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diff --git a/video/out/d3d11/ra_d3d11.h b/video/out/d3d11/ra_d3d11.h
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+#pragma once
+
+#include <stdbool.h>
+#include <windows.h>
+#include <d3d11.h>
+#include <dxgi1_2.h>
+
+#include "video/out/gpu/ra.h"
+#include "video/out/gpu/spirv.h"
+
+// Get the underlying DXGI format from an RA format
+DXGI_FORMAT ra_d3d11_get_format(const struct ra_format *fmt);
+
+// Gets the matching ra_format for a given DXGI format.
+// Returns a nullptr in case of no known match.
+const struct ra_format *ra_d3d11_get_ra_format(struct ra *ra, DXGI_FORMAT fmt);
+
+// Create an RA instance from a D3D11 device. This takes a reference to the
+// device, which is released when the RA instance is destroyed.
+struct ra *ra_d3d11_create(ID3D11Device *device, struct mp_log *log,
+ struct spirv_compiler *spirv);
+
+// Flush the immediate context of the wrapped D3D11 device
+void ra_d3d11_flush(struct ra *ra);
+
+// Create an RA texture from a D3D11 resource. This takes a reference to the
+// texture, which is released when the RA texture is destroyed.
+struct ra_tex *ra_d3d11_wrap_tex(struct ra *ra, ID3D11Resource *res);
+
+// As above, but for a D3D11VA video resource. The fmt parameter selects which
+// plane of a planar format will be mapped when the RA texture is used.
+// array_slice should be set for texture arrays and is ignored for non-arrays.
+struct ra_tex *ra_d3d11_wrap_tex_video(struct ra *ra, ID3D11Texture2D *res,
+ int w, int h, int array_slice,
+ const struct ra_format *fmt);
+
+// Get the underlying D3D11 resource from an RA texture. The returned resource
+// is refcounted and must be released by the caller.
+ID3D11Resource *ra_d3d11_get_raw_tex(struct ra *ra, struct ra_tex *tex,
+ int *array_slice);
+
+// Get the underlying D3D11 device from an RA instance. The returned device is
+// refcounted and must be released by the caller.
+ID3D11Device *ra_d3d11_get_device(struct ra *ra);
+
+// True if the RA instance was created with ra_d3d11_create()
+bool ra_is_d3d11(struct ra *ra);