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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 20:36:56 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 20:36:56 +0000
commit51de1d8436100f725f3576aefa24a2bd2057bc28 (patch)
treec6d1d5264b6d40a8d7ca34129f36b7d61e188af3 /video/out/gpu/d3d11_helpers.c
parentInitial commit. (diff)
downloadmpv-51de1d8436100f725f3576aefa24a2bd2057bc28.tar.xz
mpv-51de1d8436100f725f3576aefa24a2bd2057bc28.zip
Adding upstream version 0.37.0.upstream/0.37.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'video/out/gpu/d3d11_helpers.c')
-rw-r--r--video/out/gpu/d3d11_helpers.c966
1 files changed, 966 insertions, 0 deletions
diff --git a/video/out/gpu/d3d11_helpers.c b/video/out/gpu/d3d11_helpers.c
new file mode 100644
index 0000000..30d9eae
--- /dev/null
+++ b/video/out/gpu/d3d11_helpers.c
@@ -0,0 +1,966 @@
+/*
+ * This file is part of mpv.
+ *
+ * mpv is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * mpv is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with mpv. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <windows.h>
+#include <d3d11.h>
+#include <dxgi1_6.h>
+#include <versionhelpers.h>
+
+#include "common/common.h"
+#include "common/msg.h"
+#include "misc/bstr.h"
+#include "osdep/io.h"
+#include "osdep/threads.h"
+#include "osdep/windows_utils.h"
+
+#include "d3d11_helpers.h"
+
+// Windows 8 enum value, not present in mingw-w64 headers
+#define DXGI_ADAPTER_FLAG_SOFTWARE (2)
+typedef HRESULT(WINAPI *PFN_CREATE_DXGI_FACTORY)(REFIID riid, void **ppFactory);
+
+static mp_once d3d11_once = MP_STATIC_ONCE_INITIALIZER;
+static PFN_D3D11_CREATE_DEVICE pD3D11CreateDevice = NULL;
+static PFN_CREATE_DXGI_FACTORY pCreateDXGIFactory1 = NULL;
+static void d3d11_load(void)
+{
+ HMODULE d3d11 = LoadLibraryW(L"d3d11.dll");
+ HMODULE dxgilib = LoadLibraryW(L"dxgi.dll");
+ if (!d3d11 || !dxgilib)
+ return;
+
+ pD3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)
+ GetProcAddress(d3d11, "D3D11CreateDevice");
+ pCreateDXGIFactory1 = (PFN_CREATE_DXGI_FACTORY)
+ GetProcAddress(dxgilib, "CreateDXGIFactory1");
+}
+
+static bool load_d3d11_functions(struct mp_log *log)
+{
+ mp_exec_once(&d3d11_once, d3d11_load);
+ if (!pD3D11CreateDevice || !pCreateDXGIFactory1) {
+ mp_fatal(log, "Failed to load base d3d11 functionality: "
+ "CreateDevice: %s, CreateDXGIFactory1: %s\n",
+ pD3D11CreateDevice ? "success" : "failure",
+ pCreateDXGIFactory1 ? "success": "failure");
+ return false;
+ }
+
+ return true;
+}
+
+#define D3D11_DXGI_ENUM(prefix, define) { case prefix ## define: return #define; }
+
+static const char *d3d11_get_format_name(DXGI_FORMAT fmt)
+{
+ switch (fmt) {
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, UNKNOWN);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R32G32B32A32_TYPELESS);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R32G32B32A32_FLOAT);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R32G32B32A32_UINT);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R32G32B32A32_SINT);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R32G32B32_TYPELESS);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R32G32B32_FLOAT);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R32G32B32_UINT);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R32G32B32_SINT);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R16G16B16A16_TYPELESS);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R16G16B16A16_FLOAT);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R16G16B16A16_UNORM);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R16G16B16A16_UINT);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R16G16B16A16_SNORM);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R16G16B16A16_SINT);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R32G32_TYPELESS);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R32G32_FLOAT);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R32G32_UINT);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R32G32_SINT);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R32G8X24_TYPELESS);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, D32_FLOAT_S8X24_UINT);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R32_FLOAT_X8X24_TYPELESS);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, X32_TYPELESS_G8X24_UINT);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R10G10B10A2_TYPELESS);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R10G10B10A2_UNORM);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R10G10B10A2_UINT);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R11G11B10_FLOAT);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R8G8B8A8_TYPELESS);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R8G8B8A8_UNORM);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R8G8B8A8_UNORM_SRGB);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R8G8B8A8_UINT);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R8G8B8A8_SNORM);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R8G8B8A8_SINT);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R16G16_TYPELESS);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R16G16_FLOAT);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R16G16_UNORM);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R16G16_UINT);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R16G16_SNORM);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R16G16_SINT);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R32_TYPELESS);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, D32_FLOAT);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R32_FLOAT);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R32_UINT);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R32_SINT);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R24G8_TYPELESS);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, D24_UNORM_S8_UINT);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R24_UNORM_X8_TYPELESS);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, X24_TYPELESS_G8_UINT);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R8G8_TYPELESS);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R8G8_UNORM);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R8G8_UINT);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R8G8_SNORM);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R8G8_SINT);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R16_TYPELESS);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R16_FLOAT);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, D16_UNORM);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R16_UNORM);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R16_UINT);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R16_SNORM);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R16_SINT);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R8_TYPELESS);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R8_UNORM);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R8_UINT);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R8_SNORM);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R8_SINT);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, A8_UNORM);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R1_UNORM);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R9G9B9E5_SHAREDEXP);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R8G8_B8G8_UNORM);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, G8R8_G8B8_UNORM);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, BC1_TYPELESS);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, BC1_UNORM);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, BC1_UNORM_SRGB);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, BC2_TYPELESS);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, BC2_UNORM);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, BC2_UNORM_SRGB);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, BC3_TYPELESS);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, BC3_UNORM);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, BC3_UNORM_SRGB);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, BC4_TYPELESS);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, BC4_UNORM);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, BC4_SNORM);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, BC5_TYPELESS);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, BC5_UNORM);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, BC5_SNORM);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, B5G6R5_UNORM);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, B5G5R5A1_UNORM);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, B8G8R8A8_UNORM);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, B8G8R8X8_UNORM);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, R10G10B10_XR_BIAS_A2_UNORM);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, B8G8R8A8_TYPELESS);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, B8G8R8A8_UNORM_SRGB);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, B8G8R8X8_TYPELESS);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, B8G8R8X8_UNORM_SRGB);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, BC6H_TYPELESS);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, BC6H_UF16);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, BC6H_SF16);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, BC7_TYPELESS);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, BC7_UNORM);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, BC7_UNORM_SRGB);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, AYUV);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, Y410);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, Y416);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, NV12);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, P010);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, P016);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, 420_OPAQUE);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, YUY2);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, Y210);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, Y216);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, NV11);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, AI44);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, IA44);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, P8);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, A8P8);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, B4G4R4A4_UNORM);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, P208);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, V208);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, V408);
+ D3D11_DXGI_ENUM(DXGI_FORMAT_, FORCE_UINT);
+ default:
+ return "<Unknown>";
+ }
+}
+
+static const char *d3d11_get_csp_name(DXGI_COLOR_SPACE_TYPE csp)
+{
+ switch (csp) {
+ D3D11_DXGI_ENUM(DXGI_COLOR_SPACE_, RGB_FULL_G22_NONE_P709);
+ D3D11_DXGI_ENUM(DXGI_COLOR_SPACE_, RGB_FULL_G10_NONE_P709);
+ D3D11_DXGI_ENUM(DXGI_COLOR_SPACE_, RGB_STUDIO_G22_NONE_P709);
+ D3D11_DXGI_ENUM(DXGI_COLOR_SPACE_, RGB_STUDIO_G22_NONE_P2020);
+ D3D11_DXGI_ENUM(DXGI_COLOR_SPACE_, RESERVED);
+ D3D11_DXGI_ENUM(DXGI_COLOR_SPACE_, YCBCR_FULL_G22_NONE_P709_X601);
+ D3D11_DXGI_ENUM(DXGI_COLOR_SPACE_, YCBCR_STUDIO_G22_LEFT_P601);
+ D3D11_DXGI_ENUM(DXGI_COLOR_SPACE_, YCBCR_FULL_G22_LEFT_P601);
+ D3D11_DXGI_ENUM(DXGI_COLOR_SPACE_, YCBCR_STUDIO_G22_LEFT_P709);
+ D3D11_DXGI_ENUM(DXGI_COLOR_SPACE_, YCBCR_FULL_G22_LEFT_P709);
+ D3D11_DXGI_ENUM(DXGI_COLOR_SPACE_, YCBCR_STUDIO_G22_LEFT_P2020);
+ D3D11_DXGI_ENUM(DXGI_COLOR_SPACE_, YCBCR_FULL_G22_LEFT_P2020);
+ D3D11_DXGI_ENUM(DXGI_COLOR_SPACE_, RGB_FULL_G2084_NONE_P2020);
+ D3D11_DXGI_ENUM(DXGI_COLOR_SPACE_, YCBCR_STUDIO_G2084_LEFT_P2020);
+ D3D11_DXGI_ENUM(DXGI_COLOR_SPACE_, RGB_STUDIO_G2084_NONE_P2020);
+ D3D11_DXGI_ENUM(DXGI_COLOR_SPACE_, YCBCR_STUDIO_G22_TOPLEFT_P2020);
+ D3D11_DXGI_ENUM(DXGI_COLOR_SPACE_, YCBCR_STUDIO_G2084_TOPLEFT_P2020);
+ D3D11_DXGI_ENUM(DXGI_COLOR_SPACE_, RGB_FULL_G22_NONE_P2020);
+ D3D11_DXGI_ENUM(DXGI_COLOR_SPACE_, YCBCR_STUDIO_GHLG_TOPLEFT_P2020);
+ D3D11_DXGI_ENUM(DXGI_COLOR_SPACE_, YCBCR_FULL_GHLG_TOPLEFT_P2020);
+ D3D11_DXGI_ENUM(DXGI_COLOR_SPACE_, RGB_STUDIO_G24_NONE_P709);
+ D3D11_DXGI_ENUM(DXGI_COLOR_SPACE_, RGB_STUDIO_G24_NONE_P2020);
+ D3D11_DXGI_ENUM(DXGI_COLOR_SPACE_, YCBCR_STUDIO_G24_LEFT_P709);
+ D3D11_DXGI_ENUM(DXGI_COLOR_SPACE_, YCBCR_STUDIO_G24_LEFT_P2020);
+ D3D11_DXGI_ENUM(DXGI_COLOR_SPACE_, YCBCR_STUDIO_G24_TOPLEFT_P2020);
+ D3D11_DXGI_ENUM(DXGI_COLOR_SPACE_, CUSTOM);
+ default:
+ return "<Unknown>";
+ }
+}
+
+static bool d3d11_get_mp_csp(DXGI_COLOR_SPACE_TYPE csp,
+ struct mp_colorspace *mp_csp)
+{
+ if (!mp_csp)
+ return false;
+
+ // Colorspaces utilizing gamma 2.2 (G22) are set to
+ // AUTO as that keeps the current default flow regarding
+ // SDR transfer function handling.
+ // (no adjustment is done unless the user has a CMS LUT).
+ //
+ // Additionally, only set primary information with colorspaces
+ // utilizing non-709 primaries to keep the current behavior
+ // regarding not doing conversion from BT.601 to BT.709.
+ switch (csp) {
+ case DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709:
+ *mp_csp = (struct mp_colorspace){
+ .gamma = MP_CSP_TRC_AUTO,
+ .primaries = MP_CSP_PRIM_AUTO,
+ };
+ break;
+ case DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709:
+ *mp_csp = (struct mp_colorspace) {
+ .gamma = MP_CSP_TRC_LINEAR,
+ .primaries = MP_CSP_PRIM_AUTO,
+ };
+ break;
+ case DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020:
+ *mp_csp = (struct mp_colorspace) {
+ .gamma = MP_CSP_TRC_PQ,
+ .primaries = MP_CSP_PRIM_BT_2020,
+ };
+ break;
+ case DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P2020:
+ *mp_csp = (struct mp_colorspace) {
+ .gamma = MP_CSP_TRC_AUTO,
+ .primaries = MP_CSP_PRIM_BT_2020,
+ };
+ break;
+ default:
+ return false;
+ }
+
+ return true;
+}
+
+static bool query_output_format_and_colorspace(struct mp_log *log,
+ IDXGISwapChain *swapchain,
+ DXGI_FORMAT *out_fmt,
+ DXGI_COLOR_SPACE_TYPE *out_cspace)
+{
+ IDXGIOutput *output = NULL;
+ IDXGIOutput6 *output6 = NULL;
+ DXGI_OUTPUT_DESC1 desc = { 0 };
+ char *monitor_name = NULL;
+ bool success = false;
+
+ if (!out_fmt || !out_cspace)
+ return false;
+
+ HRESULT hr = IDXGISwapChain_GetContainingOutput(swapchain, &output);
+ if (FAILED(hr)) {
+ mp_err(log, "Failed to get swap chain's containing output: %s!\n",
+ mp_HRESULT_to_str(hr));
+ goto done;
+ }
+
+ hr = IDXGIOutput_QueryInterface(output, &IID_IDXGIOutput6,
+ (void**)&output6);
+ if (FAILED(hr)) {
+ // point where systems older than Windows 10 would fail,
+ // thus utilizing error log level only with windows 10+
+ mp_msg(log, IsWindows10OrGreater() ? MSGL_ERR : MSGL_V,
+ "Failed to create a DXGI 1.6 output interface: %s\n",
+ mp_HRESULT_to_str(hr));
+ goto done;
+ }
+
+ hr = IDXGIOutput6_GetDesc1(output6, &desc);
+ if (FAILED(hr)) {
+ mp_err(log, "Failed to query swap chain's output information: %s\n",
+ mp_HRESULT_to_str(hr));
+ goto done;
+ }
+
+ monitor_name = mp_to_utf8(NULL, desc.DeviceName);
+
+ mp_verbose(log, "Queried output: %s, %ldx%ld @ %d bits, colorspace: %s (%d)\n",
+ monitor_name,
+ desc.DesktopCoordinates.right - desc.DesktopCoordinates.left,
+ desc.DesktopCoordinates.bottom - desc.DesktopCoordinates.top,
+ desc.BitsPerColor,
+ d3d11_get_csp_name(desc.ColorSpace),
+ desc.ColorSpace);
+
+ *out_cspace = desc.ColorSpace;
+
+ // limit ourselves to the 8bit and 10bit formats for now.
+ // while the 16bit float format would be preferable as something
+ // to default to, it seems to be hard-coded to linear transfer
+ // in windowed mode, and follows configured colorspace in full screen.
+ *out_fmt = desc.BitsPerColor > 8 ?
+ DXGI_FORMAT_R10G10B10A2_UNORM : DXGI_FORMAT_R8G8B8A8_UNORM;
+
+ success = true;
+
+done:
+ talloc_free(monitor_name);
+ SAFE_RELEASE(output6);
+ SAFE_RELEASE(output);
+ return success;
+}
+
+// Get a const array of D3D_FEATURE_LEVELs from max_fl to min_fl (inclusive)
+static int get_feature_levels(int max_fl, int min_fl,
+ const D3D_FEATURE_LEVEL **out)
+{
+ static const D3D_FEATURE_LEVEL levels[] = {
+ D3D_FEATURE_LEVEL_12_1,
+ D3D_FEATURE_LEVEL_12_0,
+ D3D_FEATURE_LEVEL_11_1,
+ D3D_FEATURE_LEVEL_11_0,
+ D3D_FEATURE_LEVEL_10_1,
+ D3D_FEATURE_LEVEL_10_0,
+ D3D_FEATURE_LEVEL_9_3,
+ D3D_FEATURE_LEVEL_9_2,
+ D3D_FEATURE_LEVEL_9_1,
+ };
+ static const int levels_len = MP_ARRAY_SIZE(levels);
+
+ int start = 0;
+ for (; start < levels_len; start++) {
+ if (levels[start] <= max_fl)
+ break;
+ }
+ int len = 0;
+ for (; start + len < levels_len; len++) {
+ if (levels[start + len] < min_fl)
+ break;
+ }
+ *out = &levels[start];
+ return len;
+}
+
+static IDXGIAdapter1 *get_d3d11_adapter(struct mp_log *log,
+ struct bstr requested_adapter_name,
+ struct bstr *listing)
+{
+ HRESULT hr = S_OK;
+ IDXGIFactory1 *factory;
+ IDXGIAdapter1 *picked_adapter = NULL;
+
+ hr = pCreateDXGIFactory1(&IID_IDXGIFactory1, (void **)&factory);
+ if (FAILED(hr)) {
+ mp_fatal(log, "Failed to create a DXGI factory: %s\n",
+ mp_HRESULT_to_str(hr));
+ return NULL;
+ }
+
+ for (unsigned int adapter_num = 0; hr != DXGI_ERROR_NOT_FOUND; adapter_num++)
+ {
+ IDXGIAdapter1 *adapter = NULL;
+ DXGI_ADAPTER_DESC1 desc = { 0 };
+ char *adapter_description = NULL;
+
+ hr = IDXGIFactory1_EnumAdapters1(factory, adapter_num, &adapter);
+ if (FAILED(hr)) {
+ if (hr != DXGI_ERROR_NOT_FOUND) {
+ mp_fatal(log, "Failed to enumerate at adapter %u\n",
+ adapter_num);
+ }
+ continue;
+ }
+
+ if (FAILED(IDXGIAdapter1_GetDesc1(adapter, &desc))) {
+ mp_fatal(log, "Failed to get adapter description when listing at adapter %u\n",
+ adapter_num);
+ continue;
+ }
+
+ adapter_description = mp_to_utf8(NULL, desc.Description);
+
+ if (listing) {
+ bstr_xappend_asprintf(NULL, listing,
+ "Adapter %u: vendor: %u, description: %s\n",
+ adapter_num, desc.VendorId,
+ adapter_description);
+ }
+
+ if (requested_adapter_name.len &&
+ bstr_case_startswith(bstr0(adapter_description),
+ requested_adapter_name))
+ {
+ picked_adapter = adapter;
+ }
+
+ talloc_free(adapter_description);
+
+ if (picked_adapter) {
+ break;
+ }
+
+ SAFE_RELEASE(adapter);
+ }
+
+ SAFE_RELEASE(factory);
+
+ return picked_adapter;
+}
+
+static HRESULT create_device(struct mp_log *log, IDXGIAdapter1 *adapter,
+ bool warp, bool debug, int max_fl, int min_fl,
+ ID3D11Device **dev)
+{
+ const D3D_FEATURE_LEVEL *levels;
+ int levels_len = get_feature_levels(max_fl, min_fl, &levels);
+ if (!levels_len) {
+ mp_fatal(log, "No suitable Direct3D feature level found\n");
+ return E_FAIL;
+ }
+
+ D3D_DRIVER_TYPE type = warp ? D3D_DRIVER_TYPE_WARP
+ : D3D_DRIVER_TYPE_HARDWARE;
+ UINT flags = debug ? D3D11_CREATE_DEVICE_DEBUG : 0;
+ return pD3D11CreateDevice((IDXGIAdapter *)adapter, adapter ? D3D_DRIVER_TYPE_UNKNOWN : type,
+ NULL, flags, levels, levels_len, D3D11_SDK_VERSION, dev, NULL, NULL);
+}
+
+bool mp_d3d11_list_or_verify_adapters(struct mp_log *log,
+ bstr adapter_name,
+ bstr *listing)
+{
+ IDXGIAdapter1 *picked_adapter = NULL;
+
+ if (!load_d3d11_functions(log)) {
+ return false;
+ }
+
+ if ((picked_adapter = get_d3d11_adapter(log, adapter_name, listing))) {
+ SAFE_RELEASE(picked_adapter);
+ return true;
+ }
+
+ return false;
+}
+
+// Create a Direct3D 11 device for rendering and presentation. This is meant to
+// reduce boilerplate in backends that D3D11, while also making sure they share
+// the same device creation logic and log the same information.
+bool mp_d3d11_create_present_device(struct mp_log *log,
+ struct d3d11_device_opts *opts,
+ ID3D11Device **dev_out)
+{
+ bool debug = opts->debug;
+ bool warp = opts->force_warp;
+ int max_fl = opts->max_feature_level;
+ int min_fl = opts->min_feature_level;
+ // Normalize nullptr and an empty string to nullptr to simplify handling.
+ char *adapter_name = (opts->adapter_name && *(opts->adapter_name)) ?
+ opts->adapter_name : NULL;
+ ID3D11Device *dev = NULL;
+ IDXGIDevice1 *dxgi_dev = NULL;
+ IDXGIAdapter1 *adapter = NULL;
+ bool success = false;
+ HRESULT hr;
+
+ if (!load_d3d11_functions(log)) {
+ goto done;
+ }
+
+ adapter = get_d3d11_adapter(log, bstr0(adapter_name), NULL);
+
+ if (adapter_name && !adapter) {
+ mp_warn(log, "Adapter matching '%s' was not found in the system! "
+ "Will fall back to the default adapter.\n",
+ adapter_name);
+ }
+
+ // Return here to retry creating the device
+ do {
+ // Use these default feature levels if they are not set
+ max_fl = max_fl ? max_fl : D3D_FEATURE_LEVEL_11_0;
+ min_fl = min_fl ? min_fl : D3D_FEATURE_LEVEL_9_1;
+
+ hr = create_device(log, adapter, warp, debug, max_fl, min_fl, &dev);
+
+ // Retry without debug, if SDK is not available
+ if (debug && hr == DXGI_ERROR_SDK_COMPONENT_MISSING) {
+ mp_warn(log, "gpu-debug disabled due to error: %s\n", mp_HRESULT_to_str(hr));
+ debug = false;
+ continue;
+ }
+
+ if (SUCCEEDED(hr))
+ break;
+
+ // Trying to create a D3D_FEATURE_LEVEL_12_0 device on Windows 8.1 or
+ // below will not succeed. Try an 11_1 device.
+ if (max_fl >= D3D_FEATURE_LEVEL_12_0 &&
+ min_fl <= D3D_FEATURE_LEVEL_11_1)
+ {
+ mp_dbg(log, "Failed to create 12_0+ device, trying 11_1\n");
+ max_fl = D3D_FEATURE_LEVEL_11_1;
+ continue;
+ }
+
+ // Trying to create a D3D_FEATURE_LEVEL_11_1 device on Windows 7
+ // without the platform update will not succeed. Try an 11_0 device.
+ if (max_fl >= D3D_FEATURE_LEVEL_11_1 &&
+ min_fl <= D3D_FEATURE_LEVEL_11_0)
+ {
+ mp_dbg(log, "Failed to create 11_1+ device, trying 11_0\n");
+ max_fl = D3D_FEATURE_LEVEL_11_0;
+ continue;
+ }
+
+ // Retry with WARP if allowed
+ if (!warp && opts->allow_warp) {
+ mp_dbg(log, "Failed to create hardware device, trying WARP\n");
+ warp = true;
+ max_fl = opts->max_feature_level;
+ min_fl = opts->min_feature_level;
+ continue;
+ }
+
+ mp_fatal(log, "Failed to create Direct3D 11 device: %s\n",
+ mp_HRESULT_to_str(hr));
+ goto done;
+ } while (true);
+
+ // if we picked an adapter, release it here - we're taking another
+ // from the device.
+ SAFE_RELEASE(adapter);
+
+ hr = ID3D11Device_QueryInterface(dev, &IID_IDXGIDevice1, (void**)&dxgi_dev);
+ if (FAILED(hr)) {
+ mp_fatal(log, "Failed to get DXGI device\n");
+ goto done;
+ }
+ hr = IDXGIDevice1_GetParent(dxgi_dev, &IID_IDXGIAdapter1, (void**)&adapter);
+ if (FAILED(hr)) {
+ mp_fatal(log, "Failed to get DXGI adapter\n");
+ goto done;
+ }
+
+ IDXGIDevice1_SetMaximumFrameLatency(dxgi_dev, opts->max_frame_latency);
+
+ DXGI_ADAPTER_DESC1 desc;
+ hr = IDXGIAdapter1_GetDesc1(adapter, &desc);
+ if (FAILED(hr)) {
+ mp_fatal(log, "Failed to get adapter description\n");
+ goto done;
+ }
+
+ D3D_FEATURE_LEVEL selected_level = ID3D11Device_GetFeatureLevel(dev);
+ mp_verbose(log, "Using Direct3D 11 feature level %u_%u\n",
+ ((unsigned)selected_level) >> 12,
+ (((unsigned)selected_level) >> 8) & 0xf);
+
+ char *dev_name = mp_to_utf8(NULL, desc.Description);
+ mp_verbose(log, "Device Name: %s\n"
+ "Device ID: %04x:%04x (rev %02x)\n"
+ "Subsystem ID: %04x:%04x\n"
+ "LUID: %08lx%08lx\n",
+ dev_name,
+ desc.VendorId, desc.DeviceId, desc.Revision,
+ LOWORD(desc.SubSysId), HIWORD(desc.SubSysId),
+ desc.AdapterLuid.HighPart, desc.AdapterLuid.LowPart);
+ talloc_free(dev_name);
+
+ if (desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE)
+ warp = true;
+ // If the primary display adapter is a software adapter, the
+ // DXGI_ADAPTER_FLAG_SOFTWARE flag won't be set, but the device IDs should
+ // still match the Microsoft Basic Render Driver
+ if (desc.VendorId == 0x1414 && desc.DeviceId == 0x8c)
+ warp = true;
+ if (warp) {
+ mp_msg(log, opts->force_warp ? MSGL_V : MSGL_WARN,
+ "Using a software adapter\n");
+ }
+
+ *dev_out = dev;
+ dev = NULL;
+ success = true;
+
+done:
+ SAFE_RELEASE(adapter);
+ SAFE_RELEASE(dxgi_dev);
+ SAFE_RELEASE(dev);
+ return success;
+}
+
+static HRESULT create_swapchain_1_2(ID3D11Device *dev, IDXGIFactory2 *factory,
+ struct mp_log *log,
+ struct d3d11_swapchain_opts *opts,
+ bool flip, DXGI_FORMAT format,
+ IDXGISwapChain **swapchain_out)
+{
+ IDXGISwapChain *swapchain = NULL;
+ IDXGISwapChain1 *swapchain1 = NULL;
+ HRESULT hr;
+
+ DXGI_SWAP_CHAIN_DESC1 desc = {
+ .Width = opts->width ? opts->width : 1,
+ .Height = opts->height ? opts->height : 1,
+ .Format = format,
+ .SampleDesc = { .Count = 1 },
+ .BufferUsage = opts->usage,
+ };
+
+ if (flip) {
+ // UNORDERED_ACCESS with FLIP_SEQUENTIAL seems to be buggy with
+ // Windows 7 drivers
+ if ((desc.BufferUsage & DXGI_USAGE_UNORDERED_ACCESS) &&
+ !IsWindows8OrGreater())
+ {
+ mp_verbose(log, "Disabling UNORDERED_ACCESS for flip-model "
+ "swapchain backbuffers in Windows 7\n");
+ desc.BufferUsage &= ~DXGI_USAGE_UNORDERED_ACCESS;
+ }
+
+ if (IsWindows10OrGreater()) {
+ desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
+ } else {
+ desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
+ }
+ desc.BufferCount = opts->length;
+ } else {
+ desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
+ desc.BufferCount = 1;
+ }
+
+ hr = IDXGIFactory2_CreateSwapChainForHwnd(factory, (IUnknown*)dev,
+ opts->window, &desc, NULL, NULL, &swapchain1);
+ if (FAILED(hr))
+ goto done;
+ hr = IDXGISwapChain1_QueryInterface(swapchain1, &IID_IDXGISwapChain,
+ (void**)&swapchain);
+ if (FAILED(hr))
+ goto done;
+
+ *swapchain_out = swapchain;
+ swapchain = NULL;
+
+done:
+ SAFE_RELEASE(swapchain1);
+ SAFE_RELEASE(swapchain);
+ return hr;
+}
+
+static HRESULT create_swapchain_1_1(ID3D11Device *dev, IDXGIFactory1 *factory,
+ struct mp_log *log,
+ struct d3d11_swapchain_opts *opts,
+ DXGI_FORMAT format,
+ IDXGISwapChain **swapchain_out)
+{
+ DXGI_SWAP_CHAIN_DESC desc = {
+ .BufferDesc = {
+ .Width = opts->width ? opts->width : 1,
+ .Height = opts->height ? opts->height : 1,
+ .Format = format,
+ },
+ .SampleDesc = { .Count = 1 },
+ .BufferUsage = opts->usage,
+ .BufferCount = 1,
+ .OutputWindow = opts->window,
+ .Windowed = TRUE,
+ .SwapEffect = DXGI_SWAP_EFFECT_DISCARD,
+ };
+
+ return IDXGIFactory1_CreateSwapChain(factory, (IUnknown*)dev, &desc,
+ swapchain_out);
+}
+
+static bool update_swapchain_format(struct mp_log *log,
+ IDXGISwapChain *swapchain,
+ DXGI_FORMAT format)
+{
+ DXGI_SWAP_CHAIN_DESC desc;
+
+ HRESULT hr = IDXGISwapChain_GetDesc(swapchain, &desc);
+ if (FAILED(hr)) {
+ mp_fatal(log, "Failed to query swap chain's current state: %s\n",
+ mp_HRESULT_to_str(hr));
+ return false;
+ }
+
+ hr = IDXGISwapChain_ResizeBuffers(swapchain, 0, desc.BufferDesc.Width,
+ desc.BufferDesc.Height,
+ format, 0);
+ if (FAILED(hr)) {
+ mp_fatal(log, "Couldn't update swapchain format: %s\n",
+ mp_HRESULT_to_str(hr));
+ return false;
+ }
+
+ return true;
+}
+
+static bool update_swapchain_color_space(struct mp_log *log,
+ IDXGISwapChain *swapchain,
+ DXGI_COLOR_SPACE_TYPE color_space)
+{
+ IDXGISwapChain4 *swapchain4 = NULL;
+ const char *csp_name = d3d11_get_csp_name(color_space);
+ bool success = false;
+ HRESULT hr = E_FAIL;
+ unsigned int csp_support_flags;
+
+ hr = IDXGISwapChain_QueryInterface(swapchain, &IID_IDXGISwapChain4,
+ (void *)&(swapchain4));
+ if (FAILED(hr)) {
+ mp_err(log, "Failed to create v4 swapchain for color space "
+ "configuration (%s)!\n",
+ mp_HRESULT_to_str(hr));
+ goto done;
+ }
+
+ hr = IDXGISwapChain4_CheckColorSpaceSupport(swapchain4,
+ color_space,
+ &csp_support_flags);
+ if (FAILED(hr)) {
+ mp_err(log, "Failed to check color space support for color space "
+ "%s (%d): %s!\n",
+ csp_name, color_space, mp_HRESULT_to_str(hr));
+ goto done;
+ }
+
+ mp_verbose(log,
+ "Swapchain capabilities for color space %s (%d): "
+ "normal: %s, overlay: %s\n",
+ csp_name, color_space,
+ (csp_support_flags & DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG_PRESENT) ?
+ "yes" : "no",
+ (csp_support_flags & DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG_OVERLAY_PRESENT) ?
+ "yes" : "no");
+
+ if (!(csp_support_flags & DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG_PRESENT)) {
+ mp_err(log, "Color space %s (%d) is not supported by this swapchain!\n",
+ csp_name, color_space);
+ goto done;
+ }
+
+ hr = IDXGISwapChain4_SetColorSpace1(swapchain4, color_space);
+ if (FAILED(hr)) {
+ mp_err(log, "Failed to set color space %s (%d) for this swapchain "
+ "(%s)!\n",
+ csp_name, color_space, mp_HRESULT_to_str(hr));
+ goto done;
+ }
+
+ mp_verbose(log, "Swapchain successfully configured to color space %s (%d)!\n",
+ csp_name, color_space);
+
+ success = true;
+
+done:
+ SAFE_RELEASE(swapchain4);
+ return success;
+}
+
+static bool configure_created_swapchain(struct mp_log *log,
+ IDXGISwapChain *swapchain,
+ DXGI_FORMAT requested_format,
+ DXGI_COLOR_SPACE_TYPE requested_csp,
+ struct mp_colorspace *configured_csp)
+{
+ DXGI_FORMAT probed_format = DXGI_FORMAT_UNKNOWN;
+ DXGI_FORMAT selected_format = DXGI_FORMAT_UNKNOWN;
+ DXGI_COLOR_SPACE_TYPE probed_colorspace = DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709;
+ DXGI_COLOR_SPACE_TYPE selected_colorspace;
+ const char *format_name = NULL;
+ const char *csp_name = NULL;
+ struct mp_colorspace mp_csp = { 0 };
+ bool mp_csp_mapped = false;
+
+ query_output_format_and_colorspace(log, swapchain,
+ &probed_format,
+ &probed_colorspace);
+
+
+ selected_format = requested_format != DXGI_FORMAT_UNKNOWN ?
+ requested_format :
+ (probed_format != DXGI_FORMAT_UNKNOWN ?
+ probed_format : DXGI_FORMAT_R8G8B8A8_UNORM);
+ selected_colorspace = requested_csp != -1 ?
+ requested_csp : probed_colorspace;
+ format_name = d3d11_get_format_name(selected_format);
+ csp_name = d3d11_get_csp_name(selected_colorspace);
+ mp_csp_mapped = d3d11_get_mp_csp(selected_colorspace, &mp_csp);
+
+ mp_verbose(log, "Selected swapchain format %s (%d), attempting "
+ "to utilize it.\n",
+ format_name, selected_format);
+
+ if (!update_swapchain_format(log, swapchain, selected_format)) {
+ return false;
+ }
+
+ if (!IsWindows10OrGreater()) {
+ // On older than Windows 10, query_output_format_and_colorspace
+ // will not change probed_colorspace, and even if a user sets
+ // a colorspace it will not get applied. Thus warn user in case a
+ // value was specifically set and finish.
+ if (requested_csp != -1) {
+ mp_warn(log, "User selected a D3D11 color space %s (%d), "
+ "but configuration of color spaces is only supported"
+ "from Windows 10! The default configuration has been "
+ "left as-is.\n",
+ csp_name, selected_colorspace);
+ }
+
+ return true;
+ }
+
+ if (!mp_csp_mapped) {
+ mp_warn(log, "Color space %s (%d) does not have an mpv color space "
+ "mapping! Overriding to standard sRGB!\n",
+ csp_name, selected_colorspace);
+ selected_colorspace = DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709;
+ d3d11_get_mp_csp(selected_colorspace, &mp_csp);
+ }
+
+ mp_verbose(log, "Selected swapchain color space %s (%d), attempting to "
+ "utilize it.\n",
+ csp_name, selected_colorspace);
+
+ if (!update_swapchain_color_space(log, swapchain, selected_colorspace)) {
+ return false;
+ }
+
+ if (configured_csp) {
+ *configured_csp = mp_csp;
+ }
+
+ return true;
+}
+
+// Create a Direct3D 11 swapchain
+bool mp_d3d11_create_swapchain(ID3D11Device *dev, struct mp_log *log,
+ struct d3d11_swapchain_opts *opts,
+ IDXGISwapChain **swapchain_out)
+{
+ IDXGIDevice1 *dxgi_dev = NULL;
+ IDXGIAdapter1 *adapter = NULL;
+ IDXGIFactory1 *factory = NULL;
+ IDXGIFactory2 *factory2 = NULL;
+ IDXGISwapChain *swapchain = NULL;
+ bool success = false;
+ HRESULT hr;
+
+ hr = ID3D11Device_QueryInterface(dev, &IID_IDXGIDevice1, (void**)&dxgi_dev);
+ if (FAILED(hr)) {
+ mp_fatal(log, "Failed to get DXGI device\n");
+ goto done;
+ }
+ hr = IDXGIDevice1_GetParent(dxgi_dev, &IID_IDXGIAdapter1, (void**)&adapter);
+ if (FAILED(hr)) {
+ mp_fatal(log, "Failed to get DXGI adapter\n");
+ goto done;
+ }
+ hr = IDXGIAdapter1_GetParent(adapter, &IID_IDXGIFactory1, (void**)&factory);
+ if (FAILED(hr)) {
+ mp_fatal(log, "Failed to get DXGI factory\n");
+ goto done;
+ }
+ hr = IDXGIFactory1_QueryInterface(factory, &IID_IDXGIFactory2,
+ (void**)&factory2);
+ if (FAILED(hr))
+ factory2 = NULL;
+
+ bool flip = factory2 && opts->flip;
+
+ // Return here to retry creating the swapchain
+ do {
+ if (factory2) {
+ // Create a DXGI 1.2+ (Windows 8+) swap chain if possible
+ hr = create_swapchain_1_2(dev, factory2, log, opts, flip,
+ DXGI_FORMAT_R8G8B8A8_UNORM, &swapchain);
+ } else {
+ // Fall back to DXGI 1.1 (Windows 7)
+ hr = create_swapchain_1_1(dev, factory, log, opts,
+ DXGI_FORMAT_R8G8B8A8_UNORM, &swapchain);
+ }
+ if (SUCCEEDED(hr))
+ break;
+
+ if (flip) {
+ mp_dbg(log, "Failed to create flip-model swapchain, trying bitblt\n");
+ flip = false;
+ continue;
+ }
+
+ mp_fatal(log, "Failed to create swapchain: %s\n", mp_HRESULT_to_str(hr));
+ goto done;
+ } while (true);
+
+ // Prevent DXGI from making changes to the VO window, otherwise it will
+ // hook the Alt+Enter keystroke and make it trigger an ugly transition to
+ // exclusive fullscreen mode instead of running the user-set command.
+ IDXGIFactory_MakeWindowAssociation(factory, opts->window,
+ DXGI_MWA_NO_WINDOW_CHANGES | DXGI_MWA_NO_ALT_ENTER |
+ DXGI_MWA_NO_PRINT_SCREEN);
+
+ if (factory2) {
+ mp_verbose(log, "Using DXGI 1.2+\n");
+ } else {
+ mp_verbose(log, "Using DXGI 1.1\n");
+ }
+
+ configure_created_swapchain(log, swapchain, opts->format,
+ opts->color_space,
+ opts->configured_csp);
+
+ DXGI_SWAP_CHAIN_DESC scd = {0};
+ IDXGISwapChain_GetDesc(swapchain, &scd);
+ if (scd.SwapEffect == DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL ||
+ scd.SwapEffect == DXGI_SWAP_EFFECT_FLIP_DISCARD)
+ {
+ mp_verbose(log, "Using flip-model presentation\n");
+ } else {
+ mp_verbose(log, "Using bitblt-model presentation\n");
+ }
+
+ *swapchain_out = swapchain;
+ swapchain = NULL;
+ success = true;
+
+done:
+ SAFE_RELEASE(swapchain);
+ SAFE_RELEASE(factory2);
+ SAFE_RELEASE(factory);
+ SAFE_RELEASE(adapter);
+ SAFE_RELEASE(dxgi_dev);
+ return success;
+}