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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 20:36:56 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 20:36:56 +0000 |
commit | 51de1d8436100f725f3576aefa24a2bd2057bc28 (patch) | |
tree | c6d1d5264b6d40a8d7ca34129f36b7d61e188af3 /video/d3d.c | |
parent | Initial commit. (diff) | |
download | mpv-51de1d8436100f725f3576aefa24a2bd2057bc28.tar.xz mpv-51de1d8436100f725f3576aefa24a2bd2057bc28.zip |
Adding upstream version 0.37.0.upstream/0.37.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'video/d3d.c')
-rw-r--r-- | video/d3d.c | 273 |
1 files changed, 273 insertions, 0 deletions
diff --git a/video/d3d.c b/video/d3d.c new file mode 100644 index 0000000..ceddcf3 --- /dev/null +++ b/video/d3d.c @@ -0,0 +1,273 @@ +/* + * This file is part of mpv. + * + * mpv is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * mpv is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with mpv. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "config.h" + +#include <libavcodec/avcodec.h> + +#include <libavutil/hwcontext.h> +#include <libavutil/hwcontext_d3d11va.h> + +#if HAVE_D3D9_HWACCEL +#include <libavutil/hwcontext_dxva2.h> +#endif + +#include "common/av_common.h" +#include "common/common.h" +#include "osdep/threads.h" +#include "osdep/windows_utils.h" +#include "video/fmt-conversion.h" +#include "video/hwdec.h" +#include "video/mp_image_pool.h" +#include "video/mp_image.h" + +#include "d3d.h" + +HMODULE d3d11_dll, d3d9_dll, dxva2_dll; +PFN_D3D11_CREATE_DEVICE d3d11_D3D11CreateDevice; + +static mp_once d3d_load_once = MP_STATIC_ONCE_INITIALIZER; + +#if !HAVE_UWP +static void d3d_do_load(void) +{ + d3d11_dll = LoadLibrary(L"d3d11.dll"); + d3d9_dll = LoadLibrary(L"d3d9.dll"); + dxva2_dll = LoadLibrary(L"dxva2.dll"); + + if (d3d11_dll) { + d3d11_D3D11CreateDevice = + (void *)GetProcAddress(d3d11_dll, "D3D11CreateDevice"); + } +} +#else +static void d3d_do_load(void) +{ + + d3d11_D3D11CreateDevice = D3D11CreateDevice; +} +#endif + +void d3d_load_dlls(void) +{ + mp_exec_once(&d3d_load_once, d3d_do_load); +} + +// Test if Direct3D11 can be used by us. Basically, this prevents trying to use +// D3D11 on Win7, and then failing somewhere in the process. +bool d3d11_check_decoding(ID3D11Device *dev) +{ + HRESULT hr; + // We assume that NV12 is always supported, if hw decoding is supported at + // all. + UINT supported = 0; + hr = ID3D11Device_CheckFormatSupport(dev, DXGI_FORMAT_NV12, &supported); + return !FAILED(hr) && (supported & D3D11_BIND_DECODER); +} + +static void d3d11_refine_hwframes(AVBufferRef *hw_frames_ctx) +{ + AVHWFramesContext *fctx = (void *)hw_frames_ctx->data; + + if (fctx->format == AV_PIX_FMT_D3D11) { + AVD3D11VAFramesContext *hwctx = fctx->hwctx; + + // According to hwcontex_d3d11va.h, yuv420p means DXGI_FORMAT_420_OPAQUE, + // which has no shader support. + if (fctx->sw_format != AV_PIX_FMT_YUV420P) + hwctx->BindFlags |= D3D11_BIND_SHADER_RESOURCE; + } +} + +AVBufferRef *d3d11_wrap_device_ref(ID3D11Device *device) +{ + AVBufferRef *device_ref = av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_D3D11VA); + if (!device_ref) + return NULL; + + AVHWDeviceContext *ctx = (void *)device_ref->data; + AVD3D11VADeviceContext *hwctx = ctx->hwctx; + + ID3D11Device_AddRef(device); + hwctx->device = device; + + if (av_hwdevice_ctx_init(device_ref) < 0) + av_buffer_unref(&device_ref); + + return device_ref; +} + +static struct AVBufferRef *d3d11_create_standalone(struct mpv_global *global, + struct mp_log *plog, struct hwcontext_create_dev_params *params) +{ + ID3D11Device *device = NULL; + HRESULT hr; + + d3d_load_dlls(); + if (!d3d11_D3D11CreateDevice) { + mp_err(plog, "Failed to load D3D11 library\n"); + return NULL; + } + + hr = d3d11_D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, + D3D11_CREATE_DEVICE_VIDEO_SUPPORT, NULL, 0, + D3D11_SDK_VERSION, &device, NULL, NULL); + if (FAILED(hr)) { + mp_err(plog, "Failed to create D3D11 Device: %s\n", + mp_HRESULT_to_str(hr)); + return NULL; + } + + AVBufferRef *avref = d3d11_wrap_device_ref(device); + ID3D11Device_Release(device); + if (!avref) + mp_err(plog, "Failed to allocate AVHWDeviceContext.\n"); + + return avref; +} + +const struct hwcontext_fns hwcontext_fns_d3d11 = { + .av_hwdevice_type = AV_HWDEVICE_TYPE_D3D11VA, + .refine_hwframes = d3d11_refine_hwframes, + .create_dev = d3d11_create_standalone, +}; + +#if HAVE_D3D9_HWACCEL + +#define DXVA2API_USE_BITFIELDS +#include <libavutil/common.h> + +#include <libavutil/hwcontext_dxva2.h> + +static void d3d9_free_av_device_ref(AVHWDeviceContext *ctx) +{ + AVDXVA2DeviceContext *hwctx = ctx->hwctx; + + if (hwctx->devmgr) + IDirect3DDeviceManager9_Release(hwctx->devmgr); +} + +AVBufferRef *d3d9_wrap_device_ref(IDirect3DDevice9 *device) +{ + HRESULT hr; + + d3d_load_dlls(); + if (!dxva2_dll) + return NULL; + + HRESULT (WINAPI *DXVA2CreateDirect3DDeviceManager9)(UINT *, IDirect3DDeviceManager9 **) = + (void *)GetProcAddress(dxva2_dll, "DXVA2CreateDirect3DDeviceManager9"); + if (!DXVA2CreateDirect3DDeviceManager9) + return NULL; + + AVBufferRef *device_ref = av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_DXVA2); + if (!device_ref) + return NULL; + + AVHWDeviceContext *ctx = (void *)device_ref->data; + AVDXVA2DeviceContext *hwctx = ctx->hwctx; + + UINT reset_token = 0; + hr = DXVA2CreateDirect3DDeviceManager9(&reset_token, &hwctx->devmgr); + if (FAILED(hr)) + goto fail; + + hr = IDirect3DDeviceManager9_ResetDevice(hwctx->devmgr, device, reset_token); + if (FAILED(hr)) + goto fail; + + ctx->free = d3d9_free_av_device_ref; + + if (av_hwdevice_ctx_init(device_ref) < 0) + goto fail; + + return device_ref; + +fail: + d3d9_free_av_device_ref(ctx); + av_buffer_unref(&device_ref); + return NULL; +} + +static struct AVBufferRef *d3d9_create_standalone(struct mpv_global *global, + struct mp_log *plog, struct hwcontext_create_dev_params *params) +{ + d3d_load_dlls(); + if (!d3d9_dll || !dxva2_dll) { + mp_err(plog, "Failed to load D3D9 library\n"); + return NULL; + } + + HRESULT (WINAPI *Direct3DCreate9Ex)(UINT, IDirect3D9Ex **) = + (void *)GetProcAddress(d3d9_dll, "Direct3DCreate9Ex"); + if (!Direct3DCreate9Ex) { + mp_err(plog, "Failed to locate Direct3DCreate9Ex\n"); + return NULL; + } + + IDirect3D9Ex *d3d9ex = NULL; + HRESULT hr = Direct3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex); + if (FAILED(hr)) { + mp_err(plog, "Failed to create IDirect3D9Ex object\n"); + return NULL; + } + + UINT adapter = D3DADAPTER_DEFAULT; + D3DDISPLAYMODEEX modeex = {0}; + IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, adapter, &modeex, NULL); + + D3DPRESENT_PARAMETERS present_params = { + .Windowed = TRUE, + .BackBufferWidth = 640, + .BackBufferHeight = 480, + .BackBufferCount = 0, + .BackBufferFormat = modeex.Format, + .SwapEffect = D3DSWAPEFFECT_DISCARD, + .Flags = D3DPRESENTFLAG_VIDEO, + }; + + IDirect3DDevice9Ex *exdev = NULL; + hr = IDirect3D9Ex_CreateDeviceEx(d3d9ex, adapter, + D3DDEVTYPE_HAL, + GetShellWindow(), + D3DCREATE_SOFTWARE_VERTEXPROCESSING | + D3DCREATE_MULTITHREADED | + D3DCREATE_FPU_PRESERVE, + &present_params, + NULL, + &exdev); + IDirect3D9_Release(d3d9ex); + if (FAILED(hr)) { + mp_err(plog, "Failed to create Direct3D device: %s\n", + mp_HRESULT_to_str(hr)); + return NULL; + } + + AVBufferRef *avref = d3d9_wrap_device_ref((IDirect3DDevice9 *)exdev); + IDirect3DDevice9Ex_Release(exdev); + if (!avref) + mp_err(plog, "Failed to allocate AVHWDeviceContext.\n"); + + return avref; +} + +const struct hwcontext_fns hwcontext_fns_dxva2 = { + .av_hwdevice_type = AV_HWDEVICE_TYPE_DXVA2, + .create_dev = d3d9_create_standalone, +}; + +#endif /* HAVE_D3D9_HWACCEL */ |