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+\
+.\" This man page was generated by the Netpbm tool 'makeman' from HTML source.
+.\" Do not hand-hack it! If you have bug fixes or improvements, please find
+.\" the corresponding HTML page on the Netpbm website, generate a patch
+.\" against that, and send it to the Netpbm maintainer.
+.TH "Pnmrotate User Manual" 0 "30 August 2002" "netpbm documentation"
+
+.SH NAME
+pnmrotate - rotate a PNM image by some angle
+
+.UN synopsis
+.SH SYNOPSIS
+
+\fBpnmrotate\fP
+[\fB-noantialias\fP] [\fB-background=\fP\fIcolor\fP] \fIangle\fP
+[\fIpnmfile\fP]
+
+.UN description
+.SH DESCRIPTION
+.PP
+This program is part of
+.BR "Netpbm" (1)\c
+\&.
+
+\fBpnmrotate\fP reads a PNM image as input. It rotates it by the
+specified angle and produces the same kind of PNM image as output.
+.PP
+The input is the file named by \fIpnmfile\fP or Standard Input if you
+don't specify \fIpnmfile\fP. The output goes to Standard Output.
+.PP
+The resulting image is a rectangle that contains the (rectangular)
+input image within it, rotated with respect to its bottom edge. The
+containing rectangle is as small as possible to contain the rotated
+image. The background of the containing image is a single color that
+\fBpnmrotate\fP determines to be the background color of the original
+image, or that you specify explicitly.
+.PP
+\fIangle\fP is in decimal degrees (floating point), measured
+counter-clockwise. It can be negative, but it should be between -90
+and 90.
+.PP
+You should use \fBpamflip\fP instead for rotations that are a
+multiple of a quarter turn. It is faster and more accurate.
+.PP
+For rotations greater than 45 degrees you may get better results if
+you first use \fIpamflip\fP to do a 90 degree rotation and then
+\fIpnmrotate\fP less than 45 degrees back the other direction.
+.PP
+The rotation algorithm is Alan Paeth's three-shear method. Each
+shear is implemented by looping over the source pixels and
+distributing fractions to each of the destination pixels. This has an
+"anti-aliasing" effect - it avoids jagged edges and similar
+artifacts. However, it also means that the original colors or gray
+levels in the image are modified. If you need to keep precisely the
+same set of colors, you can use the \fB-noantialias\fP option.
+.PP
+The program runs faster and uses less real memory with the
+\fB-noantialias\fP option. It uses a large amount of virtual memory
+either way, as it keeps a copy of the input image and a copy of the
+output image in memory, using 12 bytes per pixel for each. But with
+\fB-noantialias\fP, it accesses this memory sequentially in half a
+dozen passes, with only a few pages of memory at a time required in
+real memory.
+.PP
+In contrast, without \fB-noantialias\fP, the program's real memory
+working set size is one page per input image row plus one page per output
+image row. Before Netpbm 10.16 (June 2003), \fB-noantialias\fP had the
+same memory requirement.
+
+.UN options
+.SH OPTIONS
+.PP
+In addition to the options common to all programs based on libnetpbm
+(most notably \fB-quiet\fP, see
+.UR index.html#commonoptions
+ Common Options
+.UE
+\&), \fBpnmrotate\fP recognizes the following
+command line options:
+.PP
+All options can be abbreviated to their shortest unique prefix. You
+may use two hyphens instead of one to designate an option. You may
+use either white space or equals signs between an option name and its
+value.
+
+
+.TP
+\fB-background=\fP\fIcolor\fP
+This determines the color of the background on which the rotated image
+sits.
+.sp
+Specify the color (\fIcolor\fP) as described for the
+.UR libnetpbm_image.html#colorname
+argument of the \fBpnm_parsecolor()\fP library routine
+.UE
+\&.
+.sp
+By default, if you don't specify this option, \fBpnmrotate\fP selects
+what appears to it to be the background color of the original image. It
+determines this color rather simplistically, by taking an average of the colors
+of the two top corners of the image.
+.sp
+This option was new in Netpbm 10.15. Before that, \fBpnmrotate\fP
+always behaved as is the default now.
+
+.TP
+\fB-noantialias\fP
+This option forces \fBpnmrotate\fP to simply move pixels around instead
+of synthesizing output pixels from multiple input pixels. The latter could
+cause the output to contain colors that are not in the input, which may not
+be desirable. It also probably makes the output contain a large number of
+colors. If you need a small number of colors, but it doesn't matter if they
+are the exact ones from the input, consider using \fBpnmquant\fP on the
+output instead of using \fB-noantialias\fP.
+.sp
+Note that to ensure the output does not contain colors that are not
+in the input, you also must consider the background color. See the
+\fB-background\fP option.
+
+
+
+.UN references
+.SH REFERENCES
+
+"A Fast Algorithm for General Raster Rotation" by Alan Paeth,
+Graphics Interface '86, pp. 77-81.
+
+.UN seealso
+.SH SEE ALSO
+.BR "pnmshear" (1)\c
+\&,
+.BR "pamflip" (1)\c
+\&,
+.BR "pnmquant" (1)\c
+\&,
+.BR "pnm" (5)\c
+\&
+
+.UN author
+.SH AUTHOR
+
+Copyright (C) 1989, 1991 by Jef Poskanzer.
+.SH DOCUMENT SOURCE
+This manual page was generated by the Netpbm tool 'makeman' from HTML
+source. The master documentation is at
+.IP
+.B http://netpbm.sourceforge.net/doc/pnmrotate.html
+.PP \ No newline at end of file