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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 20:36:56 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 20:36:56 +0000
commit51de1d8436100f725f3576aefa24a2bd2057bc28 (patch)
treec6d1d5264b6d40a8d7ca34129f36b7d61e188af3 /player/lua/assdraw.lua
parentInitial commit. (diff)
downloadmpv-51de1d8436100f725f3576aefa24a2bd2057bc28.tar.xz
mpv-51de1d8436100f725f3576aefa24a2bd2057bc28.zip
Adding upstream version 0.37.0.upstream/0.37.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'player/lua/assdraw.lua')
-rw-r--r--player/lua/assdraw.lua160
1 files changed, 160 insertions, 0 deletions
diff --git a/player/lua/assdraw.lua b/player/lua/assdraw.lua
new file mode 100644
index 0000000..06079d5
--- /dev/null
+++ b/player/lua/assdraw.lua
@@ -0,0 +1,160 @@
+local ass_mt = {}
+ass_mt.__index = ass_mt
+local c = 0.551915024494 -- circle approximation
+
+local function ass_new()
+ return setmetatable({ scale = 4, text = "" }, ass_mt)
+end
+
+function ass_mt.new_event(ass)
+ -- osd_libass.c adds an event per line
+ if #ass.text > 0 then
+ ass.text = ass.text .. "\n"
+ end
+end
+
+function ass_mt.draw_start(ass)
+ ass.text = string.format("%s{\\p%d}", ass.text, ass.scale)
+end
+
+function ass_mt.draw_stop(ass)
+ ass.text = ass.text .. "{\\p0}"
+end
+
+function ass_mt.coord(ass, x, y)
+ local scale = 2 ^ (ass.scale - 1)
+ local ix = math.ceil(x * scale)
+ local iy = math.ceil(y * scale)
+ ass.text = string.format("%s %d %d", ass.text, ix, iy)
+end
+
+function ass_mt.append(ass, s)
+ ass.text = ass.text .. s
+end
+
+function ass_mt.merge(ass1, ass2)
+ ass1.text = ass1.text .. ass2.text
+end
+
+function ass_mt.pos(ass, x, y)
+ ass:append(string.format("{\\pos(%f,%f)}", x, y))
+end
+
+function ass_mt.an(ass, an)
+ ass:append(string.format("{\\an%d}", an))
+end
+
+function ass_mt.move_to(ass, x, y)
+ ass:append(" m")
+ ass:coord(x, y)
+end
+
+function ass_mt.line_to(ass, x, y)
+ ass:append(" l")
+ ass:coord(x, y)
+end
+
+function ass_mt.bezier_curve(ass, x1, y1, x2, y2, x3, y3)
+ ass:append(" b")
+ ass:coord(x1, y1)
+ ass:coord(x2, y2)
+ ass:coord(x3, y3)
+end
+
+
+function ass_mt.rect_ccw(ass, x0, y0, x1, y1)
+ ass:move_to(x0, y0)
+ ass:line_to(x0, y1)
+ ass:line_to(x1, y1)
+ ass:line_to(x1, y0)
+end
+
+function ass_mt.rect_cw(ass, x0, y0, x1, y1)
+ ass:move_to(x0, y0)
+ ass:line_to(x1, y0)
+ ass:line_to(x1, y1)
+ ass:line_to(x0, y1)
+end
+
+function ass_mt.hexagon_cw(ass, x0, y0, x1, y1, r1, r2)
+ if r2 == nil then
+ r2 = r1
+ end
+ ass:move_to(x0 + r1, y0)
+ if x0 ~= x1 then
+ ass:line_to(x1 - r2, y0)
+ end
+ ass:line_to(x1, y0 + r2)
+ if x0 ~= x1 then
+ ass:line_to(x1 - r2, y1)
+ end
+ ass:line_to(x0 + r1, y1)
+ ass:line_to(x0, y0 + r1)
+end
+
+function ass_mt.hexagon_ccw(ass, x0, y0, x1, y1, r1, r2)
+ if r2 == nil then
+ r2 = r1
+ end
+ ass:move_to(x0 + r1, y0)
+ ass:line_to(x0, y0 + r1)
+ ass:line_to(x0 + r1, y1)
+ if x0 ~= x1 then
+ ass:line_to(x1 - r2, y1)
+ end
+ ass:line_to(x1, y0 + r2)
+ if x0 ~= x1 then
+ ass:line_to(x1 - r2, y0)
+ end
+end
+
+function ass_mt.round_rect_cw(ass, x0, y0, x1, y1, r1, r2)
+ if r2 == nil then
+ r2 = r1
+ end
+ local c1 = c * r1 -- circle approximation
+ local c2 = c * r2 -- circle approximation
+ ass:move_to(x0 + r1, y0)
+ ass:line_to(x1 - r2, y0) -- top line
+ if r2 > 0 then
+ ass:bezier_curve(x1 - r2 + c2, y0, x1, y0 + r2 - c2, x1, y0 + r2) -- top right corner
+ end
+ ass:line_to(x1, y1 - r2) -- right line
+ if r2 > 0 then
+ ass:bezier_curve(x1, y1 - r2 + c2, x1 - r2 + c2, y1, x1 - r2, y1) -- bottom right corner
+ end
+ ass:line_to(x0 + r1, y1) -- bottom line
+ if r1 > 0 then
+ ass:bezier_curve(x0 + r1 - c1, y1, x0, y1 - r1 + c1, x0, y1 - r1) -- bottom left corner
+ end
+ ass:line_to(x0, y0 + r1) -- left line
+ if r1 > 0 then
+ ass:bezier_curve(x0, y0 + r1 - c1, x0 + r1 - c1, y0, x0 + r1, y0) -- top left corner
+ end
+end
+
+function ass_mt.round_rect_ccw(ass, x0, y0, x1, y1, r1, r2)
+ if r2 == nil then
+ r2 = r1
+ end
+ local c1 = c * r1 -- circle approximation
+ local c2 = c * r2 -- circle approximation
+ ass:move_to(x0 + r1, y0)
+ if r1 > 0 then
+ ass:bezier_curve(x0 + r1 - c1, y0, x0, y0 + r1 - c1, x0, y0 + r1) -- top left corner
+ end
+ ass:line_to(x0, y1 - r1) -- left line
+ if r1 > 0 then
+ ass:bezier_curve(x0, y1 - r1 + c1, x0 + r1 - c1, y1, x0 + r1, y1) -- bottom left corner
+ end
+ ass:line_to(x1 - r2, y1) -- bottom line
+ if r2 > 0 then
+ ass:bezier_curve(x1 - r2 + c2, y1, x1, y1 - r2 + c2, x1, y1 - r2) -- bottom right corner
+ end
+ ass:line_to(x1, y0 + r2) -- right line
+ if r2 > 0 then
+ ass:bezier_curve(x1, y0 + r2 - c2, x1 - r2 + c2, y0, x1 - r2, y0) -- top right corner
+ end
+end
+
+return {ass_new = ass_new}