diff options
Diffstat (limited to 'audio/out/internal.h')
-rw-r--r-- | audio/out/internal.h | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/audio/out/internal.h b/audio/out/internal.h index 7951b38..51429b9 100644 --- a/audio/out/internal.h +++ b/audio/out/internal.h @@ -108,6 +108,7 @@ struct mp_pcm_state { * start * Optional for both types: * control + * set_pause * a) ->write is called to queue audio. push.c creates a thread to regularly * refill audio device buffers with ->write, but all driver functions are * always called under an exclusive lock. @@ -115,8 +116,6 @@ struct mp_pcm_state { * reset * write * get_state - * Optional: - * set_pause * b) ->write must be NULL. ->start must be provided, and should make the * audio API start calling the audio callback. Your audio callback should * in turn call ao_read_data() to get audio data. Most functions are @@ -149,6 +148,9 @@ struct ao_driver { // Stop all audio playback, clear buffers, back to state after init(). // Optional for pull AOs. void (*reset)(struct ao *ao); + // pull based: set pause state. Only called after start() and before reset(). + // The return value is ignored. + // The pausing state is also cleared by reset(). // push based: set pause state. Only called after start() and before reset(). // returns success (this is intended for paused=true; if it // returns false, playback continues, and the core emulates via @@ -157,7 +159,7 @@ struct ao_driver { bool (*set_pause)(struct ao *ao, bool paused); // pull based: start the audio callback // push based: start playing queued data - // AO should call ao_wakeup_playthread() if a period boundary + // AO should call ao_wakeup() if a period boundary // is crossed, or playback stops due to external reasons // (including underruns or device removal) // must set mp_pcm_state.playing; unset on error/underrun/end @@ -229,7 +231,7 @@ bool ao_can_convert_inplace(struct ao_convert_fmt *fmt); bool ao_need_conversion(struct ao_convert_fmt *fmt); void ao_convert_inplace(struct ao_convert_fmt *fmt, void **data, int num_samples); -void ao_wakeup_playthread(struct ao *ao); +void ao_wakeup(struct ao *ao); int ao_read_data_converted(struct ao *ao, struct ao_convert_fmt *fmt, void **data, int samples, int64_t out_time_ns); |