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+/*
+ * This file is part of mpv.
+ *
+ * mpv is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * mpv is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with mpv. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef MP_AO_INTERNAL_H_
+#define MP_AO_INTERNAL_H_
+
+#include <stdatomic.h>
+#include <stdbool.h>
+
+#include "audio/out/ao.h"
+
+/* global data used by ao.c and ao drivers */
+struct ao {
+ int samplerate;
+ struct mp_chmap channels;
+ int format; // one of AF_FORMAT_...
+ int bps; // bytes per second (per plane)
+ int sstride; // size of a sample on each plane
+ // (format_size*num_channels/num_planes)
+ int num_planes;
+ bool probing; // if true, don't fail loudly on init
+ bool untimed; // don't assume realtime playback
+ int device_buffer; // device buffer in samples (guessed by
+ // common init code if not set by driver)
+ const struct ao_driver *driver;
+ bool driver_initialized;
+ void *priv;
+ struct mpv_global *global;
+ struct encode_lavc_context *encode_lavc_ctx;
+ void (*wakeup_cb)(void *ctx);
+ void *wakeup_ctx;
+ struct mp_log *log; // Using e.g. "[ao/coreaudio]" as prefix
+ int init_flags; // AO_INIT_* flags
+ bool stream_silence; // if audio inactive, just play silence
+
+ // The device as selected by the user, usually using ao_device_desc.name
+ // from an entry from the list returned by driver->list_devices. If the
+ // default device should be used, this is set to NULL.
+ char *device;
+
+ // Application name to report to the audio API.
+ char *client_name;
+
+ // Used during init: if init fails, redirect to this ao
+ char *redirect;
+
+ // Internal events (use ao_request_reload(), ao_hotplug_event())
+ atomic_uint events_;
+
+ // Float gain multiplicator
+ _Atomic float gain;
+
+ int buffer;
+ double def_buffer;
+ struct buffer_state *buffer_state;
+};
+
+void init_buffer_pre(struct ao *ao);
+bool init_buffer_post(struct ao *ao);
+
+struct mp_pcm_state {
+ // Note: free_samples+queued_samples <= ao->device_buffer; the sum may be
+ // less if the audio API can report partial periods played, while
+ // free_samples should be period-size aligned. If free_samples is not
+ // period-size aligned, the AO thread might get into a situation where
+ // it writes a very small number of samples in each iteration, leading
+ // to extremely inefficient behavior.
+ // Keep in mind that write() may write less than free_samples (or your
+ // period size alignment) anyway.
+ int free_samples; // number of free space in ring buffer
+ int queued_samples; // number of samples to play in ring buffer
+ double delay; // total latency in seconds (includes queued_samples)
+ bool playing; // set if underlying API is actually playing audio;
+ // the AO must unset it on underrun (accidental
+ // underrun and EOF are indistinguishable; the upper
+ // layers decide what it was)
+ // real pausing may assume playing=true
+};
+
+/* Note:
+ *
+ * In general, there are two types of audio drivers:
+ * a) push based (the user queues data that should be played)
+ * b) pull callback based (the audio API calls a callback to get audio)
+ *
+ * The ao.c code can handle both. It basically implements two audio paths
+ * and provides a uniform API for them. If ao_driver->write is NULL, it assumes
+ * that the driver uses a callback based audio API, otherwise push based.
+ *
+ * Requirements:
+ * a+b) Mandatory for both types:
+ * init
+ * uninit
+ * start
+ * Optional for both types:
+ * control
+ * a) ->write is called to queue audio. push.c creates a thread to regularly
+ * refill audio device buffers with ->write, but all driver functions are
+ * always called under an exclusive lock.
+ * Mandatory:
+ * reset
+ * write
+ * get_state
+ * Optional:
+ * set_pause
+ * b) ->write must be NULL. ->start must be provided, and should make the
+ * audio API start calling the audio callback. Your audio callback should
+ * in turn call ao_read_data() to get audio data. Most functions are
+ * optional and will be emulated if missing (e.g. pausing is emulated as
+ * silence).
+ * Also, the following optional callbacks can be provided:
+ * reset (stops the audio callback, start() restarts it)
+ */
+struct ao_driver {
+ // If true, use with encoding only.
+ bool encode;
+ // Name used for --ao.
+ const char *name;
+ // Description shown with --ao=help.
+ const char *description;
+ // This requires waiting for a AO_EVENT_INITIAL_UNBLOCK event before the
+ // first write() call is done. Encode mode uses this, and push mode
+ // respects it automatically (don't use with pull mode).
+ bool initially_blocked;
+ // If true, write units of entire frames. The write() call is modified to
+ // use data==mp_aframe. Useful for encoding AO only.
+ bool write_frames;
+ // Init the device using ao->format/ao->channels/ao->samplerate. If the
+ // device doesn't accept these parameters, you can attempt to negotiate
+ // fallback parameters, and set the ao format fields accordingly.
+ int (*init)(struct ao *ao);
+ // Optional. See ao_control() etc. in ao.c
+ int (*control)(struct ao *ao, enum aocontrol cmd, void *arg);
+ void (*uninit)(struct ao *ao);
+ // Stop all audio playback, clear buffers, back to state after init().
+ // Optional for pull AOs.
+ void (*reset)(struct ao *ao);
+ // push based: set pause state. Only called after start() and before reset().
+ // returns success (this is intended for paused=true; if it
+ // returns false, playback continues, and the core emulates via
+ // reset(); unpausing always works)
+ // The pausing state is also cleared by reset().
+ bool (*set_pause)(struct ao *ao, bool paused);
+ // pull based: start the audio callback
+ // push based: start playing queued data
+ // AO should call ao_wakeup_playthread() if a period boundary
+ // is crossed, or playback stops due to external reasons
+ // (including underruns or device removal)
+ // must set mp_pcm_state.playing; unset on error/underrun/end
+ void (*start)(struct ao *ao);
+ // push based: queue new data. This won't try to write more data than the
+ // reported free space (samples <= mp_pcm_state.free_samples).
+ // This must NOT start playback. start() does that, and write() may be
+ // called multiple times before start() is called. It may also happen that
+ // reset() is called to discard the buffer. start() without write() will
+ // immediately reported an underrun.
+ // Return false on failure.
+ bool (*write)(struct ao *ao, void **data, int samples);
+ // push based: return mandatory stream information
+ void (*get_state)(struct ao *ao, struct mp_pcm_state *state);
+
+ // Return the list of devices currently available in the system. Use
+ // ao_device_list_add() to add entries. The selected device will be set as
+ // ao->device (using ao_device_desc.name).
+ // Warning: the ao struct passed is not initialized with ao_driver->init().
+ // Instead, hotplug_init/hotplug_uninit is called. If these
+ // callbacks are not set, no driver initialization call is done
+ // on the ao struct.
+ void (*list_devs)(struct ao *ao, struct ao_device_list *list);
+
+ // If set, these are called before/after ao_driver->list_devs is called.
+ // It is also assumed that the driver can do hotplugging - which means
+ // it is expected to call ao_hotplug_event(ao) whenever the system's
+ // audio device list changes. The player will then call list_devs() again.
+ int (*hotplug_init)(struct ao *ao);
+ void (*hotplug_uninit)(struct ao *ao);
+
+ // For option parsing (see vo.h)
+ int priv_size;
+ const void *priv_defaults;
+ const struct m_option *options;
+ const char *options_prefix;
+ const struct m_sub_options *global_opts;
+};
+
+// These functions can be called by AOs.
+
+int ao_read_data(struct ao *ao, void **data, int samples, int64_t out_time_ns);
+MP_WARN_UNUSED_RESULT
+int ao_read_data_nonblocking(struct ao *ao, void **data, int samples, int64_t out_time_ns);
+
+bool ao_chmap_sel_adjust(struct ao *ao, const struct mp_chmap_sel *s,
+ struct mp_chmap *map);
+bool ao_chmap_sel_adjust2(struct ao *ao, const struct mp_chmap_sel *s,
+ struct mp_chmap *map, bool safe_multichannel);
+bool ao_chmap_sel_get_def(struct ao *ao, const struct mp_chmap_sel *s,
+ struct mp_chmap *map, int num);
+
+// Add a deep copy of e to the list.
+// Call from ao_driver->list_devs callback only.
+void ao_device_list_add(struct ao_device_list *list, struct ao *ao,
+ struct ao_device_desc *e);
+
+void ao_post_process_data(struct ao *ao, void **data, int num_samples);
+
+struct ao_convert_fmt {
+ int src_fmt; // source AF_FORMAT_*
+ int channels; // number of channels
+ int dst_bits; // total target data sample size
+ int pad_msb; // padding in the MSB (i.e. required shifting)
+ int pad_lsb; // padding in LSB (required 0 bits) (ignored)
+};
+
+bool ao_can_convert_inplace(struct ao_convert_fmt *fmt);
+bool ao_need_conversion(struct ao_convert_fmt *fmt);
+void ao_convert_inplace(struct ao_convert_fmt *fmt, void **data, int num_samples);
+
+void ao_wakeup_playthread(struct ao *ao);
+
+int ao_read_data_converted(struct ao *ao, struct ao_convert_fmt *fmt,
+ void **data, int samples, int64_t out_time_ns);
+
+#endif