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+/*
+ * This file is part of mpv.
+ *
+ * mpv is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * mpv is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with mpv. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef MPLAYER_M_PROPERTY_H
+#define MPLAYER_M_PROPERTY_H
+
+#include <stdbool.h>
+#include <stdint.h>
+
+#include "m_option.h"
+
+struct mp_log;
+
+enum mp_property_action {
+ // Get the property type. This defines the fundamental data type read from
+ // or written to the property.
+ // If unimplemented, the m_option entry that defines the property is used.
+ // arg: m_option*
+ M_PROPERTY_GET_TYPE,
+
+ // Get the current value.
+ // arg: pointer to a variable of the type according to the property type
+ M_PROPERTY_GET,
+
+ // Set a new value. The property wrapper will make sure that only valid
+ // values are set (e.g. according to the property type's min/max range).
+ // If unimplemented, the property is read-only.
+ // arg: pointer to a variable of the type according to the property type
+ M_PROPERTY_SET,
+
+ // Get human readable string representing the current value.
+ // If unimplemented, the property wrapper uses the property type as
+ // fallback.
+ // arg: char**
+ M_PROPERTY_PRINT,
+
+ // Like M_PROPERTY_GET_TYPE, but get a type that is compatible to the real
+ // type, but reflect practical limits, such as runtime-available values.
+ // This is mostly used for "UI" related things.
+ // (Example: volume property.)
+ M_PROPERTY_GET_CONSTRICTED_TYPE,
+
+ // Switch the property up/down by a given value.
+ // If unimplemented, the property wrapper uses the property type as
+ // fallback.
+ // arg: struct m_property_switch_arg*
+ M_PROPERTY_SWITCH,
+
+ // Get a string containing a parseable representation.
+ // Can't be overridden by property implementations.
+ // arg: char**
+ M_PROPERTY_GET_STRING,
+
+ // Set a new value from a string. The property wrapper parses this using the
+ // parse function provided by the property type.
+ // Can't be overridden by property implementations.
+ // arg: char*
+ M_PROPERTY_SET_STRING,
+
+ // Set a mpv_node value.
+ // arg: mpv_node*
+ M_PROPERTY_GET_NODE,
+
+ // Get a mpv_node value.
+ // arg: mpv_node*
+ M_PROPERTY_SET_NODE,
+
+ // Multiply numeric property with a factor.
+ // arg: double*
+ M_PROPERTY_MULTIPLY,
+
+ // Pass down an action to a sub-property.
+ // arg: struct m_property_action_arg*
+ M_PROPERTY_KEY_ACTION,
+
+ // Delete a value.
+ // Most properties do not implement this.
+ // arg: (ignored)
+ M_PROPERTY_DELETE,
+};
+
+// Argument for M_PROPERTY_SWITCH
+struct m_property_switch_arg {
+ double inc; // value to add to property, or cycle direction
+ bool wrap; // whether value should wrap around on over/underflow
+};
+
+// Argument for M_PROPERTY_KEY_ACTION
+struct m_property_action_arg {
+ const char* key;
+ int action;
+ void* arg;
+};
+
+enum mp_property_return {
+ // Returned from validator if action should be executed.
+ M_PROPERTY_VALID = 2,
+
+ // Returned on success.
+ M_PROPERTY_OK = 1,
+
+ // Returned on error.
+ M_PROPERTY_ERROR = 0,
+
+ // Returned when the property can't be used, for example video related
+ // properties while playing audio only.
+ M_PROPERTY_UNAVAILABLE = -1,
+
+ // Returned if the requested action is not implemented.
+ M_PROPERTY_NOT_IMPLEMENTED = -2,
+
+ // Returned when asking for a property that doesn't exist.
+ M_PROPERTY_UNKNOWN = -3,
+
+ // When trying to set invalid or incorrectly formatted data.
+ M_PROPERTY_INVALID_FORMAT = -4,
+};
+
+struct m_property {
+ const char *name;
+ // ctx: opaque caller context, which the property might use
+ // prop: pointer to this struct
+ // action: one of enum mp_property_action
+ // arg: specific to the action
+ // returns: one of enum mp_property_return
+ int (*call)(void *ctx, struct m_property *prop, int action, void *arg);
+ void *priv;
+ // Special-case: mark options for which command.c uses the option-bridge
+ bool is_option;
+};
+
+struct m_property *m_property_list_find(const struct m_property *list,
+ const char *name);
+
+// Access a property.
+// action: one of m_property_action
+// ctx: opaque value passed through to property implementation
+// returns: one of mp_property_return
+int m_property_do(struct mp_log *log, const struct m_property* prop_list,
+ const char* property_name, int action, void* arg, void *ctx);
+
+// Given a path of the form "a/b/c", this function will set *prefix to "a",
+// and rem to "b/c", and return true.
+// If there is no '/' in the path, set prefix to path, and rem to "", and
+// return false.
+bool m_property_split_path(const char *path, bstr *prefix, char **rem);
+
+// Print a list of properties.
+void m_properties_print_help_list(struct mp_log *log,
+ const struct m_property *list);
+
+// Expand a property string.
+// This function allows to print strings containing property values.
+// ${NAME} is expanded to the value of property NAME.
+// If NAME starts with '=', use the raw value of the property.
+// ${NAME:STR} expands to the property, or STR if the property is not
+// available.
+// ${?NAME:STR} expands to STR if the property is available.
+// ${!NAME:STR} expands to STR if the property is not available.
+// General syntax: "${" ["?" | "!"] ["="] NAME ":" STR "}"
+// STR is recursively expanded using the same rules.
+// "$$" can be used to escape "$", and "$}" to escape "}".
+// "$>" disables parsing of "$" for the rest of the string.
+char* m_properties_expand_string(const struct m_property *prop_list,
+ const char *str, void *ctx);
+
+// Trivial helpers for implementing properties.
+int m_property_bool_ro(int action, void* arg, bool var);
+int m_property_int_ro(int action, void* arg, int var);
+int m_property_int64_ro(int action, void* arg, int64_t var);
+int m_property_float_ro(int action, void* arg, float var);
+int m_property_double_ro(int action, void* arg, double var);
+int m_property_strdup_ro(int action, void* arg, const char *var);
+
+struct m_sub_property {
+ // Name of the sub-property - this will be prefixed with the parent
+ // property's name.
+ const char *name;
+ // Type of the data stored in the value member. See m_option.
+ struct m_option type;
+ // Data returned by the sub-property. m_property_read_sub() will make a
+ // copy of this if needed. It will never write or free the data.
+ union m_option_value value;
+ // This can be set to true if the property should be hidden.
+ bool unavailable;
+};
+
+// Convenience macros which can be used as part of a sub_property entry.
+#define SUB_PROP_INT(i) \
+ .type = {.type = CONF_TYPE_INT}, .value = {.int_ = (i)}
+#define SUB_PROP_INT64(i) \
+ .type = {.type = CONF_TYPE_INT64}, .value = {.int64 = (i)}
+#define SUB_PROP_STR(s) \
+ .type = {.type = CONF_TYPE_STRING}, .value = {.string = (char *)(s)}
+#define SUB_PROP_FLOAT(f) \
+ .type = {.type = CONF_TYPE_FLOAT}, .value = {.float_ = (f)}
+#define SUB_PROP_DOUBLE(f) \
+ .type = {.type = CONF_TYPE_DOUBLE}, .value = {.double_ = (f)}
+#define SUB_PROP_BOOL(f) \
+ .type = {.type = CONF_TYPE_BOOL}, .value = {.bool_ = (f)}
+#define SUB_PROP_PTS(f) \
+ .type = {.type = &m_option_type_time}, .value = {.double_ = (f)}
+
+int m_property_read_sub_validate(void *ctx, struct m_property *prop,
+ int action, void *arg);
+int m_property_read_sub(const struct m_sub_property *props, int action, void *arg);
+
+
+// Used with m_property_read_list().
+// Get an entry. item is the 0-based index of the item. This behaves like a
+// top-level property request (but you must implement M_PROPERTY_GET_TYPE).
+// item will be in range [0, count), for count see m_property_read_list()
+// action, arg are for property access.
+// ctx is userdata passed to m_property_read_list.
+typedef int (*m_get_item_cb)(int item, int action, void *arg, void *ctx);
+
+int m_property_read_list(int action, void *arg, int count,
+ m_get_item_cb get_item, void *ctx);
+
+#endif /* MPLAYER_M_PROPERTY_H */