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diff --git a/video/out/opengl/common.h b/video/out/opengl/common.h
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+/*
+ * This file is part of mpv.
+ *
+ * mpv is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * mpv is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with mpv. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef MPLAYER_GL_COMMON_H
+#define MPLAYER_GL_COMMON_H
+
+#include <stdio.h>
+#include <stdint.h>
+#include <stdbool.h>
+
+#include "config.h"
+#include "common/msg.h"
+#include "misc/bstr.h"
+
+#include "video/csputils.h"
+#include "video/mp_image.h"
+#include "video/out/vo.h"
+#include "video/out/gpu/ra.h"
+
+#include "gl_headers.h"
+
+#if HAVE_GL_WIN32
+#include <windows.h>
+#endif
+
+struct GL;
+typedef struct GL GL;
+
+enum {
+ MPGL_CAP_ROW_LENGTH = (1 << 4), // GL_[UN]PACK_ROW_LENGTH
+ MPGL_CAP_FB = (1 << 5),
+ MPGL_CAP_VAO = (1 << 6),
+ MPGL_CAP_TEX_RG = (1 << 10), // GL_ARB_texture_rg / GL 3.x
+ MPGL_CAP_VDPAU = (1 << 11), // GL_NV_vdpau_interop
+ MPGL_CAP_APPLE_RGB_422 = (1 << 12), // GL_APPLE_rgb_422
+ MPGL_CAP_1D_TEX = (1 << 14),
+ MPGL_CAP_3D_TEX = (1 << 15),
+ MPGL_CAP_DEBUG = (1 << 16),
+ MPGL_CAP_DXINTEROP = (1 << 17), // WGL_NV_DX_interop
+ MPGL_CAP_EXT16 = (1 << 18), // GL_EXT_texture_norm16
+ MPGL_CAP_ARB_FLOAT = (1 << 19), // GL_ARB_texture_float
+ MPGL_CAP_EXT_CR_HFLOAT = (1 << 20), // GL_EXT_color_buffer_half_float
+ MPGL_CAP_UBO = (1 << 21), // GL_ARB_uniform_buffer_object
+ MPGL_CAP_SSBO = (1 << 22), // GL_ARB_shader_storage_buffer_object
+ MPGL_CAP_COMPUTE_SHADER = (1 << 23), // GL_ARB_compute_shader & GL_ARB_shader_image_load_store
+ MPGL_CAP_NESTED_ARRAY = (1 << 24), // GL_ARB_arrays_of_arrays
+
+ MPGL_CAP_SLOW_DR = (1 << 29), // direct rendering is assumed to be slow
+ MPGL_CAP_SW = (1 << 30), // indirect or sw renderer
+};
+
+// E.g. 310 means 3.1
+// Code doesn't have to use the macros; they are for convenience only.
+#define MPGL_VER(major, minor) (((major) * 100) + (minor) * 10)
+#define MPGL_VER_GET_MAJOR(ver) ((unsigned)(ver) / 100)
+#define MPGL_VER_GET_MINOR(ver) ((unsigned)(ver) % 100 / 10)
+
+#define MPGL_VER_P(ver) MPGL_VER_GET_MAJOR(ver), MPGL_VER_GET_MINOR(ver)
+
+void mpgl_load_functions(GL *gl, void *(*getProcAddress)(const GLubyte *),
+ const char *ext2, struct mp_log *log);
+void mpgl_load_functions2(GL *gl, void *(*get_fn)(void *ctx, const char *n),
+ void *fn_ctx, const char *ext2, struct mp_log *log);
+
+typedef void (GLAPIENTRY *MP_GLDEBUGPROC)(GLenum, GLenum, GLuint, GLenum,
+ GLsizei, const GLchar *,const void *);
+
+//function pointers loaded from the OpenGL library
+struct GL {
+ int version; // MPGL_VER() mangled (e.g. 210 for 2.1)
+ int es; // es version (e.g. 300), 0 for desktop GL
+ int glsl_version; // e.g. 130 for GLSL 1.30
+ char *extensions; // Equivalent to GL_EXTENSIONS
+ int mpgl_caps; // Bitfield of MPGL_CAP_* constants
+ bool debug_context; // use of e.g. GLX_CONTEXT_DEBUG_BIT_ARB
+
+ // Set to false if the implementation follows normal GL semantics, which is
+ // upside down. Set to true if it does *not*, i.e. if rendering is right
+ // side up
+ bool flipped;
+
+ // Copy of function pointer used to load GL.
+ // Caution: Not necessarily valid to use after VO init has completed!
+ void *(*get_fn)(void *ctx, const char *n);
+ void *fn_ctx;
+
+ void (GLAPIENTRY *Viewport)(GLint, GLint, GLsizei, GLsizei);
+ void (GLAPIENTRY *Clear)(GLbitfield);
+ void (GLAPIENTRY *GenTextures)(GLsizei, GLuint *);
+ void (GLAPIENTRY *DeleteTextures)(GLsizei, const GLuint *);
+ void (GLAPIENTRY *ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
+ void (GLAPIENTRY *Enable)(GLenum);
+ void (GLAPIENTRY *Disable)(GLenum);
+ const GLubyte *(GLAPIENTRY * GetString)(GLenum);
+ void (GLAPIENTRY *BlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum);
+ void (GLAPIENTRY *Flush)(void);
+ void (GLAPIENTRY *Finish)(void);
+ void (GLAPIENTRY *PixelStorei)(GLenum, GLint);
+ void (GLAPIENTRY *TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint,
+ GLenum, GLenum, const GLvoid *);
+ void (GLAPIENTRY *TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei,
+ GLint, GLenum, GLenum, const GLvoid *);
+ void (GLAPIENTRY *TexSubImage2D)(GLenum, GLint, GLint, GLint,
+ GLsizei, GLsizei, GLenum, GLenum,
+ const GLvoid *);
+ void (GLAPIENTRY *TexParameteri)(GLenum, GLenum, GLint);
+ void (GLAPIENTRY *GetIntegerv)(GLenum, GLint *);
+ void (GLAPIENTRY *ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum,
+ GLenum, GLvoid *);
+ void (GLAPIENTRY *ReadBuffer)(GLenum);
+ void (GLAPIENTRY *DrawBuffer)(GLenum);
+ void (GLAPIENTRY *DrawArrays)(GLenum, GLint, GLsizei);
+ GLenum (GLAPIENTRY *GetError)(void);
+ void (GLAPIENTRY *GetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *);
+ void (GLAPIENTRY *Scissor)(GLint, GLint, GLsizei, GLsizei);
+
+ void (GLAPIENTRY *GenBuffers)(GLsizei, GLuint *);
+ void (GLAPIENTRY *DeleteBuffers)(GLsizei, const GLuint *);
+ void (GLAPIENTRY *BindBuffer)(GLenum, GLuint);
+ void (GLAPIENTRY *BindBufferBase)(GLenum, GLuint, GLuint);
+ GLvoid * (GLAPIENTRY *MapBufferRange)(GLenum, GLintptr, GLsizeiptr,
+ GLbitfield);
+ GLboolean (GLAPIENTRY *UnmapBuffer)(GLenum);
+ void (GLAPIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
+ void (GLAPIENTRY *BufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid *);
+ void (GLAPIENTRY *ActiveTexture)(GLenum);
+ void (GLAPIENTRY *BindTexture)(GLenum, GLuint);
+ int (GLAPIENTRY *SwapInterval)(int);
+ void (GLAPIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei,
+ GLsizei, GLint, GLenum, GLenum,
+ const GLvoid *);
+
+ void (GLAPIENTRY *GenVertexArrays)(GLsizei, GLuint *);
+ void (GLAPIENTRY *BindVertexArray)(GLuint);
+ GLint (GLAPIENTRY *GetAttribLocation)(GLuint, const GLchar *);
+ void (GLAPIENTRY *EnableVertexAttribArray)(GLuint);
+ void (GLAPIENTRY *DisableVertexAttribArray)(GLuint);
+ void (GLAPIENTRY *VertexAttribPointer)(GLuint, GLint, GLenum, GLboolean,
+ GLsizei, const GLvoid *);
+ void (GLAPIENTRY *DeleteVertexArrays)(GLsizei, const GLuint *);
+ void (GLAPIENTRY *UseProgram)(GLuint);
+ GLint (GLAPIENTRY *GetUniformLocation)(GLuint, const GLchar *);
+ void (GLAPIENTRY *CompileShader)(GLuint);
+ GLuint (GLAPIENTRY *CreateProgram)(void);
+ GLuint (GLAPIENTRY *CreateShader)(GLenum);
+ void (GLAPIENTRY *ShaderSource)(GLuint, GLsizei, const GLchar **,
+ const GLint *);
+ void (GLAPIENTRY *LinkProgram)(GLuint);
+ void (GLAPIENTRY *AttachShader)(GLuint, GLuint);
+ void (GLAPIENTRY *DeleteShader)(GLuint);
+ void (GLAPIENTRY *DeleteProgram)(GLuint);
+ void (GLAPIENTRY *GetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
+ void (GLAPIENTRY *GetShaderiv)(GLuint, GLenum, GLint *);
+ void (GLAPIENTRY *GetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
+ void (GLAPIENTRY *GetProgramiv)(GLenum, GLenum, GLint *);
+ void (GLAPIENTRY *GetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *,
+ void *);
+ void (GLAPIENTRY *ProgramBinary)(GLuint, GLenum, const void *, GLsizei);
+
+ void (GLAPIENTRY *DispatchCompute)(GLuint, GLuint, GLuint);
+ void (GLAPIENTRY *BindImageTexture)(GLuint, GLuint, GLint, GLboolean,
+ GLint, GLenum, GLenum);
+ void (GLAPIENTRY *MemoryBarrier)(GLbitfield);
+
+ const GLubyte* (GLAPIENTRY *GetStringi)(GLenum, GLuint);
+ void (GLAPIENTRY *BindAttribLocation)(GLuint, GLuint, const GLchar *);
+ void (GLAPIENTRY *BindFramebuffer)(GLenum, GLuint);
+ void (GLAPIENTRY *GenFramebuffers)(GLsizei, GLuint *);
+ void (GLAPIENTRY *DeleteFramebuffers)(GLsizei, const GLuint *);
+ GLenum (GLAPIENTRY *CheckFramebufferStatus)(GLenum);
+ void (GLAPIENTRY *FramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint,
+ GLint);
+ void (GLAPIENTRY *BlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint,
+ GLint, GLint, GLbitfield, GLenum);
+ void (GLAPIENTRY *GetFramebufferAttachmentParameteriv)(GLenum, GLenum,
+ GLenum, GLint *);
+
+ void (GLAPIENTRY *Uniform1f)(GLint, GLfloat);
+ void (GLAPIENTRY *Uniform2f)(GLint, GLfloat, GLfloat);
+ void (GLAPIENTRY *Uniform3f)(GLint, GLfloat, GLfloat, GLfloat);
+ void (GLAPIENTRY *Uniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+ void (GLAPIENTRY *Uniform1i)(GLint, GLint);
+ void (GLAPIENTRY *UniformMatrix2fv)(GLint, GLsizei, GLboolean,
+ const GLfloat *);
+ void (GLAPIENTRY *UniformMatrix3fv)(GLint, GLsizei, GLboolean,
+ const GLfloat *);
+
+ void (GLAPIENTRY *InvalidateTexImage)(GLuint, GLint);
+ void (GLAPIENTRY *InvalidateFramebuffer)(GLenum, GLsizei, const GLenum *);
+
+ GLsync (GLAPIENTRY *FenceSync)(GLenum, GLbitfield);
+ GLenum (GLAPIENTRY *ClientWaitSync)(GLsync, GLbitfield, GLuint64);
+ void (GLAPIENTRY *DeleteSync)(GLsync sync);
+
+ void (GLAPIENTRY *BufferStorage)(GLenum, intptr_t, const GLvoid *, GLenum);
+
+ void (GLAPIENTRY *GenQueries)(GLsizei, GLuint *);
+ void (GLAPIENTRY *DeleteQueries)(GLsizei, const GLuint *);
+ void (GLAPIENTRY *BeginQuery)(GLenum, GLuint);
+ void (GLAPIENTRY *EndQuery)(GLenum);
+ void (GLAPIENTRY *QueryCounter)(GLuint, GLenum);
+ GLboolean (GLAPIENTRY *IsQuery)(GLuint);
+ void (GLAPIENTRY *GetQueryObjectiv)(GLuint, GLenum, GLint *);
+ void (GLAPIENTRY *GetQueryObjecti64v)(GLuint, GLenum, GLint64 *);
+ void (GLAPIENTRY *GetQueryObjectuiv)(GLuint, GLenum, GLuint *);
+ void (GLAPIENTRY *GetQueryObjectui64v)(GLuint, GLenum, GLuint64 *);
+
+ void (GLAPIENTRY *VDPAUInitNV)(const GLvoid *, const GLvoid *);
+ void (GLAPIENTRY *VDPAUFiniNV)(void);
+ GLvdpauSurfaceNV (GLAPIENTRY *VDPAURegisterOutputSurfaceNV)
+ (GLvoid *, GLenum, GLsizei, const GLuint *);
+ GLvdpauSurfaceNV (GLAPIENTRY *VDPAURegisterVideoSurfaceNV)
+ (GLvoid *, GLenum, GLsizei, const GLuint *);
+ void (GLAPIENTRY *VDPAUUnregisterSurfaceNV)(GLvdpauSurfaceNV);
+ void (GLAPIENTRY *VDPAUSurfaceAccessNV)(GLvdpauSurfaceNV, GLenum);
+ void (GLAPIENTRY *VDPAUMapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *);
+ void (GLAPIENTRY *VDPAUUnmapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *);
+
+#if HAVE_GL_WIN32
+ // The HANDLE type might not be present on non-Win32
+ BOOL (GLAPIENTRY *DXSetResourceShareHandleNV)(void *dxObject,
+ HANDLE shareHandle);
+ HANDLE (GLAPIENTRY *DXOpenDeviceNV)(void *dxDevice);
+ BOOL (GLAPIENTRY *DXCloseDeviceNV)(HANDLE hDevice);
+ HANDLE (GLAPIENTRY *DXRegisterObjectNV)(HANDLE hDevice, void *dxObject,
+ GLuint name, GLenum type, GLenum access);
+ BOOL (GLAPIENTRY *DXUnregisterObjectNV)(HANDLE hDevice, HANDLE hObject);
+ BOOL (GLAPIENTRY *DXLockObjectsNV)(HANDLE hDevice, GLint count,
+ HANDLE *hObjects);
+ BOOL (GLAPIENTRY *DXUnlockObjectsNV)(HANDLE hDevice, GLint count,
+ HANDLE *hObjects);
+#endif
+
+ GLint (GLAPIENTRY *GetVideoSync)(GLuint *);
+ GLint (GLAPIENTRY *WaitVideoSync)(GLint, GLint, unsigned int *);
+
+ void (GLAPIENTRY *GetTranslatedShaderSourceANGLE)(GLuint, GLsizei,
+ GLsizei*, GLchar* source);
+
+ void (GLAPIENTRY *DebugMessageCallback)(MP_GLDEBUGPROC callback,
+ const void *userParam);
+};
+
+#endif /* MPLAYER_GL_COMMON_H */