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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 20:36:56 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 20:36:56 +0000 |
commit | 51de1d8436100f725f3576aefa24a2bd2057bc28 (patch) | |
tree | c6d1d5264b6d40a8d7ca34129f36b7d61e188af3 /video/out/d3d11/hwdec_dxva2dxgi.c | |
parent | Initial commit. (diff) | |
download | mpv-51de1d8436100f725f3576aefa24a2bd2057bc28.tar.xz mpv-51de1d8436100f725f3576aefa24a2bd2057bc28.zip |
Adding upstream version 0.37.0.upstream/0.37.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'video/out/d3d11/hwdec_dxva2dxgi.c')
-rw-r--r-- | video/out/d3d11/hwdec_dxva2dxgi.c | 478 |
1 files changed, 478 insertions, 0 deletions
diff --git a/video/out/d3d11/hwdec_dxva2dxgi.c b/video/out/d3d11/hwdec_dxva2dxgi.c new file mode 100644 index 0000000..62158d4 --- /dev/null +++ b/video/out/d3d11/hwdec_dxva2dxgi.c @@ -0,0 +1,478 @@ +/* + * This file is part of mpv. + * + * mpv is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * mpv is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with mpv. If not, see <http://www.gnu.org/licenses/>. + */ + +#include <windows.h> +#include <d3d9.h> +#include <d3d11.h> +#include <dxva2api.h> + +#include "common/common.h" +#include "osdep/windows_utils.h" +#include "video/hwdec.h" +#include "video/d3d.h" +#include "video/out/d3d11/ra_d3d11.h" +#include "video/out/gpu/hwdec.h" + +struct priv_owner { + struct mp_hwdec_ctx hwctx; + ID3D11Device *dev11; + IDirect3DDevice9Ex *dev9; +}; + +struct queue_surf { + ID3D11Texture2D *tex11; + ID3D11Query *idle11; + ID3D11Texture2D *stage11; + IDirect3DTexture9 *tex9; + IDirect3DSurface9 *surf9; + IDirect3DSurface9 *stage9; + struct ra_tex *tex; + + bool busy11; // The surface is currently being used by D3D11 +}; + +struct priv { + ID3D11Device *dev11; + ID3D11DeviceContext *ctx11; + IDirect3DDevice9Ex *dev9; + + // Surface queue stuff. Following Microsoft recommendations, a queue of + // surfaces is used to share images between D3D9 and D3D11. This allows + // multiple D3D11 frames to be in-flight at once. + struct queue_surf **queue; + int queue_len; + int queue_pos; +}; + +static void uninit(struct ra_hwdec *hw) +{ + struct priv_owner *p = hw->priv; + hwdec_devices_remove(hw->devs, &p->hwctx); + av_buffer_unref(&p->hwctx.av_device_ref); + SAFE_RELEASE(p->dev11); + SAFE_RELEASE(p->dev9); +} + +static int init(struct ra_hwdec *hw) +{ + struct priv_owner *p = hw->priv; + IDirect3D9Ex *d3d9ex = NULL; + int ret = -1; + HRESULT hr; + + if (!ra_is_d3d11(hw->ra_ctx->ra)) + goto done; + p->dev11 = ra_d3d11_get_device(hw->ra_ctx->ra); + if (!p->dev11) + goto done; + + d3d_load_dlls(); + if (!d3d9_dll) { + MP_FATAL(hw, "Failed to load \"d3d9.dll\": %s\n", mp_LastError_to_str()); + goto done; + } + if (!dxva2_dll) { + MP_FATAL(hw, "Failed to load \"dxva2.dll\": %s\n", mp_LastError_to_str()); + goto done; + } + + HRESULT (WINAPI *Direct3DCreate9Ex)(UINT SDKVersion, IDirect3D9Ex **ppD3D); + Direct3DCreate9Ex = (void *)GetProcAddress(d3d9_dll, "Direct3DCreate9Ex"); + if (!Direct3DCreate9Ex) { + MP_FATAL(hw, "Direct3D 9Ex not supported\n"); + goto done; + } + + hr = Direct3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex); + if (FAILED(hr)) { + MP_FATAL(hw, "Couldn't create Direct3D9Ex: %s\n", mp_HRESULT_to_str(hr)); + goto done; + } + + D3DPRESENT_PARAMETERS pparams = { + .BackBufferWidth = 16, + .BackBufferHeight = 16, + .BackBufferCount = 1, + .SwapEffect = D3DSWAPEFFECT_DISCARD, + .hDeviceWindow = GetDesktopWindow(), + .Windowed = TRUE, + .Flags = D3DPRESENTFLAG_VIDEO, + }; + hr = IDirect3D9Ex_CreateDeviceEx(d3d9ex, D3DADAPTER_DEFAULT, + D3DDEVTYPE_HAL, GetDesktopWindow(), D3DCREATE_NOWINDOWCHANGES | + D3DCREATE_FPU_PRESERVE | D3DCREATE_HARDWARE_VERTEXPROCESSING | + D3DCREATE_DISABLE_PSGP_THREADING | D3DCREATE_MULTITHREADED, &pparams, + NULL, &p->dev9); + if (FAILED(hr)) { + MP_FATAL(hw, "Failed to create Direct3D9Ex device: %s\n", + mp_HRESULT_to_str(hr)); + goto done; + } + + // Check if it's possible to StretchRect() from NV12 to XRGB surfaces + hr = IDirect3D9Ex_CheckDeviceFormatConversion(d3d9ex, D3DADAPTER_DEFAULT, + D3DDEVTYPE_HAL, MAKEFOURCC('N', 'V', '1', '2'), D3DFMT_X8R8G8B8); + if (hr != S_OK) { + MP_FATAL(hw, "Can't StretchRect from NV12 to XRGB surfaces\n"); + goto done; + } + + p->hwctx = (struct mp_hwdec_ctx){ + .driver_name = hw->driver->name, + .av_device_ref = d3d9_wrap_device_ref((IDirect3DDevice9 *)p->dev9), + .hw_imgfmt = IMGFMT_DXVA2, + }; + + if (!p->hwctx.av_device_ref) { + MP_VERBOSE(hw, "Failed to create hwdevice_ctx\n"); + goto done; + } + + hwdec_devices_add(hw->devs, &p->hwctx); + + ret = 0; +done: + SAFE_RELEASE(d3d9ex); + return ret; +} + +static int mapper_init(struct ra_hwdec_mapper *mapper) +{ + struct priv_owner *o = mapper->owner->priv; + struct priv *p = mapper->priv; + + ID3D11Device_AddRef(o->dev11); + p->dev11 = o->dev11; + IDirect3DDevice9Ex_AddRef(o->dev9); + p->dev9 = o->dev9; + ID3D11Device_GetImmediateContext(o->dev11, &p->ctx11); + + mapper->dst_params = mapper->src_params; + mapper->dst_params.imgfmt = IMGFMT_RGB0; + mapper->dst_params.hw_subfmt = 0; + return 0; +} + +static void surf_destroy(struct ra_hwdec_mapper *mapper, + struct queue_surf *surf) +{ + if (!surf) + return; + SAFE_RELEASE(surf->tex11); + SAFE_RELEASE(surf->idle11); + SAFE_RELEASE(surf->stage11); + SAFE_RELEASE(surf->tex9); + SAFE_RELEASE(surf->surf9); + SAFE_RELEASE(surf->stage9); + ra_tex_free(mapper->ra, &surf->tex); + talloc_free(surf); +} + +static struct queue_surf *surf_create(struct ra_hwdec_mapper *mapper) +{ + struct priv *p = mapper->priv; + IDXGIResource *res11 = NULL; + bool success = false; + HRESULT hr; + + struct queue_surf *surf = talloc_ptrtype(p, surf); + + D3D11_TEXTURE2D_DESC desc11 = { + .Width = mapper->src->w, + .Height = mapper->src->h, + .MipLevels = 1, + .ArraySize = 1, + .Format = DXGI_FORMAT_B8G8R8X8_UNORM, + .SampleDesc.Count = 1, + .Usage = D3D11_USAGE_DEFAULT, + .BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET, + .MiscFlags = D3D11_RESOURCE_MISC_SHARED, + }; + hr = ID3D11Device_CreateTexture2D(p->dev11, &desc11, NULL, &surf->tex11); + if (FAILED(hr)) { + MP_ERR(mapper, "Failed to create D3D11 texture: %s\n", + mp_HRESULT_to_str(hr)); + goto done; + } + + // Try to use a 16x16 staging texture, unless the source surface is + // smaller. Ideally, a 1x1 texture would be sufficient, but Microsoft's + // D3D9ExDXGISharedSurf example uses 16x16 to avoid driver bugs. + D3D11_TEXTURE2D_DESC sdesc11 = { + .Width = MPMIN(16, desc11.Width), + .Height = MPMIN(16, desc11.Height), + .MipLevels = 1, + .ArraySize = 1, + .Format = DXGI_FORMAT_B8G8R8X8_UNORM, + .SampleDesc.Count = 1, + .Usage = D3D11_USAGE_STAGING, + .CPUAccessFlags = D3D11_CPU_ACCESS_READ, + }; + hr = ID3D11Device_CreateTexture2D(p->dev11, &sdesc11, NULL, &surf->stage11); + if (FAILED(hr)) { + MP_ERR(mapper, "Failed to create D3D11 staging texture: %s\n", + mp_HRESULT_to_str(hr)); + goto done; + } + + hr = ID3D11Texture2D_QueryInterface(surf->tex11, &IID_IDXGIResource, + (void**)&res11); + if (FAILED(hr)) { + MP_ERR(mapper, "Failed to get share handle: %s\n", + mp_HRESULT_to_str(hr)); + goto done; + } + + HANDLE share_handle; + hr = IDXGIResource_GetSharedHandle(res11, &share_handle); + if (FAILED(hr)) { + MP_ERR(mapper, "Failed to get share handle: %s\n", + mp_HRESULT_to_str(hr)); + goto done; + } + + hr = ID3D11Device_CreateQuery(p->dev11, + &(D3D11_QUERY_DESC) { D3D11_QUERY_EVENT }, &surf->idle11); + if (FAILED(hr)) { + MP_ERR(mapper, "Failed to create D3D11 query: %s\n", + mp_HRESULT_to_str(hr)); + goto done; + } + + // Share the D3D11 texture with D3D9Ex + hr = IDirect3DDevice9Ex_CreateTexture(p->dev9, desc11.Width, desc11.Height, + 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, + &surf->tex9, &share_handle); + if (FAILED(hr)) { + MP_ERR(mapper, "Failed to create D3D9 texture: %s\n", + mp_HRESULT_to_str(hr)); + goto done; + } + + hr = IDirect3DTexture9_GetSurfaceLevel(surf->tex9, 0, &surf->surf9); + if (FAILED(hr)) { + MP_ERR(mapper, "Failed to get D3D9 surface: %s\n", + mp_HRESULT_to_str(hr)); + goto done; + } + + // As above, try to use a 16x16 staging texture to avoid driver bugs + hr = IDirect3DDevice9Ex_CreateRenderTarget(p->dev9, + MPMIN(16, desc11.Width), MPMIN(16, desc11.Height), D3DFMT_X8R8G8B8, + D3DMULTISAMPLE_NONE, 0, TRUE, &surf->stage9, NULL); + if (FAILED(hr)) { + MP_ERR(mapper, "Failed to create D3D9 staging surface: %s\n", + mp_HRESULT_to_str(hr)); + goto done; + } + + surf->tex = ra_d3d11_wrap_tex(mapper->ra, (ID3D11Resource *)surf->tex11); + if (!surf->tex) + goto done; + + success = true; +done: + if (!success) + surf_destroy(mapper, surf); + SAFE_RELEASE(res11); + return success ? surf : NULL; +} + +// true if the surface is currently in-use by the D3D11 graphics pipeline +static bool surf_is_idle11(struct ra_hwdec_mapper *mapper, + struct queue_surf *surf) +{ + struct priv *p = mapper->priv; + HRESULT hr; + BOOL idle; + + if (!surf->busy11) + return true; + + hr = ID3D11DeviceContext_GetData(p->ctx11, + (ID3D11Asynchronous *)surf->idle11, &idle, sizeof(idle), + D3D11_ASYNC_GETDATA_DONOTFLUSH); + if (FAILED(hr) || hr == S_FALSE || !idle) + return false; + + surf->busy11 = false; + return true; +} + +// If the surface is currently in-use by the D3D11 graphics pipeline, wait for +// it to become idle. Should only be called in the queue-underflow case. +static bool surf_wait_idle11(struct ra_hwdec_mapper *mapper, + struct queue_surf *surf) +{ + struct priv *p = mapper->priv; + HRESULT hr; + + ID3D11DeviceContext_CopySubresourceRegion(p->ctx11, + (ID3D11Resource *)surf->stage11, 0, 0, 0, 0, + (ID3D11Resource *)surf->tex11, 0, (&(D3D11_BOX){ + .right = MPMIN(16, mapper->src->w), + .bottom = MPMIN(16, mapper->src->h), + .back = 1, + })); + + // Block until the surface becomes idle (see surf_wait_idle9()) + D3D11_MAPPED_SUBRESOURCE map = {0}; + hr = ID3D11DeviceContext_Map(p->ctx11, (ID3D11Resource *)surf->stage11, 0, + D3D11_MAP_READ, 0, &map); + if (FAILED(hr)) { + MP_ERR(mapper, "Couldn't map D3D11 staging texture: %s\n", + mp_HRESULT_to_str(hr)); + return false; + } + + ID3D11DeviceContext_Unmap(p->ctx11, (ID3D11Resource *)surf->stage11, 0); + surf->busy11 = false; + return true; +} + +static bool surf_wait_idle9(struct ra_hwdec_mapper *mapper, + struct queue_surf *surf) +{ + struct priv *p = mapper->priv; + HRESULT hr; + + // Rather than polling for the surface to become idle, copy part of the + // surface to a staging texture and map it. This should block until the + // surface becomes idle. Microsoft's ISurfaceQueue does this as well. + RECT rc = {0, 0, MPMIN(16, mapper->src->w), MPMIN(16, mapper->src->h)}; + hr = IDirect3DDevice9Ex_StretchRect(p->dev9, surf->surf9, &rc, surf->stage9, + &rc, D3DTEXF_NONE); + if (FAILED(hr)) { + MP_ERR(mapper, "Couldn't copy to D3D9 staging texture: %s\n", + mp_HRESULT_to_str(hr)); + return false; + } + + D3DLOCKED_RECT lock; + hr = IDirect3DSurface9_LockRect(surf->stage9, &lock, NULL, D3DLOCK_READONLY); + if (FAILED(hr)) { + MP_ERR(mapper, "Couldn't map D3D9 staging texture: %s\n", + mp_HRESULT_to_str(hr)); + return false; + } + + IDirect3DSurface9_UnlockRect(surf->stage9); + p->queue[p->queue_pos]->busy11 = true; + return true; +} + +static struct queue_surf *surf_acquire(struct ra_hwdec_mapper *mapper) +{ + struct priv *p = mapper->priv; + + if (!p->queue_len || !surf_is_idle11(mapper, p->queue[p->queue_pos])) { + if (p->queue_len < 16) { + struct queue_surf *surf = surf_create(mapper); + if (!surf) + return NULL; + + // The next surface is busy, so grow the queue + MP_TARRAY_INSERT_AT(p, p->queue, p->queue_len, p->queue_pos, surf); + MP_DBG(mapper, "Queue grew to %d surfaces\n", p->queue_len); + } else { + // For sanity, don't let the queue grow beyond 16 surfaces. It + // should never get this big. If it does, wait for the surface to + // become idle rather than polling it. + if (!surf_wait_idle11(mapper, p->queue[p->queue_pos])) + return NULL; + MP_WARN(mapper, "Queue underflow!\n"); + } + } + return p->queue[p->queue_pos]; +} + +static void surf_release(struct ra_hwdec_mapper *mapper) +{ + struct priv *p = mapper->priv; + ID3D11DeviceContext_End(p->ctx11, + (ID3D11Asynchronous *)p->queue[p->queue_pos]->idle11); + + // The current surface is now in-flight, move to the next surface + p->queue_pos++; + if (p->queue_pos >= p->queue_len) + p->queue_pos = 0; +} + +static void mapper_uninit(struct ra_hwdec_mapper *mapper) +{ + struct priv *p = mapper->priv; + + for (int i = 0; i < p->queue_len; i++) + surf_destroy(mapper, p->queue[i]); + + SAFE_RELEASE(p->ctx11); + SAFE_RELEASE(p->dev9); + SAFE_RELEASE(p->dev11); +} + +static int mapper_map(struct ra_hwdec_mapper *mapper) +{ + struct priv *p = mapper->priv; + HRESULT hr; + + struct queue_surf *surf = surf_acquire(mapper); + if (!surf) + return -1; + + RECT rc = {0, 0, mapper->src->w, mapper->src->h}; + IDirect3DSurface9* hw_surface = (IDirect3DSurface9 *)mapper->src->planes[3]; + + hr = IDirect3DDevice9Ex_StretchRect(p->dev9, hw_surface, &rc, surf->surf9, + &rc, D3DTEXF_NONE); + if (FAILED(hr)) { + MP_ERR(mapper, "StretchRect() failed: %s\n", mp_HRESULT_to_str(hr)); + return -1; + } + + if (!surf_wait_idle9(mapper, surf)) + return -1; + + mapper->tex[0] = surf->tex; + return 0; +} + +static void mapper_unmap(struct ra_hwdec_mapper *mapper) +{ + struct priv *p = mapper->priv; + + if (p->queue_pos < p->queue_len && + p->queue[p->queue_pos]->tex == mapper->tex[0]) + { + surf_release(mapper); + mapper->tex[0] = NULL; + } +} + +const struct ra_hwdec_driver ra_hwdec_dxva2dxgi = { + .name = "dxva2-dxgi", + .priv_size = sizeof(struct priv_owner), + .imgfmts = {IMGFMT_DXVA2, 0}, + .init = init, + .uninit = uninit, + .mapper = &(const struct ra_hwdec_mapper_driver){ + .priv_size = sizeof(struct priv), + .init = mapper_init, + .uninit = mapper_uninit, + .map = mapper_map, + .unmap = mapper_unmap, + }, +}; |