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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 20:36:56 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 20:36:56 +0000
commit51de1d8436100f725f3576aefa24a2bd2057bc28 (patch)
treec6d1d5264b6d40a8d7ca34129f36b7d61e188af3 /video/out/vo.h
parentInitial commit. (diff)
downloadmpv-51de1d8436100f725f3576aefa24a2bd2057bc28.tar.xz
mpv-51de1d8436100f725f3576aefa24a2bd2057bc28.zip
Adding upstream version 0.37.0.upstream/0.37.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'video/out/vo.h')
-rw-r--r--video/out/vo.h544
1 files changed, 544 insertions, 0 deletions
diff --git a/video/out/vo.h b/video/out/vo.h
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+/*
+ * Copyright (C) Aaron Holtzman - Aug 1999
+ *
+ * Strongly modified, most parts rewritten: A'rpi/ESP-team - 2000-2001
+ * (C) MPlayer developers
+ *
+ * This file is part of mpv.
+ *
+ * mpv is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * mpv is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with mpv. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef MPLAYER_VIDEO_OUT_H
+#define MPLAYER_VIDEO_OUT_H
+
+#include <inttypes.h>
+#include <stdbool.h>
+
+#include "video/img_format.h"
+#include "common/common.h"
+#include "options/options.h"
+
+enum {
+ // VO needs to redraw
+ VO_EVENT_EXPOSE = 1 << 0,
+ // VO needs to update state to a new window size
+ VO_EVENT_RESIZE = 1 << 1,
+ // The ICC profile needs to be reloaded
+ VO_EVENT_ICC_PROFILE_CHANGED = 1 << 2,
+ // Some other window state changed (position, window state, fps)
+ VO_EVENT_WIN_STATE = 1 << 3,
+ // The ambient light conditions changed and need to be reloaded
+ VO_EVENT_AMBIENT_LIGHTING_CHANGED = 1 << 4,
+ // Special mechanism for making resizing with Cocoa react faster
+ VO_EVENT_LIVE_RESIZING = 1 << 5,
+ // For VOCTRL_GET_HIDPI_SCALE changes.
+ VO_EVENT_DPI = 1 << 6,
+ // Special thing for encode mode (vo_driver.initially_blocked).
+ // Part of VO_EVENTS_USER to make vo_is_ready_for_frame() work properly.
+ VO_EVENT_INITIAL_UNBLOCK = 1 << 7,
+ VO_EVENT_FOCUS = 1 << 8,
+
+ // Set of events the player core may be interested in.
+ VO_EVENTS_USER = VO_EVENT_RESIZE | VO_EVENT_WIN_STATE | VO_EVENT_DPI |
+ VO_EVENT_INITIAL_UNBLOCK | VO_EVENT_FOCUS,
+};
+
+enum mp_voctrl {
+ /* signal a device reset seek */
+ VOCTRL_RESET = 1,
+ /* Handle input and redraw events, called by vo_check_events() */
+ VOCTRL_CHECK_EVENTS,
+ /* signal a device pause */
+ VOCTRL_PAUSE,
+ /* start/resume playback */
+ VOCTRL_RESUME,
+
+ VOCTRL_SET_PANSCAN,
+ VOCTRL_SET_EQUALIZER,
+
+ // Triggered by any change to mp_vo_opts. This is for convenience. In theory,
+ // you could install your own listener.
+ VOCTRL_VO_OPTS_CHANGED,
+
+ /* private to vo_gpu */
+ VOCTRL_LOAD_HWDEC_API,
+
+ // Only used internally in vo_libmpv
+ VOCTRL_PREINIT,
+ VOCTRL_UNINIT,
+ VOCTRL_RECONFIG,
+
+ VOCTRL_UPDATE_WINDOW_TITLE, // char*
+ VOCTRL_UPDATE_PLAYBACK_STATE, // struct voctrl_playback_state*
+
+ VOCTRL_PERFORMANCE_DATA, // struct voctrl_performance_data*
+
+ VOCTRL_SET_CURSOR_VISIBILITY, // bool*
+
+ VOCTRL_CONTENT_TYPE, // enum mp_content_type*
+
+ VOCTRL_KILL_SCREENSAVER,
+ VOCTRL_RESTORE_SCREENSAVER,
+
+ // Return or set window size (not-fullscreen mode only - if fullscreened,
+ // these must access the not-fullscreened window size only).
+ VOCTRL_GET_UNFS_WINDOW_SIZE, // int[2] (w/h)
+ VOCTRL_SET_UNFS_WINDOW_SIZE, // int[2] (w/h)
+
+ VOCTRL_GET_FOCUSED, // bool*
+
+ // char *** (NULL terminated array compatible with CONF_TYPE_STRING_LIST)
+ // names for displays the window is on
+ VOCTRL_GET_DISPLAY_NAMES,
+
+ // Retrieve window contents. (Normal screenshots use vo_get_current_frame().)
+ // Deprecated for VOCTRL_SCREENSHOT with corresponding flags.
+ VOCTRL_SCREENSHOT_WIN, // struct mp_image**
+
+ // A normal screenshot - VOs can react to this if vo_get_current_frame() is
+ // not sufficient.
+ VOCTRL_SCREENSHOT, // struct voctrl_screenshot*
+
+ VOCTRL_UPDATE_RENDER_OPTS,
+
+ VOCTRL_GET_ICC_PROFILE, // bstr*
+ VOCTRL_GET_AMBIENT_LUX, // int*
+ VOCTRL_GET_DISPLAY_FPS, // double*
+ VOCTRL_GET_HIDPI_SCALE, // double*
+ VOCTRL_GET_DISPLAY_RES, // int[2]
+ VOCTRL_GET_WINDOW_ID, // int64_t*
+
+ /* private to vo_gpu and vo_gpu_next */
+ VOCTRL_EXTERNAL_RESIZE,
+};
+
+// Helper to expose what kind of content is currently playing to the VO.
+enum mp_content_type {
+ MP_CONTENT_NONE, // used for force-window
+ MP_CONTENT_IMAGE,
+ MP_CONTENT_VIDEO,
+};
+
+#define VO_TRUE true
+#define VO_FALSE false
+#define VO_ERROR -1
+#define VO_NOTAVAIL -2
+#define VO_NOTIMPL -3
+
+// VOCTRL_UPDATE_PLAYBACK_STATE
+struct voctrl_playback_state {
+ bool taskbar_progress;
+ bool playing;
+ bool paused;
+ int percent_pos;
+};
+
+// VOCTRL_PERFORMANCE_DATA
+#define VO_PERF_SAMPLE_COUNT 256
+
+struct mp_pass_perf {
+ // times are all in nanoseconds
+ uint64_t last, avg, peak;
+ uint64_t samples[VO_PERF_SAMPLE_COUNT];
+ uint64_t count;
+};
+
+#define VO_PASS_PERF_MAX 64
+#define VO_PASS_DESC_MAX_LEN 128
+
+struct mp_frame_perf {
+ int count;
+ struct mp_pass_perf perf[VO_PASS_PERF_MAX];
+ char desc[VO_PASS_PERF_MAX][VO_PASS_DESC_MAX_LEN];
+};
+
+struct voctrl_performance_data {
+ struct mp_frame_perf fresh, redraw;
+};
+
+struct voctrl_screenshot {
+ bool scaled, subs, osd, high_bit_depth, native_csp;
+ struct mp_image *res;
+};
+
+enum {
+ // VO does handle mp_image_params.rotate in 90 degree steps
+ VO_CAP_ROTATE90 = 1 << 0,
+ // VO does framedrop itself (vo_vdpau). Untimed/encoding VOs never drop.
+ VO_CAP_FRAMEDROP = 1 << 1,
+ // VO does not allow frames to be retained (vo_mediacodec_embed).
+ VO_CAP_NORETAIN = 1 << 2,
+ // VO supports applying film grain
+ VO_CAP_FILM_GRAIN = 1 << 3,
+};
+
+enum {
+ // Require DR buffers to be host-cached (i.e. fast readback)
+ VO_DR_FLAG_HOST_CACHED = 1 << 0,
+};
+
+#define VO_MAX_REQ_FRAMES 10
+#define VO_MAX_SWAPCHAIN_DEPTH 8
+
+struct vo;
+struct osd_state;
+struct mp_image;
+struct mp_image_params;
+
+struct vo_extra {
+ struct input_ctx *input_ctx;
+ struct osd_state *osd;
+ struct encode_lavc_context *encode_lavc_ctx;
+ void (*wakeup_cb)(void *ctx);
+ void *wakeup_ctx;
+};
+
+struct vo_frame {
+ // If > 0, realtime when frame should be shown, in mp_time_ns() units.
+ // If 0, present immediately.
+ int64_t pts;
+ // Approximate frame duration, in ns.
+ int duration;
+ // Realtime of estimated distance between 2 vsync events.
+ double vsync_interval;
+ // "ideal" display time within the vsync
+ double vsync_offset;
+ // "ideal" frame duration (can be different from num_vsyncs*vsync_interval
+ // up to a vsync) - valid for the entire frame, i.e. not changed for repeats
+ double ideal_frame_duration;
+ // "ideal" frame vsync point relative to the pts
+ double ideal_frame_vsync;
+ // "ideal" frame duration relative to the pts
+ double ideal_frame_vsync_duration;
+ // how often the frame will be repeated (does not include OSD redraws)
+ int num_vsyncs;
+ // Set if the current frame is repeated from the previous. It's guaranteed
+ // that the current is the same as the previous one, even if the image
+ // pointer is different.
+ // The repeat flag is set if exactly the same frame should be rendered
+ // again (and the OSD does not need to be redrawn).
+ // A repeat frame can be redrawn, in which case repeat==redraw==true, and
+ // OSD should be updated.
+ bool redraw, repeat;
+ // The frame is not in movement - e.g. redrawing while paused.
+ bool still;
+ // Frames are output as fast as possible, with implied vsync blocking.
+ bool display_synced;
+ // Dropping the frame is allowed if the VO is behind.
+ bool can_drop;
+ // The current frame to be drawn.
+ // Warning: When OSD should be redrawn in --force-window --idle mode, this
+ // can be NULL. The VO should draw a black background, OSD on top.
+ struct mp_image *current;
+ // List of future images, starting with the current one. This does not
+ // care about repeated frames - it simply contains the next real frames.
+ // vo_set_queue_params() sets how many future frames this should include.
+ // The actual number of frames delivered to the VO can be lower.
+ // frames[0] is current, frames[1] is the next frame.
+ // Note that some future frames may never be sent as current frame to the
+ // VO if frames are dropped.
+ int num_frames;
+ struct mp_image *frames[VO_MAX_REQ_FRAMES];
+ // Speed unadjusted, approximate frame duration inferred from past frames
+ double approx_duration;
+ // ID for frames[0] (== current). If current==NULL, the number is
+ // meaningless. Otherwise, it's an unique ID for the frame. The ID for
+ // a frame is guaranteed not to change (instant redraws will use the same
+ // ID). frames[n] has the ID frame_id+n, with the guarantee that frame
+ // drops or reconfigs will keep the guarantee.
+ // The ID is never 0 (unless num_frames==0). IDs are strictly monotonous.
+ uint64_t frame_id;
+};
+
+// Presentation feedback. See get_vsync() for how backends should fill this
+// struct.
+struct vo_vsync_info {
+ // mp_time_ns() timestamp at which the last queued frame will likely be
+ // displayed (this is in the future, unless the frame is instantly output).
+ // 0 or lower if unset or unsupported.
+ // This implies the latency of the output.
+ int64_t last_queue_display_time;
+
+ // Time between 2 vsync events in nanoseconds. The difference should be the
+ // from 2 times sampled from the same reference point (it should not be the
+ // difference between e.g. the end of scanout and the start of the next one;
+ // it must be continuous).
+ // -1 if unsupported.
+ // 0 if supported, but no value available yet. It is assumed that the value
+ // becomes available after enough swap_buffers() calls were done.
+ // >0 values are taken for granted. Very bad things will happen if it's
+ // inaccurate.
+ int64_t vsync_duration;
+
+ // Number of skipped physical vsyncs at some point in time. Typically, this
+ // value is some time in the past by an offset that equals to the latency.
+ // This value is reset and newly sampled at every swap_buffers() call.
+ // This can be used to detect delayed frames iff you try to call
+ // swap_buffers() for every physical vsync.
+ // -1 if unset or unsupported.
+ int64_t skipped_vsyncs;
+};
+
+struct vo_driver {
+ // Encoding functionality, which can be invoked via --o only.
+ bool encode;
+
+ // This requires waiting for a VO_EVENT_INITIAL_UNBLOCK event before the
+ // first frame can be sent. Doing vo_reconfig*() calls is allowed though.
+ // Encode mode uses this, the core uses vo_is_ready_for_frame() to
+ // implicitly check for this.
+ bool initially_blocked;
+
+ // VO_CAP_* bits
+ int caps;
+
+ // Disable video timing, push frames as quickly as possible, never redraw.
+ bool untimed;
+
+ // The VO is responsible for freeing frames.
+ bool frame_owner;
+
+ const char *name;
+ const char *description;
+
+ /*
+ * returns: zero on successful initialization, non-zero on error.
+ */
+ int (*preinit)(struct vo *vo);
+
+ /*
+ * Whether the given image format is supported and config() will succeed.
+ * format: one of IMGFMT_*
+ * returns: 0 on not supported, otherwise 1
+ */
+ int (*query_format)(struct vo *vo, int format);
+
+ /*
+ * Initialize or reconfigure the display driver.
+ * params: video parameters, like pixel format and frame size
+ * returns: < 0 on error, >= 0 on success
+ */
+ int (*reconfig)(struct vo *vo, struct mp_image_params *params);
+
+ /*
+ * Like reconfig(), but provides the whole mp_image for which the change is
+ * required. (The image doesn't have to have real data.)
+ */
+ int (*reconfig2)(struct vo *vo, struct mp_image *img);
+
+ /*
+ * Control interface
+ */
+ int (*control)(struct vo *vo, uint32_t request, void *data);
+
+ /*
+ * lavc callback for direct rendering
+ *
+ * Optional. To make implementation easier, the callback is always run on
+ * the VO thread. The returned mp_image's destructor callback is also called
+ * on the VO thread, even if it's actually unref'ed from another thread.
+ *
+ * It is guaranteed that the last reference to an image is destroyed before
+ * ->uninit is called (except it's not - libmpv screenshots can hold the
+ * reference longer, fuck).
+ *
+ * The allocated image - or a part of it, can be passed to draw_frame(). The
+ * point of this mechanism is that the decoder directly renders to GPU
+ * staging memory, to avoid a memcpy on frame upload. But this is not a
+ * guarantee. A filter could change the data pointers or return a newly
+ * allocated image. It's even possible that only 1 plane uses the buffer
+ * allocated by the get_image function. The VO has to check for this.
+ *
+ * stride_align is always a value >=1. The stride values of the returned
+ * image must be divisible by this value. This may be a non power of two.
+ *
+ * flags is a combination of VO_DR_FLAG_* flags.
+ *
+ * Currently, the returned image must have exactly 1 AVBufferRef set, for
+ * internal implementation simplicity.
+ *
+ * returns: an allocated, refcounted image; if NULL is returned, the caller
+ * will silently fallback to a default allocator
+ */
+ struct mp_image *(*get_image)(struct vo *vo, int imgfmt, int w, int h,
+ int stride_align, int flags);
+
+ /*
+ * Thread-safe variant of get_image. Set at most one of these callbacks.
+ * This excludes _all_ synchronization magic. The only guarantee is that
+ * vo_driver.uninit is not called before this function returns.
+ */
+ struct mp_image *(*get_image_ts)(struct vo *vo, int imgfmt, int w, int h,
+ int stride_align, int flags);
+
+ /* Render the given frame. Note that this is also called when repeating
+ * or redrawing frames.
+ *
+ * frame is freed by the caller if the callee did not assume ownership
+ * of the frames, but in any case the callee can still modify the
+ * contained data and references.
+ */
+ void (*draw_frame)(struct vo *vo, struct vo_frame *frame);
+
+ /*
+ * Blit/Flip buffer to the screen. Must be called after each frame!
+ */
+ void (*flip_page)(struct vo *vo);
+
+ /*
+ * Return presentation feedback. The implementation should not touch fields
+ * it doesn't support; the info fields are preinitialized to neutral values.
+ * Usually called once after flip_page(), but can be called any time.
+ * The values returned by this are always relative to the last flip_page()
+ * call.
+ */
+ void (*get_vsync)(struct vo *vo, struct vo_vsync_info *info);
+
+ /* These optional callbacks can be provided if the GUI framework used by
+ * the VO requires entering a message loop for receiving events and does
+ * not call vo_wakeup() from a separate thread when there are new events.
+ *
+ * wait_events() will wait for new events, until the timeout expires, or the
+ * function is interrupted. wakeup() is used to possibly interrupt the
+ * event loop (wakeup() itself must be thread-safe, and not call any other
+ * VO functions; it's the only vo_driver function with this requirement).
+ * wakeup() should behave like a binary semaphore; if wait_events() is not
+ * being called while wakeup() is, the next wait_events() call should exit
+ * immediately.
+ */
+ void (*wakeup)(struct vo *vo);
+ void (*wait_events)(struct vo *vo, int64_t until_time_ns);
+
+ /*
+ * Closes driver. Should restore the original state of the system.
+ */
+ void (*uninit)(struct vo *vo);
+
+ // Size of private struct for automatic allocation (0 doesn't allocate)
+ int priv_size;
+
+ // If not NULL, it's copied into the newly allocated private struct.
+ const void *priv_defaults;
+
+ // List of options to parse into priv struct (requires priv_size to be set)
+ // This will register them as global options (with options_prefix), and
+ // copy the current value at VO creation time to the priv struct.
+ const struct m_option *options;
+
+ // All options in the above array are prefixed with this string. (It's just
+ // for convenience and makes no difference in semantics.)
+ const char *options_prefix;
+
+ // Registers global options that go to a separate options struct.
+ const struct m_sub_options *global_opts;
+};
+
+struct vo {
+ const struct vo_driver *driver;
+ struct mp_log *log; // Using e.g. "[vo/vdpau]" as prefix
+ void *priv;
+ struct mpv_global *global;
+ struct vo_x11_state *x11;
+ struct vo_w32_state *w32;
+ struct vo_wayland_state *wl;
+ struct vo_android_state *android;
+ struct vo_drm_state *drm;
+ struct mp_hwdec_devices *hwdec_devs;
+ struct input_ctx *input_ctx;
+ struct osd_state *osd;
+ struct encode_lavc_context *encode_lavc_ctx;
+ struct vo_internal *in;
+ struct vo_extra extra;
+
+ // --- The following fields are generally only changed during initialization.
+
+ bool probing;
+
+ // --- The following fields are only changed with vo_reconfig(), and can
+ // be accessed unsynchronized (read-only).
+
+ int config_ok; // Last config call was successful?
+ struct mp_image_params *params; // Configured parameters (as in vo_reconfig)
+
+ // --- The following fields can be accessed only by the VO thread, or from
+ // anywhere _if_ the VO thread is suspended (use vo->dispatch).
+
+ struct m_config_cache *opts_cache; // cache for ->opts
+ struct mp_vo_opts *opts;
+ struct m_config_cache *gl_opts_cache;
+ struct m_config_cache *eq_opts_cache;
+
+ bool want_redraw; // redraw as soon as possible
+
+ // current window state
+ int dwidth;
+ int dheight;
+ float monitor_par;
+};
+
+struct mpv_global;
+struct vo *init_best_video_out(struct mpv_global *global, struct vo_extra *ex);
+int vo_reconfig(struct vo *vo, struct mp_image_params *p);
+int vo_reconfig2(struct vo *vo, struct mp_image *img);
+
+int vo_control(struct vo *vo, int request, void *data);
+void vo_control_async(struct vo *vo, int request, void *data);
+bool vo_is_ready_for_frame(struct vo *vo, int64_t next_pts);
+void vo_queue_frame(struct vo *vo, struct vo_frame *frame);
+void vo_wait_frame(struct vo *vo);
+bool vo_still_displaying(struct vo *vo);
+bool vo_has_frame(struct vo *vo);
+void vo_redraw(struct vo *vo);
+bool vo_want_redraw(struct vo *vo);
+void vo_seek_reset(struct vo *vo);
+void vo_destroy(struct vo *vo);
+void vo_set_paused(struct vo *vo, bool paused);
+int64_t vo_get_drop_count(struct vo *vo);
+void vo_increment_drop_count(struct vo *vo, int64_t n);
+int64_t vo_get_delayed_count(struct vo *vo);
+void vo_query_formats(struct vo *vo, uint8_t *list);
+void vo_event(struct vo *vo, int event);
+int vo_query_and_reset_events(struct vo *vo, int events);
+struct mp_image *vo_get_current_frame(struct vo *vo);
+void vo_set_queue_params(struct vo *vo, int64_t offset_ns, int num_req_frames);
+int vo_get_num_req_frames(struct vo *vo);
+double vo_get_vsync_interval(struct vo *vo);
+double vo_get_estimated_vsync_interval(struct vo *vo);
+double vo_get_estimated_vsync_jitter(struct vo *vo);
+double vo_get_display_fps(struct vo *vo);
+double vo_get_delay(struct vo *vo);
+void vo_discard_timing_info(struct vo *vo);
+struct vo_frame *vo_get_current_vo_frame(struct vo *vo);
+struct mp_image *vo_get_image(struct vo *vo, int imgfmt, int w, int h,
+ int stride_align, int flags);
+
+void vo_wakeup(struct vo *vo);
+void vo_wait_default(struct vo *vo, int64_t until_time);
+
+struct mp_keymap {
+ int from;
+ int to;
+};
+int lookup_keymap_table(const struct mp_keymap *map, int key);
+
+struct mp_osd_res;
+void vo_get_src_dst_rects(struct vo *vo, struct mp_rect *out_src,
+ struct mp_rect *out_dst, struct mp_osd_res *out_osd);
+
+struct vo_frame *vo_frame_ref(struct vo_frame *frame);
+
+struct mp_image_params vo_get_current_params(struct vo *vo);
+
+#endif /* MPLAYER_VIDEO_OUT_H */