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diff --git a/upstream/opensuse-tumbleweed/man6/phantasia.6 b/upstream/opensuse-tumbleweed/man6/phantasia.6 new file mode 100644 index 00000000..94ff3e02 --- /dev/null +++ b/upstream/opensuse-tumbleweed/man6/phantasia.6 @@ -0,0 +1,1197 @@ +.\" $NetBSD: phantasia.6,v 1.11 2004/01/03 13:32:23 wiz Exp $ +.\" +.Dd April 1, 2001 +.Dt PHANTASIA 6 +.Os +.Sh NAME +.Nm phantasia +.Nd an interterminal fantasy game +.Sh SYNOPSIS +.Nm +.Op Fl abHmpSsx +.Sh DESCRIPTION +.Nm +is a role playing game which allows players to roll up characters of +various types to fight monsters and other players. +Progression of characters is based upon gaining experience from fighting +monsters (and other players). +.Pp +Most of the game is menu driven and self-explanatory (more or less). +The screen is cursor updated, so be sure to set up the +.Ev TERM +variable in your environment. +.Pp +The options provide for a variety of functions to support the game. +They are: +.Pp +.Bl -tag -width aaa -offset indent +.It Fl a +Get a listing of all character names on file. +.It Fl b +Show scoreboard of top characters per login. +.It Fl H +Print header only. +.It Fl m +Get a monster listing. +.It Fl p +Purge old characters. +.It Fl S +Turn on wizard options, if allowed, if running as +.Dq root . +.It Fl s +Invokes +.Nm +without header information. +.It Fl x +Examine/change a particular character on file. +.El +.Pp +The characters are saved on a common file, in order to make the game +interactive between players. +The characters are given a password in order to retrieve them later. +Only characters above +.Em level +zero are saved. +Characters unused for awhile will be purged. +Characters are only placed on the scoreboard when they die. +.Sh PARTICULARS +.Ss Normal Play +A number of the player's more important statistics are almost always +displayed on the screen, with maximums (where applicable) in +parentheses. +.Pp +The character is placed randomly near the center of a Cartesian +system. +Most commands are selected with a single letter or digit. +For example, one may move by hitting 'W', 'S', 'N', or 'E', +(lower case may also be used, at no time is the game case dependent). +One may also use 'H', 'J', 'K', 'L', +for movement, similar to +.Xr vi 1 . +To move to a specific (x, y) coordinate, use the +.Ic move +('1') command. +The distance a character can move is calculated by +1 plus 1.5 per +.Em level . +Moving in a compass direction will move the player the maximum +allowed distance in that direction. +.Pp +A player may see who else is playing by using the +.Ic players +('2') option. +One may see the coordinates of those who are the same +distance or closer to the origin as he/she. +.Em Kings , +and +.Em council of the wise +can see and can be seen by everyone. +A +.Em palantir +removes these restrictions. +.Pp +One can talk to other players with the +.Ic talk +('3') option. +In general, this is a line or so of text. +To remove a current +message, just type +.Aq return +when prompted for a message. +.Pp +The +.Ic stats +('4') option shows additional characteristics of a player. +.Pp +One may leave the game either with the +.Ic quit +('5') option. +.Pp +One may rest by default. +Resting lets one regain maximum +.Em energy level , +and also lets one find +.Em mana +(more is found for larger levels and further distances from the origin). +.Pp +One may call a monster by hitting '9' or 'C'. +.Pp +Use 'X' to examine other players. +.Pp +One may quit or execute a sub-shell by hitting interrupt. +Quitting during battle results in death for obvious reasons. +.Pp +Several other options become available as the player progresses in +.Em level +and +.Em magic , +or to other stations in the game +.Em ( valar , +.Em council of the wise , +.Em king ) . +These are described elsewhere. +In general, a control-L will force the redrawing of the screen. +.Pp +Other things which may happen are more or less self-explanatory. +.Ss Fighting Monsters +A player has several options while fighting monsters. +They are as follows: +.Bl -tag -width skirmish -offset indent +.It Ic melee +Inflicts damage on the monster, based upon +.Em strength . +Also decreases the monster's +.Em strength +some. +.It Ic skirmish +Inflicts a little less damage than +.Ic melee , +but decreases the monster's +.Em quickness +instead. +.It Ic evade +Attempt to run away. +Success is based upon both the player's and the monster's +.Em brains +and +.Em quickness . +.It Ic spell +Several options for throwing spells (described elsewhere). +.It Ic nick +Hits the monster one plus the player's +.Em sword , +and gives the player 10% of the monster's +.Em experience . +Decreases the monster's +.Em experience +an amount proportional to the amount granted. +This also increases the monster's quickness. +Paralyzed monsters wake up very fast when nicked. +.It Ic luckout +This is essentially a battle of wits with the monster. +Success is based upon the player's and the monster's +.Em brains . +The player gets credit for slaying the monster if he/she succeeds. +Otherwise, nothing happens, and the chance to +.Ic luckout +is lost. +.El +.Ss Character Statistics +.Bl -tag -width quickness -offset indent +.It Em strength +determines how much damage a character can inflict. +.It Em quickness +determines how many chances a character gets to make decisions while fighting. +.It Em energy level +specifies how much damage a character may endure before dying. +.It Em magic level +determines which spells a character may throw, and how effective those +spells will be. +.It Em brains +basically, the character's intelligence; used for various fighting options +and spells. +.It Em mana +used as a power source for throwing spells. +.It Em experience +gained by fighting monsters and other characters. +.It Em level +indicative of how much experience a character has accumulated; progresses +geometrically as +.Em experience +increases. +.It Em poison +sickness which degrades a character's performance (affects +.Em energy level +and +.Em strength ) . +.It Em sin +accumulated as a character does certain nasty things; used only rarely +in normal play of the game. +.It Em age +of player; roughly equivalent to number of turns. +As +.Em age +increases, many personal statistics degenerate. +.El +.Ss Character Types +Character statistics are rolled randomly from the above list, according +to character type. +The types are as follows: +.Bl -tag -width "experimento" -offset indent +.It Em magic user +strong in +.Em magic level +and +.Em brains , +weak in other areas. +Must rely on wits and magic to survive. +.It Em fighter +good in +.Em strength +and +.Em energy level , +fairly good in other areas. +This adds up to a well-equipped fighter. +.It Em elf +very high +.Em quickness +and above average +.Em magic level +are +.Em elves +selling points. +.It Em dwarf +very high +.Em strength +and +.Em energy level , +but with a tendency to be rather slow and not too bright. +.It Em halfling +rather quick and smart, with high +.Em energy level , +but poor in +.Em magic +and +.Em strength . +Born with some +.Em experience . +.It Em experimento +very mediocre in all areas. +However, the +.Em experimento +may be placed almost anywhere within the playing grid. +.El +.Pp +The possible ranges for starting statistics are summarized in +the following table. +.TS +l c c c c c c +l c c c c c c. +Type Strength Quick Mana Energy Brains Magic +_ +Mag. User 10-15 30-35 50-100 30-45 60-85 5-9 +Fighter 40-55 30-35 30-50 45-70 25-45 3-6 +Elf 35-45 32-38 45-90 30-50 40-65 4-7 +Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 +Halfling 20-25 34 25-45 55-90 40-75 1-4 +Experimento 25 27 100 35 25 2 +.TE +.\" .Bl -column "Experimento" "Strength" "Quick" "xxxxxx" "Energy" "Brains" "Magic" +.\" .It Sy Charactertype Strength Quick Mana Energy Brains Magic +.\" .It "Magic User" 10-15 30-35 50-100 30-45 60-85 5-9 +.\" .It Fighter 40-55 30-35 30-50 45-70 25-45 3-6 +.\" .It Elf 35-45 32-38 45-90 30-50 40-65 4-7 +.\" .It Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 +.\" .It Halfling 20-25 34 25-45 55-90 40-75 1-4 +.\" .It Experimento 25 27 100 35 25 2 +.\" .El +.Pp +Not only are the starting characteristics different for the different +character types, the characteristics progress at different rates for the +different types as the character goes up in +.Em level . +.Em Experimentoes Ns ' +characteristics progress randomly as one of the other types. +The progression as characters increase in +.Em level +is summarized in the following table. +.Pp +.TS +nokeep ; +l c c c c c +l n n n n n. +Type Strength Mana Energy Brains Magic +_ +Mag. User 2.0 75 20 6 2.75 +Fighter 3.0 40 30 3.0 1.5 +Elf 2.5 65 25 4.0 2.0 +Dwarf 5 30 35 2.5 1 +Halfling 2.0 30 30 4.5 1 +.TE +.Pp +The character type also determines how much gold a player may +carry, how long until +.Em rings +can overcome the player, and how much +.Em poison +the player can withstand. +.Ss Spells +During the course of the game, the player may exercise his/her +magic powers. +These cases are described below. +.Bl -tag -width "all or nothing" -offset indent +.It Ic cloak +.Em magic level necessary : +20 (plus level 7) +.br +.Em mana used : +35 plus 3 per rest period +.br +Used during normal play. +Prevents monsters from finding the character, +as well as hiding the player from other players. +His/her coordinates show up as '?' in the +.Ic players +option. +Players cannot collect +.Em mana , +find trading posts, or discover the +.Em grail +while cloaked. +Calling a monster uncloaks, as well as choosing this option while cloaked. +.It Ic teleport +.Em magic level necessary : +40 (plus level 12) +.br +.Em mana used : +30 per 75 moved +.br +Used during normal play. +Allows the player to move with much more freedom than with the +.Ic move +option, at the price of expending mana. +The maximum distance possible to move is based upon +.Em level +and +.Em magic level . +.It Ic power blast +.Em magic level necessary : +none +.br +.Em mana used : +5 times +.Em level +.br +Used during inter-terminal battle. +Damage is based upon +.Em magic level +and +.Em strength . +Hits much harder than a normal hit. +.It Ic all or nothing +.Em magic level necessary : +none +.br +.Em mana used : +1 +.br +Used while combating monsters. +Has a 25% chance of working. +If it works it hits the monster just enough to kill it. +If it fails, it doesn't hit the monster, and doubles the monster's +.Em quickness +and +.Em strength . +Paralyzed monsters wake up much quicker as a result of this spell. +.It Ic magic bolt +.Em magic level necessary : +5 +.br +.Em mana used : +variable +.br +Used while combating monsters. +Hits the monster based upon the amount +of +.Em mana +expended and +.Em magic level . +Guaranteed to hit at least 10 per +.Em mana . +.It Ic force field +.Em magic level necessary : +15 +.br +.Em mana used : +30 +.br +Used during monster combat. +Throws up a shield to protect from damage. +The shield is added to actual energy level, and is a fixed number, based +upon maximum energy. +Normally, damage occurs first to the shield, and then to the players actual +.Em energy level . +.It Ic transform +.Em magic level necessary : +25 +.br +.Em mana used : +50 +.br +Used during monster combat. +Transforms the monster randomly into one of the 100 monsters from +the monster file. +.It Ic increase might +.Em magic level necessary : +35 +.br +.Em mana used : +75 +.br +Used during combat with monsters. +Increases strength up to a maximum. +.It Ic invisibility +.Em magic level necessary : +45 +.br +.Em mana used : +90 +.br +Used while fighting monsters. +Makes it harder for the monster to hit, by temporarily increasing the player's +.Em quickness . +This spell may be thrown several times, but a maximum level will be reached. +.It Ic transport +.Em magic level necessary : +60 +.br +.Em mana used : +125 +.br +Used during monster combat. +Transports the monster away from the player. +Success is based upon player's +.Em magic +and +.Em brains , +and the monster's +.Em experience . +If it fails the player is transported instead. +60% of the time, the monster will drop any treasure it was carrying. +.It Ic paralyze +.Em magic level necessary : +75 +.br +.Em mana used : +150 +.br +Used during monster combat. +.Dq Freezes +the monster by putting its +.Em quickness +slightly negative. +The monster will slowly wake up. +Success is based upon player's +.Em magic +and the monster's +.Em experience . +If it fails, nothing happens. +.It Ic specify +.Em magic level necessary : +none +.br +.Em mana used : +1000 +.br +Used during monster combat only by +.Em valar +or +.Em council of the wise . +Allows the player to pick which monster to fight. +.El +.Ss Monsters +Monsters get bigger as one moves farther from the origin (0,0). +Rings of distance 125 from the origin determine the size. +A monster's +.Em experience , +.Em energy level , +and +.Em brains +are multiplied by the size. +.Em Strength +is increased 50% per size over one, and +.Em quickness +remains the same, regardless of size. +.Pp +Also, nastier monsters are found as one progress farther out from the origin. +Monsters also may flock. +The percent chance of that happening is designated as +.Em flock% +in the monster listing. +Monsters outside the first ring +may carry treasure, as determined by their treasure type. +Flocking monsters, and bigger monsters increase the chances of treasure. +.Pp +Certain monsters have special abilities; they are as follows: +.Bl -tag -width "Assorted Faeries" +.It Em Unicorn +can only be subdued if the player is in possession of a +.Em virgin . +.It Em Modnar +has random characteristics, including treasure type. +.It Em Mimic +will pick another name from the list of monsters in order to confuse. +.It Em Dark Lord +very nasty person. +Does not like to be hit (especially nicked), +and many spells do not work well (or at all) against him. +One can always +.Em evade +from the +.Em Dark Lord . +.It Em Leanan-Sidhe +also a very nasty person. +She will permanently sap +.Em strength +from someone. +.It Em Saruman +wanders around with +.Em Wormtongue , +who can steal a +.Em palantir . +Also, +.Em Saruman +may turn a player's gems into gold pieces, or scramble her/his stats. +.It Em Thaumaturgist +can transport a player. +.It Em Balrog +inflicts damage by taking away +.Em experience , +not +.Em energy . +.It Em Vortex +may take some +.Em mana . +.It Em Nazgul +may try to steal a +.Em ring +or neutralize part of one's +.Em brains . +.It Em Tiamat +may take half a player's +.Em gold +and +.Em gems +and escape. +.It Em Kobold +may get nasty and steal one gold piece and run away. +.It Em Shelob +may bite, inflicting the equivalent of one +.Em poison . +.It Em Assorted Faeries +These are killed if attacking someone carrying +.Em holy water . +These are +.Em Cluricaun , Fir Darrig , Fachan , +.Em Ghille Dhu , Bogle , Killmoulis , +and +.Em Bwca . +.It Em Lamprey +may bite, inflicting 1/2 of a +.Em poison . +.It Em Shrieker +will call one of its (much bigger) buddies if picked upon. +.It Em Bonnacon +will become bored with battle, fart, and run off. +.It Em Smeagol +will try to steal a +.Em ring +from a player, if given the chance. +.It Em Succubus +may inflict damage through a +.Ic force field . +This subtracts from +.Em energy level +instead of any shield the player may have thrown up. +This is a very easy way to die. +.It Em Cerberus +loves metal and will steal all the metal treasures from a player if able. +.It Em Ungoliant +can bite and poison. +This inflicts five +.Em poisons , +and also takes one from the player's +.Em quickness . +.It Em Jabberwock +may tire of battle, and leave after calling one of his friends +.Em ( Jubjub Bird +or +.Em Bandersnatch ) . +.It Em Morgoth +actually +.Em Modnar , +but reserved for +.Em council of the wise , valar , +and +.Em ex-valar . +Fights with +.Em Morgoth +end when either he or the player dies. +His characteristics are calculated based upon the player's. +The player is given the chance to ally with him. +No magic, except +.Ic force field +works when battling +.Em Morgoth . +.It Em Troll +may regenerate its +.Em energy +and +.Em strength +while in battle. +.It Em Wraith +may make a player blind. +.El +.Ss Treasures +The various treasure types are as follows: +.Bl -tag -width "type twelve/thirteen" +.It Type zero +none +.It Type one +.Em power booster +\- adds mana. +.br +.Em druid +\- adds experience. +.br +.Em holy orb +\- subtracts 0.25 sin. +.TP 1.5i +.It Type two +.Em amulet +\- protects from cursed treasure. +.br +.Em holy water +\- kills +.Em assorted faeries . +.br +.Em hermit +\- reduces sin by 25% and adds some mana. +.It Type three +.Em shield +\- adds to maximum +.Em energy level . +.br +.Em virgin +\- used to subdue a +.Em unicorn , +or to give much +.Em experience +(and some +.Em sin ) . +.br +.Em athelas +\- subtracts one +.Em poison . +.It Type four (scrolls) +.Em shield +\- throws a bigger than normal +.Ic force field . +.br +.Em invisible +\- temporarily puts the finder's +.Em quickness +to one million. +.br +.Em ten fold strength +\- multiplies finder's strength by ten. +.br +.Em pick monster +\- allows finder to pick next monster to battle. +.br +.Em general knowledge +\- adds to finder's +.Em brains +and +.Em magic level . +.Pp +All the scrolls except +.Em general knowledge +automatically call a monster. +These preserve any spells that were already in effect, but are only in +effect while in battle. +.It Type five +.Em dagger +\- adds to +.Em strength . +.br +.Em armour +\- same as a +.Em shield , +but bigger. +.br +.Em tablet +\- adds +.Em brains . +.It Type six +.Em priest +\- rests to maximum; adds +.Em mana , brains ; +and halves +.Em sin . +.br +.Em Robin Hood +\- increases +.Em shield +and adds permanently to +.Em strength . +.br +.Em axe +\- like +.Em dagger , +but bigger. +.It Type seven +.Em charm +\- protects from cursed treasure (used before +.Em amulet ) ; +used in conjunction with +.Em blessing +to battle +.Em Dark Lord . +.br +.Em Merlyn +\- adds +.Em brains , magic , +and +.Em mana . +.br +.Em war hammer +\- like an +.Em axe , +but bigger. +.It Type eight +.Em healing potion +\- sets +.Em poison +to -2, or subtracts two from +.Em poison , +whichever is better. +.br +.Em transporter +\- allows finder to move anywhere. +.br +.Em sword +\- like a +.Em war hammer , +but bigger. +.It Type nine +.Em golden crown +\- allows the player to become +.Em king , +by going to (0,0). +.br +.Em blessing +\- cuts +.Em sin +to 1/3, adds +.Em mana , +rests to maximum, kills +.Em Dark Lord +with a +.Em charm , +and gives bearer first hit on all monsters. +.br +.Em quicksilver +\- adds to +.Em quickness . +.It Type ten +.Em elven boots +\- adds permanently to +.Em quickness . +.It Type eleven +.Em palantir +\- allows one to see all the other players; used by +.Em council of the wise +to seek the +.Em grail . +.It Type twelve/thirteen +.Em ring +\- allows one to hit much harder in battle, etc. +.El +.Pp +Any treasure type 10-13 monsters may instead carry a type nine treasure. +.Pp +A monster may also be carrying +.Em gold +or +.Em gems . +These are used at +.Em trading posts +to buy things. +A +.Em gem +is worth 1000 gold pieces. +Too much +.Em gold +will slow a player down. +One may carry 1000 plus 200 per +.Em level +of +.Em gold . +A +.Em gem +weighs one half a gold piece. +Monsters of treasure type 7 or higher may carry +.Em gems . +.Pp +The chance of a cursed treasure is based upon treasure type. +The more valuable treasures have a greater chance of being cursed. +A cursed treasure knocks +.Em energy level +very low, and adds 0.25 +.Em poison . +.Ss Rings +.Em Rings +are only carried by +.Em nazguls +and +.Em Dark Lords . +They come in four different flavors. +All +.Em rings +rest the player to maximum and cause him/her to hit much harder +in battle with monsters (assuming one has chosen to use the +.Em ring +for battle.) +.Pp +Two types of +.Em rings +are cursed and come either from +.Em nazguls +or +.Em Dark Lord . +After a few times of using these types, the player falls +under the control of the +.Em ring , +and strange, random things will occur. +Eventually, the player dies, and gives his/her name to a monster +on the file. +Dying before the +.Em ring +is used up also renames the monster. +.Pp +The two remaining types of +.Em rings +are much more benign. +The one from a +.Em nazgul +is good for a limited number of battle rounds, and will save +the player from death if it was being used when he/she died. +The one from +.Em Dark Lord +is the same, except that it never is used up. +.Em rings +disappear after saving someone from death. +In general, cursed +.Em rings +occur much more often than normal ones. +It is usually not a good idea to pick one up. +The only way to get rid of a +.Em ring +is to have a monster steal it. +.Ss King +A player may become +.Em king +by finding a +.Em crown +and going to (0,0). +Players must have a +.Em level +in the range of 10 to 1000 to be able to find a +.Em crown . +When a player with one or more +.Em crowns +reaches +.Em level +1000, the +.Em crowns +are converted to +.Em gold . +.Pp +Once a player is king, he/she may do certain things while in +the Lord's Chamber (0,0). +These are exercised with the +.Ic decree +('0') option. +.Bl -tag -width "collect taxes" +.It Ic transport +This is done to another player. +It randomly moves the affected player about. +A +.Em charm +protects from transports. +.It Ic curse +This is done to another player. +It is analogous to cursed treasure, but worse. +It inflicts two +.Em poison , +knocks +.Em energy level +very low, and degrades the maximum energy. +It also removes a +.Em cloak . +A +.Em blessing +protects from king's curses. +.It Ic energy void +The king may put a number of these scattered about +his/her kingdom as he/she pleases. +If a player hits one, he/she loses +.Em mana , energy , +and +.Em gold . +The energy void disappears after being hit. +.It Ic bestow +This is also done to another player. +The king may wish to reward one or more loyal subjects by sharing his/her +riches +.Em ( gold ) . +Or it is a convenient way to dispose of some unwanted deadweight. +.It Ic collect taxes +Everyone pays 7% tax on all +.Em gold +and +.Em gems +acquired, regardless of the existence of a +.Em king . +The king collects the accrued taxes with this option. +.El +.Pp +The +.Em king +may also +.Ic teleport +anywhere for free by using the origin as a starting place. +.Ss Council of the Wise, Valar +A player automatically becomes a member of the +.Em council of the wise +upon reaching level 3000. +Members of the council cannot have +.Em rings . +Members of the council have a few extra options which they can exercise. +These are exercised with the +.Ic intervene +('8') option. +All +.Ic intervene +options cost 1000 mana. +One +.Ic intervene +option is to +.Ic heal +another player. +This is just a quick way for that player to be rested +to maximum and lose a little +.Em poison . +The main purpose in life for members of the council is to seek the +.Em Holy Grail . +This is done with a +.Em palantir +under the +.Ic seek grail +option. +The distance cited by the seek is accurate within 10%, in order +not to make it too easy to find the grail. +A player must have infinitesimally small +.Em sin , +or else it's all over upon finding the grail. +In order to help members of the council on their quest, they +may +.Ic teleport +with greater ease. +.Pp +Upon finding the grail, the player advances to position of +.Em valar . +He/she may then exercise more and niftier options under +.Ic intervention . +These include all of the council members' options plus the +ability to move other players about, bless them, and throw monsters at +them. +A +.Em valar Ns 's +blessing has the same effect as the treasure +.Em blessing , +except that the affected player does not get his/her +.Em blessing +flag set. +All +.Ic intervention +options which affect other players age the player who uses them. +.Em Valars +are essentially immortal, but are actually given five lives. +If these are used up, the player is left to die, and becomes an +.Em ex-valar . +A +.Em valar +cannot +.Ic move , teleport , +or call monsters. +(An exception to this is if the +.Em valar +finds a +.Em transporter . ) +This is to allow him/her to dispose of excess +.Em gold . +Any monsters which a +.Em valar +encounters are based upon his/her size. +Only one valar may exist at a time. +The current valar is replaced when another player finds the grail. +The valar is then bumped back to the council of the wise. +.Ss Wizard +The +.Em wizard +is usually the owner of the game, and the one who maintains +the associated files. +The +.Em wizard +is granted special powers within the game, if it is invoked +with the +.Fl S +option. +Otherwise, the +.Em wizard +plays no different from other players. +The +.Em wizard +abilities are outlined below. +.Bl -tag -width "super character type" +.It Ic change players +When examining a player, (game invoked with +.Fl x , +or use 'X' from within game), the +.Em wizard +may also change the player. +.It Ic intervention +The +.Em wizard +may do all the +.Ic intervention +options. +One extra option, +.Ic vaporize , +is added to kill any offensive players. +.It Ic super character type +An extra character type is added. +This character starts with the +maximum possible in all statistics, selected from the other character types. +A +.Em super +character's statistics also progress at the maximum possible rate, selected +from the other character types. +.El +.Ss Special Places +Certain regions of the playing grid have different names. +In general, this is only to give the player some idea of +his/her present location. +Some special places do exist. +.Bl -tag -width "Trading Posts" +.It Em Trading Posts +These are located at |x| == |y| == n*n*100 for n = 1, 2, ..., 1000. +Trading posts farther out have more things for sale. +Be careful about cheating the merchants there, as they have short tempers. +Merchants are dishonest about 5% of the time. +.It Em Lord's Chamber +This is located at (0,0). +Only players with +.Em crowns +may enter. +.It Em Point of \&No Return +This is located beyond 1.2e+6 in any direction. +The only way to return from here is a +.Em transporter +or to have a +.Em valar +relocate the player. +.It Em Dead Marshes +This is a band located fairly distant from the origin. +The first fourteen monsters (water monsters) can normally only be found here. +.It Em Valhala +This place is where the +.Em valar +resides. +It is associated with no particular coordinate on the playing grid. +.El +.Ss Miscellaneous +Once a player reaches +.Em level +5, the game will start to time out waiting for input. +This is to try to keep the game a bit faster paced. +.Pp +A +.Em guru +will never be disgusted with your +.Em sins +if they are less than one. +.Pp +A +.Em medic +wants half of a player's +.Em gold +to be happy. +Offering more than one has, or a negative amount will anger the +.Em medic , +who will make the player worse (add one +.Em poison ) . +.Pp +The +.Em Holy Grail +does little for those who are not ready to behold it. +Whenever anyone finds it, it moves. +It is always located within 1e+6 in any compass direction of the origin. +.Pp +There is a maximum amount of +.Em mana +and +.Em charms +a player may posses, based upon +.Em level . +.Em Quicksilver +is always limited to to a maximum of 99. +.Pp +.Em Books +bought at a +.Em trading post +increase +.Em brains , +based upon the number bought. +It is unwise, however to buy more than 1/10 of one's +.Em level +in books at a time. +.Pp +Players over level 10000 are automatically retired. +.Pp +A +.Em blindness +goes away in random time. +.Pp +Players with +.Em crowns +are identified with a '*' before their character type. +.Ss Inter-terminal Battle +When two player's coordinates correspond, they may engage in battle. +In general, the player with the highest +.Em quickness +gets the first hit. +If the two players are severely mismatched, the stronger player +is drastically handicapped for the battle. +In order to protect from being stuck in an infinite loop, +the player waiting for response may time out. +Options for battle are: +.Bl -tag -width "power blast" +.It Ic fight +Inflicts damage upon other person. +.It Ic run away +Escape from battle. +Has a 75% chance of working. +.It Ic power blast +Battle spell. +.It Ic luckout +One-time chance to try to win against the foe. +Has a 10% chance of working. +.El +.Pp +Sometimes waits for the other player may be excessive, because +he/she may be battling a monster. +Upon slaying a player in battle the winner gets the other's +.Em experience +and treasures. +.Em Rings +do not work for inter-terminal battle. +.Sh AUTHORS +.An Edward Estes , +AT\*[Am]T Information Systems, Skokie, IL +.Sh BUGS +All screen formats assume at least 24 lines by at least 80 columns. +No provisions are made for when any of the data items get too big +for the allotted space on the screen. |