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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 20:36:56 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 20:36:56 +0000
commit51de1d8436100f725f3576aefa24a2bd2057bc28 (patch)
treec6d1d5264b6d40a8d7ca34129f36b7d61e188af3 /video/out/gpu/user_shaders.c
parentInitial commit. (diff)
downloadmpv-51de1d8436100f725f3576aefa24a2bd2057bc28.tar.xz
mpv-51de1d8436100f725f3576aefa24a2bd2057bc28.zip
Adding upstream version 0.37.0.upstream/0.37.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'video/out/gpu/user_shaders.c')
-rw-r--r--video/out/gpu/user_shaders.c463
1 files changed, 463 insertions, 0 deletions
diff --git a/video/out/gpu/user_shaders.c b/video/out/gpu/user_shaders.c
new file mode 100644
index 0000000..708de87
--- /dev/null
+++ b/video/out/gpu/user_shaders.c
@@ -0,0 +1,463 @@
+/*
+ * This file is part of mpv.
+ *
+ * mpv is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * mpv is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with mpv. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <assert.h>
+#include <math.h>
+
+#include "common/msg.h"
+#include "misc/ctype.h"
+#include "user_shaders.h"
+
+static bool parse_rpn_szexpr(struct bstr line, struct szexp out[MAX_SZEXP_SIZE])
+{
+ int pos = 0;
+
+ while (line.len > 0) {
+ struct bstr word = bstr_strip(bstr_splitchar(line, &line, ' '));
+ if (word.len == 0)
+ continue;
+
+ if (pos >= MAX_SZEXP_SIZE)
+ return false;
+
+ struct szexp *exp = &out[pos++];
+
+ if (bstr_eatend0(&word, ".w") || bstr_eatend0(&word, ".width")) {
+ exp->tag = SZEXP_VAR_W;
+ exp->val.varname = word;
+ continue;
+ }
+
+ if (bstr_eatend0(&word, ".h") || bstr_eatend0(&word, ".height")) {
+ exp->tag = SZEXP_VAR_H;
+ exp->val.varname = word;
+ continue;
+ }
+
+ switch (word.start[0]) {
+ case '+': exp->tag = SZEXP_OP2; exp->val.op = SZEXP_OP_ADD; continue;
+ case '-': exp->tag = SZEXP_OP2; exp->val.op = SZEXP_OP_SUB; continue;
+ case '*': exp->tag = SZEXP_OP2; exp->val.op = SZEXP_OP_MUL; continue;
+ case '/': exp->tag = SZEXP_OP2; exp->val.op = SZEXP_OP_DIV; continue;
+ case '%': exp->tag = SZEXP_OP2; exp->val.op = SZEXP_OP_MOD; continue;
+ case '!': exp->tag = SZEXP_OP1; exp->val.op = SZEXP_OP_NOT; continue;
+ case '>': exp->tag = SZEXP_OP2; exp->val.op = SZEXP_OP_GT; continue;
+ case '<': exp->tag = SZEXP_OP2; exp->val.op = SZEXP_OP_LT; continue;
+ case '=': exp->tag = SZEXP_OP2; exp->val.op = SZEXP_OP_EQ; continue;
+ }
+
+ if (mp_isdigit(word.start[0])) {
+ exp->tag = SZEXP_CONST;
+ if (bstr_sscanf(word, "%f", &exp->val.cval) != 1)
+ return false;
+ continue;
+ }
+
+ // Some sort of illegal expression
+ return false;
+ }
+
+ return true;
+}
+
+// Returns whether successful. 'result' is left untouched on failure
+bool eval_szexpr(struct mp_log *log, void *priv,
+ bool (*lookup)(void *priv, struct bstr var, float size[2]),
+ struct szexp expr[MAX_SZEXP_SIZE], float *result)
+{
+ float stack[MAX_SZEXP_SIZE] = {0};
+ int idx = 0; // points to next element to push
+
+ for (int i = 0; i < MAX_SZEXP_SIZE; i++) {
+ switch (expr[i].tag) {
+ case SZEXP_END:
+ goto done;
+
+ case SZEXP_CONST:
+ // Since our SZEXPs are bound by MAX_SZEXP_SIZE, it should be
+ // impossible to overflow the stack
+ assert(idx < MAX_SZEXP_SIZE);
+ stack[idx++] = expr[i].val.cval;
+ continue;
+
+ case SZEXP_OP1:
+ if (idx < 1) {
+ mp_warn(log, "Stack underflow in RPN expression!\n");
+ return false;
+ }
+
+ switch (expr[i].val.op) {
+ case SZEXP_OP_NOT: stack[idx-1] = !stack[idx-1]; break;
+ default: MP_ASSERT_UNREACHABLE();
+ }
+ continue;
+
+ case SZEXP_OP2:
+ if (idx < 2) {
+ mp_warn(log, "Stack underflow in RPN expression!\n");
+ return false;
+ }
+
+ // Pop the operands in reverse order
+ float op2 = stack[--idx];
+ float op1 = stack[--idx];
+ float res = 0.0;
+ switch (expr[i].val.op) {
+ case SZEXP_OP_ADD: res = op1 + op2; break;
+ case SZEXP_OP_SUB: res = op1 - op2; break;
+ case SZEXP_OP_MUL: res = op1 * op2; break;
+ case SZEXP_OP_DIV: res = op1 / op2; break;
+ case SZEXP_OP_MOD: res = fmodf(op1, op2); break;
+ case SZEXP_OP_GT: res = op1 > op2; break;
+ case SZEXP_OP_LT: res = op1 < op2; break;
+ case SZEXP_OP_EQ: res = op1 == op2; break;
+ default: MP_ASSERT_UNREACHABLE();
+ }
+
+ if (!isfinite(res)) {
+ mp_warn(log, "Illegal operation in RPN expression!\n");
+ return false;
+ }
+
+ stack[idx++] = res;
+ continue;
+
+ case SZEXP_VAR_W:
+ case SZEXP_VAR_H: {
+ struct bstr name = expr[i].val.varname;
+ float size[2];
+
+ if (!lookup(priv, name, size)) {
+ mp_warn(log, "Variable %.*s not found in RPN expression!\n",
+ BSTR_P(name));
+ return false;
+ }
+
+ stack[idx++] = (expr[i].tag == SZEXP_VAR_W) ? size[0] : size[1];
+ continue;
+ }
+ }
+ }
+
+done:
+ // Return the single stack element
+ if (idx != 1) {
+ mp_warn(log, "Malformed stack after RPN expression!\n");
+ return false;
+ }
+
+ *result = stack[0];
+ return true;
+}
+
+static bool parse_hook(struct mp_log *log, struct bstr *body,
+ struct gl_user_shader_hook *out)
+{
+ *out = (struct gl_user_shader_hook){
+ .pass_desc = bstr0("(unknown)"),
+ .offset = identity_trans,
+ .align_offset = false,
+ .width = {{ SZEXP_VAR_W, { .varname = bstr0("HOOKED") }}},
+ .height = {{ SZEXP_VAR_H, { .varname = bstr0("HOOKED") }}},
+ .cond = {{ SZEXP_CONST, { .cval = 1.0 }}},
+ };
+
+ int hook_idx = 0;
+ int bind_idx = 0;
+
+ // Parse all headers
+ while (true) {
+ struct bstr rest;
+ struct bstr line = bstr_strip(bstr_getline(*body, &rest));
+
+ // Check for the presence of the magic line beginning
+ if (!bstr_eatstart0(&line, "//!"))
+ break;
+
+ *body = rest;
+
+ // Parse the supported commands
+ if (bstr_eatstart0(&line, "HOOK")) {
+ if (hook_idx == SHADER_MAX_HOOKS) {
+ mp_err(log, "Passes may only hook up to %d textures!\n",
+ SHADER_MAX_HOOKS);
+ return false;
+ }
+ out->hook_tex[hook_idx++] = bstr_strip(line);
+ continue;
+ }
+
+ if (bstr_eatstart0(&line, "BIND")) {
+ if (bind_idx == SHADER_MAX_BINDS) {
+ mp_err(log, "Passes may only bind up to %d textures!\n",
+ SHADER_MAX_BINDS);
+ return false;
+ }
+ out->bind_tex[bind_idx++] = bstr_strip(line);
+ continue;
+ }
+
+ if (bstr_eatstart0(&line, "SAVE")) {
+ out->save_tex = bstr_strip(line);
+ continue;
+ }
+
+ if (bstr_eatstart0(&line, "DESC")) {
+ out->pass_desc = bstr_strip(line);
+ continue;
+ }
+
+ if (bstr_eatstart0(&line, "OFFSET")) {
+ line = bstr_strip(line);
+ if (bstr_equals0(line, "ALIGN")) {
+ out->align_offset = true;
+ } else {
+ float ox, oy;
+ if (bstr_sscanf(line, "%f %f", &ox, &oy) != 2) {
+ mp_err(log, "Error while parsing OFFSET!\n");
+ return false;
+ }
+ out->offset.t[0] = ox;
+ out->offset.t[1] = oy;
+ }
+ continue;
+ }
+
+ if (bstr_eatstart0(&line, "WIDTH")) {
+ if (!parse_rpn_szexpr(line, out->width)) {
+ mp_err(log, "Error while parsing WIDTH!\n");
+ return false;
+ }
+ continue;
+ }
+
+ if (bstr_eatstart0(&line, "HEIGHT")) {
+ if (!parse_rpn_szexpr(line, out->height)) {
+ mp_err(log, "Error while parsing HEIGHT!\n");
+ return false;
+ }
+ continue;
+ }
+
+ if (bstr_eatstart0(&line, "WHEN")) {
+ if (!parse_rpn_szexpr(line, out->cond)) {
+ mp_err(log, "Error while parsing WHEN!\n");
+ return false;
+ }
+ continue;
+ }
+
+ if (bstr_eatstart0(&line, "COMPONENTS")) {
+ if (bstr_sscanf(line, "%d", &out->components) != 1) {
+ mp_err(log, "Error while parsing COMPONENTS!\n");
+ return false;
+ }
+ continue;
+ }
+
+ if (bstr_eatstart0(&line, "COMPUTE")) {
+ struct compute_info *ci = &out->compute;
+ int num = bstr_sscanf(line, "%d %d %d %d", &ci->block_w, &ci->block_h,
+ &ci->threads_w, &ci->threads_h);
+
+ if (num == 2 || num == 4) {
+ ci->active = true;
+ ci->directly_writes = true;
+ } else {
+ mp_err(log, "Error while parsing COMPUTE!\n");
+ return false;
+ }
+ continue;
+ }
+
+ // Unknown command type
+ mp_err(log, "Unrecognized command '%.*s'!\n", BSTR_P(line));
+ return false;
+ }
+
+ // The rest of the file up until the next magic line beginning (if any)
+ // shall be the shader body
+ if (bstr_split_tok(*body, "//!", &out->pass_body, body)) {
+ // Make sure the magic line is part of the rest
+ body->start -= 3;
+ body->len += 3;
+ }
+
+ // Sanity checking
+ if (hook_idx == 0)
+ mp_warn(log, "Pass has no hooked textures (will be ignored)!\n");
+
+ return true;
+}
+
+static bool parse_tex(struct mp_log *log, struct ra *ra, struct bstr *body,
+ struct gl_user_shader_tex *out)
+{
+ *out = (struct gl_user_shader_tex){
+ .name = bstr0("USER_TEX"),
+ .params = {
+ .dimensions = 2,
+ .w = 1, .h = 1, .d = 1,
+ .render_src = true,
+ .src_linear = true,
+ },
+ };
+ struct ra_tex_params *p = &out->params;
+
+ while (true) {
+ struct bstr rest;
+ struct bstr line = bstr_strip(bstr_getline(*body, &rest));
+
+ if (!bstr_eatstart0(&line, "//!"))
+ break;
+
+ *body = rest;
+
+ if (bstr_eatstart0(&line, "TEXTURE")) {
+ out->name = bstr_strip(line);
+ continue;
+ }
+
+ if (bstr_eatstart0(&line, "SIZE")) {
+ p->dimensions = bstr_sscanf(line, "%d %d %d", &p->w, &p->h, &p->d);
+ if (p->dimensions < 1 || p->dimensions > 3 ||
+ p->w < 1 || p->h < 1 || p->d < 1)
+ {
+ mp_err(log, "Error while parsing SIZE!\n");
+ return false;
+ }
+ continue;
+ }
+
+ if (bstr_eatstart0(&line, "FORMAT ")) {
+ p->format = NULL;
+ for (int n = 0; n < ra->num_formats; n++) {
+ const struct ra_format *fmt = ra->formats[n];
+ if (bstr_equals0(line, fmt->name)) {
+ p->format = fmt;
+ break;
+ }
+ }
+ // (pixel_size==0 is for opaque formats)
+ if (!p->format || !p->format->pixel_size) {
+ mp_err(log, "Unrecognized/unavailable FORMAT name: '%.*s'!\n",
+ BSTR_P(line));
+ return false;
+ }
+ continue;
+ }
+
+ if (bstr_eatstart0(&line, "FILTER")) {
+ line = bstr_strip(line);
+ if (bstr_equals0(line, "LINEAR")) {
+ p->src_linear = true;
+ } else if (bstr_equals0(line, "NEAREST")) {
+ p->src_linear = false;
+ } else {
+ mp_err(log, "Unrecognized FILTER: '%.*s'!\n", BSTR_P(line));
+ return false;
+ }
+ continue;
+ }
+
+ if (bstr_eatstart0(&line, "BORDER")) {
+ line = bstr_strip(line);
+ if (bstr_equals0(line, "CLAMP")) {
+ p->src_repeat = false;
+ } else if (bstr_equals0(line, "REPEAT")) {
+ p->src_repeat = true;
+ } else {
+ mp_err(log, "Unrecognized BORDER: '%.*s'!\n", BSTR_P(line));
+ return false;
+ }
+ continue;
+ }
+
+ mp_err(log, "Unrecognized command '%.*s'!\n", BSTR_P(line));
+ return false;
+ }
+
+ if (!p->format) {
+ mp_err(log, "No FORMAT specified.\n");
+ return false;
+ }
+
+ if (p->src_linear && !p->format->linear_filter) {
+ mp_err(log, "The specified texture format cannot be filtered!\n");
+ return false;
+ }
+
+ // Decode the rest of the section (up to the next //! marker) as raw hex
+ // data for the texture
+ struct bstr hexdata;
+ if (bstr_split_tok(*body, "//!", &hexdata, body)) {
+ // Make sure the magic line is part of the rest
+ body->start -= 3;
+ body->len += 3;
+ }
+
+ struct bstr tex;
+ if (!bstr_decode_hex(NULL, bstr_strip(hexdata), &tex)) {
+ mp_err(log, "Error while parsing TEXTURE body: must be a valid "
+ "hexadecimal sequence, on a single line!\n");
+ return false;
+ }
+
+ int expected_len = p->w * p->h * p->d * p->format->pixel_size;
+ if (tex.len != expected_len) {
+ mp_err(log, "Shader TEXTURE size mismatch: got %zd bytes, expected %d!\n",
+ tex.len, expected_len);
+ talloc_free(tex.start);
+ return false;
+ }
+
+ p->initial_data = tex.start;
+ return true;
+}
+
+void parse_user_shader(struct mp_log *log, struct ra *ra, struct bstr shader,
+ void *priv,
+ bool (*dohook)(void *p, struct gl_user_shader_hook hook),
+ bool (*dotex)(void *p, struct gl_user_shader_tex tex))
+{
+ if (!dohook || !dotex || !shader.len)
+ return;
+
+ // Skip all garbage (e.g. comments) before the first header
+ int pos = bstr_find(shader, bstr0("//!"));
+ if (pos < 0) {
+ mp_warn(log, "Shader appears to contain no headers!\n");
+ return;
+ }
+ shader = bstr_cut(shader, pos);
+
+ // Loop over the file
+ while (shader.len > 0)
+ {
+ // Peek at the first header to dispatch the right type
+ if (bstr_startswith0(shader, "//!TEXTURE")) {
+ struct gl_user_shader_tex t;
+ if (!parse_tex(log, ra, &shader, &t) || !dotex(priv, t))
+ return;
+ continue;
+ }
+
+ struct gl_user_shader_hook h;
+ if (!parse_hook(log, &shader, &h) || !dohook(priv, h))
+ return;
+ }
+}