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Diffstat (limited to 'video/out/opengl/common.h')
-rw-r--r-- | video/out/opengl/common.h | 258 |
1 files changed, 258 insertions, 0 deletions
diff --git a/video/out/opengl/common.h b/video/out/opengl/common.h new file mode 100644 index 0000000..a6b02c9 --- /dev/null +++ b/video/out/opengl/common.h @@ -0,0 +1,258 @@ +/* + * This file is part of mpv. + * + * mpv is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * mpv is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with mpv. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef MPLAYER_GL_COMMON_H +#define MPLAYER_GL_COMMON_H + +#include <stdio.h> +#include <stdint.h> +#include <stdbool.h> + +#include "config.h" +#include "common/msg.h" +#include "misc/bstr.h" + +#include "video/csputils.h" +#include "video/mp_image.h" +#include "video/out/vo.h" +#include "video/out/gpu/ra.h" + +#include "gl_headers.h" + +#if HAVE_GL_WIN32 +#include <windows.h> +#endif + +struct GL; +typedef struct GL GL; + +enum { + MPGL_CAP_ROW_LENGTH = (1 << 4), // GL_[UN]PACK_ROW_LENGTH + MPGL_CAP_FB = (1 << 5), + MPGL_CAP_VAO = (1 << 6), + MPGL_CAP_TEX_RG = (1 << 10), // GL_ARB_texture_rg / GL 3.x + MPGL_CAP_VDPAU = (1 << 11), // GL_NV_vdpau_interop + MPGL_CAP_APPLE_RGB_422 = (1 << 12), // GL_APPLE_rgb_422 + MPGL_CAP_1D_TEX = (1 << 14), + MPGL_CAP_3D_TEX = (1 << 15), + MPGL_CAP_DEBUG = (1 << 16), + MPGL_CAP_DXINTEROP = (1 << 17), // WGL_NV_DX_interop + MPGL_CAP_EXT16 = (1 << 18), // GL_EXT_texture_norm16 + MPGL_CAP_ARB_FLOAT = (1 << 19), // GL_ARB_texture_float + MPGL_CAP_EXT_CR_HFLOAT = (1 << 20), // GL_EXT_color_buffer_half_float + MPGL_CAP_UBO = (1 << 21), // GL_ARB_uniform_buffer_object + MPGL_CAP_SSBO = (1 << 22), // GL_ARB_shader_storage_buffer_object + MPGL_CAP_COMPUTE_SHADER = (1 << 23), // GL_ARB_compute_shader & GL_ARB_shader_image_load_store + MPGL_CAP_NESTED_ARRAY = (1 << 24), // GL_ARB_arrays_of_arrays + + MPGL_CAP_SLOW_DR = (1 << 29), // direct rendering is assumed to be slow + MPGL_CAP_SW = (1 << 30), // indirect or sw renderer +}; + +// E.g. 310 means 3.1 +// Code doesn't have to use the macros; they are for convenience only. +#define MPGL_VER(major, minor) (((major) * 100) + (minor) * 10) +#define MPGL_VER_GET_MAJOR(ver) ((unsigned)(ver) / 100) +#define MPGL_VER_GET_MINOR(ver) ((unsigned)(ver) % 100 / 10) + +#define MPGL_VER_P(ver) MPGL_VER_GET_MAJOR(ver), MPGL_VER_GET_MINOR(ver) + +void mpgl_load_functions(GL *gl, void *(*getProcAddress)(const GLubyte *), + const char *ext2, struct mp_log *log); +void mpgl_load_functions2(GL *gl, void *(*get_fn)(void *ctx, const char *n), + void *fn_ctx, const char *ext2, struct mp_log *log); + +typedef void (GLAPIENTRY *MP_GLDEBUGPROC)(GLenum, GLenum, GLuint, GLenum, + GLsizei, const GLchar *,const void *); + +//function pointers loaded from the OpenGL library +struct GL { + int version; // MPGL_VER() mangled (e.g. 210 for 2.1) + int es; // es version (e.g. 300), 0 for desktop GL + int glsl_version; // e.g. 130 for GLSL 1.30 + char *extensions; // Equivalent to GL_EXTENSIONS + int mpgl_caps; // Bitfield of MPGL_CAP_* constants + bool debug_context; // use of e.g. GLX_CONTEXT_DEBUG_BIT_ARB + + // Set to false if the implementation follows normal GL semantics, which is + // upside down. Set to true if it does *not*, i.e. if rendering is right + // side up + bool flipped; + + // Copy of function pointer used to load GL. + // Caution: Not necessarily valid to use after VO init has completed! + void *(*get_fn)(void *ctx, const char *n); + void *fn_ctx; + + void (GLAPIENTRY *Viewport)(GLint, GLint, GLsizei, GLsizei); + void (GLAPIENTRY *Clear)(GLbitfield); + void (GLAPIENTRY *GenTextures)(GLsizei, GLuint *); + void (GLAPIENTRY *DeleteTextures)(GLsizei, const GLuint *); + void (GLAPIENTRY *ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); + void (GLAPIENTRY *Enable)(GLenum); + void (GLAPIENTRY *Disable)(GLenum); + const GLubyte *(GLAPIENTRY * GetString)(GLenum); + void (GLAPIENTRY *BlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum); + void (GLAPIENTRY *Flush)(void); + void (GLAPIENTRY *Finish)(void); + void (GLAPIENTRY *PixelStorei)(GLenum, GLint); + void (GLAPIENTRY *TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, + GLenum, GLenum, const GLvoid *); + void (GLAPIENTRY *TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, + GLint, GLenum, GLenum, const GLvoid *); + void (GLAPIENTRY *TexSubImage2D)(GLenum, GLint, GLint, GLint, + GLsizei, GLsizei, GLenum, GLenum, + const GLvoid *); + void (GLAPIENTRY *TexParameteri)(GLenum, GLenum, GLint); + void (GLAPIENTRY *GetIntegerv)(GLenum, GLint *); + void (GLAPIENTRY *ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, + GLenum, GLvoid *); + void (GLAPIENTRY *ReadBuffer)(GLenum); + void (GLAPIENTRY *DrawBuffer)(GLenum); + void (GLAPIENTRY *DrawArrays)(GLenum, GLint, GLsizei); + GLenum (GLAPIENTRY *GetError)(void); + void (GLAPIENTRY *GetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *); + void (GLAPIENTRY *Scissor)(GLint, GLint, GLsizei, GLsizei); + + void (GLAPIENTRY *GenBuffers)(GLsizei, GLuint *); + void (GLAPIENTRY *DeleteBuffers)(GLsizei, const GLuint *); + void (GLAPIENTRY *BindBuffer)(GLenum, GLuint); + void (GLAPIENTRY *BindBufferBase)(GLenum, GLuint, GLuint); + GLvoid * (GLAPIENTRY *MapBufferRange)(GLenum, GLintptr, GLsizeiptr, + GLbitfield); + GLboolean (GLAPIENTRY *UnmapBuffer)(GLenum); + void (GLAPIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum); + void (GLAPIENTRY *BufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid *); + void (GLAPIENTRY *ActiveTexture)(GLenum); + void (GLAPIENTRY *BindTexture)(GLenum, GLuint); + int (GLAPIENTRY *SwapInterval)(int); + void (GLAPIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, + GLsizei, GLint, GLenum, GLenum, + const GLvoid *); + + void (GLAPIENTRY *GenVertexArrays)(GLsizei, GLuint *); + void (GLAPIENTRY *BindVertexArray)(GLuint); + GLint (GLAPIENTRY *GetAttribLocation)(GLuint, const GLchar *); + void (GLAPIENTRY *EnableVertexAttribArray)(GLuint); + void (GLAPIENTRY *DisableVertexAttribArray)(GLuint); + void (GLAPIENTRY *VertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, + GLsizei, const GLvoid *); + void (GLAPIENTRY *DeleteVertexArrays)(GLsizei, const GLuint *); + void (GLAPIENTRY *UseProgram)(GLuint); + GLint (GLAPIENTRY *GetUniformLocation)(GLuint, const GLchar *); + void (GLAPIENTRY *CompileShader)(GLuint); + GLuint (GLAPIENTRY *CreateProgram)(void); + GLuint (GLAPIENTRY *CreateShader)(GLenum); + void (GLAPIENTRY *ShaderSource)(GLuint, GLsizei, const GLchar **, + const GLint *); + void (GLAPIENTRY *LinkProgram)(GLuint); + void (GLAPIENTRY *AttachShader)(GLuint, GLuint); + void (GLAPIENTRY *DeleteShader)(GLuint); + void (GLAPIENTRY *DeleteProgram)(GLuint); + void (GLAPIENTRY *GetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); + void (GLAPIENTRY *GetShaderiv)(GLuint, GLenum, GLint *); + void (GLAPIENTRY *GetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); + void (GLAPIENTRY *GetProgramiv)(GLenum, GLenum, GLint *); + void (GLAPIENTRY *GetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *, + void *); + void (GLAPIENTRY *ProgramBinary)(GLuint, GLenum, const void *, GLsizei); + + void (GLAPIENTRY *DispatchCompute)(GLuint, GLuint, GLuint); + void (GLAPIENTRY *BindImageTexture)(GLuint, GLuint, GLint, GLboolean, + GLint, GLenum, GLenum); + void (GLAPIENTRY *MemoryBarrier)(GLbitfield); + + const GLubyte* (GLAPIENTRY *GetStringi)(GLenum, GLuint); + void (GLAPIENTRY *BindAttribLocation)(GLuint, GLuint, const GLchar *); + void (GLAPIENTRY *BindFramebuffer)(GLenum, GLuint); + void (GLAPIENTRY *GenFramebuffers)(GLsizei, GLuint *); + void (GLAPIENTRY *DeleteFramebuffers)(GLsizei, const GLuint *); + GLenum (GLAPIENTRY *CheckFramebufferStatus)(GLenum); + void (GLAPIENTRY *FramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, + GLint); + void (GLAPIENTRY *BlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, + GLint, GLint, GLbitfield, GLenum); + void (GLAPIENTRY *GetFramebufferAttachmentParameteriv)(GLenum, GLenum, + GLenum, GLint *); + + void (GLAPIENTRY *Uniform1f)(GLint, GLfloat); + void (GLAPIENTRY *Uniform2f)(GLint, GLfloat, GLfloat); + void (GLAPIENTRY *Uniform3f)(GLint, GLfloat, GLfloat, GLfloat); + void (GLAPIENTRY *Uniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); + void (GLAPIENTRY *Uniform1i)(GLint, GLint); + void (GLAPIENTRY *UniformMatrix2fv)(GLint, GLsizei, GLboolean, + const GLfloat *); + void (GLAPIENTRY *UniformMatrix3fv)(GLint, GLsizei, GLboolean, + const GLfloat *); + + void (GLAPIENTRY *InvalidateTexImage)(GLuint, GLint); + void (GLAPIENTRY *InvalidateFramebuffer)(GLenum, GLsizei, const GLenum *); + + GLsync (GLAPIENTRY *FenceSync)(GLenum, GLbitfield); + GLenum (GLAPIENTRY *ClientWaitSync)(GLsync, GLbitfield, GLuint64); + void (GLAPIENTRY *DeleteSync)(GLsync sync); + + void (GLAPIENTRY *BufferStorage)(GLenum, intptr_t, const GLvoid *, GLenum); + + void (GLAPIENTRY *GenQueries)(GLsizei, GLuint *); + void (GLAPIENTRY *DeleteQueries)(GLsizei, const GLuint *); + void (GLAPIENTRY *BeginQuery)(GLenum, GLuint); + void (GLAPIENTRY *EndQuery)(GLenum); + void (GLAPIENTRY *QueryCounter)(GLuint, GLenum); + GLboolean (GLAPIENTRY *IsQuery)(GLuint); + void (GLAPIENTRY *GetQueryObjectiv)(GLuint, GLenum, GLint *); + void (GLAPIENTRY *GetQueryObjecti64v)(GLuint, GLenum, GLint64 *); + void (GLAPIENTRY *GetQueryObjectuiv)(GLuint, GLenum, GLuint *); + void (GLAPIENTRY *GetQueryObjectui64v)(GLuint, GLenum, GLuint64 *); + + void (GLAPIENTRY *VDPAUInitNV)(const GLvoid *, const GLvoid *); + void (GLAPIENTRY *VDPAUFiniNV)(void); + GLvdpauSurfaceNV (GLAPIENTRY *VDPAURegisterOutputSurfaceNV) + (GLvoid *, GLenum, GLsizei, const GLuint *); + GLvdpauSurfaceNV (GLAPIENTRY *VDPAURegisterVideoSurfaceNV) + (GLvoid *, GLenum, GLsizei, const GLuint *); + void (GLAPIENTRY *VDPAUUnregisterSurfaceNV)(GLvdpauSurfaceNV); + void (GLAPIENTRY *VDPAUSurfaceAccessNV)(GLvdpauSurfaceNV, GLenum); + void (GLAPIENTRY *VDPAUMapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *); + void (GLAPIENTRY *VDPAUUnmapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *); + +#if HAVE_GL_WIN32 + // The HANDLE type might not be present on non-Win32 + BOOL (GLAPIENTRY *DXSetResourceShareHandleNV)(void *dxObject, + HANDLE shareHandle); + HANDLE (GLAPIENTRY *DXOpenDeviceNV)(void *dxDevice); + BOOL (GLAPIENTRY *DXCloseDeviceNV)(HANDLE hDevice); + HANDLE (GLAPIENTRY *DXRegisterObjectNV)(HANDLE hDevice, void *dxObject, + GLuint name, GLenum type, GLenum access); + BOOL (GLAPIENTRY *DXUnregisterObjectNV)(HANDLE hDevice, HANDLE hObject); + BOOL (GLAPIENTRY *DXLockObjectsNV)(HANDLE hDevice, GLint count, + HANDLE *hObjects); + BOOL (GLAPIENTRY *DXUnlockObjectsNV)(HANDLE hDevice, GLint count, + HANDLE *hObjects); +#endif + + GLint (GLAPIENTRY *GetVideoSync)(GLuint *); + GLint (GLAPIENTRY *WaitVideoSync)(GLint, GLint, unsigned int *); + + void (GLAPIENTRY *GetTranslatedShaderSourceANGLE)(GLuint, GLsizei, + GLsizei*, GLchar* source); + + void (GLAPIENTRY *DebugMessageCallback)(MP_GLDEBUGPROC callback, + const void *userParam); +}; + +#endif /* MPLAYER_GL_COMMON_H */ |