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Diffstat (limited to 'upstream/opensuse-tumbleweed/man6/snake.6')
-rw-r--r-- | upstream/opensuse-tumbleweed/man6/snake.6 | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/upstream/opensuse-tumbleweed/man6/snake.6 b/upstream/opensuse-tumbleweed/man6/snake.6 new file mode 100644 index 00000000..54c5a67e --- /dev/null +++ b/upstream/opensuse-tumbleweed/man6/snake.6 @@ -0,0 +1,128 @@ +.\" Automatically generated from snake/snake/snake.6.in. Do not edit. +.\" $NetBSD: snake.6,v 1.11 2003/08/07 09:37:45 agc Exp $ +.\" +.\" Copyright (c) 1980, 1993 +.\" The Regents of the University of California. All rights reserved. +.\" +.\" Redistribution and use in source and binary forms, with or without +.\" modification, are permitted provided that the following conditions +.\" are met: +.\" 1. Redistributions of source code must retain the above copyright +.\" notice, this list of conditions and the following disclaimer. +.\" 2. Redistributions in binary form must reproduce the above copyright +.\" notice, this list of conditions and the following disclaimer in the +.\" documentation and/or other materials provided with the distribution. +.\" 3. Neither the name of the University nor the names of its contributors +.\" may be used to endorse or promote products derived from this software +.\" without specific prior written permission. +.\" +.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND +.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE +.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS +.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) +.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY +.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF +.\" SUCH DAMAGE. +.\" +.\" @(#)snake.6 8.1 (Berkeley) 5/31/93 +.\" +.Dd May 31, 1993 +.Dt SNAKE 6 +.Os +.Sh NAME +.Nm snake , +.Nm snscore +.Nd display chase game +.Sh SYNOPSIS +.Nm +.Op Fl w Ar width +.Op Fl l Ar length +.Op Fl t +.br +.Nm snscore +.Sh DESCRIPTION +.Nm +is a display-based game which must be played on a CRT terminal. +The object of the game is to make as much money as possible without +getting eaten by the snake. +The +.Fl l +and +.Fl w +options allow you to specify the length and width of the field. +By default the entire screen is used. +The +.Fl t +option makes the game assume you are on a slow terminal. +.Pp +You are represented on the screen by an I. +The snake is 6 squares long and is represented by s's with an S at its head. +The money is $, and an exit is #. +Your score is posted in the upper left hand corner. +.Pp +You can move around using the same conventions as +.Xr vi 1 , +the +.Ic h , +.Ic j , +.Ic k , +and +.Ic l +keys work, as do the arrow keys. +Other possibilities include: +.Bl -tag -width indent +.It Ic sefc +These keys are like hjkl but form a directed pad around the d key. +.It Ic HJKL +These keys move you all the way in the indicated direction to the +same row or column as the money. +This does +.Em not +let you jump away from the snake, but rather saves you from having +to type a key repeatedly. +The snake still gets all his turns. +.It Ic SEFC +Likewise for the upper case versions on the left. +.It Ic ATPB +These keys move you to the four edges of the screen. +Their position on the keyboard is the mnemonic, e.g. +P is at the far right of the keyboard. +.It Ic x +This lets you quit the game at any time. +.It Ic p +Points in a direction you might want to go. +.It Ic w +Space warp to get out of tight squeezes, at a price. +.El +.Pp +To earn money, move to the same square the money is on. +A new $ will appear when you earn the current one. +As you get richer, the snake gets hungrier. +To leave the game, move to the exit (#). +.Pp +A record is kept of the personal best score of each player. +Scores are only counted if you leave at the exit, +getting eaten by the snake is worth nothing. +.Pp +As in pinball, matching the last digit of your score to the number +which appears after the game is worth a bonus. +.Pp +To see who wastes time playing snake, run +.Nm snscore . +.Sh FILES +.Bl -tag -width /var/games/snakerawscores -compact +.It Pa /var/games/snakerawscores +database of personal bests +.It Pa /var/games/snake.log +log of games played +.El +.Sh BUGS +When playing on a small screen, +it's hard to tell when you hit the edge of the screen. +.Pp +The scoring function takes into account the size of the screen. +A perfect function to do this equitably has not been devised. |