summaryrefslogtreecommitdiffstats
path: root/DOCS/compile-windows.md
diff options
context:
space:
mode:
authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 20:36:56 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 20:36:56 +0000
commit51de1d8436100f725f3576aefa24a2bd2057bc28 (patch)
treec6d1d5264b6d40a8d7ca34129f36b7d61e188af3 /DOCS/compile-windows.md
parentInitial commit. (diff)
downloadmpv-51de1d8436100f725f3576aefa24a2bd2057bc28.tar.xz
mpv-51de1d8436100f725f3576aefa24a2bd2057bc28.zip
Adding upstream version 0.37.0.upstream/0.37.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'DOCS/compile-windows.md')
-rw-r--r--DOCS/compile-windows.md214
1 files changed, 214 insertions, 0 deletions
diff --git a/DOCS/compile-windows.md b/DOCS/compile-windows.md
new file mode 100644
index 0000000..04bc200
--- /dev/null
+++ b/DOCS/compile-windows.md
@@ -0,0 +1,214 @@
+Compiling for Windows
+=====================
+
+Compiling for Windows is supported with MinGW-w64. This can be used to produce
+both 32-bit and 64-bit executables, and it works for building on Windows and
+cross-compiling from Linux and Cygwin. MinGW-w64 is available from:
+https://www.mingw-w64.org/
+
+While building a complete MinGW-w64 toolchain yourself is possible, there are a
+few build environments and scripts to help ease the process, such as MSYS2 and
+MXE. Note that MinGW environments included in Linux distributions are often
+broken, outdated and useless, and usually don't use MinGW-w64.
+
+**Warning**: the original MinGW (https://osdn.net/projects/mingw/) is unsupported.
+
+Cross-compilation
+=================
+
+When cross-compiling, it is recommended to use a meson crossfile to setup
+the cross compiling environment. A minimal example is included below:
+
+```ini
+[binaries]
+c = 'x86_64-w64-mingw32-gcc'
+cpp = 'x86_64-w64-mingw32-g++'
+ar = 'x86_64-w64-mingw32-ar'
+strip = 'x86_64-w64-mingw32-strip'
+exe_wrapper = 'wine64'
+
+[host_machine]
+system = 'windows'
+cpu_family = 'x86_64'
+cpu = 'x86_64'
+endian = 'little'
+```
+
+See [meson's documentation](https://mesonbuild.com/Cross-compilation.html) for
+more information.
+
+[MXE](https://mxe.cc) makes it very easy to bootstrap a complete MingGW-w64
+environment from a Linux machine. See a working example below.
+
+Alternatively, you can try [mpv-winbuild-cmake](https://github.com/shinchiro/mpv-winbuild-cmake),
+which bootstraps a MinGW-w64 environment and builds mpv and dependencies.
+
+Example with MXE
+----------------
+
+```bash
+# Before starting, make sure you install MXE prerequisites. MXE will download
+# and build all target dependencies, but no host dependencies. For example,
+# you need a working compiler, or MXE can't build the crosscompiler.
+#
+# Refer to
+#
+# https://mxe.cc/#requirements
+#
+# Scroll down for disto/OS-specific instructions to install them.
+
+# Download MXE. Note that compiling the required packages requires about 1.4 GB
+# or more!
+
+cd /opt
+git clone https://github.com/mxe/mxe mxe
+cd mxe
+
+# Set build options.
+
+# The JOBS environment variable controls threads to use when building. DO NOT
+# use the regular `make -j4` option with MXE as it will slow down the build.
+# Alternatively, you can set this in the make command by appending "JOBS=4"
+# to the end of command:
+echo "JOBS := 4" >> settings.mk
+
+# The MXE_TARGET environment variable builds MinGW-w64 for 32 bit targets.
+# Alternatively, you can specify this in the make command by appending
+# "MXE_TARGETS=i686-w64-mingw32" to the end of command:
+echo "MXE_TARGETS := i686-w64-mingw32.static" >> settings.mk
+
+# If you want to build 64 bit version, use this:
+# echo "MXE_TARGETS := x86_64-w64-mingw32.static" >> settings.mk
+
+# Build required packages. The following provide a minimum required to build
+# a reasonable mpv binary (though not an absolute minimum).
+
+make gcc ffmpeg libass jpeg lua luajit
+
+# Add MXE binaries to $PATH
+export PATH=/opt/mxe/usr/bin/:$PATH
+
+# Build mpv. The target will be used to automatically select the name of the
+# build tools involved (e.g. it will use i686-w64-mingw32.static-gcc).
+
+cd ..
+git clone https://github.com/mpv-player/mpv.git
+cd mpv
+meson setup build --crossfile crossfile
+meson compile -C build
+```
+
+Native compilation with MSYS2
+=============================
+
+For Windows developers looking to get started quickly, MSYS2 can be used to
+compile mpv natively on a Windows machine. The MSYS2 repositories have binary
+packages for most of mpv's dependencies, so the process should only involve
+building mpv itself.
+
+To build 64-bit mpv on Windows:
+
+Installing MSYS2
+----------------
+
+1. Download an installer from https://www.msys2.org/
+
+ Both the i686 and the x86_64 version of MSYS2 can build 32-bit and 64-bit
+ mpv binaries when running on a 64-bit version of Windows, but the x86_64
+ version is preferred since the larger address space makes it less prone to
+ fork() errors.
+
+2. Start a MinGW-w64 shell (``mingw64.exe``). **Note:** This is different from
+ the MSYS2 shell that is started from the final installation dialog. You must
+ close that shell and open a new one.
+
+ For a 32-bit build, use ``mingw32.exe``.
+
+Updating MSYS2
+--------------
+
+To prevent errors during post-install, the MSYS2 core runtime must be updated
+separately.
+
+```bash
+# Check for core updates. If instructed, close the shell window and reopen it
+# before continuing.
+pacman -Syu
+
+# Update everything else
+pacman -Su
+```
+
+Installing mpv dependencies
+---------------------------
+
+```bash
+# Install MSYS2 build dependencies and a MinGW-w64 compiler
+pacman -S git $MINGW_PACKAGE_PREFIX-{python,pkgconf,gcc,meson}
+
+# Install the most important MinGW-w64 dependencies. libass and lcms2 are also
+# pulled in as dependencies of ffmpeg.
+pacman -S $MINGW_PACKAGE_PREFIX-{ffmpeg,libjpeg-turbo,luajit}
+```
+
+Building mpv
+------------
+
+Finally, compile and install mpv. Binaries will be installed to
+``/mingw64/bin`` or ``/mingw32/bin``.
+
+```bash
+meson setup build --prefix=$MSYSTEM_PREFIX
+meson compile -C build
+```
+
+Or, compile and install both libmpv and mpv:
+
+```bash
+meson setup build -Dlibmpv=true --prefix=$MSYSTEM_PREFIX
+meson compile -C build
+meson install -C build
+```
+
+Linking libmpv with MSVC programs
+---------------------------------
+
+mpv/libmpv cannot be built with Visual Studio (Microsoft is too incompetent to
+support C99/C11 properly and/or hates open source and Linux too much to
+seriously do it). But you can build C++ programs in Visual Studio and link them
+with a libmpv built with MinGW.
+
+To do this, you need a Visual Studio which supports ``stdint.h`` (recent ones do),
+and you need to create a import library for the mpv DLL:
+
+```bash
+lib /name:mpv-1.dll /out:mpv.lib /MACHINE:X64
+```
+
+The string in the ``/name:`` parameter must match the filename of the DLL (this
+is simply the filename the MSVC linker will use).
+
+Static linking is not possible.
+
+Running mpv
+-----------
+
+If you want to run mpv from the MinGW-w64 shell, you will find the experience
+much more pleasant if you use the ``winpty`` utility
+
+```bash
+pacman -S winpty
+winpty mpv.com ToS-4k-1920.mov
+```
+
+If you want to move / copy ``mpv.exe`` and ``mpv.com`` to somewhere other than
+``/mingw64/bin/`` for use outside the MinGW-w64 shell, they will still depend on
+DLLs in that folder. The simplest solution is to add ``C:\msys64\mingw64\bin``
+to the windows system ``%PATH%``. Beware though that this can cause problems or
+confusion in Cygwin if that is also installed on the machine.
+
+Use of the ANGLE OpenGL backend requires a copy of the D3D compiler DLL that
+matches the version of the D3D SDK that ANGLE was built with
+(``d3dcompiler_43.dll`` in case of MinGW-built ANGLE) in the path or in the
+same folder as mpv. It must be of the same architecture (x86_64 / i686) as the
+mpv you compiled.