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-rw-r--r--video/out/opengl/formats.h51
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+#ifndef MPGL_FORMATS_H_
+#define MPGL_FORMATS_H_
+
+#include "common.h"
+
+struct gl_format {
+ const char *name; // symbolic name for user interaction/debugging
+ GLint internal_format; // glTexImage argument
+ GLenum format; // glTexImage argument
+ GLenum type; // e.g. GL_UNSIGNED_SHORT
+ int flags; // F_* flags
+};
+
+enum {
+ // --- gl_format.flags
+
+ // Version flags. If at least 1 flag matches, the format entry is considered
+ // supported on the current GL context.
+ F_GL2 = 1 << 0, // GL2.1-only
+ F_GL3 = 1 << 1, // GL3.0 or later
+ F_ES2 = 1 << 2, // ES2-only
+ F_ES3 = 1 << 3, // ES3.0 or later
+ F_ES32 = 1 << 4, // ES3.2 or later
+ F_EXT16 = 1 << 5, // ES with GL_EXT_texture_norm16
+ F_EXTF16 = 1 << 6, // GL_EXT_color_buffer_half_float
+ F_GL2F = 1 << 7, // GL2.1-only with texture_rg + texture_float + FBOs
+ F_APPL = 1 << 8, // GL_APPLE_rgb_422
+
+ // Feature flags. They are additional and signal presence of features.
+ F_CR = 1 << 16, // color-renderable
+ F_TF = 1 << 17, // texture-filterable with GL_LINEAR
+ F_CF = F_CR | F_TF,
+ F_F16 = 1 << 18, // uses half-floats (16 bit) internally, even though
+ // the format is still GL_FLOAT (32 bit)
+
+ // --- Other constants.
+ MPGL_TYPE_UNORM = RA_CTYPE_UNORM, // normalized integer (fixed point) formats
+ MPGL_TYPE_UINT = RA_CTYPE_UINT, // full integer formats
+ MPGL_TYPE_FLOAT = RA_CTYPE_FLOAT, // float formats (both full and half)
+};
+
+extern const struct gl_format gl_formats[];
+
+int gl_format_feature_flags(GL *gl);
+int gl_format_type(const struct gl_format *format);
+GLenum gl_integer_format_to_base(GLenum format);
+int gl_component_size(GLenum type);
+int gl_format_components(GLenum format);
+int gl_bytes_per_pixel(GLenum format, GLenum type);
+
+#endif