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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 20:36:56 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 20:36:56 +0000
commit51de1d8436100f725f3576aefa24a2bd2057bc28 (patch)
treec6d1d5264b6d40a8d7ca34129f36b7d61e188af3 /player/playloop.c
parentInitial commit. (diff)
downloadmpv-51de1d8436100f725f3576aefa24a2bd2057bc28.tar.xz
mpv-51de1d8436100f725f3576aefa24a2bd2057bc28.zip
Adding upstream version 0.37.0.upstream/0.37.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'player/playloop.c')
-rw-r--r--player/playloop.c1291
1 files changed, 1291 insertions, 0 deletions
diff --git a/player/playloop.c b/player/playloop.c
new file mode 100644
index 0000000..60596da
--- /dev/null
+++ b/player/playloop.c
@@ -0,0 +1,1291 @@
+/*
+ * This file is part of mpv.
+ *
+ * mpv is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * mpv is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with mpv. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <assert.h>
+#include <inttypes.h>
+#include <math.h>
+#include <stdbool.h>
+#include <stddef.h>
+
+#include "client.h"
+#include "command.h"
+#include "core.h"
+#include "mpv_talloc.h"
+#include "screenshot.h"
+
+#include "audio/out/ao.h"
+#include "common/common.h"
+#include "common/encode.h"
+#include "common/msg.h"
+#include "common/playlist.h"
+#include "common/stats.h"
+#include "demux/demux.h"
+#include "filters/f_decoder_wrapper.h"
+#include "filters/filter_internal.h"
+#include "input/input.h"
+#include "misc/dispatch.h"
+#include "options/m_config_frontend.h"
+#include "options/m_property.h"
+#include "options/options.h"
+#include "osdep/terminal.h"
+#include "osdep/timer.h"
+#include "stream/stream.h"
+#include "sub/dec_sub.h"
+#include "sub/osd.h"
+#include "video/out/vo.h"
+
+// Wait until mp_wakeup_core() is called, since the last time
+// mp_wait_events() was called.
+void mp_wait_events(struct MPContext *mpctx)
+{
+ mp_client_send_property_changes(mpctx);
+
+ stats_event(mpctx->stats, "iterations");
+
+ bool sleeping = mpctx->sleeptime > 0;
+ if (sleeping)
+ MP_STATS(mpctx, "start sleep");
+
+ mp_dispatch_queue_process(mpctx->dispatch, mpctx->sleeptime);
+
+ mpctx->sleeptime = INFINITY;
+
+ if (sleeping)
+ MP_STATS(mpctx, "end sleep");
+}
+
+// Set the timeout used when the playloop goes to sleep. This means the
+// playloop will re-run as soon as the timeout elapses (or earlier).
+// mp_set_timeout(c, 0) is essentially equivalent to mp_wakeup_core(c).
+void mp_set_timeout(struct MPContext *mpctx, double sleeptime)
+{
+ if (mpctx->sleeptime > sleeptime) {
+ mpctx->sleeptime = sleeptime;
+ int64_t abstime = mp_time_ns_add(mp_time_ns(), sleeptime);
+ mp_dispatch_adjust_timeout(mpctx->dispatch, abstime);
+ }
+}
+
+// Cause the playloop to run. This can be called from any thread. If called
+// from within the playloop itself, it will be run immediately again, instead
+// of going to sleep in the next mp_wait_events().
+void mp_wakeup_core(struct MPContext *mpctx)
+{
+ mp_dispatch_interrupt(mpctx->dispatch);
+}
+
+// Opaque callback variant of mp_wakeup_core().
+void mp_wakeup_core_cb(void *ctx)
+{
+ struct MPContext *mpctx = ctx;
+ mp_wakeup_core(mpctx);
+}
+
+void mp_core_lock(struct MPContext *mpctx)
+{
+ mp_dispatch_lock(mpctx->dispatch);
+}
+
+void mp_core_unlock(struct MPContext *mpctx)
+{
+ mp_dispatch_unlock(mpctx->dispatch);
+}
+
+// Process any queued user input.
+static void mp_process_input(struct MPContext *mpctx)
+{
+ int processed = 0;
+ for (;;) {
+ mp_cmd_t *cmd = mp_input_read_cmd(mpctx->input);
+ if (!cmd)
+ break;
+ run_command(mpctx, cmd, NULL, NULL, NULL);
+ processed = 1;
+ }
+ mp_set_timeout(mpctx, mp_input_get_delay(mpctx->input));
+ if (processed)
+ mp_notify(mpctx, MP_EVENT_INPUT_PROCESSED, NULL);
+}
+
+double get_relative_time(struct MPContext *mpctx)
+{
+ int64_t new_time = mp_time_ns();
+ int64_t delta = new_time - mpctx->last_time;
+ mpctx->last_time = new_time;
+ return delta * 1e-9;
+}
+
+void update_core_idle_state(struct MPContext *mpctx)
+{
+ bool eof = mpctx->video_status == STATUS_EOF &&
+ mpctx->audio_status == STATUS_EOF;
+ bool active = !mpctx->paused && mpctx->restart_complete &&
+ !mpctx->stop_play && mpctx->in_playloop && !eof;
+
+ if (mpctx->playback_active != active) {
+ mpctx->playback_active = active;
+
+ update_screensaver_state(mpctx);
+
+ mp_notify(mpctx, MP_EVENT_CORE_IDLE, NULL);
+ }
+}
+
+bool get_internal_paused(struct MPContext *mpctx)
+{
+ return mpctx->opts->pause || mpctx->paused_for_cache;
+}
+
+// The value passed here is the new value for mpctx->opts->pause
+void set_pause_state(struct MPContext *mpctx, bool user_pause)
+{
+ struct MPOpts *opts = mpctx->opts;
+
+ opts->pause = user_pause;
+
+ bool internal_paused = get_internal_paused(mpctx);
+ if (internal_paused != mpctx->paused) {
+ mpctx->paused = internal_paused;
+
+ if (mpctx->ao) {
+ bool eof = mpctx->audio_status == STATUS_EOF;
+ ao_set_paused(mpctx->ao, internal_paused, eof);
+ }
+
+ if (mpctx->video_out)
+ vo_set_paused(mpctx->video_out, internal_paused);
+
+ mpctx->osd_function = 0;
+ mpctx->osd_force_update = true;
+
+ mp_wakeup_core(mpctx);
+
+ if (internal_paused) {
+ mpctx->step_frames = 0;
+ mpctx->time_frame -= get_relative_time(mpctx);
+ } else {
+ (void)get_relative_time(mpctx); // ignore time that passed during pause
+ }
+ }
+
+ update_core_idle_state(mpctx);
+
+ m_config_notify_change_opt_ptr(mpctx->mconfig, &opts->pause);
+}
+
+void update_internal_pause_state(struct MPContext *mpctx)
+{
+ set_pause_state(mpctx, mpctx->opts->pause);
+}
+
+void update_screensaver_state(struct MPContext *mpctx)
+{
+ if (!mpctx->video_out)
+ return;
+
+ bool saver_state = (!mpctx->playback_active || !mpctx->opts->stop_screensaver) &&
+ mpctx->opts->stop_screensaver != 2;
+ vo_control_async(mpctx->video_out, saver_state ? VOCTRL_RESTORE_SCREENSAVER
+ : VOCTRL_KILL_SCREENSAVER, NULL);
+}
+
+void add_step_frame(struct MPContext *mpctx, int dir)
+{
+ if (!mpctx->vo_chain)
+ return;
+ if (dir > 0) {
+ mpctx->step_frames += 1;
+ set_pause_state(mpctx, false);
+ } else if (dir < 0) {
+ if (!mpctx->hrseek_active) {
+ queue_seek(mpctx, MPSEEK_BACKSTEP, 0, MPSEEK_VERY_EXACT, 0);
+ set_pause_state(mpctx, true);
+ }
+ }
+}
+
+// Clear some playback-related fields on file loading or after seeks.
+void reset_playback_state(struct MPContext *mpctx)
+{
+ mp_filter_reset(mpctx->filter_root);
+
+ reset_video_state(mpctx);
+ reset_audio_state(mpctx);
+ reset_subtitle_state(mpctx);
+
+ for (int n = 0; n < mpctx->num_tracks; n++) {
+ struct track *t = mpctx->tracks[n];
+ // (Often, but not always, this is redundant and also done elsewhere.)
+ if (t->dec)
+ mp_decoder_wrapper_set_play_dir(t->dec, mpctx->play_dir);
+ if (t->d_sub)
+ sub_set_play_dir(t->d_sub, mpctx->play_dir);
+ }
+
+ // May need unpause first
+ if (mpctx->paused_for_cache)
+ update_internal_pause_state(mpctx);
+
+ mpctx->hrseek_active = false;
+ mpctx->hrseek_lastframe = false;
+ mpctx->hrseek_backstep = false;
+ mpctx->current_seek = (struct seek_params){0};
+ mpctx->playback_pts = MP_NOPTS_VALUE;
+ mpctx->step_frames = 0;
+ mpctx->ab_loop_clip = true;
+ mpctx->restart_complete = false;
+ mpctx->paused_for_cache = false;
+ mpctx->cache_buffer = 100;
+ mpctx->cache_update_pts = MP_NOPTS_VALUE;
+
+ encode_lavc_discontinuity(mpctx->encode_lavc_ctx);
+
+ update_internal_pause_state(mpctx);
+ update_core_idle_state(mpctx);
+}
+
+static void mp_seek(MPContext *mpctx, struct seek_params seek)
+{
+ struct MPOpts *opts = mpctx->opts;
+
+ if (!mpctx->demuxer || !seek.type || seek.amount == MP_NOPTS_VALUE)
+ return;
+
+ if (seek.type == MPSEEK_CHAPTER) {
+ mpctx->last_chapter_flag = false;
+ seek.type = MPSEEK_ABSOLUTE;
+ } else {
+ mpctx->last_chapter_seek = -2;
+ }
+
+ bool hr_seek_very_exact = seek.exact == MPSEEK_VERY_EXACT;
+ double current_time = get_playback_time(mpctx);
+ if (current_time == MP_NOPTS_VALUE && seek.type == MPSEEK_RELATIVE)
+ return;
+ if (current_time == MP_NOPTS_VALUE)
+ current_time = 0;
+ double seek_pts = MP_NOPTS_VALUE;
+ int demux_flags = 0;
+
+ switch (seek.type) {
+ case MPSEEK_ABSOLUTE:
+ seek_pts = seek.amount;
+ break;
+ case MPSEEK_BACKSTEP:
+ seek_pts = current_time;
+ hr_seek_very_exact = true;
+ break;
+ case MPSEEK_RELATIVE:
+ demux_flags = seek.amount > 0 ? SEEK_FORWARD : 0;
+ seek_pts = current_time + seek.amount;
+ break;
+ case MPSEEK_FACTOR: ;
+ double len = get_time_length(mpctx);
+ if (len >= 0)
+ seek_pts = seek.amount * len;
+ break;
+ default: MP_ASSERT_UNREACHABLE();
+ }
+
+ double demux_pts = seek_pts;
+
+ bool hr_seek = seek.exact != MPSEEK_KEYFRAME && seek_pts != MP_NOPTS_VALUE &&
+ (seek.exact >= MPSEEK_EXACT || opts->hr_seek == 1 ||
+ (opts->hr_seek >= 0 && seek.type == MPSEEK_ABSOLUTE) ||
+ (opts->hr_seek == 2 && (!mpctx->vo_chain || mpctx->vo_chain->is_sparse)));
+
+ // Under certain circumstances, prefer SEEK_FACTOR.
+ if (seek.type == MPSEEK_FACTOR && !hr_seek &&
+ (mpctx->demuxer->ts_resets_possible || seek_pts == MP_NOPTS_VALUE))
+ {
+ demux_pts = seek.amount;
+ demux_flags |= SEEK_FACTOR;
+ }
+
+ int play_dir = opts->play_dir;
+ if (play_dir < 0)
+ demux_flags |= SEEK_SATAN;
+
+ if (hr_seek) {
+ double hr_seek_offset = opts->hr_seek_demuxer_offset;
+ // Always try to compensate for possibly bad demuxers in "special"
+ // situations where we need more robustness from the hr-seek code, even
+ // if the user doesn't use --hr-seek-demuxer-offset.
+ // The value is arbitrary, but should be "good enough" in most situations.
+ if (hr_seek_very_exact)
+ hr_seek_offset = MPMAX(hr_seek_offset, 0.5); // arbitrary
+ for (int n = 0; n < mpctx->num_tracks; n++) {
+ double offset = 0;
+ if (!mpctx->tracks[n]->is_external)
+ offset += get_track_seek_offset(mpctx, mpctx->tracks[n]);
+ hr_seek_offset = MPMAX(hr_seek_offset, -offset);
+ }
+ demux_pts -= hr_seek_offset * play_dir;
+ demux_flags = (demux_flags | SEEK_HR) & ~SEEK_FORWARD;
+ // For HR seeks in backward playback mode, the correct seek rounding
+ // direction is forward instead of backward.
+ if (play_dir < 0)
+ demux_flags |= SEEK_FORWARD;
+ }
+
+ if (!mpctx->demuxer->seekable)
+ demux_flags |= SEEK_CACHED;
+
+ demux_flags |= SEEK_BLOCK;
+
+ if (!demux_seek(mpctx->demuxer, demux_pts, demux_flags)) {
+ if (!mpctx->demuxer->seekable) {
+ MP_ERR(mpctx, "Cannot seek in this stream.\n");
+ MP_ERR(mpctx, "You can force it with '--force-seekable=yes'.\n");
+ }
+ return;
+ }
+
+ mpctx->play_dir = play_dir;
+
+ // Seek external, extra files too:
+ for (int t = 0; t < mpctx->num_tracks; t++) {
+ struct track *track = mpctx->tracks[t];
+ if (track->selected && track->is_external && track->demuxer) {
+ double main_new_pos = demux_pts;
+ if (!hr_seek || track->is_external)
+ main_new_pos += get_track_seek_offset(mpctx, track);
+ if (demux_flags & SEEK_FACTOR)
+ main_new_pos = seek_pts;
+ demux_seek(track->demuxer, main_new_pos,
+ demux_flags & (SEEK_SATAN | SEEK_BLOCK));
+ }
+ }
+
+ if (!(seek.flags & MPSEEK_FLAG_NOFLUSH))
+ clear_audio_output_buffers(mpctx);
+
+ reset_playback_state(mpctx);
+
+ demux_block_reading(mpctx->demuxer, false);
+ for (int t = 0; t < mpctx->num_tracks; t++) {
+ struct track *track = mpctx->tracks[t];
+ if (track->selected && track->demuxer)
+ demux_block_reading(track->demuxer, false);
+ }
+
+ /* Use the target time as "current position" for further relative
+ * seeks etc until a new video frame has been decoded */
+ mpctx->last_seek_pts = seek_pts;
+
+ if (hr_seek) {
+ mpctx->hrseek_active = true;
+ mpctx->hrseek_backstep = seek.type == MPSEEK_BACKSTEP;
+ mpctx->hrseek_pts = seek_pts * mpctx->play_dir;
+
+ // allow decoder to drop frames before hrseek_pts
+ bool hrseek_framedrop = !hr_seek_very_exact && opts->hr_seek_framedrop;
+
+ MP_VERBOSE(mpctx, "hr-seek, skipping to %f%s%s\n", mpctx->hrseek_pts,
+ hrseek_framedrop ? "" : " (no framedrop)",
+ mpctx->hrseek_backstep ? " (backstep)" : "");
+
+ for (int n = 0; n < mpctx->num_tracks; n++) {
+ struct track *track = mpctx->tracks[n];
+ struct mp_decoder_wrapper *dec = track->dec;
+ if (dec && hrseek_framedrop)
+ mp_decoder_wrapper_set_start_pts(dec, mpctx->hrseek_pts);
+ }
+ }
+
+ if (mpctx->stop_play == AT_END_OF_FILE)
+ mpctx->stop_play = KEEP_PLAYING;
+
+ mpctx->start_timestamp = mp_time_sec();
+ mp_wakeup_core(mpctx);
+
+ mp_notify(mpctx, MPV_EVENT_SEEK, NULL);
+ mp_notify(mpctx, MPV_EVENT_TICK, NULL);
+
+ update_ab_loop_clip(mpctx);
+
+ mpctx->current_seek = seek;
+}
+
+// This combines consecutive seek requests.
+void queue_seek(struct MPContext *mpctx, enum seek_type type, double amount,
+ enum seek_precision exact, int flags)
+{
+ struct seek_params *seek = &mpctx->seek;
+
+ mp_wakeup_core(mpctx);
+
+ if (mpctx->stop_play == AT_END_OF_FILE)
+ mpctx->stop_play = KEEP_PLAYING;
+
+ switch (type) {
+ case MPSEEK_RELATIVE:
+ seek->flags |= flags;
+ if (seek->type == MPSEEK_FACTOR)
+ return; // Well... not common enough to bother doing better
+ seek->amount += amount;
+ seek->exact = MPMAX(seek->exact, exact);
+ if (seek->type == MPSEEK_NONE)
+ seek->exact = exact;
+ if (seek->type == MPSEEK_ABSOLUTE)
+ return;
+ seek->type = MPSEEK_RELATIVE;
+ return;
+ case MPSEEK_ABSOLUTE:
+ case MPSEEK_FACTOR:
+ case MPSEEK_BACKSTEP:
+ case MPSEEK_CHAPTER:
+ *seek = (struct seek_params) {
+ .type = type,
+ .amount = amount,
+ .exact = exact,
+ .flags = flags,
+ };
+ return;
+ case MPSEEK_NONE:
+ *seek = (struct seek_params){ 0 };
+ return;
+ }
+ MP_ASSERT_UNREACHABLE();
+}
+
+void execute_queued_seek(struct MPContext *mpctx)
+{
+ if (mpctx->seek.type) {
+ bool queued_hr_seek = mpctx->seek.exact != MPSEEK_KEYFRAME;
+ // Let explicitly imprecise seeks cancel precise seeks:
+ if (mpctx->hrseek_active && !queued_hr_seek)
+ mpctx->start_timestamp = -1e9;
+ // If the user seeks continuously (keeps arrow key down) try to finish
+ // showing a frame from one location before doing another seek (instead
+ // of never updating the screen).
+ if ((mpctx->seek.flags & MPSEEK_FLAG_DELAY) &&
+ mp_time_sec() - mpctx->start_timestamp < 0.3)
+ {
+ // Wait until a video frame is available and has been shown.
+ if (mpctx->video_status < STATUS_PLAYING)
+ return;
+ // On A/V hr-seeks, always wait for the full result, to avoid corner
+ // cases when seeking past EOF (we want it to determine that EOF
+ // actually happened, instead of overwriting it with the new seek).
+ if (mpctx->hrseek_active && queued_hr_seek && mpctx->vo_chain &&
+ mpctx->ao_chain && !mpctx->restart_complete)
+ return;
+ }
+ mp_seek(mpctx, mpctx->seek);
+ mpctx->seek = (struct seek_params){0};
+ }
+}
+
+// NOPTS (i.e. <0) if unknown
+double get_time_length(struct MPContext *mpctx)
+{
+ struct demuxer *demuxer = mpctx->demuxer;
+ return demuxer && demuxer->duration >= 0 ? demuxer->duration : MP_NOPTS_VALUE;
+}
+
+// Return approximate PTS of first frame played. This can be completely wrong
+// for a number of reasons in a number of situations.
+double get_start_time(struct MPContext *mpctx, int dir)
+{
+ double res = 0;
+ if (mpctx->demuxer) {
+ if (!mpctx->opts->rebase_start_time)
+ res += mpctx->demuxer->start_time;
+ if (dir < 0)
+ res += MPMAX(mpctx->demuxer->duration, 0);
+ }
+ return res;
+}
+
+double get_current_time(struct MPContext *mpctx)
+{
+ if (!mpctx->demuxer)
+ return MP_NOPTS_VALUE;
+ if (mpctx->playback_pts != MP_NOPTS_VALUE)
+ return mpctx->playback_pts * mpctx->play_dir;
+ return mpctx->last_seek_pts;
+}
+
+double get_playback_time(struct MPContext *mpctx)
+{
+ double cur = get_current_time(mpctx);
+ // During seeking, the time corresponds to the last seek time - apply some
+ // cosmetics to it.
+ if (cur != MP_NOPTS_VALUE && mpctx->playback_pts == MP_NOPTS_VALUE) {
+ double length = get_time_length(mpctx);
+ if (length >= 0)
+ cur = MPCLAMP(cur, 0, length);
+ }
+ return cur;
+}
+
+// Return playback position in 0.0-1.0 ratio, or -1 if unknown.
+double get_current_pos_ratio(struct MPContext *mpctx, bool use_range)
+{
+ struct demuxer *demuxer = mpctx->demuxer;
+ if (!demuxer)
+ return -1;
+ double ans = -1;
+ double start = 0;
+ double len = get_time_length(mpctx);
+ if (use_range) {
+ double startpos = get_play_start_pts(mpctx);
+ double endpos = get_play_end_pts(mpctx);
+ if (endpos > MPMAX(0, len))
+ endpos = MPMAX(0, len);
+ if (endpos < startpos)
+ endpos = startpos;
+ start = startpos;
+ len = endpos - startpos;
+ }
+ double pos = get_current_time(mpctx);
+ if (len > 0)
+ ans = MPCLAMP((pos - start) / len, 0, 1);
+ if (ans < 0) {
+ int64_t size = demuxer->filesize;
+ if (size > 0 && demuxer->filepos >= 0)
+ ans = MPCLAMP(demuxer->filepos / (double)size, 0, 1);
+ }
+ if (use_range) {
+ if (mpctx->opts->play_frames > 0)
+ ans = MPMAX(ans, 1.0 -
+ mpctx->max_frames / (double) mpctx->opts->play_frames);
+ }
+ return ans;
+}
+
+// 0-100, -1 if unknown
+int get_percent_pos(struct MPContext *mpctx)
+{
+ double pos = get_current_pos_ratio(mpctx, false);
+ return pos < 0 ? -1 : (int)round(pos * 100);
+}
+
+// -2 is no chapters, -1 is before first chapter
+int get_current_chapter(struct MPContext *mpctx)
+{
+ if (!mpctx->num_chapters)
+ return -2;
+ double current_pts = get_current_time(mpctx);
+ int i;
+ for (i = 0; i < mpctx->num_chapters; i++)
+ if (current_pts < mpctx->chapters[i].pts)
+ break;
+ return mpctx->last_chapter_flag ?
+ mpctx->last_chapter_seek : MPMAX(mpctx->last_chapter_seek, i - 1);
+}
+
+char *chapter_display_name(struct MPContext *mpctx, int chapter)
+{
+ char *name = chapter_name(mpctx, chapter);
+ char *dname = NULL;
+ if (name) {
+ dname = talloc_asprintf(NULL, "(%d) %s", chapter + 1, name);
+ } else if (chapter < -1) {
+ dname = talloc_strdup(NULL, "(unavailable)");
+ } else {
+ int chapter_count = get_chapter_count(mpctx);
+ if (chapter_count <= 0)
+ dname = talloc_asprintf(NULL, "(%d)", chapter + 1);
+ else
+ dname = talloc_asprintf(NULL, "(%d) of %d", chapter + 1,
+ chapter_count);
+ }
+ return dname;
+}
+
+// returns NULL if chapter name unavailable
+char *chapter_name(struct MPContext *mpctx, int chapter)
+{
+ if (chapter < 0 || chapter >= mpctx->num_chapters)
+ return NULL;
+ return mp_tags_get_str(mpctx->chapters[chapter].metadata, "title");
+}
+
+// returns the start of the chapter in seconds (NOPTS if unavailable)
+double chapter_start_time(struct MPContext *mpctx, int chapter)
+{
+ if (chapter == -1)
+ return 0;
+ if (chapter >= 0 && chapter < mpctx->num_chapters)
+ return mpctx->chapters[chapter].pts;
+ return MP_NOPTS_VALUE;
+}
+
+int get_chapter_count(struct MPContext *mpctx)
+{
+ return mpctx->num_chapters;
+}
+
+// If the current playback position (or seek target) falls before the B
+// position, actually make playback loop when reaching the B point. The
+// intention is that you can seek out of the ab-loop range.
+void update_ab_loop_clip(struct MPContext *mpctx)
+{
+ double pts = get_current_time(mpctx);
+ double ab[2];
+ mpctx->ab_loop_clip = pts != MP_NOPTS_VALUE &&
+ get_ab_loop_times(mpctx, ab) &&
+ pts * mpctx->play_dir <= ab[1] * mpctx->play_dir;
+}
+
+static void handle_osd_redraw(struct MPContext *mpctx)
+{
+ if (!mpctx->video_out || !mpctx->video_out->config_ok)
+ return;
+ // If we're playing normally, let OSD be redrawn naturally as part of
+ // video display.
+ if (!mpctx->paused) {
+ if (mpctx->sleeptime < 0.1 && mpctx->video_status == STATUS_PLAYING)
+ return;
+ }
+ // Don't redraw immediately during a seek (makes it significantly slower).
+ bool use_video = mpctx->vo_chain && !mpctx->vo_chain->is_sparse;
+ if (use_video && mp_time_sec() - mpctx->start_timestamp < 0.1) {
+ mp_set_timeout(mpctx, 0.1);
+ return;
+ }
+ bool want_redraw = osd_query_and_reset_want_redraw(mpctx->osd) ||
+ vo_want_redraw(mpctx->video_out);
+ if (!want_redraw)
+ return;
+ vo_redraw(mpctx->video_out);
+}
+
+static void clear_underruns(struct MPContext *mpctx)
+{
+ if (mpctx->ao_chain && mpctx->ao_chain->underrun) {
+ mpctx->ao_chain->underrun = false;
+ mp_wakeup_core(mpctx);
+ }
+
+ if (mpctx->vo_chain && mpctx->vo_chain->underrun) {
+ mpctx->vo_chain->underrun = false;
+ mp_wakeup_core(mpctx);
+ }
+}
+
+static void handle_update_cache(struct MPContext *mpctx)
+{
+ bool force_update = false;
+ struct MPOpts *opts = mpctx->opts;
+
+ if (!mpctx->demuxer || mpctx->encode_lavc_ctx) {
+ clear_underruns(mpctx);
+ return;
+ }
+
+ double now = mp_time_sec();
+
+ struct demux_reader_state s;
+ demux_get_reader_state(mpctx->demuxer, &s);
+
+ mpctx->demux_underrun |= s.underrun;
+
+ int cache_buffer = 100;
+ bool use_pause_on_low_cache = opts->cache_pause && mpctx->play_dir > 0;
+
+ if (!mpctx->restart_complete) {
+ // Audio or video is restarting, and initial buffering is enabled. Make
+ // sure we actually restart them in paused mode, so no audio gets
+ // dropped and video technically doesn't start yet.
+ use_pause_on_low_cache &= opts->cache_pause_initial &&
+ (mpctx->video_status == STATUS_READY ||
+ mpctx->audio_status == STATUS_READY);
+ }
+
+ bool is_low = use_pause_on_low_cache && !s.idle &&
+ s.ts_duration < opts->cache_pause_wait;
+
+ // Enter buffering state only if there actually was an underrun (or if
+ // initial caching before playback restart is used).
+ bool need_wait = is_low;
+ if (is_low && !mpctx->paused_for_cache && mpctx->restart_complete) {
+ // Wait only if an output underrun was registered. (Or if there is no
+ // underrun detection.)
+ bool output_underrun = false;
+
+ if (mpctx->ao_chain)
+ output_underrun |= mpctx->ao_chain->underrun;
+ if (mpctx->vo_chain)
+ output_underrun |= mpctx->vo_chain->underrun;
+
+ // Output underruns could be sporadic (unrelated to demuxer buffer state
+ // and for example caused by slow decoding), so use a past demuxer
+ // underrun as indication that the underrun was possibly due to a
+ // demuxer underrun.
+ need_wait = mpctx->demux_underrun && output_underrun;
+ }
+
+ // Let the underrun flag "stick" around until the cache has fully recovered.
+ // See logic where demux_underrun is used.
+ if (!is_low)
+ mpctx->demux_underrun = false;
+
+ if (mpctx->paused_for_cache != need_wait) {
+ mpctx->paused_for_cache = need_wait;
+ update_internal_pause_state(mpctx);
+ force_update = true;
+ if (mpctx->paused_for_cache)
+ mpctx->cache_stop_time = now;
+ }
+
+ if (!mpctx->paused_for_cache)
+ clear_underruns(mpctx);
+
+ if (mpctx->paused_for_cache) {
+ cache_buffer =
+ 100 * MPCLAMP(s.ts_duration / opts->cache_pause_wait, 0, 0.99);
+ mp_set_timeout(mpctx, 0.2);
+ }
+
+ // Also update cache properties.
+ bool busy = !s.idle;
+ if (fabs(mpctx->cache_update_pts - mpctx->playback_pts) >= 1.0)
+ busy = true;
+ if (busy || mpctx->next_cache_update > 0) {
+ if (mpctx->next_cache_update <= now) {
+ mpctx->next_cache_update = busy ? now + 0.25 : 0;
+ force_update = true;
+ }
+ if (mpctx->next_cache_update > 0)
+ mp_set_timeout(mpctx, mpctx->next_cache_update - now);
+ }
+
+ if (mpctx->cache_buffer != cache_buffer) {
+ if ((mpctx->cache_buffer == 100) != (cache_buffer == 100)) {
+ if (cache_buffer < 100) {
+ MP_VERBOSE(mpctx, "Enter buffering (buffer went from %d%% -> %d%%) [%fs].\n",
+ mpctx->cache_buffer, cache_buffer, s.ts_duration);
+ } else {
+ double t = now - mpctx->cache_stop_time;
+ MP_VERBOSE(mpctx, "End buffering (waited %f secs) [%fs].\n",
+ t, s.ts_duration);
+ }
+ } else {
+ MP_VERBOSE(mpctx, "Still buffering (buffer went from %d%% -> %d%%) [%fs].\n",
+ mpctx->cache_buffer, cache_buffer, s.ts_duration);
+ }
+ mpctx->cache_buffer = cache_buffer;
+ force_update = true;
+ }
+
+ if (s.eof && !busy)
+ prefetch_next(mpctx);
+
+ if (force_update) {
+ mpctx->cache_update_pts = mpctx->playback_pts;
+ mp_notify(mpctx, MP_EVENT_CACHE_UPDATE, NULL);
+ }
+}
+
+int get_cache_buffering_percentage(struct MPContext *mpctx)
+{
+ return mpctx->demuxer ? mpctx->cache_buffer : -1;
+}
+
+static void handle_cursor_autohide(struct MPContext *mpctx)
+{
+ struct MPOpts *opts = mpctx->opts;
+ struct vo *vo = mpctx->video_out;
+
+ if (!vo)
+ return;
+
+ bool mouse_cursor_visible = mpctx->mouse_cursor_visible;
+ double now = mp_time_sec();
+
+ unsigned mouse_event_ts = mp_input_get_mouse_event_counter(mpctx->input);
+ if (mpctx->mouse_event_ts != mouse_event_ts) {
+ mpctx->mouse_event_ts = mouse_event_ts;
+ mpctx->mouse_timer = now + opts->cursor_autohide_delay / 1000.0;
+ mouse_cursor_visible = true;
+ }
+
+ if (mpctx->mouse_timer > now) {
+ mp_set_timeout(mpctx, mpctx->mouse_timer - now);
+ } else {
+ mouse_cursor_visible = false;
+ }
+
+ if (opts->cursor_autohide_delay == -1)
+ mouse_cursor_visible = true;
+
+ if (opts->cursor_autohide_delay == -2)
+ mouse_cursor_visible = false;
+
+ if (opts->cursor_autohide_fs && !opts->vo->fullscreen)
+ mouse_cursor_visible = true;
+
+ if (mouse_cursor_visible != mpctx->mouse_cursor_visible)
+ vo_control(vo, VOCTRL_SET_CURSOR_VISIBILITY, &mouse_cursor_visible);
+ mpctx->mouse_cursor_visible = mouse_cursor_visible;
+}
+
+static void handle_vo_events(struct MPContext *mpctx)
+{
+ struct vo *vo = mpctx->video_out;
+ int events = vo ? vo_query_and_reset_events(vo, VO_EVENTS_USER) : 0;
+ if (events & VO_EVENT_RESIZE)
+ mp_notify(mpctx, MP_EVENT_WIN_RESIZE, NULL);
+ if (events & VO_EVENT_WIN_STATE)
+ mp_notify(mpctx, MP_EVENT_WIN_STATE, NULL);
+ if (events & VO_EVENT_DPI)
+ mp_notify(mpctx, MP_EVENT_WIN_STATE2, NULL);
+ if (events & VO_EVENT_FOCUS)
+ mp_notify(mpctx, MP_EVENT_FOCUS, NULL);
+}
+
+static void handle_sstep(struct MPContext *mpctx)
+{
+ struct MPOpts *opts = mpctx->opts;
+ if (mpctx->stop_play || !mpctx->restart_complete)
+ return;
+
+ if (opts->step_sec > 0 && !mpctx->paused) {
+ set_osd_function(mpctx, OSD_FFW);
+ queue_seek(mpctx, MPSEEK_RELATIVE, opts->step_sec, MPSEEK_DEFAULT, 0);
+ }
+
+ if (mpctx->video_status >= STATUS_EOF) {
+ if (mpctx->max_frames >= 0 && !mpctx->stop_play)
+ mpctx->stop_play = AT_END_OF_FILE; // force EOF even if audio left
+ if (mpctx->step_frames > 0 && !mpctx->paused)
+ set_pause_state(mpctx, true);
+ }
+}
+
+static void handle_loop_file(struct MPContext *mpctx)
+{
+ struct MPOpts *opts = mpctx->opts;
+
+ if (mpctx->stop_play != AT_END_OF_FILE)
+ return;
+
+ double target = MP_NOPTS_VALUE;
+ enum seek_precision prec = MPSEEK_DEFAULT;
+
+ double ab[2];
+ if (get_ab_loop_times(mpctx, ab) && mpctx->ab_loop_clip) {
+ if (opts->ab_loop_count > 0) {
+ opts->ab_loop_count--;
+ m_config_notify_change_opt_ptr(mpctx->mconfig, &opts->ab_loop_count);
+ }
+ target = ab[0];
+ prec = MPSEEK_EXACT;
+ } else if (opts->loop_file) {
+ if (opts->loop_file > 0) {
+ opts->loop_file--;
+ m_config_notify_change_opt_ptr(mpctx->mconfig, &opts->loop_file);
+ }
+ target = get_start_time(mpctx, mpctx->play_dir);
+ }
+
+ if (target != MP_NOPTS_VALUE) {
+ if (!mpctx->shown_aframes && !mpctx->shown_vframes) {
+ MP_WARN(mpctx, "No media data to loop.\n");
+ return;
+ }
+
+ mpctx->stop_play = KEEP_PLAYING;
+ set_osd_function(mpctx, OSD_FFW);
+ mark_seek(mpctx);
+
+ // Assumes execute_queued_seek() happens before next audio/video is
+ // attempted to be decoded or filtered.
+ queue_seek(mpctx, MPSEEK_ABSOLUTE, target, prec, MPSEEK_FLAG_NOFLUSH);
+ }
+}
+
+void seek_to_last_frame(struct MPContext *mpctx)
+{
+ if (!mpctx->vo_chain)
+ return;
+ if (mpctx->hrseek_lastframe) // exit if we already tried this
+ return;
+ MP_VERBOSE(mpctx, "seeking to last frame...\n");
+ // Approximately seek close to the end of the file.
+ // Usually, it will seek some seconds before end.
+ double end = MP_NOPTS_VALUE;
+ if (mpctx->play_dir > 0) {
+ end = get_play_end_pts(mpctx);
+ if (end == MP_NOPTS_VALUE)
+ end = get_time_length(mpctx);
+ } else {
+ end = get_start_time(mpctx, 1);
+ }
+ mp_seek(mpctx, (struct seek_params){
+ .type = MPSEEK_ABSOLUTE,
+ .amount = end,
+ .exact = MPSEEK_VERY_EXACT,
+ });
+ // Make it exact: stop seek only if last frame was reached.
+ if (mpctx->hrseek_active) {
+ mpctx->hrseek_pts = INFINITY * mpctx->play_dir;
+ mpctx->hrseek_lastframe = true;
+ }
+}
+
+static void handle_keep_open(struct MPContext *mpctx)
+{
+ struct MPOpts *opts = mpctx->opts;
+ if (opts->keep_open && mpctx->stop_play == AT_END_OF_FILE &&
+ (opts->keep_open == 2 ||
+ (!playlist_get_next(mpctx->playlist, 1) && opts->loop_times == 1)))
+ {
+ mpctx->stop_play = KEEP_PLAYING;
+ if (mpctx->vo_chain) {
+ if (!vo_has_frame(mpctx->video_out)) { // EOF not reached normally
+ seek_to_last_frame(mpctx);
+ mpctx->audio_status = STATUS_EOF;
+ mpctx->video_status = STATUS_EOF;
+ }
+ }
+ if (opts->keep_open_pause) {
+ if (mpctx->ao && ao_is_playing(mpctx->ao))
+ return;
+ set_pause_state(mpctx, true);
+ }
+ }
+}
+
+static void handle_chapter_change(struct MPContext *mpctx)
+{
+ int chapter = get_current_chapter(mpctx);
+ if (chapter != mpctx->last_chapter) {
+ mpctx->last_chapter = chapter;
+ mp_notify(mpctx, MP_EVENT_CHAPTER_CHANGE, NULL);
+ }
+}
+
+// Execute a forceful refresh of the VO window. This clears the window from
+// the previous video. It also creates/destroys the VO on demand.
+// It tries to make the change only in situations where the window is
+// definitely needed or not needed, or if the force parameter is set (the
+// latter also decides whether to clear an existing window, because there's
+// no way to know if this has already been done or not).
+int handle_force_window(struct MPContext *mpctx, bool force)
+{
+ // True if we're either in idle mode, or loading of the file has finished.
+ // It's also set via force in some stages during file loading.
+ bool act = mpctx->stop_play || mpctx->playback_initialized || force;
+
+ // On the other hand, if a video track is selected, but no video is ever
+ // decoded on it, then create the window.
+ bool stalled_video = mpctx->playback_initialized && mpctx->restart_complete &&
+ mpctx->video_status == STATUS_EOF && mpctx->vo_chain &&
+ !mpctx->video_out->config_ok;
+
+ // Don't interfere with real video playback
+ if (mpctx->vo_chain && !stalled_video)
+ return 0;
+
+ if (!mpctx->opts->force_vo) {
+ if (act && !mpctx->vo_chain)
+ uninit_video_out(mpctx);
+ return 0;
+ }
+
+ if (mpctx->opts->force_vo != 2 && !act)
+ return 0;
+
+ if (!mpctx->video_out) {
+ struct vo_extra ex = {
+ .input_ctx = mpctx->input,
+ .osd = mpctx->osd,
+ .encode_lavc_ctx = mpctx->encode_lavc_ctx,
+ .wakeup_cb = mp_wakeup_core_cb,
+ .wakeup_ctx = mpctx,
+ };
+ mpctx->video_out = init_best_video_out(mpctx->global, &ex);
+ if (!mpctx->video_out)
+ goto err;
+ mpctx->mouse_cursor_visible = true;
+ }
+
+ if (!mpctx->video_out->config_ok || force) {
+ struct vo *vo = mpctx->video_out;
+ // Pick whatever works
+ int config_format = 0;
+ uint8_t fmts[IMGFMT_END - IMGFMT_START] = {0};
+ vo_query_formats(vo, fmts);
+ for (int fmt = IMGFMT_START; fmt < IMGFMT_END; fmt++) {
+ if (fmts[fmt - IMGFMT_START]) {
+ config_format = fmt;
+ break;
+ }
+ }
+ int w = 960;
+ int h = 480;
+ struct mp_image_params p = {
+ .imgfmt = config_format,
+ .w = w, .h = h,
+ .p_w = 1, .p_h = 1,
+ .force_window = true,
+ };
+ if (vo_reconfig(vo, &p) < 0)
+ goto err;
+ struct track *track = mpctx->current_track[0][STREAM_VIDEO];
+ update_content_type(mpctx, track);
+ update_screensaver_state(mpctx);
+ vo_set_paused(vo, true);
+ vo_redraw(vo);
+ mp_notify(mpctx, MPV_EVENT_VIDEO_RECONFIG, NULL);
+ }
+
+ return 0;
+
+err:
+ mpctx->opts->force_vo = 0;
+ m_config_notify_change_opt_ptr(mpctx->mconfig, &mpctx->opts->force_vo);
+ uninit_video_out(mpctx);
+ MP_FATAL(mpctx, "Error opening/initializing the VO window.\n");
+ return -1;
+}
+
+// Potentially needed by some Lua scripts, which assume TICK always comes.
+static void handle_dummy_ticks(struct MPContext *mpctx)
+{
+ if ((mpctx->video_status != STATUS_PLAYING &&
+ mpctx->video_status != STATUS_DRAINING) ||
+ mpctx->paused)
+ {
+ if (mp_time_sec() - mpctx->last_idle_tick > 0.050) {
+ mpctx->last_idle_tick = mp_time_sec();
+ mp_notify(mpctx, MPV_EVENT_TICK, NULL);
+ }
+ }
+}
+
+// Update current playback time.
+static void handle_playback_time(struct MPContext *mpctx)
+{
+ if (mpctx->vo_chain &&
+ !mpctx->vo_chain->is_sparse &&
+ mpctx->video_status >= STATUS_PLAYING &&
+ mpctx->video_status < STATUS_EOF)
+ {
+ mpctx->playback_pts = mpctx->video_pts;
+ } else if (mpctx->audio_status >= STATUS_PLAYING &&
+ mpctx->audio_status < STATUS_EOF)
+ {
+ mpctx->playback_pts = playing_audio_pts(mpctx);
+ } else if (mpctx->video_status == STATUS_EOF &&
+ mpctx->audio_status == STATUS_EOF)
+ {
+ double apts = playing_audio_pts(mpctx);
+ double vpts = mpctx->video_pts;
+ double mpts = MP_PTS_MAX(apts, vpts);
+ if (mpts != MP_NOPTS_VALUE)
+ mpctx->playback_pts = mpts;
+ }
+}
+
+// We always make sure audio and video buffers are filled before actually
+// starting playback. This code handles starting them at the same time.
+static void handle_playback_restart(struct MPContext *mpctx)
+{
+ struct MPOpts *opts = mpctx->opts;
+
+ if (mpctx->audio_status < STATUS_READY ||
+ mpctx->video_status < STATUS_READY)
+ return;
+
+ handle_update_cache(mpctx);
+
+ if (mpctx->video_status == STATUS_READY) {
+ mpctx->video_status = STATUS_PLAYING;
+ get_relative_time(mpctx);
+ mp_wakeup_core(mpctx);
+ MP_DBG(mpctx, "starting video playback\n");
+ }
+
+ if (mpctx->audio_status == STATUS_READY) {
+ // If a new seek is queued while the current one finishes, don't
+ // actually play the audio, but resume seeking immediately.
+ if (mpctx->seek.type && mpctx->video_status == STATUS_PLAYING) {
+ handle_playback_time(mpctx);
+ mpctx->seek.flags &= ~MPSEEK_FLAG_DELAY; // immediately
+ execute_queued_seek(mpctx);
+ return;
+ }
+
+ audio_start_ao(mpctx);
+ }
+
+ if (!mpctx->restart_complete) {
+ mpctx->hrseek_active = false;
+ mpctx->restart_complete = true;
+ mpctx->current_seek = (struct seek_params){0};
+ handle_playback_time(mpctx);
+ mp_notify(mpctx, MPV_EVENT_PLAYBACK_RESTART, NULL);
+ update_core_idle_state(mpctx);
+ if (!mpctx->playing_msg_shown) {
+ if (opts->playing_msg && opts->playing_msg[0]) {
+ char *msg =
+ mp_property_expand_escaped_string(mpctx, opts->playing_msg);
+ struct mp_log *log = mp_log_new(NULL, mpctx->log, "!term-msg");
+ mp_info(log, "%s\n", msg);
+ talloc_free(log);
+ talloc_free(msg);
+ }
+ if (opts->osd_playing_msg && opts->osd_playing_msg[0]) {
+ char *msg =
+ mp_property_expand_escaped_string(mpctx, opts->osd_playing_msg);
+ set_osd_msg(mpctx, 1, opts->osd_playing_msg_duration ?
+ opts->osd_playing_msg_duration : opts->osd_duration,
+ "%s", msg);
+ talloc_free(msg);
+ }
+ }
+ mpctx->playing_msg_shown = true;
+ mp_wakeup_core(mpctx);
+ update_ab_loop_clip(mpctx);
+ MP_VERBOSE(mpctx, "playback restart complete @ %f, audio=%s, video=%s%s\n",
+ mpctx->playback_pts, mp_status_str(mpctx->audio_status),
+ mp_status_str(mpctx->video_status),
+ get_internal_paused(mpctx) ? " (paused)" : "");
+
+ // To avoid strange effects when using relative seeks, especially if
+ // there are no proper audio & video timestamps (seeks after EOF).
+ double length = get_time_length(mpctx);
+ if (mpctx->last_seek_pts != MP_NOPTS_VALUE && length >= 0)
+ mpctx->last_seek_pts = MPCLAMP(mpctx->last_seek_pts, 0, length);
+
+ // Continuous seeks past EOF => treat as EOF instead of repeating seek.
+ if (mpctx->seek.type == MPSEEK_RELATIVE && mpctx->seek.amount > 0 &&
+ mpctx->video_status == STATUS_EOF &&
+ mpctx->audio_status == STATUS_EOF)
+ mpctx->seek = (struct seek_params){0};
+ }
+}
+
+static void handle_eof(struct MPContext *mpctx)
+{
+ if (mpctx->seek.type)
+ return; // for proper keep-open operation
+
+ /* Don't quit while paused and we're displaying the last video frame. On the
+ * other hand, if we don't have a video frame, then the user probably seeked
+ * outside of the video, and we do want to quit. */
+ bool prevent_eof =
+ mpctx->paused && mpctx->video_out && vo_has_frame(mpctx->video_out);
+ /* It's possible for the user to simultaneously switch both audio
+ * and video streams to "disabled" at runtime. Handle this by waiting
+ * rather than immediately stopping playback due to EOF.
+ */
+ if ((mpctx->ao_chain || mpctx->vo_chain) && !prevent_eof &&
+ mpctx->audio_status == STATUS_EOF &&
+ mpctx->video_status == STATUS_EOF &&
+ !mpctx->stop_play)
+ {
+ mpctx->stop_play = AT_END_OF_FILE;
+ }
+}
+
+void run_playloop(struct MPContext *mpctx)
+{
+ if (encode_lavc_didfail(mpctx->encode_lavc_ctx)) {
+ mpctx->stop_play = PT_ERROR;
+ return;
+ }
+
+ update_demuxer_properties(mpctx);
+
+ handle_cursor_autohide(mpctx);
+ handle_vo_events(mpctx);
+ handle_command_updates(mpctx);
+
+ if (mpctx->lavfi && mp_filter_has_failed(mpctx->lavfi))
+ mpctx->stop_play = AT_END_OF_FILE;
+
+ fill_audio_out_buffers(mpctx);
+ write_video(mpctx);
+
+ handle_playback_restart(mpctx);
+
+ handle_playback_time(mpctx);
+
+ handle_dummy_ticks(mpctx);
+
+ update_osd_msg(mpctx);
+ if (mpctx->video_status == STATUS_EOF)
+ update_subtitles(mpctx, mpctx->playback_pts);
+
+ handle_each_frame_screenshot(mpctx);
+
+ handle_eof(mpctx);
+
+ handle_loop_file(mpctx);
+
+ handle_keep_open(mpctx);
+
+ handle_sstep(mpctx);
+
+ update_core_idle_state(mpctx);
+
+ execute_queued_seek(mpctx);
+
+ if (mpctx->stop_play)
+ return;
+
+ handle_osd_redraw(mpctx);
+
+ if (mp_filter_graph_run(mpctx->filter_root))
+ mp_wakeup_core(mpctx);
+
+ mp_wait_events(mpctx);
+
+ handle_update_cache(mpctx);
+
+ mp_process_input(mpctx);
+
+ handle_chapter_change(mpctx);
+
+ handle_force_window(mpctx, false);
+}
+
+void mp_idle(struct MPContext *mpctx)
+{
+ handle_dummy_ticks(mpctx);
+ mp_wait_events(mpctx);
+ mp_process_input(mpctx);
+ handle_command_updates(mpctx);
+ handle_update_cache(mpctx);
+ handle_cursor_autohide(mpctx);
+ handle_vo_events(mpctx);
+ update_osd_msg(mpctx);
+ handle_osd_redraw(mpctx);
+}
+
+// Waiting for the slave master to send us a new file to play.
+void idle_loop(struct MPContext *mpctx)
+{
+ // ================= idle loop (STOP state) =========================
+ bool need_reinit = true;
+ while (mpctx->opts->player_idle_mode && mpctx->stop_play == PT_STOP) {
+ if (need_reinit) {
+ uninit_audio_out(mpctx);
+ handle_force_window(mpctx, true);
+ mp_wakeup_core(mpctx);
+ mp_notify(mpctx, MPV_EVENT_IDLE, NULL);
+ need_reinit = false;
+ }
+ mp_idle(mpctx);
+ }
+}