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-rw-r--r--video/out/opengl/formats.c196
1 files changed, 196 insertions, 0 deletions
diff --git a/video/out/opengl/formats.c b/video/out/opengl/formats.c
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+++ b/video/out/opengl/formats.c
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+#include "common/common.h"
+#include "formats.h"
+
+enum {
+ // --- GL type aliases (for readability)
+ T_U8 = GL_UNSIGNED_BYTE,
+ T_U16 = GL_UNSIGNED_SHORT,
+ T_FL = GL_FLOAT,
+};
+
+// List of allowed formats, and their usability for bilinear filtering and FBOs.
+// This is limited to combinations that are useful for our renderer.
+const struct gl_format gl_formats[] = {
+ // These are used for desktop GL 3+, and GLES 3+ with GL_EXT_texture_norm16.
+ {"r8", GL_R8, GL_RED, T_U8, F_CF | F_GL3 | F_GL2F | F_ES3},
+ {"rg8", GL_RG8, GL_RG, T_U8, F_CF | F_GL3 | F_GL2F | F_ES3},
+ {"rgb8", GL_RGB8, GL_RGB, T_U8, F_CF | F_GL3 | F_GL2F | F_ES3},
+ {"rgba8", GL_RGBA8, GL_RGBA, T_U8, F_CF | F_GL3 | F_GL2F | F_ES3},
+ {"r16", GL_R16, GL_RED, T_U16, F_CF | F_GL3 | F_GL2F | F_EXT16},
+ {"rg16", GL_RG16, GL_RG, T_U16, F_CF | F_GL3 | F_GL2F | F_EXT16},
+ {"rgb16", GL_RGB16, GL_RGB, T_U16, F_CF | F_GL3 | F_GL2F},
+ {"rgba16", GL_RGBA16, GL_RGBA, T_U16, F_CF | F_GL3 | F_GL2F | F_EXT16},
+
+ // Specifically not color-renderable.
+ {"rgb16", GL_RGB16, GL_RGB, T_U16, F_TF | F_EXT16},
+
+ // GL2 legacy. Ignores possibly present FBO extensions (no CF flag set).
+ {"l8", GL_LUMINANCE8, GL_LUMINANCE, T_U8, F_TF | F_GL2},
+ {"la8", GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA, T_U8, F_TF | F_GL2},
+ {"rgb8", GL_RGB8, GL_RGB, T_U8, F_TF | F_GL2},
+ {"rgba8", GL_RGBA8, GL_RGBA, T_U8, F_TF | F_GL2},
+ {"l16", GL_LUMINANCE16, GL_LUMINANCE, T_U16, F_TF | F_GL2},
+ {"la16", GL_LUMINANCE16_ALPHA16, GL_LUMINANCE_ALPHA, T_U16, F_TF | F_GL2},
+ {"rgb16", GL_RGB16, GL_RGB, T_U16, F_TF | F_GL2},
+ {"rgba16", GL_RGBA16, GL_RGBA, T_U16, F_TF | F_GL2},
+
+ // ES3 legacy. This is literally to compensate for Apple bugs in their iOS
+ // interop (can they do anything right?). ES3 still allows these formats,
+ // but they are deprecated.
+ {"l" , GL_LUMINANCE,GL_LUMINANCE, T_U8, F_CF | F_ES3},
+ {"la",GL_LUMINANCE_ALPHA,GL_LUMINANCE_ALPHA, T_U8, F_CF | F_ES3},
+
+ // ES2 legacy
+ {"l" , GL_LUMINANCE,GL_LUMINANCE, T_U8, F_TF | F_ES2},
+ {"la",GL_LUMINANCE_ALPHA,GL_LUMINANCE_ALPHA, T_U8, F_TF | F_ES2},
+ {"rgb", GL_RGB, GL_RGB, T_U8, F_TF | F_ES2},
+ {"rgba", GL_RGBA, GL_RGBA, T_U8, F_TF | F_ES2},
+
+ // Non-normalized integer formats.
+ // Follows ES 3.0 as to which are color-renderable.
+ {"r8ui", GL_R8UI, GL_RED_INTEGER, T_U8, F_CR | F_GL3 | F_ES3},
+ {"rg8ui", GL_RG8UI, GL_RG_INTEGER, T_U8, F_CR | F_GL3 | F_ES3},
+ {"rgb8ui", GL_RGB8UI, GL_RGB_INTEGER, T_U8, F_GL3 | F_ES3},
+ {"rgba8ui", GL_RGBA8UI, GL_RGBA_INTEGER, T_U8, F_CR | F_GL3 | F_ES3},
+ {"r16ui", GL_R16UI, GL_RED_INTEGER, T_U16, F_CR | F_GL3 | F_ES3},
+ {"rg16ui", GL_RG16UI, GL_RG_INTEGER, T_U16, F_CR | F_GL3 | F_ES3},
+ {"rgb16ui", GL_RGB16UI, GL_RGB_INTEGER, T_U16, F_GL3 | F_ES3},
+ {"rgba16ui",GL_RGBA16UI, GL_RGBA_INTEGER, T_U16, F_CR | F_GL3 | F_ES3},
+
+ // On GL3+ or GL2.1 with GL_ARB_texture_float, floats work fully.
+ {"r16f", GL_R16F, GL_RED, T_FL, F_F16 | F_CF | F_GL3 | F_GL2F},
+ {"rg16f", GL_RG16F, GL_RG, T_FL, F_F16 | F_CF | F_GL3 | F_GL2F},
+ {"rgb16f", GL_RGB16F, GL_RGB, T_FL, F_F16 | F_CF | F_GL3 | F_GL2F},
+ {"rgba16f", GL_RGBA16F, GL_RGBA, T_FL, F_F16 | F_CF | F_GL3 | F_GL2F},
+ {"r32f", GL_R32F, GL_RED, T_FL, F_CF | F_GL3 | F_GL2F},
+ {"rg32f", GL_RG32F, GL_RG, T_FL, F_CF | F_GL3 | F_GL2F},
+ {"rgb32f", GL_RGB32F, GL_RGB, T_FL, F_CF | F_GL3 | F_GL2F},
+ {"rgba32f", GL_RGBA32F, GL_RGBA, T_FL, F_CF | F_GL3 | F_GL2F},
+
+ // Note: we simply don't support float anything on ES2, despite extensions.
+ // We also don't bother with non-filterable float formats, and we ignore
+ // 32 bit float formats that are not blendable when rendering to them.
+
+ // On ES3.2+, both 16 bit floats work fully (except 3-component formats).
+ // F_EXTF16 implies extensions that also enable 16 bit floats fully.
+ {"r16f", GL_R16F, GL_RED, T_FL, F_F16 | F_CF | F_ES32 | F_EXTF16},
+ {"rg16f", GL_RG16F, GL_RG, T_FL, F_F16 | F_CF | F_ES32 | F_EXTF16},
+ {"rgb16f", GL_RGB16F, GL_RGB, T_FL, F_F16 | F_TF | F_ES32 | F_EXTF16},
+ {"rgba16f", GL_RGBA16F, GL_RGBA, T_FL, F_F16 | F_CF | F_ES32 | F_EXTF16},
+
+ // On ES3.0+, 16 bit floats are texture-filterable.
+ // Don't bother with 32 bit floats; they exist but are neither CR nor TF.
+ {"r16f", GL_R16F, GL_RED, T_FL, F_F16 | F_TF | F_ES3},
+ {"rg16f", GL_RG16F, GL_RG, T_FL, F_F16 | F_TF | F_ES3},
+ {"rgb16f", GL_RGB16F, GL_RGB, T_FL, F_F16 | F_TF | F_ES3},
+ {"rgba16f", GL_RGBA16F, GL_RGBA, T_FL, F_F16 | F_TF | F_ES3},
+
+ // These might be useful as FBO formats.
+ {"rgb10_a2",GL_RGB10_A2, GL_RGBA,
+ GL_UNSIGNED_INT_2_10_10_10_REV, F_CF | F_GL3 | F_ES3},
+ {"rgba12", GL_RGBA12, GL_RGBA, T_U16, F_CF | F_GL2 | F_GL3},
+ {"rgb10", GL_RGB10, GL_RGB, T_U16, F_CF | F_GL2 | F_GL3},
+
+ // Special formats.
+ {"rgb565", GL_RGB8, GL_RGB,
+ GL_UNSIGNED_SHORT_5_6_5, F_TF | F_GL2 | F_GL3},
+ // Worthless, but needed by OSX videotoolbox interop on old Apple hardware.
+ {"appleyp", GL_RGB, GL_RGB_422_APPLE,
+ GL_UNSIGNED_SHORT_8_8_APPLE, F_TF | F_APPL},
+
+ {0}
+};
+
+// Return an or-ed combination of all F_ flags that apply.
+int gl_format_feature_flags(GL *gl)
+{
+ return (gl->version == 210 ? F_GL2 : 0)
+ | (gl->version >= 300 ? F_GL3 : 0)
+ | (gl->es == 200 ? F_ES2 : 0)
+ | (gl->es >= 300 ? F_ES3 : 0)
+ | (gl->es >= 320 ? F_ES32 : 0)
+ | (gl->mpgl_caps & MPGL_CAP_EXT16 ? F_EXT16 : 0)
+ | ((gl->es >= 300 &&
+ (gl->mpgl_caps & MPGL_CAP_EXT_CR_HFLOAT)) ? F_EXTF16 : 0)
+ | ((gl->version == 210 &&
+ (gl->mpgl_caps & MPGL_CAP_ARB_FLOAT) &&
+ (gl->mpgl_caps & MPGL_CAP_TEX_RG) &&
+ (gl->mpgl_caps & MPGL_CAP_FB)) ? F_GL2F : 0)
+ | (gl->mpgl_caps & MPGL_CAP_APPLE_RGB_422 ? F_APPL : 0);
+}
+
+int gl_format_type(const struct gl_format *format)
+{
+ if (!format)
+ return 0;
+ if (format->type == GL_FLOAT)
+ return MPGL_TYPE_FLOAT;
+ if (gl_integer_format_to_base(format->format))
+ return MPGL_TYPE_UINT;
+ return MPGL_TYPE_UNORM;
+}
+
+// Return base internal format of an integer format, or 0 if it's not integer.
+// "format" is like in struct gl_format.
+GLenum gl_integer_format_to_base(GLenum format)
+{
+ switch (format) {
+ case GL_RED_INTEGER: return GL_RED;
+ case GL_RG_INTEGER: return GL_RG;
+ case GL_RGB_INTEGER: return GL_RGB;
+ case GL_RGBA_INTEGER: return GL_RGBA;
+ }
+ return 0;
+}
+
+// Return the number of bytes per component this format implies.
+// Returns 0 for formats with non-byte alignments and formats which
+// merge multiple components (like GL_UNSIGNED_SHORT_5_6_5).
+// "type" is like in struct gl_format.
+int gl_component_size(GLenum type)
+{
+ switch (type) {
+ case GL_UNSIGNED_BYTE: return 1;
+ case GL_UNSIGNED_SHORT: return 2;
+ case GL_FLOAT: return 4;
+ }
+ return 0;
+}
+
+// Return the number of separate color components.
+// "format" is like in struct gl_format.
+int gl_format_components(GLenum format)
+{
+ switch (format) {
+ case GL_RED:
+ case GL_RED_INTEGER:
+ case GL_LUMINANCE:
+ return 1;
+ case GL_RG:
+ case GL_RG_INTEGER:
+ case GL_LUMINANCE_ALPHA:
+ return 2;
+ case GL_RGB:
+ case GL_RGB_INTEGER:
+ return 3;
+ case GL_RGBA:
+ case GL_RGBA_INTEGER:
+ return 4;
+ }
+ return 0;
+}
+
+// Return the number of bytes per pixel for the given format.
+// Parameter names like in struct gl_format.
+int gl_bytes_per_pixel(GLenum format, GLenum type)
+{
+ // Formats with merged components are special.
+ switch (type) {
+ case GL_UNSIGNED_INT_2_10_10_10_REV: return 4;
+ case GL_UNSIGNED_SHORT_5_6_5: return 2;
+ case GL_UNSIGNED_SHORT_8_8_APPLE: return 2;
+ case GL_UNSIGNED_SHORT_8_8_REV_APPLE: return 2;
+ }
+
+ return gl_component_size(type) * gl_format_components(format);
+}