@rem Script to build LuaJIT with the PS5 SDK. @rem Donated to the public domain. @rem @rem Open a "Visual Studio .NET Command Prompt" (64 bit host compiler) @rem or "VS20xx x64 Native Tools Command Prompt". @rem @rem Then cd to this directory and run this script. @rem @rem Recommended invocation: @rem @rem ps5build release build, amalgamated, 64-bit GC @rem ps5build debug debug build, amalgamated, 64-bit GC @rem @rem Additional command-line options (not generally recommended): @rem @rem gc32 (before debug) 32-bit GC @rem noamalg (after debug) non-amalgamated build @if not defined INCLUDE goto :FAIL @if not defined SCE_PROSPERO_SDK_DIR goto :FAIL @setlocal @rem ---- Host compiler ---- @set LJCOMPILE=cl /nologo /c /MD /O2 /W3 /D_CRT_SECURE_NO_DEPRECATE @set LJLINK=link /nologo @set LJMT=mt /nologo @set DASMDIR=..\dynasm @set DASM=%DASMDIR%\dynasm.lua @set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c lib_buffer.c @set GC64= @set DASC=vm_x64.dasc @if "%1" neq "gc32" goto :NOGC32 @shift @set GC64=-DLUAJIT_DISABLE_GC64 @set DASC=vm_x86.dasc :NOGC32 %LJCOMPILE% host\minilua.c @if errorlevel 1 goto :BAD %LJLINK% /out:minilua.exe minilua.obj @if errorlevel 1 goto :BAD if exist minilua.exe.manifest^ %LJMT% -manifest minilua.exe.manifest -outputresource:minilua.exe @rem Check for 64 bit host compiler. @minilua @if not errorlevel 8 goto :FAIL @set DASMFLAGS=-D P64 -D NO_UNWIND minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h %DASC% @if errorlevel 1 goto :BAD %LJCOMPILE% /I "." /I %DASMDIR% %GC64% -DLUAJIT_TARGET=LUAJIT_ARCH_X64 -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLUAJIT_NO_UNWIND host\buildvm*.c @if errorlevel 1 goto :BAD %LJLINK% /out:buildvm.exe buildvm*.obj @if errorlevel 1 goto :BAD if exist buildvm.exe.manifest^ %LJMT% -manifest buildvm.exe.manifest -outputresource:buildvm.exe buildvm -m elfasm -o lj_vm.s @if errorlevel 1 goto :BAD buildvm -m bcdef -o lj_bcdef.h %ALL_LIB% @if errorlevel 1 goto :BAD buildvm -m ffdef -o lj_ffdef.h %ALL_LIB% @if errorlevel 1 goto :BAD buildvm -m libdef -o lj_libdef.h %ALL_LIB% @if errorlevel 1 goto :BAD buildvm -m recdef -o lj_recdef.h %ALL_LIB% @if errorlevel 1 goto :BAD buildvm -m vmdef -o jit\vmdef.lua %ALL_LIB% @if errorlevel 1 goto :BAD buildvm -m folddef -o lj_folddef.h lj_opt_fold.c @if errorlevel 1 goto :BAD @rem ---- Cross compiler ---- @set LJCOMPILE="%SCE_PROSPERO_SDK_DIR%\host_tools\bin\prospero-clang" -c -Wall -DLUAJIT_DISABLE_FFI %GC64% @set LJLIB="%SCE_PROSPERO_SDK_DIR%\host_tools\bin\prospero-llvm-ar" rcus @set INCLUDE="" %SCE_PROSPERO_SDK_DIR%\host_tools\bin\prospero-llvm-as -o lj_vm.o lj_vm.s @if "%1" neq "debug" goto :NODEBUG @shift @set LJCOMPILE=%LJCOMPILE% -g -O0 @set TARGETLIB=libluajitD_ps5.a goto :BUILD :NODEBUG @set LJCOMPILE=%LJCOMPILE% -O2 @set TARGETLIB=libluajit_ps5.a :BUILD del %TARGETLIB% @if "%1" neq "noamalg" goto :AMALG for %%f in (lj_*.c lib_*.c) do ( %LJCOMPILE% %%f @if errorlevel 1 goto :BAD ) %LJLIB% %TARGETLIB% lj_*.o lib_*.o @if errorlevel 1 goto :BAD @goto :NOAMALG :AMALG %LJCOMPILE% ljamalg.c @if errorlevel 1 goto :BAD %LJLIB% %TARGETLIB% ljamalg.o lj_vm.o @if errorlevel 1 goto :BAD :NOAMALG @del *.o *.obj *.manifest minilua.exe buildvm.exe @echo. @echo === Successfully built LuaJIT for PS5 === @goto :END :BAD @echo. @echo ******************************************************* @echo *** Build FAILED -- Please check the error messages *** @echo ******************************************************* @goto :END :FAIL @echo To run this script you must open a "Visual Studio .NET Command Prompt" @echo (64 bit host compiler). The PS5 Prospero SDK must be installed, too. :END