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Diffstat (limited to 'DOCS/man/javascript.rst')
-rw-r--r-- | DOCS/man/javascript.rst | 23 |
1 files changed, 17 insertions, 6 deletions
diff --git a/DOCS/man/javascript.rst b/DOCS/man/javascript.rst index bdbb04b..0edb01f 100644 --- a/DOCS/man/javascript.rst +++ b/DOCS/man/javascript.rst @@ -27,16 +27,17 @@ otherwise, the documented Lua options, script directories, loading, etc apply to JavaScript files too. Script initialization and lifecycle is the same as with Lua, and most of the Lua -functions at the modules ``mp``, ``mp.utils``, ``mp.msg`` and ``mp.options`` are -available to JavaScript with identical APIs - including running commands, -getting/setting properties, registering events/key-bindings/hooks, etc. +functions in the modules ``mp``, ``mp.utils``, ``mp.msg``, ``mp.options`` and +``mp.input`` are available to JavaScript with identical APIs - including running +commands, getting/setting properties, registering events/key-bindings/hooks, +etc. Differences from Lua -------------------- -No need to load modules. ``mp``, ``mp.utils``, ``mp.msg`` and ``mp.options`` -are preloaded, and you can use e.g. ``var cwd = mp.utils.getcwd();`` without -prior setup. +No need to load modules. ``mp``, ``mp.utils``, ``mp.msg``, ``mp.options`` and +``mp.input`` are preloaded, and you can use e.g. ``var cwd = +mp.utils.getcwd();`` without prior setup. Errors are slightly different. Where the Lua APIs return ``nil`` for error, the JavaScript ones return ``undefined``. Where Lua returns ``something, error`` @@ -195,6 +196,16 @@ meta-paths like ``~~/foo`` (other JS file functions do expand meta paths). ``mp.options.read_options(obj [, identifier [, on_update]])`` (types: string/boolean/number) +``mp.input.get(obj)`` (LE) + +``mp.input.terminate()`` + +``mp.input.log(message, style)`` + +``mp.input.log_error(message)`` + +``mp.input.set_log(log)`` + Additional utilities -------------------- |