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-rw-r--r--libmpv/client.h8
-rw-r--r--libmpv/render_gl.h2
2 files changed, 5 insertions, 5 deletions
diff --git a/libmpv/client.h b/libmpv/client.h
index 0a548a5..8eb5e05 100644
--- a/libmpv/client.h
+++ b/libmpv/client.h
@@ -181,7 +181,7 @@ extern "C" {
* filenames in the local 8 bit encoding. It does not use fopen() either;
* it uses _wfopen().
*
- * On OS X, filenames and other strings taken/returned by libmpv can have
+ * On macOS, filenames and other strings taken/returned by libmpv can have
* inconsistent unicode normalization. This can sometimes lead to problems.
* You have to hope for the best.
*
@@ -197,7 +197,7 @@ extern "C" {
*
* There is an older way to embed the native mpv window into your own. You have
* to get the raw window handle, and set it as "wid" option. This works on X11,
- * win32, and OSX only. It's much easier to use than the render API, but
+ * win32, and macOS only. It's much easier to use than the render API, but
* also has various problems.
*
* Also see client API examples and the mpv manpage. There is an extensive
@@ -248,7 +248,7 @@ extern "C" {
* relational operators (<, >, <=, >=).
*/
#define MPV_MAKE_VERSION(major, minor) (((major) << 16) | (minor) | 0UL)
-#define MPV_CLIENT_API_VERSION MPV_MAKE_VERSION(2, 2)
+#define MPV_CLIENT_API_VERSION MPV_MAKE_VERSION(2, 3)
/**
* The API user is allowed to "#define MPV_ENABLE_DEPRECATED 0" before
@@ -495,7 +495,7 @@ MPV_EXPORT mpv_handle *mpv_create(void);
* - load-scripts
* - script
* - player-operation-mode
- * - input-app-events (OSX)
+ * - input-app-events (macOS)
* - all encoding mode options
*
* @return error code
diff --git a/libmpv/render_gl.h b/libmpv/render_gl.h
index a2c31f0..aa2719d 100644
--- a/libmpv/render_gl.h
+++ b/libmpv/render_gl.h
@@ -93,7 +93,7 @@ extern "C" {
* MPV_RENDER_PARAM_WL_DISPLAY for Wayland)
* - nVidia/Linux: Both GLX and EGL should work (GLX is required if vdpau is
* used, e.g. due to old drivers.)
- * - OSX: CGL is required (CGLGetCurrentContext() returning non-NULL)
+ * - macOS: CGL is required (CGLGetCurrentContext() returning non-NULL)
* - iOS: EAGL is required (EAGLContext.currentContext returning non-nil)
*
* Once these things are setup, hardware decoding can be enabled/disabled at