diff options
Diffstat (limited to 'libmpv')
-rw-r--r-- | libmpv/client.h | 8 | ||||
-rw-r--r-- | libmpv/render_gl.h | 2 |
2 files changed, 5 insertions, 5 deletions
diff --git a/libmpv/client.h b/libmpv/client.h index 0a548a5..8eb5e05 100644 --- a/libmpv/client.h +++ b/libmpv/client.h @@ -181,7 +181,7 @@ extern "C" { * filenames in the local 8 bit encoding. It does not use fopen() either; * it uses _wfopen(). * - * On OS X, filenames and other strings taken/returned by libmpv can have + * On macOS, filenames and other strings taken/returned by libmpv can have * inconsistent unicode normalization. This can sometimes lead to problems. * You have to hope for the best. * @@ -197,7 +197,7 @@ extern "C" { * * There is an older way to embed the native mpv window into your own. You have * to get the raw window handle, and set it as "wid" option. This works on X11, - * win32, and OSX only. It's much easier to use than the render API, but + * win32, and macOS only. It's much easier to use than the render API, but * also has various problems. * * Also see client API examples and the mpv manpage. There is an extensive @@ -248,7 +248,7 @@ extern "C" { * relational operators (<, >, <=, >=). */ #define MPV_MAKE_VERSION(major, minor) (((major) << 16) | (minor) | 0UL) -#define MPV_CLIENT_API_VERSION MPV_MAKE_VERSION(2, 2) +#define MPV_CLIENT_API_VERSION MPV_MAKE_VERSION(2, 3) /** * The API user is allowed to "#define MPV_ENABLE_DEPRECATED 0" before @@ -495,7 +495,7 @@ MPV_EXPORT mpv_handle *mpv_create(void); * - load-scripts * - script * - player-operation-mode - * - input-app-events (OSX) + * - input-app-events (macOS) * - all encoding mode options * * @return error code diff --git a/libmpv/render_gl.h b/libmpv/render_gl.h index a2c31f0..aa2719d 100644 --- a/libmpv/render_gl.h +++ b/libmpv/render_gl.h @@ -93,7 +93,7 @@ extern "C" { * MPV_RENDER_PARAM_WL_DISPLAY for Wayland) * - nVidia/Linux: Both GLX and EGL should work (GLX is required if vdpau is * used, e.g. due to old drivers.) - * - OSX: CGL is required (CGLGetCurrentContext() returning non-NULL) + * - macOS: CGL is required (CGLGetCurrentContext() returning non-NULL) * - iOS: EAGL is required (EAGLContext.currentContext returning non-nil) * * Once these things are setup, hardware decoding can be enabled/disabled at |