below the frame, for a total of
+ 3 frames' worth in both dimensions.
+.sp
+A negative value has an effect only if you specify
+ \fB--frame_include=no\fP. The default is no margin.
+.sp
+The individual margin options below override this common margin
+ setting.
+
+
+.TP
+[\fB--top_margin=\fP\fInum\fP]
+.TP
+[\fB--left_margin=\fP\fInum\fP]
+.TP
+[\fB--right_margin=\fP\fInum\fP]
+.TP
+[\fB--bottom_margin=\fP\fInum\fP]
+
+
+These are like \fB--margin\fP, but they specify only one of
+ the 4 sides. The default value for each is the value (or default) of
+ \fB--margin\fP.
+
+
+.TP
+[\fB--frame_include=\fP\fIbool\fP]
+
+
+Valid values for \fIbool\fP are:
+
+
+.TP
+\fByes\fP
+.TP
+\fBtrue\fP
+.TP
+\fBon\fP
+
+
+The frame itself is in the visible part.
+
+.TP
+\fBno\fP
+.TP
+\fBfalse\fP
+.TP
+\fBoff\fP
+
+
+The frame itself is not necessarily in the visible part
+ (but it could be if other options cause it to be).
+
+
+
+
+ The default value is \fByes\fP
+
+.TP
+\fB--include=[\fP\fIx1\fP,\fIy1\fP;\fIx2\fP,\fIy2\fP; ...]
+
+
+The visible part is made large enough such that every point
+ (\fIx1\fP,\fIy1\fP), (\fIx2\fP,\fIy2\fP), of the \fIinput\fP image is
+ visible. The meaning of \fIx\fP and \fIy\fP is determined by
+ \fB--input_system\fP and \fB--input_unit\fP. You can specify any
+ number of semicolon-delimited points, including zero.
+.sp
+If you're supplying these options via a Unix command shell, be
+ sure to use proper quoting, because semicolon (\fB;\fP) is usually
+ a shell control character.
+
+
+
+
+.PP
+The frame options were new in Netpbm 10.25 (October 2004).
+
+.UN outputsizeoptions
+.SS Output Size Options
+
+
+.TP
+\fB--width=\fP\fIwidth\fP
+.TP
+\fB--height=\fP\fIheight\fP
+
+
+These specify the size of the output image in horizontal and
+ vertical direction. The values are numbers of pixels, so only
+ natural numbers are valid. These values override the default
+ means to determine the output size.
+
+.TP
+\fB--detail=\fP\fInum\fP
+
+
+If you do not specify \fB--width\fP, \fBpamperspective\fP
+ determines the width of the output image such that moving \fInum\fP
+ output pixels horizontally does not change the corresponding pixel
+ coordinates of the input image by more than 1.
+ \fBpamperspective\fP determines the height of the output image
+ analogously. The default value is 1.
+
+.TP
+\fB--proportion=\fP\fIprop\fP
+.TP
+\fB--ratio=\fP\fIratio\fP
+
+
+Valid values for \fIprop\fP are:
+
+
+.TP
+\fBfree\fP
+
+
+In this case \fB--ratio\fP does not have any effect.
+
+.TP
+\fBfixed\fP
+After the width and height are determined
+ according to \fB--detail\fP, one of both will be increased, in
+ order to obtain width/height=\fIratio\fP.
+
+
+
+ The defaults are \fB--proportion\fP=\fBfree\fP and
+ \fB--ratio\fP=1.
+
+
+
+.UN outputoptions
+.SS Output Options
+
+
+.TP
+\fB--output_system=\fP\fIspec\fP
+
+
+The output image consists of pixels, which are, from the point
+ of view of a scanline renderer, solid squares. This option
+ specifies how the four vertices of the quadrilateral correspond to
+ the pixels of the output image. Valid values for \fIspec\fP are:
+
+
+.TP
+\fBlattice\fP
+
+
+The upper left vertex corresponds to the upper left corner of
+ the upper left pixel and The lower right vertex corresponds to the
+ lower right corner of the lower right
+ pixel.
+
+.TP
+\fBpixel\fP
+
+
+The upper left vertex corresponds to the center of the upper
+ left pixel and The lower right vertex corresponds to the center of
+ the lower right pixel.
+
+
+
+ The default value is \fBlattice\fP. Point-and-click front ends
+ should use \fBpixel\fP.
+
+.TP
+\fB--interpolation=\fP\fIspec\fP
+
+
+Usually (centers of) output pixels do not exactly correspond to
+ (centers of) input pixels. This option determines how the program
+ will choose the new pixels. Valid values for \fIspec\fP are:
+
+
+.TP
+\fBnearest\fP
+
+
+The output pixel will be identical to the nearest input
+ pixel.
+
+.TP
+\fBlinear\fP
+
+
+The output pixel will be a bilinear interpolation of the four
+ surrounding input pixels.
+
+
+
+ The default value is \fBnearest\fP.
+
+
+
+.UN hints
+.SH HINTS
+.PP
+It might be tempting always to use the options
+\fB--include 0,0;0,1;1,0;1,1\fP
+(assuming \fB--input_system=lattice\fP and \fB--input_unit=image\fP),
+so that no part of the input image is missing in the output.
+There are problems with that:
+
+
+.IP \(bu
+If the three dimensional plane defined by the quadrilateral has a
+ visible horizon in the input image, then the above asks \fBpamperspective\fP
+ to include points that cannot ever be part of the output.
+
+.IP \(bu
+If the horizon is not visible, but close to the border of the
+ input image, this may result in \fIvery\fP large output
+ files. Consider a picture of a road. If you ask for a point close to
+ the horizon to be included, then this point is far away from the
+ viewer. The output will cover many kilometers of road, while
+ \fB--detail\fP perhaps makes a pixel represent a square centimeter.
+
+
+.PP
+When working with large files \fBpamperspective\fP's memory usage
+might be an issue. In order to keep it small, you should minimize each
+of the following:
+
+
+.IP \(bu
+The vertical range that the top output line consumes in the
+ input image;
+
+.IP \(bu
+The vertical range that the bottom output line consumes in the
+ input image;
+
+.IP \(bu
+The vertical range from the topmost (with respect to the
+ input image) quadrilateral point to the top (with respect to the output
+ image) output line.
+
+
+
+For this purpose you can use \fBpamflip\fP before and/or after
+\fBpamperspective\fP. Example: Instead of
+
+.nf
+\fBpamperspective 10 0 100 50 0 20 95 100 infile > outfile\fP
+.fi
+
+you can use
+
+.nf
+\fB
+pamflip -rotate90 infile |
+ pamperspective 50 0 100 5 0 90 20 100 |
+ pamflip -rotate270 > outfile
+\fP
+.fi
+
+.UN seealso
+.SH SEE ALSO
+.BR "\fBnetpbm\fP" (1)\c
+\&,
+.BR "\fBpam\fP" (1)\c
+\&,
+.BR "\fBpnm\fP" (1)\c
+\&,
+.BR "\fBpamcut\fP" (1)\c
+\&,
+.BR "\fBpamflip\fP" (1)\c
+\&,
+.BR "\fBpnmrotate\fP" (1)\c
+\&,
+.BR "\fBpamscale\fP" (1)\c
+\&,
+.BR "\fBpnmshear\fP" (1)\c
+\&,
+.BR "\fBpnmstitch\fP" (1)\c
+\&
+
+.UN history
+.SH HISTORY
+.PP
+Mark Weyer wrote \fBpamperspective\fP in March 2004.
+.PP
+It was new in Netpbm 10.22 (April 2004).
+
+
+.UN author
+.SH AUTHOR
+
+This documentation was written by Mark Weyer. Permission is granted
+to copy, distribute and/or modify this document under the terms of the
+GNU General Public License, Version 2 or any later version published
+by the Free Software Foundation.
+.SH DOCUMENT SOURCE
+This manual page was generated by the Netpbm tool 'makeman' from HTML
+source. The master documentation is at
+.IP
+.B http://netpbm.sourceforge.net/doc/pamperspective.html
+.PP \ No newline at end of file