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-rw-r--r--video/out/d3d11/context.c566
1 files changed, 566 insertions, 0 deletions
diff --git a/video/out/d3d11/context.c b/video/out/d3d11/context.c
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--- /dev/null
+++ b/video/out/d3d11/context.c
@@ -0,0 +1,566 @@
+/*
+ * This file is part of mpv.
+ *
+ * mpv is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * mpv is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with mpv. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "common/msg.h"
+#include "options/m_config.h"
+#include "osdep/timer.h"
+#include "osdep/windows_utils.h"
+
+#include "video/out/gpu/context.h"
+#include "video/out/gpu/d3d11_helpers.h"
+#include "video/out/gpu/spirv.h"
+#include "video/out/w32_common.h"
+#include "context.h"
+#include "ra_d3d11.h"
+
+static int d3d11_validate_adapter(struct mp_log *log,
+ const struct m_option *opt,
+ struct bstr name, const char **value);
+
+struct d3d11_opts {
+ int feature_level;
+ int warp;
+ bool flip;
+ int sync_interval;
+ char *adapter_name;
+ int output_format;
+ int color_space;
+ bool exclusive_fs;
+};
+
+#define OPT_BASE_STRUCT struct d3d11_opts
+const struct m_sub_options d3d11_conf = {
+ .opts = (const struct m_option[]) {
+ {"d3d11-warp", OPT_CHOICE(warp,
+ {"auto", -1},
+ {"no", 0},
+ {"yes", 1})},
+ {"d3d11-feature-level", OPT_CHOICE(feature_level,
+ {"12_1", D3D_FEATURE_LEVEL_12_1},
+ {"12_0", D3D_FEATURE_LEVEL_12_0},
+ {"11_1", D3D_FEATURE_LEVEL_11_1},
+ {"11_0", D3D_FEATURE_LEVEL_11_0},
+ {"10_1", D3D_FEATURE_LEVEL_10_1},
+ {"10_0", D3D_FEATURE_LEVEL_10_0},
+ {"9_3", D3D_FEATURE_LEVEL_9_3},
+ {"9_2", D3D_FEATURE_LEVEL_9_2},
+ {"9_1", D3D_FEATURE_LEVEL_9_1})},
+ {"d3d11-flip", OPT_BOOL(flip)},
+ {"d3d11-sync-interval", OPT_INT(sync_interval), M_RANGE(0, 4)},
+ {"d3d11-adapter", OPT_STRING_VALIDATE(adapter_name,
+ d3d11_validate_adapter)},
+ {"d3d11-output-format", OPT_CHOICE(output_format,
+ {"auto", DXGI_FORMAT_UNKNOWN},
+ {"rgba8", DXGI_FORMAT_R8G8B8A8_UNORM},
+ {"bgra8", DXGI_FORMAT_B8G8R8A8_UNORM},
+ {"rgb10_a2", DXGI_FORMAT_R10G10B10A2_UNORM},
+ {"rgba16f", DXGI_FORMAT_R16G16B16A16_FLOAT})},
+ {"d3d11-output-csp", OPT_CHOICE(color_space,
+ {"auto", -1},
+ {"srgb", DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709},
+ {"linear", DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709},
+ {"pq", DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020},
+ {"bt.2020", DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P2020})},
+ {"d3d11-exclusive-fs", OPT_BOOL(exclusive_fs)},
+ {0}
+ },
+ .defaults = &(const struct d3d11_opts) {
+ .feature_level = D3D_FEATURE_LEVEL_12_1,
+ .warp = -1,
+ .flip = true,
+ .sync_interval = 1,
+ .adapter_name = NULL,
+ .output_format = DXGI_FORMAT_UNKNOWN,
+ .color_space = -1,
+ },
+ .size = sizeof(struct d3d11_opts)
+};
+
+struct priv {
+ struct d3d11_opts *opts;
+ struct m_config_cache *opts_cache;
+
+ struct mp_vo_opts *vo_opts;
+ struct m_config_cache *vo_opts_cache;
+
+ struct ra_tex *backbuffer;
+ ID3D11Device *device;
+ IDXGISwapChain *swapchain;
+ struct mp_colorspace swapchain_csp;
+
+ int64_t perf_freq;
+ unsigned sync_refresh_count;
+ int64_t sync_qpc_time;
+ int64_t vsync_duration_qpc;
+ int64_t last_submit_qpc;
+};
+
+static int d3d11_validate_adapter(struct mp_log *log,
+ const struct m_option *opt,
+ struct bstr name, const char **value)
+{
+ struct bstr param = bstr0(*value);
+ bool help = bstr_equals0(param, "help");
+ bool adapter_matched = false;
+ struct bstr listing = { 0 };
+
+ if (bstr_equals0(param, "")) {
+ return 0;
+ }
+
+ adapter_matched = mp_d3d11_list_or_verify_adapters(log,
+ help ? bstr0(NULL) : param,
+ help ? &listing : NULL);
+
+ if (help) {
+ mp_info(log, "Available D3D11 adapters:\n%.*s",
+ BSTR_P(listing));
+ talloc_free(listing.start);
+ return M_OPT_EXIT;
+ }
+
+ if (!adapter_matched) {
+ mp_err(log, "No adapter matching '%.*s'!\n", BSTR_P(param));
+ }
+
+ return adapter_matched ? 0 : M_OPT_INVALID;
+}
+
+static struct ra_tex *get_backbuffer(struct ra_ctx *ctx)
+{
+ struct priv *p = ctx->priv;
+ ID3D11Texture2D *backbuffer = NULL;
+ struct ra_tex *tex = NULL;
+ HRESULT hr;
+
+ hr = IDXGISwapChain_GetBuffer(p->swapchain, 0, &IID_ID3D11Texture2D,
+ (void**)&backbuffer);
+ if (FAILED(hr)) {
+ MP_ERR(ctx, "Couldn't get swapchain image\n");
+ goto done;
+ }
+
+ tex = ra_d3d11_wrap_tex(ctx->ra, (ID3D11Resource *)backbuffer);
+done:
+ SAFE_RELEASE(backbuffer);
+ return tex;
+}
+
+static bool resize(struct ra_ctx *ctx)
+{
+ struct priv *p = ctx->priv;
+ HRESULT hr;
+
+ if (p->backbuffer) {
+ MP_ERR(ctx, "Attempt at resizing while a frame was in progress!\n");
+ return false;
+ }
+
+ hr = IDXGISwapChain_ResizeBuffers(p->swapchain, 0, ctx->vo->dwidth,
+ ctx->vo->dheight, DXGI_FORMAT_UNKNOWN, 0);
+ if (FAILED(hr)) {
+ MP_FATAL(ctx, "Couldn't resize swapchain: %s\n", mp_HRESULT_to_str(hr));
+ return false;
+ }
+
+ return true;
+}
+
+static bool d3d11_reconfig(struct ra_ctx *ctx)
+{
+ vo_w32_config(ctx->vo);
+ return resize(ctx);
+}
+
+static int d3d11_color_depth(struct ra_swapchain *sw)
+{
+ struct priv *p = sw->priv;
+ DXGI_SWAP_CHAIN_DESC desc;
+
+ HRESULT hr = IDXGISwapChain_GetDesc(p->swapchain, &desc);
+ if (FAILED(hr)) {
+ MP_ERR(sw->ctx, "Failed to query swap chain description: %s!\n",
+ mp_HRESULT_to_str(hr));
+ return 0;
+ }
+
+ const struct ra_format *ra_fmt =
+ ra_d3d11_get_ra_format(sw->ctx->ra, desc.BufferDesc.Format);
+ if (!ra_fmt)
+ return 0;
+
+ return ra_fmt->component_depth[0];
+}
+
+static bool d3d11_start_frame(struct ra_swapchain *sw, struct ra_fbo *out_fbo)
+{
+ struct priv *p = sw->priv;
+
+ if (!out_fbo)
+ return true;
+
+ assert(!p->backbuffer);
+
+ p->backbuffer = get_backbuffer(sw->ctx);
+ if (!p->backbuffer)
+ return false;
+
+ *out_fbo = (struct ra_fbo) {
+ .tex = p->backbuffer,
+ .flip = false,
+ .color_space = p->swapchain_csp
+ };
+ return true;
+}
+
+static bool d3d11_submit_frame(struct ra_swapchain *sw,
+ const struct vo_frame *frame)
+{
+ struct priv *p = sw->priv;
+
+ ra_d3d11_flush(sw->ctx->ra);
+ ra_tex_free(sw->ctx->ra, &p->backbuffer);
+ return true;
+}
+
+static int64_t qpc_to_ns(struct ra_swapchain *sw, int64_t qpc)
+{
+ struct priv *p = sw->priv;
+
+ // Convert QPC units (1/perf_freq seconds) to nanoseconds. This will work
+ // without overflow because the QPC value is guaranteed not to roll-over
+ // within 100 years, so perf_freq must be less than 2.9*10^9.
+ return qpc / p->perf_freq * INT64_C(1000000000) +
+ qpc % p->perf_freq * INT64_C(1000000000) / p->perf_freq;
+}
+
+static int64_t qpc_ns_now(struct ra_swapchain *sw)
+{
+ LARGE_INTEGER perf_count;
+ QueryPerformanceCounter(&perf_count);
+ return qpc_to_ns(sw, perf_count.QuadPart);
+}
+
+static void d3d11_swap_buffers(struct ra_swapchain *sw)
+{
+ struct priv *p = sw->priv;
+
+ m_config_cache_update(p->opts_cache);
+
+ LARGE_INTEGER perf_count;
+ QueryPerformanceCounter(&perf_count);
+ p->last_submit_qpc = perf_count.QuadPart;
+
+ IDXGISwapChain_Present(p->swapchain, p->opts->sync_interval, 0);
+}
+
+static void d3d11_get_vsync(struct ra_swapchain *sw, struct vo_vsync_info *info)
+{
+ struct priv *p = sw->priv;
+ HRESULT hr;
+
+ m_config_cache_update(p->opts_cache);
+
+ // The calculations below are only valid if mpv presents on every vsync
+ if (p->opts->sync_interval != 1)
+ return;
+
+ // They're also only valid for flip model swapchains
+ DXGI_SWAP_CHAIN_DESC desc;
+ hr = IDXGISwapChain_GetDesc(p->swapchain, &desc);
+ if (FAILED(hr) || (desc.SwapEffect != DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL &&
+ desc.SwapEffect != DXGI_SWAP_EFFECT_FLIP_DISCARD))
+ {
+ return;
+ }
+
+ // GetLastPresentCount returns a sequential ID for the frame submitted by
+ // the last call to IDXGISwapChain::Present()
+ UINT submit_count;
+ hr = IDXGISwapChain_GetLastPresentCount(p->swapchain, &submit_count);
+ if (FAILED(hr))
+ return;
+
+ // GetFrameStatistics returns two pairs. The first is (PresentCount,
+ // PresentRefreshCount) which relates a present ID (on the same timeline as
+ // GetLastPresentCount) to the physical vsync it was displayed on. The
+ // second is (SyncRefreshCount, SyncQPCTime), which relates a physical vsync
+ // to a timestamp on the same clock as QueryPerformanceCounter.
+ DXGI_FRAME_STATISTICS stats;
+ hr = IDXGISwapChain_GetFrameStatistics(p->swapchain, &stats);
+ if (hr == DXGI_ERROR_FRAME_STATISTICS_DISJOINT) {
+ p->sync_refresh_count = 0;
+ p->sync_qpc_time = 0;
+ }
+ if (FAILED(hr))
+ return;
+
+ info->last_queue_display_time = 0;
+ info->vsync_duration = 0;
+ // Detecting skipped vsyncs is possible but not supported yet
+ info->skipped_vsyncs = -1;
+
+ // Get the number of physical vsyncs that have passed since the start of the
+ // playback or disjoint event.
+ // Check for 0 here, since sometimes GetFrameStatistics returns S_OK but
+ // with 0s in some (all?) members of DXGI_FRAME_STATISTICS.
+ unsigned src_passed = 0;
+ if (stats.SyncRefreshCount && p->sync_refresh_count)
+ src_passed = stats.SyncRefreshCount - p->sync_refresh_count;
+ if (p->sync_refresh_count == 0)
+ p->sync_refresh_count = stats.SyncRefreshCount;
+
+ // Get the elapsed time passed between the above vsyncs
+ unsigned sqt_passed = 0;
+ if (stats.SyncQPCTime.QuadPart && p->sync_qpc_time)
+ sqt_passed = stats.SyncQPCTime.QuadPart - p->sync_qpc_time;
+ if (p->sync_qpc_time == 0)
+ p->sync_qpc_time = stats.SyncQPCTime.QuadPart;
+
+ // If any vsyncs have passed, estimate the physical frame rate
+ if (src_passed && sqt_passed)
+ p->vsync_duration_qpc = sqt_passed / src_passed;
+ if (p->vsync_duration_qpc)
+ info->vsync_duration = qpc_to_ns(sw, p->vsync_duration_qpc);
+
+ // If the physical frame rate is known and the other members of
+ // DXGI_FRAME_STATISTICS are non-0, estimate the timing of the next frame
+ if (p->vsync_duration_qpc && stats.PresentCount &&
+ stats.PresentRefreshCount && stats.SyncRefreshCount &&
+ stats.SyncQPCTime.QuadPart)
+ {
+ // It's not clear if PresentRefreshCount and SyncRefreshCount can refer
+ // to different frames, but in case they can, assuming mpv presents on
+ // every frame, guess the present count that relates to SyncRefreshCount.
+ unsigned expected_sync_pc = stats.PresentCount +
+ (stats.SyncRefreshCount - stats.PresentRefreshCount);
+
+ // Now guess the timestamp of the last submitted frame based on the
+ // timestamp of the frame at SyncRefreshCount and the frame rate
+ int queued_frames = submit_count - expected_sync_pc;
+ int64_t last_queue_display_time_qpc = stats.SyncQPCTime.QuadPart +
+ queued_frames * p->vsync_duration_qpc;
+
+ // Only set the estimated display time if it's after the last submission
+ // time. It could be before if mpv skips a lot of frames.
+ if (last_queue_display_time_qpc >= p->last_submit_qpc) {
+ info->last_queue_display_time = mp_time_ns() +
+ (qpc_to_ns(sw, last_queue_display_time_qpc) - qpc_ns_now(sw));
+ }
+ }
+}
+
+static bool d3d11_set_fullscreen(struct ra_ctx *ctx)
+{
+ struct priv *p = ctx->priv;
+ HRESULT hr;
+
+ m_config_cache_update(p->opts_cache);
+
+ if (!p->swapchain) {
+ MP_ERR(ctx, "Full screen configuration was requested before D3D11 "
+ "swap chain was ready!");
+ return false;
+ }
+
+ // we only want exclusive FS if we are entering FS and
+ // exclusive FS is enabled. Otherwise disable exclusive FS.
+ bool enable_exclusive_fs = p->vo_opts->fullscreen &&
+ p->opts->exclusive_fs;
+
+ MP_VERBOSE(ctx, "%s full-screen exclusive mode while %s fullscreen\n",
+ enable_exclusive_fs ? "Enabling" : "Disabling",
+ ctx->vo->opts->fullscreen ? "entering" : "leaving");
+
+ hr = IDXGISwapChain_SetFullscreenState(p->swapchain,
+ enable_exclusive_fs, NULL);
+ if (FAILED(hr))
+ return false;
+
+ if (!resize(ctx))
+ return false;
+
+ return true;
+}
+
+static int d3d11_control(struct ra_ctx *ctx, int *events, int request, void *arg)
+{
+ struct priv *p = ctx->priv;
+ int ret = -1;
+ bool fullscreen_switch_needed = false;
+
+ switch (request) {
+ case VOCTRL_VO_OPTS_CHANGED: {
+ void *changed_option;
+
+ while (m_config_cache_get_next_changed(p->vo_opts_cache,
+ &changed_option))
+ {
+ struct mp_vo_opts *vo_opts = p->vo_opts_cache->opts;
+
+ if (changed_option == &vo_opts->fullscreen) {
+ fullscreen_switch_needed = true;
+ }
+ }
+
+ break;
+ }
+ default:
+ break;
+ }
+
+ // if leaving full screen, handle d3d11 stuff first, then general
+ // windowing
+ if (fullscreen_switch_needed && !p->vo_opts->fullscreen) {
+ if (!d3d11_set_fullscreen(ctx))
+ return VO_FALSE;
+
+ fullscreen_switch_needed = false;
+ }
+
+ ret = vo_w32_control(ctx->vo, events, request, arg);
+
+ // if entering full screen, handle d3d11 after general windowing stuff
+ if (fullscreen_switch_needed && p->vo_opts->fullscreen) {
+ if (!d3d11_set_fullscreen(ctx))
+ return VO_FALSE;
+
+ fullscreen_switch_needed = false;
+ }
+
+ if (*events & VO_EVENT_RESIZE) {
+ if (!resize(ctx))
+ return VO_ERROR;
+ }
+ return ret;
+}
+
+static void d3d11_uninit(struct ra_ctx *ctx)
+{
+ struct priv *p = ctx->priv;
+
+ if (p->swapchain)
+ IDXGISwapChain_SetFullscreenState(p->swapchain, FALSE, NULL);
+
+ if (ctx->ra)
+ ra_tex_free(ctx->ra, &p->backbuffer);
+ SAFE_RELEASE(p->swapchain);
+ vo_w32_uninit(ctx->vo);
+ SAFE_RELEASE(p->device);
+
+ // Destroy the RA last to prevent objects we hold from showing up in D3D's
+ // leak checker
+ if (ctx->ra)
+ ctx->ra->fns->destroy(ctx->ra);
+}
+
+static const struct ra_swapchain_fns d3d11_swapchain = {
+ .color_depth = d3d11_color_depth,
+ .start_frame = d3d11_start_frame,
+ .submit_frame = d3d11_submit_frame,
+ .swap_buffers = d3d11_swap_buffers,
+ .get_vsync = d3d11_get_vsync,
+};
+
+static bool d3d11_init(struct ra_ctx *ctx)
+{
+ struct priv *p = ctx->priv = talloc_zero(ctx, struct priv);
+ p->opts_cache = m_config_cache_alloc(ctx, ctx->global, &d3d11_conf);
+ p->opts = p->opts_cache->opts;
+
+ p->vo_opts_cache = m_config_cache_alloc(ctx, ctx->vo->global, &vo_sub_opts);
+ p->vo_opts = p->vo_opts_cache->opts;
+
+ LARGE_INTEGER perf_freq;
+ QueryPerformanceFrequency(&perf_freq);
+ p->perf_freq = perf_freq.QuadPart;
+
+ struct ra_swapchain *sw = ctx->swapchain = talloc_zero(ctx, struct ra_swapchain);
+ sw->priv = p;
+ sw->ctx = ctx;
+ sw->fns = &d3d11_swapchain;
+
+ struct d3d11_device_opts dopts = {
+ .debug = ctx->opts.debug,
+ .allow_warp = p->opts->warp != 0,
+ .force_warp = p->opts->warp == 1,
+ .max_feature_level = p->opts->feature_level,
+ .max_frame_latency = ctx->vo->opts->swapchain_depth,
+ .adapter_name = p->opts->adapter_name,
+ };
+ if (!mp_d3d11_create_present_device(ctx->log, &dopts, &p->device))
+ goto error;
+
+ if (!spirv_compiler_init(ctx))
+ goto error;
+ ctx->ra = ra_d3d11_create(p->device, ctx->log, ctx->spirv);
+ if (!ctx->ra)
+ goto error;
+
+ if (!vo_w32_init(ctx->vo))
+ goto error;
+
+ UINT usage = DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT;
+ if (ID3D11Device_GetFeatureLevel(p->device) >= D3D_FEATURE_LEVEL_11_0 &&
+ p->opts->output_format != DXGI_FORMAT_B8G8R8A8_UNORM)
+ {
+ usage |= DXGI_USAGE_UNORDERED_ACCESS;
+ }
+
+ struct d3d11_swapchain_opts scopts = {
+ .window = vo_w32_hwnd(ctx->vo),
+ .width = ctx->vo->dwidth,
+ .height = ctx->vo->dheight,
+ .format = p->opts->output_format,
+ .color_space = p->opts->color_space,
+ .configured_csp = &p->swapchain_csp,
+ .flip = p->opts->flip,
+ // Add one frame for the backbuffer and one frame of "slack" to reduce
+ // contention with the window manager when acquiring the backbuffer
+ .length = ctx->vo->opts->swapchain_depth + 2,
+ .usage = usage,
+ };
+ if (!mp_d3d11_create_swapchain(p->device, ctx->log, &scopts, &p->swapchain))
+ goto error;
+
+ return true;
+
+error:
+ d3d11_uninit(ctx);
+ return false;
+}
+
+IDXGISwapChain *ra_d3d11_ctx_get_swapchain(struct ra_ctx *ra)
+{
+ if (ra->swapchain->fns != &d3d11_swapchain)
+ return NULL;
+
+ struct priv *p = ra->priv;
+
+ IDXGISwapChain_AddRef(p->swapchain);
+
+ return p->swapchain;
+}
+
+const struct ra_ctx_fns ra_ctx_d3d11 = {
+ .type = "d3d11",
+ .name = "d3d11",
+ .reconfig = d3d11_reconfig,
+ .control = d3d11_control,
+ .init = d3d11_init,
+ .uninit = d3d11_uninit,
+};