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-rw-r--r--libmpv/render_gl.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/libmpv/render_gl.h b/libmpv/render_gl.h
index a2c31f0..aa2719d 100644
--- a/libmpv/render_gl.h
+++ b/libmpv/render_gl.h
@@ -93,7 +93,7 @@ extern "C" {
* MPV_RENDER_PARAM_WL_DISPLAY for Wayland)
* - nVidia/Linux: Both GLX and EGL should work (GLX is required if vdpau is
* used, e.g. due to old drivers.)
- * - OSX: CGL is required (CGLGetCurrentContext() returning non-NULL)
+ * - macOS: CGL is required (CGLGetCurrentContext() returning non-NULL)
* - iOS: EAGL is required (EAGLContext.currentContext returning non-nil)
*
* Once these things are setup, hardware decoding can be enabled/disabled at