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-rw-r--r--video/out/opengl/context.c324
1 files changed, 324 insertions, 0 deletions
diff --git a/video/out/opengl/context.c b/video/out/opengl/context.c
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--- /dev/null
+++ b/video/out/opengl/context.c
@@ -0,0 +1,324 @@
+/*
+ * This file is part of mpv.
+ *
+ * mpv is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * mpv is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with mpv. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "options/m_config.h"
+#include "context.h"
+#include "ra_gl.h"
+#include "utils.h"
+
+// 0-terminated list of desktop GL versions a backend should try to
+// initialize. Each entry is the minimum required version.
+const int mpgl_min_required_gl_versions[] = {
+ /*
+ * Nvidia drivers will not provide the highest supported version
+ * when 320 core is requested. Instead, it just returns 3.2. This
+ * would be bad, as we actually want compute shaders that require
+ * 4.2, so we have to request a sufficiently high version. We use
+ * 440 to maximise driver compatibility as we don't need anything
+ * from newer versions.
+ */
+ 440,
+ 320,
+ 210,
+ 0
+};
+
+enum {
+ FLUSH_NO = 0,
+ FLUSH_YES,
+ FLUSH_AUTO,
+};
+
+struct opengl_opts {
+ bool use_glfinish;
+ bool waitvsync;
+ int vsync_pattern[2];
+ int swapinterval;
+ int early_flush;
+ int gles_mode;
+};
+
+#define OPT_BASE_STRUCT struct opengl_opts
+const struct m_sub_options opengl_conf = {
+ .opts = (const struct m_option[]) {
+ {"opengl-glfinish", OPT_BOOL(use_glfinish)},
+ {"opengl-waitvsync", OPT_BOOL(waitvsync)},
+ {"opengl-swapinterval", OPT_INT(swapinterval)},
+ {"opengl-check-pattern-a", OPT_INT(vsync_pattern[0])},
+ {"opengl-check-pattern-b", OPT_INT(vsync_pattern[1])},
+ {"opengl-es", OPT_CHOICE(gles_mode,
+ {"auto", GLES_AUTO}, {"yes", GLES_YES}, {"no", GLES_NO})},
+ {"opengl-early-flush", OPT_CHOICE(early_flush,
+ {"no", FLUSH_NO}, {"yes", FLUSH_YES}, {"auto", FLUSH_AUTO})},
+ {0},
+ },
+ .defaults = &(const struct opengl_opts) {
+ .swapinterval = 1,
+ },
+ .size = sizeof(struct opengl_opts),
+};
+
+struct priv {
+ GL *gl;
+ struct mp_log *log;
+ struct ra_gl_ctx_params params;
+ struct opengl_opts *opts;
+ struct ra_swapchain_fns fns;
+ GLuint main_fb;
+ struct ra_tex *wrapped_fb; // corresponds to main_fb
+ // for debugging:
+ int frames_rendered;
+ unsigned int prev_sgi_sync_count;
+ // for gl_vsync_pattern
+ int last_pattern;
+ int matches, mismatches;
+ // for swapchain_depth simulation
+ GLsync *vsync_fences;
+ int num_vsync_fences;
+};
+
+enum gles_mode ra_gl_ctx_get_glesmode(struct ra_ctx *ctx)
+{
+ void *tmp = talloc_new(NULL);
+ struct opengl_opts *opts;
+ enum gles_mode mode;
+
+ opts = mp_get_config_group(tmp, ctx->global, &opengl_conf);
+ mode = opts->gles_mode;
+
+ talloc_free(tmp);
+ return mode;
+}
+
+void ra_gl_ctx_uninit(struct ra_ctx *ctx)
+{
+ if (ctx->swapchain) {
+ struct priv *p = ctx->swapchain->priv;
+ if (ctx->ra && p->wrapped_fb)
+ ra_tex_free(ctx->ra, &p->wrapped_fb);
+ talloc_free(ctx->swapchain);
+ ctx->swapchain = NULL;
+ }
+
+ // Clean up any potentially left-over debug callback
+ if (ctx->ra)
+ ra_gl_set_debug(ctx->ra, false);
+
+ ra_free(&ctx->ra);
+}
+
+static const struct ra_swapchain_fns ra_gl_swapchain_fns;
+
+bool ra_gl_ctx_init(struct ra_ctx *ctx, GL *gl, struct ra_gl_ctx_params params)
+{
+ struct ra_swapchain *sw = ctx->swapchain = talloc_ptrtype(NULL, sw);
+ *sw = (struct ra_swapchain) {
+ .ctx = ctx,
+ };
+
+ struct priv *p = sw->priv = talloc_ptrtype(sw, p);
+ *p = (struct priv) {
+ .gl = gl,
+ .log = ctx->log,
+ .params = params,
+ .opts = mp_get_config_group(p, ctx->global, &opengl_conf),
+ .fns = ra_gl_swapchain_fns,
+ };
+
+ sw->fns = &p->fns;
+
+ const struct ra_swapchain_fns *ext = p->params.external_swapchain;
+ if (ext) {
+ if (ext->color_depth)
+ p->fns.color_depth = ext->color_depth;
+ if (ext->start_frame)
+ p->fns.start_frame = ext->start_frame;
+ if (ext->submit_frame)
+ p->fns.submit_frame = ext->submit_frame;
+ if (ext->swap_buffers)
+ p->fns.swap_buffers = ext->swap_buffers;
+ }
+
+ if (!gl->version && !gl->es)
+ return false;
+
+ if (gl->mpgl_caps & MPGL_CAP_SW) {
+ MP_WARN(p, "Suspected software renderer or indirect context.\n");
+ if (ctx->opts.probing && !ctx->opts.allow_sw)
+ return false;
+ }
+
+ gl->debug_context = ctx->opts.debug;
+
+ if (gl->SwapInterval) {
+ gl->SwapInterval(p->opts->swapinterval);
+ } else {
+ MP_VERBOSE(p, "GL_*_swap_control extension missing.\n");
+ }
+
+ ctx->ra = ra_create_gl(p->gl, ctx->log);
+ return !!ctx->ra;
+}
+
+void ra_gl_ctx_resize(struct ra_swapchain *sw, int w, int h, int fbo)
+{
+ struct priv *p = sw->priv;
+ if (p->main_fb == fbo && p->wrapped_fb && p->wrapped_fb->params.w == w
+ && p->wrapped_fb->params.h == h)
+ return;
+
+ if (p->wrapped_fb)
+ ra_tex_free(sw->ctx->ra, &p->wrapped_fb);
+
+ p->main_fb = fbo;
+ p->wrapped_fb = ra_create_wrapped_fb(sw->ctx->ra, fbo, w, h);
+}
+
+int ra_gl_ctx_color_depth(struct ra_swapchain *sw)
+{
+ struct priv *p = sw->priv;
+ GL *gl = p->gl;
+
+ if (!p->wrapped_fb)
+ return 0;
+
+ if ((gl->es < 300 && !gl->version) || !(gl->mpgl_caps & MPGL_CAP_FB))
+ return 0;
+
+ gl->BindFramebuffer(GL_FRAMEBUFFER, p->main_fb);
+
+ GLenum obj = gl->version ? GL_BACK_LEFT : GL_BACK;
+ if (p->main_fb)
+ obj = GL_COLOR_ATTACHMENT0;
+
+ GLint depth_g = 0;
+
+ gl->GetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, obj,
+ GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, &depth_g);
+
+ gl->BindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ return depth_g;
+}
+
+bool ra_gl_ctx_start_frame(struct ra_swapchain *sw, struct ra_fbo *out_fbo)
+{
+ struct priv *p = sw->priv;
+
+ bool visible = true;
+ if (p->params.check_visible)
+ visible = p->params.check_visible(sw->ctx);
+
+ // If out_fbo is NULL, this was called from vo_gpu_next. Bail out.
+ if (!out_fbo || !visible)
+ return visible;
+
+ *out_fbo = (struct ra_fbo) {
+ .tex = p->wrapped_fb,
+ .flip = !p->gl->flipped, // OpenGL FBs are normally flipped
+ };
+ return true;
+}
+
+bool ra_gl_ctx_submit_frame(struct ra_swapchain *sw, const struct vo_frame *frame)
+{
+ struct priv *p = sw->priv;
+ GL *gl = p->gl;
+
+ if (p->opts->use_glfinish)
+ gl->Finish();
+
+ if (gl->FenceSync && !p->params.external_swapchain) {
+ GLsync fence = gl->FenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+ if (fence)
+ MP_TARRAY_APPEND(p, p->vsync_fences, p->num_vsync_fences, fence);
+ }
+
+ switch (p->opts->early_flush) {
+ case FLUSH_AUTO:
+ if (frame->display_synced)
+ break;
+ MP_FALLTHROUGH;
+ case FLUSH_YES:
+ gl->Flush();
+ }
+
+ return true;
+}
+
+static void check_pattern(struct priv *p, int item)
+{
+ int expected = p->opts->vsync_pattern[p->last_pattern];
+ if (item == expected) {
+ p->last_pattern++;
+ if (p->last_pattern >= 2)
+ p->last_pattern = 0;
+ p->matches++;
+ } else {
+ p->mismatches++;
+ MP_WARN(p, "wrong pattern, expected %d got %d (hit: %d, mis: %d)\n",
+ expected, item, p->matches, p->mismatches);
+ }
+}
+
+void ra_gl_ctx_swap_buffers(struct ra_swapchain *sw)
+{
+ struct priv *p = sw->priv;
+ GL *gl = p->gl;
+
+ p->params.swap_buffers(sw->ctx);
+ p->frames_rendered++;
+
+ if (p->frames_rendered > 5 && !sw->ctx->opts.debug)
+ ra_gl_set_debug(sw->ctx->ra, false);
+
+ if ((p->opts->waitvsync || p->opts->vsync_pattern[0])
+ && gl->GetVideoSync)
+ {
+ unsigned int n1 = 0, n2 = 0;
+ gl->GetVideoSync(&n1);
+ if (p->opts->waitvsync)
+ gl->WaitVideoSync(2, (n1 + 1) % 2, &n2);
+ int step = n1 - p->prev_sgi_sync_count;
+ p->prev_sgi_sync_count = n1;
+ MP_DBG(p, "Flip counts: %u->%u, step=%d\n", n1, n2, step);
+ if (p->opts->vsync_pattern[0])
+ check_pattern(p, step);
+ }
+
+ while (p->num_vsync_fences >= sw->ctx->vo->opts->swapchain_depth) {
+ gl->ClientWaitSync(p->vsync_fences[0], GL_SYNC_FLUSH_COMMANDS_BIT, 1e9);
+ gl->DeleteSync(p->vsync_fences[0]);
+ MP_TARRAY_REMOVE_AT(p->vsync_fences, p->num_vsync_fences, 0);
+ }
+}
+
+static void ra_gl_ctx_get_vsync(struct ra_swapchain *sw,
+ struct vo_vsync_info *info)
+{
+ struct priv *p = sw->priv;
+ if (p->params.get_vsync)
+ p->params.get_vsync(sw->ctx, info);
+}
+
+static const struct ra_swapchain_fns ra_gl_swapchain_fns = {
+ .color_depth = ra_gl_ctx_color_depth,
+ .start_frame = ra_gl_ctx_start_frame,
+ .submit_frame = ra_gl_ctx_submit_frame,
+ .swap_buffers = ra_gl_ctx_swap_buffers,
+ .get_vsync = ra_gl_ctx_get_vsync,
+};