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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 20:36:56 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 20:36:56 +0000 |
commit | 51de1d8436100f725f3576aefa24a2bd2057bc28 (patch) | |
tree | c6d1d5264b6d40a8d7ca34129f36b7d61e188af3 /video/out/win_state.c | |
parent | Initial commit. (diff) | |
download | mpv-51de1d8436100f725f3576aefa24a2bd2057bc28.tar.xz mpv-51de1d8436100f725f3576aefa24a2bd2057bc28.zip |
Adding upstream version 0.37.0.upstream/0.37.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'video/out/win_state.c')
-rw-r--r-- | video/out/win_state.c | 155 |
1 files changed, 155 insertions, 0 deletions
diff --git a/video/out/win_state.c b/video/out/win_state.c new file mode 100644 index 0000000..b4bc9fd --- /dev/null +++ b/video/out/win_state.c @@ -0,0 +1,155 @@ +/* + * This file is part of mpv. + * + * mpv is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * mpv is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with mpv. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "win_state.h" +#include "vo.h" + +#include "video/mp_image.h" + +static void calc_monitor_aspect(struct mp_vo_opts *opts, int scr_w, int scr_h, + double *pixelaspect, int *w, int *h) +{ + *pixelaspect = 1.0 / opts->monitor_pixel_aspect; + + if (scr_w > 0 && scr_h > 0 && opts->force_monitor_aspect) + *pixelaspect = 1.0 / (opts->force_monitor_aspect * scr_h / scr_w); + + if (*pixelaspect < 1) { + *h /= *pixelaspect; + } else { + *w *= *pixelaspect; + } +} + +// Fit *w/*h into the size specified by geo. +static void apply_autofit(int *w, int *h, int scr_w, int scr_h, + struct m_geometry *geo, bool allow_up, bool allow_down) +{ + if (!geo->wh_valid) + return; + + int dummy = 0; + int n_w = *w, n_h = *h; + m_geometry_apply(&dummy, &dummy, &n_w, &n_h, scr_w, scr_h, geo); + + if (!allow_up && *w <= n_w && *h <= n_h) + return; + if (!allow_down && *w >= n_w && *h >= n_h) + return; + + // If aspect mismatches, always make the window smaller than the fit box + // (Or larger, if allow_down==false.) + double asp = (double)*w / *h; + double n_asp = (double)n_w / n_h; + if ((n_asp <= asp) == allow_down) { + *w = n_w; + *h = n_w / asp; + } else { + *w = n_h * asp; + *h = n_h; + } +} + +// Compute the "suggested" window size and position and return it in *out_geo. +// screen is the bounding box of the current screen within the virtual desktop. +// Does not change *vo. +// screen: position of the area on virtual desktop on which the video-content +// should be placed (maybe after excluding decorations, taskbars, etc) +// monitor: position of the monitor on virtual desktop (used for pixelaspect). +// dpi_scale: the DPI multiplier to get from virtual to real coordinates +// (>1 for "hidpi") +// Use vo_apply_window_geometry() to copy the result into the vo. +// NOTE: currently, all windowing backends do their own handling of window +// geometry additional to this code. This is to deal with initial window +// placement, fullscreen handling, avoiding resize on reconfig() with no +// size change, multi-monitor stuff, and possibly more. +void vo_calc_window_geometry3(struct vo *vo, const struct mp_rect *screen, + const struct mp_rect *monitor, + double dpi_scale, struct vo_win_geometry *out_geo) +{ + struct mp_vo_opts *opts = vo->opts; + + *out_geo = (struct vo_win_geometry){0}; + + // The case of calling this function even though no video was configured + // yet (i.e. vo->params==NULL) happens when vo_gpu creates a hidden window + // in order to create a rendering context. + struct mp_image_params params = { .w = 320, .h = 200 }; + if (vo->params) + params = *vo->params; + + if (!opts->hidpi_window_scale) + dpi_scale = 1; + + int d_w, d_h; + mp_image_params_get_dsize(¶ms, &d_w, &d_h); + if ((vo->driver->caps & VO_CAP_ROTATE90) && params.rotate % 180 == 90) + MPSWAP(int, d_w, d_h); + d_w = MPCLAMP(d_w * opts->window_scale * dpi_scale, 1, 16000); + d_h = MPCLAMP(d_h * opts->window_scale * dpi_scale, 1, 16000); + + int scr_w = screen->x1 - screen->x0; + int scr_h = screen->y1 - screen->y0; + + int mon_w = monitor->x1 - monitor->x0; + int mon_h = monitor->y1 - monitor->y0; + + MP_DBG(vo, "max content size: %dx%d\n", scr_w, scr_h); + MP_DBG(vo, "monitor size: %dx%d\n", mon_w, mon_h); + + calc_monitor_aspect(opts, mon_w, mon_h, &out_geo->monitor_par, &d_w, &d_h); + + apply_autofit(&d_w, &d_h, scr_w, scr_h, &opts->autofit, true, true); + apply_autofit(&d_w, &d_h, scr_w, scr_h, &opts->autofit_smaller, true, false); + apply_autofit(&d_w, &d_h, scr_w, scr_h, &opts->autofit_larger, false, true); + + out_geo->win.x0 = (int)(scr_w - d_w) / 2; + out_geo->win.y0 = (int)(scr_h - d_h) / 2; + m_geometry_apply(&out_geo->win.x0, &out_geo->win.y0, &d_w, &d_h, + scr_w, scr_h, &opts->geometry); + + out_geo->win.x0 += screen->x0; + out_geo->win.y0 += screen->y0; + out_geo->win.x1 = out_geo->win.x0 + d_w; + out_geo->win.y1 = out_geo->win.y0 + d_h; + + if (opts->geometry.xy_valid || opts->force_window_position) + out_geo->flags |= VO_WIN_FORCE_POS; +} + +// same as vo_calc_window_geometry3 with monitor assumed same as screen +void vo_calc_window_geometry2(struct vo *vo, const struct mp_rect *screen, + double dpi_scale, struct vo_win_geometry *out_geo) +{ + vo_calc_window_geometry3(vo, screen, screen, dpi_scale, out_geo); +} + +void vo_calc_window_geometry(struct vo *vo, const struct mp_rect *screen, + struct vo_win_geometry *out_geo) +{ + vo_calc_window_geometry2(vo, screen, 1.0, out_geo); +} + +// Copy the parameters in *geo to the vo fields. +// (Doesn't do anything else - windowing backends should trigger VO_EVENT_RESIZE +// to ensure that the VO reinitializes rendering properly.) +void vo_apply_window_geometry(struct vo *vo, const struct vo_win_geometry *geo) +{ + vo->dwidth = geo->win.x1 - geo->win.x0; + vo->dheight = geo->win.y1 - geo->win.y0; + vo->monitor_par = geo->monitor_par; +} |