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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 20:36:56 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 20:36:56 +0000 |
commit | 51de1d8436100f725f3576aefa24a2bd2057bc28 (patch) | |
tree | c6d1d5264b6d40a8d7ca34129f36b7d61e188af3 /video/out/gpu/user_shaders.c | |
parent | Initial commit. (diff) | |
download | mpv-51de1d8436100f725f3576aefa24a2bd2057bc28.tar.xz mpv-51de1d8436100f725f3576aefa24a2bd2057bc28.zip |
Adding upstream version 0.37.0.upstream/0.37.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'video/out/gpu/user_shaders.c')
-rw-r--r-- | video/out/gpu/user_shaders.c | 463 |
1 files changed, 463 insertions, 0 deletions
diff --git a/video/out/gpu/user_shaders.c b/video/out/gpu/user_shaders.c new file mode 100644 index 0000000..708de87 --- /dev/null +++ b/video/out/gpu/user_shaders.c @@ -0,0 +1,463 @@ +/* + * This file is part of mpv. + * + * mpv is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * mpv is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with mpv. If not, see <http://www.gnu.org/licenses/>. + */ + +#include <assert.h> +#include <math.h> + +#include "common/msg.h" +#include "misc/ctype.h" +#include "user_shaders.h" + +static bool parse_rpn_szexpr(struct bstr line, struct szexp out[MAX_SZEXP_SIZE]) +{ + int pos = 0; + + while (line.len > 0) { + struct bstr word = bstr_strip(bstr_splitchar(line, &line, ' ')); + if (word.len == 0) + continue; + + if (pos >= MAX_SZEXP_SIZE) + return false; + + struct szexp *exp = &out[pos++]; + + if (bstr_eatend0(&word, ".w") || bstr_eatend0(&word, ".width")) { + exp->tag = SZEXP_VAR_W; + exp->val.varname = word; + continue; + } + + if (bstr_eatend0(&word, ".h") || bstr_eatend0(&word, ".height")) { + exp->tag = SZEXP_VAR_H; + exp->val.varname = word; + continue; + } + + switch (word.start[0]) { + case '+': exp->tag = SZEXP_OP2; exp->val.op = SZEXP_OP_ADD; continue; + case '-': exp->tag = SZEXP_OP2; exp->val.op = SZEXP_OP_SUB; continue; + case '*': exp->tag = SZEXP_OP2; exp->val.op = SZEXP_OP_MUL; continue; + case '/': exp->tag = SZEXP_OP2; exp->val.op = SZEXP_OP_DIV; continue; + case '%': exp->tag = SZEXP_OP2; exp->val.op = SZEXP_OP_MOD; continue; + case '!': exp->tag = SZEXP_OP1; exp->val.op = SZEXP_OP_NOT; continue; + case '>': exp->tag = SZEXP_OP2; exp->val.op = SZEXP_OP_GT; continue; + case '<': exp->tag = SZEXP_OP2; exp->val.op = SZEXP_OP_LT; continue; + case '=': exp->tag = SZEXP_OP2; exp->val.op = SZEXP_OP_EQ; continue; + } + + if (mp_isdigit(word.start[0])) { + exp->tag = SZEXP_CONST; + if (bstr_sscanf(word, "%f", &exp->val.cval) != 1) + return false; + continue; + } + + // Some sort of illegal expression + return false; + } + + return true; +} + +// Returns whether successful. 'result' is left untouched on failure +bool eval_szexpr(struct mp_log *log, void *priv, + bool (*lookup)(void *priv, struct bstr var, float size[2]), + struct szexp expr[MAX_SZEXP_SIZE], float *result) +{ + float stack[MAX_SZEXP_SIZE] = {0}; + int idx = 0; // points to next element to push + + for (int i = 0; i < MAX_SZEXP_SIZE; i++) { + switch (expr[i].tag) { + case SZEXP_END: + goto done; + + case SZEXP_CONST: + // Since our SZEXPs are bound by MAX_SZEXP_SIZE, it should be + // impossible to overflow the stack + assert(idx < MAX_SZEXP_SIZE); + stack[idx++] = expr[i].val.cval; + continue; + + case SZEXP_OP1: + if (idx < 1) { + mp_warn(log, "Stack underflow in RPN expression!\n"); + return false; + } + + switch (expr[i].val.op) { + case SZEXP_OP_NOT: stack[idx-1] = !stack[idx-1]; break; + default: MP_ASSERT_UNREACHABLE(); + } + continue; + + case SZEXP_OP2: + if (idx < 2) { + mp_warn(log, "Stack underflow in RPN expression!\n"); + return false; + } + + // Pop the operands in reverse order + float op2 = stack[--idx]; + float op1 = stack[--idx]; + float res = 0.0; + switch (expr[i].val.op) { + case SZEXP_OP_ADD: res = op1 + op2; break; + case SZEXP_OP_SUB: res = op1 - op2; break; + case SZEXP_OP_MUL: res = op1 * op2; break; + case SZEXP_OP_DIV: res = op1 / op2; break; + case SZEXP_OP_MOD: res = fmodf(op1, op2); break; + case SZEXP_OP_GT: res = op1 > op2; break; + case SZEXP_OP_LT: res = op1 < op2; break; + case SZEXP_OP_EQ: res = op1 == op2; break; + default: MP_ASSERT_UNREACHABLE(); + } + + if (!isfinite(res)) { + mp_warn(log, "Illegal operation in RPN expression!\n"); + return false; + } + + stack[idx++] = res; + continue; + + case SZEXP_VAR_W: + case SZEXP_VAR_H: { + struct bstr name = expr[i].val.varname; + float size[2]; + + if (!lookup(priv, name, size)) { + mp_warn(log, "Variable %.*s not found in RPN expression!\n", + BSTR_P(name)); + return false; + } + + stack[idx++] = (expr[i].tag == SZEXP_VAR_W) ? size[0] : size[1]; + continue; + } + } + } + +done: + // Return the single stack element + if (idx != 1) { + mp_warn(log, "Malformed stack after RPN expression!\n"); + return false; + } + + *result = stack[0]; + return true; +} + +static bool parse_hook(struct mp_log *log, struct bstr *body, + struct gl_user_shader_hook *out) +{ + *out = (struct gl_user_shader_hook){ + .pass_desc = bstr0("(unknown)"), + .offset = identity_trans, + .align_offset = false, + .width = {{ SZEXP_VAR_W, { .varname = bstr0("HOOKED") }}}, + .height = {{ SZEXP_VAR_H, { .varname = bstr0("HOOKED") }}}, + .cond = {{ SZEXP_CONST, { .cval = 1.0 }}}, + }; + + int hook_idx = 0; + int bind_idx = 0; + + // Parse all headers + while (true) { + struct bstr rest; + struct bstr line = bstr_strip(bstr_getline(*body, &rest)); + + // Check for the presence of the magic line beginning + if (!bstr_eatstart0(&line, "//!")) + break; + + *body = rest; + + // Parse the supported commands + if (bstr_eatstart0(&line, "HOOK")) { + if (hook_idx == SHADER_MAX_HOOKS) { + mp_err(log, "Passes may only hook up to %d textures!\n", + SHADER_MAX_HOOKS); + return false; + } + out->hook_tex[hook_idx++] = bstr_strip(line); + continue; + } + + if (bstr_eatstart0(&line, "BIND")) { + if (bind_idx == SHADER_MAX_BINDS) { + mp_err(log, "Passes may only bind up to %d textures!\n", + SHADER_MAX_BINDS); + return false; + } + out->bind_tex[bind_idx++] = bstr_strip(line); + continue; + } + + if (bstr_eatstart0(&line, "SAVE")) { + out->save_tex = bstr_strip(line); + continue; + } + + if (bstr_eatstart0(&line, "DESC")) { + out->pass_desc = bstr_strip(line); + continue; + } + + if (bstr_eatstart0(&line, "OFFSET")) { + line = bstr_strip(line); + if (bstr_equals0(line, "ALIGN")) { + out->align_offset = true; + } else { + float ox, oy; + if (bstr_sscanf(line, "%f %f", &ox, &oy) != 2) { + mp_err(log, "Error while parsing OFFSET!\n"); + return false; + } + out->offset.t[0] = ox; + out->offset.t[1] = oy; + } + continue; + } + + if (bstr_eatstart0(&line, "WIDTH")) { + if (!parse_rpn_szexpr(line, out->width)) { + mp_err(log, "Error while parsing WIDTH!\n"); + return false; + } + continue; + } + + if (bstr_eatstart0(&line, "HEIGHT")) { + if (!parse_rpn_szexpr(line, out->height)) { + mp_err(log, "Error while parsing HEIGHT!\n"); + return false; + } + continue; + } + + if (bstr_eatstart0(&line, "WHEN")) { + if (!parse_rpn_szexpr(line, out->cond)) { + mp_err(log, "Error while parsing WHEN!\n"); + return false; + } + continue; + } + + if (bstr_eatstart0(&line, "COMPONENTS")) { + if (bstr_sscanf(line, "%d", &out->components) != 1) { + mp_err(log, "Error while parsing COMPONENTS!\n"); + return false; + } + continue; + } + + if (bstr_eatstart0(&line, "COMPUTE")) { + struct compute_info *ci = &out->compute; + int num = bstr_sscanf(line, "%d %d %d %d", &ci->block_w, &ci->block_h, + &ci->threads_w, &ci->threads_h); + + if (num == 2 || num == 4) { + ci->active = true; + ci->directly_writes = true; + } else { + mp_err(log, "Error while parsing COMPUTE!\n"); + return false; + } + continue; + } + + // Unknown command type + mp_err(log, "Unrecognized command '%.*s'!\n", BSTR_P(line)); + return false; + } + + // The rest of the file up until the next magic line beginning (if any) + // shall be the shader body + if (bstr_split_tok(*body, "//!", &out->pass_body, body)) { + // Make sure the magic line is part of the rest + body->start -= 3; + body->len += 3; + } + + // Sanity checking + if (hook_idx == 0) + mp_warn(log, "Pass has no hooked textures (will be ignored)!\n"); + + return true; +} + +static bool parse_tex(struct mp_log *log, struct ra *ra, struct bstr *body, + struct gl_user_shader_tex *out) +{ + *out = (struct gl_user_shader_tex){ + .name = bstr0("USER_TEX"), + .params = { + .dimensions = 2, + .w = 1, .h = 1, .d = 1, + .render_src = true, + .src_linear = true, + }, + }; + struct ra_tex_params *p = &out->params; + + while (true) { + struct bstr rest; + struct bstr line = bstr_strip(bstr_getline(*body, &rest)); + + if (!bstr_eatstart0(&line, "//!")) + break; + + *body = rest; + + if (bstr_eatstart0(&line, "TEXTURE")) { + out->name = bstr_strip(line); + continue; + } + + if (bstr_eatstart0(&line, "SIZE")) { + p->dimensions = bstr_sscanf(line, "%d %d %d", &p->w, &p->h, &p->d); + if (p->dimensions < 1 || p->dimensions > 3 || + p->w < 1 || p->h < 1 || p->d < 1) + { + mp_err(log, "Error while parsing SIZE!\n"); + return false; + } + continue; + } + + if (bstr_eatstart0(&line, "FORMAT ")) { + p->format = NULL; + for (int n = 0; n < ra->num_formats; n++) { + const struct ra_format *fmt = ra->formats[n]; + if (bstr_equals0(line, fmt->name)) { + p->format = fmt; + break; + } + } + // (pixel_size==0 is for opaque formats) + if (!p->format || !p->format->pixel_size) { + mp_err(log, "Unrecognized/unavailable FORMAT name: '%.*s'!\n", + BSTR_P(line)); + return false; + } + continue; + } + + if (bstr_eatstart0(&line, "FILTER")) { + line = bstr_strip(line); + if (bstr_equals0(line, "LINEAR")) { + p->src_linear = true; + } else if (bstr_equals0(line, "NEAREST")) { + p->src_linear = false; + } else { + mp_err(log, "Unrecognized FILTER: '%.*s'!\n", BSTR_P(line)); + return false; + } + continue; + } + + if (bstr_eatstart0(&line, "BORDER")) { + line = bstr_strip(line); + if (bstr_equals0(line, "CLAMP")) { + p->src_repeat = false; + } else if (bstr_equals0(line, "REPEAT")) { + p->src_repeat = true; + } else { + mp_err(log, "Unrecognized BORDER: '%.*s'!\n", BSTR_P(line)); + return false; + } + continue; + } + + mp_err(log, "Unrecognized command '%.*s'!\n", BSTR_P(line)); + return false; + } + + if (!p->format) { + mp_err(log, "No FORMAT specified.\n"); + return false; + } + + if (p->src_linear && !p->format->linear_filter) { + mp_err(log, "The specified texture format cannot be filtered!\n"); + return false; + } + + // Decode the rest of the section (up to the next //! marker) as raw hex + // data for the texture + struct bstr hexdata; + if (bstr_split_tok(*body, "//!", &hexdata, body)) { + // Make sure the magic line is part of the rest + body->start -= 3; + body->len += 3; + } + + struct bstr tex; + if (!bstr_decode_hex(NULL, bstr_strip(hexdata), &tex)) { + mp_err(log, "Error while parsing TEXTURE body: must be a valid " + "hexadecimal sequence, on a single line!\n"); + return false; + } + + int expected_len = p->w * p->h * p->d * p->format->pixel_size; + if (tex.len != expected_len) { + mp_err(log, "Shader TEXTURE size mismatch: got %zd bytes, expected %d!\n", + tex.len, expected_len); + talloc_free(tex.start); + return false; + } + + p->initial_data = tex.start; + return true; +} + +void parse_user_shader(struct mp_log *log, struct ra *ra, struct bstr shader, + void *priv, + bool (*dohook)(void *p, struct gl_user_shader_hook hook), + bool (*dotex)(void *p, struct gl_user_shader_tex tex)) +{ + if (!dohook || !dotex || !shader.len) + return; + + // Skip all garbage (e.g. comments) before the first header + int pos = bstr_find(shader, bstr0("//!")); + if (pos < 0) { + mp_warn(log, "Shader appears to contain no headers!\n"); + return; + } + shader = bstr_cut(shader, pos); + + // Loop over the file + while (shader.len > 0) + { + // Peek at the first header to dispatch the right type + if (bstr_startswith0(shader, "//!TEXTURE")) { + struct gl_user_shader_tex t; + if (!parse_tex(log, ra, &shader, &t) || !dotex(priv, t)) + return; + continue; + } + + struct gl_user_shader_hook h; + if (!parse_hook(log, &shader, &h) || !dohook(priv, h)) + return; + } +} |