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-rw-r--r-- | audio/out/internal.h | 237 |
1 files changed, 237 insertions, 0 deletions
diff --git a/audio/out/internal.h b/audio/out/internal.h new file mode 100644 index 0000000..7951b38 --- /dev/null +++ b/audio/out/internal.h @@ -0,0 +1,237 @@ +/* + * This file is part of mpv. + * + * mpv is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * mpv is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with mpv. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef MP_AO_INTERNAL_H_ +#define MP_AO_INTERNAL_H_ + +#include <stdatomic.h> +#include <stdbool.h> + +#include "audio/out/ao.h" + +/* global data used by ao.c and ao drivers */ +struct ao { + int samplerate; + struct mp_chmap channels; + int format; // one of AF_FORMAT_... + int bps; // bytes per second (per plane) + int sstride; // size of a sample on each plane + // (format_size*num_channels/num_planes) + int num_planes; + bool probing; // if true, don't fail loudly on init + bool untimed; // don't assume realtime playback + int device_buffer; // device buffer in samples (guessed by + // common init code if not set by driver) + const struct ao_driver *driver; + bool driver_initialized; + void *priv; + struct mpv_global *global; + struct encode_lavc_context *encode_lavc_ctx; + void (*wakeup_cb)(void *ctx); + void *wakeup_ctx; + struct mp_log *log; // Using e.g. "[ao/coreaudio]" as prefix + int init_flags; // AO_INIT_* flags + bool stream_silence; // if audio inactive, just play silence + + // The device as selected by the user, usually using ao_device_desc.name + // from an entry from the list returned by driver->list_devices. If the + // default device should be used, this is set to NULL. + char *device; + + // Application name to report to the audio API. + char *client_name; + + // Used during init: if init fails, redirect to this ao + char *redirect; + + // Internal events (use ao_request_reload(), ao_hotplug_event()) + atomic_uint events_; + + // Float gain multiplicator + _Atomic float gain; + + int buffer; + double def_buffer; + struct buffer_state *buffer_state; +}; + +void init_buffer_pre(struct ao *ao); +bool init_buffer_post(struct ao *ao); + +struct mp_pcm_state { + // Note: free_samples+queued_samples <= ao->device_buffer; the sum may be + // less if the audio API can report partial periods played, while + // free_samples should be period-size aligned. If free_samples is not + // period-size aligned, the AO thread might get into a situation where + // it writes a very small number of samples in each iteration, leading + // to extremely inefficient behavior. + // Keep in mind that write() may write less than free_samples (or your + // period size alignment) anyway. + int free_samples; // number of free space in ring buffer + int queued_samples; // number of samples to play in ring buffer + double delay; // total latency in seconds (includes queued_samples) + bool playing; // set if underlying API is actually playing audio; + // the AO must unset it on underrun (accidental + // underrun and EOF are indistinguishable; the upper + // layers decide what it was) + // real pausing may assume playing=true +}; + +/* Note: + * + * In general, there are two types of audio drivers: + * a) push based (the user queues data that should be played) + * b) pull callback based (the audio API calls a callback to get audio) + * + * The ao.c code can handle both. It basically implements two audio paths + * and provides a uniform API for them. If ao_driver->write is NULL, it assumes + * that the driver uses a callback based audio API, otherwise push based. + * + * Requirements: + * a+b) Mandatory for both types: + * init + * uninit + * start + * Optional for both types: + * control + * a) ->write is called to queue audio. push.c creates a thread to regularly + * refill audio device buffers with ->write, but all driver functions are + * always called under an exclusive lock. + * Mandatory: + * reset + * write + * get_state + * Optional: + * set_pause + * b) ->write must be NULL. ->start must be provided, and should make the + * audio API start calling the audio callback. Your audio callback should + * in turn call ao_read_data() to get audio data. Most functions are + * optional and will be emulated if missing (e.g. pausing is emulated as + * silence). + * Also, the following optional callbacks can be provided: + * reset (stops the audio callback, start() restarts it) + */ +struct ao_driver { + // If true, use with encoding only. + bool encode; + // Name used for --ao. + const char *name; + // Description shown with --ao=help. + const char *description; + // This requires waiting for a AO_EVENT_INITIAL_UNBLOCK event before the + // first write() call is done. Encode mode uses this, and push mode + // respects it automatically (don't use with pull mode). + bool initially_blocked; + // If true, write units of entire frames. The write() call is modified to + // use data==mp_aframe. Useful for encoding AO only. + bool write_frames; + // Init the device using ao->format/ao->channels/ao->samplerate. If the + // device doesn't accept these parameters, you can attempt to negotiate + // fallback parameters, and set the ao format fields accordingly. + int (*init)(struct ao *ao); + // Optional. See ao_control() etc. in ao.c + int (*control)(struct ao *ao, enum aocontrol cmd, void *arg); + void (*uninit)(struct ao *ao); + // Stop all audio playback, clear buffers, back to state after init(). + // Optional for pull AOs. + void (*reset)(struct ao *ao); + // push based: set pause state. Only called after start() and before reset(). + // returns success (this is intended for paused=true; if it + // returns false, playback continues, and the core emulates via + // reset(); unpausing always works) + // The pausing state is also cleared by reset(). + bool (*set_pause)(struct ao *ao, bool paused); + // pull based: start the audio callback + // push based: start playing queued data + // AO should call ao_wakeup_playthread() if a period boundary + // is crossed, or playback stops due to external reasons + // (including underruns or device removal) + // must set mp_pcm_state.playing; unset on error/underrun/end + void (*start)(struct ao *ao); + // push based: queue new data. This won't try to write more data than the + // reported free space (samples <= mp_pcm_state.free_samples). + // This must NOT start playback. start() does that, and write() may be + // called multiple times before start() is called. It may also happen that + // reset() is called to discard the buffer. start() without write() will + // immediately reported an underrun. + // Return false on failure. + bool (*write)(struct ao *ao, void **data, int samples); + // push based: return mandatory stream information + void (*get_state)(struct ao *ao, struct mp_pcm_state *state); + + // Return the list of devices currently available in the system. Use + // ao_device_list_add() to add entries. The selected device will be set as + // ao->device (using ao_device_desc.name). + // Warning: the ao struct passed is not initialized with ao_driver->init(). + // Instead, hotplug_init/hotplug_uninit is called. If these + // callbacks are not set, no driver initialization call is done + // on the ao struct. + void (*list_devs)(struct ao *ao, struct ao_device_list *list); + + // If set, these are called before/after ao_driver->list_devs is called. + // It is also assumed that the driver can do hotplugging - which means + // it is expected to call ao_hotplug_event(ao) whenever the system's + // audio device list changes. The player will then call list_devs() again. + int (*hotplug_init)(struct ao *ao); + void (*hotplug_uninit)(struct ao *ao); + + // For option parsing (see vo.h) + int priv_size; + const void *priv_defaults; + const struct m_option *options; + const char *options_prefix; + const struct m_sub_options *global_opts; +}; + +// These functions can be called by AOs. + +int ao_read_data(struct ao *ao, void **data, int samples, int64_t out_time_ns); +MP_WARN_UNUSED_RESULT +int ao_read_data_nonblocking(struct ao *ao, void **data, int samples, int64_t out_time_ns); + +bool ao_chmap_sel_adjust(struct ao *ao, const struct mp_chmap_sel *s, + struct mp_chmap *map); +bool ao_chmap_sel_adjust2(struct ao *ao, const struct mp_chmap_sel *s, + struct mp_chmap *map, bool safe_multichannel); +bool ao_chmap_sel_get_def(struct ao *ao, const struct mp_chmap_sel *s, + struct mp_chmap *map, int num); + +// Add a deep copy of e to the list. +// Call from ao_driver->list_devs callback only. +void ao_device_list_add(struct ao_device_list *list, struct ao *ao, + struct ao_device_desc *e); + +void ao_post_process_data(struct ao *ao, void **data, int num_samples); + +struct ao_convert_fmt { + int src_fmt; // source AF_FORMAT_* + int channels; // number of channels + int dst_bits; // total target data sample size + int pad_msb; // padding in the MSB (i.e. required shifting) + int pad_lsb; // padding in LSB (required 0 bits) (ignored) +}; + +bool ao_can_convert_inplace(struct ao_convert_fmt *fmt); +bool ao_need_conversion(struct ao_convert_fmt *fmt); +void ao_convert_inplace(struct ao_convert_fmt *fmt, void **data, int num_samples); + +void ao_wakeup_playthread(struct ao *ao); + +int ao_read_data_converted(struct ao *ao, struct ao_convert_fmt *fmt, + void **data, int samples, int64_t out_time_ns); + +#endif |