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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 20:36:56 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 20:36:56 +0000 |
commit | 51de1d8436100f725f3576aefa24a2bd2057bc28 (patch) | |
tree | c6d1d5264b6d40a8d7ca34129f36b7d61e188af3 /video/out/opengl/hwdec_dxva2egl.c | |
parent | Initial commit. (diff) | |
download | mpv-51de1d8436100f725f3576aefa24a2bd2057bc28.tar.xz mpv-51de1d8436100f725f3576aefa24a2bd2057bc28.zip |
Adding upstream version 0.37.0.upstream/0.37.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'video/out/opengl/hwdec_dxva2egl.c')
-rw-r--r-- | video/out/opengl/hwdec_dxva2egl.c | 384 |
1 files changed, 384 insertions, 0 deletions
diff --git a/video/out/opengl/hwdec_dxva2egl.c b/video/out/opengl/hwdec_dxva2egl.c new file mode 100644 index 0000000..979ef59 --- /dev/null +++ b/video/out/opengl/hwdec_dxva2egl.c @@ -0,0 +1,384 @@ +/* + * This file is part of mpv. + * + * mpv is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * mpv is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with mpv. If not, see <http://www.gnu.org/licenses/>. + */ + +#include <assert.h> +#include <windows.h> +#include <d3d9.h> + +#include <EGL/egl.h> +#include <EGL/eglext.h> + +#include "angle_dynamic.h" + +#include "common/common.h" +#include "osdep/timer.h" +#include "osdep/windows_utils.h" +#include "video/out/gpu/hwdec.h" +#include "ra_gl.h" +#include "video/hwdec.h" +#include "video/d3d.h" + +struct priv_owner { + struct mp_hwdec_ctx hwctx; + IDirect3D9Ex *d3d9ex; + IDirect3DDevice9Ex *device9ex; + + EGLDisplay egl_display; + EGLConfig egl_config; + EGLint alpha; +}; + +struct priv { + IDirect3DDevice9Ex *device9ex; // (no own reference) + IDirect3DQuery9 *query9; + IDirect3DTexture9 *texture9; + IDirect3DSurface9 *surface9; + + EGLDisplay egl_display; + EGLSurface egl_surface; + + GLuint gl_texture; +}; + +static void uninit(struct ra_hwdec *hw) +{ + struct priv_owner *p = hw->priv; + + hwdec_devices_remove(hw->devs, &p->hwctx); + av_buffer_unref(&p->hwctx.av_device_ref); + + if (p->device9ex) + IDirect3DDevice9Ex_Release(p->device9ex); + + if (p->d3d9ex) + IDirect3D9Ex_Release(p->d3d9ex); +} + +static int init(struct ra_hwdec *hw) +{ + struct priv_owner *p = hw->priv; + HRESULT hr; + + if (!ra_is_gl(hw->ra_ctx->ra)) + return -1; + if (!angle_load()) + return -1; + + d3d_load_dlls(); + + EGLDisplay egl_display = eglGetCurrentDisplay(); + if (!egl_display) + return -1; + + if (!eglGetCurrentContext()) + return -1; + + const char *exts = eglQueryString(egl_display, EGL_EXTENSIONS); + if (!gl_check_extension(exts, "EGL_ANGLE_d3d_share_handle_client_buffer")) { + return -1; + } + + p->egl_display = egl_display; + + if (!d3d9_dll) { + MP_FATAL(hw, "Failed to load \"d3d9.dll\": %s\n", + mp_LastError_to_str()); + goto fail; + } + + HRESULT (WINAPI *Direct3DCreate9Ex)(UINT SDKVersion, IDirect3D9Ex **ppD3D); + Direct3DCreate9Ex = (void *)GetProcAddress(d3d9_dll, "Direct3DCreate9Ex"); + if (!Direct3DCreate9Ex) { + MP_FATAL(hw, "Direct3D 9Ex not supported\n"); + goto fail; + } + + hr = Direct3DCreate9Ex(D3D_SDK_VERSION, &p->d3d9ex); + if (FAILED(hr)) { + MP_FATAL(hw, "Couldn't create Direct3D9Ex: %s\n", + mp_HRESULT_to_str(hr)); + goto fail; + } + + // We must create our own Direct3D9Ex device. ANGLE can give us the device + // it's using, but that's probably a ID3D11Device. + // (copied from chromium dxva_video_decode_accelerator_win.cc) + D3DPRESENT_PARAMETERS present_params = { + .BackBufferWidth = 1, + .BackBufferHeight = 1, + .BackBufferFormat = D3DFMT_UNKNOWN, + .BackBufferCount = 1, + .SwapEffect = D3DSWAPEFFECT_DISCARD, + .hDeviceWindow = NULL, + .Windowed = TRUE, + .Flags = D3DPRESENTFLAG_VIDEO, + .FullScreen_RefreshRateInHz = 0, + .PresentationInterval = 0, + }; + hr = IDirect3D9Ex_CreateDeviceEx(p->d3d9ex, + D3DADAPTER_DEFAULT, + D3DDEVTYPE_HAL, + NULL, + D3DCREATE_FPU_PRESERVE | + D3DCREATE_HARDWARE_VERTEXPROCESSING | + D3DCREATE_DISABLE_PSGP_THREADING | + D3DCREATE_MULTITHREADED, + &present_params, + NULL, + &p->device9ex); + if (FAILED(hr)) { + MP_FATAL(hw, "Failed to create Direct3D9Ex device: %s\n", + mp_HRESULT_to_str(hr)); + goto fail; + } + + EGLint attrs[] = { + EGL_BUFFER_SIZE, 32, + EGL_RED_SIZE, 8, + EGL_GREEN_SIZE, 8, + EGL_BLUE_SIZE, 8, + EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, + EGL_ALPHA_SIZE, 0, + EGL_NONE + }; + EGLint count; + if (!eglChooseConfig(p->egl_display, attrs, &p->egl_config, 1, &count) || + !count) { + MP_ERR(hw, "Failed to get EGL surface configuration\n"); + goto fail; + } + + if (!eglGetConfigAttrib(p->egl_display, p->egl_config, + EGL_BIND_TO_TEXTURE_RGBA, &p->alpha)) { + MP_FATAL(hw, "Failed to query EGL surface alpha\n"); + goto fail; + } + + struct mp_image_params dummy_params = { + .imgfmt = IMGFMT_DXVA2, + .w = 256, + .h = 256, + }; + struct ra_hwdec_mapper *mapper = ra_hwdec_mapper_create(hw, &dummy_params); + if (!mapper) + goto fail; + ra_hwdec_mapper_free(&mapper); + + p->hwctx = (struct mp_hwdec_ctx){ + .driver_name = hw->driver->name, + .av_device_ref = d3d9_wrap_device_ref((IDirect3DDevice9 *)p->device9ex), + .hw_imgfmt = IMGFMT_DXVA2, + }; + + if (!p->hwctx.av_device_ref) { + MP_VERBOSE(hw, "Failed to create hwdevice_ctx\n"); + goto fail; + } + + hwdec_devices_add(hw->devs, &p->hwctx); + + return 0; +fail: + return -1; +} + +static void mapper_uninit(struct ra_hwdec_mapper *mapper) +{ + struct priv *p = mapper->priv; + GL *gl = ra_gl_get(mapper->ra); + + ra_tex_free(mapper->ra, &mapper->tex[0]); + gl->DeleteTextures(1, &p->gl_texture); + + if (p->egl_display && p->egl_surface) { + eglReleaseTexImage(p->egl_display, p->egl_surface, EGL_BACK_BUFFER); + eglDestroySurface(p->egl_display, p->egl_surface); + } + + if (p->surface9) + IDirect3DSurface9_Release(p->surface9); + + if (p->texture9) + IDirect3DTexture9_Release(p->texture9); + + if (p->query9) + IDirect3DQuery9_Release(p->query9); +} + +static int mapper_init(struct ra_hwdec_mapper *mapper) +{ + struct priv_owner *p_owner = mapper->owner->priv; + struct priv *p = mapper->priv; + GL *gl = ra_gl_get(mapper->ra); + HRESULT hr; + + p->device9ex = p_owner->device9ex; + p->egl_display = p_owner->egl_display; + + hr = IDirect3DDevice9_CreateQuery(p->device9ex, D3DQUERYTYPE_EVENT, + &p->query9); + if (FAILED(hr)) { + MP_FATAL(mapper, "Failed to create Direct3D query interface: %s\n", + mp_HRESULT_to_str(hr)); + goto fail; + } + + // Test the query API + hr = IDirect3DQuery9_Issue(p->query9, D3DISSUE_END); + if (FAILED(hr)) { + MP_FATAL(mapper, "Failed to issue Direct3D END test query: %s\n", + mp_HRESULT_to_str(hr)); + goto fail; + } + + HANDLE share_handle = NULL; + hr = IDirect3DDevice9Ex_CreateTexture(p->device9ex, + mapper->src_params.w, + mapper->src_params.h, + 1, D3DUSAGE_RENDERTARGET, + p_owner->alpha ? + D3DFMT_A8R8G8B8 : D3DFMT_X8R8G8B8, + D3DPOOL_DEFAULT, + &p->texture9, + &share_handle); + if (FAILED(hr)) { + MP_ERR(mapper, "Failed to create Direct3D9 texture: %s\n", + mp_HRESULT_to_str(hr)); + goto fail; + } + + hr = IDirect3DTexture9_GetSurfaceLevel(p->texture9, 0, &p->surface9); + if (FAILED(hr)) { + MP_ERR(mapper, "Failed to get Direct3D9 surface from texture: %s\n", + mp_HRESULT_to_str(hr)); + goto fail; + } + + EGLint attrib_list[] = { + EGL_WIDTH, mapper->src_params.w, + EGL_HEIGHT, mapper->src_params.h, + EGL_TEXTURE_FORMAT, p_owner->alpha ? EGL_TEXTURE_RGBA : EGL_TEXTURE_RGB, + EGL_TEXTURE_TARGET, EGL_TEXTURE_2D, + EGL_NONE + }; + p->egl_surface = eglCreatePbufferFromClientBuffer( + p->egl_display, EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE, + share_handle, p_owner->egl_config, attrib_list); + if (p->egl_surface == EGL_NO_SURFACE) { + MP_ERR(mapper, "Failed to create EGL surface\n"); + goto fail; + } + + gl->GenTextures(1, &p->gl_texture); + gl->BindTexture(GL_TEXTURE_2D, p->gl_texture); + gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + gl->BindTexture(GL_TEXTURE_2D, 0); + + struct ra_tex_params params = { + .dimensions = 2, + .w = mapper->src_params.w, + .h = mapper->src_params.h, + .d = 1, + .format = ra_find_unorm_format(mapper->ra, 1, p_owner->alpha ? 4 : 3), + .render_src = true, + .src_linear = true, + }; + if (!params.format) + goto fail; + + mapper->tex[0] = ra_create_wrapped_tex(mapper->ra, ¶ms, p->gl_texture); + if (!mapper->tex[0]) + goto fail; + + mapper->dst_params = mapper->src_params; + mapper->dst_params.imgfmt = IMGFMT_RGB0; + mapper->dst_params.hw_subfmt = 0; + return 0; +fail: + return -1; +} + +static int mapper_map(struct ra_hwdec_mapper *mapper) +{ + struct priv *p = mapper->priv; + GL *gl = ra_gl_get(mapper->ra); + + HRESULT hr; + RECT rc = {0, 0, mapper->src->w, mapper->src->h}; + IDirect3DSurface9* hw_surface = (IDirect3DSurface9 *)mapper->src->planes[3]; + hr = IDirect3DDevice9Ex_StretchRect(p->device9ex, + hw_surface, &rc, + p->surface9, &rc, + D3DTEXF_NONE); + if (FAILED(hr)) { + MP_ERR(mapper, "Direct3D RGB conversion failed: %s\n", + mp_HRESULT_to_str(hr)); + return -1; + } + + hr = IDirect3DQuery9_Issue(p->query9, D3DISSUE_END); + if (FAILED(hr)) { + MP_ERR(mapper, "Failed to issue Direct3D END query\n"); + return -1; + } + + // There doesn't appear to be an efficient way to do a blocking flush + // of the above StretchRect. Timeout of 8ms is required to reliably + // render 4k on Intel Haswell, Ivybridge and Cherry Trail Atom. + const int max_retries = 8; + const int64_t wait_ns = MP_TIME_MS_TO_NS(1); + int retries = 0; + while (true) { + hr = IDirect3DQuery9_GetData(p->query9, NULL, 0, D3DGETDATA_FLUSH); + if (FAILED(hr)) { + MP_ERR(mapper, "Failed to query Direct3D flush state\n"); + return -1; + } else if (hr == S_FALSE) { + if (++retries > max_retries) { + MP_VERBOSE(mapper, "Failed to flush frame after %lld ms\n", + (long long)MP_TIME_MS_TO_NS(wait_ns * max_retries)); + break; + } + mp_sleep_ns(wait_ns); + } else { + break; + } + } + + gl->BindTexture(GL_TEXTURE_2D, p->gl_texture); + eglBindTexImage(p->egl_display, p->egl_surface, EGL_BACK_BUFFER); + gl->BindTexture(GL_TEXTURE_2D, 0); + + return 0; +} + +const struct ra_hwdec_driver ra_hwdec_dxva2egl = { + .name = "dxva2-egl", + .priv_size = sizeof(struct priv_owner), + .imgfmts = {IMGFMT_DXVA2, 0}, + .init = init, + .uninit = uninit, + .mapper = &(const struct ra_hwdec_mapper_driver){ + .priv_size = sizeof(struct priv), + .init = mapper_init, + .uninit = mapper_uninit, + .map = mapper_map, + }, +}; |