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Diffstat (limited to 'input/keycodes.h')
-rw-r--r-- | input/keycodes.h | 270 |
1 files changed, 270 insertions, 0 deletions
diff --git a/input/keycodes.h b/input/keycodes.h new file mode 100644 index 0000000..a5a746a --- /dev/null +++ b/input/keycodes.h @@ -0,0 +1,270 @@ +/* + * This file is part of mpv. + * + * mpv is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * mpv is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with mpv. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef MPLAYER_KEYCODES_H +#define MPLAYER_KEYCODES_H + +// Keys in the range [0, MP_KEY_BASE) follow unicode. +// Special keys come after this. +#define MP_KEY_BASE (1<<21) + +// printable, and valid unicode range (we don't care too much about whether +// certain sub-ranges are reserved and disallowed, like surrogate pairs) +#define MP_KEY_IS_UNICODE(key) ((key) >= 32 && (key) <= 0x10FFFF) + +#define MP_KEY_ENTER 13 +#define MP_KEY_TAB 9 + +/* Control keys */ +#define MP_KEY_BACKSPACE (MP_KEY_BASE+0) +#define MP_KEY_DELETE (MP_KEY_BASE+1) +#define MP_KEY_INSERT (MP_KEY_BASE+2) +#define MP_KEY_HOME (MP_KEY_BASE+3) +#define MP_KEY_END (MP_KEY_BASE+4) +#define MP_KEY_PAGE_UP (MP_KEY_BASE+5) +#define MP_KEY_PAGE_DOWN (MP_KEY_BASE+6) +#define MP_KEY_ESC (MP_KEY_BASE+7) +#define MP_KEY_PRINT (MP_KEY_BASE+8) + +/* Control keys short name */ +#define MP_KEY_BS MP_KEY_BACKSPACE +#define MP_KEY_DEL MP_KEY_DELETE +#define MP_KEY_INS MP_KEY_INSERT +#define MP_KEY_PGUP MP_KEY_PAGE_UP +#define MP_KEY_PGDOWN MP_KEY_PAGE_DOWN +#define MP_KEY_PGDWN MP_KEY_PAGE_DOWN + +/* Cursor movement */ +#define MP_KEY_CRSR (MP_KEY_BASE+0x10) +#define MP_KEY_RIGHT (MP_KEY_CRSR+0) +#define MP_KEY_LEFT (MP_KEY_CRSR+1) +#define MP_KEY_DOWN (MP_KEY_CRSR+2) +#define MP_KEY_UP (MP_KEY_CRSR+3) + +/* Multimedia/internet keyboard/remote keys */ +#define MP_KEY_MM_BASE (MP_KEY_BASE+0x20) +#define MP_KEY_POWER (MP_KEY_MM_BASE+0) +#define MP_KEY_MENU (MP_KEY_MM_BASE+1) +#define MP_KEY_PLAY (MP_KEY_MM_BASE+2) +#define MP_KEY_PAUSE (MP_KEY_MM_BASE+3) +#define MP_KEY_PLAYPAUSE (MP_KEY_MM_BASE+4) +#define MP_KEY_STOP (MP_KEY_MM_BASE+5) +#define MP_KEY_FORWARD (MP_KEY_MM_BASE+6) +#define MP_KEY_REWIND (MP_KEY_MM_BASE+7) +#define MP_KEY_NEXT (MP_KEY_MM_BASE+8) +#define MP_KEY_PREV (MP_KEY_MM_BASE+9) +#define MP_KEY_VOLUME_UP (MP_KEY_MM_BASE+10) +#define MP_KEY_VOLUME_DOWN (MP_KEY_MM_BASE+11) +#define MP_KEY_MUTE (MP_KEY_MM_BASE+12) +#define MP_KEY_HOMEPAGE (MP_KEY_MM_BASE+13) +#define MP_KEY_WWW (MP_KEY_MM_BASE+14) +#define MP_KEY_MAIL (MP_KEY_MM_BASE+15) +#define MP_KEY_FAVORITES (MP_KEY_MM_BASE+16) +#define MP_KEY_SEARCH (MP_KEY_MM_BASE+17) +#define MP_KEY_SLEEP (MP_KEY_MM_BASE+18) +#define MP_KEY_CANCEL (MP_KEY_MM_BASE+19) +#define MP_KEY_RECORD (MP_KEY_MM_BASE+20) +#define MP_KEY_CHANNEL_UP (MP_KEY_MM_BASE+21) +#define MP_KEY_CHANNEL_DOWN (MP_KEY_MM_BASE+22) +#define MP_KEY_PLAYONLY (MP_KEY_MM_BASE+23) +#define MP_KEY_PAUSEONLY (MP_KEY_MM_BASE+24) +#define MP_KEY_BACK (MP_KEY_MM_BASE+25) +#define MP_KEY_TOOLS (MP_KEY_MM_BASE+26) +#define MP_KEY_ZOOMIN (MP_KEY_MM_BASE+27) +#define MP_KEY_ZOOMOUT (MP_KEY_MM_BASE+28) + +/* Function keys */ +#define MP_KEY_F (MP_KEY_BASE+0x40) + +/* Keypad keys */ +#define MP_KEY_KEYPAD (MP_KEY_BASE+0x60) +#define MP_KEY_KP0 (MP_KEY_KEYPAD+0) +#define MP_KEY_KP1 (MP_KEY_KEYPAD+1) +#define MP_KEY_KP2 (MP_KEY_KEYPAD+2) +#define MP_KEY_KP3 (MP_KEY_KEYPAD+3) +#define MP_KEY_KP4 (MP_KEY_KEYPAD+4) +#define MP_KEY_KP5 (MP_KEY_KEYPAD+5) +#define MP_KEY_KP6 (MP_KEY_KEYPAD+6) +#define MP_KEY_KP7 (MP_KEY_KEYPAD+7) +#define MP_KEY_KP8 (MP_KEY_KEYPAD+8) +#define MP_KEY_KP9 (MP_KEY_KEYPAD+9) +#define MP_KEY_KPDEC (MP_KEY_KEYPAD+10) +#define MP_KEY_KPINS (MP_KEY_KEYPAD+11) +#define MP_KEY_KPDEL (MP_KEY_KEYPAD+12) +#define MP_KEY_KPENTER (MP_KEY_KEYPAD+13) +#define MP_KEY_KPHOME (MP_KEY_KEYPAD+14) +#define MP_KEY_KPEND (MP_KEY_KEYPAD+15) +#define MP_KEY_KPPGUP (MP_KEY_KEYPAD+16) +#define MP_KEY_KPPGDOWN (MP_KEY_KEYPAD+17) +#define MP_KEY_KPRIGHT (MP_KEY_KEYPAD+18) +#define MP_KEY_KPLEFT (MP_KEY_KEYPAD+19) +#define MP_KEY_KPDOWN (MP_KEY_KEYPAD+20) +#define MP_KEY_KPUP (MP_KEY_KEYPAD+21) + +// Mouse events from VOs +#define MP_MBTN_BASE ((MP_KEY_BASE+0xA0)|MP_NO_REPEAT_KEY|MP_KEY_EMIT_ON_UP) +#define MP_MBTN_LEFT (MP_MBTN_BASE+0) +#define MP_MBTN_MID (MP_MBTN_BASE+1) +#define MP_MBTN_RIGHT (MP_MBTN_BASE+2) +#define MP_WHEEL_UP (MP_MBTN_BASE+3) +#define MP_WHEEL_DOWN (MP_MBTN_BASE+4) +#define MP_WHEEL_LEFT (MP_MBTN_BASE+5) +#define MP_WHEEL_RIGHT (MP_MBTN_BASE+6) +#define MP_MBTN_BACK (MP_MBTN_BASE+7) +#define MP_MBTN_FORWARD (MP_MBTN_BASE+8) +#define MP_MBTN9 (MP_MBTN_BASE+9) +#define MP_MBTN10 (MP_MBTN_BASE+10) +#define MP_MBTN11 (MP_MBTN_BASE+11) +#define MP_MBTN12 (MP_MBTN_BASE+12) +#define MP_MBTN13 (MP_MBTN_BASE+13) +#define MP_MBTN14 (MP_MBTN_BASE+14) +#define MP_MBTN15 (MP_MBTN_BASE+15) +#define MP_MBTN16 (MP_MBTN_BASE+16) +#define MP_MBTN17 (MP_MBTN_BASE+17) +#define MP_MBTN18 (MP_MBTN_BASE+18) +#define MP_MBTN19 (MP_MBTN_BASE+19) +#define MP_MBTN_END (MP_MBTN_BASE+20) + +#define MP_KEY_IS_MOUSE_BTN_SINGLE(code) \ + ((code) >= MP_MBTN_BASE && (code) < MP_MBTN_END) +#define MP_KEY_IS_WHEEL(code) \ + ((code) >= MP_WHEEL_UP && (code) <= MP_WHEEL_RIGHT) + +#define MP_MBTN_DBL_BASE ((MP_KEY_BASE+0xC0)|MP_NO_REPEAT_KEY) +#define MP_MBTN_LEFT_DBL (MP_MBTN_DBL_BASE+0) +#define MP_MBTN_MID_DBL (MP_MBTN_DBL_BASE+1) +#define MP_MBTN_RIGHT_DBL (MP_MBTN_DBL_BASE+2) +#define MP_MBTN_DBL_END (MP_MBTN_DBL_BASE+20) + +#define MP_KEY_IS_MOUSE_BTN_DBL(code) \ + ((code) >= MP_MBTN_DBL_BASE && (code) < MP_MBTN_DBL_END) + +#define MP_KEY_MOUSE_BTN_COUNT (MP_MBTN_END - MP_MBTN_BASE) + +/* game controller keys */ +#define MP_KEY_GAMEPAD (MP_KEY_BASE+0xF0) +#define MP_KEY_GAMEPAD_ACTION_DOWN (MP_KEY_GAMEPAD+0) +#define MP_KEY_GAMEPAD_ACTION_RIGHT (MP_KEY_GAMEPAD+1) +#define MP_KEY_GAMEPAD_ACTION_LEFT (MP_KEY_GAMEPAD+2) +#define MP_KEY_GAMEPAD_ACTION_UP (MP_KEY_GAMEPAD+3) +#define MP_KEY_GAMEPAD_BACK (MP_KEY_GAMEPAD+4) +#define MP_KEY_GAMEPAD_MENU (MP_KEY_GAMEPAD+5) +#define MP_KEY_GAMEPAD_START (MP_KEY_GAMEPAD+6) +#define MP_KEY_GAMEPAD_LEFT_SHOULDER (MP_KEY_GAMEPAD+7) +#define MP_KEY_GAMEPAD_RIGHT_SHOULDER (MP_KEY_GAMEPAD+8) +#define MP_KEY_GAMEPAD_LEFT_TRIGGER (MP_KEY_GAMEPAD+9) +#define MP_KEY_GAMEPAD_RIGHT_TRIGGER (MP_KEY_GAMEPAD+10) +#define MP_KEY_GAMEPAD_LEFT_STICK (MP_KEY_GAMEPAD+11) +#define MP_KEY_GAMEPAD_RIGHT_STICK (MP_KEY_GAMEPAD+12) +#define MP_KEY_GAMEPAD_DPAD_UP (MP_KEY_GAMEPAD+13) +#define MP_KEY_GAMEPAD_DPAD_DOWN (MP_KEY_GAMEPAD+14) +#define MP_KEY_GAMEPAD_DPAD_LEFT (MP_KEY_GAMEPAD+15) +#define MP_KEY_GAMEPAD_DPAD_RIGHT (MP_KEY_GAMEPAD+16) +#define MP_KEY_GAMEPAD_LEFT_STICK_UP (MP_KEY_GAMEPAD+17) +#define MP_KEY_GAMEPAD_LEFT_STICK_DOWN (MP_KEY_GAMEPAD+18) +#define MP_KEY_GAMEPAD_LEFT_STICK_LEFT (MP_KEY_GAMEPAD+19) +#define MP_KEY_GAMEPAD_LEFT_STICK_RIGHT (MP_KEY_GAMEPAD+20) +#define MP_KEY_GAMEPAD_RIGHT_STICK_UP (MP_KEY_GAMEPAD+21) +#define MP_KEY_GAMEPAD_RIGHT_STICK_DOWN (MP_KEY_GAMEPAD+22) +#define MP_KEY_GAMEPAD_RIGHT_STICK_LEFT (MP_KEY_GAMEPAD+23) +#define MP_KEY_GAMEPAD_RIGHT_STICK_RIGHT (MP_KEY_GAMEPAD+24) + +// Reserved area. Can be used for keys that have no explicit names assigned, +// but should be mappable by the user anyway. +#define MP_KEY_UNKNOWN_RESERVED_START (MP_KEY_BASE+0x10000) +#define MP_KEY_UNKNOWN_RESERVED_LAST (MP_KEY_BASE+0x20000-1) + +/* Special keys */ +#define MP_KEY_INTERN (MP_KEY_BASE+0x20000) +#define MP_KEY_CLOSE_WIN (MP_KEY_INTERN+0) +// Generated by input.c (VOs use mp_input_set_mouse_pos()) +#define MP_KEY_MOUSE_MOVE ((MP_KEY_INTERN+1)|MP_NO_REPEAT_KEY) +#define MP_KEY_MOUSE_LEAVE ((MP_KEY_INTERN+2)|MP_NO_REPEAT_KEY) +#define MP_KEY_MOUSE_ENTER ((MP_KEY_INTERN+3)|MP_NO_REPEAT_KEY) + +#define MP_KEY_IS_MOUSE_CLICK(code) \ + (MP_KEY_IS_MOUSE_BTN_SINGLE(code) || MP_KEY_IS_MOUSE_BTN_DBL(code)) + +#define MP_KEY_IS_MOUSE_MOVE(code) \ + ((code) == MP_KEY_MOUSE_MOVE || (code) == MP_KEY_MOUSE_ENTER || \ + (code) == MP_KEY_MOUSE_LEAVE) + +// Whether to dispatch the key binding by current mouse position. +#define MP_KEY_DEPENDS_ON_MOUSE_POS(code) \ + (MP_KEY_IS_MOUSE_CLICK(code) || (code) == MP_KEY_MOUSE_MOVE) + +#define MP_KEY_IS_MOUSE(code) \ + (MP_KEY_IS_MOUSE_CLICK(code) || MP_KEY_IS_MOUSE_MOVE(code)) + +// No input source should generate this. +#define MP_KEY_UNMAPPED (MP_KEY_INTERN+4) +#define MP_KEY_ANY_UNICODE (MP_KEY_INTERN+5) +// For mp_input_put_key(): release all keys that are down. +#define MP_INPUT_RELEASE_ALL (MP_KEY_INTERN+6) + +// Emit a command even on key-up (normally key-up is ignored). This means by +// default they binding will be triggered on key-up instead of key-down. +// This is a fixed part of the keycode, not a modifier than can change. +#define MP_KEY_EMIT_ON_UP (1u<<22) + +// Use this when the key shouldn't be auto-repeated (like mouse buttons) +// Also means both key-down key-up events produce emit bound commands. +// This is a fixed part of the keycode, not a modifier than can change. +#define MP_NO_REPEAT_KEY (1u<<23) + +/* Modifiers added to individual keys */ +#define MP_KEY_MODIFIER_SHIFT (1u<<24) +#define MP_KEY_MODIFIER_CTRL (1u<<25) +#define MP_KEY_MODIFIER_ALT (1u<<26) +#define MP_KEY_MODIFIER_META (1u<<27) + +// Flag for key events. Multiple down events are idempotent. Release keys by +// sending the key code with KEY_STATE_UP set, or by sending +// MP_INPUT_RELEASE_ALL as key code. +#define MP_KEY_STATE_DOWN (1u<<28) + +// Flag for key events. Releases a key previously held down with +// MP_KEY_STATE_DOWN. Do not send redundant UP events and do not forget to +// release keys at all with UP. If input is unreliable, use MP_INPUT_RELEASE_ALL +// or don't use MP_KEY_STATE_DOWN in the first place. +#define MP_KEY_STATE_UP (1u<<29) + +#define MP_KEY_MODIFIER_MASK (MP_KEY_MODIFIER_SHIFT | MP_KEY_MODIFIER_CTRL | \ + MP_KEY_MODIFIER_ALT | MP_KEY_MODIFIER_META | \ + MP_KEY_STATE_DOWN | MP_KEY_STATE_UP) + +// Makes adjustments like turning "shift+z" into "Z" +int mp_normalize_keycode(int keycode); + +// Get input key from its name. +int mp_input_get_key_from_name(const char *name); + +// Return given key (plus modifiers) as talloc'ed name. +char *mp_input_get_key_name(int key); + +// Combination of multiple keys to string. +char *mp_input_get_key_combo_name(const int *keys, int max); + +// String containing combination of multiple string to keys. +int mp_input_get_keys_from_string(char *str, int max_num_keys, + int *out_num_keys, int *keys); + +struct mp_log; +void mp_print_key_list(struct mp_log *out); +char **mp_get_key_list(void); + +#endif /* MPLAYER_KEYCODES_H */ |