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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 20:36:56 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 20:36:56 +0000 |
commit | 51de1d8436100f725f3576aefa24a2bd2057bc28 (patch) | |
tree | c6d1d5264b6d40a8d7ca34129f36b7d61e188af3 /video/out/vo.c | |
parent | Initial commit. (diff) | |
download | mpv-51de1d8436100f725f3576aefa24a2bd2057bc28.tar.xz mpv-51de1d8436100f725f3576aefa24a2bd2057bc28.zip |
Adding upstream version 0.37.0.upstream/0.37.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'video/out/vo.c')
-rw-r--r-- | video/out/vo.c | 1441 |
1 files changed, 1441 insertions, 0 deletions
diff --git a/video/out/vo.c b/video/out/vo.c new file mode 100644 index 0000000..50129fb --- /dev/null +++ b/video/out/vo.c @@ -0,0 +1,1441 @@ +/* + * This file is part of mpv. + * + * mpv is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * mpv is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with mpv. If not, see <http://www.gnu.org/licenses/>. + */ + +#include <assert.h> +#include <math.h> +#include <stdatomic.h> +#include <stdbool.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#include "mpv_talloc.h" + +#include "config.h" +#include "osdep/timer.h" +#include "osdep/threads.h" +#include "misc/dispatch.h" +#include "misc/rendezvous.h" +#include "options/options.h" +#include "misc/bstr.h" +#include "vo.h" +#include "aspect.h" +#include "dr_helper.h" +#include "input/input.h" +#include "options/m_config.h" +#include "common/msg.h" +#include "common/global.h" +#include "common/stats.h" +#include "video/hwdec.h" +#include "video/mp_image.h" +#include "sub/osd.h" +#include "osdep/io.h" +#include "osdep/threads.h" + +extern const struct vo_driver video_out_mediacodec_embed; +extern const struct vo_driver video_out_x11; +extern const struct vo_driver video_out_vdpau; +extern const struct vo_driver video_out_xv; +extern const struct vo_driver video_out_gpu; +extern const struct vo_driver video_out_gpu_next; +extern const struct vo_driver video_out_libmpv; +extern const struct vo_driver video_out_null; +extern const struct vo_driver video_out_image; +extern const struct vo_driver video_out_lavc; +extern const struct vo_driver video_out_caca; +extern const struct vo_driver video_out_drm; +extern const struct vo_driver video_out_direct3d; +extern const struct vo_driver video_out_sdl; +extern const struct vo_driver video_out_vaapi; +extern const struct vo_driver video_out_dmabuf_wayland; +extern const struct vo_driver video_out_wlshm; +extern const struct vo_driver video_out_rpi; +extern const struct vo_driver video_out_tct; +extern const struct vo_driver video_out_sixel; +extern const struct vo_driver video_out_kitty; + +static const struct vo_driver *const video_out_drivers[] = +{ + &video_out_libmpv, +#if HAVE_ANDROID + &video_out_mediacodec_embed, +#endif + &video_out_gpu, + &video_out_gpu_next, +#if HAVE_VDPAU + &video_out_vdpau, +#endif +#if HAVE_DIRECT3D + &video_out_direct3d, +#endif +#if HAVE_WAYLAND && HAVE_MEMFD_CREATE + &video_out_wlshm, +#endif +#if HAVE_XV + &video_out_xv, +#endif +#if HAVE_SDL2_VIDEO + &video_out_sdl, +#endif +#if HAVE_DMABUF_WAYLAND + &video_out_dmabuf_wayland, +#endif +#if HAVE_VAAPI_X11 && HAVE_GPL + &video_out_vaapi, +#endif +#if HAVE_X11 + &video_out_x11, +#endif + &video_out_null, + // should not be auto-selected + &video_out_image, + &video_out_tct, +#if HAVE_CACA + &video_out_caca, +#endif +#if HAVE_DRM + &video_out_drm, +#endif +#if HAVE_RPI_MMAL + &video_out_rpi, +#endif +#if HAVE_SIXEL + &video_out_sixel, +#endif + &video_out_kitty, + &video_out_lavc, +}; + +struct vo_internal { + mp_thread thread; + struct mp_dispatch_queue *dispatch; + struct dr_helper *dr_helper; + + // --- The following fields are protected by lock + mp_mutex lock; + mp_cond wakeup; + + bool need_wakeup; + bool terminate; + + bool hasframe; + bool hasframe_rendered; + bool request_redraw; // redraw request from player to VO + bool want_redraw; // redraw request from VO to player + bool send_reset; // send VOCTRL_RESET + bool paused; + int queued_events; // event mask for the user + int internal_events; // event mask for us + + double nominal_vsync_interval; + + double vsync_interval; + int64_t *vsync_samples; + int num_vsync_samples; + int64_t num_total_vsync_samples; + int64_t prev_vsync; + double base_vsync; + int drop_point; + double estimated_vsync_interval; + double estimated_vsync_jitter; + bool expecting_vsync; + int64_t num_successive_vsyncs; + + int64_t flip_queue_offset; // queue flip events at most this much in advance + int64_t timing_offset; // same (but from options; not VO configured) + + int64_t delayed_count; + int64_t drop_count; + bool dropped_frame; // the previous frame was dropped + + struct vo_frame *current_frame; // last frame queued to the VO + + int64_t wakeup_pts; // time at which to pull frame from decoder + + bool rendering; // true if an image is being rendered + struct vo_frame *frame_queued; // should be drawn next + int req_frames; // VO's requested value of num_frames + uint64_t current_frame_id; + + double display_fps; + double reported_display_fps; + + struct stats_ctx *stats; +}; + +extern const struct m_sub_options gl_video_conf; + +static void forget_frames(struct vo *vo); +static MP_THREAD_VOID vo_thread(void *ptr); + +static bool get_desc(struct m_obj_desc *dst, int index) +{ + if (index >= MP_ARRAY_SIZE(video_out_drivers)) + return false; + const struct vo_driver *vo = video_out_drivers[index]; + *dst = (struct m_obj_desc) { + .name = vo->name, + .description = vo->description, + .priv_size = vo->priv_size, + .priv_defaults = vo->priv_defaults, + .options = vo->options, + .options_prefix = vo->options_prefix, + .global_opts = vo->global_opts, + .hidden = vo->encode, + .p = vo, + }; + return true; +} + +// For the vo option +const struct m_obj_list vo_obj_list = { + .get_desc = get_desc, + .description = "video outputs", + .aliases = { + {"gl", "gpu"}, + {"direct3d_shaders", "direct3d"}, + {"opengl", "gpu"}, + {"opengl-cb", "libmpv"}, + {0} + }, + .allow_trailer = true, + .disallow_positional_parameters = true, + .use_global_options = true, +}; + +static void dispatch_wakeup_cb(void *ptr) +{ + struct vo *vo = ptr; + vo_wakeup(vo); +} + +// Initialize or update options from vo->opts +static void read_opts(struct vo *vo) +{ + struct vo_internal *in = vo->in; + + mp_mutex_lock(&in->lock); + in->timing_offset = (uint64_t)(MP_TIME_S_TO_NS(vo->opts->timing_offset)); + mp_mutex_unlock(&in->lock); +} + +static void update_opts(void *p) +{ + struct vo *vo = p; + + if (m_config_cache_update(vo->opts_cache)) { + read_opts(vo); + + if (vo->driver->control) { + vo->driver->control(vo, VOCTRL_VO_OPTS_CHANGED, NULL); + // "Legacy" update of video position related options. + // Unlike VOCTRL_VO_OPTS_CHANGED, often not propagated to backends. + vo->driver->control(vo, VOCTRL_SET_PANSCAN, NULL); + } + } + + if (vo->gl_opts_cache && m_config_cache_update(vo->gl_opts_cache)) { + // "Legacy" update of video GL renderer related options. + if (vo->driver->control) + vo->driver->control(vo, VOCTRL_UPDATE_RENDER_OPTS, NULL); + } + + if (m_config_cache_update(vo->eq_opts_cache)) { + // "Legacy" update of video equalizer related options. + if (vo->driver->control) + vo->driver->control(vo, VOCTRL_SET_EQUALIZER, NULL); + } +} + +// Does not include thread- and VO uninit. +static void dealloc_vo(struct vo *vo) +{ + forget_frames(vo); // implicitly synchronized + + // These must be free'd before vo->in->dispatch. + talloc_free(vo->opts_cache); + talloc_free(vo->gl_opts_cache); + talloc_free(vo->eq_opts_cache); + + mp_mutex_destroy(&vo->in->lock); + mp_cond_destroy(&vo->in->wakeup); + talloc_free(vo); +} + +static struct vo *vo_create(bool probing, struct mpv_global *global, + struct vo_extra *ex, char *name) +{ + assert(ex->wakeup_cb); + + struct mp_log *log = mp_log_new(NULL, global->log, "vo"); + struct m_obj_desc desc; + if (!m_obj_list_find(&desc, &vo_obj_list, bstr0(name))) { + mp_msg(log, MSGL_ERR, "Video output %s not found!\n", name); + talloc_free(log); + return NULL; + }; + struct vo *vo = talloc_ptrtype(NULL, vo); + *vo = (struct vo) { + .log = mp_log_new(vo, log, name), + .driver = desc.p, + .global = global, + .encode_lavc_ctx = ex->encode_lavc_ctx, + .input_ctx = ex->input_ctx, + .osd = ex->osd, + .monitor_par = 1, + .extra = *ex, + .probing = probing, + .in = talloc(vo, struct vo_internal), + }; + talloc_steal(vo, log); + *vo->in = (struct vo_internal) { + .dispatch = mp_dispatch_create(vo), + .req_frames = 1, + .estimated_vsync_jitter = -1, + .stats = stats_ctx_create(vo, global, "vo"), + }; + mp_dispatch_set_wakeup_fn(vo->in->dispatch, dispatch_wakeup_cb, vo); + mp_mutex_init(&vo->in->lock); + mp_cond_init(&vo->in->wakeup); + + vo->opts_cache = m_config_cache_alloc(NULL, global, &vo_sub_opts); + vo->opts = vo->opts_cache->opts; + + m_config_cache_set_dispatch_change_cb(vo->opts_cache, vo->in->dispatch, + update_opts, vo); + + vo->gl_opts_cache = m_config_cache_alloc(NULL, global, &gl_video_conf); + m_config_cache_set_dispatch_change_cb(vo->gl_opts_cache, vo->in->dispatch, + update_opts, vo); + + vo->eq_opts_cache = m_config_cache_alloc(NULL, global, &mp_csp_equalizer_conf); + m_config_cache_set_dispatch_change_cb(vo->eq_opts_cache, vo->in->dispatch, + update_opts, vo); + + mp_input_set_mouse_transform(vo->input_ctx, NULL, NULL); + if (vo->driver->encode != !!vo->encode_lavc_ctx) + goto error; + vo->priv = m_config_group_from_desc(vo, vo->log, global, &desc, name); + if (!vo->priv) + goto error; + + if (mp_thread_create(&vo->in->thread, vo_thread, vo)) + goto error; + if (mp_rendezvous(vo, 0) < 0) { // init barrier + mp_thread_join(vo->in->thread); + goto error; + } + return vo; + +error: + dealloc_vo(vo); + return NULL; +} + +struct vo *init_best_video_out(struct mpv_global *global, struct vo_extra *ex) +{ + struct mp_vo_opts *opts = mp_get_config_group(NULL, global, &vo_sub_opts); + struct m_obj_settings *vo_list = opts->video_driver_list; + struct vo *vo = NULL; + // first try the preferred drivers, with their optional subdevice param: + if (vo_list && vo_list[0].name) { + for (int n = 0; vo_list[n].name; n++) { + // Something like "-vo name," allows fallback to autoprobing. + if (strlen(vo_list[n].name) == 0) + goto autoprobe; + bool p = !!vo_list[n + 1].name; + vo = vo_create(p, global, ex, vo_list[n].name); + if (vo) + goto done; + } + goto done; + } +autoprobe: + // now try the rest... + for (int i = 0; i < MP_ARRAY_SIZE(video_out_drivers); i++) { + const struct vo_driver *driver = video_out_drivers[i]; + if (driver == &video_out_null) + break; + vo = vo_create(true, global, ex, (char *)driver->name); + if (vo) + goto done; + } +done: + talloc_free(opts); + return vo; +} + +static void terminate_vo(void *p) +{ + struct vo *vo = p; + struct vo_internal *in = vo->in; + in->terminate = true; +} + +void vo_destroy(struct vo *vo) +{ + struct vo_internal *in = vo->in; + mp_dispatch_run(in->dispatch, terminate_vo, vo); + mp_thread_join(vo->in->thread); + dealloc_vo(vo); +} + +// Wakeup the playloop to queue new video frames etc. +static void wakeup_core(struct vo *vo) +{ + vo->extra.wakeup_cb(vo->extra.wakeup_ctx); +} + +// Drop timing information on discontinuities like seeking. +// Always called locked. +static void reset_vsync_timings(struct vo *vo) +{ + struct vo_internal *in = vo->in; + in->drop_point = 0; + in->base_vsync = 0; + in->expecting_vsync = false; + in->num_successive_vsyncs = 0; +} + +static double vsync_stddef(struct vo *vo, double ref_vsync) +{ + struct vo_internal *in = vo->in; + double jitter = 0; + for (int n = 0; n < in->num_vsync_samples; n++) { + double diff = in->vsync_samples[n] - ref_vsync; + jitter += diff * diff; + } + return sqrt(jitter / in->num_vsync_samples); +} + +#define MAX_VSYNC_SAMPLES 1000 +#define DELAY_VSYNC_SAMPLES 10 + +// Check if we should switch to measured average display FPS if it seems +// "better" then the system-reported one. (Note that small differences are +// handled as drift instead.) +static void check_estimated_display_fps(struct vo *vo) +{ + struct vo_internal *in = vo->in; + + bool use_estimated = false; + if (in->num_total_vsync_samples >= MAX_VSYNC_SAMPLES / 2 && + in->estimated_vsync_interval <= 1e9 / 20.0 && + in->estimated_vsync_interval >= 1e9 / 400.0) + { + for (int n = 0; n < in->num_vsync_samples; n++) { + if (fabs(in->vsync_samples[n] - in->estimated_vsync_interval) + >= in->estimated_vsync_interval / 4) + goto done; + } + double mjitter = vsync_stddef(vo, in->estimated_vsync_interval); + double njitter = vsync_stddef(vo, in->nominal_vsync_interval); + if (mjitter * 1.01 < njitter) + use_estimated = true; + done: ; + } + if (use_estimated == (fabs(in->vsync_interval - in->nominal_vsync_interval) < 1e9)) { + if (use_estimated) { + MP_TRACE(vo, "adjusting display FPS to a value closer to %.3f Hz\n", + 1e9 / in->estimated_vsync_interval); + } else { + MP_TRACE(vo, "switching back to assuming display fps = %.3f Hz\n", + 1e9 / in->nominal_vsync_interval); + } + } + in->vsync_interval = use_estimated ? in->estimated_vsync_interval + : in->nominal_vsync_interval; +} + +// Attempt to detect vsyncs delayed/skipped by the driver. This tries to deal +// with strong jitter too, because some drivers have crap vsync timing. +static void vsync_skip_detection(struct vo *vo) +{ + struct vo_internal *in = vo->in; + + int window = 4; + double t_r = in->prev_vsync, t_e = in->base_vsync, diff = 0.0, desync_early = 0.0; + for (int n = 0; n < in->drop_point; n++) { + diff += t_r - t_e; + t_r -= in->vsync_samples[n]; + t_e -= in->vsync_interval; + if (n == window + 1) + desync_early = diff / window; + } + double desync = diff / in->num_vsync_samples; + if (in->drop_point > window * 2 && + fabs(desync - desync_early) >= in->vsync_interval * 3 / 4) + { + // Assume a drop. An underflow can technically speaking not be a drop + // (it's up to the driver what this is supposed to mean), but no reason + // to treat it differently. + in->base_vsync = in->prev_vsync; + in->delayed_count += 1; + in->drop_point = 0; + MP_STATS(vo, "vo-delayed"); + } + if (in->drop_point > 10) + in->base_vsync += desync / 10; // smooth out drift +} + +// Always called locked. +static void update_vsync_timing_after_swap(struct vo *vo, + struct vo_vsync_info *vsync) +{ + struct vo_internal *in = vo->in; + + int64_t vsync_time = vsync->last_queue_display_time; + int64_t prev_vsync = in->prev_vsync; + in->prev_vsync = vsync_time; + + if (!in->expecting_vsync) { + reset_vsync_timings(vo); + return; + } + + in->num_successive_vsyncs++; + if (in->num_successive_vsyncs <= DELAY_VSYNC_SAMPLES) + return; + + if (vsync_time <= 0 || vsync_time <= prev_vsync) { + in->prev_vsync = 0; + return; + } + + if (prev_vsync <= 0) + return; + + if (in->num_vsync_samples >= MAX_VSYNC_SAMPLES) + in->num_vsync_samples -= 1; + MP_TARRAY_INSERT_AT(in, in->vsync_samples, in->num_vsync_samples, 0, + vsync_time - prev_vsync); + in->drop_point = MPMIN(in->drop_point + 1, in->num_vsync_samples); + in->num_total_vsync_samples += 1; + if (in->base_vsync) { + in->base_vsync += in->vsync_interval; + } else { + in->base_vsync = vsync_time; + } + + double avg = 0; + for (int n = 0; n < in->num_vsync_samples; n++) { + assert(in->vsync_samples[n] > 0); + avg += in->vsync_samples[n]; + } + in->estimated_vsync_interval = avg / in->num_vsync_samples; + in->estimated_vsync_jitter = + vsync_stddef(vo, in->vsync_interval) / in->vsync_interval; + + check_estimated_display_fps(vo); + vsync_skip_detection(vo); + + MP_STATS(vo, "value %f jitter", in->estimated_vsync_jitter); + MP_STATS(vo, "value %f vsync-diff", MP_TIME_NS_TO_S(in->vsync_samples[0])); +} + +// to be called from VO thread only +static void update_display_fps(struct vo *vo) +{ + struct vo_internal *in = vo->in; + mp_mutex_lock(&in->lock); + if (in->internal_events & VO_EVENT_WIN_STATE) { + in->internal_events &= ~(unsigned)VO_EVENT_WIN_STATE; + + mp_mutex_unlock(&in->lock); + + double fps = 0; + vo->driver->control(vo, VOCTRL_GET_DISPLAY_FPS, &fps); + + mp_mutex_lock(&in->lock); + + in->reported_display_fps = fps; + } + + double display_fps = vo->opts->display_fps_override; + if (display_fps <= 0) + display_fps = in->reported_display_fps; + + if (in->display_fps != display_fps) { + in->nominal_vsync_interval = display_fps > 0 ? 1e9 / display_fps : 0; + in->vsync_interval = MPMAX(in->nominal_vsync_interval, 1); + in->display_fps = display_fps; + + MP_VERBOSE(vo, "Assuming %f FPS for display sync.\n", display_fps); + + // make sure to update the player + in->queued_events |= VO_EVENT_WIN_STATE; + wakeup_core(vo); + } + + mp_mutex_unlock(&in->lock); +} + +static void check_vo_caps(struct vo *vo) +{ + int rot = vo->params->rotate; + if (rot) { + bool ok = rot % 90 ? false : (vo->driver->caps & VO_CAP_ROTATE90); + if (!ok) { + MP_WARN(vo, "Video is flagged as rotated by %d degrees, but the " + "video output does not support this.\n", rot); + } + } +} + +static void run_reconfig(void *p) +{ + void **pp = p; + struct vo *vo = pp[0]; + struct mp_image *img = pp[1]; + int *ret = pp[2]; + + struct mp_image_params *params = &img->params; + + struct vo_internal *in = vo->in; + + MP_VERBOSE(vo, "reconfig to %s\n", mp_image_params_to_str(params)); + + update_opts(vo); + + mp_image_params_get_dsize(params, &vo->dwidth, &vo->dheight); + + talloc_free(vo->params); + vo->params = talloc_dup(vo, params); + + if (vo->driver->reconfig2) { + *ret = vo->driver->reconfig2(vo, img); + } else { + *ret = vo->driver->reconfig(vo, vo->params); + } + vo->config_ok = *ret >= 0; + if (vo->config_ok) { + check_vo_caps(vo); + } else { + talloc_free(vo->params); + vo->params = NULL; + } + + mp_mutex_lock(&in->lock); + talloc_free(in->current_frame); + in->current_frame = NULL; + forget_frames(vo); + reset_vsync_timings(vo); + mp_mutex_unlock(&in->lock); + + update_display_fps(vo); +} + +int vo_reconfig(struct vo *vo, struct mp_image_params *params) +{ + int ret; + struct mp_image dummy = {0}; + mp_image_set_params(&dummy, params); + void *p[] = {vo, &dummy, &ret}; + mp_dispatch_run(vo->in->dispatch, run_reconfig, p); + return ret; +} + +int vo_reconfig2(struct vo *vo, struct mp_image *img) +{ + int ret; + void *p[] = {vo, img, &ret}; + mp_dispatch_run(vo->in->dispatch, run_reconfig, p); + return ret; +} + +static void run_control(void *p) +{ + void **pp = p; + struct vo *vo = pp[0]; + int request = (intptr_t)pp[1]; + void *data = pp[2]; + update_opts(vo); + int ret = vo->driver->control(vo, request, data); + if (pp[3]) + *(int *)pp[3] = ret; +} + +int vo_control(struct vo *vo, int request, void *data) +{ + int ret; + void *p[] = {vo, (void *)(intptr_t)request, data, &ret}; + mp_dispatch_run(vo->in->dispatch, run_control, p); + return ret; +} + +// Run vo_control() without waiting for a reply. +// (Only works for some VOCTRLs.) +void vo_control_async(struct vo *vo, int request, void *data) +{ + void *p[4] = {vo, (void *)(intptr_t)request, NULL, NULL}; + void **d = talloc_memdup(NULL, p, sizeof(p)); + + switch (request) { + case VOCTRL_UPDATE_PLAYBACK_STATE: + d[2] = talloc_dup(d, (struct voctrl_playback_state *)data); + break; + case VOCTRL_KILL_SCREENSAVER: + case VOCTRL_RESTORE_SCREENSAVER: + break; + default: + abort(); // requires explicit support + } + + mp_dispatch_enqueue_autofree(vo->in->dispatch, run_control, d); +} + +// must be called locked +static void forget_frames(struct vo *vo) +{ + struct vo_internal *in = vo->in; + in->hasframe = false; + in->hasframe_rendered = false; + in->drop_count = 0; + in->delayed_count = 0; + talloc_free(in->frame_queued); + in->frame_queued = NULL; + in->current_frame_id += VO_MAX_REQ_FRAMES + 1; + // don't unref current_frame; we always want to be able to redraw it + if (in->current_frame) { + in->current_frame->num_vsyncs = 0; // but reset future repeats + in->current_frame->display_synced = false; // mark discontinuity + } +} + +// VOs which have no special requirements on UI event loops etc. can set the +// vo_driver.wait_events callback to this (and leave vo_driver.wakeup unset). +// This function must not be used or called for other purposes. +void vo_wait_default(struct vo *vo, int64_t until_time) +{ + struct vo_internal *in = vo->in; + + mp_mutex_lock(&in->lock); + if (!in->need_wakeup) + mp_cond_timedwait_until(&in->wakeup, &in->lock, until_time); + mp_mutex_unlock(&in->lock); +} + +// Called unlocked. +static void wait_vo(struct vo *vo, int64_t until_time) +{ + struct vo_internal *in = vo->in; + + if (vo->driver->wait_events) { + vo->driver->wait_events(vo, until_time); + } else { + vo_wait_default(vo, until_time); + } + mp_mutex_lock(&in->lock); + in->need_wakeup = false; + mp_mutex_unlock(&in->lock); +} + +static void wakeup_locked(struct vo *vo) +{ + struct vo_internal *in = vo->in; + + mp_cond_broadcast(&in->wakeup); + if (vo->driver->wakeup) + vo->driver->wakeup(vo); + in->need_wakeup = true; +} + +// Wakeup VO thread, and make it check for new events with VOCTRL_CHECK_EVENTS. +// To be used by threaded VO backends. +void vo_wakeup(struct vo *vo) +{ + struct vo_internal *in = vo->in; + + mp_mutex_lock(&in->lock); + wakeup_locked(vo); + mp_mutex_unlock(&in->lock); +} + +// Whether vo_queue_frame() can be called. If the VO is not ready yet, the +// function will return false, and the VO will call the wakeup callback once +// it's ready. +// next_pts is the exact time when the next frame should be displayed. If the +// VO is ready, but the time is too "early", return false, and call the wakeup +// callback once the time is right. +// If next_pts is negative, disable any timing and draw the frame as fast as +// possible. +bool vo_is_ready_for_frame(struct vo *vo, int64_t next_pts) +{ + struct vo_internal *in = vo->in; + mp_mutex_lock(&in->lock); + bool blocked = vo->driver->initially_blocked && + !(in->internal_events & VO_EVENT_INITIAL_UNBLOCK); + bool r = vo->config_ok && !in->frame_queued && !blocked && + (!in->current_frame || in->current_frame->num_vsyncs < 1); + if (r && next_pts >= 0) { + // Don't show the frame too early - it would basically freeze the + // display by disallowing OSD redrawing or VO interaction. + // Actually render the frame at earliest the given offset before target + // time. + next_pts -= in->timing_offset; + next_pts -= in->flip_queue_offset; + int64_t now = mp_time_ns(); + if (next_pts > now) + r = false; + if (!in->wakeup_pts || next_pts < in->wakeup_pts) { + in->wakeup_pts = next_pts; + // If we have to wait, update the vo thread's timer. + if (!r) + wakeup_locked(vo); + } + } + mp_mutex_unlock(&in->lock); + return r; +} + +// Direct the VO thread to put the currently queued image on the screen. +// vo_is_ready_for_frame() must have returned true before this call. +// Ownership of frame is handed to the vo. +void vo_queue_frame(struct vo *vo, struct vo_frame *frame) +{ + struct vo_internal *in = vo->in; + mp_mutex_lock(&in->lock); + assert(vo->config_ok && !in->frame_queued && + (!in->current_frame || in->current_frame->num_vsyncs < 1)); + in->hasframe = true; + frame->frame_id = ++(in->current_frame_id); + in->frame_queued = frame; + in->wakeup_pts = frame->display_synced + ? 0 : frame->pts + MPMAX(frame->duration, 0); + wakeup_locked(vo); + mp_mutex_unlock(&in->lock); +} + +// If a frame is currently being rendered (or queued), wait until it's done. +// Otherwise, return immediately. +void vo_wait_frame(struct vo *vo) +{ + struct vo_internal *in = vo->in; + mp_mutex_lock(&in->lock); + while (in->frame_queued || in->rendering) + mp_cond_wait(&in->wakeup, &in->lock); + mp_mutex_unlock(&in->lock); +} + +// Wait until realtime is >= ts +// called without lock +static void wait_until(struct vo *vo, int64_t target) +{ + struct vo_internal *in = vo->in; + mp_mutex_lock(&in->lock); + while (target > mp_time_ns()) { + if (in->queued_events & VO_EVENT_LIVE_RESIZING) + break; + if (mp_cond_timedwait_until(&in->wakeup, &in->lock, target)) + break; + } + mp_mutex_unlock(&in->lock); +} + +static bool render_frame(struct vo *vo) +{ + struct vo_internal *in = vo->in; + struct vo_frame *frame = NULL; + bool more_frames = false; + + update_display_fps(vo); + + mp_mutex_lock(&in->lock); + + if (in->frame_queued) { + talloc_free(in->current_frame); + in->current_frame = in->frame_queued; + in->frame_queued = NULL; + } else if (in->paused || !in->current_frame || !in->hasframe || + (in->current_frame->display_synced && in->current_frame->num_vsyncs < 1) || + !in->current_frame->display_synced) + { + goto done; + } + + frame = vo_frame_ref(in->current_frame); + assert(frame); + + if (frame->display_synced) { + frame->pts = 0; + frame->duration = -1; + } + + int64_t now = mp_time_ns(); + int64_t pts = frame->pts; + int64_t duration = frame->duration; + int64_t end_time = pts + duration; + + // Time at which we should flip_page on the VO. + int64_t target = frame->display_synced ? 0 : pts - in->flip_queue_offset; + + // "normal" strict drop threshold. + in->dropped_frame = duration >= 0 && end_time < now; + + in->dropped_frame &= !frame->display_synced; + in->dropped_frame &= !(vo->driver->caps & VO_CAP_FRAMEDROP); + in->dropped_frame &= frame->can_drop; + // Even if we're hopelessly behind, rather degrade to 10 FPS playback, + // instead of just freezing the display forever. + in->dropped_frame &= now - in->prev_vsync < MP_TIME_MS_TO_NS(100); + in->dropped_frame &= in->hasframe_rendered; + + // Setup parameters for the next time this frame is drawn. ("frame" is the + // frame currently drawn, while in->current_frame is the potentially next.) + in->current_frame->repeat = true; + if (frame->display_synced) { + // Increment the offset only if it's not the last vsync. The current_frame + // can still be reused. This is mostly important for redraws that might + // overshoot the target vsync point. + if (in->current_frame->num_vsyncs > 1) { + in->current_frame->vsync_offset += in->current_frame->vsync_interval; + in->current_frame->ideal_frame_vsync += in->current_frame->ideal_frame_vsync_duration; + } + in->dropped_frame |= in->current_frame->num_vsyncs < 1; + } + if (in->current_frame->num_vsyncs > 0) + in->current_frame->num_vsyncs -= 1; + + // Always render when paused (it's typically the last frame for a while). + in->dropped_frame &= !in->paused; + + bool use_vsync = in->current_frame->display_synced && !in->paused; + if (use_vsync && !in->expecting_vsync) // first DS frame in a row + in->prev_vsync = now; + in->expecting_vsync = use_vsync; + + // Store the initial value before we unlock. + bool request_redraw = in->request_redraw; + + if (in->dropped_frame) { + in->drop_count += 1; + } else { + in->rendering = true; + in->hasframe_rendered = true; + int64_t prev_drop_count = vo->in->drop_count; + // Can the core queue new video now? Non-display-sync uses a separate + // timer instead, but possibly benefits from preparing a frame early. + bool can_queue = !in->frame_queued && + (in->current_frame->num_vsyncs < 1 || !use_vsync); + mp_mutex_unlock(&in->lock); + + if (can_queue) + wakeup_core(vo); + + stats_time_start(in->stats, "video-draw"); + + vo->driver->draw_frame(vo, frame); + + stats_time_end(in->stats, "video-draw"); + + wait_until(vo, target); + + stats_time_start(in->stats, "video-flip"); + + vo->driver->flip_page(vo); + + struct vo_vsync_info vsync = { + .last_queue_display_time = -1, + .skipped_vsyncs = -1, + }; + if (vo->driver->get_vsync) + vo->driver->get_vsync(vo, &vsync); + + // Make up some crap if presentation feedback is missing. + if (vsync.last_queue_display_time <= 0) + vsync.last_queue_display_time = mp_time_ns(); + + stats_time_end(in->stats, "video-flip"); + + mp_mutex_lock(&in->lock); + in->dropped_frame = prev_drop_count < vo->in->drop_count; + in->rendering = false; + + update_vsync_timing_after_swap(vo, &vsync); + } + + if (vo->driver->caps & VO_CAP_NORETAIN) { + talloc_free(in->current_frame); + in->current_frame = NULL; + } + + if (in->dropped_frame) { + MP_STATS(vo, "drop-vo"); + } else { + // If the initial redraw request was true or mpv is still playing, + // then we can clear it here since we just performed a redraw, or the + // next loop will draw what we need. However if there initially is + // no redraw request, then something can change this (i.e. the OSD) + // while the vo was unlocked. If we are paused, don't touch + // in->request_redraw in that case. + if (request_redraw || !in->paused) + in->request_redraw = false; + } + + if (in->current_frame && in->current_frame->num_vsyncs && + in->current_frame->display_synced) + more_frames = true; + + if (in->frame_queued && in->frame_queued->display_synced) + more_frames = true; + + mp_cond_broadcast(&in->wakeup); // for vo_wait_frame() + wakeup_core(vo); + +done: + if (!vo->driver->frame_owner) + talloc_free(frame); + mp_mutex_unlock(&in->lock); + + return more_frames; +} + +static void do_redraw(struct vo *vo) +{ + struct vo_internal *in = vo->in; + + if (!vo->config_ok || (vo->driver->caps & VO_CAP_NORETAIN)) + return; + + mp_mutex_lock(&in->lock); + in->request_redraw = false; + bool full_redraw = in->dropped_frame; + struct vo_frame *frame = NULL; + if (!vo->driver->untimed) + frame = vo_frame_ref(in->current_frame); + if (frame) + in->dropped_frame = false; + struct vo_frame dummy = {0}; + if (!frame) + frame = &dummy; + frame->redraw = !full_redraw; // unconditionally redraw if it was dropped + frame->repeat = false; + frame->still = true; + frame->pts = 0; + frame->duration = -1; + mp_mutex_unlock(&in->lock); + + vo->driver->draw_frame(vo, frame); + vo->driver->flip_page(vo); + + if (frame != &dummy && !vo->driver->frame_owner) + talloc_free(frame); +} + +static struct mp_image *get_image_vo(void *ctx, int imgfmt, int w, int h, + int stride_align, int flags) +{ + struct vo *vo = ctx; + return vo->driver->get_image(vo, imgfmt, w, h, stride_align, flags); +} + +static MP_THREAD_VOID vo_thread(void *ptr) +{ + struct vo *vo = ptr; + struct vo_internal *in = vo->in; + bool vo_paused = false; + + mp_thread_set_name("vo"); + + if (vo->driver->get_image) { + in->dr_helper = dr_helper_create(in->dispatch, get_image_vo, vo); + dr_helper_acquire_thread(in->dr_helper); + } + + int r = vo->driver->preinit(vo) ? -1 : 0; + mp_rendezvous(vo, r); // init barrier + if (r < 0) + goto done; + + read_opts(vo); + update_display_fps(vo); + vo_event(vo, VO_EVENT_WIN_STATE); + + while (1) { + mp_dispatch_queue_process(vo->in->dispatch, 0); + if (in->terminate) + break; + stats_event(in->stats, "iterations"); + vo->driver->control(vo, VOCTRL_CHECK_EVENTS, NULL); + bool working = render_frame(vo); + int64_t now = mp_time_ns(); + int64_t wait_until = now + MP_TIME_S_TO_NS(working ? 0 : 1000); + + mp_mutex_lock(&in->lock); + if (in->wakeup_pts) { + if (in->wakeup_pts > now) { + wait_until = MPMIN(wait_until, in->wakeup_pts); + } else { + in->wakeup_pts = 0; + wakeup_core(vo); + } + } + if (vo->want_redraw && !in->want_redraw) { + in->want_redraw = true; + wakeup_core(vo); + } + vo->want_redraw = false; + bool redraw = in->request_redraw; + bool send_reset = in->send_reset; + in->send_reset = false; + bool send_pause = in->paused != vo_paused; + vo_paused = in->paused; + mp_mutex_unlock(&in->lock); + + if (send_reset) + vo->driver->control(vo, VOCTRL_RESET, NULL); + if (send_pause) + vo->driver->control(vo, vo_paused ? VOCTRL_PAUSE : VOCTRL_RESUME, NULL); + if (wait_until > now && redraw) { + do_redraw(vo); // now is a good time + continue; + } + if (vo->want_redraw) // might have been set by VOCTRLs + wait_until = 0; + + if (wait_until <= now) + continue; + + wait_vo(vo, wait_until); + } + forget_frames(vo); // implicitly synchronized + talloc_free(in->current_frame); + in->current_frame = NULL; + vo->driver->uninit(vo); +done: + TA_FREEP(&in->dr_helper); + MP_THREAD_RETURN(); +} + +void vo_set_paused(struct vo *vo, bool paused) +{ + struct vo_internal *in = vo->in; + mp_mutex_lock(&in->lock); + if (in->paused != paused) { + in->paused = paused; + if (in->paused && in->dropped_frame) { + in->request_redraw = true; + wakeup_core(vo); + } + reset_vsync_timings(vo); + wakeup_locked(vo); + } + mp_mutex_unlock(&in->lock); +} + +int64_t vo_get_drop_count(struct vo *vo) +{ + mp_mutex_lock(&vo->in->lock); + int64_t r = vo->in->drop_count; + mp_mutex_unlock(&vo->in->lock); + return r; +} + +void vo_increment_drop_count(struct vo *vo, int64_t n) +{ + mp_mutex_lock(&vo->in->lock); + vo->in->drop_count += n; + mp_mutex_unlock(&vo->in->lock); +} + +// Make the VO redraw the OSD at some point in the future. +void vo_redraw(struct vo *vo) +{ + struct vo_internal *in = vo->in; + mp_mutex_lock(&in->lock); + if (!in->request_redraw) { + in->request_redraw = true; + in->want_redraw = false; + wakeup_locked(vo); + } + mp_mutex_unlock(&in->lock); +} + +bool vo_want_redraw(struct vo *vo) +{ + struct vo_internal *in = vo->in; + mp_mutex_lock(&in->lock); + bool r = in->want_redraw; + mp_mutex_unlock(&in->lock); + return r; +} + +void vo_seek_reset(struct vo *vo) +{ + struct vo_internal *in = vo->in; + mp_mutex_lock(&in->lock); + forget_frames(vo); + reset_vsync_timings(vo); + in->send_reset = true; + wakeup_locked(vo); + mp_mutex_unlock(&in->lock); +} + +// Return true if there is still a frame being displayed (or queued). +// If this returns true, a wakeup some time in the future is guaranteed. +bool vo_still_displaying(struct vo *vo) +{ + struct vo_internal *in = vo->in; + mp_mutex_lock(&in->lock); + bool working = in->rendering || in->frame_queued; + mp_mutex_unlock(&in->lock); + return working && in->hasframe; +} + +// Whether at least 1 frame was queued or rendered since last seek or reconfig. +bool vo_has_frame(struct vo *vo) +{ + return vo->in->hasframe; +} + +static void run_query_format(void *p) +{ + void **pp = p; + struct vo *vo = pp[0]; + uint8_t *list = pp[1]; + for (int format = IMGFMT_START; format < IMGFMT_END; format++) + list[format - IMGFMT_START] = vo->driver->query_format(vo, format); +} + +// For each item in the list (allocated as uint8_t[IMGFMT_END - IMGFMT_START]), +// set the supported format flags. +void vo_query_formats(struct vo *vo, uint8_t *list) +{ + void *p[] = {vo, list}; + mp_dispatch_run(vo->in->dispatch, run_query_format, p); +} + +// Calculate the appropriate source and destination rectangle to +// get a correctly scaled picture, including pan-scan. +// out_src: visible part of the video +// out_dst: area of screen covered by the video source rectangle +// out_osd: OSD size, OSD margins, etc. +// Must be called from the VO thread only. +void vo_get_src_dst_rects(struct vo *vo, struct mp_rect *out_src, + struct mp_rect *out_dst, struct mp_osd_res *out_osd) +{ + if (!vo->params) { + *out_src = *out_dst = (struct mp_rect){0}; + *out_osd = (struct mp_osd_res){0}; + return; + } + mp_get_src_dst_rects(vo->log, vo->opts, vo->driver->caps, vo->params, + vo->dwidth, vo->dheight, vo->monitor_par, + out_src, out_dst, out_osd); +} + +// flip_page[_timed] will be called offset_us nanoseconds too early. +// (For vo_vdpau, which does its own timing.) +// num_req_frames set the requested number of requested vo_frame.frames. +// (For vo_gpu interpolation.) +void vo_set_queue_params(struct vo *vo, int64_t offset_ns, int num_req_frames) +{ + struct vo_internal *in = vo->in; + mp_mutex_lock(&in->lock); + in->flip_queue_offset = offset_ns; + in->req_frames = MPCLAMP(num_req_frames, 1, VO_MAX_REQ_FRAMES); + mp_mutex_unlock(&in->lock); +} + +int vo_get_num_req_frames(struct vo *vo) +{ + struct vo_internal *in = vo->in; + mp_mutex_lock(&in->lock); + int res = in->req_frames; + mp_mutex_unlock(&in->lock); + return res; +} + +double vo_get_vsync_interval(struct vo *vo) +{ + struct vo_internal *in = vo->in; + mp_mutex_lock(&in->lock); + double res = vo->in->vsync_interval > 1 ? vo->in->vsync_interval : -1; + mp_mutex_unlock(&in->lock); + return res; +} + +double vo_get_estimated_vsync_interval(struct vo *vo) +{ + struct vo_internal *in = vo->in; + mp_mutex_lock(&in->lock); + double res = in->estimated_vsync_interval; + mp_mutex_unlock(&in->lock); + return res; +} + +double vo_get_estimated_vsync_jitter(struct vo *vo) +{ + struct vo_internal *in = vo->in; + mp_mutex_lock(&in->lock); + double res = in->estimated_vsync_jitter; + mp_mutex_unlock(&in->lock); + return res; +} + +// Get the time in seconds at after which the currently rendering frame will +// end. Returns positive values if the frame is yet to be finished, negative +// values if it already finished. +// This can only be called while no new frame is queued (after +// vo_is_ready_for_frame). Returns 0 for non-display synced frames, or if the +// deadline for continuous display was missed. +double vo_get_delay(struct vo *vo) +{ + struct vo_internal *in = vo->in; + mp_mutex_lock(&in->lock); + assert (!in->frame_queued); + int64_t res = 0; + if (in->base_vsync && in->vsync_interval > 1 && in->current_frame) { + res = in->base_vsync; + int extra = !!in->rendering; + res += (in->current_frame->num_vsyncs + extra) * in->vsync_interval; + if (!in->current_frame->display_synced) + res = 0; + } + mp_mutex_unlock(&in->lock); + return res ? MP_TIME_NS_TO_S(res - mp_time_ns()) : 0; +} + +void vo_discard_timing_info(struct vo *vo) +{ + struct vo_internal *in = vo->in; + mp_mutex_lock(&in->lock); + reset_vsync_timings(vo); + mp_mutex_unlock(&in->lock); +} + +int64_t vo_get_delayed_count(struct vo *vo) +{ + struct vo_internal *in = vo->in; + mp_mutex_lock(&in->lock); + int64_t res = vo->in->delayed_count; + mp_mutex_unlock(&in->lock); + return res; +} + +double vo_get_display_fps(struct vo *vo) +{ + struct vo_internal *in = vo->in; + mp_mutex_lock(&in->lock); + double res = vo->in->display_fps; + mp_mutex_unlock(&in->lock); + return res; +} + +// Set specific event flags, and wakeup the playback core if needed. +// vo_query_and_reset_events() can retrieve the events again. +void vo_event(struct vo *vo, int event) +{ + struct vo_internal *in = vo->in; + mp_mutex_lock(&in->lock); + if ((in->queued_events & event & VO_EVENTS_USER) != (event & VO_EVENTS_USER)) + wakeup_core(vo); + if (event) + wakeup_locked(vo); + in->queued_events |= event; + in->internal_events |= event; + mp_mutex_unlock(&in->lock); +} + +// Check event flags set with vo_event(). Return the mask of events that was +// set and included in the events parameter. Clear the returned events. +int vo_query_and_reset_events(struct vo *vo, int events) +{ + struct vo_internal *in = vo->in; + mp_mutex_lock(&in->lock); + int r = in->queued_events & events; + in->queued_events &= ~(unsigned)r; + mp_mutex_unlock(&in->lock); + return r; +} + +struct mp_image *vo_get_current_frame(struct vo *vo) +{ + struct vo_internal *in = vo->in; + mp_mutex_lock(&in->lock); + struct mp_image *r = NULL; + if (vo->in->current_frame) + r = mp_image_new_ref(vo->in->current_frame->current); + mp_mutex_unlock(&in->lock); + return r; +} + +struct vo_frame *vo_get_current_vo_frame(struct vo *vo) +{ + struct vo_internal *in = vo->in; + mp_mutex_lock(&in->lock); + struct vo_frame *r = vo_frame_ref(vo->in->current_frame); + mp_mutex_unlock(&in->lock); + return r; +} + +struct mp_image *vo_get_image(struct vo *vo, int imgfmt, int w, int h, + int stride_align, int flags) +{ + if (vo->driver->get_image_ts) + return vo->driver->get_image_ts(vo, imgfmt, w, h, stride_align, flags); + if (vo->in->dr_helper) + return dr_helper_get_image(vo->in->dr_helper, imgfmt, w, h, stride_align, flags); + return NULL; +} + +static void destroy_frame(void *p) +{ + struct vo_frame *frame = p; + for (int n = 0; n < frame->num_frames; n++) + talloc_free(frame->frames[n]); +} + +// Return a new reference to the given frame. The image pointers are also new +// references. Calling talloc_free() on the frame unrefs all currently set +// image references. (Assuming current==frames[0].) +struct vo_frame *vo_frame_ref(struct vo_frame *frame) +{ + if (!frame) + return NULL; + + struct vo_frame *new = talloc_ptrtype(NULL, new); + talloc_set_destructor(new, destroy_frame); + *new = *frame; + for (int n = 0; n < frame->num_frames; n++) + new->frames[n] = mp_image_new_ref(frame->frames[n]); + new->current = new->num_frames ? new->frames[0] : NULL; + return new; +} + +/* + * lookup an integer in a table, table must have 0 as the last key + * param: key key to search for + * returns translation corresponding to key or "to" value of last mapping + * if not found. + */ +int lookup_keymap_table(const struct mp_keymap *map, int key) +{ + while (map->from && map->from != key) + map++; + return map->to; +} + +struct mp_image_params vo_get_current_params(struct vo *vo) +{ + struct mp_image_params p = {0}; + mp_mutex_lock(&vo->in->lock); + if (vo->params) + p = *vo->params; + mp_mutex_unlock(&vo->in->lock); + return p; +} |