/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see .
*/
#include
#include
#include
#include
#include "osdep/windows_utils.h"
#include "video/out/w32_common.h"
#include "context.h"
#include "utils.h"
// For WGL_ACCESS_WRITE_DISCARD_NV, etc.
#include
EXTERN_C IMAGE_DOS_HEADER __ImageBase;
#define HINST_THISCOMPONENT ((HINSTANCE)&__ImageBase)
// mingw-w64 header typo?
#ifndef IDirect3DSwapChain9Ex_GetBackBuffer
#define IDirect3DSwapChain9Ex_GetBackBuffer IDirect3DSwapChain9EX_GetBackBuffer
#endif
struct priv {
GL gl;
HMODULE d3d9_dll;
HRESULT (WINAPI *Direct3DCreate9Ex)(UINT SDKVersion, IDirect3D9Ex **ppD3D);
// Direct3D9 device and resources
IDirect3D9Ex *d3d9ex;
IDirect3DDevice9Ex *device;
HANDLE device_h;
IDirect3DSwapChain9Ex *swapchain;
IDirect3DSurface9 *backbuffer;
IDirect3DSurface9 *rtarget;
HANDLE rtarget_h;
// OpenGL offscreen context
HWND os_wnd;
HDC os_dc;
HGLRC os_ctx;
// OpenGL resources
GLuint texture;
GLuint main_fb;
// Did we lose the device?
bool lost_device;
// Requested and current parameters
int requested_swapinterval;
int width, height, swapinterval;
};
static __thread struct ra_ctx *current_ctx;
static void pump_message_loop(void)
{
// We have a hidden window on this thread (for the OpenGL context,) so pump
// its message loop at regular intervals to be safe
MSG message;
while (PeekMessageW(&message, NULL, 0, 0, PM_REMOVE))
DispatchMessageW(&message);
}
static void *w32gpa(const GLubyte *procName)
{
HMODULE oglmod;
void *res = wglGetProcAddress(procName);
if (res)
return res;
oglmod = GetModuleHandleW(L"opengl32.dll");
return GetProcAddress(oglmod, procName);
}
static int os_ctx_create(struct ra_ctx *ctx)
{
static const wchar_t os_wnd_class[] = L"mpv offscreen gl";
struct priv *p = ctx->priv;
GL *gl = &p->gl;
HGLRC legacy_context = NULL;
RegisterClassExW(&(WNDCLASSEXW) {
.cbSize = sizeof(WNDCLASSEXW),
.style = CS_OWNDC,
.lpfnWndProc = DefWindowProc,
.hInstance = HINST_THISCOMPONENT,
.lpszClassName = os_wnd_class,
});
// Create a hidden window for an offscreen OpenGL context. It might also be
// possible to use the VO window, but MSDN recommends against drawing to
// the same window with flip mode present and other APIs, so play it safe.
p->os_wnd = CreateWindowExW(0, os_wnd_class, os_wnd_class, 0, 0, 0, 200,
200, NULL, NULL, HINST_THISCOMPONENT, NULL);
p->os_dc = GetDC(p->os_wnd);
if (!p->os_dc) {
MP_FATAL(ctx->vo, "Couldn't create window for offscreen rendering\n");
goto fail;
}
// Choose a pixel format. It probably doesn't matter what this is because
// the primary framebuffer will not be used.
PIXELFORMATDESCRIPTOR pfd = {
.nSize = sizeof pfd,
.nVersion = 1,
.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
.iPixelType = PFD_TYPE_RGBA,
.cColorBits = 24,
.iLayerType = PFD_MAIN_PLANE,
};
int pf = ChoosePixelFormat(p->os_dc, &pfd);
if (!pf) {
MP_FATAL(ctx->vo,
"Couldn't choose pixelformat for offscreen rendering: %s\n",
mp_LastError_to_str());
goto fail;
}
SetPixelFormat(p->os_dc, pf, &pfd);
legacy_context = wglCreateContext(p->os_dc);
if (!legacy_context || !wglMakeCurrent(p->os_dc, legacy_context)) {
MP_FATAL(ctx->vo, "Couldn't create OpenGL context for offscreen rendering: %s\n",
mp_LastError_to_str());
goto fail;
}
const char *(GLAPIENTRY *wglGetExtensionsStringARB)(HDC hdc)
= w32gpa((const GLubyte*)"wglGetExtensionsStringARB");
if (!wglGetExtensionsStringARB) {
MP_FATAL(ctx->vo, "The OpenGL driver does not support OpenGL 3.x\n");
goto fail;
}
const char *wgl_exts = wglGetExtensionsStringARB(p->os_dc);
if (!gl_check_extension(wgl_exts, "WGL_ARB_create_context")) {
MP_FATAL(ctx->vo, "The OpenGL driver does not support OpenGL 3.x\n");
goto fail;
}
HGLRC (GLAPIENTRY *wglCreateContextAttribsARB)(HDC hDC, HGLRC hShareContext,
const int *attribList)
= w32gpa((const GLubyte*)"wglCreateContextAttribsARB");
if (!wglCreateContextAttribsARB) {
MP_FATAL(ctx->vo, "The OpenGL driver does not support OpenGL 3.x\n");
goto fail;
}
int attribs[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
WGL_CONTEXT_MINOR_VERSION_ARB, 0,
WGL_CONTEXT_FLAGS_ARB, 0,
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
0
};
p->os_ctx = wglCreateContextAttribsARB(p->os_dc, 0, attribs);
if (!p->os_ctx) {
// NVidia, instead of ignoring WGL_CONTEXT_FLAGS_ARB, will error out if
// it's present on pre-3.2 contexts.
// Remove it from attribs and retry the context creation.
attribs[6] = attribs[7] = 0;
p->os_ctx = wglCreateContextAttribsARB(p->os_dc, 0, attribs);
}
if (!p->os_ctx) {
MP_FATAL(ctx->vo,
"Couldn't create OpenGL 3.x context for offscreen rendering: %s\n",
mp_LastError_to_str());
goto fail;
}
wglMakeCurrent(p->os_dc, NULL);
wglDeleteContext(legacy_context);
legacy_context = NULL;
if (!wglMakeCurrent(p->os_dc, p->os_ctx)) {
MP_FATAL(ctx->vo,
"Couldn't activate OpenGL 3.x context for offscreen rendering: %s\n",
mp_LastError_to_str());
goto fail;
}
mpgl_load_functions(gl, w32gpa, wgl_exts, ctx->vo->log);
if (!(gl->mpgl_caps & MPGL_CAP_DXINTEROP)) {
MP_FATAL(ctx->vo, "WGL_NV_DX_interop is not supported\n");
goto fail;
}
return 0;
fail:
if (legacy_context) {
wglMakeCurrent(p->os_dc, NULL);
wglDeleteContext(legacy_context);
}
return -1;
}
static void os_ctx_destroy(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv;
if (p->os_ctx) {
wglMakeCurrent(p->os_dc, NULL);
wglDeleteContext(p->os_ctx);
}
if (p->os_dc)
ReleaseDC(p->os_wnd, p->os_dc);
if (p->os_wnd)
DestroyWindow(p->os_wnd);
}
static int d3d_size_dependent_create(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv;
GL *gl = &p->gl;
HRESULT hr;
IDirect3DSwapChain9 *sw9;
hr = IDirect3DDevice9Ex_GetSwapChain(p->device, 0, &sw9);
if (FAILED(hr)) {
MP_ERR(ctx->vo, "Couldn't get swap chain: %s\n", mp_HRESULT_to_str(hr));
return -1;
}
hr = IDirect3DSwapChain9_QueryInterface(sw9, &IID_IDirect3DSwapChain9Ex,
(void**)&p->swapchain);
if (FAILED(hr)) {
SAFE_RELEASE(sw9);
MP_ERR(ctx->vo, "Obtained swap chain is not IDirect3DSwapChain9Ex: %s\n",
mp_HRESULT_to_str(hr));
return -1;
}
SAFE_RELEASE(sw9);
hr = IDirect3DSwapChain9Ex_GetBackBuffer(p->swapchain, 0,
D3DBACKBUFFER_TYPE_MONO, &p->backbuffer);
if (FAILED(hr)) {
MP_ERR(ctx->vo, "Couldn't get backbuffer: %s\n", mp_HRESULT_to_str(hr));
return -1;
}
// Get the format of the backbuffer
D3DSURFACE_DESC bb_desc = { 0 };
IDirect3DSurface9_GetDesc(p->backbuffer, &bb_desc);
MP_VERBOSE(ctx->vo, "DX_interop backbuffer size: %ux%u\n",
(unsigned)bb_desc.Width, (unsigned)bb_desc.Height);
MP_VERBOSE(ctx->vo, "DX_interop backbuffer format: %u\n",
(unsigned)bb_desc.Format);
// Create a rendertarget with the same format as the backbuffer for
// rendering from OpenGL
HANDLE share_handle = NULL;
hr = IDirect3DDevice9Ex_CreateRenderTarget(p->device, bb_desc.Width,
bb_desc.Height, bb_desc.Format, D3DMULTISAMPLE_NONE, 0, FALSE,
&p->rtarget, &share_handle);
if (FAILED(hr)) {
MP_ERR(ctx->vo, "Couldn't create rendertarget: %s\n", mp_HRESULT_to_str(hr));
return -1;
}
// Register the share handle with WGL_NV_DX_interop. Nvidia does not
// require the use of share handles, but Intel does.
if (share_handle)
gl->DXSetResourceShareHandleNV(p->rtarget, share_handle);
// Create the OpenGL-side texture
gl->GenTextures(1, &p->texture);
// Now share the rendertarget with OpenGL as a texture
p->rtarget_h = gl->DXRegisterObjectNV(p->device_h, p->rtarget, p->texture,
GL_TEXTURE_2D, WGL_ACCESS_WRITE_DISCARD_NV);
if (!p->rtarget_h) {
MP_ERR(ctx->vo, "Couldn't share rendertarget with OpenGL: %s\n",
mp_LastError_to_str());
return -1;
}
// Lock the rendertarget for use from OpenGL. This will only be unlocked in
// swap_buffers() when it is blitted to the real Direct3D backbuffer.
if (!gl->DXLockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
MP_ERR(ctx->vo, "Couldn't lock rendertarget: %s\n",
mp_LastError_to_str());
return -1;
}
gl->BindFramebuffer(GL_FRAMEBUFFER, p->main_fb);
gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, p->texture, 0);
gl->BindFramebuffer(GL_FRAMEBUFFER, 0);
return 0;
}
static void d3d_size_dependent_destroy(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv;
GL *gl = &p->gl;
if (p->rtarget_h) {
gl->DXUnlockObjectsNV(p->device_h, 1, &p->rtarget_h);
gl->DXUnregisterObjectNV(p->device_h, p->rtarget_h);
}
p->rtarget_h = 0;
if (p->texture)
gl->DeleteTextures(1, &p->texture);
p->texture = 0;
SAFE_RELEASE(p->rtarget);
SAFE_RELEASE(p->backbuffer);
SAFE_RELEASE(p->swapchain);
}
static void fill_presentparams(struct ra_ctx *ctx,
D3DPRESENT_PARAMETERS *pparams)
{
struct priv *p = ctx->priv;
// Present intervals other than IMMEDIATE and ONE don't seem to work. It's
// possible that they're not compatible with FLIPEX.
UINT presentation_interval;
switch (p->requested_swapinterval) {
case 0: presentation_interval = D3DPRESENT_INTERVAL_IMMEDIATE; break;
case 1: presentation_interval = D3DPRESENT_INTERVAL_ONE; break;
default: presentation_interval = D3DPRESENT_INTERVAL_ONE; break;
}
*pparams = (D3DPRESENT_PARAMETERS) {
.Windowed = TRUE,
.BackBufferWidth = ctx->vo->dwidth ? ctx->vo->dwidth : 1,
.BackBufferHeight = ctx->vo->dheight ? ctx->vo->dheight : 1,
// Add one frame for the backbuffer and one frame of "slack" to reduce
// contention with the window manager when acquiring the backbuffer
.BackBufferCount = ctx->vo->opts->swapchain_depth + 2,
.SwapEffect = IsWindows7OrGreater() ? D3DSWAPEFFECT_FLIPEX : D3DSWAPEFFECT_FLIP,
// Automatically get the backbuffer format from the display format
.BackBufferFormat = D3DFMT_UNKNOWN,
.PresentationInterval = presentation_interval,
.hDeviceWindow = vo_w32_hwnd(ctx->vo),
};
}
static int d3d_create(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv;
GL *gl = &p->gl;
HRESULT hr;
p->d3d9_dll = LoadLibraryW(L"d3d9.dll");
if (!p->d3d9_dll) {
MP_FATAL(ctx->vo, "Failed to load \"d3d9.dll\": %s\n",
mp_LastError_to_str());
return -1;
}
// WGL_NV_dx_interop requires Direct3D 9Ex on WDDM systems. Direct3D 9Ex
// also enables flip mode present for efficient rendering with the DWM.
p->Direct3DCreate9Ex = (void*)GetProcAddress(p->d3d9_dll,
"Direct3DCreate9Ex");
if (!p->Direct3DCreate9Ex) {
MP_FATAL(ctx->vo, "Direct3D 9Ex not supported\n");
return -1;
}
hr = p->Direct3DCreate9Ex(D3D_SDK_VERSION, &p->d3d9ex);
if (FAILED(hr)) {
MP_FATAL(ctx->vo, "Couldn't create Direct3D9Ex: %s\n",
mp_HRESULT_to_str(hr));
return -1;
}
D3DPRESENT_PARAMETERS pparams;
fill_presentparams(ctx, &pparams);
hr = IDirect3D9Ex_CreateDeviceEx(p->d3d9ex, D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL, vo_w32_hwnd(ctx->vo),
D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE |
D3DCREATE_FPU_PRESERVE | D3DCREATE_MULTITHREADED |
D3DCREATE_NOWINDOWCHANGES,
&pparams, NULL, &p->device);
if (FAILED(hr)) {
MP_FATAL(ctx->vo, "Couldn't create device: %s\n", mp_HRESULT_to_str(hr));
return -1;
}
IDirect3DDevice9Ex_SetMaximumFrameLatency(p->device, ctx->vo->opts->swapchain_depth);
// Register the Direct3D device with WGL_NV_dx_interop
p->device_h = gl->DXOpenDeviceNV(p->device);
if (!p->device_h) {
MP_FATAL(ctx->vo, "Couldn't open Direct3D device from OpenGL: %s\n",
mp_LastError_to_str());
return -1;
}
return 0;
}
static void d3d_destroy(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv;
GL *gl = &p->gl;
if (p->device_h)
gl->DXCloseDeviceNV(p->device_h);
SAFE_RELEASE(p->device);
SAFE_RELEASE(p->d3d9ex);
if (p->d3d9_dll)
FreeLibrary(p->d3d9_dll);
}
static void dxgl_uninit(struct ra_ctx *ctx)
{
ra_gl_ctx_uninit(ctx);
d3d_size_dependent_destroy(ctx);
d3d_destroy(ctx);
os_ctx_destroy(ctx);
vo_w32_uninit(ctx->vo);
DwmEnableMMCSS(FALSE);
pump_message_loop();
}
static void dxgl_reset(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv;
HRESULT hr;
// Check if the device actually needs to be reset
if (ctx->vo->dwidth == p->width && ctx->vo->dheight == p->height &&
p->requested_swapinterval == p->swapinterval && !p->lost_device)
return;
d3d_size_dependent_destroy(ctx);
D3DPRESENT_PARAMETERS pparams;
fill_presentparams(ctx, &pparams);
hr = IDirect3DDevice9Ex_ResetEx(p->device, &pparams, NULL);
if (FAILED(hr)) {
p->lost_device = true;
MP_ERR(ctx->vo, "Couldn't reset device: %s\n", mp_HRESULT_to_str(hr));
return;
}
if (d3d_size_dependent_create(ctx) < 0) {
p->lost_device = true;
MP_ERR(ctx->vo, "Couldn't recreate Direct3D objects after reset\n");
return;
}
MP_VERBOSE(ctx->vo, "Direct3D device reset\n");
p->width = ctx->vo->dwidth;
p->height = ctx->vo->dheight;
p->swapinterval = p->requested_swapinterval;
p->lost_device = false;
}
static int GLAPIENTRY dxgl_swap_interval(int interval)
{
if (!current_ctx)
return 0;
struct priv *p = current_ctx->priv;
p->requested_swapinterval = interval;
dxgl_reset(current_ctx);
return 1;
}
static void dxgl_swap_buffers(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv;
GL *gl = &p->gl;
HRESULT hr;
pump_message_loop();
// If the device is still lost, try to reset it again
if (p->lost_device)
dxgl_reset(ctx);
if (p->lost_device)
return;
if (!gl->DXUnlockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
MP_ERR(ctx->vo, "Couldn't unlock rendertarget for present: %s\n",
mp_LastError_to_str());
return;
}
// Blit the OpenGL rendertarget to the backbuffer
hr = IDirect3DDevice9Ex_StretchRect(p->device, p->rtarget, NULL,
p->backbuffer, NULL, D3DTEXF_NONE);
if (FAILED(hr)) {
MP_ERR(ctx->vo, "Couldn't stretchrect for present: %s\n",
mp_HRESULT_to_str(hr));
return;
}
hr = IDirect3DDevice9Ex_PresentEx(p->device, NULL, NULL, NULL, NULL, 0);
switch (hr) {
case D3DERR_DEVICELOST:
case D3DERR_DEVICEHUNG:
MP_VERBOSE(ctx->vo, "Direct3D device lost! Resetting.\n");
p->lost_device = true;
dxgl_reset(ctx);
return;
default:
if (FAILED(hr))
MP_ERR(ctx->vo, "Failed to present: %s\n", mp_HRESULT_to_str(hr));
}
if (!gl->DXLockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
MP_ERR(ctx->vo, "Couldn't lock rendertarget after present: %s\n",
mp_LastError_to_str());
}
}
static bool dxgl_init(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv = talloc_zero(ctx, struct priv);
GL *gl = &p->gl;
p->requested_swapinterval = 1;
if (!vo_w32_init(ctx->vo))
goto fail;
if (os_ctx_create(ctx) < 0)
goto fail;
// Create the shared framebuffer
gl->GenFramebuffers(1, &p->main_fb);
current_ctx = ctx;
gl->SwapInterval = dxgl_swap_interval;
if (d3d_create(ctx) < 0)
goto fail;
if (d3d_size_dependent_create(ctx) < 0)
goto fail;
static const struct ra_swapchain_fns empty_swapchain_fns = {0};
struct ra_gl_ctx_params params = {
.swap_buffers = dxgl_swap_buffers,
.external_swapchain = &empty_swapchain_fns,
};
gl->flipped = true;
if (!ra_gl_ctx_init(ctx, gl, params))
goto fail;
ra_add_native_resource(ctx->ra, "IDirect3DDevice9Ex", p->device);
ra_add_native_resource(ctx->ra, "dxinterop_device_HANDLE", p->device_h);
DwmEnableMMCSS(TRUE);
return true;
fail:
dxgl_uninit(ctx);
return false;
}
static void resize(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv;
dxgl_reset(ctx);
ra_gl_ctx_resize(ctx->swapchain, ctx->vo->dwidth, ctx->vo->dheight, p->main_fb);
}
static bool dxgl_reconfig(struct ra_ctx *ctx)
{
vo_w32_config(ctx->vo);
resize(ctx);
return true;
}
static int dxgl_control(struct ra_ctx *ctx, int *events, int request,
void *arg)
{
int ret = vo_w32_control(ctx->vo, events, request, arg);
if (*events & VO_EVENT_RESIZE)
resize(ctx);
return ret;
}
const struct ra_ctx_fns ra_ctx_dxgl = {
.type = "opengl",
.name = "dxinterop",
.init = dxgl_init,
.reconfig = dxgl_reconfig,
.control = dxgl_control,
.uninit = dxgl_uninit,
};