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Diffstat (limited to 'video/out/vo.h')
-rw-r--r-- | video/out/vo.h | 544 |
1 files changed, 544 insertions, 0 deletions
diff --git a/video/out/vo.h b/video/out/vo.h new file mode 100644 index 0000000..e38dcf8 --- /dev/null +++ b/video/out/vo.h @@ -0,0 +1,544 @@ +/* + * Copyright (C) Aaron Holtzman - Aug 1999 + * + * Strongly modified, most parts rewritten: A'rpi/ESP-team - 2000-2001 + * (C) MPlayer developers + * + * This file is part of mpv. + * + * mpv is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * mpv is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with mpv. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef MPLAYER_VIDEO_OUT_H +#define MPLAYER_VIDEO_OUT_H + +#include <inttypes.h> +#include <stdbool.h> + +#include "video/img_format.h" +#include "common/common.h" +#include "options/options.h" + +enum { + // VO needs to redraw + VO_EVENT_EXPOSE = 1 << 0, + // VO needs to update state to a new window size + VO_EVENT_RESIZE = 1 << 1, + // The ICC profile needs to be reloaded + VO_EVENT_ICC_PROFILE_CHANGED = 1 << 2, + // Some other window state changed (position, window state, fps) + VO_EVENT_WIN_STATE = 1 << 3, + // The ambient light conditions changed and need to be reloaded + VO_EVENT_AMBIENT_LIGHTING_CHANGED = 1 << 4, + // Special mechanism for making resizing with Cocoa react faster + VO_EVENT_LIVE_RESIZING = 1 << 5, + // For VOCTRL_GET_HIDPI_SCALE changes. + VO_EVENT_DPI = 1 << 6, + // Special thing for encode mode (vo_driver.initially_blocked). + // Part of VO_EVENTS_USER to make vo_is_ready_for_frame() work properly. + VO_EVENT_INITIAL_UNBLOCK = 1 << 7, + VO_EVENT_FOCUS = 1 << 8, + + // Set of events the player core may be interested in. + VO_EVENTS_USER = VO_EVENT_RESIZE | VO_EVENT_WIN_STATE | VO_EVENT_DPI | + VO_EVENT_INITIAL_UNBLOCK | VO_EVENT_FOCUS, +}; + +enum mp_voctrl { + /* signal a device reset seek */ + VOCTRL_RESET = 1, + /* Handle input and redraw events, called by vo_check_events() */ + VOCTRL_CHECK_EVENTS, + /* signal a device pause */ + VOCTRL_PAUSE, + /* start/resume playback */ + VOCTRL_RESUME, + + VOCTRL_SET_PANSCAN, + VOCTRL_SET_EQUALIZER, + + // Triggered by any change to mp_vo_opts. This is for convenience. In theory, + // you could install your own listener. + VOCTRL_VO_OPTS_CHANGED, + + /* private to vo_gpu */ + VOCTRL_LOAD_HWDEC_API, + + // Only used internally in vo_libmpv + VOCTRL_PREINIT, + VOCTRL_UNINIT, + VOCTRL_RECONFIG, + + VOCTRL_UPDATE_WINDOW_TITLE, // char* + VOCTRL_UPDATE_PLAYBACK_STATE, // struct voctrl_playback_state* + + VOCTRL_PERFORMANCE_DATA, // struct voctrl_performance_data* + + VOCTRL_SET_CURSOR_VISIBILITY, // bool* + + VOCTRL_CONTENT_TYPE, // enum mp_content_type* + + VOCTRL_KILL_SCREENSAVER, + VOCTRL_RESTORE_SCREENSAVER, + + // Return or set window size (not-fullscreen mode only - if fullscreened, + // these must access the not-fullscreened window size only). + VOCTRL_GET_UNFS_WINDOW_SIZE, // int[2] (w/h) + VOCTRL_SET_UNFS_WINDOW_SIZE, // int[2] (w/h) + + VOCTRL_GET_FOCUSED, // bool* + + // char *** (NULL terminated array compatible with CONF_TYPE_STRING_LIST) + // names for displays the window is on + VOCTRL_GET_DISPLAY_NAMES, + + // Retrieve window contents. (Normal screenshots use vo_get_current_frame().) + // Deprecated for VOCTRL_SCREENSHOT with corresponding flags. + VOCTRL_SCREENSHOT_WIN, // struct mp_image** + + // A normal screenshot - VOs can react to this if vo_get_current_frame() is + // not sufficient. + VOCTRL_SCREENSHOT, // struct voctrl_screenshot* + + VOCTRL_UPDATE_RENDER_OPTS, + + VOCTRL_GET_ICC_PROFILE, // bstr* + VOCTRL_GET_AMBIENT_LUX, // int* + VOCTRL_GET_DISPLAY_FPS, // double* + VOCTRL_GET_HIDPI_SCALE, // double* + VOCTRL_GET_DISPLAY_RES, // int[2] + VOCTRL_GET_WINDOW_ID, // int64_t* + + /* private to vo_gpu and vo_gpu_next */ + VOCTRL_EXTERNAL_RESIZE, +}; + +// Helper to expose what kind of content is currently playing to the VO. +enum mp_content_type { + MP_CONTENT_NONE, // used for force-window + MP_CONTENT_IMAGE, + MP_CONTENT_VIDEO, +}; + +#define VO_TRUE true +#define VO_FALSE false +#define VO_ERROR -1 +#define VO_NOTAVAIL -2 +#define VO_NOTIMPL -3 + +// VOCTRL_UPDATE_PLAYBACK_STATE +struct voctrl_playback_state { + bool taskbar_progress; + bool playing; + bool paused; + int percent_pos; +}; + +// VOCTRL_PERFORMANCE_DATA +#define VO_PERF_SAMPLE_COUNT 256 + +struct mp_pass_perf { + // times are all in nanoseconds + uint64_t last, avg, peak; + uint64_t samples[VO_PERF_SAMPLE_COUNT]; + uint64_t count; +}; + +#define VO_PASS_PERF_MAX 64 +#define VO_PASS_DESC_MAX_LEN 128 + +struct mp_frame_perf { + int count; + struct mp_pass_perf perf[VO_PASS_PERF_MAX]; + char desc[VO_PASS_PERF_MAX][VO_PASS_DESC_MAX_LEN]; +}; + +struct voctrl_performance_data { + struct mp_frame_perf fresh, redraw; +}; + +struct voctrl_screenshot { + bool scaled, subs, osd, high_bit_depth, native_csp; + struct mp_image *res; +}; + +enum { + // VO does handle mp_image_params.rotate in 90 degree steps + VO_CAP_ROTATE90 = 1 << 0, + // VO does framedrop itself (vo_vdpau). Untimed/encoding VOs never drop. + VO_CAP_FRAMEDROP = 1 << 1, + // VO does not allow frames to be retained (vo_mediacodec_embed). + VO_CAP_NORETAIN = 1 << 2, + // VO supports applying film grain + VO_CAP_FILM_GRAIN = 1 << 3, +}; + +enum { + // Require DR buffers to be host-cached (i.e. fast readback) + VO_DR_FLAG_HOST_CACHED = 1 << 0, +}; + +#define VO_MAX_REQ_FRAMES 10 +#define VO_MAX_SWAPCHAIN_DEPTH 8 + +struct vo; +struct osd_state; +struct mp_image; +struct mp_image_params; + +struct vo_extra { + struct input_ctx *input_ctx; + struct osd_state *osd; + struct encode_lavc_context *encode_lavc_ctx; + void (*wakeup_cb)(void *ctx); + void *wakeup_ctx; +}; + +struct vo_frame { + // If > 0, realtime when frame should be shown, in mp_time_ns() units. + // If 0, present immediately. + int64_t pts; + // Approximate frame duration, in ns. + int duration; + // Realtime of estimated distance between 2 vsync events. + double vsync_interval; + // "ideal" display time within the vsync + double vsync_offset; + // "ideal" frame duration (can be different from num_vsyncs*vsync_interval + // up to a vsync) - valid for the entire frame, i.e. not changed for repeats + double ideal_frame_duration; + // "ideal" frame vsync point relative to the pts + double ideal_frame_vsync; + // "ideal" frame duration relative to the pts + double ideal_frame_vsync_duration; + // how often the frame will be repeated (does not include OSD redraws) + int num_vsyncs; + // Set if the current frame is repeated from the previous. It's guaranteed + // that the current is the same as the previous one, even if the image + // pointer is different. + // The repeat flag is set if exactly the same frame should be rendered + // again (and the OSD does not need to be redrawn). + // A repeat frame can be redrawn, in which case repeat==redraw==true, and + // OSD should be updated. + bool redraw, repeat; + // The frame is not in movement - e.g. redrawing while paused. + bool still; + // Frames are output as fast as possible, with implied vsync blocking. + bool display_synced; + // Dropping the frame is allowed if the VO is behind. + bool can_drop; + // The current frame to be drawn. + // Warning: When OSD should be redrawn in --force-window --idle mode, this + // can be NULL. The VO should draw a black background, OSD on top. + struct mp_image *current; + // List of future images, starting with the current one. This does not + // care about repeated frames - it simply contains the next real frames. + // vo_set_queue_params() sets how many future frames this should include. + // The actual number of frames delivered to the VO can be lower. + // frames[0] is current, frames[1] is the next frame. + // Note that some future frames may never be sent as current frame to the + // VO if frames are dropped. + int num_frames; + struct mp_image *frames[VO_MAX_REQ_FRAMES]; + // Speed unadjusted, approximate frame duration inferred from past frames + double approx_duration; + // ID for frames[0] (== current). If current==NULL, the number is + // meaningless. Otherwise, it's an unique ID for the frame. The ID for + // a frame is guaranteed not to change (instant redraws will use the same + // ID). frames[n] has the ID frame_id+n, with the guarantee that frame + // drops or reconfigs will keep the guarantee. + // The ID is never 0 (unless num_frames==0). IDs are strictly monotonous. + uint64_t frame_id; +}; + +// Presentation feedback. See get_vsync() for how backends should fill this +// struct. +struct vo_vsync_info { + // mp_time_ns() timestamp at which the last queued frame will likely be + // displayed (this is in the future, unless the frame is instantly output). + // 0 or lower if unset or unsupported. + // This implies the latency of the output. + int64_t last_queue_display_time; + + // Time between 2 vsync events in nanoseconds. The difference should be the + // from 2 times sampled from the same reference point (it should not be the + // difference between e.g. the end of scanout and the start of the next one; + // it must be continuous). + // -1 if unsupported. + // 0 if supported, but no value available yet. It is assumed that the value + // becomes available after enough swap_buffers() calls were done. + // >0 values are taken for granted. Very bad things will happen if it's + // inaccurate. + int64_t vsync_duration; + + // Number of skipped physical vsyncs at some point in time. Typically, this + // value is some time in the past by an offset that equals to the latency. + // This value is reset and newly sampled at every swap_buffers() call. + // This can be used to detect delayed frames iff you try to call + // swap_buffers() for every physical vsync. + // -1 if unset or unsupported. + int64_t skipped_vsyncs; +}; + +struct vo_driver { + // Encoding functionality, which can be invoked via --o only. + bool encode; + + // This requires waiting for a VO_EVENT_INITIAL_UNBLOCK event before the + // first frame can be sent. Doing vo_reconfig*() calls is allowed though. + // Encode mode uses this, the core uses vo_is_ready_for_frame() to + // implicitly check for this. + bool initially_blocked; + + // VO_CAP_* bits + int caps; + + // Disable video timing, push frames as quickly as possible, never redraw. + bool untimed; + + // The VO is responsible for freeing frames. + bool frame_owner; + + const char *name; + const char *description; + + /* + * returns: zero on successful initialization, non-zero on error. + */ + int (*preinit)(struct vo *vo); + + /* + * Whether the given image format is supported and config() will succeed. + * format: one of IMGFMT_* + * returns: 0 on not supported, otherwise 1 + */ + int (*query_format)(struct vo *vo, int format); + + /* + * Initialize or reconfigure the display driver. + * params: video parameters, like pixel format and frame size + * returns: < 0 on error, >= 0 on success + */ + int (*reconfig)(struct vo *vo, struct mp_image_params *params); + + /* + * Like reconfig(), but provides the whole mp_image for which the change is + * required. (The image doesn't have to have real data.) + */ + int (*reconfig2)(struct vo *vo, struct mp_image *img); + + /* + * Control interface + */ + int (*control)(struct vo *vo, uint32_t request, void *data); + + /* + * lavc callback for direct rendering + * + * Optional. To make implementation easier, the callback is always run on + * the VO thread. The returned mp_image's destructor callback is also called + * on the VO thread, even if it's actually unref'ed from another thread. + * + * It is guaranteed that the last reference to an image is destroyed before + * ->uninit is called (except it's not - libmpv screenshots can hold the + * reference longer, fuck). + * + * The allocated image - or a part of it, can be passed to draw_frame(). The + * point of this mechanism is that the decoder directly renders to GPU + * staging memory, to avoid a memcpy on frame upload. But this is not a + * guarantee. A filter could change the data pointers or return a newly + * allocated image. It's even possible that only 1 plane uses the buffer + * allocated by the get_image function. The VO has to check for this. + * + * stride_align is always a value >=1. The stride values of the returned + * image must be divisible by this value. This may be a non power of two. + * + * flags is a combination of VO_DR_FLAG_* flags. + * + * Currently, the returned image must have exactly 1 AVBufferRef set, for + * internal implementation simplicity. + * + * returns: an allocated, refcounted image; if NULL is returned, the caller + * will silently fallback to a default allocator + */ + struct mp_image *(*get_image)(struct vo *vo, int imgfmt, int w, int h, + int stride_align, int flags); + + /* + * Thread-safe variant of get_image. Set at most one of these callbacks. + * This excludes _all_ synchronization magic. The only guarantee is that + * vo_driver.uninit is not called before this function returns. + */ + struct mp_image *(*get_image_ts)(struct vo *vo, int imgfmt, int w, int h, + int stride_align, int flags); + + /* Render the given frame. Note that this is also called when repeating + * or redrawing frames. + * + * frame is freed by the caller if the callee did not assume ownership + * of the frames, but in any case the callee can still modify the + * contained data and references. + */ + void (*draw_frame)(struct vo *vo, struct vo_frame *frame); + + /* + * Blit/Flip buffer to the screen. Must be called after each frame! + */ + void (*flip_page)(struct vo *vo); + + /* + * Return presentation feedback. The implementation should not touch fields + * it doesn't support; the info fields are preinitialized to neutral values. + * Usually called once after flip_page(), but can be called any time. + * The values returned by this are always relative to the last flip_page() + * call. + */ + void (*get_vsync)(struct vo *vo, struct vo_vsync_info *info); + + /* These optional callbacks can be provided if the GUI framework used by + * the VO requires entering a message loop for receiving events and does + * not call vo_wakeup() from a separate thread when there are new events. + * + * wait_events() will wait for new events, until the timeout expires, or the + * function is interrupted. wakeup() is used to possibly interrupt the + * event loop (wakeup() itself must be thread-safe, and not call any other + * VO functions; it's the only vo_driver function with this requirement). + * wakeup() should behave like a binary semaphore; if wait_events() is not + * being called while wakeup() is, the next wait_events() call should exit + * immediately. + */ + void (*wakeup)(struct vo *vo); + void (*wait_events)(struct vo *vo, int64_t until_time_ns); + + /* + * Closes driver. Should restore the original state of the system. + */ + void (*uninit)(struct vo *vo); + + // Size of private struct for automatic allocation (0 doesn't allocate) + int priv_size; + + // If not NULL, it's copied into the newly allocated private struct. + const void *priv_defaults; + + // List of options to parse into priv struct (requires priv_size to be set) + // This will register them as global options (with options_prefix), and + // copy the current value at VO creation time to the priv struct. + const struct m_option *options; + + // All options in the above array are prefixed with this string. (It's just + // for convenience and makes no difference in semantics.) + const char *options_prefix; + + // Registers global options that go to a separate options struct. + const struct m_sub_options *global_opts; +}; + +struct vo { + const struct vo_driver *driver; + struct mp_log *log; // Using e.g. "[vo/vdpau]" as prefix + void *priv; + struct mpv_global *global; + struct vo_x11_state *x11; + struct vo_w32_state *w32; + struct vo_wayland_state *wl; + struct vo_android_state *android; + struct vo_drm_state *drm; + struct mp_hwdec_devices *hwdec_devs; + struct input_ctx *input_ctx; + struct osd_state *osd; + struct encode_lavc_context *encode_lavc_ctx; + struct vo_internal *in; + struct vo_extra extra; + + // --- The following fields are generally only changed during initialization. + + bool probing; + + // --- The following fields are only changed with vo_reconfig(), and can + // be accessed unsynchronized (read-only). + + int config_ok; // Last config call was successful? + struct mp_image_params *params; // Configured parameters (as in vo_reconfig) + + // --- The following fields can be accessed only by the VO thread, or from + // anywhere _if_ the VO thread is suspended (use vo->dispatch). + + struct m_config_cache *opts_cache; // cache for ->opts + struct mp_vo_opts *opts; + struct m_config_cache *gl_opts_cache; + struct m_config_cache *eq_opts_cache; + + bool want_redraw; // redraw as soon as possible + + // current window state + int dwidth; + int dheight; + float monitor_par; +}; + +struct mpv_global; +struct vo *init_best_video_out(struct mpv_global *global, struct vo_extra *ex); +int vo_reconfig(struct vo *vo, struct mp_image_params *p); +int vo_reconfig2(struct vo *vo, struct mp_image *img); + +int vo_control(struct vo *vo, int request, void *data); +void vo_control_async(struct vo *vo, int request, void *data); +bool vo_is_ready_for_frame(struct vo *vo, int64_t next_pts); +void vo_queue_frame(struct vo *vo, struct vo_frame *frame); +void vo_wait_frame(struct vo *vo); +bool vo_still_displaying(struct vo *vo); +bool vo_has_frame(struct vo *vo); +void vo_redraw(struct vo *vo); +bool vo_want_redraw(struct vo *vo); +void vo_seek_reset(struct vo *vo); +void vo_destroy(struct vo *vo); +void vo_set_paused(struct vo *vo, bool paused); +int64_t vo_get_drop_count(struct vo *vo); +void vo_increment_drop_count(struct vo *vo, int64_t n); +int64_t vo_get_delayed_count(struct vo *vo); +void vo_query_formats(struct vo *vo, uint8_t *list); +void vo_event(struct vo *vo, int event); +int vo_query_and_reset_events(struct vo *vo, int events); +struct mp_image *vo_get_current_frame(struct vo *vo); +void vo_set_queue_params(struct vo *vo, int64_t offset_ns, int num_req_frames); +int vo_get_num_req_frames(struct vo *vo); +double vo_get_vsync_interval(struct vo *vo); +double vo_get_estimated_vsync_interval(struct vo *vo); +double vo_get_estimated_vsync_jitter(struct vo *vo); +double vo_get_display_fps(struct vo *vo); +double vo_get_delay(struct vo *vo); +void vo_discard_timing_info(struct vo *vo); +struct vo_frame *vo_get_current_vo_frame(struct vo *vo); +struct mp_image *vo_get_image(struct vo *vo, int imgfmt, int w, int h, + int stride_align, int flags); + +void vo_wakeup(struct vo *vo); +void vo_wait_default(struct vo *vo, int64_t until_time); + +struct mp_keymap { + int from; + int to; +}; +int lookup_keymap_table(const struct mp_keymap *map, int key); + +struct mp_osd_res; +void vo_get_src_dst_rects(struct vo *vo, struct mp_rect *out_src, + struct mp_rect *out_dst, struct mp_osd_res *out_osd); + +struct vo_frame *vo_frame_ref(struct vo_frame *frame); + +struct mp_image_params vo_get_current_params(struct vo *vo); + +#endif /* MPLAYER_VIDEO_OUT_H */ |