/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see .
*/
#ifndef MP_GL_VIDEO_H
#define MP_GL_VIDEO_H
#include
#include "options/m_option.h"
#include "sub/osd.h"
#include "utils.h"
#include "lcms.h"
#include "shader_cache.h"
#include "video/csputils.h"
#include "video/out/filter_kernels.h"
struct scaler_fun {
char *name;
float params[2];
float blur;
float taper;
};
struct scaler_config {
struct scaler_fun kernel;
struct scaler_fun window;
float radius;
float antiring;
float clamp;
};
struct scaler {
int index;
struct scaler_config conf;
double scale_factor;
bool initialized;
struct filter_kernel *kernel;
struct ra_tex *lut;
struct ra_tex *sep_fbo;
bool insufficient;
// kernel points here
struct filter_kernel kernel_storage;
};
enum scaler_unit {
SCALER_SCALE, // luma/video
SCALER_DSCALE, // luma-video downscaling
SCALER_CSCALE, // chroma upscaling
SCALER_TSCALE, // temporal scaling (interpolation)
SCALER_COUNT
};
enum dither_algo {
DITHER_NONE = 0,
DITHER_FRUIT,
DITHER_ORDERED,
DITHER_ERROR_DIFFUSION,
};
enum background_type {
BACKGROUND_NONE = 0,
BACKGROUND_COLOR,
BACKGROUND_TILES,
};
enum blend_subs_mode {
BLEND_SUBS_NO = 0,
BLEND_SUBS_YES,
BLEND_SUBS_VIDEO,
};
enum tone_mapping {
TONE_MAPPING_AUTO,
TONE_MAPPING_CLIP,
TONE_MAPPING_MOBIUS,
TONE_MAPPING_REINHARD,
TONE_MAPPING_HABLE,
TONE_MAPPING_GAMMA,
TONE_MAPPING_LINEAR,
TONE_MAPPING_SPLINE,
TONE_MAPPING_BT_2390,
TONE_MAPPING_BT_2446A,
TONE_MAPPING_ST2094_40,
TONE_MAPPING_ST2094_10,
};
enum gamut_mode {
GAMUT_AUTO,
GAMUT_CLIP,
GAMUT_PERCEPTUAL,
GAMUT_RELATIVE,
GAMUT_SATURATION,
GAMUT_ABSOLUTE,
GAMUT_DESATURATE,
GAMUT_DARKEN,
GAMUT_WARN,
GAMUT_LINEAR,
};
struct gl_tone_map_opts {
int curve;
float curve_param;
float max_boost;
bool inverse;
int compute_peak;
float decay_rate;
float scene_threshold_low;
float scene_threshold_high;
float peak_percentile;
float contrast_recovery;
float contrast_smoothness;
int gamut_mode;
bool visualize;
};
struct gl_video_opts {
int dumb_mode;
struct scaler_config scaler[4];
float gamma;
bool gamma_auto;
int target_prim;
int target_trc;
int target_peak;
int target_contrast;
int target_gamut;
struct gl_tone_map_opts tone_map;
bool correct_downscaling;
bool linear_downscaling;
bool linear_upscaling;
bool sigmoid_upscaling;
float sigmoid_center;
float sigmoid_slope;
bool scaler_resizes_only;
bool pbo;
int dither_depth;
int dither_algo;
int dither_size;
bool temporal_dither;
int temporal_dither_period;
char *error_diffusion;
char *fbo_format;
int background;
bool use_rectangle;
struct m_color background_color;
bool interpolation;
float interpolation_threshold;
int blend_subs;
char **user_shaders;
char **user_shader_opts;
bool deband;
struct deband_opts *deband_opts;
float unsharp;
int tex_pad_x, tex_pad_y;
struct mp_icc_opts *icc_opts;
bool shader_cache;
int early_flush;
char *shader_cache_dir;
char *hwdec_interop;
};
extern const struct m_sub_options gl_video_conf;
struct gl_video;
struct vo_frame;
struct voctrl_screenshot;
enum {
RENDER_FRAME_SUBS = 1 << 0,
RENDER_FRAME_OSD = 1 << 1,
RENDER_FRAME_VF_SUBS = 1 << 2,
RENDER_SCREEN_COLOR = 1 << 3, // 3D LUT and dithering
RENDER_FRAME_DEF = RENDER_FRAME_SUBS | RENDER_FRAME_OSD | RENDER_SCREEN_COLOR,
};
struct gl_video *gl_video_init(struct ra *ra, struct mp_log *log,
struct mpv_global *g);
void gl_video_uninit(struct gl_video *p);
void gl_video_set_osd_source(struct gl_video *p, struct osd_state *osd);
bool gl_video_check_format(struct gl_video *p, int mp_format);
void gl_video_config(struct gl_video *p, struct mp_image_params *params);
void gl_video_render_frame(struct gl_video *p, struct vo_frame *frame,
const struct ra_fbo *fbo, int flags);
void gl_video_resize(struct gl_video *p,
struct mp_rect *src, struct mp_rect *dst,
struct mp_osd_res *osd);
void gl_video_set_fb_depth(struct gl_video *p, int fb_depth);
void gl_video_perfdata(struct gl_video *p, struct voctrl_performance_data *out);
void gl_video_set_clear_color(struct gl_video *p, struct m_color color);
void gl_video_set_osd_pts(struct gl_video *p, double pts);
bool gl_video_check_osd_change(struct gl_video *p, struct mp_osd_res *osd,
double pts);
void gl_video_screenshot(struct gl_video *p, struct vo_frame *frame,
struct voctrl_screenshot *args);
float gl_video_scale_ambient_lux(float lmin, float lmax,
float rmin, float rmax, float lux);
void gl_video_set_ambient_lux(struct gl_video *p, int lux);
void gl_video_set_icc_profile(struct gl_video *p, bstr icc_data);
bool gl_video_icc_auto_enabled(struct gl_video *p);
bool gl_video_gamma_auto_enabled(struct gl_video *p);
void gl_video_reset(struct gl_video *p);
bool gl_video_showing_interpolated_frame(struct gl_video *p);
struct mp_hwdec_devices;
void gl_video_init_hwdecs(struct gl_video *p, struct ra_ctx *ra_ctx,
struct mp_hwdec_devices *devs,
bool load_all_by_default);
struct hwdec_imgfmt_request;
void gl_video_load_hwdecs_for_img_fmt(struct gl_video *p, struct mp_hwdec_devices *devs,
struct hwdec_imgfmt_request *params);
struct vo;
void gl_video_configure_queue(struct gl_video *p, struct vo *vo);
struct mp_image *gl_video_get_image(struct gl_video *p, int imgfmt, int w, int h,
int stride_align, int flags);
struct mp_image_params *gl_video_get_target_params_ptr(struct gl_video *p);
#endif