/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * Copyright (c) 2020 Kohei Yoshida * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * ************************************************************************/ #include #include #include // Make the node capacity intentionally small. struct tiny_traits_2d { constexpr static size_t dimensions = 2; constexpr static size_t min_node_size = 2; constexpr static size_t max_node_size = 5; constexpr static size_t max_tree_depth = 100; constexpr static bool enable_forced_reinsertion = true; constexpr static size_t reinsertion_size = 2; }; using rt_type = mdds::rtree; int main() try { // 2D rectangle with the top-left position (x, y), width and height. struct rect { int x; int y; int w; int h; }; std::vector rects = { { 3731, 2433, 1356, 937 }, { 6003, 3172, 1066, 743 }, { 4119, 6403, 825, 1949 }, { 10305, 2315, 776, 548 }, { 13930, 5468, 1742, 626 }, { 8614, 4107, 2709, 1793 }, { 14606, 1887, 5368, 1326 }, { 17990, 5196, 1163, 1911 }, { 6728, 7881, 3676, 1210 }, { 14704, 9789, 5271, 1092 }, { 4071, 10723, 4739, 898 }, { 11755, 9010, 1357, 2806 }, { 13978, 4068, 776, 509 }, { 17507, 3717, 777, 471 }, { 20358, 6092, 824, 1093 }, { 6390, 4535, 1066, 1715 }, { 13978, 7182, 2516, 1365 }, { 17942, 11580, 2854, 665 }, { 9919, 10450, 873, 1716 }, { 5568, 13215, 7446, 509 }, { 7357, 15277, 3145, 3234 }, { 3539, 12592, 631, 509 }, { 4747, 14498, 825, 626 }, { 4554, 16913, 969, 1443 }, { 12771, 14693, 2323, 548 }, { 18714, 8193, 2372, 586 }, { 22292, 2743, 487, 1638 }, { 20987, 17535, 1163, 1249 }, { 19536, 18859, 632, 431 }, { 19778, 15394, 1356, 626 }, { 22969, 15394, 631, 2066 }, }; rt_type tree; // Insert the rectangle objects into the tree. int value = 0; for (const auto& rect : rects) tree.insert({{rect.x, rect.y}, {rect.x + rect.w, rect.y + rect.h}}, value++); // Export the tree structure as a SVG for visualization. std::string tree_svg = tree.export_tree(rt_type::export_tree_type::extent_as_svg); std::ofstream fout("bounds.svg"); fout << tree_svg; return EXIT_SUCCESS; } catch (...) { return EXIT_FAILURE; } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */