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-rw-r--r-- | video/csputils.h | 290 |
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diff --git a/video/csputils.h b/video/csputils.h new file mode 100644 index 0000000..3a904cb --- /dev/null +++ b/video/csputils.h @@ -0,0 +1,290 @@ +/* + * This file is part of mpv. + * + * mpv is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * mpv is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with mpv. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef MPLAYER_CSPUTILS_H +#define MPLAYER_CSPUTILS_H + +#include <stdbool.h> +#include <stdint.h> + +#include <libplacebo/colorspace.h> + +#include "options/m_option.h" + +/* NOTE: the csp and levels AUTO values are converted to specific ones + * above vf/vo level. At least vf_scale relies on all valid settings being + * nonzero at vf/vo level. + */ + +enum mp_csp { + MP_CSP_AUTO, + MP_CSP_BT_601, + MP_CSP_BT_709, + MP_CSP_SMPTE_240M, + MP_CSP_BT_2020_NC, + MP_CSP_BT_2020_C, + MP_CSP_RGB, + MP_CSP_XYZ, + MP_CSP_YCGCO, + MP_CSP_COUNT +}; + +extern const struct m_opt_choice_alternatives mp_csp_names[]; + +enum mp_csp_levels { + MP_CSP_LEVELS_AUTO, + MP_CSP_LEVELS_TV, + MP_CSP_LEVELS_PC, + MP_CSP_LEVELS_COUNT, +}; + +extern const struct m_opt_choice_alternatives mp_csp_levels_names[]; + +enum mp_csp_prim { + MP_CSP_PRIM_AUTO, + MP_CSP_PRIM_BT_601_525, + MP_CSP_PRIM_BT_601_625, + MP_CSP_PRIM_BT_709, + MP_CSP_PRIM_BT_2020, + MP_CSP_PRIM_BT_470M, + MP_CSP_PRIM_APPLE, + MP_CSP_PRIM_ADOBE, + MP_CSP_PRIM_PRO_PHOTO, + MP_CSP_PRIM_CIE_1931, + MP_CSP_PRIM_DCI_P3, + MP_CSP_PRIM_DISPLAY_P3, + MP_CSP_PRIM_V_GAMUT, + MP_CSP_PRIM_S_GAMUT, + MP_CSP_PRIM_EBU_3213, + MP_CSP_PRIM_FILM_C, + MP_CSP_PRIM_ACES_AP0, + MP_CSP_PRIM_ACES_AP1, + MP_CSP_PRIM_COUNT +}; + +extern const struct m_opt_choice_alternatives mp_csp_prim_names[]; + +enum mp_csp_trc { + MP_CSP_TRC_AUTO, + MP_CSP_TRC_BT_1886, + MP_CSP_TRC_SRGB, + MP_CSP_TRC_LINEAR, + MP_CSP_TRC_GAMMA18, + MP_CSP_TRC_GAMMA20, + MP_CSP_TRC_GAMMA22, + MP_CSP_TRC_GAMMA24, + MP_CSP_TRC_GAMMA26, + MP_CSP_TRC_GAMMA28, + MP_CSP_TRC_PRO_PHOTO, + MP_CSP_TRC_PQ, + MP_CSP_TRC_HLG, + MP_CSP_TRC_V_LOG, + MP_CSP_TRC_S_LOG1, + MP_CSP_TRC_S_LOG2, + MP_CSP_TRC_ST428, + MP_CSP_TRC_COUNT +}; + +extern const struct m_opt_choice_alternatives mp_csp_trc_names[]; + +enum mp_csp_light { + MP_CSP_LIGHT_AUTO, + MP_CSP_LIGHT_DISPLAY, + MP_CSP_LIGHT_SCENE_HLG, + MP_CSP_LIGHT_SCENE_709_1886, + MP_CSP_LIGHT_SCENE_1_2, + MP_CSP_LIGHT_COUNT +}; + +extern const struct m_opt_choice_alternatives mp_csp_light_names[]; + +// These constants are based on the ICC specification (Table 23) and match +// up with the API of LittleCMS, which treats them as integers. +enum mp_render_intent { + MP_INTENT_PERCEPTUAL = 0, + MP_INTENT_RELATIVE_COLORIMETRIC = 1, + MP_INTENT_SATURATION = 2, + MP_INTENT_ABSOLUTE_COLORIMETRIC = 3 +}; + +// The numeric values (except -1) match the Matroska StereoMode element value. +enum mp_stereo3d_mode { + MP_STEREO3D_INVALID = -1, + /* only modes explicitly referenced in the code are listed */ + MP_STEREO3D_MONO = 0, + MP_STEREO3D_SBS2L = 1, + MP_STEREO3D_AB2R = 2, + MP_STEREO3D_AB2L = 3, + MP_STEREO3D_SBS2R = 11, + /* no explicit enum entries for most valid values */ + MP_STEREO3D_COUNT = 15, // 14 is last valid mode +}; + +extern const struct m_opt_choice_alternatives mp_stereo3d_names[]; + +#define MP_STEREO3D_NAME(x) m_opt_choice_str(mp_stereo3d_names, x) + +#define MP_STEREO3D_NAME_DEF(x, def) \ + (MP_STEREO3D_NAME(x) ? MP_STEREO3D_NAME(x) : (def)) + +struct mp_colorspace { + enum mp_csp space; + enum mp_csp_levels levels; + enum mp_csp_prim primaries; + enum mp_csp_trc gamma; + enum mp_csp_light light; + struct pl_hdr_metadata hdr; +}; + +// For many colorspace conversions, in particular those involving HDR, an +// implicit reference white level is needed. Since this magic constant shows up +// a lot, give it an explicit name. The value of 203 cd/m² comes from ITU-R +// Report BT.2408, and the value for HLG comes from the cited HLG 75% level +// (transferred to scene space). +#define MP_REF_WHITE 203.0 +#define MP_REF_WHITE_HLG 3.17955 + +// Replaces unknown values in the first struct by those of the second struct +void mp_colorspace_merge(struct mp_colorspace *orig, struct mp_colorspace *new); + +struct mp_csp_params { + struct mp_colorspace color; // input colorspace + enum mp_csp_levels levels_out; // output device + float brightness; + float contrast; + float hue; + float saturation; + float gamma; + // discard U/V components + bool gray; + // input is already centered and range-expanded + bool is_float; + // texture_bits/input_bits is for rescaling fixed point input to range [0,1] + int texture_bits; + int input_bits; +}; + +#define MP_CSP_PARAMS_DEFAULTS { \ + .color = { .space = MP_CSP_BT_601, \ + .levels = MP_CSP_LEVELS_TV }, \ + .levels_out = MP_CSP_LEVELS_PC, \ + .brightness = 0, .contrast = 1, .hue = 0, .saturation = 1, \ + .gamma = 1, .texture_bits = 8, .input_bits = 8} + +struct mp_image_params; +void mp_csp_set_image_params(struct mp_csp_params *params, + const struct mp_image_params *imgparams); + +bool mp_colorspace_equal(struct mp_colorspace c1, struct mp_colorspace c2); + +enum mp_chroma_location { + MP_CHROMA_AUTO, + MP_CHROMA_TOPLEFT, // uhd + MP_CHROMA_LEFT, // mpeg2/4, h264 + MP_CHROMA_CENTER, // mpeg1, jpeg + MP_CHROMA_COUNT, +}; + +extern const struct m_opt_choice_alternatives mp_chroma_names[]; + +enum mp_alpha_type { + MP_ALPHA_AUTO, + MP_ALPHA_STRAIGHT, + MP_ALPHA_PREMUL, +}; + +extern const struct m_opt_choice_alternatives mp_alpha_names[]; + +extern const struct m_sub_options mp_csp_equalizer_conf; + +struct mpv_global; +struct mp_csp_equalizer_state *mp_csp_equalizer_create(void *ta_parent, + struct mpv_global *global); +bool mp_csp_equalizer_state_changed(struct mp_csp_equalizer_state *state); +void mp_csp_equalizer_state_get(struct mp_csp_equalizer_state *state, + struct mp_csp_params *params); + +struct mp_csp_col_xy { + float x, y; +}; + +static inline float mp_xy_X(struct mp_csp_col_xy xy) { + return xy.x / xy.y; +} + +static inline float mp_xy_Z(struct mp_csp_col_xy xy) { + return (1 - xy.x - xy.y) / xy.y; +} + +struct mp_csp_primaries { + struct mp_csp_col_xy red, green, blue, white; +}; + +enum mp_csp avcol_spc_to_mp_csp(int avcolorspace); +enum mp_csp_levels avcol_range_to_mp_csp_levels(int avrange); +enum mp_csp_prim avcol_pri_to_mp_csp_prim(int avpri); +enum mp_csp_trc avcol_trc_to_mp_csp_trc(int avtrc); + +int mp_csp_to_avcol_spc(enum mp_csp colorspace); +int mp_csp_levels_to_avcol_range(enum mp_csp_levels range); +int mp_csp_prim_to_avcol_pri(enum mp_csp_prim prim); +int mp_csp_trc_to_avcol_trc(enum mp_csp_trc trc); + +enum mp_csp mp_csp_guess_colorspace(int width, int height); +enum mp_csp_prim mp_csp_guess_primaries(int width, int height); + +enum mp_chroma_location avchroma_location_to_mp(int avloc); +int mp_chroma_location_to_av(enum mp_chroma_location mploc); +void mp_get_chroma_location(enum mp_chroma_location loc, int *x, int *y); + +struct mp_csp_primaries mp_get_csp_primaries(enum mp_csp_prim csp); +float mp_trc_nom_peak(enum mp_csp_trc trc); +bool mp_trc_is_hdr(enum mp_csp_trc trc); + +/* Color conversion matrix: RGB = m * YUV + c + * m is in row-major matrix, with m[row][col], e.g.: + * [ a11 a12 a13 ] float m[3][3] = { { a11, a12, a13 }, + * [ a21 a22 a23 ] { a21, a22, a23 }, + * [ a31 a32 a33 ] { a31, a32, a33 } }; + * This is accessed as e.g.: m[2-1][1-1] = a21 + * In particular, each row contains all the coefficients for one of R, G, B, + * while each column contains all the coefficients for one of Y, U, V: + * m[r,g,b][y,u,v] = ... + * The matrix could also be viewed as group of 3 vectors, e.g. the 1st column + * is the Y vector (1, 1, 1), the 2nd is the U vector, the 3rd the V vector. + * The matrix might also be used for other conversions and colorspaces. + */ +struct mp_cmat { + float m[3][3]; + float c[3]; +}; + +void mp_get_rgb2xyz_matrix(struct mp_csp_primaries space, float m[3][3]); +void mp_get_cms_matrix(struct mp_csp_primaries src, struct mp_csp_primaries dest, + enum mp_render_intent intent, float cms_matrix[3][3]); + +double mp_get_csp_mul(enum mp_csp csp, int input_bits, int texture_bits); +void mp_get_csp_uint_mul(enum mp_csp csp, enum mp_csp_levels levels, + int bits, int component, double *out_m, double *out_o); +void mp_get_csp_matrix(struct mp_csp_params *params, struct mp_cmat *out); + +void mp_invert_matrix3x3(float m[3][3]); +void mp_invert_cmat(struct mp_cmat *out, struct mp_cmat *in); +void mp_map_fixp_color(struct mp_cmat *matrix, int ibits, int in[3], + int obits, int out[3]); + +#endif /* MPLAYER_CSPUTILS_H */ |