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-rw-r--r--video/out/gpu/osd.c363
1 files changed, 363 insertions, 0 deletions
diff --git a/video/out/gpu/osd.c b/video/out/gpu/osd.c
new file mode 100644
index 0000000..91505a9
--- /dev/null
+++ b/video/out/gpu/osd.c
@@ -0,0 +1,363 @@
+/*
+ * This file is part of mpv.
+ *
+ * mpv is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * mpv is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with mpv. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <stdlib.h>
+#include <assert.h>
+#include <limits.h>
+
+#include "common/common.h"
+#include "common/msg.h"
+#include "video/csputils.h"
+#include "video/mp_image.h"
+#include "osd.h"
+
+#define GLSL(x) gl_sc_add(sc, #x "\n");
+
+// glBlendFuncSeparate() arguments
+static const int blend_factors[SUBBITMAP_COUNT][4] = {
+ [SUBBITMAP_LIBASS] = {RA_BLEND_SRC_ALPHA, RA_BLEND_ONE_MINUS_SRC_ALPHA,
+ RA_BLEND_ONE, RA_BLEND_ONE_MINUS_SRC_ALPHA},
+ [SUBBITMAP_BGRA] = {RA_BLEND_ONE, RA_BLEND_ONE_MINUS_SRC_ALPHA,
+ RA_BLEND_ONE, RA_BLEND_ONE_MINUS_SRC_ALPHA},
+};
+
+struct vertex {
+ float position[2];
+ float texcoord[2];
+ uint8_t ass_color[4];
+};
+
+static const struct ra_renderpass_input vertex_vao[] = {
+ {"position", RA_VARTYPE_FLOAT, 2, 1, offsetof(struct vertex, position)},
+ {"texcoord" , RA_VARTYPE_FLOAT, 2, 1, offsetof(struct vertex, texcoord)},
+ {"ass_color", RA_VARTYPE_BYTE_UNORM, 4, 1, offsetof(struct vertex, ass_color)},
+};
+
+struct mpgl_osd_part {
+ enum sub_bitmap_format format;
+ int change_id;
+ struct ra_tex *texture;
+ int w, h;
+ int num_subparts;
+ int prev_num_subparts;
+ struct sub_bitmap *subparts;
+ int num_vertices;
+ struct vertex *vertices;
+};
+
+struct mpgl_osd {
+ struct mp_log *log;
+ struct osd_state *osd;
+ struct ra *ra;
+ struct mpgl_osd_part *parts[MAX_OSD_PARTS];
+ const struct ra_format *fmt_table[SUBBITMAP_COUNT];
+ bool formats[SUBBITMAP_COUNT];
+ bool change_flag; // for reporting to API user only
+ // temporary
+ int stereo_mode;
+ struct mp_osd_res osd_res;
+ void *scratch;
+};
+
+struct mpgl_osd *mpgl_osd_init(struct ra *ra, struct mp_log *log,
+ struct osd_state *osd)
+{
+ struct mpgl_osd *ctx = talloc_ptrtype(NULL, ctx);
+ *ctx = (struct mpgl_osd) {
+ .log = log,
+ .osd = osd,
+ .ra = ra,
+ .change_flag = true,
+ .scratch = talloc_zero_size(ctx, 1),
+ };
+
+ ctx->fmt_table[SUBBITMAP_LIBASS] = ra_find_unorm_format(ra, 1, 1);
+ ctx->fmt_table[SUBBITMAP_BGRA] = ra_find_unorm_format(ra, 1, 4);
+
+ for (int n = 0; n < MAX_OSD_PARTS; n++)
+ ctx->parts[n] = talloc_zero(ctx, struct mpgl_osd_part);
+
+ for (int n = 0; n < SUBBITMAP_COUNT; n++)
+ ctx->formats[n] = !!ctx->fmt_table[n];
+
+ return ctx;
+}
+
+void mpgl_osd_destroy(struct mpgl_osd *ctx)
+{
+ if (!ctx)
+ return;
+
+ for (int n = 0; n < MAX_OSD_PARTS; n++) {
+ struct mpgl_osd_part *p = ctx->parts[n];
+ ra_tex_free(ctx->ra, &p->texture);
+ }
+ talloc_free(ctx);
+}
+
+static int next_pow2(int v)
+{
+ for (int x = 0; x < 30; x++) {
+ if ((1 << x) >= v)
+ return 1 << x;
+ }
+ return INT_MAX;
+}
+
+static bool upload_osd(struct mpgl_osd *ctx, struct mpgl_osd_part *osd,
+ struct sub_bitmaps *imgs)
+{
+ struct ra *ra = ctx->ra;
+ bool ok = false;
+
+ assert(imgs->packed);
+
+ int req_w = next_pow2(imgs->packed_w);
+ int req_h = next_pow2(imgs->packed_h);
+
+ const struct ra_format *fmt = ctx->fmt_table[imgs->format];
+ assert(fmt);
+
+ if (!osd->texture || req_w > osd->w || req_h > osd->h ||
+ osd->format != imgs->format)
+ {
+ ra_tex_free(ra, &osd->texture);
+
+ osd->format = imgs->format;
+ osd->w = MPMAX(32, req_w);
+ osd->h = MPMAX(32, req_h);
+
+ MP_VERBOSE(ctx, "Reallocating OSD texture to %dx%d.\n", osd->w, osd->h);
+
+ if (osd->w > ra->max_texture_wh || osd->h > ra->max_texture_wh) {
+ MP_ERR(ctx, "OSD bitmaps do not fit on a surface with the maximum "
+ "supported size %dx%d.\n", ra->max_texture_wh,
+ ra->max_texture_wh);
+ goto done;
+ }
+
+ struct ra_tex_params params = {
+ .dimensions = 2,
+ .w = osd->w,
+ .h = osd->h,
+ .d = 1,
+ .format = fmt,
+ .render_src = true,
+ .src_linear = true,
+ .host_mutable = true,
+ };
+ osd->texture = ra_tex_create(ra, &params);
+ if (!osd->texture)
+ goto done;
+ }
+
+ struct ra_tex_upload_params params = {
+ .tex = osd->texture,
+ .src = imgs->packed->planes[0],
+ .invalidate = true,
+ .rc = &(struct mp_rect){0, 0, imgs->packed_w, imgs->packed_h},
+ .stride = imgs->packed->stride[0],
+ };
+
+ ok = ra->fns->tex_upload(ra, &params);
+
+done:
+ return ok;
+}
+
+static void gen_osd_cb(void *pctx, struct sub_bitmaps *imgs)
+{
+ struct mpgl_osd *ctx = pctx;
+
+ if (imgs->num_parts == 0 || !ctx->formats[imgs->format])
+ return;
+
+ struct mpgl_osd_part *osd = ctx->parts[imgs->render_index];
+
+ bool ok = true;
+ if (imgs->change_id != osd->change_id) {
+ if (!upload_osd(ctx, osd, imgs))
+ ok = false;
+
+ osd->change_id = imgs->change_id;
+ ctx->change_flag = true;
+ }
+ osd->num_subparts = ok ? imgs->num_parts : 0;
+
+ MP_TARRAY_GROW(osd, osd->subparts, osd->num_subparts);
+ memcpy(osd->subparts, imgs->parts,
+ osd->num_subparts * sizeof(osd->subparts[0]));
+}
+
+bool mpgl_osd_draw_prepare(struct mpgl_osd *ctx, int index,
+ struct gl_shader_cache *sc)
+{
+ assert(index >= 0 && index < MAX_OSD_PARTS);
+ struct mpgl_osd_part *part = ctx->parts[index];
+
+ enum sub_bitmap_format fmt = part->format;
+ if (!fmt || !part->num_subparts || !part->texture)
+ return false;
+
+ gl_sc_uniform_texture(sc, "osdtex", part->texture);
+ switch (fmt) {
+ case SUBBITMAP_BGRA: {
+ GLSL(color = texture(osdtex, texcoord).bgra;)
+ break;
+ }
+ case SUBBITMAP_LIBASS: {
+ GLSL(color =
+ vec4(ass_color.rgb, ass_color.a * texture(osdtex, texcoord).r);)
+ break;
+ }
+ default:
+ MP_ASSERT_UNREACHABLE();
+ }
+
+ return true;
+}
+
+static void write_quad(struct vertex *va, struct gl_transform t,
+ float x0, float y0, float x1, float y1,
+ float tx0, float ty0, float tx1, float ty1,
+ float tex_w, float tex_h, const uint8_t color[4])
+{
+ gl_transform_vec(t, &x0, &y0);
+ gl_transform_vec(t, &x1, &y1);
+
+#define COLOR_INIT {color[0], color[1], color[2], color[3]}
+ va[0] = (struct vertex){ {x0, y0}, {tx0 / tex_w, ty0 / tex_h}, COLOR_INIT };
+ va[1] = (struct vertex){ {x0, y1}, {tx0 / tex_w, ty1 / tex_h}, COLOR_INIT };
+ va[2] = (struct vertex){ {x1, y0}, {tx1 / tex_w, ty0 / tex_h}, COLOR_INIT };
+ va[3] = (struct vertex){ {x1, y1}, {tx1 / tex_w, ty1 / tex_h}, COLOR_INIT };
+ va[4] = va[2];
+ va[5] = va[1];
+#undef COLOR_INIT
+}
+
+static void generate_verts(struct mpgl_osd_part *part, struct gl_transform t)
+{
+ MP_TARRAY_GROW(part, part->vertices,
+ part->num_vertices + part->num_subparts * 6);
+
+ for (int n = 0; n < part->num_subparts; n++) {
+ struct sub_bitmap *b = &part->subparts[n];
+ struct vertex *va = &part->vertices[part->num_vertices];
+
+ // NOTE: the blend color is used with SUBBITMAP_LIBASS only, so it
+ // doesn't matter that we upload garbage for the other formats
+ uint32_t c = b->libass.color;
+ uint8_t color[4] = { c >> 24, (c >> 16) & 0xff,
+ (c >> 8) & 0xff, 255 - (c & 0xff) };
+
+ write_quad(va, t,
+ b->x, b->y, b->x + b->dw, b->y + b->dh,
+ b->src_x, b->src_y, b->src_x + b->w, b->src_y + b->h,
+ part->w, part->h, color);
+
+ part->num_vertices += 6;
+ }
+}
+
+// number of screen divisions per axis (x=0, y=1) for the current 3D mode
+static void get_3d_side_by_side(int stereo_mode, int div[2])
+{
+ div[0] = div[1] = 1;
+ switch (stereo_mode) {
+ case MP_STEREO3D_SBS2L:
+ case MP_STEREO3D_SBS2R: div[0] = 2; break;
+ case MP_STEREO3D_AB2R:
+ case MP_STEREO3D_AB2L: div[1] = 2; break;
+ }
+}
+
+void mpgl_osd_draw_finish(struct mpgl_osd *ctx, int index,
+ struct gl_shader_cache *sc, struct ra_fbo fbo)
+{
+ struct mpgl_osd_part *part = ctx->parts[index];
+
+ int div[2];
+ get_3d_side_by_side(ctx->stereo_mode, div);
+
+ part->num_vertices = 0;
+
+ for (int x = 0; x < div[0]; x++) {
+ for (int y = 0; y < div[1]; y++) {
+ struct gl_transform t;
+ gl_transform_ortho_fbo(&t, fbo);
+
+ float a_x = ctx->osd_res.w * x;
+ float a_y = ctx->osd_res.h * y;
+ t.t[0] += a_x * t.m[0][0] + a_y * t.m[1][0];
+ t.t[1] += a_x * t.m[0][1] + a_y * t.m[1][1];
+
+ generate_verts(part, t);
+ }
+ }
+
+ const int *factors = &blend_factors[part->format][0];
+ gl_sc_blend(sc, factors[0], factors[1], factors[2], factors[3]);
+
+ gl_sc_dispatch_draw(sc, fbo.tex, false, vertex_vao, MP_ARRAY_SIZE(vertex_vao),
+ sizeof(struct vertex), part->vertices, part->num_vertices);
+}
+
+static void set_res(struct mpgl_osd *ctx, struct mp_osd_res res, int stereo_mode)
+{
+ int div[2];
+ get_3d_side_by_side(stereo_mode, div);
+
+ res.w /= div[0];
+ res.h /= div[1];
+ ctx->osd_res = res;
+}
+
+void mpgl_osd_generate(struct mpgl_osd *ctx, struct mp_osd_res res, double pts,
+ int stereo_mode, int draw_flags)
+{
+ for (int n = 0; n < MAX_OSD_PARTS; n++)
+ ctx->parts[n]->num_subparts = 0;
+
+ set_res(ctx, res, stereo_mode);
+
+ osd_draw(ctx->osd, ctx->osd_res, pts, draw_flags, ctx->formats, gen_osd_cb, ctx);
+ ctx->stereo_mode = stereo_mode;
+
+ // Parts going away does not necessarily result in gen_osd_cb() being called
+ // (not even with num_parts==0), so check this separately.
+ for (int n = 0; n < MAX_OSD_PARTS; n++) {
+ struct mpgl_osd_part *part = ctx->parts[n];
+ if (part->num_subparts != part->prev_num_subparts)
+ ctx->change_flag = true;
+ part->prev_num_subparts = part->num_subparts;
+ }
+}
+
+// See osd_resize() for remarks. This function is an optional optimization too.
+void mpgl_osd_resize(struct mpgl_osd *ctx, struct mp_osd_res res, int stereo_mode)
+{
+ set_res(ctx, res, stereo_mode);
+ osd_resize(ctx->osd, ctx->osd_res);
+}
+
+bool mpgl_osd_check_change(struct mpgl_osd *ctx, struct mp_osd_res *res,
+ double pts)
+{
+ ctx->change_flag = false;
+ mpgl_osd_generate(ctx, *res, pts, 0, 0);
+ return ctx->change_flag;
+}