summaryrefslogtreecommitdiffstats
path: root/video/out/vo.c
diff options
context:
space:
mode:
authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 20:36:56 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 20:36:56 +0000
commit51de1d8436100f725f3576aefa24a2bd2057bc28 (patch)
treec6d1d5264b6d40a8d7ca34129f36b7d61e188af3 /video/out/vo.c
parentInitial commit. (diff)
downloadmpv-51de1d8436100f725f3576aefa24a2bd2057bc28.tar.xz
mpv-51de1d8436100f725f3576aefa24a2bd2057bc28.zip
Adding upstream version 0.37.0.upstream/0.37.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'video/out/vo.c')
-rw-r--r--video/out/vo.c1441
1 files changed, 1441 insertions, 0 deletions
diff --git a/video/out/vo.c b/video/out/vo.c
new file mode 100644
index 0000000..50129fb
--- /dev/null
+++ b/video/out/vo.c
@@ -0,0 +1,1441 @@
+/*
+ * This file is part of mpv.
+ *
+ * mpv is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * mpv is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with mpv. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <assert.h>
+#include <math.h>
+#include <stdatomic.h>
+#include <stdbool.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "mpv_talloc.h"
+
+#include "config.h"
+#include "osdep/timer.h"
+#include "osdep/threads.h"
+#include "misc/dispatch.h"
+#include "misc/rendezvous.h"
+#include "options/options.h"
+#include "misc/bstr.h"
+#include "vo.h"
+#include "aspect.h"
+#include "dr_helper.h"
+#include "input/input.h"
+#include "options/m_config.h"
+#include "common/msg.h"
+#include "common/global.h"
+#include "common/stats.h"
+#include "video/hwdec.h"
+#include "video/mp_image.h"
+#include "sub/osd.h"
+#include "osdep/io.h"
+#include "osdep/threads.h"
+
+extern const struct vo_driver video_out_mediacodec_embed;
+extern const struct vo_driver video_out_x11;
+extern const struct vo_driver video_out_vdpau;
+extern const struct vo_driver video_out_xv;
+extern const struct vo_driver video_out_gpu;
+extern const struct vo_driver video_out_gpu_next;
+extern const struct vo_driver video_out_libmpv;
+extern const struct vo_driver video_out_null;
+extern const struct vo_driver video_out_image;
+extern const struct vo_driver video_out_lavc;
+extern const struct vo_driver video_out_caca;
+extern const struct vo_driver video_out_drm;
+extern const struct vo_driver video_out_direct3d;
+extern const struct vo_driver video_out_sdl;
+extern const struct vo_driver video_out_vaapi;
+extern const struct vo_driver video_out_dmabuf_wayland;
+extern const struct vo_driver video_out_wlshm;
+extern const struct vo_driver video_out_rpi;
+extern const struct vo_driver video_out_tct;
+extern const struct vo_driver video_out_sixel;
+extern const struct vo_driver video_out_kitty;
+
+static const struct vo_driver *const video_out_drivers[] =
+{
+ &video_out_libmpv,
+#if HAVE_ANDROID
+ &video_out_mediacodec_embed,
+#endif
+ &video_out_gpu,
+ &video_out_gpu_next,
+#if HAVE_VDPAU
+ &video_out_vdpau,
+#endif
+#if HAVE_DIRECT3D
+ &video_out_direct3d,
+#endif
+#if HAVE_WAYLAND && HAVE_MEMFD_CREATE
+ &video_out_wlshm,
+#endif
+#if HAVE_XV
+ &video_out_xv,
+#endif
+#if HAVE_SDL2_VIDEO
+ &video_out_sdl,
+#endif
+#if HAVE_DMABUF_WAYLAND
+ &video_out_dmabuf_wayland,
+#endif
+#if HAVE_VAAPI_X11 && HAVE_GPL
+ &video_out_vaapi,
+#endif
+#if HAVE_X11
+ &video_out_x11,
+#endif
+ &video_out_null,
+ // should not be auto-selected
+ &video_out_image,
+ &video_out_tct,
+#if HAVE_CACA
+ &video_out_caca,
+#endif
+#if HAVE_DRM
+ &video_out_drm,
+#endif
+#if HAVE_RPI_MMAL
+ &video_out_rpi,
+#endif
+#if HAVE_SIXEL
+ &video_out_sixel,
+#endif
+ &video_out_kitty,
+ &video_out_lavc,
+};
+
+struct vo_internal {
+ mp_thread thread;
+ struct mp_dispatch_queue *dispatch;
+ struct dr_helper *dr_helper;
+
+ // --- The following fields are protected by lock
+ mp_mutex lock;
+ mp_cond wakeup;
+
+ bool need_wakeup;
+ bool terminate;
+
+ bool hasframe;
+ bool hasframe_rendered;
+ bool request_redraw; // redraw request from player to VO
+ bool want_redraw; // redraw request from VO to player
+ bool send_reset; // send VOCTRL_RESET
+ bool paused;
+ int queued_events; // event mask for the user
+ int internal_events; // event mask for us
+
+ double nominal_vsync_interval;
+
+ double vsync_interval;
+ int64_t *vsync_samples;
+ int num_vsync_samples;
+ int64_t num_total_vsync_samples;
+ int64_t prev_vsync;
+ double base_vsync;
+ int drop_point;
+ double estimated_vsync_interval;
+ double estimated_vsync_jitter;
+ bool expecting_vsync;
+ int64_t num_successive_vsyncs;
+
+ int64_t flip_queue_offset; // queue flip events at most this much in advance
+ int64_t timing_offset; // same (but from options; not VO configured)
+
+ int64_t delayed_count;
+ int64_t drop_count;
+ bool dropped_frame; // the previous frame was dropped
+
+ struct vo_frame *current_frame; // last frame queued to the VO
+
+ int64_t wakeup_pts; // time at which to pull frame from decoder
+
+ bool rendering; // true if an image is being rendered
+ struct vo_frame *frame_queued; // should be drawn next
+ int req_frames; // VO's requested value of num_frames
+ uint64_t current_frame_id;
+
+ double display_fps;
+ double reported_display_fps;
+
+ struct stats_ctx *stats;
+};
+
+extern const struct m_sub_options gl_video_conf;
+
+static void forget_frames(struct vo *vo);
+static MP_THREAD_VOID vo_thread(void *ptr);
+
+static bool get_desc(struct m_obj_desc *dst, int index)
+{
+ if (index >= MP_ARRAY_SIZE(video_out_drivers))
+ return false;
+ const struct vo_driver *vo = video_out_drivers[index];
+ *dst = (struct m_obj_desc) {
+ .name = vo->name,
+ .description = vo->description,
+ .priv_size = vo->priv_size,
+ .priv_defaults = vo->priv_defaults,
+ .options = vo->options,
+ .options_prefix = vo->options_prefix,
+ .global_opts = vo->global_opts,
+ .hidden = vo->encode,
+ .p = vo,
+ };
+ return true;
+}
+
+// For the vo option
+const struct m_obj_list vo_obj_list = {
+ .get_desc = get_desc,
+ .description = "video outputs",
+ .aliases = {
+ {"gl", "gpu"},
+ {"direct3d_shaders", "direct3d"},
+ {"opengl", "gpu"},
+ {"opengl-cb", "libmpv"},
+ {0}
+ },
+ .allow_trailer = true,
+ .disallow_positional_parameters = true,
+ .use_global_options = true,
+};
+
+static void dispatch_wakeup_cb(void *ptr)
+{
+ struct vo *vo = ptr;
+ vo_wakeup(vo);
+}
+
+// Initialize or update options from vo->opts
+static void read_opts(struct vo *vo)
+{
+ struct vo_internal *in = vo->in;
+
+ mp_mutex_lock(&in->lock);
+ in->timing_offset = (uint64_t)(MP_TIME_S_TO_NS(vo->opts->timing_offset));
+ mp_mutex_unlock(&in->lock);
+}
+
+static void update_opts(void *p)
+{
+ struct vo *vo = p;
+
+ if (m_config_cache_update(vo->opts_cache)) {
+ read_opts(vo);
+
+ if (vo->driver->control) {
+ vo->driver->control(vo, VOCTRL_VO_OPTS_CHANGED, NULL);
+ // "Legacy" update of video position related options.
+ // Unlike VOCTRL_VO_OPTS_CHANGED, often not propagated to backends.
+ vo->driver->control(vo, VOCTRL_SET_PANSCAN, NULL);
+ }
+ }
+
+ if (vo->gl_opts_cache && m_config_cache_update(vo->gl_opts_cache)) {
+ // "Legacy" update of video GL renderer related options.
+ if (vo->driver->control)
+ vo->driver->control(vo, VOCTRL_UPDATE_RENDER_OPTS, NULL);
+ }
+
+ if (m_config_cache_update(vo->eq_opts_cache)) {
+ // "Legacy" update of video equalizer related options.
+ if (vo->driver->control)
+ vo->driver->control(vo, VOCTRL_SET_EQUALIZER, NULL);
+ }
+}
+
+// Does not include thread- and VO uninit.
+static void dealloc_vo(struct vo *vo)
+{
+ forget_frames(vo); // implicitly synchronized
+
+ // These must be free'd before vo->in->dispatch.
+ talloc_free(vo->opts_cache);
+ talloc_free(vo->gl_opts_cache);
+ talloc_free(vo->eq_opts_cache);
+
+ mp_mutex_destroy(&vo->in->lock);
+ mp_cond_destroy(&vo->in->wakeup);
+ talloc_free(vo);
+}
+
+static struct vo *vo_create(bool probing, struct mpv_global *global,
+ struct vo_extra *ex, char *name)
+{
+ assert(ex->wakeup_cb);
+
+ struct mp_log *log = mp_log_new(NULL, global->log, "vo");
+ struct m_obj_desc desc;
+ if (!m_obj_list_find(&desc, &vo_obj_list, bstr0(name))) {
+ mp_msg(log, MSGL_ERR, "Video output %s not found!\n", name);
+ talloc_free(log);
+ return NULL;
+ };
+ struct vo *vo = talloc_ptrtype(NULL, vo);
+ *vo = (struct vo) {
+ .log = mp_log_new(vo, log, name),
+ .driver = desc.p,
+ .global = global,
+ .encode_lavc_ctx = ex->encode_lavc_ctx,
+ .input_ctx = ex->input_ctx,
+ .osd = ex->osd,
+ .monitor_par = 1,
+ .extra = *ex,
+ .probing = probing,
+ .in = talloc(vo, struct vo_internal),
+ };
+ talloc_steal(vo, log);
+ *vo->in = (struct vo_internal) {
+ .dispatch = mp_dispatch_create(vo),
+ .req_frames = 1,
+ .estimated_vsync_jitter = -1,
+ .stats = stats_ctx_create(vo, global, "vo"),
+ };
+ mp_dispatch_set_wakeup_fn(vo->in->dispatch, dispatch_wakeup_cb, vo);
+ mp_mutex_init(&vo->in->lock);
+ mp_cond_init(&vo->in->wakeup);
+
+ vo->opts_cache = m_config_cache_alloc(NULL, global, &vo_sub_opts);
+ vo->opts = vo->opts_cache->opts;
+
+ m_config_cache_set_dispatch_change_cb(vo->opts_cache, vo->in->dispatch,
+ update_opts, vo);
+
+ vo->gl_opts_cache = m_config_cache_alloc(NULL, global, &gl_video_conf);
+ m_config_cache_set_dispatch_change_cb(vo->gl_opts_cache, vo->in->dispatch,
+ update_opts, vo);
+
+ vo->eq_opts_cache = m_config_cache_alloc(NULL, global, &mp_csp_equalizer_conf);
+ m_config_cache_set_dispatch_change_cb(vo->eq_opts_cache, vo->in->dispatch,
+ update_opts, vo);
+
+ mp_input_set_mouse_transform(vo->input_ctx, NULL, NULL);
+ if (vo->driver->encode != !!vo->encode_lavc_ctx)
+ goto error;
+ vo->priv = m_config_group_from_desc(vo, vo->log, global, &desc, name);
+ if (!vo->priv)
+ goto error;
+
+ if (mp_thread_create(&vo->in->thread, vo_thread, vo))
+ goto error;
+ if (mp_rendezvous(vo, 0) < 0) { // init barrier
+ mp_thread_join(vo->in->thread);
+ goto error;
+ }
+ return vo;
+
+error:
+ dealloc_vo(vo);
+ return NULL;
+}
+
+struct vo *init_best_video_out(struct mpv_global *global, struct vo_extra *ex)
+{
+ struct mp_vo_opts *opts = mp_get_config_group(NULL, global, &vo_sub_opts);
+ struct m_obj_settings *vo_list = opts->video_driver_list;
+ struct vo *vo = NULL;
+ // first try the preferred drivers, with their optional subdevice param:
+ if (vo_list && vo_list[0].name) {
+ for (int n = 0; vo_list[n].name; n++) {
+ // Something like "-vo name," allows fallback to autoprobing.
+ if (strlen(vo_list[n].name) == 0)
+ goto autoprobe;
+ bool p = !!vo_list[n + 1].name;
+ vo = vo_create(p, global, ex, vo_list[n].name);
+ if (vo)
+ goto done;
+ }
+ goto done;
+ }
+autoprobe:
+ // now try the rest...
+ for (int i = 0; i < MP_ARRAY_SIZE(video_out_drivers); i++) {
+ const struct vo_driver *driver = video_out_drivers[i];
+ if (driver == &video_out_null)
+ break;
+ vo = vo_create(true, global, ex, (char *)driver->name);
+ if (vo)
+ goto done;
+ }
+done:
+ talloc_free(opts);
+ return vo;
+}
+
+static void terminate_vo(void *p)
+{
+ struct vo *vo = p;
+ struct vo_internal *in = vo->in;
+ in->terminate = true;
+}
+
+void vo_destroy(struct vo *vo)
+{
+ struct vo_internal *in = vo->in;
+ mp_dispatch_run(in->dispatch, terminate_vo, vo);
+ mp_thread_join(vo->in->thread);
+ dealloc_vo(vo);
+}
+
+// Wakeup the playloop to queue new video frames etc.
+static void wakeup_core(struct vo *vo)
+{
+ vo->extra.wakeup_cb(vo->extra.wakeup_ctx);
+}
+
+// Drop timing information on discontinuities like seeking.
+// Always called locked.
+static void reset_vsync_timings(struct vo *vo)
+{
+ struct vo_internal *in = vo->in;
+ in->drop_point = 0;
+ in->base_vsync = 0;
+ in->expecting_vsync = false;
+ in->num_successive_vsyncs = 0;
+}
+
+static double vsync_stddef(struct vo *vo, double ref_vsync)
+{
+ struct vo_internal *in = vo->in;
+ double jitter = 0;
+ for (int n = 0; n < in->num_vsync_samples; n++) {
+ double diff = in->vsync_samples[n] - ref_vsync;
+ jitter += diff * diff;
+ }
+ return sqrt(jitter / in->num_vsync_samples);
+}
+
+#define MAX_VSYNC_SAMPLES 1000
+#define DELAY_VSYNC_SAMPLES 10
+
+// Check if we should switch to measured average display FPS if it seems
+// "better" then the system-reported one. (Note that small differences are
+// handled as drift instead.)
+static void check_estimated_display_fps(struct vo *vo)
+{
+ struct vo_internal *in = vo->in;
+
+ bool use_estimated = false;
+ if (in->num_total_vsync_samples >= MAX_VSYNC_SAMPLES / 2 &&
+ in->estimated_vsync_interval <= 1e9 / 20.0 &&
+ in->estimated_vsync_interval >= 1e9 / 400.0)
+ {
+ for (int n = 0; n < in->num_vsync_samples; n++) {
+ if (fabs(in->vsync_samples[n] - in->estimated_vsync_interval)
+ >= in->estimated_vsync_interval / 4)
+ goto done;
+ }
+ double mjitter = vsync_stddef(vo, in->estimated_vsync_interval);
+ double njitter = vsync_stddef(vo, in->nominal_vsync_interval);
+ if (mjitter * 1.01 < njitter)
+ use_estimated = true;
+ done: ;
+ }
+ if (use_estimated == (fabs(in->vsync_interval - in->nominal_vsync_interval) < 1e9)) {
+ if (use_estimated) {
+ MP_TRACE(vo, "adjusting display FPS to a value closer to %.3f Hz\n",
+ 1e9 / in->estimated_vsync_interval);
+ } else {
+ MP_TRACE(vo, "switching back to assuming display fps = %.3f Hz\n",
+ 1e9 / in->nominal_vsync_interval);
+ }
+ }
+ in->vsync_interval = use_estimated ? in->estimated_vsync_interval
+ : in->nominal_vsync_interval;
+}
+
+// Attempt to detect vsyncs delayed/skipped by the driver. This tries to deal
+// with strong jitter too, because some drivers have crap vsync timing.
+static void vsync_skip_detection(struct vo *vo)
+{
+ struct vo_internal *in = vo->in;
+
+ int window = 4;
+ double t_r = in->prev_vsync, t_e = in->base_vsync, diff = 0.0, desync_early = 0.0;
+ for (int n = 0; n < in->drop_point; n++) {
+ diff += t_r - t_e;
+ t_r -= in->vsync_samples[n];
+ t_e -= in->vsync_interval;
+ if (n == window + 1)
+ desync_early = diff / window;
+ }
+ double desync = diff / in->num_vsync_samples;
+ if (in->drop_point > window * 2 &&
+ fabs(desync - desync_early) >= in->vsync_interval * 3 / 4)
+ {
+ // Assume a drop. An underflow can technically speaking not be a drop
+ // (it's up to the driver what this is supposed to mean), but no reason
+ // to treat it differently.
+ in->base_vsync = in->prev_vsync;
+ in->delayed_count += 1;
+ in->drop_point = 0;
+ MP_STATS(vo, "vo-delayed");
+ }
+ if (in->drop_point > 10)
+ in->base_vsync += desync / 10; // smooth out drift
+}
+
+// Always called locked.
+static void update_vsync_timing_after_swap(struct vo *vo,
+ struct vo_vsync_info *vsync)
+{
+ struct vo_internal *in = vo->in;
+
+ int64_t vsync_time = vsync->last_queue_display_time;
+ int64_t prev_vsync = in->prev_vsync;
+ in->prev_vsync = vsync_time;
+
+ if (!in->expecting_vsync) {
+ reset_vsync_timings(vo);
+ return;
+ }
+
+ in->num_successive_vsyncs++;
+ if (in->num_successive_vsyncs <= DELAY_VSYNC_SAMPLES)
+ return;
+
+ if (vsync_time <= 0 || vsync_time <= prev_vsync) {
+ in->prev_vsync = 0;
+ return;
+ }
+
+ if (prev_vsync <= 0)
+ return;
+
+ if (in->num_vsync_samples >= MAX_VSYNC_SAMPLES)
+ in->num_vsync_samples -= 1;
+ MP_TARRAY_INSERT_AT(in, in->vsync_samples, in->num_vsync_samples, 0,
+ vsync_time - prev_vsync);
+ in->drop_point = MPMIN(in->drop_point + 1, in->num_vsync_samples);
+ in->num_total_vsync_samples += 1;
+ if (in->base_vsync) {
+ in->base_vsync += in->vsync_interval;
+ } else {
+ in->base_vsync = vsync_time;
+ }
+
+ double avg = 0;
+ for (int n = 0; n < in->num_vsync_samples; n++) {
+ assert(in->vsync_samples[n] > 0);
+ avg += in->vsync_samples[n];
+ }
+ in->estimated_vsync_interval = avg / in->num_vsync_samples;
+ in->estimated_vsync_jitter =
+ vsync_stddef(vo, in->vsync_interval) / in->vsync_interval;
+
+ check_estimated_display_fps(vo);
+ vsync_skip_detection(vo);
+
+ MP_STATS(vo, "value %f jitter", in->estimated_vsync_jitter);
+ MP_STATS(vo, "value %f vsync-diff", MP_TIME_NS_TO_S(in->vsync_samples[0]));
+}
+
+// to be called from VO thread only
+static void update_display_fps(struct vo *vo)
+{
+ struct vo_internal *in = vo->in;
+ mp_mutex_lock(&in->lock);
+ if (in->internal_events & VO_EVENT_WIN_STATE) {
+ in->internal_events &= ~(unsigned)VO_EVENT_WIN_STATE;
+
+ mp_mutex_unlock(&in->lock);
+
+ double fps = 0;
+ vo->driver->control(vo, VOCTRL_GET_DISPLAY_FPS, &fps);
+
+ mp_mutex_lock(&in->lock);
+
+ in->reported_display_fps = fps;
+ }
+
+ double display_fps = vo->opts->display_fps_override;
+ if (display_fps <= 0)
+ display_fps = in->reported_display_fps;
+
+ if (in->display_fps != display_fps) {
+ in->nominal_vsync_interval = display_fps > 0 ? 1e9 / display_fps : 0;
+ in->vsync_interval = MPMAX(in->nominal_vsync_interval, 1);
+ in->display_fps = display_fps;
+
+ MP_VERBOSE(vo, "Assuming %f FPS for display sync.\n", display_fps);
+
+ // make sure to update the player
+ in->queued_events |= VO_EVENT_WIN_STATE;
+ wakeup_core(vo);
+ }
+
+ mp_mutex_unlock(&in->lock);
+}
+
+static void check_vo_caps(struct vo *vo)
+{
+ int rot = vo->params->rotate;
+ if (rot) {
+ bool ok = rot % 90 ? false : (vo->driver->caps & VO_CAP_ROTATE90);
+ if (!ok) {
+ MP_WARN(vo, "Video is flagged as rotated by %d degrees, but the "
+ "video output does not support this.\n", rot);
+ }
+ }
+}
+
+static void run_reconfig(void *p)
+{
+ void **pp = p;
+ struct vo *vo = pp[0];
+ struct mp_image *img = pp[1];
+ int *ret = pp[2];
+
+ struct mp_image_params *params = &img->params;
+
+ struct vo_internal *in = vo->in;
+
+ MP_VERBOSE(vo, "reconfig to %s\n", mp_image_params_to_str(params));
+
+ update_opts(vo);
+
+ mp_image_params_get_dsize(params, &vo->dwidth, &vo->dheight);
+
+ talloc_free(vo->params);
+ vo->params = talloc_dup(vo, params);
+
+ if (vo->driver->reconfig2) {
+ *ret = vo->driver->reconfig2(vo, img);
+ } else {
+ *ret = vo->driver->reconfig(vo, vo->params);
+ }
+ vo->config_ok = *ret >= 0;
+ if (vo->config_ok) {
+ check_vo_caps(vo);
+ } else {
+ talloc_free(vo->params);
+ vo->params = NULL;
+ }
+
+ mp_mutex_lock(&in->lock);
+ talloc_free(in->current_frame);
+ in->current_frame = NULL;
+ forget_frames(vo);
+ reset_vsync_timings(vo);
+ mp_mutex_unlock(&in->lock);
+
+ update_display_fps(vo);
+}
+
+int vo_reconfig(struct vo *vo, struct mp_image_params *params)
+{
+ int ret;
+ struct mp_image dummy = {0};
+ mp_image_set_params(&dummy, params);
+ void *p[] = {vo, &dummy, &ret};
+ mp_dispatch_run(vo->in->dispatch, run_reconfig, p);
+ return ret;
+}
+
+int vo_reconfig2(struct vo *vo, struct mp_image *img)
+{
+ int ret;
+ void *p[] = {vo, img, &ret};
+ mp_dispatch_run(vo->in->dispatch, run_reconfig, p);
+ return ret;
+}
+
+static void run_control(void *p)
+{
+ void **pp = p;
+ struct vo *vo = pp[0];
+ int request = (intptr_t)pp[1];
+ void *data = pp[2];
+ update_opts(vo);
+ int ret = vo->driver->control(vo, request, data);
+ if (pp[3])
+ *(int *)pp[3] = ret;
+}
+
+int vo_control(struct vo *vo, int request, void *data)
+{
+ int ret;
+ void *p[] = {vo, (void *)(intptr_t)request, data, &ret};
+ mp_dispatch_run(vo->in->dispatch, run_control, p);
+ return ret;
+}
+
+// Run vo_control() without waiting for a reply.
+// (Only works for some VOCTRLs.)
+void vo_control_async(struct vo *vo, int request, void *data)
+{
+ void *p[4] = {vo, (void *)(intptr_t)request, NULL, NULL};
+ void **d = talloc_memdup(NULL, p, sizeof(p));
+
+ switch (request) {
+ case VOCTRL_UPDATE_PLAYBACK_STATE:
+ d[2] = talloc_dup(d, (struct voctrl_playback_state *)data);
+ break;
+ case VOCTRL_KILL_SCREENSAVER:
+ case VOCTRL_RESTORE_SCREENSAVER:
+ break;
+ default:
+ abort(); // requires explicit support
+ }
+
+ mp_dispatch_enqueue_autofree(vo->in->dispatch, run_control, d);
+}
+
+// must be called locked
+static void forget_frames(struct vo *vo)
+{
+ struct vo_internal *in = vo->in;
+ in->hasframe = false;
+ in->hasframe_rendered = false;
+ in->drop_count = 0;
+ in->delayed_count = 0;
+ talloc_free(in->frame_queued);
+ in->frame_queued = NULL;
+ in->current_frame_id += VO_MAX_REQ_FRAMES + 1;
+ // don't unref current_frame; we always want to be able to redraw it
+ if (in->current_frame) {
+ in->current_frame->num_vsyncs = 0; // but reset future repeats
+ in->current_frame->display_synced = false; // mark discontinuity
+ }
+}
+
+// VOs which have no special requirements on UI event loops etc. can set the
+// vo_driver.wait_events callback to this (and leave vo_driver.wakeup unset).
+// This function must not be used or called for other purposes.
+void vo_wait_default(struct vo *vo, int64_t until_time)
+{
+ struct vo_internal *in = vo->in;
+
+ mp_mutex_lock(&in->lock);
+ if (!in->need_wakeup)
+ mp_cond_timedwait_until(&in->wakeup, &in->lock, until_time);
+ mp_mutex_unlock(&in->lock);
+}
+
+// Called unlocked.
+static void wait_vo(struct vo *vo, int64_t until_time)
+{
+ struct vo_internal *in = vo->in;
+
+ if (vo->driver->wait_events) {
+ vo->driver->wait_events(vo, until_time);
+ } else {
+ vo_wait_default(vo, until_time);
+ }
+ mp_mutex_lock(&in->lock);
+ in->need_wakeup = false;
+ mp_mutex_unlock(&in->lock);
+}
+
+static void wakeup_locked(struct vo *vo)
+{
+ struct vo_internal *in = vo->in;
+
+ mp_cond_broadcast(&in->wakeup);
+ if (vo->driver->wakeup)
+ vo->driver->wakeup(vo);
+ in->need_wakeup = true;
+}
+
+// Wakeup VO thread, and make it check for new events with VOCTRL_CHECK_EVENTS.
+// To be used by threaded VO backends.
+void vo_wakeup(struct vo *vo)
+{
+ struct vo_internal *in = vo->in;
+
+ mp_mutex_lock(&in->lock);
+ wakeup_locked(vo);
+ mp_mutex_unlock(&in->lock);
+}
+
+// Whether vo_queue_frame() can be called. If the VO is not ready yet, the
+// function will return false, and the VO will call the wakeup callback once
+// it's ready.
+// next_pts is the exact time when the next frame should be displayed. If the
+// VO is ready, but the time is too "early", return false, and call the wakeup
+// callback once the time is right.
+// If next_pts is negative, disable any timing and draw the frame as fast as
+// possible.
+bool vo_is_ready_for_frame(struct vo *vo, int64_t next_pts)
+{
+ struct vo_internal *in = vo->in;
+ mp_mutex_lock(&in->lock);
+ bool blocked = vo->driver->initially_blocked &&
+ !(in->internal_events & VO_EVENT_INITIAL_UNBLOCK);
+ bool r = vo->config_ok && !in->frame_queued && !blocked &&
+ (!in->current_frame || in->current_frame->num_vsyncs < 1);
+ if (r && next_pts >= 0) {
+ // Don't show the frame too early - it would basically freeze the
+ // display by disallowing OSD redrawing or VO interaction.
+ // Actually render the frame at earliest the given offset before target
+ // time.
+ next_pts -= in->timing_offset;
+ next_pts -= in->flip_queue_offset;
+ int64_t now = mp_time_ns();
+ if (next_pts > now)
+ r = false;
+ if (!in->wakeup_pts || next_pts < in->wakeup_pts) {
+ in->wakeup_pts = next_pts;
+ // If we have to wait, update the vo thread's timer.
+ if (!r)
+ wakeup_locked(vo);
+ }
+ }
+ mp_mutex_unlock(&in->lock);
+ return r;
+}
+
+// Direct the VO thread to put the currently queued image on the screen.
+// vo_is_ready_for_frame() must have returned true before this call.
+// Ownership of frame is handed to the vo.
+void vo_queue_frame(struct vo *vo, struct vo_frame *frame)
+{
+ struct vo_internal *in = vo->in;
+ mp_mutex_lock(&in->lock);
+ assert(vo->config_ok && !in->frame_queued &&
+ (!in->current_frame || in->current_frame->num_vsyncs < 1));
+ in->hasframe = true;
+ frame->frame_id = ++(in->current_frame_id);
+ in->frame_queued = frame;
+ in->wakeup_pts = frame->display_synced
+ ? 0 : frame->pts + MPMAX(frame->duration, 0);
+ wakeup_locked(vo);
+ mp_mutex_unlock(&in->lock);
+}
+
+// If a frame is currently being rendered (or queued), wait until it's done.
+// Otherwise, return immediately.
+void vo_wait_frame(struct vo *vo)
+{
+ struct vo_internal *in = vo->in;
+ mp_mutex_lock(&in->lock);
+ while (in->frame_queued || in->rendering)
+ mp_cond_wait(&in->wakeup, &in->lock);
+ mp_mutex_unlock(&in->lock);
+}
+
+// Wait until realtime is >= ts
+// called without lock
+static void wait_until(struct vo *vo, int64_t target)
+{
+ struct vo_internal *in = vo->in;
+ mp_mutex_lock(&in->lock);
+ while (target > mp_time_ns()) {
+ if (in->queued_events & VO_EVENT_LIVE_RESIZING)
+ break;
+ if (mp_cond_timedwait_until(&in->wakeup, &in->lock, target))
+ break;
+ }
+ mp_mutex_unlock(&in->lock);
+}
+
+static bool render_frame(struct vo *vo)
+{
+ struct vo_internal *in = vo->in;
+ struct vo_frame *frame = NULL;
+ bool more_frames = false;
+
+ update_display_fps(vo);
+
+ mp_mutex_lock(&in->lock);
+
+ if (in->frame_queued) {
+ talloc_free(in->current_frame);
+ in->current_frame = in->frame_queued;
+ in->frame_queued = NULL;
+ } else if (in->paused || !in->current_frame || !in->hasframe ||
+ (in->current_frame->display_synced && in->current_frame->num_vsyncs < 1) ||
+ !in->current_frame->display_synced)
+ {
+ goto done;
+ }
+
+ frame = vo_frame_ref(in->current_frame);
+ assert(frame);
+
+ if (frame->display_synced) {
+ frame->pts = 0;
+ frame->duration = -1;
+ }
+
+ int64_t now = mp_time_ns();
+ int64_t pts = frame->pts;
+ int64_t duration = frame->duration;
+ int64_t end_time = pts + duration;
+
+ // Time at which we should flip_page on the VO.
+ int64_t target = frame->display_synced ? 0 : pts - in->flip_queue_offset;
+
+ // "normal" strict drop threshold.
+ in->dropped_frame = duration >= 0 && end_time < now;
+
+ in->dropped_frame &= !frame->display_synced;
+ in->dropped_frame &= !(vo->driver->caps & VO_CAP_FRAMEDROP);
+ in->dropped_frame &= frame->can_drop;
+ // Even if we're hopelessly behind, rather degrade to 10 FPS playback,
+ // instead of just freezing the display forever.
+ in->dropped_frame &= now - in->prev_vsync < MP_TIME_MS_TO_NS(100);
+ in->dropped_frame &= in->hasframe_rendered;
+
+ // Setup parameters for the next time this frame is drawn. ("frame" is the
+ // frame currently drawn, while in->current_frame is the potentially next.)
+ in->current_frame->repeat = true;
+ if (frame->display_synced) {
+ // Increment the offset only if it's not the last vsync. The current_frame
+ // can still be reused. This is mostly important for redraws that might
+ // overshoot the target vsync point.
+ if (in->current_frame->num_vsyncs > 1) {
+ in->current_frame->vsync_offset += in->current_frame->vsync_interval;
+ in->current_frame->ideal_frame_vsync += in->current_frame->ideal_frame_vsync_duration;
+ }
+ in->dropped_frame |= in->current_frame->num_vsyncs < 1;
+ }
+ if (in->current_frame->num_vsyncs > 0)
+ in->current_frame->num_vsyncs -= 1;
+
+ // Always render when paused (it's typically the last frame for a while).
+ in->dropped_frame &= !in->paused;
+
+ bool use_vsync = in->current_frame->display_synced && !in->paused;
+ if (use_vsync && !in->expecting_vsync) // first DS frame in a row
+ in->prev_vsync = now;
+ in->expecting_vsync = use_vsync;
+
+ // Store the initial value before we unlock.
+ bool request_redraw = in->request_redraw;
+
+ if (in->dropped_frame) {
+ in->drop_count += 1;
+ } else {
+ in->rendering = true;
+ in->hasframe_rendered = true;
+ int64_t prev_drop_count = vo->in->drop_count;
+ // Can the core queue new video now? Non-display-sync uses a separate
+ // timer instead, but possibly benefits from preparing a frame early.
+ bool can_queue = !in->frame_queued &&
+ (in->current_frame->num_vsyncs < 1 || !use_vsync);
+ mp_mutex_unlock(&in->lock);
+
+ if (can_queue)
+ wakeup_core(vo);
+
+ stats_time_start(in->stats, "video-draw");
+
+ vo->driver->draw_frame(vo, frame);
+
+ stats_time_end(in->stats, "video-draw");
+
+ wait_until(vo, target);
+
+ stats_time_start(in->stats, "video-flip");
+
+ vo->driver->flip_page(vo);
+
+ struct vo_vsync_info vsync = {
+ .last_queue_display_time = -1,
+ .skipped_vsyncs = -1,
+ };
+ if (vo->driver->get_vsync)
+ vo->driver->get_vsync(vo, &vsync);
+
+ // Make up some crap if presentation feedback is missing.
+ if (vsync.last_queue_display_time <= 0)
+ vsync.last_queue_display_time = mp_time_ns();
+
+ stats_time_end(in->stats, "video-flip");
+
+ mp_mutex_lock(&in->lock);
+ in->dropped_frame = prev_drop_count < vo->in->drop_count;
+ in->rendering = false;
+
+ update_vsync_timing_after_swap(vo, &vsync);
+ }
+
+ if (vo->driver->caps & VO_CAP_NORETAIN) {
+ talloc_free(in->current_frame);
+ in->current_frame = NULL;
+ }
+
+ if (in->dropped_frame) {
+ MP_STATS(vo, "drop-vo");
+ } else {
+ // If the initial redraw request was true or mpv is still playing,
+ // then we can clear it here since we just performed a redraw, or the
+ // next loop will draw what we need. However if there initially is
+ // no redraw request, then something can change this (i.e. the OSD)
+ // while the vo was unlocked. If we are paused, don't touch
+ // in->request_redraw in that case.
+ if (request_redraw || !in->paused)
+ in->request_redraw = false;
+ }
+
+ if (in->current_frame && in->current_frame->num_vsyncs &&
+ in->current_frame->display_synced)
+ more_frames = true;
+
+ if (in->frame_queued && in->frame_queued->display_synced)
+ more_frames = true;
+
+ mp_cond_broadcast(&in->wakeup); // for vo_wait_frame()
+ wakeup_core(vo);
+
+done:
+ if (!vo->driver->frame_owner)
+ talloc_free(frame);
+ mp_mutex_unlock(&in->lock);
+
+ return more_frames;
+}
+
+static void do_redraw(struct vo *vo)
+{
+ struct vo_internal *in = vo->in;
+
+ if (!vo->config_ok || (vo->driver->caps & VO_CAP_NORETAIN))
+ return;
+
+ mp_mutex_lock(&in->lock);
+ in->request_redraw = false;
+ bool full_redraw = in->dropped_frame;
+ struct vo_frame *frame = NULL;
+ if (!vo->driver->untimed)
+ frame = vo_frame_ref(in->current_frame);
+ if (frame)
+ in->dropped_frame = false;
+ struct vo_frame dummy = {0};
+ if (!frame)
+ frame = &dummy;
+ frame->redraw = !full_redraw; // unconditionally redraw if it was dropped
+ frame->repeat = false;
+ frame->still = true;
+ frame->pts = 0;
+ frame->duration = -1;
+ mp_mutex_unlock(&in->lock);
+
+ vo->driver->draw_frame(vo, frame);
+ vo->driver->flip_page(vo);
+
+ if (frame != &dummy && !vo->driver->frame_owner)
+ talloc_free(frame);
+}
+
+static struct mp_image *get_image_vo(void *ctx, int imgfmt, int w, int h,
+ int stride_align, int flags)
+{
+ struct vo *vo = ctx;
+ return vo->driver->get_image(vo, imgfmt, w, h, stride_align, flags);
+}
+
+static MP_THREAD_VOID vo_thread(void *ptr)
+{
+ struct vo *vo = ptr;
+ struct vo_internal *in = vo->in;
+ bool vo_paused = false;
+
+ mp_thread_set_name("vo");
+
+ if (vo->driver->get_image) {
+ in->dr_helper = dr_helper_create(in->dispatch, get_image_vo, vo);
+ dr_helper_acquire_thread(in->dr_helper);
+ }
+
+ int r = vo->driver->preinit(vo) ? -1 : 0;
+ mp_rendezvous(vo, r); // init barrier
+ if (r < 0)
+ goto done;
+
+ read_opts(vo);
+ update_display_fps(vo);
+ vo_event(vo, VO_EVENT_WIN_STATE);
+
+ while (1) {
+ mp_dispatch_queue_process(vo->in->dispatch, 0);
+ if (in->terminate)
+ break;
+ stats_event(in->stats, "iterations");
+ vo->driver->control(vo, VOCTRL_CHECK_EVENTS, NULL);
+ bool working = render_frame(vo);
+ int64_t now = mp_time_ns();
+ int64_t wait_until = now + MP_TIME_S_TO_NS(working ? 0 : 1000);
+
+ mp_mutex_lock(&in->lock);
+ if (in->wakeup_pts) {
+ if (in->wakeup_pts > now) {
+ wait_until = MPMIN(wait_until, in->wakeup_pts);
+ } else {
+ in->wakeup_pts = 0;
+ wakeup_core(vo);
+ }
+ }
+ if (vo->want_redraw && !in->want_redraw) {
+ in->want_redraw = true;
+ wakeup_core(vo);
+ }
+ vo->want_redraw = false;
+ bool redraw = in->request_redraw;
+ bool send_reset = in->send_reset;
+ in->send_reset = false;
+ bool send_pause = in->paused != vo_paused;
+ vo_paused = in->paused;
+ mp_mutex_unlock(&in->lock);
+
+ if (send_reset)
+ vo->driver->control(vo, VOCTRL_RESET, NULL);
+ if (send_pause)
+ vo->driver->control(vo, vo_paused ? VOCTRL_PAUSE : VOCTRL_RESUME, NULL);
+ if (wait_until > now && redraw) {
+ do_redraw(vo); // now is a good time
+ continue;
+ }
+ if (vo->want_redraw) // might have been set by VOCTRLs
+ wait_until = 0;
+
+ if (wait_until <= now)
+ continue;
+
+ wait_vo(vo, wait_until);
+ }
+ forget_frames(vo); // implicitly synchronized
+ talloc_free(in->current_frame);
+ in->current_frame = NULL;
+ vo->driver->uninit(vo);
+done:
+ TA_FREEP(&in->dr_helper);
+ MP_THREAD_RETURN();
+}
+
+void vo_set_paused(struct vo *vo, bool paused)
+{
+ struct vo_internal *in = vo->in;
+ mp_mutex_lock(&in->lock);
+ if (in->paused != paused) {
+ in->paused = paused;
+ if (in->paused && in->dropped_frame) {
+ in->request_redraw = true;
+ wakeup_core(vo);
+ }
+ reset_vsync_timings(vo);
+ wakeup_locked(vo);
+ }
+ mp_mutex_unlock(&in->lock);
+}
+
+int64_t vo_get_drop_count(struct vo *vo)
+{
+ mp_mutex_lock(&vo->in->lock);
+ int64_t r = vo->in->drop_count;
+ mp_mutex_unlock(&vo->in->lock);
+ return r;
+}
+
+void vo_increment_drop_count(struct vo *vo, int64_t n)
+{
+ mp_mutex_lock(&vo->in->lock);
+ vo->in->drop_count += n;
+ mp_mutex_unlock(&vo->in->lock);
+}
+
+// Make the VO redraw the OSD at some point in the future.
+void vo_redraw(struct vo *vo)
+{
+ struct vo_internal *in = vo->in;
+ mp_mutex_lock(&in->lock);
+ if (!in->request_redraw) {
+ in->request_redraw = true;
+ in->want_redraw = false;
+ wakeup_locked(vo);
+ }
+ mp_mutex_unlock(&in->lock);
+}
+
+bool vo_want_redraw(struct vo *vo)
+{
+ struct vo_internal *in = vo->in;
+ mp_mutex_lock(&in->lock);
+ bool r = in->want_redraw;
+ mp_mutex_unlock(&in->lock);
+ return r;
+}
+
+void vo_seek_reset(struct vo *vo)
+{
+ struct vo_internal *in = vo->in;
+ mp_mutex_lock(&in->lock);
+ forget_frames(vo);
+ reset_vsync_timings(vo);
+ in->send_reset = true;
+ wakeup_locked(vo);
+ mp_mutex_unlock(&in->lock);
+}
+
+// Return true if there is still a frame being displayed (or queued).
+// If this returns true, a wakeup some time in the future is guaranteed.
+bool vo_still_displaying(struct vo *vo)
+{
+ struct vo_internal *in = vo->in;
+ mp_mutex_lock(&in->lock);
+ bool working = in->rendering || in->frame_queued;
+ mp_mutex_unlock(&in->lock);
+ return working && in->hasframe;
+}
+
+// Whether at least 1 frame was queued or rendered since last seek or reconfig.
+bool vo_has_frame(struct vo *vo)
+{
+ return vo->in->hasframe;
+}
+
+static void run_query_format(void *p)
+{
+ void **pp = p;
+ struct vo *vo = pp[0];
+ uint8_t *list = pp[1];
+ for (int format = IMGFMT_START; format < IMGFMT_END; format++)
+ list[format - IMGFMT_START] = vo->driver->query_format(vo, format);
+}
+
+// For each item in the list (allocated as uint8_t[IMGFMT_END - IMGFMT_START]),
+// set the supported format flags.
+void vo_query_formats(struct vo *vo, uint8_t *list)
+{
+ void *p[] = {vo, list};
+ mp_dispatch_run(vo->in->dispatch, run_query_format, p);
+}
+
+// Calculate the appropriate source and destination rectangle to
+// get a correctly scaled picture, including pan-scan.
+// out_src: visible part of the video
+// out_dst: area of screen covered by the video source rectangle
+// out_osd: OSD size, OSD margins, etc.
+// Must be called from the VO thread only.
+void vo_get_src_dst_rects(struct vo *vo, struct mp_rect *out_src,
+ struct mp_rect *out_dst, struct mp_osd_res *out_osd)
+{
+ if (!vo->params) {
+ *out_src = *out_dst = (struct mp_rect){0};
+ *out_osd = (struct mp_osd_res){0};
+ return;
+ }
+ mp_get_src_dst_rects(vo->log, vo->opts, vo->driver->caps, vo->params,
+ vo->dwidth, vo->dheight, vo->monitor_par,
+ out_src, out_dst, out_osd);
+}
+
+// flip_page[_timed] will be called offset_us nanoseconds too early.
+// (For vo_vdpau, which does its own timing.)
+// num_req_frames set the requested number of requested vo_frame.frames.
+// (For vo_gpu interpolation.)
+void vo_set_queue_params(struct vo *vo, int64_t offset_ns, int num_req_frames)
+{
+ struct vo_internal *in = vo->in;
+ mp_mutex_lock(&in->lock);
+ in->flip_queue_offset = offset_ns;
+ in->req_frames = MPCLAMP(num_req_frames, 1, VO_MAX_REQ_FRAMES);
+ mp_mutex_unlock(&in->lock);
+}
+
+int vo_get_num_req_frames(struct vo *vo)
+{
+ struct vo_internal *in = vo->in;
+ mp_mutex_lock(&in->lock);
+ int res = in->req_frames;
+ mp_mutex_unlock(&in->lock);
+ return res;
+}
+
+double vo_get_vsync_interval(struct vo *vo)
+{
+ struct vo_internal *in = vo->in;
+ mp_mutex_lock(&in->lock);
+ double res = vo->in->vsync_interval > 1 ? vo->in->vsync_interval : -1;
+ mp_mutex_unlock(&in->lock);
+ return res;
+}
+
+double vo_get_estimated_vsync_interval(struct vo *vo)
+{
+ struct vo_internal *in = vo->in;
+ mp_mutex_lock(&in->lock);
+ double res = in->estimated_vsync_interval;
+ mp_mutex_unlock(&in->lock);
+ return res;
+}
+
+double vo_get_estimated_vsync_jitter(struct vo *vo)
+{
+ struct vo_internal *in = vo->in;
+ mp_mutex_lock(&in->lock);
+ double res = in->estimated_vsync_jitter;
+ mp_mutex_unlock(&in->lock);
+ return res;
+}
+
+// Get the time in seconds at after which the currently rendering frame will
+// end. Returns positive values if the frame is yet to be finished, negative
+// values if it already finished.
+// This can only be called while no new frame is queued (after
+// vo_is_ready_for_frame). Returns 0 for non-display synced frames, or if the
+// deadline for continuous display was missed.
+double vo_get_delay(struct vo *vo)
+{
+ struct vo_internal *in = vo->in;
+ mp_mutex_lock(&in->lock);
+ assert (!in->frame_queued);
+ int64_t res = 0;
+ if (in->base_vsync && in->vsync_interval > 1 && in->current_frame) {
+ res = in->base_vsync;
+ int extra = !!in->rendering;
+ res += (in->current_frame->num_vsyncs + extra) * in->vsync_interval;
+ if (!in->current_frame->display_synced)
+ res = 0;
+ }
+ mp_mutex_unlock(&in->lock);
+ return res ? MP_TIME_NS_TO_S(res - mp_time_ns()) : 0;
+}
+
+void vo_discard_timing_info(struct vo *vo)
+{
+ struct vo_internal *in = vo->in;
+ mp_mutex_lock(&in->lock);
+ reset_vsync_timings(vo);
+ mp_mutex_unlock(&in->lock);
+}
+
+int64_t vo_get_delayed_count(struct vo *vo)
+{
+ struct vo_internal *in = vo->in;
+ mp_mutex_lock(&in->lock);
+ int64_t res = vo->in->delayed_count;
+ mp_mutex_unlock(&in->lock);
+ return res;
+}
+
+double vo_get_display_fps(struct vo *vo)
+{
+ struct vo_internal *in = vo->in;
+ mp_mutex_lock(&in->lock);
+ double res = vo->in->display_fps;
+ mp_mutex_unlock(&in->lock);
+ return res;
+}
+
+// Set specific event flags, and wakeup the playback core if needed.
+// vo_query_and_reset_events() can retrieve the events again.
+void vo_event(struct vo *vo, int event)
+{
+ struct vo_internal *in = vo->in;
+ mp_mutex_lock(&in->lock);
+ if ((in->queued_events & event & VO_EVENTS_USER) != (event & VO_EVENTS_USER))
+ wakeup_core(vo);
+ if (event)
+ wakeup_locked(vo);
+ in->queued_events |= event;
+ in->internal_events |= event;
+ mp_mutex_unlock(&in->lock);
+}
+
+// Check event flags set with vo_event(). Return the mask of events that was
+// set and included in the events parameter. Clear the returned events.
+int vo_query_and_reset_events(struct vo *vo, int events)
+{
+ struct vo_internal *in = vo->in;
+ mp_mutex_lock(&in->lock);
+ int r = in->queued_events & events;
+ in->queued_events &= ~(unsigned)r;
+ mp_mutex_unlock(&in->lock);
+ return r;
+}
+
+struct mp_image *vo_get_current_frame(struct vo *vo)
+{
+ struct vo_internal *in = vo->in;
+ mp_mutex_lock(&in->lock);
+ struct mp_image *r = NULL;
+ if (vo->in->current_frame)
+ r = mp_image_new_ref(vo->in->current_frame->current);
+ mp_mutex_unlock(&in->lock);
+ return r;
+}
+
+struct vo_frame *vo_get_current_vo_frame(struct vo *vo)
+{
+ struct vo_internal *in = vo->in;
+ mp_mutex_lock(&in->lock);
+ struct vo_frame *r = vo_frame_ref(vo->in->current_frame);
+ mp_mutex_unlock(&in->lock);
+ return r;
+}
+
+struct mp_image *vo_get_image(struct vo *vo, int imgfmt, int w, int h,
+ int stride_align, int flags)
+{
+ if (vo->driver->get_image_ts)
+ return vo->driver->get_image_ts(vo, imgfmt, w, h, stride_align, flags);
+ if (vo->in->dr_helper)
+ return dr_helper_get_image(vo->in->dr_helper, imgfmt, w, h, stride_align, flags);
+ return NULL;
+}
+
+static void destroy_frame(void *p)
+{
+ struct vo_frame *frame = p;
+ for (int n = 0; n < frame->num_frames; n++)
+ talloc_free(frame->frames[n]);
+}
+
+// Return a new reference to the given frame. The image pointers are also new
+// references. Calling talloc_free() on the frame unrefs all currently set
+// image references. (Assuming current==frames[0].)
+struct vo_frame *vo_frame_ref(struct vo_frame *frame)
+{
+ if (!frame)
+ return NULL;
+
+ struct vo_frame *new = talloc_ptrtype(NULL, new);
+ talloc_set_destructor(new, destroy_frame);
+ *new = *frame;
+ for (int n = 0; n < frame->num_frames; n++)
+ new->frames[n] = mp_image_new_ref(frame->frames[n]);
+ new->current = new->num_frames ? new->frames[0] : NULL;
+ return new;
+}
+
+/*
+ * lookup an integer in a table, table must have 0 as the last key
+ * param: key key to search for
+ * returns translation corresponding to key or "to" value of last mapping
+ * if not found.
+ */
+int lookup_keymap_table(const struct mp_keymap *map, int key)
+{
+ while (map->from && map->from != key)
+ map++;
+ return map->to;
+}
+
+struct mp_image_params vo_get_current_params(struct vo *vo)
+{
+ struct mp_image_params p = {0};
+ mp_mutex_lock(&vo->in->lock);
+ if (vo->params)
+ p = *vo->params;
+ mp_mutex_unlock(&vo->in->lock);
+ return p;
+}