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diff --git a/doc/sources/tutorial-client.rst b/doc/sources/tutorial-client.rst new file mode 100644 index 0000000..95a6230 --- /dev/null +++ b/doc/sources/tutorial-client.rst @@ -0,0 +1,464 @@ +Tutorial: HTTP/2 client +========================= + +In this tutorial, we are going to write a very primitive HTTP/2 +client. The complete source code, `libevent-client.c`_, is attached at +the end of this page. It also resides in the examples directory in +the archive or repository. + +This simple client takes a single HTTPS URI and retrieves the resource +at the URI. The synopsis is: + +.. code-block:: text + + $ libevent-client HTTPS_URI + +We use libevent in this tutorial to handle networking I/O. Please +note that nghttp2 itself does not depend on libevent. + +The client starts with some libevent and OpenSSL setup in the +``main()`` and ``run()`` functions. This setup isn't specific to +nghttp2, but one thing you should look at is setup of ALPN. Client +tells application protocols that it supports to server via ALPN:: + + static SSL_CTX *create_ssl_ctx(void) { + SSL_CTX *ssl_ctx; + ssl_ctx = SSL_CTX_new(SSLv23_client_method()); + if (!ssl_ctx) { + errx(1, "Could not create SSL/TLS context: %s", + ERR_error_string(ERR_get_error(), NULL)); + } + SSL_CTX_set_options(ssl_ctx, + SSL_OP_ALL | SSL_OP_NO_SSLv2 | SSL_OP_NO_SSLv3 | + SSL_OP_NO_COMPRESSION | + SSL_OP_NO_SESSION_RESUMPTION_ON_RENEGOTIATION); + + SSL_CTX_set_alpn_protos(ssl_ctx, (const unsigned char *)"\x02h2", 3); + + return ssl_ctx; + } + +Here we see ``SSL_CTX_get_alpn_protos()`` function call. We instructs +OpenSSL to notify the server that we support h2, ALPN identifier for +HTTP/2. + +The example client defines a couple of structs: + +We define and use a ``http2_session_data`` structure to store data +related to the HTTP/2 session:: + + typedef struct { + nghttp2_session *session; + struct evdns_base *dnsbase; + struct bufferevent *bev; + http2_stream_data *stream_data; + } http2_session_data; + +Since this program only handles one URI, it uses only one stream. We +store the single stream's data in a ``http2_stream_data`` structure +and the ``stream_data`` points to it. The ``http2_stream_data`` +structure is defined as follows:: + + typedef struct { + /* The NULL-terminated URI string to retrieve. */ + const char *uri; + /* Parsed result of the |uri| */ + struct http_parser_url *u; + /* The authority portion of the |uri|, not NULL-terminated */ + char *authority; + /* The path portion of the |uri|, including query, not + NULL-terminated */ + char *path; + /* The length of the |authority| */ + size_t authoritylen; + /* The length of the |path| */ + size_t pathlen; + /* The stream ID of this stream */ + int32_t stream_id; + } http2_stream_data; + +We create and initialize these structures in +``create_http2_session_data()`` and ``create_http2_stream_data()`` +respectively. + +``initiate_connection()`` is called to start the connection to the +remote server. It's defined as:: + + static void initiate_connection(struct event_base *evbase, SSL_CTX *ssl_ctx, + const char *host, uint16_t port, + http2_session_data *session_data) { + int rv; + struct bufferevent *bev; + SSL *ssl; + + ssl = create_ssl(ssl_ctx); + bev = bufferevent_openssl_socket_new( + evbase, -1, ssl, BUFFEREVENT_SSL_CONNECTING, + BEV_OPT_DEFER_CALLBACKS | BEV_OPT_CLOSE_ON_FREE); + bufferevent_enable(bev, EV_READ | EV_WRITE); + bufferevent_setcb(bev, readcb, writecb, eventcb, session_data); + rv = bufferevent_socket_connect_hostname(bev, session_data->dnsbase, + AF_UNSPEC, host, port); + + if (rv != 0) { + errx(1, "Could not connect to the remote host %s", host); + } + session_data->bev = bev; + } + +``initiate_connection()`` creates a bufferevent for the connection and +sets up three callbacks: ``readcb``, ``writecb``, and ``eventcb``. + +The ``eventcb()`` is invoked by the libevent event loop when an event +(e.g. connection has been established, timeout, etc.) occurs on the +underlying network socket:: + + static void eventcb(struct bufferevent *bev, short events, void *ptr) { + http2_session_data *session_data = (http2_session_data *)ptr; + if (events & BEV_EVENT_CONNECTED) { + int fd = bufferevent_getfd(bev); + int val = 1; + const unsigned char *alpn = NULL; + unsigned int alpnlen = 0; + SSL *ssl; + + fprintf(stderr, "Connected\n"); + + ssl = bufferevent_openssl_get_ssl(session_data->bev); + + SSL_get0_alpn_selected(ssl, &alpn, &alpnlen); + + if (alpn == NULL || alpnlen != 2 || memcmp("h2", alpn, 2) != 0) { + fprintf(stderr, "h2 is not negotiated\n"); + delete_http2_session_data(session_data); + return; + } + + setsockopt(fd, IPPROTO_TCP, TCP_NODELAY, (char *)&val, sizeof(val)); + initialize_nghttp2_session(session_data); + send_client_connection_header(session_data); + submit_request(session_data); + if (session_send(session_data) != 0) { + delete_http2_session_data(session_data); + } + return; + } + if (events & BEV_EVENT_EOF) { + warnx("Disconnected from the remote host"); + } else if (events & BEV_EVENT_ERROR) { + warnx("Network error"); + } else if (events & BEV_EVENT_TIMEOUT) { + warnx("Timeout"); + } + delete_http2_session_data(session_data); + } + +Here we validate that HTTP/2 is negotiated, and if not, drop +connection. + +For ``BEV_EVENT_EOF``, ``BEV_EVENT_ERROR``, and ``BEV_EVENT_TIMEOUT`` +events, we just simply tear down the connection. + +The ``BEV_EVENT_CONNECTED`` event is invoked when the SSL/TLS +handshake has completed successfully. After this we're ready to begin +communicating via HTTP/2. + +The ``initialize_nghttp2_session()`` function initializes the nghttp2 +session object and several callbacks:: + + static void initialize_nghttp2_session(http2_session_data *session_data) { + nghttp2_session_callbacks *callbacks; + + nghttp2_session_callbacks_new(&callbacks); + + nghttp2_session_callbacks_set_send_callback(callbacks, send_callback); + + nghttp2_session_callbacks_set_on_frame_recv_callback(callbacks, + on_frame_recv_callback); + + nghttp2_session_callbacks_set_on_data_chunk_recv_callback( + callbacks, on_data_chunk_recv_callback); + + nghttp2_session_callbacks_set_on_stream_close_callback( + callbacks, on_stream_close_callback); + + nghttp2_session_callbacks_set_on_header_callback(callbacks, + on_header_callback); + + nghttp2_session_callbacks_set_on_begin_headers_callback( + callbacks, on_begin_headers_callback); + + nghttp2_session_client_new(&session_data->session, callbacks, session_data); + + nghttp2_session_callbacks_del(callbacks); + } + +Since we are creating a client, we use `nghttp2_session_client_new()` +to initialize the nghttp2 session object. The callbacks setup are +explained later. + +The `delete_http2_session_data()` function destroys ``session_data`` +and frees its bufferevent, so the underlying connection is closed. It +also calls `nghttp2_session_del()` to delete the nghttp2 session +object. + +A HTTP/2 connection begins by sending the client connection preface, +which is a 24 byte magic byte string (:macro:`NGHTTP2_CLIENT_MAGIC`), +followed by a SETTINGS frame. The 24 byte magic string is sent +automatically by nghttp2. We send the SETTINGS frame in +``send_client_connection_header()``:: + + static void send_client_connection_header(http2_session_data *session_data) { + nghttp2_settings_entry iv[1] = { + {NGHTTP2_SETTINGS_MAX_CONCURRENT_STREAMS, 100}}; + int rv; + + /* client 24 bytes magic string will be sent by nghttp2 library */ + rv = nghttp2_submit_settings(session_data->session, NGHTTP2_FLAG_NONE, iv, + ARRLEN(iv)); + if (rv != 0) { + errx(1, "Could not submit SETTINGS: %s", nghttp2_strerror(rv)); + } + } + +Here we specify SETTINGS_MAX_CONCURRENT_STREAMS as 100. This is not +needed for this tiny example program, it just demonstrates use of the +SETTINGS frame. To queue the SETTINGS frame for transmission, we call +`nghttp2_submit_settings()`. Note that `nghttp2_submit_settings()` +only queues the frame for transmission, and doesn't actually send it. +All ``nghttp2_submit_*()`` family functions have this property. To +actually send the frame, `nghttp2_session_send()` has to be called, +which is described (and called) later. + +After the transmission of the client connection header, we enqueue the +HTTP request in the ``submit_request()`` function:: + + static void submit_request(http2_session_data *session_data) { + int32_t stream_id; + http2_stream_data *stream_data = session_data->stream_data; + const char *uri = stream_data->uri; + const struct http_parser_url *u = stream_data->u; + nghttp2_nv hdrs[] = { + MAKE_NV2(":method", "GET"), + MAKE_NV(":scheme", &uri[u->field_data[UF_SCHEMA].off], + u->field_data[UF_SCHEMA].len), + MAKE_NV(":authority", stream_data->authority, stream_data->authoritylen), + MAKE_NV(":path", stream_data->path, stream_data->pathlen)}; + fprintf(stderr, "Request headers:\n"); + print_headers(stderr, hdrs, ARRLEN(hdrs)); + stream_id = nghttp2_submit_request(session_data->session, NULL, hdrs, + ARRLEN(hdrs), NULL, stream_data); + if (stream_id < 0) { + errx(1, "Could not submit HTTP request: %s", nghttp2_strerror(stream_id)); + } + + stream_data->stream_id = stream_id; + } + +We build the HTTP request header fields in ``hdrs``, which is an array +of :type:`nghttp2_nv`. There are four header fields to be sent: +``:method``, ``:scheme``, ``:authority``, and ``:path``. To queue the +HTTP request, we call `nghttp2_submit_request()`. The ``stream_data`` +is passed via the *stream_user_data* parameter, which is helpfully +later passed back to callback functions. + +`nghttp2_submit_request()` returns the newly assigned stream ID for +the request. + +The next bufferevent callback is ``readcb()``, which is invoked when +data is available to read from the bufferevent input buffer:: + + static void readcb(struct bufferevent *bev, void *ptr) { + http2_session_data *session_data = (http2_session_data *)ptr; + ssize_t readlen; + struct evbuffer *input = bufferevent_get_input(bev); + size_t datalen = evbuffer_get_length(input); + unsigned char *data = evbuffer_pullup(input, -1); + + readlen = nghttp2_session_mem_recv(session_data->session, data, datalen); + if (readlen < 0) { + warnx("Fatal error: %s", nghttp2_strerror((int)readlen)); + delete_http2_session_data(session_data); + return; + } + if (evbuffer_drain(input, (size_t)readlen) != 0) { + warnx("Fatal error: evbuffer_drain failed"); + delete_http2_session_data(session_data); + return; + } + if (session_send(session_data) != 0) { + delete_http2_session_data(session_data); + return; + } + } + +In this function we feed all unprocessed, received data to the nghttp2 +session object using the `nghttp2_session_mem_recv()` function. +`nghttp2_session_mem_recv()` processes the received data and may +invoke nghttp2 callbacks and queue frames for transmission. Since +there may be pending frames for transmission, we call immediately +``session_send()`` to send them. ``session_send()`` is defined as +follows:: + + static int session_send(http2_session_data *session_data) { + int rv; + + rv = nghttp2_session_send(session_data->session); + if (rv != 0) { + warnx("Fatal error: %s", nghttp2_strerror(rv)); + return -1; + } + return 0; + } + +The `nghttp2_session_send()` function serializes pending frames into +wire format and calls the ``send_callback()`` function to send them. +``send_callback()`` has type :type:`nghttp2_send_callback` and is +defined as:: + + static ssize_t send_callback(nghttp2_session *session _U_, const uint8_t *data, + size_t length, int flags _U_, void *user_data) { + http2_session_data *session_data = (http2_session_data *)user_data; + struct bufferevent *bev = session_data->bev; + bufferevent_write(bev, data, length); + return (ssize_t)length; + } + +Since we use bufferevent to abstract network I/O, we just write the +data to the bufferevent object. Note that `nghttp2_session_send()` +continues to write all frames queued so far. If we were writing the +data to the non-blocking socket directly using the ``write()`` system +call, we'd soon receive an ``EAGAIN`` or ``EWOULDBLOCK`` error, since +sockets have a limited send buffer. If that happens, it's possible to +return :macro:`NGHTTP2_ERR_WOULDBLOCK` to signal the nghttp2 library +to stop sending further data. When writing to a bufferevent, you +should regulate the amount of data written, to avoid possible huge +memory consumption. In this example client however we don't implement +a limit. To see how to regulate the amount of buffered data, see the +``send_callback()`` in the server tutorial. + +The third bufferevent callback is ``writecb()``, which is invoked when +all data written in the bufferevent output buffer has been sent:: + + static void writecb(struct bufferevent *bev _U_, void *ptr) { + http2_session_data *session_data = (http2_session_data *)ptr; + if (nghttp2_session_want_read(session_data->session) == 0 && + nghttp2_session_want_write(session_data->session) == 0 && + evbuffer_get_length(bufferevent_get_output(session_data->bev)) == 0) { + delete_http2_session_data(session_data); + } + } + +As described earlier, we just write off all data in `send_callback()`, +so there is no data to write in this function. All we have to do is +check if the connection should be dropped or not. The nghttp2 session +object keeps track of reception and transmission of GOAWAY frames and +other error conditions. Using this information, the nghttp2 session +object can state whether the connection should be dropped or not. +More specifically, when both `nghttp2_session_want_read()` and +`nghttp2_session_want_write()` return 0, the connection is no-longer +required and can be closed. Since we're using bufferevent and its +deferred callback option, the bufferevent output buffer may still +contain pending data when the ``writecb()`` is called. To handle this +situation, we also check whether the output buffer is empty or not. If +all of these conditions are met, then we drop the connection. + +Now let's look at the remaining nghttp2 callbacks setup in the +``initialize_nghttp2_setup()`` function. + +A server responds to the request by first sending a HEADERS frame. +The HEADERS frame consists of response header name/value pairs, and +the ``on_header_callback()`` is called for each name/value pair:: + + static int on_header_callback(nghttp2_session *session _U_, + const nghttp2_frame *frame, const uint8_t *name, + size_t namelen, const uint8_t *value, + size_t valuelen, uint8_t flags _U_, + void *user_data) { + http2_session_data *session_data = (http2_session_data *)user_data; + switch (frame->hd.type) { + case NGHTTP2_HEADERS: + if (frame->headers.cat == NGHTTP2_HCAT_RESPONSE && + session_data->stream_data->stream_id == frame->hd.stream_id) { + /* Print response headers for the initiated request. */ + print_header(stderr, name, namelen, value, valuelen); + break; + } + } + return 0; + } + +In this tutorial, we just print the name/value pairs on stderr. + +After the HEADERS frame has been fully received (and thus all response +header name/value pairs have been received), the +``on_frame_recv_callback()`` function is called:: + + static int on_frame_recv_callback(nghttp2_session *session _U_, + const nghttp2_frame *frame, void *user_data) { + http2_session_data *session_data = (http2_session_data *)user_data; + switch (frame->hd.type) { + case NGHTTP2_HEADERS: + if (frame->headers.cat == NGHTTP2_HCAT_RESPONSE && + session_data->stream_data->stream_id == frame->hd.stream_id) { + fprintf(stderr, "All headers received\n"); + } + break; + } + return 0; + } + +``on_frame_recv_callback()`` is called for other frame types too. + +In this tutorial, we are just interested in the HTTP response HEADERS +frame. We check the frame type and its category (it should be +:macro:`NGHTTP2_HCAT_RESPONSE` for HTTP response HEADERS). We also +check its stream ID. + +Next, zero or more DATA frames can be received. The +``on_data_chunk_recv_callback()`` function is invoked when a chunk of +data is received from the remote peer:: + + static int on_data_chunk_recv_callback(nghttp2_session *session _U_, + uint8_t flags _U_, int32_t stream_id, + const uint8_t *data, size_t len, + void *user_data) { + http2_session_data *session_data = (http2_session_data *)user_data; + if (session_data->stream_data->stream_id == stream_id) { + fwrite(data, len, 1, stdout); + } + return 0; + } + +In our case, a chunk of data is HTTP response body. After checking the +stream ID, we just write the received data to stdout. Note the output +in the terminal may be corrupted if the response body contains some +binary data. + +The ``on_stream_close_callback()`` function is invoked when the stream +is about to close:: + + static int on_stream_close_callback(nghttp2_session *session, int32_t stream_id, + nghttp2_error_code error_code, + void *user_data) { + http2_session_data *session_data = (http2_session_data *)user_data; + int rv; + + if (session_data->stream_data->stream_id == stream_id) { + fprintf(stderr, "Stream %d closed with error_code=%d\n", stream_id, + error_code); + rv = nghttp2_session_terminate_session(session, NGHTTP2_NO_ERROR); + if (rv != 0) { + return NGHTTP2_ERR_CALLBACK_FAILURE; + } + } + return 0; + } + +If the stream ID matches the one we initiated, it means that its +stream is going to be closed. Since we have finished receiving +resource we wanted (or the stream was reset by RST_STREAM from the +remote peer), we call `nghttp2_session_terminate_session()` to +commence closure of the HTTP/2 session gracefully. If you have +some data associated for the stream to be closed, you may delete it +here. |