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-rw-r--r--video/out/opengl/common.c694
1 files changed, 694 insertions, 0 deletions
diff --git a/video/out/opengl/common.c b/video/out/opengl/common.c
new file mode 100644
index 0000000..ee26508
--- /dev/null
+++ b/video/out/opengl/common.c
@@ -0,0 +1,694 @@
+/*
+ * common OpenGL routines
+ *
+ * copyleft (C) 2005-2010 Reimar Döffinger <Reimar.Doeffinger@gmx.de>
+ * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c
+ * gave me lots of good ideas.
+ *
+ * This file is part of mpv.
+ *
+ * mpv is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * mpv is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with mpv. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <stddef.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <strings.h>
+#include <stdbool.h>
+#include <math.h>
+#include <assert.h>
+
+#include "common.h"
+#include "common/common.h"
+#include "utils.h"
+
+// This guesses if the current GL context is a suspected software renderer.
+static bool is_software_gl(GL *gl)
+{
+ const char *renderer = gl->GetString(GL_RENDERER);
+ // Note we don't attempt to blacklist Microsoft's fallback implementation.
+ // It only provides OpenGL 1.1 and will be skipped anyway.
+ return !renderer ||
+ strcmp(renderer, "Software Rasterizer") == 0 ||
+ strstr(renderer, "llvmpipe") ||
+ strstr(renderer, "softpipe") ||
+ strcmp(renderer, "Mesa X11") == 0 ||
+ strcmp(renderer, "Apple Software Renderer") == 0;
+}
+
+// This guesses whether our DR path is fast or slow
+static bool is_fast_dr(GL *gl)
+{
+ const char *vendor = gl->GetString(GL_VENDOR);
+ if (!vendor)
+ return false;
+
+ return strcasecmp(vendor, "AMD") == 0 ||
+ strcasecmp(vendor, "NVIDIA Corporation") == 0 ||
+ strcasecmp(vendor, "ATI Technologies Inc.") == 0; // AMD on Windows
+}
+
+static void GLAPIENTRY dummy_glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ assert(framebuffer == 0);
+}
+
+#define FN_OFFS(name) offsetof(GL, name)
+
+#define DEF_FN(name) {FN_OFFS(name), "gl" # name}
+#define DEF_FN_NAME(name, str) {FN_OFFS(name), str}
+
+struct gl_function {
+ ptrdiff_t offset;
+ char *name;
+};
+
+struct gl_functions {
+ const char *extension; // introduced with this extension in any version
+ int provides; // bitfield of MPGL_CAP_* constants
+ int ver_core; // introduced as required function
+ int ver_es_core; // introduced as required GL ES function
+ int ver_exclude; // not applicable to versions >= ver_exclude
+ int ver_es_exclude; // same for GLES
+ const struct gl_function *functions;
+};
+
+#define MAX_FN_COUNT 100 // max functions per gl_functions section
+
+// Note: to keep the number of sections low, some functions are in multiple
+// sections (if there are tricky combinations of GL/ES versions)
+static const struct gl_functions gl_functions[] = {
+ // GL 2.1+ desktop and GLES 2.0+ (anything we support)
+ // Probably all of these are in GL 2.0 too, but we require GLSL 120.
+ {
+ .ver_core = 210,
+ .ver_es_core = 200,
+ .functions = (const struct gl_function[]) {
+ DEF_FN(ActiveTexture),
+ DEF_FN(AttachShader),
+ DEF_FN(BindAttribLocation),
+ DEF_FN(BindBuffer),
+ DEF_FN(BindTexture),
+ DEF_FN(BlendFuncSeparate),
+ DEF_FN(BufferData),
+ DEF_FN(BufferSubData),
+ DEF_FN(Clear),
+ DEF_FN(ClearColor),
+ DEF_FN(CompileShader),
+ DEF_FN(CreateProgram),
+ DEF_FN(CreateShader),
+ DEF_FN(DeleteBuffers),
+ DEF_FN(DeleteProgram),
+ DEF_FN(DeleteShader),
+ DEF_FN(DeleteTextures),
+ DEF_FN(Disable),
+ DEF_FN(DisableVertexAttribArray),
+ DEF_FN(DrawArrays),
+ DEF_FN(Enable),
+ DEF_FN(EnableVertexAttribArray),
+ DEF_FN(Finish),
+ DEF_FN(Flush),
+ DEF_FN(GenBuffers),
+ DEF_FN(GenTextures),
+ DEF_FN(GetAttribLocation),
+ DEF_FN(GetError),
+ DEF_FN(GetIntegerv),
+ DEF_FN(GetProgramInfoLog),
+ DEF_FN(GetProgramiv),
+ DEF_FN(GetShaderInfoLog),
+ DEF_FN(GetShaderiv),
+ DEF_FN(GetString),
+ DEF_FN(GetUniformLocation),
+ DEF_FN(LinkProgram),
+ DEF_FN(PixelStorei),
+ DEF_FN(ReadPixels),
+ DEF_FN(Scissor),
+ DEF_FN(ShaderSource),
+ DEF_FN(TexImage2D),
+ DEF_FN(TexParameteri),
+ DEF_FN(TexSubImage2D),
+ DEF_FN(Uniform1f),
+ DEF_FN(Uniform2f),
+ DEF_FN(Uniform3f),
+ DEF_FN(Uniform1i),
+ DEF_FN(UniformMatrix2fv),
+ DEF_FN(UniformMatrix3fv),
+ DEF_FN(UseProgram),
+ DEF_FN(VertexAttribPointer),
+ DEF_FN(Viewport),
+ {0}
+ },
+ },
+ // GL 2.1+ desktop only (and GLSL 120 shaders)
+ {
+ .ver_core = 210,
+ .provides = MPGL_CAP_ROW_LENGTH | MPGL_CAP_1D_TEX,
+ .functions = (const struct gl_function[]) {
+ DEF_FN(DrawBuffer),
+ DEF_FN(GetTexLevelParameteriv),
+ DEF_FN(ReadBuffer),
+ DEF_FN(TexImage1D),
+ DEF_FN(UnmapBuffer),
+ {0}
+ },
+ },
+ // GL 2.1 has this as extension only.
+ {
+ .ver_exclude = 300,
+ .ver_es_exclude = 300,
+ .extension = "GL_ARB_map_buffer_range",
+ .functions = (const struct gl_function[]) {
+ DEF_FN(MapBufferRange),
+ {0}
+ },
+ },
+ // GL 3.0+ and ES 3.x core only functions.
+ {
+ .ver_core = 300,
+ .ver_es_core = 300,
+ .functions = (const struct gl_function[]) {
+ DEF_FN(BindBufferBase),
+ DEF_FN(BlitFramebuffer),
+ DEF_FN(GetStringi),
+ DEF_FN(MapBufferRange),
+ // for ES 3.0
+ DEF_FN(ReadBuffer),
+ DEF_FN(UnmapBuffer),
+ {0}
+ },
+ },
+ // For ES 3.1 core
+ {
+ .ver_es_core = 310,
+ .functions = (const struct gl_function[]) {
+ DEF_FN(GetTexLevelParameteriv),
+ {0}
+ },
+ },
+ {
+ .ver_core = 210,
+ .ver_es_core = 300,
+ .provides = MPGL_CAP_3D_TEX,
+ .functions = (const struct gl_function[]) {
+ DEF_FN(TexImage3D),
+ {0}
+ },
+ },
+ // Useful for ES 2.0
+ {
+ .ver_core = 110,
+ .ver_es_core = 300,
+ .extension = "GL_EXT_unpack_subimage",
+ .provides = MPGL_CAP_ROW_LENGTH,
+ },
+ // Framebuffers, extension in GL 2.x, core in GL 3.x core.
+ {
+ .ver_core = 300,
+ .ver_es_core = 200,
+ .extension = "GL_ARB_framebuffer_object",
+ .provides = MPGL_CAP_FB,
+ .functions = (const struct gl_function[]) {
+ DEF_FN(BindFramebuffer),
+ DEF_FN(GenFramebuffers),
+ DEF_FN(DeleteFramebuffers),
+ DEF_FN(CheckFramebufferStatus),
+ DEF_FN(FramebufferTexture2D),
+ DEF_FN(GetFramebufferAttachmentParameteriv),
+ {0}
+ },
+ },
+ // VAOs, extension in GL 2.x, core in GL 3.x core.
+ {
+ .ver_core = 300,
+ .ver_es_core = 300,
+ .extension = "GL_ARB_vertex_array_object",
+ .provides = MPGL_CAP_VAO,
+ .functions = (const struct gl_function[]) {
+ DEF_FN(GenVertexArrays),
+ DEF_FN(BindVertexArray),
+ DEF_FN(DeleteVertexArrays),
+ {0}
+ }
+ },
+ // GL_RED / GL_RG textures, extension in GL 2.x, core in GL 3.x core.
+ {
+ .ver_core = 300,
+ .ver_es_core = 300,
+ .extension = "GL_ARB_texture_rg",
+ .provides = MPGL_CAP_TEX_RG,
+ },
+ {
+ .ver_core = 300,
+ .ver_es_core = 300,
+ .extension = "GL_EXT_texture_rg",
+ .provides = MPGL_CAP_TEX_RG,
+ },
+ // GL_R16 etc.
+ {
+ .extension = "GL_EXT_texture_norm16",
+ .provides = MPGL_CAP_EXT16,
+ .ver_exclude = 1, // never in desktop GL
+ },
+ // Float texture support for GL 2.x
+ {
+ .extension = "GL_ARB_texture_float",
+ .provides = MPGL_CAP_ARB_FLOAT,
+ .ver_exclude = 300,
+ .ver_es_exclude = 1,
+ },
+ // 16 bit float textures that can be rendered to in GLES
+ {
+ .extension = "GL_EXT_color_buffer_half_float",
+ .provides = MPGL_CAP_EXT_CR_HFLOAT,
+ .ver_exclude = 1,
+ .ver_es_exclude = 320,
+ },
+ {
+ .ver_core = 320,
+ .ver_es_core = 300,
+ .extension = "GL_ARB_sync",
+ .functions = (const struct gl_function[]) {
+ DEF_FN(FenceSync),
+ DEF_FN(ClientWaitSync),
+ DEF_FN(DeleteSync),
+ {0}
+ },
+ },
+ {
+ .ver_core = 330,
+ .extension = "GL_ARB_timer_query",
+ .functions = (const struct gl_function[]) {
+ DEF_FN(GenQueries),
+ DEF_FN(DeleteQueries),
+ DEF_FN(BeginQuery),
+ DEF_FN(EndQuery),
+ DEF_FN(QueryCounter),
+ DEF_FN(IsQuery),
+ DEF_FN(GetQueryObjectiv),
+ DEF_FN(GetQueryObjecti64v),
+ DEF_FN(GetQueryObjectuiv),
+ DEF_FN(GetQueryObjectui64v),
+ {0}
+ },
+ },
+ {
+ .extension = "GL_EXT_disjoint_timer_query",
+ .functions = (const struct gl_function[]) {
+ DEF_FN_NAME(GenQueries, "glGenQueriesEXT"),
+ DEF_FN_NAME(DeleteQueries, "glDeleteQueriesEXT"),
+ DEF_FN_NAME(BeginQuery, "glBeginQueryEXT"),
+ DEF_FN_NAME(EndQuery, "glEndQueryEXT"),
+ DEF_FN_NAME(QueryCounter, "glQueryCounterEXT"),
+ DEF_FN_NAME(IsQuery, "glIsQueryEXT"),
+ DEF_FN_NAME(GetQueryObjectiv, "glGetQueryObjectivEXT"),
+ DEF_FN_NAME(GetQueryObjecti64v, "glGetQueryObjecti64vEXT"),
+ DEF_FN_NAME(GetQueryObjectuiv, "glGetQueryObjectuivEXT"),
+ DEF_FN_NAME(GetQueryObjectui64v, "glGetQueryObjectui64vEXT"),
+ {0}
+ },
+ },
+ {
+ .ver_core = 430,
+ .extension = "GL_ARB_invalidate_subdata",
+ .functions = (const struct gl_function[]) {
+ DEF_FN(InvalidateTexImage),
+ {0}
+ },
+ },
+ {
+ .ver_core = 430,
+ .ver_es_core = 300,
+ .functions = (const struct gl_function[]) {
+ DEF_FN(InvalidateFramebuffer),
+ {0}
+ },
+ },
+ {
+ .ver_core = 410,
+ .ver_es_core = 300,
+ .extension = "GL_ARB_get_program_binary",
+ .functions = (const struct gl_function[]) {
+ DEF_FN(GetProgramBinary),
+ DEF_FN(ProgramBinary),
+ {0}
+ },
+ },
+ {
+ .ver_core = 440,
+ .extension = "GL_ARB_buffer_storage",
+ .functions = (const struct gl_function[]) {
+ DEF_FN(BufferStorage),
+ {0}
+ },
+ },
+ // Equivalent extension for ES
+ {
+ .extension = "GL_EXT_buffer_storage",
+ .functions = (const struct gl_function[]) {
+ DEF_FN_NAME(BufferStorage, "glBufferStorageEXT"),
+ {0}
+ },
+ },
+ {
+ .ver_core = 420,
+ .ver_es_core = 310,
+ .extension = "GL_ARB_shader_image_load_store",
+ .functions = (const struct gl_function[]) {
+ DEF_FN(BindImageTexture),
+ DEF_FN(MemoryBarrier),
+ {0}
+ },
+ },
+ {
+ .ver_core = 310,
+ .ver_es_core = 300,
+ .extension = "GL_ARB_uniform_buffer_object",
+ .provides = MPGL_CAP_UBO,
+ },
+ {
+ .ver_core = 430,
+ .ver_es_core = 310,
+ .extension = "GL_ARB_shader_storage_buffer_object",
+ .provides = MPGL_CAP_SSBO,
+ },
+ {
+ .ver_core = 430,
+ .ver_es_core = 310,
+ .extension = "GL_ARB_compute_shader",
+ .functions = (const struct gl_function[]) {
+ DEF_FN(DispatchCompute),
+ {0},
+ },
+ },
+ {
+ .ver_core = 430,
+ .extension = "GL_ARB_arrays_of_arrays",
+ .provides = MPGL_CAP_NESTED_ARRAY,
+ },
+ // Swap control, always an OS specific extension
+ // The OSX code loads this manually.
+ {
+ .extension = "GLX_SGI_swap_control",
+ .functions = (const struct gl_function[]) {
+ DEF_FN_NAME(SwapInterval, "glXSwapIntervalSGI"),
+ {0},
+ },
+ },
+ // This one overrides GLX_SGI_swap_control on platforms using mesa. The
+ // only difference is that it supports glXSwapInterval(0).
+ {
+ .extension = "GLX_MESA_swap_control",
+ .functions = (const struct gl_function[]) {
+ DEF_FN_NAME(SwapInterval, "glXSwapIntervalMESA"),
+ {0},
+ },
+ },
+ {
+ .extension = "WGL_EXT_swap_control",
+ .functions = (const struct gl_function[]) {
+ DEF_FN_NAME(SwapInterval, "wglSwapIntervalEXT"),
+ {0},
+ },
+ },
+ {
+ .extension = "GLX_SGI_video_sync",
+ .functions = (const struct gl_function[]) {
+ DEF_FN_NAME(GetVideoSync, "glXGetVideoSyncSGI"),
+ DEF_FN_NAME(WaitVideoSync, "glXWaitVideoSyncSGI"),
+ {0},
+ },
+ },
+ // For gl_hwdec_vdpau.c
+ // http://www.opengl.org/registry/specs/NV/vdpau_interop.txt
+ {
+ .extension = "GL_NV_vdpau_interop",
+ .provides = MPGL_CAP_VDPAU,
+ .functions = (const struct gl_function[]) {
+ // (only functions needed by us)
+ DEF_FN(VDPAUInitNV),
+ DEF_FN(VDPAUFiniNV),
+ DEF_FN(VDPAURegisterOutputSurfaceNV),
+ DEF_FN(VDPAURegisterVideoSurfaceNV),
+ DEF_FN(VDPAUUnregisterSurfaceNV),
+ DEF_FN(VDPAUSurfaceAccessNV),
+ DEF_FN(VDPAUMapSurfacesNV),
+ DEF_FN(VDPAUUnmapSurfacesNV),
+ {0}
+ },
+ },
+#if HAVE_GL_DXINTEROP
+ {
+ .extension = "WGL_NV_DX_interop",
+ .provides = MPGL_CAP_DXINTEROP,
+ .functions = (const struct gl_function[]) {
+ DEF_FN_NAME(DXSetResourceShareHandleNV, "wglDXSetResourceShareHandleNV"),
+ DEF_FN_NAME(DXOpenDeviceNV, "wglDXOpenDeviceNV"),
+ DEF_FN_NAME(DXCloseDeviceNV, "wglDXCloseDeviceNV"),
+ DEF_FN_NAME(DXRegisterObjectNV, "wglDXRegisterObjectNV"),
+ DEF_FN_NAME(DXUnregisterObjectNV, "wglDXUnregisterObjectNV"),
+ DEF_FN_NAME(DXLockObjectsNV, "wglDXLockObjectsNV"),
+ DEF_FN_NAME(DXUnlockObjectsNV, "wglDXUnlockObjectsNV"),
+ {0}
+ },
+ },
+#endif
+ // Apple Packed YUV Formats
+ // For gl_hwdec_vda.c
+ // http://www.opengl.org/registry/specs/APPLE/rgb_422.txt
+ {
+ .extension = "GL_APPLE_rgb_422",
+ .provides = MPGL_CAP_APPLE_RGB_422,
+ },
+ {
+ .ver_core = 430,
+ .extension = "GL_ARB_debug_output",
+ .provides = MPGL_CAP_DEBUG,
+ .functions = (const struct gl_function[]) {
+ // (only functions needed by us)
+ DEF_FN(DebugMessageCallback),
+ {0}
+ },
+ },
+ // ES version uses a different extension.
+ {
+ .ver_es_core = 320,
+ .extension = "GL_KHR_debug",
+ .provides = MPGL_CAP_DEBUG,
+ .functions = (const struct gl_function[]) {
+ // (only functions needed by us)
+ DEF_FN(DebugMessageCallback),
+ {0}
+ },
+ },
+ {
+ .extension = "GL_ANGLE_translated_shader_source",
+ .functions = (const struct gl_function[]) {
+ DEF_FN(GetTranslatedShaderSourceANGLE),
+ {0}
+ },
+ },
+};
+
+#undef FN_OFFS
+#undef DEF_FN_HARD
+#undef DEF_FN
+#undef DEF_FN_NAME
+
+// Fill the GL struct with function pointers and extensions from the current
+// GL context. Called by the backend.
+// get_fn: function to resolve function names
+// ext2: an extra extension string
+// log: used to output messages
+void mpgl_load_functions2(GL *gl, void *(*get_fn)(void *ctx, const char *n),
+ void *fn_ctx, const char *ext2, struct mp_log *log)
+{
+ talloc_free(gl->extensions);
+ *gl = (GL) {
+ .extensions = talloc_strdup(gl, ext2 ? ext2 : ""),
+ .get_fn = get_fn,
+ .fn_ctx = fn_ctx,
+ };
+
+ gl->GetString = get_fn(fn_ctx, "glGetString");
+ if (!gl->GetString) {
+ mp_err(log, "Can't load OpenGL functions.\n");
+ goto error;
+ }
+
+ int major = 0, minor = 0;
+ const char *version_string = gl->GetString(GL_VERSION);
+ if (!version_string) {
+ mp_fatal(log, "glGetString(GL_VERSION) returned NULL.\n");
+ goto error;
+ }
+ mp_verbose(log, "GL_VERSION='%s'\n", version_string);
+ if (strncmp(version_string, "OpenGL ES ", 10) == 0) {
+ version_string += 10;
+ gl->es = 100;
+ }
+ if (sscanf(version_string, "%d.%d", &major, &minor) < 2)
+ goto error;
+ gl->version = MPGL_VER(major, minor);
+ mp_verbose(log, "Detected %s %d.%d.\n", gl->es ? "GLES" : "desktop OpenGL",
+ major, minor);
+
+ if (gl->es) {
+ gl->es = gl->version;
+ gl->version = 0;
+ if (gl->es < 200) {
+ mp_fatal(log, "At least GLESv2 required.\n");
+ goto error;
+ }
+ }
+
+ mp_verbose(log, "GL_VENDOR='%s'\n", gl->GetString(GL_VENDOR));
+ mp_verbose(log, "GL_RENDERER='%s'\n", gl->GetString(GL_RENDERER));
+ const char *shader = gl->GetString(GL_SHADING_LANGUAGE_VERSION);
+ if (shader)
+ mp_verbose(log, "GL_SHADING_LANGUAGE_VERSION='%s'\n", shader);
+
+ if (gl->version >= 300) {
+ gl->GetStringi = get_fn(fn_ctx, "glGetStringi");
+ gl->GetIntegerv = get_fn(fn_ctx, "glGetIntegerv");
+
+ if (!(gl->GetStringi && gl->GetIntegerv))
+ goto error;
+
+ GLint exts;
+ gl->GetIntegerv(GL_NUM_EXTENSIONS, &exts);
+ for (int n = 0; n < exts; n++) {
+ const char *ext = gl->GetStringi(GL_EXTENSIONS, n);
+ gl->extensions = talloc_asprintf_append(gl->extensions, " %s", ext);
+ }
+
+ } else {
+ const char *ext = (char*)gl->GetString(GL_EXTENSIONS);
+ gl->extensions = talloc_asprintf_append(gl->extensions, " %s", ext);
+ }
+
+ mp_dbg(log, "Combined OpenGL extensions string:\n%s\n", gl->extensions);
+
+ for (int n = 0; n < MP_ARRAY_SIZE(gl_functions); n++) {
+ const struct gl_functions *section = &gl_functions[n];
+ int version = gl->es ? gl->es : gl->version;
+ int ver_core = gl->es ? section->ver_es_core : section->ver_core;
+
+ // NOTE: Function entrypoints can exist, even if they do not work.
+ // We must always check extension strings and versions.
+
+ if (gl->version && section->ver_exclude &&
+ gl->version >= section->ver_exclude)
+ continue;
+ if (gl->es && section->ver_es_exclude &&
+ gl->es >= section->ver_es_exclude)
+ continue;
+
+ bool exists = false, must_exist = false;
+ if (ver_core)
+ must_exist = version >= ver_core;
+
+ if (section->extension)
+ exists = gl_check_extension(gl->extensions, section->extension);
+
+ exists |= must_exist;
+ if (!exists)
+ continue;
+
+ void *loaded[MAX_FN_COUNT] = {0};
+ bool all_loaded = true;
+ const struct gl_function *fnlist = section->functions;
+
+ for (int i = 0; fnlist && fnlist[i].name; i++) {
+ const struct gl_function *fn = &fnlist[i];
+ void *ptr = get_fn(fn_ctx, fn->name);
+ if (!ptr) {
+ all_loaded = false;
+ if (must_exist) {
+ mp_err(log, "GL %d.%d function %s not found.\n",
+ MPGL_VER_GET_MAJOR(ver_core),
+ MPGL_VER_GET_MINOR(ver_core), fn->name);
+ goto error;
+ } else {
+ mp_warn(log, "Function %s from extension %s not found.\n",
+ fn->name, section->extension);
+ }
+ break;
+ }
+ assert(i < MAX_FN_COUNT);
+ loaded[i] = ptr;
+ }
+
+ if (all_loaded) {
+ gl->mpgl_caps |= section->provides;
+ for (int i = 0; fnlist && fnlist[i].name; i++) {
+ const struct gl_function *fn = &fnlist[i];
+ void **funcptr = (void**)(((char*)gl) + fn->offset);
+ if (loaded[i])
+ *funcptr = loaded[i];
+ }
+ if (!must_exist && section->extension)
+ mp_verbose(log, "Loaded extension %s.\n", section->extension);
+ }
+ }
+
+ gl->glsl_version = 0;
+ if (gl->es) {
+ if (gl->es >= 200)
+ gl->glsl_version = 100;
+ if (gl->es >= 300)
+ gl->glsl_version = gl->es;
+ } else {
+ gl->glsl_version = 120;
+ int glsl_major = 0, glsl_minor = 0;
+ if (shader && sscanf(shader, "%d.%d", &glsl_major, &glsl_minor) == 2)
+ gl->glsl_version = glsl_major * 100 + glsl_minor;
+ // restrict GLSL version to be forwards compatible
+ gl->glsl_version = MPMIN(gl->glsl_version, 440);
+ }
+
+ if (is_software_gl(gl)) {
+ gl->mpgl_caps |= MPGL_CAP_SW;
+ mp_verbose(log, "Detected suspected software renderer.\n");
+ }
+
+ if (!is_fast_dr(gl))
+ gl->mpgl_caps |= MPGL_CAP_SLOW_DR;
+
+ // GL_ARB_compute_shader & GL_ARB_shader_image_load_store
+ if (gl->DispatchCompute && gl->BindImageTexture)
+ gl->mpgl_caps |= MPGL_CAP_COMPUTE_SHADER;
+
+ // Provided for simpler handling if no framebuffer support is available.
+ if (!gl->BindFramebuffer)
+ gl->BindFramebuffer = &dummy_glBindFramebuffer;
+ return;
+
+error:
+ gl->version = 0;
+ gl->es = 0;
+ gl->mpgl_caps = 0;
+}
+
+static void *get_procaddr_wrapper(void *ctx, const char *name)
+{
+ void *(*getProcAddress)(const GLubyte *) = ctx;
+ return getProcAddress ? getProcAddress((const GLubyte*)name) : NULL;
+}
+
+void mpgl_load_functions(GL *gl, void *(*getProcAddress)(const GLubyte *),
+ const char *ext2, struct mp_log *log)
+{
+ mpgl_load_functions2(gl, get_procaddr_wrapper, getProcAddress, ext2, log);
+}